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【Bestiary 1】【BoD】巫妖(Lich)
« 于: 2020-11-25, 周三 16:26:31 »
巫妖(Lich)
为了获得更多的时间来完成自身目标,部分绝望的施法者通过化身不死之物来追寻永生。通过多年的研究,加上创造出名为命匣(phylactery)的特殊容器,施法者终于可以通过饮用致命药剂或施放可怕咒语来完成最后一道步骤,将自己转化为巫妖。尽管大多数采取这种激进做法的施法者都是为了继续自身的工作或完成一些长期计划,但还有一些施法者化身巫妖只是因为惧怕死亡或者为了实现某些险恶的企图,比如发誓进行长期的复仇。无论如何,转化的结果都是永久性的,甚至有潜力改变历史——无论是对于那先转化自己的人,还是那些因巫妖的新力量而不可避免地将要遭受苦难的无数凡人。
在经历转变之后,巫妖通常会找个安静的地方居住,他们的居所一般由各种守卫以及陷阱守护,这主要有两个原因。首先,巫妖为了制定精密的计划需要独处,其次,很少有凡人(若有的话)乐于和这些传奇堕落死灵法师互动。前者催生了后者,对自身强加的隔离措施会驱使巫妖变得更加疯狂,从而进一步将自身隔绝于文明之外。巫妖活得越久,就会成为越发谨慎的规划大师,将自身藏匿于充满致命谜题、误导和怪物的迷宫中。巫妖的仆人和护卫对主人绝对忠诚,这可能是出于他们的本性(比如构装体或不死生物),也可能是由于强大魔法带来的控制效果。随着时间的推移,许多巫妖会变得疯狂,巫妖巢穴的性质对于这名不死生物的精神状态有着很好的提示作用。
巫妖会为了守护自己的命匣而在周边设下层层保护,因为他知道摧毁这个魔法容器对巫妖来说意味着毁灭。巫妖这种生物出了名的难以讨价还价,不过威胁摧毁命匣是在此类谈判中占据优势的好方法。

创造巫妖(Creating A Lich)
任意种类的施法者都可以成为巫妖,只要他有能力作为主施法者执行不死仪式(通常来说只有能够施放6环法术的施法者才能执行)即可。要创造巫妖,请遵循后述步骤。
施法者的等级增加1级,并且按照后述内容改变其属性。
  • 法术DC和法术攻击检定增加2点。

巫妖能力(Lich Abilities)
巫妖获得不死特征并且变得邪恶。巫妖会失去所有由于身为活物而获得的能力。
巫妖获得后述能力。
黑暗视觉 略
豁免检定 对抗正能量时,所有豁免检定获得+1状态加值。
负能量治疗 略
复生奥术 死灵 当巫妖被摧毁时,其灵魂会立即转移到命匣内。只有先找到并摧毁巫妖的命匣,才能永久摧毁该命匣对应的巫妖。
免疫 死亡效果,疾病,麻痹,毒素,失去意识
抗力 寒冷20,物理15(魔法钝击除外)
气势凶猛灵光 情绪 恐惧 心灵 60尺,DC 30。
巫妖之手 所有巫妖都具有手摸非武装攻击,这造成每3个等级1d8点负能量伤害,外加麻痹之触。此攻击具有娴熟(finesse)特性。
汲取命匣自由 频率 1次/日;效果 巫妖释放其命匣的力量,以此来施放任意奥术法术,该法术的环级最高为巫妖自身所能施放法术的最高环级,该法术即便不在巫妖的已准备法术内也可以施放。巫妖使用该能力不需要其命匣在场。
麻痹之触奥术 诅咒 失能 死灵 被巫妖的手摸打击所伤害的生物必须通过强韧豁免对抗巫妖的法术DC-4。失败则会陷入麻痹(paralyzed),持续1轮。大失败时,该生物会被永久麻痹,倒地且看起来与死了无异。通过DC 25的医疗检定能揭示出该受害者还活着。

替换用巫妖能力(Alternate Lich Abilities)
尽管上文中列出了标准巫妖的能力,但你可以用后述任意一个能力替换气势凶猛、巫妖之手、汲取命匣或麻痹之触,并以此创造出更为独特的巫妖。
亵渎之语奥术 灵光 惑控 心灵 10尺。巫妖身旁常时回响着亵神与污秽的低语。灵光内的生物在对抗心灵(mental)效果的豁免检定中均会受到-2环境减值,而且除非能成功通过DC 10的纯骰检定,否则无法在该灵光范围内执行具有专注(concentrate)特征的动作(actions)。检定失败意味着浪费该动作。
刺骨深寒 巫妖的手摸打击造成寒冷伤害以取代负能量,并且目标会陷入缓慢2以取代被麻痹。成功的强韧豁免能将该状态降低为缓慢1(大成功则没有效果)。
暗之救赎 巫妖具有等同于其等级的正能量抗力。
生命虹吸反应 触发 巫妖用他的手摸打击造成伤害;效果 巫妖恢复生命值,数值等同于其造成伤害量的一半。
虚无寿衣灵光 死亡 死灵 30尺。巫妖周身环绕着死亡灵光,将灵魂向着巫妖吸取,用于满足他无尽的饥渴。发散区域内的活物会在对抗恐惧和死亡效果时,豁免检定承受-2状态减值。此外,除非成功通过意志豁免对抗巫妖的法术DC-4,否则回合开始时位于灵光范围内的任意生物都会获得毁灭1状态。

引述: 边栏:建议与规则
巫妖造物(LICH CRAFTING)
巫妖花费了大量休整期时间用于制造魔法物品。特别在于,巫妖会制造物品协助自身克服和解决那些已知的问题。因此若玩家角色遭遇巫妖但却没能破坏他的命匣时,这一事实就会带来额外的风险,因为他们再次遭遇到巫妖时,他很可能已经做好了能够针对他们弱点的合适工具。

引述: 边栏:宝藏与奖励
巫妖宝藏(LICH TREASURE)
巫妖的巢穴通常装着数个魔法宝藏,特别是那些不死生物可以基于自身施法能力使用的物品。卷轴、魔杖和法杖都很常见,各种学识之术或者包含全新法术的书籍也在其中。

引述: 边栏:额外学识
独特的巫妖化(UNIQUE LICHDOM)
确切的仪式、致命药剂的成分、以及化身巫妖所需的魔法条件对于每个活物来说都是独特且各不相同的。理解一名施法者的巫妖化之路能够提供帮助,但这并非其他人能够成功的保证。

引述: 边栏:关联生物
关联怪物(ASSOCIATED MONSTERS)
不死爪牙对于巫妖或半巫妖来说都是十分常见的伙伴。巫妖更倾向于号令无心智的不死生物,他们会完全按照巫妖的吩咐行动,也不会用毫无意义的对话打扰巫妖的研究。掌握手艺技巧的巫妖还喜欢用构装体充当身边的仆役和守卫,比如魔像。



原文
剧透 -  原文:
Lich
To gain more time to complete their goals, some desperate spellcasters pursue immortality by embracing undeath. After long years of research and the creation of a special container called a phylactery, a spellcaster takes the final step by imbibing a deadly concoction or casting dreadful incantations that transform them into a lich. While most undertake this drastic plan to continue their work or fulfill some long-term plan, others become liches because they fear death or to fulfill some malevolent purpose, such as long-sworn revenge. Regardless, the result is permanent and carries with it the potential to alter history—both that of those who transform themselves and of the countless mortals that will inevitably suffer as a result of a lich’s new power.
After its metamorphosis, a lich often finds some quiet place to dwell, typically protected by a variety of guardians and traps, for two primary purposes. First, a lich requires solitude in order to plan its elaborate schemes, and second, few mortals (if any) deign to interact with these legendarily corrupt necromancers. One reason begets the other, as the self-imposed isolation of a lich often drives the lich insane, further solidifying its separation from civilization. The longer a lich lives, the more meticulous a planner it becomes, secreting itself within a labyrinth of deadly puzzles, misdirection, and monsters. A lich’s servants and guardians are absolutely loyal, either due to their nature (such as constructs or other undead) or as a result of compulsion using powerful magic. Many liches go mad, in time, and the nature of a lich’s lair is a good indicator of the undead’s current mental state.
For all the protections it arrays around itself, a lich will go to greater lengths to guard its phylactery, as it knows that the destruction of this magical container spells doom for the lich. A lich is notoriously difficult to bargain with, though the threat of damaging its phylactery is a sure way to gain the upper hand in such a negotiation.

