作者 主题: 【PFS】事至如今(Story So Far)  (阅读 1184 次)

副标题: 翻譯至第七季

离线 黎白羽

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【PFS】事至如今(Story So Far)
« 于: 2018-04-02, 周一 16:23:24 »
感謝 大Amaurot 翻譯了原始版本的Story So Far第二至六季,星雲迷濛 翻譯了第七季。
本篇由 沉淪 進行重譯與排版,並對第八季與第九季進行翻譯。

譯者(大Amaurot)注:這是官方的Story So Far的翻譯,主要是說明了之前幾季發生的事件。



 第二季:影子會之年
YEAR OF THE SHADOW LODGE

探員們對自己的地位跟工作環境並不總是滿意並非什麼秘密。然而,即便是十人團也沒有預見到這種集體不滿所產生的結果:影子會(Shaodw Lodge),一群決定革新協會結構與政治體系的探員。
協會內部階級失序的第一個徵兆出現在卡爾馬加(Kaer Maga,陌者之城)——探索者協會的勢力並沒有延伸到那裏——協會收到關於當地分部的投訴。授命前去調查的探員揭露了影子會的存在,這個組織已將其觸角延伸至遠遠超出一座城市之外。在那之後,影子會很快就對阿布薩拉姆的協會發動猛烈的突襲,迫使協會必須加倍努力去根除協會內部遊蕩的間諜。協會在過程中挫敗了一次針對某名重要探索隊長的暗殺計畫,但他們也在內部發現了一位身居高位的叛徒。
從索西斯(Sothis)的荒漠到白王座(Whitethrone)的冰封街道,協會在內海各大都市中面對著怨忿的貴族、被詛咒的神器以及行蹤詭秘的間諜,同時不斷挫敗影子會的計畫。在世界之殤,協會與他們的影子會同行競爭,在預言被用於邪惡的目的前將其恢復。在持續接近一年的衝突後,協會在影子會內部發現了分歧,一方想將力量占為己有,另一方則希望十人會能夠善待它們的探員。在從刺客手中援救一名協會重要盟友的過程中,探索者協會發現了影子會真正領導人的身分,並成功簽署了停戰協議。十人會隨後歡迎影子會內部希望擁有更好待遇的部分成員回到協會的大家庭中。


 第三季:玉鳳之年
YEAR OF THE RUBY PHOENIX

數百年前,古老而神秘的術士郝金(Hao Jin)踏遍整個天夏大陸與其它地方,廣納各類珍品,諸如強力魔法神器、藝術巨作與重要的歷史文物。為了確保她的藏品不會蒙塵,郝金創辦每十年一度的武鬥大會。大會的勝出者將獲得從眾多藏品中挑選一件的權利。探索者協會在4711 AR參與了這場大會,將探員送至全球各地保護能夠協助他們獲得大會勝利的物品或技術。協會取得了勝利。當十人會挑選獎品時,他們的選擇震驚了所有與會者,因為他們從寶庫中選了一條滿布灰塵的破舊掛毯。郝金掛毯,誠如後來它為人所知的名字,或許是郝金藏品中最為重要的唯一一件收藏。掛毯是個門戶,通往一個充斥各類建築、廢墟與聖地的半位面,皆是郝金從現實的織錦中剝下的。在掛毯磨損的織錦裡有上百個這樣的地方,而協會也在持續探索著內部的許多遺跡。
不幸的是,協會並未獨佔進入掛毯世界的權利。惡名昭彰的盾徽財團(Apsis Consortium)透過與璃殤(Lissala)的古教團進行的交易創造出了第二道入口。不過,在將盾徽財團驅逐出去後,協會發現了掛毯的第二個用途:他們可以從掛毯世界創造通往格拉利昂多個地點的出口,能夠迅速地跨越數百哩的距離,並連結相距甚遠的分部。


