Greenspawn Zealot CR 5
Always LE Medium monstrous humanoid (dragonblood)
Init +4; Senses darkvision 60 ft.; Listen +1, Spot +10
Languages Common, Draconic
AC 21, touch 10, flat-footed 21 (+6 armor, +2 shield, +3 natural)
hp 45 (6 HD)
Fort +5, Ref +5, Will +8; Tiamat’s grace, zealotry
Speed 20 ft. (4 squares) in banded mail, base speed 30 ft.
Melee heavy mace +10/+5 (1d8+3)
Ranged light crossbow +6 (1d8/19–20)
Space 5 ft.; Reach 5 ft.
Base Atk +6; Grp +9
Attack Options favored enemy humans +2
Special Actions touch of Tiamat (+9 melee touch)
Abilities Str 16, Dex 11, Con 16, Int 10, Wis 12, Cha 12
Feats Improved Initiative, Iron Will, Weapon Focus (heavy mace)
Skills Listen +1, Sense Motive +10, Spot +10
Advancement by character class; Favored Class favored soul; see text
Possessions banded mail, heavy steel shield, heavy mace, light crossbow with 10 bolts
Tiamat’s Grace (Su) When a greenspawn zealot is adjacent to one or more other greenspawn zealots, it gains a +2 bonus on saving throws.
Zealotry (Ex) Once per day, as an immediate action, a greenspawn zealot can reroll one saving throw.
Favored Enemy (Ex) A greenspawn zealot gains a +2 bonus on Bluff, Listen, Sense Motive, Spot, and Survival checks when using these skills against humans. Likewise, it gains a +2 bonus on weapon damage rolls against humans.
Touch of Tiamat (Su) A greenspawn zealot can damage living creatures with its touch attack. It can deal up to 18 points of damage per day in this way (Will DC 16 half), divided among as many touches as it chooses. When a greenspawn zealot deals damage with its touch, it simultaneously heals one dragon or dragonblood creature of its choice (including itself) within 30 feet of the same amount of damage. The save DC is Constitution-based. A greenspawn zealot that has levels in a divine spellcasting class and worships Tiamat can apply this effect to inf lict spells it casts. The inf lict spell deals normal damage, simultaneously healing a nearby dragon or dragonblood creature the greenspawn zealot chooses.