Creating A Lich
A lich can be any type of spellcaster, as long as it has the ability to perform a ritual of undeath as the primary caster (which can usually be performed only by a spellcaster capable of casting 6th-level spells). To create a lich, follow these steps.
Increase the spellcaster’s level by 1 and change its statistics as follows.
· Increase spell DCs and spell attack roll by 2.

Lich Abilities
A lich gains the undead trait and becomes evil. Liches lose all abilities that come from being a living creature.
A lich gains the following abilities.
Darkvision
Saving Throws +1 status bonus to all saves vs. positive
Negative Healing
Rejuvenation (arcane, necromancy) When a lich is destroyed, its soul immediately transfers to its phylactery. A lich can be permanently destroyed only if its phylactery is found and destroyed.
Immunities death effects, disease, paralyzed, poison, unconscious
Resistances cold 20, physical 15 (except magic bludgeoning)
Frightful Presence (aura, emotion, fear, mental) 60 feet, DC 30
Hand of the Lich All liches have a hand unarmed attack that deals 1d8 negative damage for every 3 levels and inflicts a paralyzing touch. This attack has the finesse trait.
Drain Phylactery [free-action] Frequency once per day; Effect The lich taps into its phylactery’s power to cast any arcane spell up to the highest level the lich can cast, even if the spell being cast is not one of the lich’s prepared spells. The lich’s phylactery doesn’t need to be present for the lich to use this ability.
Paralyzing Touch (arcane, curse, incapacitation, necromancy) A creature damaged by the lich’s hand Strike must succeed at a Fortitude save against the lich’s spell DC – 4. The creature becomes paralyzed for 1 round on a failure. On a critical failure, the creature is paralyzed permanently, falls prone, and seems dead. A DC 25 Medicine check reveals the victim is alive.

Alternate Lich Abilities
Although the abilities on page 220 are standard for a lich, you can create a more unusual lich by substituting any one of the following abilities for frightful presence, hand of the lich, Drain Phylactery, or paralyzing touch.
Blasphemous Utterances (arcane, aura, enchantment, mental) 10 feet. The lich is accompanied by a constant echo of blasphemous murmurs and tainted whispers. A creature in the aura takes a –2 circumstance penalty to saves against mental effects and can’t take actions that have the concentrate trait unless they succeed at a DC 10 flat check. Failing this check wastes the action.
Cold Beyond Cold The lich’s hand Strike deals cold damage instead of negative, and instead of being paralyzed, the target is slowed 2. A successful Fortitude save reduces this to slowed 1 (or negates it on a critical success).
Dark Deliverance The lich has resistance to positive equal to its level.
Siphon Life [reaction] Trigger The lich deals damage with its hand Strike. Effect The lich regains Hit Points equal to half the damage dealt.
Void Shroud (aura, death, necromancy) 30 feet. The lich is surrounded by an aura of death, drawing forth souls to be consumed by the lich’s constant hunger. Living creatures in the emanation take a –2 status penalty to saves against fear and death effects. In addition, any creature that starts its turn in the area gains the doomed 1 condition unless it succeeds at a Will save against the lich’s spell DC – 4.

LICH CRAFTING
Liches spend a good deal of their downtime crafting magic items. In particular, a lich will create items that help it defeat and overcome known problems. This fact can prove especially dangerous if the PCs encounter a lich but fail to destroy its phylactery, for the next time they encounter the lich, it will likely have just the right tools to overcome their defenses.

LICH TREASURE
The lair of a lich is usually filled with several magical treasures, particularly items that the undead can use based on its spellcasting abilities. Scrolls, wands, and staves are quite common, as are books of lore and tomes containing entirely new spells.

UNIQUE LICHDOM
The exact ritual, ingredients for deadly concoctions, and magical conditions required to become a lich are unique and different for every living creature. Understanding a spellcaster’s path to lichdom can help, but is no guarantee of success for others.

ASSOCIATED MONSTERS
Undead minions are very common companions for a lich or demilich. Liches prefer mindless undead, that do what they’re told and don’t interrupt the lich’s studies with useless conversation. Liches with a knack for crafting are also fond of surrounding themselves with construct servitors and guardians, such as golems.
« 上次编辑: 2022-06-19, 周日 07:28:00 由 璀璨星炬 »
没有团,为什么还要翻译规则呢?
当然是为了友情了

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Re: 【Bestiary 1】巫妖(Lich)
« 回帖 #1 于: 2020-11-25, 周三 16:26:50 »
巫妖(Lich)    生物 12
当法师对奥术之力的贪欲遮蔽了凡人的生命,就会化身为狡猾且全能的施法者——巫妖。
稀有 NE 中型 不死  
察觉 +20;黑暗视觉(darkvision)
语言 深渊语,邪灵语,通用语,龙语,精灵语,炼狱语,死灵语,地底通用语
技能 奥法+28,手艺+24(能制作魔法物品),欺骗+17,交涉+19,宗教+22,隐秘+20
力量 +0,敏捷 +4,体质 +0,智力 +6,感知 +4,魅力 +3
物品 隐形术药水,传送术卷轴,高等火焰法杖

AC 31;强韧 +17,反射 +21,意志 +23;对抗正能量所有豁免+1状态
HP 190,负能量治疗,复生;免疫 死亡效果,疾病,麻痹,毒素,失去意识;抗力 寒冷10,物理10(魔法钝击除外)
气势凶猛灵光 情绪 恐惧 心灵) 60尺,DC 29
反制法术反应 触发 有1个生物施放巫妖已准备的法术;效果 巫妖消耗1个已准备的法术反制触发生物对相同法术的施法。巫妖会失去该法术位就好像他已经施放了触发法术。之后巫妖尝试反制触发法术

速度 25尺
近战单动 手摸+24(娴熟,魔法),伤害 4d8负能量 外加 麻痹之触
奥术准备法术 DC 36,攻击+26;6环 闪电链(chain lightning),支配术(dominate),血族驱命(vampiric exsanguination);5环 死云术(cloudkill),2×寒冰锥(cone of cold),冰墙术(wall of ice);4环 次元门(dimension door),解除魔法(dispel magic),火焰护盾(fire shield),飞行术(fly);3环 目盲术(blindness),定位术(locate),魔法飞弹(magic missile),吸血鬼之触(vampiric touch);2环 虚假生命(false life),镜影术(mirror image),抵抗能量伤害(resist energy),识破隐形(see invisibility);1环 快速移动(fleet step),2×衰弱射线(ray of enfeeblement),克敌机先(true strike);戏法(6环) 侦测魔法(detect magic),法师之手(mage hand),传讯术(message),冰冻射线(ray of frost),护盾术(shield)
汲取命匣自由 6环法术
麻痹之触奥术 诅咒 失能 死灵) DC 32
稳定施法 若一个反应动作(reaction)将要打断(disrupt)巫妖的施法动作,巫妖会尝试DC 15的纯骰检定。成功时,该动作不会被打断

巫妖命匣(Lich Phylactery)    物品 12
稀有 奥术 死灵 负能量
价格 1600gp
用法 1只手手持;负载 —
这件物品由想成为巫妖的施法者所制作。当巫妖被摧毁时,他的灵魂会逃进命匣。命匣会在1d10日的过程中重构巫妖的不死身躯。之后,巫妖会出现在命匣旁边,在新的身体里(因此他失去了原本身体上带着的任何装备)且生命全满。必须摧毁巫妖的命匣才能阻止他再度归来。
标准命匣是一个密封的金属盒子,里面装着的条状羊皮纸上绘有魔法文字。盒子的硬度为9,具有36生命值,不过有些巫妖会设计更耐用或更难以获取的命匣。命匣也可以呈现为戒指、护符或类似物品的样子;具体的细节由制作者决定。

原文
剧透 -  原文:
Lich
A wizard whose insatiable desire for arcane power eclipsed their mortal life, the lich is a truly devious and versatile spellcaster.
LICH CREATURE 12
RARE NE MEDIUM UNDEAD
Perception +20; darkvision
Languages Abyssal, Aklo, Common, Draconic, Elf, Infernal, Necril, Undercommon
Skills Arcana +28, Crafting +24 (can craft magic items), Deception +17, Diplomacy +19, Religion +22, Stealth +20
Str +0, Dex +4, Con +0, Int +6, Wis +4, Cha +3
Items potion of invisibility, scroll of teleport, greater staff of fire
AC 31; Fort +17, Ref +21, Will +23; +1 status to all saves vs. positive
HP 190, negative healing, rejuvenation; Immunities death effects, disease, paralyzed, poison, unconscious; Resistances cold 10, physical 10 (except magic bludgeoning)
Frightful Presence (aura, emotion, fear, mental) 60 feet, DC 29
Counterspell [reaction] Trigger A creature casts a spell the lich has prepared. Effect The lich expends a prepared spell to counter the triggering creature’s casting of that same spell. The lich loses its spell slot as if it had cast the triggering spell. The lich then attempts to counteract the triggering spell.
Speed 25 feet
Melee [one-action] hand +24 (finesse, magical), Damage 4d8 negative plus paralyzing touch
Arcane Prepared Spells DC 36, attack +26; 6th chain lightning, dominate, vampiric exsanguination; 5th cloudkill, cone of cold (×2), wall of ice; 4th dimension door, dispel magic, fire shield, fly; 3rd blindness, locate, magic missile, vampiric touch; 2nd false life, mirror image, resist energy, see invisibility; 1st fleet step, ray of enfeeblement (×2), true strike; Cantrips (6th) detect magic, mage hand, message, ray of frost, shield
Drain Phylactery [free-action] 6th level
Paralyzing Touch (arcane, curse, incapacitation, necromancy) DC 32
Steady Spellcasting If a reaction would disrupt the lich’s spellcasting action, the lich attempts a DC 15 flat check. On a success, the action isn’t disrupted.

