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【Bestiary 1】巫妖(Lich)
« 于: 2020-11-25, 周三 16:26:31 »
巫妖(Lich)
为了获得更多的时间来完成自身目标,部分绝望的施法者通过化身不死之物来追寻永生。通过多年的研究,加上创造出名为命匣(phylactery)的特殊容器,施法者终于可以通过饮用致命药剂或施放可怕咒语来完成最后一道步骤,将自己转化为巫妖。尽管大多数采取这种激进做法的施法者都是为了继续自身的工作或完成一些长期计划,但还有一些施法者化身巫妖只是因为惧怕死亡或者为了实现某些险恶的企图,比如发誓进行长期的复仇。无论如何,转化的结果都是永久性的,甚至有潜力改变历史——无论是对于那先转化自己的人,还是那些因巫妖的新力量而不可避免地将要遭受苦难的无数凡人。
在经历转变之后,巫妖通常会找个安静的地方居住,他们的居所一般由各种守卫以及陷阱守护,这主要有两个原因。首先,巫妖为了制定精密的计划需要独处,其次,很少有凡人(若有的话)乐于和这些传奇堕落死灵法师互动。前者催生了后者,对自身强加的隔离措施会驱使巫妖变得更加疯狂,从而进一步将自身隔绝于文明之外。巫妖活得越久,就会成为越发谨慎的规划大师,将自身藏匿于充满致命谜题、误导和怪物的迷宫中。巫妖的仆人和护卫对主人绝对忠诚,这可能是出于他们的本性(比如构装体或不死生物),也可能是由于强大魔法带来的控制效果。随着时间的推移,许多巫妖会变得疯狂,巫妖巢穴的性质对于这名不死生物的精神状态有着很好的提示作用。
巫妖会为了守护自己的命匣而在周边设下层层保护,因为他知道摧毁这个魔法容器对巫妖来说意味着毁灭。巫妖这种生物出了名的难以讨价还价,不过威胁摧毁命匣是在此类谈判中占据优势的好方法。

创造巫妖(Creating A Lich)
任意种类的施法者都可以成为巫妖,只要他有能力作为主施法者执行不死仪式(通常来说只有能够施放6环法术的施法者才能执行)即可。要创造巫妖,请遵循后述步骤。
施法者的等级增加1级,并且按照后述内容改变其属性。
  • 法术DC和法术攻击检定增加2点。

巫妖能力(Lich Abilities)
巫妖获得不死特征并且变得邪恶。巫妖会失去所有由于身为活物而获得的能力。
巫妖获得后述能力。
黑暗视觉 略
豁免检定 对抗正能量时,所有豁免检定获得+1状态加值。
负能量治疗 略
复生奥术 死灵 当巫妖被摧毁时,其灵魂会立即转移到命匣内。只有先找到并摧毁巫妖的命匣,才能永久摧毁该命匣对应的巫妖。
免疫 死亡效果,疾病,麻痹,毒素,失去意识
抗力 寒冷20,物理15(魔法钝击除外)
气势凶猛灵光 情绪 恐惧 心灵 60尺,DC 30。
巫妖之手 所有巫妖都具有手摸非武装攻击,这造成每3个等级1d8点负能量伤害,外加麻痹之触。此攻击具有娴熟(finesse)特性。
汲取命匣自由 频率 1次/日;效果 巫妖释放其命匣的力量,以此来施放任意奥术法术,该法术的环级最高为巫妖自身所能施放法术的最高环级,该法术即便不在巫妖的已准备法术内也可以施放。巫妖使用该能力不需要其命匣在场。
麻痹之触奥术 诅咒 失能 死灵 被巫妖的手摸打击所伤害的生物必须通过强韧豁免对抗巫妖的法术DC-4。失败则会陷入麻痹(paralyzed),持续1轮。大失败时,该生物会被永久麻痹,倒地且看起来与死了无异。通过DC 25的医疗检定能揭示出该受害者还活着。