 第四季:魔印重臨之年
YEAR OF THE RISEN RUNE

在冒險隊長Sheila Heidmarch的領導下,偉跡城(Magnimar,或譯馬格尼瑪)分部派出探索者們去探索瓦瑞西亞(Varisia)的歷史。協會的行動並不總是順利;當神秘的Runecarved Key出現在瓦瑞西亞海灣(Varisia's Gulf)後,麻煩幾乎立刻就砸到了協會的門上。偉跡城的政府為將鑰匙販售出去舉辦了一場拍賣會,許多當地有影響力的組織皆有與會,也包括探索者協會與他們的老對手盾徽財團。協會希望這次拍賣會能提供讓它們一躍為本地領銜組織的機會。然而,一群神秘人打斷了拍賣會,迫使協會追著其根腳一路查回璃殤教團——一個早已消逝的宗教團體。
協會與教團的衝突並未在拍賣會上畫下句點。協會分裂了璃殤教團與盾徽財團之間的結盟,並且攻擊教團在卡爾馬加與佩林灣(Palin's Cove)的密室。在這些任務的過程中,協會發現教團意欲恢復一名強大的瑟西隆巫師的力量並重臨格拉利昂。藉由部分協會最菁英的探員的奉獻與努力,避免了這名遠古施法者重臨人間,成為瓦瑞西安與諸多地域的威脅。


 第五季:惡魔之年
YEAR OF THE DEMON

探索者協會發現了佐爾穆登(Jormurdun)——一座早已被歷史所遺忘的矮人天空要塞——的位置。循著佐爾穆登位於世界之殤的重要線索,協會探員湧入鄰近該地的蒙蒂維(Mendev)以便準備進行考察。然而,惡魔的入侵使他們對這塊深淵廢土進行大探訪的宣布被迫中斷。
隨著第五次蒙蒂維聖戰的進行,探索者協會明白他們若單槍匹馬是到不了佐爾穆登的。為了獲得支持,協會派遣外交使節前去網羅阿布薩拉姆的有力人士、安多蘭的鷹騎士、奇奧尼(Kyonin)的精靈與裂隙守衛(Riftwarden)。協會同時也收集到塔爾多對抗邪惡力量時取勝的史料,控制了威力強大的伊斯特克神器,獲得強力聖物的援助。協會的小隊接著在靠近佐爾穆登的地方建起野外基地,而協會的敵人們則試圖阻止協會的外交使節並破壞補給線。他們出借探員作為巡邏的偵查兵,並在啟動遺失於世界之殤內的強大武器時提供援助。探員們藉由在新基地有條不紊地進行中的準備工作,確保郝金掛毯所創造出來的新傳送門安全無虞,以便他們的人手能毫髮無傷地抵達世界之殤。
佐爾穆登之戰在探索者協會的力量和他們的新盟友跟惡魔軍隊交鋒時揭開序幕——同時,一群較小的探員組織則利用接戰作為掩護,搶進佐爾穆登的大門。
惡魔的軍勢被擊敗,探索者協會保全了天空要塞並開始進行探索。


 第六季:天鍵之年
YEAR OF THE SKY KEY

探索者協會最近獲得一件出自矮人天空要塞佐爾穆登的奇特神器——被稱為「天鍵」的一台裝置——的一部份。天鍵乃是佐爾穆登矮人最為珍貴的遺物之一,他們在群星雨(Rain of Stars)時見到它與其餘的神祕星船碎片一同墜落,並將它保存下來。在佐爾穆登滅亡的前夕,它的統治者古瑟倫(Gutheran)王將天鍵分裂為五塊,將其中四塊留給他的子嗣,而他自己則留下了一塊。探索者協會嘗試重組天鍵,踏遍格拉利昂尋找任何其餘碎片下落的蛛絲馬跡。這次探索使探員們走遍內海諸國,從伊瑞森的冰凍平原到莽吉荒原霧氣瀰漫的叢林,乃至奧斯里昂的乾旱沙漠。這塊碎裂遺物的蹤跡也將探索者們帶到紐美利亞的中心,星船正是墜落於此地。在搜索天鍵的過程中始料未及的困難甚至使協會探員前往外層位面進行冒險。
在協會探員們終於收容了所有碎片之後,協會希望找出這件知名神器的真正潛能——只要協會還能擊退那些想要橫插一手並宣稱天鍵為其所有的敵人。


