作者 主题: 【BotA】秘法卫(Arcane warden)[法师变体]  (阅读 632 次)

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【BotA】秘法卫(Arcane warden)[法师变体]
« 于: 2020-01-15, 周三 20:00:12 »
秘法卫(Arcane warden)【法师】

在星陨之灾过后,一些来自米拉尼(Mierani)的精灵法师选择留下来并帮助他人。
这些精灵在过去和现在仍然受到他们同胞的高度尊敬,因为他们牺牲了卡斯绰维(Castrovel)的安逸和庇护去勇敢地面对星陨,以拯救他们所能拯救的短命的人类。
尽管格拉里昂(Golarion)已经从星陨之灾中恢复很久了,精灵秘法卫的传统仍然对那些面临长期于敌对环境探索的人特别有用——不管是在格拉里昂还是在其他位面上。
今天的秘法卫是专门发现或制造安全避难场所的法师。


通用魔法(Universal Magic):秘法卫重视所有魔法学派,并认识到面对一个不可预知的世界,多才多艺是生存的最佳工具之一。所有秘法卫都必须是普通学派。

这改变了奥术学派(Arcane School)。

职业技能:秘法卫把他的训练集中在生存上,无论是在困难的地区中导航,在荒野中忍耐,还是在这样的情况下援助别人。
他将攀爬,医疗,生存和游泳加入本职技能列表,把估价,飞行,知识(贵族)和语言学从本职技能列表中移除。

这调整了法师的本职技能列表。

万事皆备(Ready for Anything,Ex):与其制造魔法物品或者学习操纵超魔的方法,秘法卫更愿意花时间为他人提供安全与庇护。
在1级,秘法卫获得一个与援助盟友或提供庇护相关的奖励专长。在第5、第10、第15和第20级时,秘法卫获得额外的奖励专长。
秘法卫必须满足这些专长的前提条件,并且必须从以下列表中选择:警觉(Alertness)、坚忍(Endurance)、强韧加强(Great Fortitude)、精通强韧加强(Improved Great Fortitude)、领导力(Leadership)、自给自足(Self-Sufficient)、技能专攻(生存)(Skill Focus (Survival))、健壮(Toughness)或任何团队专长。

这代替了抄写卷轴(Scribe Scroll)和在第5、10、15、20级时获得的奖励专长(Bonus Feats)。

慷慨之触(Generous Touch,Su):秘法卫有天赋强化他们制造的魔法效果来支持盟友。
当一个秘法卫使用一个目标为“接触到的生物”的法术对他自身以外的目标施放时,他可以使这个法术的效果比正常情况下持续更长时间。
每施法者等级持续1轮的法术可以增加相当于秘法卫智力调整值的轮数(至少增加1轮)。每施法者等级持续1分钟的法术额外持续的时间等于奥术守卫的智力调整值的分钟数(至少增加1分钟)。
与此不同持续时间的法术不会因此能力而增强。同时在单个生物上只能有一个增强过的法术。

这代替了普通学派学徒之手(Hand of the Apprentice)的能力。

恢复性庇护(Restorative Shelter,Su):虽然秘法卫可以在许多自然存在的藏身之处找到庇护,但他最喜欢的地方还是魔法创造的小屋、住宅甚至庄园。
秘法卫自动将以下的法术加入已知:法师豪宅 (Mage's Magnificent Mansion),魔绳术(Rope Trick),庇护所(Secure Shelter),避难小屋(Tiny Hut)。
这些法术在秘法卫的法术书中不占空间,他也不需要他的法术书来准备这些法术。他必须仍旧需要合适的等级来准备这些法术。
秘法卫在确定这些法术的持续时间,和尝试解除这些法术需要的施法者等级视为比他的实际施法者等级高2级。
任何生物在这些掩体中休息至少8小时后,在接下来的24小时内对抗疾病或毒药效果时的豁免检定将获得与其相应环级相同的加值。

这代替了普通学派超魔熟稔(Metamagic Mastery)的能力

劇透 -   :
Arcane Warden
Source Blood of the Ancients pg. 12
In the aftermath of Earthfall, some elven wizards from Mierani chose to remain behind and provide aid to others. These elves were and still are highly honored by their kin, as they sacrificed the easy comfort and refuge of Castrovel to brave the wreckage of Earthfall in order to save what short-lived human lives they could. Although Golarion has long since recovered from Earthfall, the elven arcane warden traditions remain particularly useful for those who face long-term explorations of hostile environments—whether on Golarion or the planes beyond. The arcane wardens of today are wizards who specialize in the discovery or generation of places of safety and refuge.

