Honor amongst thieves must truly be limited to thieves in the shadows, because no other criminals really force honor onto themselves when dealing with their rivals. Though there are the occasional exceptions, such as within the extremely traditional Yakuza, dealings between the various criminal organizations are usually ruthless. They also make an interesting change of pace from the standard corp job. But working for an Organized Crime Syndicate (OCS) brings several different flavors and options into your regular Shadowrun game, especially when considering the groups they are hiring the runners to work against.
While doing jobs between corps is all about the bottom line, working for an OCS versus a corp is usually a different story. An OCS doesn’t have the kind of funding a corp would and often operates a bartering system of Favors (p. 389, SR5) in order to sweeten deals for runners on the fence. Though money is a strong motivator, the ambiguous nature of a favor can be even more tantalizing and can lead to more jobs, access to sweet toys, or even a little extra comfort sleeping at night knowing the local gang owes you a few favors. These also tend to be the kinds of jobs that don’t have an immediately obvious outcome or may be a single move in a larger chess match. The local Mafia hiring the runners to damage a few pipes under the local Ares office might be a distraction, a strange message, an act of sabotage to get some guys in to fix the problem, or a move to undermine the work of another OCS or corp. Another potential complication is that an OCS makes a great layer of deniability for another megacorp. Theycan contract out the local gumi to hire some runners to work against another megacorp and be hidden, pulling the strings from behind the curtain of the OCS.
Then there’s the tricky issue of working in the territory between one OCS and another. This stuff happens all the time as each OCS tries to solidify their operations and territory. Runners can be great assets for this when one group needs to muddy the trail early on before they make their big moves. This kind of work can be lucrative and continuous, so it’s very attractive. But life is not all wine and roses here—an OCS is not a bottom-line-driven corp, and they tend to take their affairs a little more personally. This means that job results are far more likely to elicit emotional, and possibly irrational, behaviors by their employers. While a megacorporation may be a massive, emotionless entity that looks at success and failure in black and red, that consigliere the runners are targeting might take the kidnapping of his daughter quite personally, and so might the girl’s brother, mother, boyfriend, close cousin, secret admirer … you get the gist. One job can cascade into a lot of trouble for a runner working in the realms of the OCS.
Now, what can be worse and create more personal troubles than doing runs between two syndicates? How about jobs within an OCS? Consider Higori Atsu trying to undermine Michael Higori, the Morelli consigliere looking to remove internal competition to his Don, or Gregor Virilenko trying to clear his path to the top—all of these create jobs that can embroil a team of runners in all sorts of bad news. These jobs are almost guaranteed to get far more personal than most corp runners are going to be used to, including choosing sides—or more likely being bought or threatened into choosing sides. This work offers some character-driven options and carries ramifications far beyond the job. Get in too close with the Morelli Family and runners can lose contacts and job offers, or worse become a target for groups trying to weaken their new friends.
One more great opponent when playing the OCS game is the government. These aren’t the monolithic powerhouses they once were, but their scrappy underdog status can make them interesting to work with—and against. An OCS may do a fair amount of business with various governments in order to keep their more legitimate operations functioning and laundering money, and they can be tenacious in chasing down the contract scraps the megacorps leave behind. These jobs are also the kind of ops that new runners can cut their teeth on. Government facilities aren’t nearly as well protected as corporate research labs, and government employees are part of a big enough machine that they don’t take things personally. Even if they do, they tend to lack the cash flow to really do much damage to a runner or her career. These jobs run a wide range. Government facilities and datastores hold original blueprints for many buildings, infrastructure layout documents, city-planning data, blackmail materials on overconfident officials’ commlinks, and so on. It’s a target-rich environment, full of opportunities depending on what the goal of the OCS is.
Another big consideration for adding flavor and variety to your Shadowrun game is the nature of the organizations themselves. Working for the Mafia is going to be way different than working for the Yakuza, the Triad, the Seoulpa Rings, or the Vory. On top of that, you have the many and varied street gangs, each with their own flavor of crazy. And like the gangs, each of the above organizations has a lot of flavor and variety between all their different sects, families, gumis, etc. The Yellow Lotus may look at failure as a reason to not hire a team again, while the 99 Blossoms may see failure as a sign of disrespect and make sure the runners feel the sting of response. All of these groups offer flavor and texture that a gamemaster can use to build up the Sixth World beyond the perceptions of the masses and really get their runners digging for info instead of resting on stereotypes.