替换用巫妖能力(Alternate Lich Abilities)
尽管上文中列出了标准巫妖的能力,但你可以用后述任意一个能力替换气势凶猛、巫妖之手、汲取命匣或麻痹之触,并以此创造出更为独特的巫妖。
亵渎之语奥术 灵光 惑控 心灵 10尺。巫妖身旁常时回响着亵神与污秽的低语。灵光内的生物在对抗心灵(mental)效果的豁免检定中均会受到-2环境减值,而且除非能成功通过DC 10的纯骰检定,否则无法在该灵光范围内执行具有专注(concentrate)特征的动作(actions)。检定失败意味着浪费该动作。
刺骨深寒 巫妖的手摸打击造成寒冷伤害以取代负能量,并且目标会陷入缓慢2以取代被麻痹。成功的强韧豁免能将该状态降低为缓慢1(大成功则没有效果)。
暗之救赎 巫妖具有等同于其等级的正能量抗力。
生命虹吸反应 触发 巫妖用他的手摸打击造成伤害;效果 巫妖恢复生命值,数值等同于其造成伤害量的一半。
虚无寿衣灵光 死亡 死灵 30尺。巫妖周身环绕着死亡灵光,将灵魂向着巫妖吸取,用于满足他无尽的饥渴。发散区域内的活物会在对抗恐惧和死亡效果时,豁免检定承受-2状态减值。此外,除非成功通过意志豁免对抗巫妖的法术DC-4,否则回合开始时位于灵光范围内的任意生物都会获得毁灭1状态。

引述: 边栏:建议与规则
巫妖造物(LICH CRAFTING)
巫妖花费了大量休整期时间用于制造魔法物品。特别在于,巫妖会制造物品协助自身克服和解决那些已知的问题。因此若玩家角色遭遇巫妖但却没能破坏他的命匣时,这一事实就会带来额外的风险,因为他们再次遭遇到巫妖时,他很可能已经做好了能够针对他们弱点的合适工具。

引述: 边栏:宝藏与奖励
巫妖宝藏(LICH TREASURE)
巫妖的巢穴通常装着数个魔法宝藏,特别是那些不死生物可以基于自身施法能力使用的物品。卷轴、魔杖和法杖都很常见,各种学识之术或者包含全新法术的书籍也在其中。

引述: 边栏:额外学识
独特的巫妖化(UNIQUE LICHDOM)
确切的仪式、致命药剂的成分、以及化身巫妖所需的魔法条件对于每个活物来说都是独特且各不相同的。理解一名施法者的巫妖化之路能够提供帮助,但这并非其他人能够成功的保证。

引述: 边栏:关联生物
关联怪物(ASSOCIATED MONSTERS)
不死爪牙对于巫妖或半巫妖来说都是十分常见的伙伴。巫妖更倾向于号令无心智的不死生物,他们会完全按照巫妖的吩咐行动,也不会用毫无意义的对话打扰巫妖的研究。掌握手艺技巧的巫妖还喜欢用构装体充当身边的仆役和守卫,比如魔像。



原文
剧透 -  原文:
Lich
To gain more time to complete their goals, some desperate spellcasters pursue immortality by embracing undeath. After long years of research and the creation of a special container called a phylactery, a spellcaster takes the final step by imbibing a deadly concoction or casting dreadful incantations that transform them into a lich. While most undertake this drastic plan to continue their work or fulfill some long-term plan, others become liches because they fear death or to fulfill some malevolent purpose, such as long-sworn revenge. Regardless, the result is permanent and carries with it the potential to alter history—both that of those who transform themselves and of the countless mortals that will inevitably suffer as a result of a lich’s new power.
After its metamorphosis, a lich often finds some quiet place to dwell, typically protected by a variety of guardians and traps, for two primary purposes. First, a lich requires solitude in order to plan its elaborate schemes, and second, few mortals (if any) deign to interact with these legendarily corrupt necromancers. One reason begets the other, as the self-imposed isolation of a lich often drives the lich insane, further solidifying its separation from civilization. The longer a lich lives, the more meticulous a planner it becomes, secreting itself within a labyrinth of deadly puzzles, misdirection, and monsters. A lich’s servants and guardians are absolutely loyal, either due to their nature (such as constructs or other undead) or as a result of compulsion using powerful magic. Many liches go mad, in time, and the nature of a lich’s lair is a good indicator of the undead’s current mental state.
For all the protections it arrays around itself, a lich will go to greater lengths to guard its phylactery, as it knows that the destruction of this magical container spells doom for the lich. A lich is notoriously difficult to bargain with, though the threat of damaging its phylactery is a sure way to gain the upper hand in such a negotiation.