 第七季:虺蛇之年
YEAR OF THE SERPENT

從盾徽財團內部分裂出一小群被稱作科爾霍姆會(Korholm Agenda)的盾徽特工精心策劃了一起針對探索者本部的突襲,因此引爆了探索者協會和盾徽聯盟長久以來的矛盾。這次突襲發生後,協會在盾徽財團內一名灰心的告密者的協助下,傾注大量資源追查這次襲擊的負責人。
格拉利昂各地的協會探員與這些策劃者鬥智鬥勇,從滲透進經營黑暗交易的地下基地到參與附帶高風險談判的奢華派對,以及介於兩者之間的各種交鋒。當一部分探員致力於挫敗對手時,另外一些的探員則是在長期拒絕協會設立分部的一些地區——比如切利亞斯——和一些對協會而言立足都很困難的地區——比如涅瑪薩斯——進行考察。
最終,那些對本部發動襲擊的盾徽特工要不是被擊敗,要不就是身敗名裂。探員們還阻擾了他們進一步擴展他們自身權力的計畫。儘管很脆弱,但探索者協會還是與他們長久以來競爭對手之間簽訂了得來不易的停戰協約。

劇透 -  原文:
SEASON 2: YEAR OF THE SHADOW LODGE
It is no secret that Pathfinder agents are not always satisfied with their position and circumstances. However, even the Decemvirate did not foresee the consequences of this collective discontent: the Shadow Lodge, a group of agents within the Society determined to revolutionize the organization's structure and policies.
The first sign that something was amiss within the ranks of the Society appeared in Kaer Maga—a city with no Pathfinder presence—when the Society received complaints about the local lodge. The Pathfinder team sent to investigate uncovered the existence of the Shadow Lodge, an organization whose branches reached far beyond that one city. Soon thereafter, the Shadow Lodge launched violent strikes against the Society in Absalom, compelling the Pathfinder Society to redouble its efforts to root out the rogue operatives. In doing so, Pathfinders foiled a plot to assassinate a prominent venture-captain, but they also discovered a surprisingly prominent traitor in their midst.
In major cities throughout the Inner Sea, from the deserts of Sothis to the frozen streets of Whitethrone, Pathfinders thwarted the Shadow Lodge's operations while facing disgruntled nobles, cursed artifacts, and shadowy spymasters. Pathfinder agents also raced their Shadow Lodge counterparts into the Worldwound to recover prophecies before they were turned to nefarious causes. After almost a year of conflict, the Society discovered a schism within the Shadow Lodge itself, between those who sought power for themselves and those who wanted the Decemvirate to take better care of its agents. During a mission to save the life of a prominent Society ally from assassins, Pathfinders uncovered the identity of the Shadow Lodge's true leader and negotiated a truce. The Decemvirate then welcomed the faction within the Shadow Lodge that wished for better treatment back in to the fold.

SEASON 3: YEAR OF THE RUBY PHOENIX
Hundreds of years ago, the ancient and mysterious sorcerer Hao Jin traveled across the continent of Tian Xia and beyond, amassing a vast collection of powerful magical artifacts, great works of art, and important historical objects. As a means of ensuring that her collection did not fade into obscurity, Hao Jin founded a martial arts tournament to be held every 10 years. The winner of the tournament earned the opportunity to claim a single object from the vast collection. The Pathfinder Society entered the tournament in 4711 AR, sending agents across the globe to secure objects or techniques that would assist them in winning the tournament. The Society proved victorious. When it came time for the Decemvirate to choose their prize, they shocked everyone in attendance by selecting a dusty, worn tapestry hidden within the vault. The Hao Jin Tapestry, as it would come to be known, was perhaps the single most important artifact in Hao Jin's collection. The Tapestry serves as a gateway to a demiplane full of structures, ruins, and shrines that Hao Jin plucked from reality itself. Hundreds of locations are hidden within the fraying threads of the tapestry, and the Society continues to explore the many sites within.
Unfortunately, the Society did not possess the sole means of entering the tapestry. Agents of the nefarious Aspis Consortium found a second entrance to the tapestry, which they had created through a deal with an ancient cult of Lissala. Once the Aspis were driven out, however, the Pathfinder Society discovered a second use for the tapestry: they can create exits from the tapestry to multiple locations across Golarion, allowing for quick travel across hundreds of miles and connecting distant lodges.