LICH PHYLACTERY ITEM 12
RARE ARCANE NECROMANCY NEGATIVE
Price 1,600 gp
Usage held in 1 hand; Bulk —
This item is crafted by a spellcaster who wishes to become a lich. When a lich is destroyed, its soul flees to the phylactery. The phylactery then rebuilds the lich’s undead body over the course of 1d10 days. Afterward, the lich manifests next to the phylactery, fully healed and in a new body (therefore, it lacks any equipment it had on its old body). A lich’s phylactery must be destroyed to prevent a lich from returning.
The standard phylactery is a sealed metal box containing strips of parchment inscribed with magical phrases. This box has Hardness 9 and 36 HP, but some liches devise more durable or difficult-to-obtain phylacteries. A phylactery might also come in the form of a ring, an amulet, or a similar item; the specifics are up to the creator.
« 上次编辑: 2022-06-26, 周日 06:04:02 由 璀璨星炬 »
没有团,为什么还要翻译规则呢?
当然是为了友情了

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Re: 【Bestiary 1】巫妖(Lich)
« 回帖 #2 于: 2020-11-25, 周三 16:27:04 »
半巫妖(Demilich)    生物 15
当巫妖由于意外或大意而丢失其命匣时,半巫妖便形成了。随着时光的流逝,巫妖的身体逐渐化为尘埃,仅留下头骨作为其死灵力量的承载物。巫妖陷入了一种休眠的状态,他的思绪游离于位面间去寻找更伟大的奥秘。巫妖会逐渐失去施法能力,其身上的魔法物品也会缓慢地融入到新形态中。负能量集中到头颅周围,导致他的骨骼和牙齿逐渐被能量石化,最终转化为枯萎水晶。由此产生的巫妖头骨,想牵着奥术宝石,充盈着能让人感知到的强大魔力,形成了名为半巫妖的生物。
尽管半巫妖陷入了近乎静止的休眠状态,可随着时间流逝他会陷入焦躁,尤其是当活物靠近时。只有在此刻,半巫妖对生命的渴求再次被搅动,导致他猛烈地爆发出骇人的力量试图毁灭生命的活力。与普通的巫妖不同,半巫妖的头骨被摧毁时,他与世界的联系便被永久切断了——尽管有的学说认为这么做并未真正杀死他。相反,有些人认为半巫妖一旦被摧毁,他那肮脏且痛苦的心智会被释放,在位面间自由地徘徊并找到新的方式来贯彻自身的意志。而对于主物质位面上短命的一般人来说,这就足够了,尽管数个世代后半巫妖可能会再度出现在该地区,带着全新——甚至可能更加隐秘——的计划。
稀有 NE 超小型 不死  
察觉 +19;黑暗视觉(darkvision),真视术
语言 深渊语,邪灵语,通用语,龙语,精灵语,炼狱语,死灵语,地底通用语
技能 特技+25,奥法+32,欺骗+26,神秘+30,宗教+21,隐秘+25
力量 -3,敏捷 +4,体质 +0,智力 +7,感知 -2,魅力 +5
物品 半巫妖晶瞳(2)
休眠 通常来说,遭遇半巫妖时他通常会处于休眠,不会进行任何行动,直至他的触发术反应动作被触发为止(见后文)

AC 38;强韧 +23,反射 +27,意志 +23;对抗正能量所有豁免+1状态
HP 220,负能量治疗;免疫 死亡效果,疾病,麻痹,毒素,失去意识;抗力 寒冷5,电击5,火焰5,物理5(钝击除外)
念动飓风奥术 灵光 塑能) 20尺。念动飓风在半巫妖结束休眠状态时便会被激活。区域内未被固定的杂物会形成一股旋转的风暴。这将模糊视觉,让区域内的任意生物获得隐蔽(concealed),区域内的生物(半巫妖除外)会将所有生物都视同为具有隐蔽。半巫妖之外的任意生物若进入此灵光或回合开始时位于灵光范围内,会受到2d12点钝击伤害
触发术反应 半巫妖具有1个生效的恒定8环触发术,触发术与他的1个5环或更低环级的奥术内在法术相关联——该法术通常为次元门。触发 当巫妖正处于休眠,有生物惊扰了半巫妖的遗骸、碰触他的宝物或者施放了会影响到半巫妖的法术;效果 半巫妖停止休眠,投掷先攻,获得触发术的关联法术带来的效果。此触发术会在24小时后重置
对策自由 触发 半巫妖的回合开始;效果 半巫妖对自身施放闪现术、飞行术、法术反转或真视术。除非法术反转已经生效,否则他通常会选择施放法术反转

速度 30尺飞行
近战单动 啃咬+27(0尺触及,娴熟,魔法),伤害 1d4-3穿刺 外加 6d6负能量
奥术内在法术 DC 40,攻击+30;9环 女妖之嚎(wail of the banshee);7环 随意法术反转(spell turning);4环 随意闪现术(blink),随意次元门(dimension door),随意念动战技(telekinetic maneuver);戏法(8环) 法师之手(mage hand),念动射弹(telekinetic projectile);恒定6环 真视术(true seeing)
半巫妖晶瞳奥术) 半巫妖的宝石眼睛在半巫妖活动时会发光。每只眼睛包含1个以1个生物为目标的8环法术,通常来说一只眼睛内为迷宫术(maze),另一只为极冰射线(polar ray)。半巫妖能启动1只眼睛。这么做使用的动作数量与施放该法术所需的动作数量相同,而且依旧需要命令和想象成分。当半巫妖从一只眼睛中施放法术时,该眼瞳会停止发光1d4轮,在此期间该只眼瞳的法术无法再次被使用。有时候,你可以从被摧毁的半巫妖残骸上取得1枚或2枚半巫妖晶瞳作为魔法物品(见后文)
吞食灵魂单动(奥术 死灵 负能量) 要求 有灵魂被困在半巫妖的枯萎水晶宝石中(见囚困灵魂)已经过了24小时;效果 半巫妖吞食他的灵魂,灵魂被彻底摧毁,而半巫妖会恢复HP,数值相当于该生物等级的2倍
心灵魔法 半巫妖在施法时能用语言成分替换所有材料和姿势成分,而且能够在启动魔法物品时用想象(envision)成分替换所有交互成分
法杖宝石 半巫妖很久以前便将法杖的法术吸收到了镶嵌在自身头骨上的宝石瘤里,更大的宝石瘤代表着更高环级的法术。半巫妖能像启动法杖一般施放任何法术,当处于休眠状态时,每4个小时可以恢复1发充能,至多能储存8发。标准的半巫妖具有高等死灵法杖(greater staff of necromancy)的法术,但也可以用其他8级或更低等级的法杖中的法术作为替代。
囚困灵魂单动(奥术 死灵 负能量)命令 频率 每个宝石1次/日;效果 半巫妖头骨上的10枚枯萎水晶宝石可以用于困住活物的灵魂。启动宝石施放缚魂术(bind soul)。此种缚魂术能够影响并以濒死生物为目标,以取代原本已死尸体为目标。濒死生物能尝试DC 38的强韧豁免;若成功,该生物不会死亡,其灵魂也不会被困,而是会陷入力竭2(译注:此处状态原文为enervated,疑似写错了),大成功则完全不会受到影响。当生物的灵魂被囚困时,该生物的尸体会迅速化为尘土
此缚魂术中的宝石的功能就如同同名法术的黑蓝宝石一般,不过它可以容纳至多17级的生物,价值为200gp。半巫妖能够吞食被困入其中的灵魂