Creating A Lich
A lich can be any type of spellcaster, as long as it has the ability to perform a ritual of undeath as the primary caster (which can usually be performed only by a spellcaster capable of casting 6th-level spells). To create a lich, follow these steps.
Increase the spellcaster’s level by 1 and change its statistics as follows.
· Increase spell DCs and spell attack roll by 2.

Lich Abilities
A lich gains the undead trait and becomes evil. Liches lose all abilities that come from being a living creature.
A lich gains the following abilities.
Darkvision
Saving Throws +1 status bonus to all saves vs. positive
Negative Healing
Rejuvenation (arcane, necromancy) When a lich is destroyed, its soul immediately transfers to its phylactery. A lich can be permanently destroyed only if its phylactery is found and destroyed.
Immunities death effects, disease, paralyzed, poison, unconscious
Resistances cold 20, physical 15 (except magic bludgeoning)
Frightful Presence (aura, emotion, fear, mental) 60 feet, DC 30
Hand of the Lich All liches have a hand unarmed attack that deals 1d8 negative damage for every 3 levels and inflicts a paralyzing touch. This attack has the finesse trait.
Drain Phylactery [free-action] Frequency once per day; Effect The lich taps into its phylactery’s power to cast any arcane spell up to the highest level the lich can cast, even if the spell being cast is not one of the lich’s prepared spells. The lich’s phylactery doesn’t need to be present for the lich to use this ability.
Paralyzing Touch (arcane, curse, incapacitation, necromancy) A creature damaged by the lich’s hand Strike must succeed at a Fortitude save against the lich’s spell DC – 4. The creature becomes paralyzed for 1 round on a failure. On a critical failure, the creature is paralyzed permanently, falls prone, and seems dead. A DC 25 Medicine check reveals the victim is alive.

Alternate Lich Abilities
Although the abilities on page 220 are standard for a lich, you can create a more unusual lich by substituting any one of the following abilities for frightful presence, hand of the lich, Drain Phylactery, or paralyzing touch.
Blasphemous Utterances (arcane, aura, enchantment, mental) 10 feet. The lich is accompanied by a constant echo of blasphemous murmurs and tainted whispers. A creature in the aura takes a –2 circumstance penalty to saves against mental effects and can’t take actions that have the concentrate trait unless they succeed at a DC 10 flat check. Failing this check wastes the action.
Cold Beyond Cold The lich’s hand Strike deals cold damage instead of negative, and instead of being paralyzed, the target is slowed 2. A successful Fortitude save reduces this to slowed 1 (or negates it on a critical success).
Dark Deliverance The lich has resistance to positive equal to its level.
Siphon Life [reaction] Trigger The lich deals damage with its hand Strike. Effect The lich regains Hit Points equal to half the damage dealt.
Void Shroud (aura, death, necromancy) 30 feet. The lich is surrounded by an aura of death, drawing forth souls to be consumed by the lich’s constant hunger. Living creatures in the emanation take a –2 status penalty to saves against fear and death effects. In addition, any creature that starts its turn in the area gains the doomed 1 condition unless it succeeds at a Will save against the lich’s spell DC – 4.

LICH CRAFTING
Liches spend a good deal of their downtime crafting magic items. In particular, a lich will create items that help it defeat and overcome known problems. This fact can prove especially dangerous if the PCs encounter a lich but fail to destroy its phylactery, for the next time they encounter the lich, it will likely have just the right tools to overcome their defenses.

LICH TREASURE
The lair of a lich is usually filled with several magical treasures, particularly items that the undead can use based on its spellcasting abilities. Scrolls, wands, and staves are quite common, as are books of lore and tomes containing entirely new spells.

UNIQUE LICHDOM
The exact ritual, ingredients for deadly concoctions, and magical conditions required to become a lich are unique and different for every living creature. Understanding a spellcaster’s path to lichdom can help, but is no guarantee of success for others.