SEASON 4: YEAR OF THE RISEN RUNE
Under the leadership of Venture-Captain Sheila Heidmarch, the Magnimar lodge has sent Pathfinders to explore Varisia's history. The lodge's operations do not always go smoothly; trouble started brewing almost immediately after the mysterious Runecarved Key appeared in the Varisian Gulf. Magnimar's officials organized an auction to sell the key, which many influential local organizations attended, including the Pathfinder Society and their frequent rivals the Aspis Consortium. The Society hoped that the auction would provide an opportunity to establish itself as a major player in the region. However, mysterious figures intervened in the auction, prompting the Society to trace the culprits' roots back to the cult of Lissala, a previously defunct religious group.
The Society's involvement with the cult did not end at the auction. The Society dismantled the alliance between the Lissalans and the Aspis Consortium and struck against the cultists' cells in Kaer Maga and Palin's Cove. During these missions, the Society discovered that the cult intended to restore a powerful Thassilonian wizard to power in Golarion. Only the dedicated efforts of some of the Society's finest agents prevented this ancient spellcaster from rising as a threat to Varisia and beyond.

SEASON 5: YEAR OF THE DEMON
The Pathfinder Society discovered the location of Jormurdun, a dwarven sky citadel whose very existence had been lost to history. Following the monumental discovery that Jormurdun was in the Worldwound, Pathfinder agents flocked to neighboring Mendev to prepare for an expedition. However, an invasion of demons interrupted the announcement of their grand foray into the abyssal wasteland.
With the Fifth Mendevian Crusade underway, the Pathfinder Society knew they could not reach Jormurdun without assistance. To gain support, the Society sent diplomatic envoys to recruit influential luminaries in Absalom, the Eagle Knights of Andoran, the elves of Kyonin, and the Riftwardens. At the same time, Pathfinder agents gathered histories of Taldan victories against evil forces, gained control of powerful Jistkan artifacts, and acquired a powerful relic to rally behind. Pathfinder teams then established a base camp closer to Jormurdun while enemies of the Society tried to stop their diplomatic envoys and sabotage supply lines.
Meanwhile, Society leadership felt it prudent to assist Mendev in its crusade against the demonic hordes. They loaned agents to scouting patrols and assisted in activating a powerful weapon lost within the Worldwound. With preparations at its new base camp well underway, agents ensured the safety of newly created portals out of the Hao Jin tapestry so their forces could quickly cross the Worldwound unscathed.
The battle for Jormurdun began as the forces of the Pathfinder Society and its new allies clashed with demonic armies—all while a smaller team of agents used the engagement as a distraction to race to the doors of Jormurdun.
With the demons defeated, the Pathfinder Society secured and began to explore the Sky Citadel.

SEASON 6: YEAR OF THE SKY KEY
The Pathfinder Society recently recovered part of a strange artifact—a device known as the Sky Key—in the dwarven sky citadel Jormurdun. The Sky Key was the most prized relic of the dwarves of Jormurdun, who recovered the Sky Key after seeing it and other pieces of a mysterious starship plummet from the sky during the Rain of Stars. In Jormurdun's final hour, its ruler, King Gutheran, broke the Sky Key into five pieces, keeping one piece for himself and giving one to each of his four heirs. The Pathfinder Society has since attempted to reassemble the Sky Key, scouring Golarion for any signs of the whereabouts of the remaining pieces.
This search has taken Pathfinders to locations across the Inner Sea region, from the frozen plains of Irrisen to the steamy jungles of the Mwangi Expanse and the arid deserts of Osirion. The shattered relic's trail has also guided Pathfinders to the heart of Numeria itself, where the starship once fell. An unexpected complication in the search for the Sky Key even sent Pathfinder agents on an extraplanar adventure.
Once Pathfinder agents recover all of the pieces of the Sky Key, the Society hopes to explore the famous artifact's true potential — as long as the Society can fend off the enemies who wish to intervene and claim the key for themselves.

