作者 主题: 【开团】银炎之中  (阅读 4353 次)

副标题: 诗人!

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【开团】银炎之中
« 于: 2014-05-03, 周六 20:10:39 »

世界设定:艾伯伦(YK921哨卫月21日)

工具:MIRC

开团时间:每周三晚上8点

开卡:ECL6,13000GP,32BUY,两个缺陷

通用房规:http://www.goddessfantasy.net/bbs/index.php?topic=66071.0

额外开放:霜燃书,风暴书(除了种族),都市风貌,好人书,UA诗人变体,DMG2战舞靴、史诗罩袍,天命族裔(除了种族和神祗)

国家介绍:http://www.goddessfantasy.net/bbs/index.php?topic=3076.0

QQ群:333076522

PS:开卡时买不到CL超过12的物品
PS:这个年代现代机关人还没有出现

背景:你们原本是瑟雷恩皇家乐团的成员,对瑟雷恩皇室家族忠心耿耿。
但是在914YK年瑟林王去世后,在银炎教会某些人的煽动下,民众开始反对达斯林·维那王子掌权,数万人堵住了他前往皇宫进行加冕礼的道路。
他们要求接受银炎守护者领导,并且呼吁主教议会夺取立法机关的控制权,以确保瑟雷恩公民生活的纯洁性。
而达斯林·维那王子则退到了幕后,准备找机会反击银炎教会。
而对皇室忠心耿耿的你们也跟随达斯林·维那王子退到了黑暗之中,暗中调查并破坏银炎教会。
现在你们只是一个普通的旅行音乐团“宁姆之音”,幕后的主人便是达斯林·维那王子,这个旅行音乐团的大部分成员都是忠于皇室的人。
组织分为“管理部”“谍报部”“后勤部”“侦察部”“公关部”等

人物背景:你们是“宁姆之音”的一员(必须有至少1级诗人等级),每个人都精通一种乐器(至少有一项表演技能必须达到9级),可以是任何种族,但是你们都忠于瑟雷恩皇室家族

部门:每个PC可以选择一个部门加入,加入某个部门会获得一些奖励
管理部:察言观色和解读文书获得+4无名加值,送辨识骗徒专长
劇透 -   :
RECOGNIZE IMPOSTOR [GENERAL]
You are extremely skilled at spotting impostors.
Prerequisites: Sense Motive 3 ranks, Spot 3 ranks.
Benefit: You receive a +4 bonus on Spot checks to oppose Disguise checks and on Sense Motive checks to oppose Bluff checks.
谍报部:潜行和躲藏获得+4无名加值,送暗行者专长
劇透 -   :
DARKSTALKER
You have learned how to stalk and surprise creatures whose senses are very different from those of a humanoid.
Benefi t: When you hide, creatures with blindsense, blindsight, scent, or tremorsense must make a Listen check or a Spot check (whichever DC is higher) to notice you, just as sighted creatures would make Spot checks to detect you. You cannot hide in plain sight unless you have that ability as a class feature. In addition, you can fl ank creatures that have the all-around vision special quality.
Normal: Creatures with these senses do not need to make Spot or Listen checks to notice other creatures within range. Creatures with all-around vision can’t be fl anked.
后勤部:任意一项手艺和任意一项知识获得+4无名加值,送研究专长
劇透 -   :
RESEARCH [GENERAL]
You can use your Knowledge skills to extract information from books, scrolls, and other repositories of facts and fi gures.
Benefi t: This feat expands the way you can use the Knowledge skills. It allows you to use a Knowledge skill to navigate a library, an offi ce fi ling system, a chronicler’s repository, or a church’s records storage cell in order to discover information. You must be able to read the language the texts are written in to research them.
Research a Topic: Given enough time (usually 1d4 hours, though the DM can increase the time based on the amount of material you’re examining) and a successful DC 10 skill check, you gain a general understanding of the topic you’re researching. This assumes the information you are seeking exists within the collection of materials you are researching. The higher the check result, the better and more detailed the information (to the extent available withinthe source material).
When you want to fi nd out specifi c information on a specifi c topic, you must fi rst fi nd a library with tomes relating to that topic. The quality of the library or collection can provide a circumstance bonus on your Knowledge check when performing research.
General-purpose libraries (such as those found in some wealthy households, small churches, or towns) contain basic information on a variety of topics and provide a +1 circumstance bonus.
A library devoted to a specifi c topic (usually owned by churches or organizations devoted to specifi c pursuits)
provides a +2 circumstance bonus on Knowledge checks related to its topic.
Comprehensive collections are harder to fi nd, but they provide a +4 circumstance bonus. Such collections
reside with large churches, in some larger cities, in some organizations and institutions, at Morgrave University, and in major chronicle offi ces.
Even rarer and harder to gain access to are master collections, which provide a +6 circumstance bonus. Master collections are found in a few dragonmarked house enclaves, one or two royal libraries, and in the library
at Korranberg.
Examine Records: Examining books or records to get a general sense of what’s in them takes time, skill, and some luck. Find a stack of ledgers in the alchemist’s lab? Discover records in the crime lord’s hideout? Locate the fi les pertaining to taxes collected in the city? To get a general sense of the information contained therein and whether or not you can use it, you must make a research check using the most appropriate Knowledge skill. The DC depends on the complexity of the code or fi ling system used.