半巫妖晶瞳(Demilich Eye Gem)    物品 15
稀有 奥术
价格 13000gp(无法被制造)
用法 1只手手持;负载 —
这枚发光的宝石会从半巫妖的头内挖出,1个8环法术已经与其相结合。该物品具有宝石内法术包含的特征。
启动 命令;交互 1次/日;效果 宝石施放出它所容纳的8环法术。启动宝石所用的动作数量与施放该法术的动作数量相同。一单施放了该法术,宝石的光芒便会消失,但它会在24小时后重新恢复光芒,此时宝石内的法术也可以再次被使用了。
制造要求 半巫妖晶瞳无法被制造出来

原文
剧透 -  原文:
Demilich
Demiliches are formed when a lich, through carelessness or by accident, loses its phylactery. As years pass, the lich’s body crumbles to dust, leaving only the skull as the seat of its necromantic power. The lich enters a sort of torpor, its mind left wandering the planes in search of ever greater mysteries. The lich gradually loses the ability to cast spells and its magic items slowly subsume into its new form. Negative energy concentrates around the skull, causing some of its bones and teeth to petrify with power and turn into blight crystals. The resulting lich skull, embedded with arcane gemstones and suffused with palpably powerful magic, forms a creature called a demilich.
Despite its near-constant state of inactivity, a demilich grows restless from time to time, especially when living creatures draw near. Only then does the demilich’s hunger for life stir once more, causing it to lash out with terrifying bursts of power in attempts to consume vital energy. Unlike an ordinary lich, should the demilich’s skull be destroyed, its bond to the world is permanently severed, although some theorize that even then it is not truly slain. Rather, some think that once the demilich is destroyed, its foul and tormented mind is finally free to wander the planes and find new ways to enact its will. For the short-lived common folk of the Material Plane, this is good enough, though eons later a demilich may reappear in the region it once inhabited with a new—and even more insidious—agenda.

DEMILICH CREATURE 15
RARE NE TINY UNDEAD
Perception +19; darkvision, true seeing
Languages Abyssal, Aklo, Common, Draconic, Elf, Infernal, Necril, Undercommon
Skills Acrobatics +25, Arcana +32, Deception +26, Occultism +30, Religion +21, Stealth +25
Str –3, Dex +4, Con +0, Int +7, Wis –2, Cha +5
Items demilich eye gem (2)
Torpor Typically, a demilich is inert when encountered and doesn’t take actions until its contingency reaction has been triggered (see below).
AC 38; Fort +23, Ref +27, Will +23; +1 status to all saves vs. positive
HP 220, negative healing; Immunities disease, paralyzed, poison, polymorph, unconscious; Resistances cold 5, electricity 5, fire 5, physical 5 (except bludgeoning)
Telekinetic Whirlwind (arcane, aura, evocation) 20 feet. Telekinetic whirlwind activates when the demilich ends torpor. Loose debris in the area whip up into a whirling storm. This obscures vision, making any creature in the area concealed, and causes creatures in its area (except the demilich) to treat all creatures as concealed. Any creature other than the demilich that enters or begins its turn in the aura takes 2d12 bludgeoning damage.
Contingency [reaction] A demilich has one permanent 8th-level contingency spell in effect with one of its arcane innate spells of 5th level or lower as the companion spell—typically dimension door. Trigger While the lich is in torpor, a creature disturbs the demilich’s remains, touches its treasure, or casts a spell that would affect the demilich. Effect The demilich ends torpor, rolls initiative, and gains the effect of its contingency’s companion spell. The contingency resets after 24 hours.
Countermeasures [free-action] Trigger The demilich’s turn begins. Effect The demilich casts blink, fly, spell turning, or true seeing on itself. It usually chooses spell turning unless it already has that spell in effect.
Speed fly 30 feet
Melee [one-action] jaws +27 (reach 0 feet, finesse, magical), Damage 1d4–3 piercing plus 6d6 negative
Arcane Innate Spells DC 40, attack +30; 9th wail of the banshee; 7th spell turning (at will); 4th blink (at will), dimension door (at will), telekinetic maneuver (at will); Cantrips (8th) mage hand, telekinetic projectile; Constant (6th) true seeing
Demilich Eye Gems (arcane) A demilich has gemstone eyes that glow when the demilich is active. Each eye contains an 8th-level spell that targets one creature (usually one eye has maze and the other polar ray). The demilich can Activate an eye. This uses the number of spellcasting actions the spell requires, and also requires command and envision components. When the demilich casts a spell from a gemstone eye, that eye stops glowing for 1d4 rounds, during which time that eye’s spell can’t be used. Occasionally, one or both of the two demilich eye gems can be harvested from a destroyed demilich as magic items (see below).
Devour Soul [one-action] (arcane, necromancy, negative) Requirements A soul has been trapped in one of the demilich’s blight quartz gems (see Trap Soul) for 24 hours. Effect The demilich consumes the soul. The soul is utterly destroyed, and the demilich regains HP equal to double the creature’s level.
Mental Magic A demilich can replace all material and somatic components for casting spells with verbal components, and can replace all Interact components for activating magic items with envision components.
Staff Gems A demilich long ago absorbed the spells from a staff into gemstone nodules embedded in its skull, with larger nodules representing higher-level spells. It can cast any of the spells as though it were Activating the staff, and regains 1 charge per 4 hours spent in torpor, to a maximum of 8 charges. A typical demilich has the spells from a greater staff of necromancy, but it could have spells from another staff of 8th level or lower instead.
Trap Soul [one-action] command Frequency once per day per gem; Effect Ten blight quartz gemstones on the demilich’s skull can trap the souls of the living. The Activated gem casts bind soul. This bind soul can target and affect a dying creature instead of a corpse. The dying creature can attempt a DC 38 Fortitude save; if it succeeds, it doesn’t die and its soul is not trapped but it’s enervated 2 (or is unaffected entirely on a critical success). When the soul of a creature gets trapped, the creature’s body swiftly turns to dust.
The gemstones work like the black sapphires used in bind soul, except that they can hold creatures of up to 17th level and have a value of 200 gp apiece. The demilich can Devour a Soul it has trapped.

DEMILICH EYE GEM ITEM 15
RARE ARCANE
Price 3,000 gp (can’t be crafted)
Usage held in 1 hand; Bulk —
This glowing gem is harvested from a demilich and has an 8th-level spell magically bonded to it. This item has the traits of the spell it contains.
Activate command, Interact Frequency once per day; Effect The gem casts the 8th-level spell it contains. This activation uses the same number of actions as Casting the Spell. Once the spell is cast, the gem’s glow fades, but returns 24 hours later, when the spell can be used once again.
Craft Requirements Demilich eye gems can’t be crafted.
« 上次编辑: 2022-04-08, 周五 19:18:04 由 璀璨星炬 »
没有团,为什么还要翻译规则呢?
当然是为了友情了

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Re: 【Bestiary 1】巫妖(Lich)
« 回帖 #3 于: 2020-11-25, 周三 16:31:49 »


配图毫无威严
« 上次编辑: 2020-11-26, 周四 09:10:37 由 原子能青蛙 »
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Re: 【Bestiary 1】巫妖(Lich)
« 回帖 #4 于: 2020-11-26, 周四 19:22:39 »
一口假牙

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Re: 【Bestiary 1】巫妖(Lich)
« 回帖 #5 于: 2022-04-08, 周五 19:15:37 »
为了避免犹太教的争议,paizo将 Phylactery 替换为了 soul cage
理想的译法是这样的:先把原文看懂,照原文译出来,看看念不念得下去,试删掉几个不一定用得着的字,看看是否有损文义和文气。如果有损,再补回来。试把不可少的字加进去,看看是否超出原文范围,增减以后和原文再校对一次。有些地方是否译错,语气的轻重是否恰如其分,原文的弦外之音译文是找不找得到?原文的意思要消化;译文的文字要推敲。有经验的译者可能一下笔就译好了,不过还是要推敲的时候多。

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Re: 【Bestiary 1】【BoD】巫妖(Lich)
« 回帖 #6 于: 2022-06-19, 周日 07:41:10 »
引用
以下内容源自《死者之书》;以盖布为第一人称。

巫妖的不朽法术
Immortal Spells of the Lich


  许多研究死灵法术的人都认为通向巫妖之道是他们努力的必然结果,他们认为一旦掌控了生与死,剩下的就是运用这些知识来控制自己终有一死的命运。通过在自己身上实践他们追求之物的本质,他们相信,在咽下最后一口气后,他们可能会翻开新的一页,成为一个更强大存在。他们希望有一种转变能许诺永恒的时间和利用真正力量的机会。和这种无限的诱惑相比,把灵魂从肉体中分裂出来听上去不算什么太大的代价。
剧透 -  原文:
Many who study necromancy see the path to lichdom as the inevitable conclusion of their endeavors, believing once one has attained mastery over life and death, all that remains is to apply the knowledge to control one’s mortal fate. By practicing the very essence of their pursuit on themselves, they believe they might finally, with their last breath, turn the page to a new, more powerful existence. They hope for a transformation that promises an eternity of time and the chance to harness true power. Rending the soul from the body does not seem so high a price when balanced against such limitless temptation.