SEASON 7: YEAR OF THE SERPENT
The Pathfinder Society’s ongoing conflict with the Aspis Consortium ignited when a splinter group of Aspis agents called the Korholm Agenda orchestrated an attack on the Grand Lodge. In the aftermath of this strike, the Society dedicated significant resources to tracking down the agents responsible for the attack, with the help of a disillusioned informant from within the Consortium.
Pathfinder agents across Golarion matched wits and blades with these masterminds, infiltrating an underground base of black market operations, a lavish party with high-stakes negotiations, and everything in between. While some agents have focused their efforts on thwarting their rivals, others have launched expeditions in regions that have long rejected the Society’s presence, such as Cheliax, and places where the Society’s foothold was in danger, such as Nirmathas.
After defeating or disgracing the Aspis agents responsible for the Grand Lodge attack and thwarting their plans to drastically expand their own power, the Pathfinder Society has reestablished an uneasy truce with its longtime rivals.

SEASON 8: YEAR OF THE STOLEN STORM
During a daring venture onto a passing asteroid, the Pathfinder Society recovered the legendary Untouchable Opal. The Opal has served as the prison for the demigod Ranginori, the good-aligned elemental lord of air, for millennia. This acquisition inspired the Pathfinder Society to research a means to crack open the artifact and set Ranginori free.
The Society soon learned that destroying the Opal would require powerful samples of earth, fire, and water that were pure enough to evoke the element’s fundamental nature, and agents traveled to the elemental planes in search of allies and leads on where they could find such samples.
First, Pathfinder agents ventured to the Plane of Earth, where they established favorable contacts despite the best efforts of an old foe and later recovered a lost Pathfinder agent. On the Plane of Fire, the Society skillfully navigated the dangerous world of efreeti high society, settling old debts and gaining valuable information in return. The theft of several objects from the Sothis Pathfinder Lodge led a group of agents on an investigation that began in Osirion’s deserts but led onto the Plane of Air. During their extraplanar journey, the Society came into conflict with the Concordance of Elements, an organization devoted to balance among the four elements. However, after facing a powerful mutual threat, the Society and the Concordance established a tentative alliance. Finally, the Society
traveled to the Plane of Water, where they protected the plane’s largest city from an imminent invasion and secured the legacy of a lost demigod.
With samples of purest earth and water in hand, the Society sent some of its most powerful agents into a forge on the boundary between the Planes of Fire and Earth to immerse the Opal in purest flame and grant Ranginori his long-awaited freedom.

SEASON 9: YEAR OF FACTIONS’ FAVOR
In the pursuit of ancient secrets and unclaimed treasures, the Pathfinder Society doesn’t just make discoveries; it also makes enemies. Many of the campaign’s greatest villains have conspired to take their revenge against the Pathfinders, bringing war to the footstep of the great city of Absalom and chaos to the Inner Sea region. For years, factions within the Society have championed their own agendas, fought for recognition, and accumulated resources. At last they have a chance to prove themselves—an experience that could leave these organizations changed forever in the Year of Faction’s Favor.
In the coming year, Pathfinders have an opportunity to redeem souls, avert an invasion, uncover hidden secrets below an infamous museum, and vanquish an ageless evil poised to take control of the region’s greatest minds. At the same time, players can use faction resources to shut down an exploitative consortium, thwart a league of dangerous villains, oust an infamous tyrant, and decide whether the ends justify the means in the pursuit of justice.
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