ASSOCIATED MONSTERS
Undead minions are very common companions for a lich or demilich. Liches prefer mindless undead, that do what they’re told and don’t interrupt the lich’s studies with useless conversation. Liches with a knack for crafting are also fond of surrounding themselves with construct servitors and guardians, such as golems.
没有团,为什么还要翻译规则呢?
当然是为了友情了

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Re: 【Bestiary 1】巫妖(Lich)
« 回帖 #1 于: 2020-11-25, 周三 16:26:50 »
巫妖(Lich)    生物 12
当法师对奥术之力的贪欲遮蔽了凡人的生命,就会化身为狡猾且全能的施法者——巫妖。
稀有 NE 中型 不死  
察觉 +20;黑暗视觉(darkvision)
语言 深渊语,邪灵语,通用语,龙语,精灵语,炼狱语,死灵语,地底通用语
技能 奥法+28,手艺+24(能制作魔法物品),欺骗+17,交涉+19,宗教+22,隐秘+20
力量 +0,敏捷 +4,体质 +0,智力 +6,感知 +4,魅力 +3
物品 隐形术药水,传送术卷轴,高等火焰法杖

AC 31;强韧 +17,反射 +21,意志 +23;对抗正能量所有豁免+1状态
HP 190,负能量治疗,复生;免疫 死亡效果,疾病,麻痹,毒素,失去意识;抗力 寒冷10,物理10(魔法钝击除外)
气势凶猛灵光 情绪 恐惧 心灵) 60尺,DC 29
反制法术反应 触发 有1个生物施放巫妖已准备的法术;效果 巫妖消耗1个已准备的法术反制触发生物对相同法术的施法。巫妖会失去该法术位就好像他已经施放了触发法术。之后巫妖尝试反制触发法术

速度 25尺
近战单动 手摸+24(娴熟,魔法),伤害 4d8负能量 外加 麻痹之触
奥术准备法术 DC 36,攻击+26;6环 闪电链(chain lightning),支配术(dominate),血族驱命(vampiric exsanguination);5环 死云术(cloudkill),2×寒冰锥(cone of cold),冰墙术(wall of ice);4环 次元门(dimension door),解除魔法(dispel magic),火焰护盾(fire shield),飞行术(fly);3环 目盲术(blindness),定位术(locate),魔法飞弹(magic missile),吸血鬼之触(vampiric touch);2环 虚假生命(false life),镜影术(mirror image),抵抗能量伤害(resist energy),识破隐形(see invisibility);1环 快速移动(fleet step),2×衰弱射线(ray of enfeeblement),克敌机先(true strike);戏法(6环) 侦测魔法(detect magic),法师之手(mage hand),传讯术(message),冰冻射线(ray of frost),护盾术(shield)
汲取命匣自由 6环法术
麻痹之触奥术 诅咒 失能 死灵) DC 32
稳固施法 若一个反应动作(reaction)将要打断(disrupt)巫妖的施法动作,巫妖会尝试DC 15的纯骰检定。成功时,该动作不会被打断

巫妖命匣(Lich Phylactery)    物品 12
稀有 奥术 死灵 负能量
价格 1600gp
用法 1只手手持;负载 —
这件物品由想成为巫妖的施法者所制作。当巫妖被摧毁时,他的灵魂会逃进命匣。命匣会在1d10日的过程中重构巫妖的不死身躯。之后,巫妖会出现在命匣旁边,在新的身体里(因此他失去了原本身体上带着的任何装备)且生命全满。必须摧毁巫妖的命匣才能阻止他再度归来。
标准命匣是一个密封的金属盒子,里面装着的条状羊皮纸上绘有魔法文字。盒子的硬度为9,具有36生命值,不过有些巫妖会设计更耐用或更难以获取的命匣。命匣也可以呈现为戒指、护符或类似物品的样子;具体的细节由制作者决定。

