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离线 折剑者绯月

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【Heroes from the Fringe】艺武者Warrior Poet
« 回帖 #30 于: 2019-03-31, 周日 15:09:49 »
艺武者 Warrior Poet
来源 Heroes from the Fringe pg. 13
  艺武者通常会学习书法,插花,诗歌,以及其他宫廷艺术,但是每当被召唤去战斗,她们会用华丽优雅的战斗来表达自己的艺术。随着这种传统首次在精瑛精灵中出现并且现在仍然遍布精瑛,艺武者的艺术已经遍及天夏诸国。

舞者优雅(Dancer’s Grace,Ex):当未着甲并且未持用盾牌时,艺武者在AC上获得等同于她魅力加值(最大等同于她的武士等级)。艺武者会在措手不及或者其他失去敏捷加值的情况下失去这个加值。

花舞技(Flourish,Ex):艺武者擅长在战斗中表演优雅的动作。1级时,艺武者可以在下列花舞技中选择一个。她在3,5,9,13,17,20级时会额外获得一个。
  • 雏菊绽放(Chrysanthemum’s Blooming):艺武者获得要害打击作为奖励专长,并且可以用于跳跃攻击。如果艺武者至少16级并且拥有精通要害打击专长,她可以在跳跃攻击中使用精通要害打击。选择此花舞技时至少需要艺武者11级。
  • 速离精瑛(Exodus of Jinin):只要艺武者身着轻甲或者未着甲,并且负载没有超过轻载,她的陆地速度就可以提高10尺。艺武者可以选择此花舞技至多3次。
  • 心遁静园(Harmony of the Tranquil Garden):艺武者可以用一个移动动作集中她的感知来获得5尺盲感,持续1轮。每拥有5个武士等级,盲感的范围就可以提高5尺。
  • 今夕指引(Jininsiel’s Guidance):艺武者获得了游荡者的直觉闪避(uncanny dodge)职业特性。此花舞技可以被选择2次;第二次选择时,艺武者会获得精通直觉闪避职业特性。首次选择此花舞技至少需要艺武者4级,再次选择时需要艺武者8级。
  • 狐妖魔形(Kitsune’s Mystique):艺武者获得精通虚招作为奖励专长,并且无视其前置条件。每当艺武者使用跳跃攻击或者使用移动动作进行移动,作为移动动作的一部分,她可以对威胁范围内的一个生物进行一次虚招检定。
  • 风中花瓣(Petals on the Wind):当一个对手引起艺武者的借机攻击时,她都可以在借机攻击前移动5尺。这种移动不会引起借机攻击。如果下一轮艺武者需要进行移动,那么她上一轮每使用一次此能力就要从总移动距离中扣去5尺。
  • 天堂之怒(Wrath of the Heavens):艺武者获得移动射击作为奖励专长, 并且无视其前置条件。
此能力取代坐骑,武器智识,旗帜,以及高等旗帜。

优雅武士(Graceful Warrior,Ex):艺武者获得武器娴熟作为奖励专长,并且可以将大砍刀(glaive),武士刀(katana),以及薙刀(naginata)视为轻型武器来获得专长的好处。在判定其他效果时,此能力并不会改变武器的特性。

散兵挑战(Skirmisher’s Challenge,Ex):艺武者只能在每轮第一次成功击中被挑战的对手时将她的武士等级加到伤害中。
此能力调整了挑战。

优雅强袭(Graceful Strike,Ex):4级时,每当艺武者使用武器娴熟能力做出一次添加敏捷加值至攻击骰并且添加力量加值至伤害骰的攻击时,她还可以将武士等级的一半加入伤害骰。
此能力取代骑射,威迫挑战。

战舞(Battle Dance,Ex):6级时,艺武者获得跳跃攻击作为奖励专长。12级时,她获得精通跳跃攻击UW作为奖励专长。18级时,她获得高等跳跃攻击UW作为奖励专长。艺武者获得这些专长时无需满足前置条件。
此能力取代武士的奖励专长。
劇透 -   :
Warrior Poet
Source Heroes from the Fringe pg. 13
Warrior poets often study calligraphy, flower arrangement, poetry, and other courtly arts, but when called to battle, they treat combat as its own art form, fighting with beauty and grace. While these traditions first arose among the Jininese elves and are still extremely common in Jinin, the warrior poet’s art has spread to different nations and peoples in Tian Xia over centuries.

