作者 主题: 【5E】备忘录  (阅读 3360 次)

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离线 RocketCrocodile

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【5E】备忘录
« 于: 2015-10-01, 周四 14:55:04 »

海豚总结的各种冷兵器配图片: http://www.goddessfantasy.net/bbs/?topic=72586.msg683862#msg683862
风速测量员一号的5E房规: http://www.goddessfantasy.net/bbs/index.php?topic=80366.0;topicseen

PHB page 144, Equipment, Wealth, Selling Treasure

Magic Items. Selling magic items is problematic. Finding someone to buy a potion or a scroll isn’t too hard, but other items are out of the realm of most but the wealthiest nobles. Likewise, aside from a few common magic items, you won’t normally come across magic items or spells to purchase. The value of magic is far beyond simple gold and should always be treated as such.


翻译习惯: 邪术师(Warlock) 巧手(sleight of hand) 杂技(acrobatic) 潜行(stealth) 驯兽(animal handling) 交涉(diplomatic) 警觉(Perception) 奥法(arcana)

Thunderwave 不是以caster为中心的.
Each creature in a 15-foot cube originating from you
Caster接触的可以是这个cube的一个边或者一个角
在2D grid地图上假想一个正方型,caster只要接触这个正方型的一角或者一边就行。caster不在这个正方形内(除非他自己想被thunderwave)
如图所示,PHB204.
http://rpg.stackexchange.com/questions/48998/is-thunderwave-centered-on-the-caster

Two-Weapon Fighting PHB 195
When you take the Attack action and attack with a light melee weapon that you’re holding in one hand, you can use a bonus action to attack with a different light melee weapon that you’re holding in the other hand. You don’t add your ability modifier to the damage of the bonus attack, unless that modifier is negative.
If either weapon has the thrown property, you can throw the weapon, instead of making a melee attack with it.

Passive check = 10 + all modifiers    PHB 175
E.g. lv1 character, wisdom = 15, proficiency in perception, passive (wisdom) perception = 14.

突袭潜行躲藏与你
http://www.goddessfantasy.net/bbs/index.php?topic=79812.msg755600#new

Targets in Areas of Effect (5E DMG p249)
Area                       Number of Targets
Cone                      Size/10  (round up)
Cube or square       Size/5  (round up)
Cylinder                 Radius/5  (round up)
Line                       Length/30  (round up)
Sphere or Circle      Radius/5  (round up)

Common lv1+ 50-100GP
Uncommon lv1+ 100-500GP
Rare lv5+ 500-5000GP
Very rare lv11+ 5000-50000GP
Legendary lv17+ 50000GP+
Half price for scroll and one-use
« 上次编辑: 2015-10-31, 周六 15:22:48 由 susu »

离线 RocketCrocodile

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Re: City of Greenville
« 回帖 #1 于: 2015-10-02, 周五 16:45:24 »
__________
__1234____
______56__
__________
1: 行会区
2: 商人区
3: 享受区
4: 宫殿区
5: 工匠区
6: 贫民窟
=======================
1. 行会区
__________
____1____
____2__3
4_________
1: 木材仓库
2: 窝棚
3: 商人行会
4: 雕塑家行会

2. 商人区
__________
__12__3___
______54__
__________
1: 鞋匠
2: 维恩的物品商店
3: 宗教用品商店
4: 乐器商店
5: 瑟迪纳的卷轴店

3. 享受区
__1____2
__3__4__
5_______
____6___
1: 出租公寓
2: ”最佳东方”酒店
3: 女士们的妓院
4: 高档陪护协会
5: 剧院
6: 男士们的妓院

4. 宫殿区
____1__2
__3_4____
__________
__________
1: 市长办公室
2: 奥斯特爵士宅
3: 大剧院
4: 光之神殿(洛山达)

5. 工匠区
__________
____1__2
3__4_____
______5__
1: 锁匠
2: 木匠
3: 皮毛与皮具
4: “新奇设备”商店
5: 阿林的铁匠铺

6. 贫民窟
________
____1__
_______
________
1: 墨点酒馆




__________
__1234____
______56__
_________
1: Guilds' District
2: Merchants' District
3: Pleasure District
4: Palace District
5: Crafters' District
6: Slum
=======================
1. Guilds' District
__________
____1____
____2__3
4_________
1: Lumber warehouse
2: Shack
3: Merchants Guild
4: Sculptors guild

2. Merchants' District
__________
__12__3
______54
__________
1: Shoemaker
2: Wayne's Item shop
3: Religious shop
4: Instrument shop
5: Cirdanerdh's Scroll shop

3. Pleasure District
__1____2
__3__4
5__
____6__
1: Apartment
2: Hotel Best Eastern
3: Brothel for ladies
4: Courtesans' Guild
5: Theatre
6: Brothel for guys

4. Palace District
____1__2
__3_4____
__________
__________
1: Mayor
2: Auster's Mansion
3: Theatre
4: Temple of Light (Lathander)

5. Crafters' District
__________
____1__2
3__4_____
______5__
1: Locksmith
2: Carpenter
3: Leather and Fur
4: Shop, "New Gadgets"
5: Alin's Blacksmith

6. Slum
________
____1__
_______
________
1: The Ink Spots Tavern
« 上次编辑: 2015-10-08, 周四 16:12:10 由 susu »

离线 RocketCrocodile

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5E Starting Equipment; Gold per encounter
« 回帖 #2 于: 2015-10-12, 周一 09:28:14 »
5E Starting Equipment; Gold per encounter
« 上次编辑: 2015-10-12, 周一 09:31:03 由 susu »

离线 RocketCrocodile

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Gold/Item gain vs level
« 回帖 #3 于: 2015-10-16, 周五 07:14:20 »
Gold/Item gain vs level

离线 RocketCrocodile

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技能挑战概率
« 回帖 #4 于: 2015-11-26, 周四 07:59:10 »
4个人,每个人尝试一次,不考虑加值,完成技能挑战的概率

劇透 -   :
clear all;
close all;

S = 20;  % S faces
R = 1;  % each dice is rolled R times
N = 4; % roll N dice at once
T = 1;  % repeat all T times
C = 1:1:4; %Number of passes required
DC = 1:1:S
success = zeros(N,S);
Num = 100000

for (tab = 1:1:Num)
    Out = randi([1 S],[R N T]);
    for (k = 1:1:S)
        pass = 0;
        for (tab2 = 1:1:N)
            roll = Out(tab2);
            if (roll>=DC(k))
                pass = pass+1;
            end
        end
        for (tab3 = 1:1:N)
            if (pass>=C(tab3))
                success(tab3,k) = success(tab3,k) +1;
            end
        end
    end
end
plot(DC,success'/Num*100);
xlim([1,S]);
ylim([0,100]);
hold all;
title('Num of attempts = 4');
legend('pass>=1','pass>=2','pass>=3','pass>=4');
xlabel('DC');
ylabel('Chance of Success(%)');

离线 RocketCrocodile

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Re: 【5E】备忘录
« 回帖 #5 于: 2016-08-13, 周六 01:39:00 »
the Ministry of Peace deals with war and defence.
the Ministry of Plenty deals with economic affairs (rationing and starvation).
the Ministry of Love deals with law and order (torture and brainwashing).
the Ministry of Truth deals with news, entertainment, education and art (propaganda).