原文
剧透 -  原文:
Lich
A wizard whose insatiable desire for arcane power eclipsed their mortal life, the lich is a truly devious and versatile spellcaster.
LICH CREATURE 12
RARE NE MEDIUM UNDEAD
Perception +20; darkvision
Languages Abyssal, Aklo, Common, Draconic, Elf, Infernal, Necril, Undercommon
Skills Arcana +28, Crafting +24 (can craft magic items), Deception +17, Diplomacy +19, Religion +22, Stealth +20
Str +0, Dex +4, Con +0, Int +6, Wis +4, Cha +3
Items potion of invisibility, scroll of teleport, greater staff of fire
AC 31; Fort +17, Ref +21, Will +23; +1 status to all saves vs. positive
HP 190, negative healing, rejuvenation; Immunities death effects, disease, paralyzed, poison, unconscious; Resistances cold 10, physical 10 (except magic bludgeoning)
Frightful Presence (aura, emotion, fear, mental) 60 feet, DC 29
Counterspell [reaction] Trigger A creature casts a spell the lich has prepared. Effect The lich expends a prepared spell to counter the triggering creature’s casting of that same spell. The lich loses its spell slot as if it had cast the triggering spell. The lich then attempts to counteract the triggering spell.
Speed 25 feet
Melee [one-action] hand +24 (finesse, magical), Damage 4d8 negative plus paralyzing touch
Arcane Prepared Spells DC 36, attack +26; 6th chain lightning, dominate, vampiric exsanguination; 5th cloudkill, cone of cold (×2), wall of ice; 4th dimension door, dispel magic, fire shield, fly; 3rd blindness, locate, magic missile, vampiric touch; 2nd false life, mirror image, resist energy, see invisibility; 1st fleet step, ray of enfeeblement (×2), true strike; Cantrips (6th) detect magic, mage hand, message, ray of frost, shield
Drain Phylactery [free-action] 6th level
Paralyzing Touch (arcane, curse, incapacitation, necromancy) DC 32
Steady Spellcasting If a reaction would disrupt the lich’s spellcasting action, the lich attempts a DC 15 flat check. On a success, the action isn’t disrupted.

LICH PHYLACTERY ITEM 12
RARE ARCANE NECROMANCY NEGATIVE
Price 1,600 gp
Usage held in 1 hand; Bulk —
This item is crafted by a spellcaster who wishes to become a lich. When a lich is destroyed, its soul flees to the phylactery. The phylactery then rebuilds the lich’s undead body over the course of 1d10 days. Afterward, the lich manifests next to the phylactery, fully healed and in a new body (therefore, it lacks any equipment it had on its old body). A lich’s phylactery must be destroyed to prevent a lich from returning.
The standard phylactery is a sealed metal box containing strips of parchment inscribed with magical phrases. This box has Hardness 9 and 36 HP, but some liches devise more durable or difficult-to-obtain phylacteries. A phylactery might also come in the form of a ring, an amulet, or a similar item; the specifics are up to the creator.
没有团,为什么还要翻译规则呢?
当然是为了友情了

离线 四月

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Re: 【Bestiary 1】巫妖(Lich)
« 回帖 #2 于: 2020-11-25, 周三 16:27:04 »
半巫妖(Demilich)    生物 15
当巫妖由于意外或大意而丢失其命匣时,半巫妖便形成了。随着时光的流逝,巫妖的身体逐渐化为尘埃,仅留下头骨作为其死灵力量的承载物。巫妖陷入了一种休眠的状态,他的思绪游离于位面间去寻找更伟大的奥秘。巫妖会逐渐失去施法能力,其身上的魔法物品也会缓慢地融入到新形态中。负能量集中到头颅周围,导致他的骨骼和牙齿逐渐被能量石化,最终转化为枯萎水晶。由此产生的巫妖头骨,想牵着奥术宝石,充盈着能让人感知到的强大魔力,形成了名为半巫妖的生物。
尽管半巫妖陷入了近乎静止的休眠状态,可随着时间流逝他会陷入焦躁,尤其是当活物靠近时。只有在此刻,半巫妖对生命的渴求再次被搅动,导致他猛烈地爆发出骇人的力量试图毁灭生命的活力。与普通的巫妖不同,半巫妖的头骨被摧毁时,他与世界的联系便被永久切断了——尽管有的学说认为这么做并未真正杀死他。相反,有些人认为半巫妖一旦被摧毁,他那肮脏且痛苦的心智会被释放,在位面间自由地徘徊并找到新的方式来贯彻自身的意志。而对于主物质位面上短命的一般人来说,这就足够了,尽管数个世代后半巫妖可能会再度出现在该地区,带着全新——甚至可能更加隐秘——的计划。
稀有 NE 超小型 不死  
察觉 +19;黑暗视觉(darkvision),真视术
语言 深渊语,邪灵语,通用语,龙语,精灵语,炼狱语,死灵语,地底通用语
技能 特技+25,奥法+32,欺骗+26,神秘+30,宗教+21,隐秘+25
力量 -3,敏捷 +4,体质 +0,智力 +7,感知 -2,魅力 +5
物品 半巫妖晶瞳(2)
休眠 通常来说,遭遇半巫妖时他通常会处于休眠,不会进行任何行动,直至他的触发术反应动作被触发为止(见后文)