Dancer’s Grace (Ex): When wearing no armor and not using a shield, the warrior poet gains a bonus to Armor Class equal to her Charisma bonus (to a maximum of her samurai level). A warrior poet loses this bonus while flatfooted or otherwise denied her Dexterity bonus.

This replaces the samurai’s proficiency with medium armor, heavy armor, and shields.

Flourish (Ex): The warrior poet is skilled at performing elegant moves in battle. At 1st level, the warrior poet gains a flourish of her choice from the list below. She gains another flourish at 3rd, 5th, 9th, 13th, 17th, and 20th levels.

Chrysanthemum’s Blooming: The warrior poet gains Vital Strike as a bonus feat and can apply its benefit when using Spring Attack. If the warrior poet is at least 16th level and has Improved Vital Strike, she can apply that feat’s benefit instead. The warrior poet must be at least 11th level to select this flourish.

Exodus of Jinin: As long as the warrior poet is wearing light or no armor and carrying no more than a light load, her land speed increases by 10 feet. A warrior poet can select this flourish up to three times.

Harmony of the Tranquil Garden: The warrior poet can focus her senses as a move action to gain blindsense out to 5 feet for 1 round. For every 5 samurai levels she has, the range of this blindsense increases by 5 feet.

Jininsiel’s Guidance: The warrior poet gains the rogue’s uncanny dodge class feature. This flourish can be selected up to twice; selecting it a second time grants the warrior poet the rogue’s improved uncanny dodge class feature. The warrior poet must be at least 4th level to select this flourish the first time and at least 8th level to select this flourish the second time.

Kitsune’s Mystique: The warrior poet gains Improved Feint as a bonus feat, ignoring its prerequisites. When the warrior poet uses Spring Attack or takes a move action to move, she can attempt to feint against one creature she threatens during her movement as part of her movement.

Petals on the Wind: Whenever a foe provokes an attack of opportunity from the warrior poet, she can move 5 feet before making the attack of opportunity. This movement does not provoke attacks of opportunity. If the warrior poet takes an action to move during her next turn, she subtracts 5 feet from her total movement for each time she has used this ability since her last turn.

Wrath of the Heavens: The warrior poet gains Shot on the Run as a bonus feat, ignoring its prerequisites.

This replaces mount, weapon expertise, banner, and greater banner.

Graceful Warrior (Ex): The warrior poet gains Weapon Finesse as a bonus feat and can apply its benefits to glaives, katanas, and naginatas as if they were light weapons. This does not alter the weapons’ properties for the purposes of any other effects.

Skirmisher’s Challenge (Ex): The warrior poet adds her samurai level to her damage rolls only on her first successful attack against a challenged target each round.

This modifies challenge.

Graceful Strike (Ex): At 4th level, when the warrior poet uses Weapon Finesse to make a melee attack that adds her Dexterity bonus to attack rolls and her Strength bonus to damage rolls, she also adds half her samurai level to damage rolls.

This replaces mounted archer and demanding challenge.

Battle Dance (Ex): At 6th level, the warrior poet gains Spring Attack as a bonus feat. At 12th level, she gains Improved Spring Attack as a bonus feat, and at 18th level, she gains Greater Spring Attack as a bonus feat. The warrior poet does not need to meet the prerequisites for these feats.

This replaces the samurai’s bonus combat feats.
« 上次编辑: 2019-03-31, 周日 15:17:49 由 折剑者绯月 »

离线 杀菌@深坑未填

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Re: 随手翻译存放区
« 回帖 #31 于: 2019-07-03, 周三 16:51:31 »
    人类种族特性替换【ISR】

    创新思维(innovative)
    由于人类都是根深蒂固的革新家,因此他们正重新塑造格拉里昂的新面貌。
    拥有此种族特性的人类在知识(奥秘)检定和用于独立研发法术、制造未遭遇过的魔法道具或者辨识独特的法术效果的辨识法术检定时获得+2种族加值。此外,在说服他人接受由于新技术与发现产生的新的意识形态或者未来时,相关的基于魅力的技能检定获得+2种族加值。
    此能力替换奖励技能(Skilled)。
    劇透 -   :
    Innovative
    Source Inner Sea Races pg. 213
    Humans have come to shape the face of Golarion because they are inveterate innovators. Humans with this racial trait gain a +2 racial bonus on Knowledge (arcana) and Spellcraft checks to independently research spells, create magic items they have never encountered before, and identify unique magical effects. They also gain a +2 racial bonus on Charisma-based skill checks to persuade others to adopt a new ideology or further the cause of discovery and progress. This racial trait replaces skilled.
    [/list]