转化仪式 The Ritual
  没有灵魂能毫发无损的变为不死生物,但成为巫妖的过程值得特别考虑,因为这并非一种不加思索的自我戕害,而是一种强烈到足以超脱生物本能和自保意识的自大狂行为。事实上,切断这至关重要的链接,就等于打开了通往不死的大门。虽然次等的唤起死灵只是腐蚀灵魂,并留出一个可以被死灵能量填补的虚空,但成为巫妖的过程完全是另一回事,它是对灵魂的自愿囚禁,将其从身躯中分离而出。
  一旦仪式完成,肉体和灵魂被控制在一种滞塞的状态:既互相交织,又永割为二。这种矛盾赋予了巫妖力量。身与魂的形态都忤逆了自然秩序,只有通过这二者之间的约束才能保持稳定。
  这个仪式,就其特殊性而言,只不过是对其成果的一个漫长的承诺,是为了在之后仪式性地将灵魂与肉体、思想和生命撕裂做准备。虽然大多数人认为成为巫妖的仪式因人而异的原因是因为它必须与每个个体独特的身体和魂魄相契合,但我想提出一个不同的解释。这仪式独一无二的原因,是因为它乃施法者自身信念的证明,对此人掌握的力量的证明。此等奉献自然是独一无二的,因为每个新复活的巫妖都非常确信它们是有史以来最强大的存在。这样的信念并没给合作和服从留下多少空间。每个人都必须向自己证明他们是技艺最娴熟的,最值当的,唯一一位值得获取无限生命的人。
  那些寻求成为巫妖的人和那些对自己的能力有着绝对的——通常是过度夸大的——认识的人之间存在着一种有趣的联系。成为巫妖的行为是否会提炼出这些特质,直到它们压倒所有其他特质,还是说这个过程本身只会吸引那些拥有此类特质的人?

剧透 -   :
The Ritual
No soul survives the transformation into undeath unscathed, but the process of becoming a lich deserves special consideration, for it is not just a wanton act of self-harm but a moment of narcissism that transcends the instinct of self-preservation. Severing this most vital link, in fact, opens the door to undeath. While lesser animations simply corrupt the soul, leaving a void that can be filled by necromantic energy, the process of becoming a lich is something else entirely, the willful entrapment of the soul, severed from the form.

Once the ritual is complete, the body and soul are held in a suspended state, tethered but kept forever apart. This contradiction gives the lich their power. Both forms are an aberration of the natural order, kept stable only by their bond.

The ritual, in all its specificity, is little more than a lengthy commitment to the cause, a preparation of the soul for its ritualistic tearing from the body, mind, and life thereafter. While most think the ritual to become a lich is different for each person because it must be attuned to their unique body and spirit, I would posit a different explanation. The ritual is unique because it is proof of belief in oneself, in the power one has mastered. Such an offering would, of course, be unique, for each newly risen lich is quite sure that they are the most powerful being to ever exist. Such beliefs do not leave much room for cooperation and conformity. Each must prove to themself they are the most skilled, the most deserving, the only one worthy of countless lifetimes.

There is an interesting relationship between those who seek out the path of becoming a lich and those with an absolute, often overinflated, sense of their own capabilities. Does the act of becoming a lich distill these traits until they overwhelm all others, or does the process itself only draw upon those who possess the trait?


死之具象 Manifestations of Death
  巫妖的本质提供了一个近乎无限的死灵能量源,其能以多种形态显现。有些巫妖散发着刺骨的寒气,而别的巫妖则能汲取生者的生命力。或许它们的力量最常见的表现形态是扰乱受害者灵魂的能力。它们仅凭一触就能造成(身与魂的)不谐,导致暂时麻痹,因为灵魂正拼命地试图与身体重聚。一些罕见的巫妖可以通过触摸窃取思想,或者仅凭存在就能牵动它们周遭的人的灵魂。
  似乎,这些不同的表现之间唯一的共同点,就是它们都是巫妖欲望的反映,即使巫妖并没完全意识到这一点。将思想与灵魂切开所造成的破坏是如此之大,以至于它们为了弥补这点,将生命、温暖、魔法、甚至是灵魂都抽入体内。巫妖不由自主地将魔爪伸向身旁的众生,不顾一切地试图修复那些永远无法弥补的东西。

剧透 -   :
Manifestations of Death
The very nature of the lich provides a near limitless wellspring of necromantic power, which can manifest in a variety of ways. Some liches radiate a chilling cold, while others can drain the life force from the living. Perhaps the most common manifestation of their power is the ability to disrupt their victims’ souls. Just their touch can cause a discordance leading to a temporary paralysis as the soul tries desperately to reunite with the body. Rare liches can steal thoughts with a touch or pull at the souls of those near them with just their presence.

It seems the only common thread between these various manifestations is that they are reflections of the lich’s desires, even if the lich is not entirely conscious of them. Such is the devastation of severing the mind and soul that they draw life, warmth, magic, and even souls into themselves in response. The lich involuntarily reaches out to the whole beings nearby, desperate to try and fix that which can never be mended.


命匣 Soul Cage
  巫妖的永生之源也是它们最大的负担,因为灵魂不能如同一堆渣滓般轻易丢掉。相反,它必须被安置、保护于一个被称为“命匣”(Soul Cage)的华贵监牢中。不论是身躯还是命匣被摧毁,巫妖都将危在旦夕。不足为奇的是,这个被遗忘圣物的位置是巫妖最严守的秘密,而那些不采取必要的保护措施抵御巫妖的怒火就打算玩弄命匣的家伙,很快就会大难临头。
  命匣能有多种形态,从一个字面意义上的、刻满死灵符文的匣子,到一枚华美的戒指,甚至是一顶无价的皇冠;我一直觉得很讽刺,它们大都用如此贵重的东西来装饰并点缀这容器,以至于没有哪个窃贼或掠夺成性的骑士会忽略这个小玩意。事实上,没几个巫妖能意识到这一失误,并在此后采取措施,将它们最珍贵的容器掩盖于平凡中。
  物理上保卫命匣不是一件容易的事。许多巫妖花费数年时间来精心打造完美的安全屋,其环绕着不倦的守卫和致命的陷阱。诀窍是这地方必须足够安全,但又能允许命匣行使功能。要是巫妖的躯体被摧毁,命匣所有能力中的一种就会显现出来:它能重新构造巫妖的身体。这种重塑就发生在命匣附近,因此命匣所在的位置必须留有空间以便长出一个新的身体,并能让巫妖逃离此地。


译注:为了避免犹太教的争议,paizo将“Phylactery” 替换为了“Soul Cage”;中文译名保持“命匣”不变。
剧透 -   :
Soul Cage
The source of a lich’s immortality is also their greatest liability, for the soul cannot simply be disposed, tossed away like so much dross. Instead, it must be housed, protected in an ornate prison known as a soul cage. Should either the body or the soul cage be destroyed, the lich is in peril. Unsurprisingly, the location of this forsaken relic is the lich’s best kept secret, and woe to those who would trifle with such a thing without taking the proper precautions against their ire.

The soul cage can take many forms, from a literal cage covered in necromantic runes, to an ornate ring or even a priceless crown. For an object of immense importance to a lich, I have always found it ironic they so often decorate and embellish the container with such riches that no thief or marauding knight would overlook the bauble. Indeed, rare is the lich who understands this failing and thereafter take steps to cloak their most precious vessel in the mundane.

Physically safeguarding the cage is no simple task. Many liches spend years crafting the perfect safehold, surrounded by tireless guardians and deadly traps. The trick is it must be secure but also allow for the soul cage’s function. Should the lich’s body be destroyed, the soul cage’s one power is revealed, as it recreates the lich’s body. Such reincorporation occurs in proximity to the soul cage, thus its location must leave room to grow a new body and allow for escape.