AC 38;强韧 +23,反射 +27,意志 +23;对抗正能量所有豁免+1状态
HP 220,负能量治疗;免疫 死亡效果,疾病,麻痹,毒素,失去意识;抗力 寒冷5,电击5,火焰5,物理5(钝击除外)
念动飓风奥术 灵光 塑能) 20尺。念动飓风在半巫妖结束休眠状态时便会被激活。区域内未被固定的杂物会形成一股旋转的风暴。这将模糊视觉,让区域内的任意生物获得隐蔽(concealed),区域内的生物(半巫妖除外)会将所有生物都视同为具有隐蔽。半巫妖之外的任意生物若进入此灵光或回合开始时位于灵光范围内,会受到2d12点钝击伤害
触发术反应 半巫妖具有1个生效的恒定8环触发术,触发术与他的1个5环或更低环级的奥术内在法术相关联——该法术通常为次元门。触发 当巫妖正处于休眠,有生物惊扰了半巫妖的遗骸、碰触他的宝物或者施放了会影响到半巫妖的法术;效果 半巫妖停止休眠,投掷先攻,获得触发术的关联法术带来的效果。此触发术会在24小时后重置
对策自由 触发 半巫妖的回合开始;效果 半巫妖施放对自身施放闪现术、飞行术、法术反转或真视术。除非法术反转已经生效,否则他通常会选择施放法术反转

速度 30尺飞行
近战单动 啃咬+27(0尺触及,娴熟,魔法),伤害 1d4-3穿刺 外加 6d6负能量
奥术内在法术 DC 40,攻击+30;9环 女妖之嚎(wail of the banshee);7环 随意法术反转(spell turning);4环 随意闪现术(blink),随意次元门(dimension door),随意念动战技(telekinetic maneuver);戏法(8环) 法师之手(mage hand),念动射弹(telekinetic projectile);恒定6环 真视术(true seeing)
半巫妖晶瞳奥术) 半巫妖的宝石眼睛在半巫妖活动时会发光。每只眼睛包含1个以1个生物为目标的8环法术,通常来说一只眼睛内为迷宫术(maze),另一只为极冰射线(polar ray)。半巫妖能启动1只眼睛。这么做使用的动作数量与施放该法术所需的动作数量相同,而且依旧需要命令和想象成分。当半巫妖从一只眼睛中施放法术时,该眼瞳会停止发光1d4轮,在此期间该只眼瞳的法术无法再次被使用。有时候,你可以从被摧毁的半巫妖残骸上取得1枚或2枚半巫妖晶瞳作为魔法物品(见后文)
吞食灵魂单动(奥术 死灵 负能量) 要求 有灵魂被困在半巫妖的枯萎水晶宝石中(见囚困灵魂)已经过了24小时;效果 半巫妖吞食他的灵魂,灵魂被彻底摧毁,而半巫妖会恢复HP,数值相当于该生物等级的2倍
心灵魔法 半巫妖在施法时能用语言成分替换所有材料和姿势成分,而且能够在启动魔法物品时用想象(envision)成分替换所有交互成分
法杖宝石 半巫妖很久以前便将法杖的法术吸收到了镶嵌在自身头骨上的宝石瘤里,更大的宝石瘤代表着更高环级的法术。半巫妖能像启动法杖一般施放任何法术,当处于休眠状态时,每4个小时可以恢复1发充能,至多能储存8发。标准的半巫妖具有高等死灵法杖(greater staff of necromancy)的法术,但也可以用其他8级或更低等级的法杖中的法术作为替代。
囚困灵魂单动(奥术 死灵 负能量)命令 频率 每个宝石1次/日;效果 半巫妖头骨上的10枚枯萎水晶宝石可以用于困住活物的灵魂。启动宝石施放缚魂术(bind soul)。此种缚魂术能够影响并以濒死生物为目标,以取代原本已石尸体为目标。濒死生物能尝试DC 38的强韧豁免;若成功,该生物不会死亡,其灵魂也不会被困,而是会陷入力竭2(译注:此处状态原文为enervated,疑似写错了),大成功则完全不会受到影响。当生物的灵魂被囚困时,该生物的尸体会迅速化为尘土
此缚魂术中的宝石的功能就如同同名法术的黑蓝宝石一般,不过它可以容纳至多17级的生物,价值为200gp。半巫妖能够吞食被困入其中的灵魂