    离线 杀菌@深坑未填

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    Re: 随手翻译存放区
    « 回帖 #32 于: 2019-08-23, 周五 21:34:36 »
    追寻真相(Truth-Seeker)(故事)
    出自《任务与战役》(Quests and Campaigns)

      一个令你无法抗拒的往日隐秘诱惑着你,而你下定决心去探索它的真相。

      先决条件:自你出生起,你必须拜访一处废墟或是一块废弃的被遗忘之地至少五次。
      即时收益:你的知识(历史)检定+2。如果你如果你在知识(历史)技能受训10级以上,该加值升至+4。
      专长目标:你必须探索,发现并公开揭示一个至少100年的世界未知之谜团。
      完成收益:当你身处暗门10尺范围内时,GM应暗骰一次察觉检定以决定你是否发现了该暗门。除此之外,当你尝试通过意志豁免以不相信幻术效果时,你可以骰两次并取其中更好的结果。
      建议背景:Avid Reader, Mystery Initiate,无信者APG
    劇透 -  原文:
    Truth-Seeker (Story)

    Source Quests and Campaigns pg. 13
    A tantalizing secret from the past calls to you, and you intend to discover it.

    Prerequisites: You must have visited a ruin or forgotten place that has been abandoned for at least five times as long as you’ve been alive.

    Benefit: You gain a +2 bonus on all Knowledge (history) checks. If you have 10 or more ranks in Knowledge (history), this bonus increases to +4.

    Goal: You must discover, explore, and publicly reveal an important secret that has been unknown to the world for at least 100 years.

    Completion Benefit: Whenever you pass within 10 feet of a secret door, you receive an immediate Perception check to notice the passage. This check should be made in secret by the GM. In addition, whenever you attempt a Will save to disbelieve an illusion, you may roll twice and take the better result.

    Suggested Traits: Avid Reader, Mystery Initiate, SkepticAPG.
    « 上次编辑: 2019-08-31, 周六 21:25:22 由 杀菌@深坑未填 »

    离线 杀菌@深坑未填

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    术士血脉
    « 回帖 #33 于: 2019-09-30, 周一 22:29:55 »
    不死鸟血统(Phoenix Bloodline)
    出自《格拉里昂的英雄们》(Heroes of Golarion)

      你的先祖曾见证了不死鸟的复生,并与这种魔法生物结下了不解之缘。复生之炎仍在你的血液中蔓延,涌动着它的力量。

      本职技能:知识(奥秘)
      奖励法术:七彩喷射 (Color Spray,3级);识破隐形 (See Invisibility,5级);反邪恶法阵 (Magic Circle against Evil,7级);火墙术 (Wall of Fire,9级);破除结界 (Break Enchantment,11级);风之通路ARG (Path of the Winds,13级) ;火焰纹章APG (Firebrand,15级);虹光法墙 (Prismatic Wall,17级);火焰之躯APG (Fiery Body,19级)
      奖励专长:闪避,元素专精(火焰)APG,快速自疗APG,精通先攻,钢铁意志,灵活移动,法术瞬发,技能专攻(奥秘知识)。
      血统奥秘:当你施放任何造成火焰伤害的法术时,可以将其效果改为治疗你的目标。该法术不会造成伤害,受法术影响的目标恢复等同法术正常火焰伤害值一半的生命值。
      血统力量:不死鸟是天空和原初之火的元素生物,它的血液在你体内以同样的力量歌唱。
        世所未见(The Unseen World,Su):在1级时,你将侦测魔法和阅读魔法加入你的已知法术中。在5级时,你体内的不死鸟之血在驱使着你去追寻并收集失落的知识与遗失的魔法物品。以一个迅捷动作,你可以分辨你所持(hold)的魔法物品是否为诅咒物品。你仍需要通过其他手段才能鉴定出是何种诅咒物品。你能够每天使用此能力的次数等同于你的魅力修正值。
        献祭之炎(Immolation,Su):在3级时,你可以以一个迅捷动作用火焰环绕自身。该火焰每天可以持续「角色等级+魅力修正」轮,这些轮数不必连续。献祭生效时,你做出的任何徒手打击都会额外造成1D6点火焰伤害;且任何邻接你的生物在它的回合结束时也会受到1D6点火焰伤害。
        朱红羽翼(Vermilion Wings,Su):在9级时,你可以以一个标准动作在背部长出一对羽翼,它会赋予你60尺飞行速度,机动性良好。你可以以一个自由动作消解朱红羽翼。
        复原圣火(Restoring Flames,Sp):在15级时,每天1次,你能够使用类法术能力施展「高等复原术」。
        炽焰复生(Rebirth,Su):在20级时,在你死去之时,你体内的不死鸟之力会全力迸发而出。在你死亡的1分钟后,你将复活,如同受到「完全复生术」法术作用一般。该能力每24小时只能生效一次,在此期间如果你再次被杀,你会真正地死去。
    劇透 -  原文:
    Phoenix Bloodline
    Source Heroes of Golarion pg. 24
    One of your ancestors bore witness to a phoenix’s resurrection and formed a bond with the magical creature. The resurrecting flames still course through your veins, surging with power.