Complexity of Code   DC  Needed
Basic                        10  1d4 hours
Simple                      15  1d4+1 hours
Moderate                  20  1d4+2 hours
Complex                   30  1d4+4 hours

On any successful check, the higher the result, the better and more complete the information you glean. If you start out seeking a specific fact, date, map, or similar bit of information, the DM might increase the DC by as little as +5 or as much as +15.
You can retry a Knowledge check made to perform research, though if the material you are examining doesn’t contain the data you seek, you can’t fi nd it. You can take 10 or take 20 when making a Knowledge check to
research a topic or examine records. This use of the Knowledge skill takes a minimum of 1d4 hours.
侦察部:收集信息和易容获得+4无名加值,送都市察访专长
劇透 -   :
URBAN TRACKING [GENERAL]
You can track the location of missing persons or wanted individuals within communities.
Benefi t: To fi nd the trail of an individual or to follow it for 1 hour requires a Gather Information check. You must make another Gather Information check every hour of the search, as well as each time the trail becomes diffi cult to follow, such as when it moves to a different area of town.
The DC of the check, and the number of checks required to track down your quarry, depends on the community size and the conditions.

Gather Information
Community Size*               DC        Checks Required
Thorp, hamlet, or village       5         1d3
Small or large town            10         1d4+1
Small or large city              15          2d4
Metropolis                         20         2d4+2
*See page 137 of the Dungeon Master’s Guide.

Condition                                                             DC Modifier
Every three creatures in the group being sought            –1
Every 24 hours party has been missing/sought             +1
Tracked party “lies low”                                               +5
Tracked party matches community’s primary                 –2
racial demographic*                                                     –2
Tracked party does not match community’s primary       +2
or secondary racial demographic*                                 +2
*See page 139 of the Dungeon Master’s Guide.

If you fail a Gather Information check, you can retry it after 1 hour of questioning. The DM should secretly roll the number of checks required, so that the player doesn’t know exactly how long the task will take.
Normal: A character without this feat can use Gather Information to fi nd out information about a particular individual, but each check takes 1d4+1 hours and doesn’t allow effective trailing.
Special: A character with 5 ranks in Knowledge (local) gains a +2 bonus on Gather Information checks when using this feat.
You can cut the time per Gather Information check in half (to 30 minutes per check rather than 1 hour), but you take a –5 penalty to the check.
公关部:任意一项表演和交涉获得+4无名加值,送人格力量专长
劇透 -   :
FORCE OF PERSONALITY
You have cultivated an unshakable belief in your selfworth. Your sense of self and purpose are so strong that they bolster your willpower.
Prerequisite: Cha 13.
Benefit: You add your Charisma modifier (instead of your Wisdom modifier) to Will saves against mind-affecting spells and abilities.

