Unlocking the Manifestations
Each Key unlocks a Manifestation in a different and mutually exclusive way. A Sin-Eater may activate two or more Manifestations simultaneously with different Keys, but he cannot unlock the same Manifestation with more than one Key without terminating the earlier activation. There are seven major Manifestations: the Boneyard, the Caul, the Curse, the Marionette, the Oracle, the Rage, and the Shroud. Brief descriptions of each Manifestation, along with how its effect vary according to the Key used to unlock it, are below, with more in-depth descriptions of the many possible Manifestation effects to follow.
When a Sin-Eater calls forth the Boneyard, he allows his geist’s plasm to flow forth from his body to stain the surrounding area with plasmic residue. In this way, the Sin-Eater may extend his senses across a large area and affect his environment in ways associated with the Key used to unlock the Boneyard. While the Boneyard is unlocked, the Sin-Eater’s body must remain in a trance-like state. The Sin-Eater’s body need not rest in the center of the Boneyard, but he must be somewhere within the affected area. If taken by surprise (not an easy thing against the master of a Boneyard), the Sin-Eater typically loses his Defense against attackers. This Manifestation ends instantly if the Sin-Eater suffers any damage. If his body is otherwise disturbed, he may attempt to retain control of the Boneyard with a Resolve + Composure roll.
（很牛逼的描述）坟场之力使得一整片区域都弥漫着缚灵的冥质。解锁坟场时所处的地点需要符合解锁所用钥匙的特质。解锁坟场之力后，食罪者需要保持一种出神的状态以维持这个能力。他不一定要在效果区域的中央部位，但是不能离开这片区域。被袭击的时候食罪者失去他的全部防御。当食罪者受到任何伤害的时候，显能立刻终止。当他的躯体被干扰的时候，他必须透 决心+沉着 以维持这个效果。
The basic (one-dot) power of the Boneyard allows the Sin-Eater to create a plasm-tainted area within a particular area whose size is governed by his Manifestation rating and his activation successes. Some Keys may modify the size of the Boneyard in thematically appropriate ways. For example, the Primeval Boneyard may be bigger than other Boneyards if unlocked within a forest or heavily wooded area. While the Boneyard is unlocked, the Sin-Eater can generally sense any particular person or thing within the affected area which she wishes to locate without a roll, provided that the object of her search is not actively hiding from her (either magically or through mundane means). She can project her senses to any spot within the Boneyard and examine the area as if she were standing there. Many Keys allow the Sin-Eater to use more esoteric senses from any vantage point within the Boneyard.
Once the Boneyard is unlocked, the Sin-Eater can unlock additional Manifestations as desired, and can target their effects against anyone or anything he can perceive within his Boneyard. If an additional Manifestation is unlocked using the same Key as the one used to unlock the Boneyard, the Sin-Eater may add the Boneyard’s activation successes to the next activation roll. If the Keys are different, however, the Boneyard’s activation successes do not apply. There is one exception to this rule: a Sin-Eater may not direct the Rage Manifestation against a target outside his immediate presence through the Boneyard.
Cost: 1 plasm
Dice Pool: Wits + (Key Skill) + Boneyard rating
Dramatic Failure: The land is thirsty. The Boneyard fails to manifest, and the character loses two extra points of plasm.
Failure: The attempt to manifest the Boneyard fails.
Success: The Sin-Eater creates a Boneyard lasting for one scene. With Boneyard 1, the radius of the Boneyard is equal to (activation successes x 10) yards. With Boneyard 3, this radius increases to (activation successes x 100) yards. With Boneyard 5, this radius increases to (activation successes) in miles. Once its confines are established, the area covered by the Boneyard is fixed and cannot be modified by the Sin-Eater.Once established, the Boneyard cannot be dispelled prematurely, and the Sin-Eater may not create any new Boneyards while a previously unlocked Boneyard still stands. However, a Sin-Eater may attempt to replace an already existing Boneyard (whether one he created or one created by another Sin-Eater) with a new one, either to improve the Boneyard’s qualities or to assert dominance over another Sin-Eater. In the latter case, whichever Boneyard has more activation successes takes precedence over the other one. The Boneyard’s radius is fixed — although it is initially centered on the Sin-Eater, it does not move with her. Activation successes modify many higher-level Boneyard powers but only while the Sin-Eater remains within the Boneyard he created.
Exceptional Success: The Sin-Eater recovers the plasm spent in unlocking the Boneyard. If wounded, the Sin-Eater may still maintain the Boneyard with a successful (Resolve + Composure) roll, but not if he is rendered unconscious or leaves the Boneyard.
成功：食罪者创造了一个持续一场景的坟场。其范围大小，在显能1级时半径等同于 成功数x10 码。3级时 成功数x100 码。5级时 成功数 英里。范围一旦确定则不能随意更改。一旦被确立了，坟场便不能被提前消解，并且食罪者不能在前一个坟场存在的时候创造一个新的坟场。食罪者可以改善坟场的效力或者是替换掉另一个施术者的坟场，亦或者希望强占他人创造的坟场。这时候，获得更多成功数的坟场显能将取代其他坟场显能而占据主导。坟场范围是固定的，不随食罪者的移动而改变。成功数会影响很多高级的子能力，但只有当食罪者处于受影响的区域内，才有效。
Fighting Over Boneyards
Any Sin-Eater with even one dot in Boneyard will immediately know when she has entered into a Boneyard territory created by another Sin-Eater. The intruding Sin-Eater can attempt to establish her own Boneyard within the same area, but the original Sin-Eater may reflexively inflict a penalty equal to his activation successes on attempts by others to establish additional Boneyards within his demesne. If two (or more) Sin-Eaters successfully unlock overlapping Boneyards, the Sin-Eater with the most activation successes is considered to be the master of the Boneyard, and can reflexively apply a penalty equal to his activation successes against his rivals on all Boneyard-related rolls.