长久的衰退 The Long Decline
  对于一个由缜密的计划和需要几个世纪才能展开的计划所定义的生物来说,许多巫妖没能考虑到时间的宏大尺度。琐碎的复仇之念在一两代人后就毫无意义,征服的计划可能只需要几十年的时间就能实现,但接下来该怎办?发动更大的战役?扩展权力直至统治世界?
  无稽之谈。
  此等大手笔往往会导致巫妖的垮台,因为大部分生者不能容忍死者的统治。在尘封的地陵里懊憹于一个又一个深奥的研究中,赐予巫妖的无尽岁月往往就这样被浪费了。
  不过,这种命运还是比那些命匣被毁或遗失的巫妖所要面对的要好。虽然有传言说有巫妖重建了这秽恶的圣物,并进行了可怕的仪式来寻回它们的灵魂并再次将它拴住,但大多数失去命匣的巫妖要么在可怕的复仇行动中被摧毁,要么面临永恒的腐朽和衰退。
  没有了灵魂的锚点,巫妖们陷入了近乎无尽的萎靡中,它们的思想没了束缚,在无穷中徘徊,寻找解决这个困境的办法。它们的身躯崩解,只留下一个风化的头骨,里面栖息着野蛮的恶意。追寻力量的渴望还如回响般残留在这颗腐烂骨骼中,这也是这副失去了高级理性和思想的躯体留下的唯一动机。这容纳了可怕死灵法术的东西(This seat of terrifying necromancy)会抽出附近的魔法,吞噬它们以助其继续存在。从简单的饰品到强大的圣物,都能被这块骨头吞噬。剩下的是一个半巫妖(demilich)那镶嵌珠宝的头骨。
  虽然这些半巫妖常有着强大的力量,但却缺少在命匣完好无损时拥有的老奸巨猾。花费千年掌握深不可测的力量,却沦为一个鲁莽的怪物,失去你在几辈子的时间内获得的一切,我想不到比这更糟的命运。这一定类似于一个充满愤怒的梦,总是潜伏在一个人的意识边缘,如果你的掌控稍有疏忽,就有可能再次成为现实。难怪这么多的巫妖宁可毁灭都不愿面对这样的命运。

剧透 -   :
The Long Decline
For a creature defined by meticulous schemes and plans that take centuries to unfold, many liches fail to account for the grand scale of time. Petty thoughts of vengeance are pointless after a generation or two. Schemes of conquest might take only a few decades to reach fruition, but what comes next? Even greater campaigns? Ever broadening power leading to world domination?

Nonsense.

Such grand overreach often leads to a lich’s downfall, for many living will not tolerate the rule of the dead. The countless years granted to a lich often go wasted, brooding in dusty crypts between bouts of esoteric research.

Still, this fate is better than what awaits those liches whose soul cage has been destroyed or lost. While there are tales of those who rebuilt the vile relic and undertake terrifying rituals to locate their soul and once again tether it, most liches who lose their soul cage are either destroyed in a terrific act of vengeance or face an eternity of decay and decline.

Without an anchor for their souls, liches fall into a near endless torpor, their minds untethered, wandering the infinite in search of a solution to their plight. Their bodies crumble away, leaving only a weathered skull inhabited by feral malevolence. The drive for power remains as an echo in these rotten bones, the only motive left to the body bereft of higher forms of reason and contemplation. This seat of terrifying necromancy draws out other magic nearby, consuming it to fuel their continued existence. From simple trinkets to powerful relics, all can be devoured by the bones. What remains is the jewel and gem-crusted skull of a demilich.

While these demiliches often have great power, they lack the subtle cunning they possessed with their soul cages intact. I cannot think of a worse fate than to spend a millennium wielding unfathomable power, only to be reduced to a reckless monster, bereft of everything you attained over many lifetimes. It must be akin to a rage-filled dream, always lurking at the edges of one’s consciousness, threatening to become reality once again should your grip slip for more than a moment. No wonder so many liches prefer destruction to such a fate.
« 上次编辑: 2022-06-24, 周五 07:41:01 由 璀璨星炬 »
理想的译法是这样的:先把原文看懂,照原文译出来,看看念不念得下去,试删掉几个不一定用得着的字,看看是否有损文义和文气。如果有损,再补回来。试把不可少的字加进去,看看是否超出原文范围,增减以后和原文再校对一次。有些地方是否译错,语气的轻重是否恰如其分,原文的弦外之音译文是找不找得到?原文的意思要消化;译文的文字要推敲。有经验的译者可能一下笔就译好了,不过还是要推敲的时候多。

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Re: 【BoD】巫妖(Lich)
« 回帖 #7 于: 2022-06-19, 周日 07:42:47 »
巫妖 Lich

对永生的渴望驱使着施法者成为巫妖,而死灵知识则使这种渴望成为现实。典型的巫妖走的是最直接的道路,也因此他们的不死形态与生前的样子相当接近。但对于那些对“自己能变为什么”的看法不那么传统的人来说,不死之躯也能带来更多的自由。骨堆巫妖(Horde Lich)和刻符巫妖(Runcarved Lich)就完全重塑了自己。基于一名施法者创造一个标准的巫妖的规则见Bestiary的第220页(见上)。


新替换用巫妖能力 New Alternate Lich Abilities
除了Bestiary第221页找到的替换用能力外,你还能用下列能力来创造一个更不寻常的巫妖。用后述任意一个能力替换气势凶猛、巫妖之手、汲取命匣或麻痹之触。
  • 活化命匣 Animate Cage 巫妖将他们的命匣放进了一个活化物体里,这个物体会凶狠地战斗以保护自己,或者它至少会躲避追捕。如果巫妖的身体被摧毁了,巫妖可以直接控制这个活化物体,尽管它们在这个容器中不能施展任何法术。巫妖的身体通常会在这个物体中恢复,在1d10天后如正常的命匣能力那般(重建完成并)被弹出活化物体。这个活化物体通常比巫妖至少低4级,但它不会参与战斗,除非直接受到威胁或巫妖正控制着它。
  • 腐坏灵光 Aura of Rot奥术,灵光,死灵系)  巫妖被无处不在的、超自然的腐烂所包围。在巫妖周围30尺范围内无人看管的食物和饮料会立即变质。任何试图在此范围内饮食的人都必须成功通过DC 5纯骰检定,否则就会获得恶心(sickened) 1,因为给养在被摄入之前就已变质(这会毁坏 药水potion 和其他魔法食物与饮料)。普通植物在这个光环内停留超过1分钟就会枯萎并开始死亡(根据它们的大小,这可能需要更长时间)。
  • 魔宠之魂 Familiar Soul 这个巫妖有一只不死魔宠(使用魔宠的规则,除了它是不死生物而非动物)。这个巫妖并没有将它的灵魂储存在传统的命匣中,而是在它的不死魔宠的身体里。虽然这样做让它变得更加脆弱,但当巫妖的躯体被摧毁时,它可以接管魔宠的身体。1小时后,巫妖可以使用这个身体来施法,前提是魔宠有一个能够提供姿势(somatic)成分的附肢。1d10天后,这个巫妖的躯体会像普通巫妖一样重新形成。
  • 掩饰死亡 Mask Death [A]奥术,变化系)  巫妖改变它的外表,使其看起来和生前一样。这个效果持续时间无限,但是如果巫妖受到伤害,它伪装下的烂肉就会变得明显起来,直到它再次使用这个能力。
  • 超魔变易 Metamagic Alteration [A]专注,超魔)  如果巫妖的下个动作是施法/施放法术(Cast a Spell),它可以用下列两种方式之一改变它。
    • 将该法术射程(range)增加30尺(若它是接触(Touch)法术,则将它的射程变为30尺)。
    • 或者,若这个法术有区域(area)而没有持续时间(duration),巫妖能改变咒语的区域。若该法术范围类型为爆发,且半径至少为10尺,则其半径增加5尺;如果区域类型是线形或锥形,且为15尺或更小,则在该法术区域增加10尺。
  • 掠夺心智 Pillage Mind [R]奥术,预言系,心灵)  触发 巫妖用它的巫妖之手打击造成伤害;效果 巫妖从目标的心智中扯出一段记忆或想法。巫妖用它决定的一个技能进行回忆知识(原文是Recalls Information,应该是Recall Knowledge)技能动作,但使用目标在该技能上的加值,而非巫妖自己的。如果巫妖希望揭秘的是一个非常具体的信息,而目标知道这个信息,那么目标可以尝试进行意志豁免来守住这个秘密。若豁免成功,目标可以向巫妖提供错误的信息。
  • 窃取灵魂 Steal Soul [R]奥术,邪恶,死灵系)  触发 距巫妖30尺内的一个生物死亡;效果 该生物必须进行最后一次强韧豁免。豁免失败则会抽走这个濒死生物的灵魂,把它储存在一个环绕巫妖头骨的黑色能量小球里。当生物的灵魂以这种方式被困住时,他不能复活。每天一次,作为一个单动作[A],巫妖可以消耗一个黑色小球来恢复相当于该灵魂等级两倍的HP。这将彻底摧毁灵魂,令该生物在除了使用许愿术神迹术 或类似魔法之外无法复活。巫妖可以拥有与它们的魅力调整值相同数量的小球(至少一个);若巫妖获得了超出上限的小球,最早被捕获的那个就会被释放,其灵魂可以自由地前往来世。
  • 不洁之触 Unholy Touch 巫妖的触碰充满了邪恶,造成邪恶伤害而非负能量伤害。重击时,目标也会受到等于巫妖等级一半的持续邪恶伤害。