Universal Magic: An arcane warden values all schools of magic and recognizes that, faced with an unpredictable world, versatility is one of the greatest tools for survival. All arcane warden wizards must be universalists.

This alters arcane school.

Class Skills: An arcane warden focuses his training on survival, be it navigating difficult regions, enduring in the wilderness, or aiding others in such conditions. He gains Climb, Heal, Survival, and Swim as class skills. Appraise, Fly, Knowledge (nobility), and Linguistics are not class skills for the arcane warden.

This alters the wizard’s class skills.

Ready for Anything (Ex): Instead of crafting magical items or learning ways to manipulate metamagic, arcane wardens prefer to spend their time providing safety and refuge for others. At 1st level, an arcane warden gains a bonus feat associated with aiding allies or providing shelter. At 5th, 10th, 15th, and 20th levels, the arcane warden gains an additional bonus feat. The arcane warden must qualify for any feat he takes, and must choose from the following list: Alertness, Endurance, Great Fortitude, Improved Great Fortitude, Leadership, Self-Sufficient, Skill Focus (Survival), Toughness, or any teamwork feat.

This replaces Scribe Scroll and the bonus feats gained at 5th, 10th, 15th, and 20th levels.

Generous Touch (Su): Arcane wardens are talented at enhancing the magical effects they create to bolster allies. When an arcane warden casts a spell with a target of “creature touched” on a willing target other than himself, he can cause the effects of the spell to last longer than normal. A spell with a duration of 1 round per level lasts an additional number of rounds equal to the arcane warden’s Intelligence modifier (minimum of 1 additional round). A spell with a duration of 1 minute per level lasts for an additional number of minutes equal to the arcane warden’s Intelligence modifier (minimum of 1 additional minute). Spells with different durations than this are not enhanced by this ability. Only one spell can be enhanced in this way on any individual creature at a time.

This replaces the hand of the apprentice universalist school ability.

Restorative Shelter (Su): While an arcane warden can find refuge in many naturally occurring hideaways, his preferred places of rest are magically created cottages, homes, and even manors. An arcane warden learns the following spells: mage’s magnificent mansion, rope trick, secure shelter, and tiny hut. These spells do not take up room in the arcane warden’s spellbook, and he does not need his spellbook to prepare these spells. He must still be the appropriate level to prepare the spell in question. The arcane warden’s caster level is treated as 2 higher than his actual caster level for the purposes of determining the duration of these spells and resolving attempts to dispel these spells. Any creature that spends at least 8 hours relaxing in one of these shelters gains a bonus equal to the level of the spell that created it on any saving throws against disease or poison effects made in the next 24 hours.

This replaces the metamagic mastery universalist school ability.
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Re: 【BotA】秘法卫(Arcane warden)[法师变体]
« 回帖 #1 于: 2020-02-16, 周日 19:38:33 »
适用慷慨之触的法师法术:
引述: CRB
0环:提升抗力 (Resistance)【1分钟】、疲乏之触 (Touch of Fatigue)【轮】
1环:跳跃术 (Jump)【分钟】、防护邪恶 (Protection from Evil)等同效果法术【分钟】、
2环:朦胧术 (Blur)【分钟】、牛之力量 (Bull's Strength)【分钟】、猫之优雅 (Cat's Grace)【分钟】、枭之睿智 (Owl's Wisdom)【分钟】、鹰之威仪 (Eagle's Splendor)【分钟】、隐形术 (Invisibility)【分钟,仅限他人使用】、
3环:移位术 (Displacement)【轮】、飞行术 (Fly)【分钟】
4环:高等隐形术 (Invisibility)【分钟,仅限他人使用】
6环:真知术 (True Seeing)【分钟】

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Re: 【BotA】秘法卫(Arcane warden)[法师变体]
« 回帖 #2 于: 2020-02-17, 周一 13:44:31 »
顺便抓个虫,
恢复性庇护应该是自动将那些法术加入已知
引用
秘法卫习得以下的法术:法师豪宅 (Mage's Magnificent Mansion),魔绳术(Rope Trick),庇护所(Secure Shelter),避难小屋(Tiny Hut)。
 An arcane warden learns the following spells