    Class Skill: Knowledge (Arcana)

    Bonus Spells: color spray (3rd), see invisibility (5th), magic circle against evil (7th), wall of fire (9th), break enchantment (11th), path of the winds (13th), firebrand (15th), prismatic wall (17th), fiery body (19th).

    Bonus Feats: Dodge, Elemental Focus (fire), Fast Healer, Improved Initiative, Iron Will, Mobility, Quicken Spell, Skill Focus (Knowledge [arcana]).

    Bloodline Arcana: When casting any spell that deals fire damage, you can instead heal your targets. The spell deals no damage, and living creatures affected by the spell instead regain a number of hit points equal to half the fire damage the spell would normally deal.

    Bloodline Powers: The phoenix is an elemental creature of sky and primal fire, and its blood within you sings with a similar power.

    The Unseen World (Su): At 1st level, you gain detect magic and read magic as spells known. At 5th level, the phoenix’s blood drives you to find and save lost knowledge and magical items. As a swift action, you can automatically identify the properties of a non-cursed magic item you hold; you must still identify a cursed item as normal to correctly identify it as cursed. You can use this ability a number of times equal to your Charisma modifier per day.

    Immolation (Su): At 3rd level, you gain the ability to surround yourself in fire as a swift action. This fire burns for a number of rounds per day equal to your character level plus your Charisma bonus. These rounds do not have to be consecutive. Any unarmed attacks you make while affected by immolation deal an additional 1d6 points of fire damage, and any creature that ends its turn adjacent to you while you’re affected by immolation also takes 1d6 points of fire damage.

    Vermilion Wings (Su): At 9th level, you gain the ability to grow a pair of phoenix wings from your back as a standard action. The wings grant you a fly speed of 60 feet with good maneuverability. You can dismiss the wings as a free action.

    Restoring Flames (Sp): At 15th level, you can cast greater restoration once per day as a spell-like ability.

    Rebirth (Su): At 20th level, the full power of a phoenix erupts from within you if you perish. When you die, you are brought back to life, as true resurrection, after 1 minute. This ability can be used only once every 24 hours, and if you are slain again within this period, your death is permanent.

    独角兽血统(Unicorn Bloodline)
    出自《格拉里昂的英雄们》(Heroes of Golarion)
    摩尔苏恩和涅萨玛斯领地中的森林内部,与阿维斯坦的森林深处,是格拉里昂最传奇的生物之一——独角兽的天堂。介于独角兽的强烈的同理心和保护意识,有时它们会与人类(通常是年轻而善良的女性)形成亲密的关系。当两者之间的联系特别紧密时,独角兽的魔法就会与人类联结,成为她们的一部分,有时甚至会传递给她的孩子。由于他们的父母与真善力量的联系而受到祝福的这些孩子,在长大后会成为身负独角兽血统的术士。