« 上次编辑: 2014-05-06, 周二 16:18:59 由 巫虚子 »
“BEHOLD, THE PROGRESS ENGINE.”
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艾伯伦新人FAQ-入门篇

离线 玛狄莱娜

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Re: 【开团】银炎之中
« 回帖 #1 于: 2014-05-03, 周六 20:12:28 »
按爪报名!!!
« 上次编辑: 2014-05-03, 周六 20:56:42 由 巫虚子 »

离线 鲜红的幼月

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Re: 【开团】银炎之中
« 回帖 #2 于: 2014-05-03, 周六 20:58:43 »
占位,车个啥样的诗人捏?
« 上次编辑: 2014-05-03, 周六 22:03:39 由 巫虚子 »

离线 星踪幻影

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Re: 【开团】银炎之中
« 回帖 #3 于: 2014-05-03, 周六 23:02:48 »
站位!
你是光,我是影。光照耀着影,影守护着光。我们是最疏离的双生子,我们是最亲密的陌生人...

离线 斯芬克斯喵

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Re: 【开团】银炎之中
« 回帖 #4 于: 2014-05-03, 周六 23:05:39 »
站位
我斯尼玛又杀回来了!

离线 霜千翎

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Re: 【开团】银炎之中
« 回帖 #5 于: 2014-05-04, 周日 15:00:10 »
Σ(っ °Д °;)っ你们这些家伙开团结团的频率真让人羡慕。

离线 Belegaerion

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Re: 【开团】银炎之中
« 回帖 #6 于: 2014-05-05, 周一 03:50:16 »
占位,大概。。。
不被dm和规则所束缚,幸福地放手作死的时候,短时间内变得随心所欲,自由自在,不被外界搅扰,毫不费神地作死的这种孤高行为。正是跑团众被平等赋予的,最高的治愈。

劇透 -   :
ICARUS FOUND YOU!!!
  ICARUS FOUND YOU!!!
    ICARUS FOUND YOU!!!
      ICARUS FOUND YOU!!!
        ICARUS FOUND YOU!!!
          ICARUS FOUND YOU!!!
            ICARUS FOUND YOU!!!
              ICARUS FOUND YOU!!!
                ICARUS FOUND YOU!!!
                RUN WHILE YOU CAN!!!
              RUN WHILE YOU CAN!!!
            RUN WHILE YOU CAN!!!
          RUN WHILE YOU CAN!!!
        RUN WHILE YOU CAN!!!
      RUN WHILE YOU CAN!!!
    RUN WHILE YOU CAN!!!
  RUN WHILE YOU CAN!!!
RUN WHILE YOU CAN!!!

离线 OckhamTheRazor

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Re: 【开团】银炎之中
« 回帖 #7 于: 2014-05-05, 周一 03:52:41 »
我发现了
在所有的艾伯伦团里,就瑟雷恩/银焰教会中枪最多...

离线 不朽食物

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Re: 【开团】银炎之中
« 回帖 #8 于: 2014-05-05, 周一 09:32:25 »
我发现了
在所有的艾伯伦团里,就瑟雷恩/银焰教会中枪最多...

 :em021 奇妙萝莉控教会什么的(
黑习惯了(
* 巫虚子 捂脸
« 上次编辑: 2014-05-05, 周一 11:16:30 由 巫虚子 »
“BEHOLD, THE PROGRESS ENGINE.”
有生之年的G:tSE坑
艾伯伦新人FAQ-入门篇

离线 低血糖的怪兽

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Re: 【开团】银炎之中
« 回帖 #9 于: 2014-05-07, 周三 11:03:05 »
教会做敌人的情节何其多,只不过银炎中枪的多很多罢了。

没了银炎,看你们怎么打黄泉会。
什么是诗人?
     诗人就是上的了皇帝的朝堂,下的了食人魔的厨房,去了天界,逃得出深渊。

然后还得给孩子洗尿布。

离线 清池空

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Re: 【开团】银炎之中
« 回帖 #10 于: 2018-01-09, 周二 19:22:10 »
虽然迟了一万年 :em032我终于,搞定卡了……
“任何战争,士兵都是消耗品。”

离线 不朽食物

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Re: 【开团】银炎之中
« 回帖 #11 于: 2018-03-17, 周六 17:10:45 »
虽然迟了一万年 :em032我终于,搞定卡了……
????? :em032
“BEHOLD, THE PROGRESS ENGINE.”
有生之年的G:tSE坑
艾伯伦新人FAQ-入门篇