原文


引述: 盖布的话
 默语魔道 The Whispering Way
  有些人认为,不死是最纯粹的存在形式,没有痛苦和恐惧,没有生死循环这道枷锁。这种哲学的信徒们组织松散,自称“默语魔道”,尽管它在许多方面可能像一个邪教,但它没有真正的领袖或组织架构。成员资格只能通过承诺加入不死来取得,而成员目标则是通过某种手段最终达到这种状态。
  步入巫妖之道被认为是实现这一目标的最佳途径之一,尽管其他手段一般也可以接受。那些需要生者来供给自己的“死命”的不死生物通常会遐弃这种哲学,因为其将所有生命变成不死之身的终极目标与它们的需求背道而驰。
  在其所有的信徒中,默语暴君(the Whispering Tyrant)是迄今为止最著名也最成功的一位成员,在被大规模的凡人军事联盟击败之前几乎实现了该团体的目标。如今暴君再度归来,那些追随这一哲学的人满怀希望,认为他们崛起的时刻终于要到来了。

引述: 关联生物
 不常见的巫妖 Less Common Liches
大多数寻求这种形式的不死之身的人都是强大的奥术施法者,尤其是法师(wizard)。牧师(cleric)和德鲁伊(druid)几乎从不追求巫妖之道。由于他们天生的好奇心和对神秘学的探索,(选择转化为巫妖的)吟游诗人(bard)比较少见。一些术士(socerer)会追寻巫妖之道,特别是那些有着不死血统(undead bloodline)的术士。女巫(witch)有时也会走上这条路,尤其是在他们学会了将自己的魔宠转化为 命匣 的秘密后。

引述: 建议与规则
 转化仪式 The Ritual
  成为巫妖的仪式对于每位角色来说都是独一无二的,但它们常有类似的元素。这个仪式至少为6环级,但对于主要施法者(primary caster)来说总是会升阶到尽可能高的等级(译注:一般这意味着等级的一半,向上取整)。技能检定与主施法者的法术根源相关联(奥术为奥法,原能为自然,异能为神秘,神术为宗教),施法者必须在技能有着大师(master)熟练度才能尝试这个仪式。本仪式很少需要辅助施法者。在开始仪式之前,施法者必须建造命匣,它的花费为每施法者有一级至少需要100金币(通常会花费更多),并且需要进行与施法者等级相当的困难(hard)DC的手艺技能检定。
  除了这些基本要求外,该仪式还至少有三个独特的要求。第一个是对主要施法者的生活和经历至关重要的重大牺牲品。第二项是与施法者的法术根源有关的强大能量来源,仪式会消耗掉它。第三个则是一个能凄婉地终结施法者生命的方式,将在仪式的最后一刻被消耗。如果这些东西都没有,或者执行不当,那么每缺少一个需求物品,主施法者完成仪式的技能检定的成功度就会降低一级。这些要求中的每一项都很难获得,需要进行重要的任务或做出巨大的个人牺牲。

引述: 建议与规则
 腐坏的转化 Corrupted Transformation
成为巫妖的仪式失败通常会导致痛苦的死亡,但事情可能会变得更糟。潜在的腐坏包括失去所有的施法能力,一个每天受到1点伤害的劣质命匣,因为它在缓慢变质,或者在复活为巫妖前出现延迟(通常是1d4年)。
« 上次编辑: 2022-06-25, 周六 07:59:29 由 璀璨星炬 »
理想的译法是这样的:先把原文看懂,照原文译出来,看看念不念得下去,试删掉几个不一定用得着的字,看看是否有损文义和文气。如果有损,再补回来。试把不可少的字加进去,看看是否超出原文范围,增减以后和原文再校对一次。有些地方是否译错,语气的轻重是否恰如其分,原文的弦外之音译文是找不找得到?原文的意思要消化;译文的文字要推敲。有经验的译者可能一下笔就译好了,不过还是要推敲的时候多。

离线 璀璨星炬

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Re: 【Bestiary 1】【BoD】巫妖(Lich)
« 回帖 #8 于: 2022-06-19, 周日 07:43:16 »
骨堆巫妖 Horde Lich

乍一看,骨堆巫妖就像一具塞了太多骨头的骷髅。在战斗中,随着肢体剥落、扩展并重组成另一个灵巧的人形骨架,这些冗余部分才显露出它们存在的真正目的。不论它们的数量为何,独一的巫妖思想控制着它们,如果它们中的任何一个在遭遇中幸存,只要有足够的时间和原材料,它就能重建整个队伍。

原文

骨堆巫妖 Horde Lich         生物 15

稀有 中立邪恶 中型 不死
察觉 +25;黑暗视觉
语言 深渊语,邪灵语,通用语,龙语,矮人语,炼狱语,巨人语,死灵语,地底通用语
技能 特技 +27,奥法 +31,手艺 +29(能够制作魔法物品),欺骗 +27,威吓 +27,宗教 +25,隐秘 +27,贼活 +27
力量 +2,敏捷 +6,体质 +0,智力 +8,感知 +4,魅力 +6
物品 传送术卷轴解除魔法魔杖


AC  35;强韧  +21,反射  +21,意志  +17;对抗正能量时全豁免+1状态加值
HP  250,负能量治疗,复生
免疫 死亡效果,疾病,麻痹,毒素,失去意识
抗力 寒冷 10,物理 10(除了魔法钝击)
复生 Rejuvenation神术,死灵系)  当巫妖被摧毁时,其灵魂会立即转移到命匣内。只有先找到并摧毁巫妖的命匣,才能永久摧毁该命匣对应的巫妖。
分离格挡 Shatter Block [R] 触发 一个生物对骨堆巫妖造成重击;需求 巫妖身上至少附着一个骨仆(servitor;见下“组装骨仆”Servitor Assembly 能力);效果 重击会变成普通打击。骨堆巫妖的一个骨仆从它身上分离,放置于一个空的邻接方格,处于倒地(prone)状态。该骨仆受到触发攻击的伤害。


速度 25尺
近战 [A] 巫妖之手 +27(娴熟,魔法),伤害 5d8 负能量
奥术准备法术 DC 39,攻击 +31;

  • 8环 凋死术真言术:震强迫起舞
  • 7环 真言术:盲投影术法术反转洞烛机先
  • 6环 解离术弱智术排斥术真视术
  • 5环 命令术寒冰锥极度绝望镜花水月
  • 4环 困惑术飞行术行动自如隐匿之纱
  • 3环 加速术麻痹术缓慢术臭云术
  • 2环 狂笑术隐形术镜影术(×2);
  • 1环 警报术命令术幻象伪装隐形仆役
  • 戏法(8环) 晕眩术侦测魔法电弧击法师之手护盾术
组装骨仆 Servitor Assembly [A]操作)  骨堆巫妖身上附着着三个折叠好的骨仆,通常是在肋骨中、手臂上、腿骨周围。巫妖将其中一个骨仆分离出来,并将其放置在任何邻接的开阔空间。巫妖也可以用这个动作来重新附着一个相邻的骨仆。
  巫妖和它的骨仆共享动作和HP,骨仆们使用与巫妖相同的数据。以巫妖或它的骨仆为目标的法术和效果会同时影响它们所有人,但是当它们成为法术和攻击的目标时,它们仍被视为一个生物。对此类效果(译注:应当指的是单体目标)巫妖只需要进行一次豁免,但它们在对抗同时以巫妖和一个或多个分离的骨仆为目标的效果时,豁免会受到-2的环境减值。每当骨堆巫妖施法(Casts a Spell)时,它可以选择让法术以巫妖本体或任何一个分离的骨仆为起点。若骨堆巫妖被摧毁,所有附着(在它身上)的骨仆也会被摧毁。如果一个骨仆受到重击,它就会被摧毁(而骨堆巫妖则照常承受伤害)。
骨仆攻击 Servitor Attack [AA]专注)  从巫妖身上分离的所有骨仆一起打击,攻击骰承受-2环境减值。每一次攻击都会计入巫妖的多重攻击减值,但只在所有攻击结束后减值才会增加。
骨仆猛扑 Servitor Lunge [A] 触发 骨堆巫妖的上一个动作是重击的近战打击,且它身上至少附着一个骨仆;效果 巫妖附着的骨仆之一分离至邻接目标的区域,且该目标被此骨仆擒抱(grabbed)。
骨仆重整 Servitor Realignment [A]专注)  从巫妖身上分离的所有骨仆进行一个交互动作(Interact)或进行一个带有移动特征的基础动作。由巫妖决定每个骨仆进行哪个动作。
稳定施法 Steady Spellcasting 若一个反应动作(reaction)将要打断(disrupt)骨堆巫妖的施法动作,巫妖会尝试DC 15的纯骰检定。成功时,该动作不会被打断。