      本职技能:医疗
      奖励法术:治疗轻伤 (Cure Light Wounds,3级);治疗中伤 (Cure Moderate Wounds,5级);治疗重伤 (Cure Serious Wounds,7级);赎罪术 (Atonement,9级);破除结界 (Break Enchantment,11级);医疗术 (Heal,13级) ;高等复原术 (Greater Restoration,15级);治疗致命伤 (Cure Critical Wounds,17级);群体医疗术 (Mass Heal,19级)
      奖励专长:警觉,动物亲和,调制药剂,快速移动,强韧加强,精通法术反制,自给自足,技能专攻(医疗)。
      血统奥秘:每当你施放一个法术后,你可以指定受到法术效果影响的目标之一,其恢复等同法术环位两倍的生命值。生命值已满的生物不会受到此能力的影响。除非你以此法将目标的生命恢复到0点以上,否则该治疗效果不会让目标的伤势稳定。
      血统力量:随着你的成长,你与独角兽祝福的联系塑造了你,并赋予你纯善与恢复的力量。
        妥善防护(Safekeeping,Su):1级时,你可以以一个标准动作触摸一名生物,给予目标AC+2洞察加值,持续1轮。你每天可以使用此能力的次数为「3+魅力修正」。
        纯净心灵(Pure of Mind,Su):3级时,你在对抗魅惑效果时豁免获得+2加值,这个加值在对抗有邪恶描述符的法术豁免时增加到+4。9级时,这些豁免加值各提升2点。
        正义之怒(Righteous Fury,Su):9级时,每天1次,你可以以一个标准动作创造一把圣光之矛,并将其投向一名60尺内的生物。该攻击视为远程接触攻击,并且使用你的魅力调整值取代你的敏捷调整值来计算攻击加值。圣光之矛造成每术士等级1D6点伤害,并自动克服所有伤害减免或硬度;对邪恶异界生物造成每术士等级1D8点伤害。13级时,每天可以使用2次正义之怒;19级时每天可以使用3次正义之怒。
        自然之友(Friend to Nature,Su):15级时,动物、魔法兽或者非邪恶阵营的生物会本能地信任你。这些生物对你的起始态度至少是冷淡或更好,除非你或者你的盟友对其进行了攻击或其他暴力威胁。
        独角兽祝福(Blessing,Su):20级时,你免疫毒素,魅惑效果和有邪恶描述符的法术或武器。你可以随意施展反邪恶法阵(施法者等级等同于你的术士等级)。
    劇透 -  原文:
    Unicorn Bloodline
    Source Heroes of Golarion pg. 10
    The deep forests of Avistan, such as those found in Molthune and Nirmathas, are a haven for one of Golarion’s most fabled creatures: unicorns. Deeply empathetic and fiercely protective, unicorns on occasion form close bonds with humans, often young and noble-hearted women. When the two have a particularly strong bond, the unicorn’s magic can become a part of the bonded human, and sometimes is even passed on to her children. These children, blessed by their parent’s connection to that force of true good, grow up to become sorcerers of the unicorn bloodline.

    Class Skill: Heal

    Bonus Spells: cure light wounds (3rd), cure moderate wounds (5th), cure serious wounds (7th), neutralize poison (9th), atonement (11th), heal (13th), greater restoration (15th), mass cure critical wounds (17th), mass heal (19th).

    Bonus Feats: Alertness, Animal Affinity, Brew Potion, Fleet, Greater Fortitude, Improved Counterspell, Self-Sufficient, Skill Focus (Heal).

    Bloodline Arcana: Every time you cast a spell, you can restore a number of hit points equal to double the level of the spell you cast to one target of your choice that you can see. A creature at its maximum hit points cannot be affected by this ability. Healing a dying creature with this ability does not automatically stabilize the creature unless its hit points are brought to 0 or above.

    Bloodline Powers: Your connection to the unicorns’ blessing shapes you as you grow, empowering you with the forces of good and restoration.

    Safekeeping (Su): At 1st level, you can touch a creature as a standard action, granting it a +2 insight bonus to AC for 1 round. You can use this ability a number of times per day equal to 3 + your Charisma modifier.

    Pure of Mind (Su): At 3rd level, you gain a +2 bonus on saving throws against charm effects and a +4 bonus on saving throws against spells with the evil descriptor. At 9th level, your bonus on saving throws against charm effects increases to +4 and your bonus on saving throws against spells with the evil descriptor increases to +6.

    Righteous Fury (Su): At 9th level, once per day you can create a spear of pure light and throw it at a creature within 60 feet as a standard action. This is a ranged touch attack that uses your Charisma modifier in place of your Dexterity modifier to determine the attack bonus. The spear deals 1d6 points of damage per sorcerer level and ignores all damage reduction and hardness. This damage increases to 1d8 points of damage per sorcerer level against an evil creature. At 13th level, you can use this ability twice per day. At 17th level, you can use this ability three times per day.

    Friend to Nature (Su): At 15th level, creatures with the animal or magical beast type and a nonevil alignment instinctually trust you. Such creatures automatically have a starting attitude of indifferent or better toward you unless you or a creature allied with you has attacked or otherwise threatened violence against such a creature.

    Blessing (Su): At 20th level, you gain immunity to poison, to charm effects, and to spells and weapons with the evil descriptor. You can also cast magic circle against evil at will with a caster level equal to your sorcerer level.
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