The thief is a professional criminal (as opposed to many other c-punk characters, who may commit crimes in the line of duty or for pleasure). Successful thieves will often be heavily cyborged — both mentally and physically — to get every edge they can. Many advantages are common to any type of thief — Alertness, Acute Hearing and Vision, Ambidexterity, Contacts, Double-Jointed, Night Vision and Luck. Enemies, Trademarks, Overconfidence, Poverty, Reputation and Paranoia are typical disadvantages. There are several different types of thief, each with his own specialized skills.
Cat Burglar: A specialist in getting into well-protected offices or dwellings. Sometimes he's committing industrial espionage or sabotage for a corporation, other times he's working with an op team put together by a fixer. Some are strictly solo operatives, planning all their own heists and dealing the stolen goods to a reliable fence.
Important skills for a cat burglar include Acrobatics, Area Knowledge, Climbing, Electronics (Security Systems), Forgery, Jumping, Lockpicking, Running, Stealth, Streetwise and Throwing. Appropriate enhancements would increase night-sight, dexterity and area knowledge.
Armed Robber: This thief's specialty is taking money or other goods away from people by threatening them with violence. Note that not all armed robbers use guns; some will use razor claws, knives and similar instruments. Armed robbers range from back-alley muggers to specialists in banks and armories. Useful skills include Beam Weapons, Guns, Stealth, Tracking (to throw off pursuit), Driving, Tactics and Area Knowledge.
Hijacker: The hijacker is an armed robber who specializes in vehicles - usually to get their cargoes.Hijackers are usually good organizers,as the scope of their operations demands more than one person be involved. When planning a job he will either deal with a reliable fixer or use an op team of his own.
Some hijackers are for hire — the best command a steep rate! Others work strictly for their own reasons, be it profit, revenge or idealism.
A good hijacker will need skill in Administration, Beam Weapons or Guns, Camouflage, Demolitions, Intelligence Analysis, Driving, Shadowing and possibly Gunner and Underwater Demolitions.
Petty Thief: Overpopulated urban sprawls swarm with common thieves. Let someone turn their back on their groundcar for a moment, and they'll find it stripped down to the frame. This category also encompasses the common pickpocket, purse-snatcher and smash-and-grab robber.
Very few thieves of this caliber can afford any cybertech. They specialize in skills such as Climbing, Running, Lockpicking, Pickpocket and Sleight of Hand.