半巫妖晶瞳(Demilich Eye Gem)    物品 15
稀有 奥术
价格 13000gp(无法被制造)
用法 1只手手持;负载 —
这枚发光的宝石会从半巫妖的头内挖出,1个8环法术已经与其相结合。该物品具有宝石内法术包含的特征。
启动 命令;交互 1次/日;效果 宝石施放出它所容纳的8环法术。启动宝石所用的动作数量与施放该法术的动作数量相同。一单施放了该法术,宝石的光芒便会消失,但它会在24小时后重新恢复光芒,此时宝石内的法术也可以再次被使用了。
制造要求 半巫妖晶瞳无法被制造出来

原文
剧透 -  原文:
Demilich
Demiliches are formed when a lich, through carelessness or by accident, loses its phylactery. As years pass, the lich’s body crumbles to dust, leaving only the skull as the seat of its necromantic power. The lich enters a sort of torpor, its mind left wandering the planes in search of ever greater mysteries. The lich gradually loses the ability to cast spells and its magic items slowly subsume into its new form. Negative energy concentrates around the skull, causing some of its bones and teeth to petrify with power and turn into blight crystals. The resulting lich skull, embedded with arcane gemstones and suffused with palpably powerful magic, forms a creature called a demilich.
Despite its near-constant state of inactivity, a demilich grows restless from time to time, especially when living creatures draw near. Only then does the demilich’s hunger for life stir once more, causing it to lash out with terrifying bursts of power in attempts to consume vital energy. Unlike an ordinary lich, should the demilich’s skull be destroyed, its bond to the world is permanently severed, although some theorize that even then it is not truly slain. Rather, some think that once the demilich is destroyed, its foul and tormented mind is finally free to wander the planes and find new ways to enact its will. For the short-lived common folk of the Material Plane, this is good enough, though eons later a demilich may reappear in the region it once inhabited with a new—and even more insidious—agenda.