创建一个骨堆巫妖

一个骨堆巫妖用气势凶猛汲取命匣、和麻痹之触能力换来了上述的骨仆系列能力,以及分离格挡反应动作。

« 上次编辑: 2022-06-30, 周四 00:34:10 由 璀璨星炬 »
理想的译法是这样的:先把原文看懂,照原文译出来,看看念不念得下去,试删掉几个不一定用得着的字,看看是否有损文义和文气。如果有损,再补回来。试把不可少的字加进去,看看是否超出原文范围,增减以后和原文再校对一次。有些地方是否译错,语气的轻重是否恰如其分,原文的弦外之音译文是找不找得到?原文的意思要消化;译文的文字要推敲。有经验的译者可能一下笔就译好了,不过还是要推敲的时候多。

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Re: 【Bestiary 1】【BoD】巫妖(Lich)
« 回帖 #9 于: 2022-06-19, 周日 07:44:42 »
刻符巫妖 Runecarved Lich

在它们对魔法之力的不懈追求中,一些巫妖用它们腐烂的身形来保存魔法之秘,在它们的肋骨里藏着珍贵的典籍,在他们枯萎的肉体上刻下公式,甚至用强大的魔法物品取代一部分骨骼。这个过程相当痛苦,因为命匣会试图修复由这种改变造成的任何损伤。

原文

刻符巫妖 Runecarved Lich         生物 19

稀有 中立邪恶 中型 不死
察觉 +32;黑暗视觉
语言 深渊语,邪灵语,天界语,通用语,龙语,炼狱语,巨人语,死灵语,地底通用语
技能 奥法 +34,手艺 +38(能够制作魔法物品),欺骗 +35,交涉 +35,威吓 +37,神秘 +36,宗教 +34,隐秘 +33
力量 +5,敏捷 +6,体质 +4,智力 +7,感知 +7,魅力 +10
物品 +2 高等强击 深化 战斧连发飞弹魔杖(7环),力墙术魔杖
储存物品 Store Items 刻符巫妖能将物品储存于体内,如下详述。巫妖能用一个交互动作(Interact)来移除或储存一件物品。如果巫妖被摧毁,所有储藏的物品会出现于它的体内。

  • 臂中魔杖 Arm Wands异次元)  刻符巫妖能在它一条手臂的桡骨和尺骨中储存至多2根魔杖。这些魔杖能如同被持握(wielded)般使用,一旦魔杖过载(overcharged),则巫妖在魔杖破损时受到20点伤害,魔杖被摧毁时则受到40点伤害。
  • 法术典籍 Spell Tome 刻符巫妖的肋骨里有一本精心打造的典籍(tome),里面充满了魔法力量。这本巨著最多可以容纳三个被窃法反制能力(见下)窃取的法术。
  • 储存武器 Stored Weapon异次元)  巫妖能够储存一件负载为1B或更小的单手武器,与刻在巫师的一只手臂的骨头上的特殊符文相连结。这个刻符巫妖拥有的是上面列出的战斧,但不同的个体可能会有不同的武器。巫妖持有的武器会造成额外伤害,等同于其巫妖之手/手摸(hand)攻击的伤害骰数量的一半。

AC  42;强韧  +27,反射  +33,意志  +36;对抗正能量时全豁免+1状态加值
HP  330,负能量治疗,复生
免疫 死亡效果,疾病,麻痹,毒素,失去意识
抗力 寒冷 10,物理 10(除了魔法钝击)
气势凶猛灵光 情绪 恐惧 心灵)  60尺,DC 30。
复生 Rejuvenation神术,死灵系)  当巫妖被摧毁时,其灵魂会立即转移到命匣内。只有先找到并摧毁巫妖的命匣,才能永久摧毁该命匣对应的巫妖。
窃法反制 Spellstealing Counter [R] 触发 一个巫妖能看见的生物进行施法动作(Cast a Spell);需求 刻符巫妖的法术典籍内储存的法术不足3个;效果 巫妖消耗一个与触发生物施展的法术相同环级的法术位来反制这个法术。巫师失去这个法术位,如同它们施展了触发法术一般。然后,巫妖尝试反制触发(counteract)法术(反制调整值 +35)。若成功,该法术被反制,并被加入刻符巫妖的法术典籍。


速度 25尺
近战 [A] 深化 战斧 +34(魔法,横扫),伤害 3d8+13 挥砍 加 3d8 负能量
近战 [A] 巫妖之手 +31(娴熟,魔法),伤害 6d8 负能量
异能自发法术 DC 45,攻击 +37;

  • 9环 (3法术位)神威如狱心灵暗示女妖之嚎
  • 8环 (3法术位)无影无踪迷宫术心灵屏障
  • 7环 (3法术位)仿敌拟像辟能圣盾麻痹术
  • 6环 (3法术位)法力迸裂灵魂冲击传送术
  • 5环 (3法术位)黑触手虚假景象窥视魔眼
  • 4环 (3法术位)困惑术次元门飞行术
  • 3环 (3法术位)极化认知读心术缓慢术
  • 2环 (3法术位)死亡丧钟镜影术识破隐形
  • 1环 (3法术位)警报术幻象伪装隐形仆役
  • 戏法(9环) 晕眩术侦测魔法幻音术法师之手魔法伎俩
调阅文本 Consult the Text [A]操作)  频率 每日一次;效果 刻符巫妖翻开它的法术典籍的书页,显示出一个9环及以下的异能法术,该法术为何由巫妖选择。在这一日剩余的时间内,巫妖可以如同该法术是它的已知法术一般正常施展,且可用环级为其基础环级至最高9环。
汲取法术典籍 Drain Spell Tome [F] 效果 巫妖利用它的法术典籍中储存的法术来施展自己曾反制的一个法术。这个法术的环级与被反制的法术环级相同,但它使用刻符巫妖的法术DC和法术攻击加值。以这种方式施展法术会将其从法术典籍中移除。
译注:应该是漏了“需求 刻符巫妖的法术典籍中储存至少一个法术”;可能还漏了触发条件)
稳定施法 Steady Spellcasting 若一个反应动作(reaction)将要打断(disrupt)刻符巫妖的施法动作,巫妖会尝试DC 15的纯骰检定。成功时,该动作不会被打断。
召唤武器 Summon Weapon [F] 需求 巫妖在手臂里储存了一把武器,且那只手空着;效果 刻符巫妖将它储藏的武器召唤到手中。


创建一个刻符巫妖

一个刻符巫妖用汲取命匣麻痹之触能力换来了臂中魔杖召唤武器能力。法术典籍及其相关能力是通过放弃每环级一个法术位换来的。有些刻符巫妖可能有其他的能力,比如在空空的眼眶里镶上万古石(aeon stone),用刻着强大符文的护甲来强化自己,甚至(非原文把自己变成)一个装满炼金毒素(alchemical poison)或炸弹(bomb)的储存库,这些东西对巫妖来说不大危险,但是对那些用钝击攻击打得太狠的人而言极为致命。

« 上次编辑: 2022-11-14, 周一 19:44:46 由 璀璨星炬 »
理想的译法是这样的:先把原文看懂,照原文译出来,看看念不念得下去,试删掉几个不一定用得着的字,看看是否有损文义和文气。如果有损,再补回来。试把不可少的字加进去,看看是否超出原文范围,增减以后和原文再校对一次。有些地方是否译错,语气的轻重是否恰如其分,原文的弦外之音译文是找不找得到?原文的意思要消化;译文的文字要推敲。有经验的译者可能一下笔就译好了,不过还是要推敲的时候多。