作者 主题: 【测试】后巷  (阅读 4607 次)

副标题: 修改副标题

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【测试】后巷
« 于: 2015-09-26, 周六 02:51:43 »
* susu 猛灌一口 “天才”
Con save: 投掷: 1d20+2 = (17)+2 = 19

* susu 不省人事
« 上次编辑: 2015-11-29, 周日 05:39:00 由 susu »

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Re: 【测试】后巷
« 回帖 #1 于: 2015-09-26, 周六 05:14:18 »
修改帖子会改变掷骰吗?

Int check: 投掷: 1d20+3 = (15)+3 = 18 = 18

好像不会
« 上次编辑: 2015-09-26, 周六 05:16:44 由 susu »

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Re: 【测试】后巷
« 回帖 #2 于: 2015-09-26, 周六 05:17:44 »
掷骰结果与预览一样吗?

int check: 投掷: 1d20+2 = (12)+2 = 14 = 7

不一样

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Re: 【测试】后巷
« 回帖 #3 于: 2015-09-26, 周六 05:19:44 »
直接编辑骰子的加值,会重掷吗?

投掷: 1d20+3 = (6)+3 = 9

会的。 把1d20+1改成1d20+3,  其中的d20重掷了。
红字显示掷骰被改变过。

掷骰被改动过 2 次
« 上次编辑: 2015-09-26, 周六 05:21:15 由 susu »

离线 飞鱼

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Re: 【测试】后巷
« 回帖 #4 于: 2015-10-07, 周三 09:50:56 »
我也来试下:
威斯曼今天心情很好,一口气喝下了五大杯麦酒,感觉萌萌哒。
劇透 -   :
CON SAVE:投掷: 1d20+2 = (10)+2 = 12
工作刚稳定下来,进阶为水库工作者,寻找组织中

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Re: 【测试】后巷
« 回帖 #5 于: 2015-10-07, 周三 18:13:08 »
体质投掷: 1d20+5 = (12)+5 = 17
刚正朴实

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Re: 【测试】后巷
« 回帖 #6 于: 2016-02-18, 周四 13:19:02 »

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Re: 【测试】后巷
« 回帖 #7 于: 2016-03-13, 周日 10:17:45 »
测试一下怎么弄图片


« 上次编辑: 2016-03-13, 周日 11:39:03 由 susu »

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Re: 【测试】后巷
« 回帖 #8 于: 2016-03-25, 周五 05:33:40 »
测试嵌入链接

[YouTube:UdWlBBqiC7I]
[YouTube:PllOLOt7e1A]

<a href="http://www.youtube.com/v/FZLIcQf47TQ" target="_blank" class="new_win">http://www.youtube.com/v/FZLIcQf47TQ</a>



https://youtu.be/rVEMTxg_LrU?list=PLamoAY9YVVJd_a5Aus3TbElQqEs1Viqub

<a href="https://www.youtube.com/watch?v=gYb9sRLUDyM" target="_blank" class="new_win">https://www.youtube.com/watch?v=gYb9sRLUDyM</a>

https://www.youtube.com/watch?v=gYb9sRLUDyM

ftp://https://www.youtube.com/watch?v=gYb9sRLUDyM

结论是youtube可以插入,要改一下链接格式
« 上次编辑: 2016-03-31, 周四 05:44:01 由 susu »

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Re: 【测试】后巷
« 回帖 #9 于: 2016-04-05, 周二 06:04:06 »
DM费恩道格齐格飞
马修瓦尔伍德
« 上次编辑: 2016-04-05, 周二 11:02:33 由 susu »

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Re: 【测试】后巷
« 回帖 #10 于: 2017-04-09, 周日 04:12:39 »
Sorcerer
Male Dwarf sorcerer 3
TN Medium humanoid (dwarf)
Init +1, Senses darkvision (60 ft.); Perception +0
=================================================
DEFENSE
=================================================
AC 11, touch 11, flat-footed 10 (+1 Dex, ), +4 dodge bonus against giants.
hp 15 ((3d4)+3)
Fort +2, Ref +2, Will +4

=================================================
OFFENSE
=================================================
Speed 20 ft.
Ranged crossbow, light +2 (1d8/19-20)
Melee quarterstaff +2 (1d6+1)

Sorcerer Spells Known (CL 3rd; concentration )
1st(6/day)-color spray(DC 13), magic missile, shield
0th(6/day)-daze(DC 12), detect magic, mage hand, prestidigitation, ray of frost

=================================================
TACTICS
=================================================

=================================================
STATISTICS
=================================================
Str 12, Dex 12, Con 12, Int 12, Wis 12, Cha 14,
Base Atk +1; Grp+2
Feats Quicken Spell, Simple Weapon Proficiency, Still Spell
Skills Concentration +7, Diplomacy +4, Scry +3, Spellcraft +7,
Languages Common, Dwarven
SQ darkvision, dwarf racial traits, summon familiar,
Combat Gear
Other Gear backpack, crossbow, light, quarterstaff, 0.0 gp
=================================================
SPECIAL ABILITIES
=================================================
+1 racial bonus on attack rolls against orcs and goblinoids +1 racial bonus on attack rolls against orcs and goblinoids

+2 racial bonus on Appraise checks that are related to stone or metal items. +2 racial bonus on Appraise checks that are related to stone or metal items.

+2 racial bonus on Craft checks that are related to stone or metal. +2 racial bonus on Craft checks that are related to stone or metal.

+4 dodge bonus against giants. +4 dodge bonus against giants.

Darkvision (Ex) Range 60; Darkvision is the extraordinary ability to see with no light source at all, out to a range specified for the creature. Darkvision is black and white only (colors cannot be discerned). It does not allow characters to see anything that they could not see otherwise-invisible objects are still invisible, and illusions are still visible as what they seem to be. Likewise, darkvision subjects a creature to gaze attacks normally. The presence of light does not spoil darkvision.

Darkvision Dwarves can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and dwarves can function just fine with no light at all.

Dwarf Racial Traits
+1 racial bonus on attack rolls against orcs and goblinoids.
+4 dodge bonus against giants.
+2 racial bonus on Appraise checks that are related to stone or metal items.
+2 racial bonus on Craft checks that are related to stone or metal.

Stability +4 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground).

Stonecunning This ability grants a dwarf a +2 racial bonus on Search checks to notice unusual stonework, such as sliding walls, stonework traps, new construction (even when built to match the old), unsafe stone surfaces, shaky stone ceilings, and the like. Something that isn't stone but that is disguised as stone also counts as unusual stonework. A dwarf who merely comes within 10 feet of unusual stonework can make a Search check as if he were actively searching, and a dwarf can use the Search skill to find stonework traps as a rogue can. A dwarf can also intuit depth, sensing his approximate depth underground as naturally as a human can sense which way is up.

Summon Familiar


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Re: 【测试】后巷
« 回帖 #11 于: 2017-10-19, 周四 08:45:07 »
测试掷骰
投掷: 4d6 = (3,4,4,6) = 17  投掷: 4d6k3 = (4,2,1,4) = 10