DEMILICH CREATURE 15
RARE NE TINY UNDEAD
Perception +19; darkvision, true seeing
Languages Abyssal, Aklo, Common, Draconic, Elf, Infernal, Necril, Undercommon
Skills Acrobatics +25, Arcana +32, Deception +26, Occultism +30, Religion +21, Stealth +25
Str –3, Dex +4, Con +0, Int +7, Wis –2, Cha +5
Items demilich eye gem (2)
Torpor Typically, a demilich is inert when encountered and doesn’t take actions until its contingency reaction has been triggered (see below).
AC 38; Fort +23, Ref +27, Will +23; +1 status to all saves vs. positive
HP 220, negative healing; Immunities disease, paralyzed, poison, polymorph, unconscious; Resistances cold 5, electricity 5, fire 5, physical 5 (except bludgeoning)
Telekinetic Whirlwind (arcane, aura, evocation) 20 feet. Telekinetic whirlwind activates when the demilich ends torpor. Loose debris in the area whip up into a whirling storm. This obscures vision, making any creature in the area concealed, and causes creatures in its area (except the demilich) to treat all creatures as concealed. Any creature other than the demilich that enters or begins its turn in the aura takes 2d12 bludgeoning damage.
Contingency [reaction] A demilich has one permanent 8th-level contingency spell in effect with one of its arcane innate spells of 5th level or lower as the companion spell—typically dimension door. Trigger While the lich is in torpor, a creature disturbs the demilich’s remains, touches its treasure, or casts a spell that would affect the demilich. Effect The demilich ends torpor, rolls initiative, and gains the effect of its contingency’s companion spell. The contingency resets after 24 hours.
Countermeasures [free-action] Trigger The demilich’s turn begins. Effect The demilich casts blink, fly, spell turning, or true seeing on itself. It usually chooses spell turning unless it already has that spell in effect.
Speed fly 30 feet
Melee [one-action] jaws +27 (reach 0 feet, finesse, magical), Damage 1d4–3 piercing plus 6d6 negative
Arcane Innate Spells DC 40, attack +30; 9th wail of the banshee; 7th spell turning (at will); 4th blink (at will), dimension door (at will), telekinetic maneuver (at will); Cantrips (8th) mage hand, telekinetic projectile; Constant (6th) true seeing
Demilich Eye Gems (arcane) A demilich has gemstone eyes that glow when the demilich is active. Each eye contains an 8th-level spell that targets one creature (usually one eye has maze and the other polar ray). The demilich can Activate an eye. This uses the number of spellcasting actions the spell requires, and also requires command and envision components. When the demilich casts a spell from a gemstone eye, that eye stops glowing for 1d4 rounds, during which time that eye’s spell can’t be used. Occasionally, one or both of the two demilich eye gems can be harvested from a destroyed demilich as magic items (see below).
Devour Soul [one-action] (arcane, necromancy, negative) Requirements A soul has been trapped in one of the demilich’s blight quartz gems (see Trap Soul) for 24 hours. Effect The demilich consumes the soul. The soul is utterly destroyed, and the demilich regains HP equal to double the creature’s level.
Mental Magic A demilich can replace all material and somatic components for casting spells with verbal components, and can replace all Interact components for activating magic items with envision components.
Staff Gems A demilich long ago absorbed the spells from a staff into gemstone nodules embedded in its skull, with larger nodules representing higher-level spells. It can cast any of the spells as though it were Activating the staff, and regains 1 charge per 4 hours spent in torpor, to a maximum of 8 charges. A typical demilich has the spells from a greater staff of necromancy, but it could have spells from another staff of 8th level or lower instead.
Trap Soul [one-action] command Frequency once per day per gem; Effect Ten blight quartz gemstones on the demilich’s skull can trap the souls of the living. The Activated gem casts bind soul. This bind soul can target and affect a dying creature instead of a corpse. The dying creature can attempt a DC 38 Fortitude save; if it succeeds, it doesn’t die and its soul is not trapped but it’s enervated 2 (or is unaffected entirely on a critical success). When the soul of a creature gets trapped, the creature’s body swiftly turns to dust.
The gemstones work like the black sapphires used in bind soul, except that they can hold creatures of up to 17th level and have a value of 200 gp apiece. The demilich can Devour a Soul it has trapped.

DEMILICH EYE GEM ITEM 15
RARE ARCANE
Price 3,000 gp (can’t be crafted)
Usage held in 1 hand; Bulk —
This glowing gem is harvested from a demilich and has an 8th-level spell magically bonded to it. This item has the traits of the spell it contains.
Activate command, Interact Frequency once per day; Effect The gem casts the 8th-level spell it contains. This activation uses the same number of actions as Casting the Spell. Once the spell is cast, the gem’s glow fades, but returns 24 hours later, when the spell can be used once again.
Craft Requirements Demilich eye gems can’t be crafted.
没有团,为什么还要翻译规则呢?
当然是为了友情了

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Re: 【Bestiary 1】巫妖(Lich)
« 回帖 #3 于: 2020-11-25, 周三 16:31:49 »


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Re: 【Bestiary 1】巫妖(Lich)
« 回帖 #4 于: 2020-11-26, 周四 19:22:39 »
一口假牙