作者 主题: 【GURPS cyberpunk】第一章 角色  (阅读 18960 次)

副标题: 先弄到人物类型,后面的再说

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Re: 【GURPS cyberpunk】第一章 角色
« 回帖 #10 于: 2019-10-25, 周五 23:41:46 »
流民Drifter
在许多赛博朋克世界里,整个流民群体都被剥夺了公民权。这些无家可归的流浪者们四处流浪,或者在公共(或被遗弃的)土地上建立巨大的帐篷城市,他们是被残忍迫害的受害者,却被大多数人忽视。
流民总是处于危险之中,无论是被强制征兵、还是被“聘为”奴隶、或是被当作移动的器官银行“收割”,还是其他试图偷走他们微薄财产的流民。
流民几乎没有任何优势——典型的流民劣势有糟糕的外貌、文盲、社会地位和贫穷。
虽然大多数玩家不会选择这种类型的角色,但他们会在很多世界中遇到他们……
剧透 -   :
In many cyberpunk worlds, entire segments of the population have been disenfranchised. These homeless outcasts wander from place to place, or erect massive tent cities on public (or abandoned) land, victimized by the cruel and ignored by the majority.
 Drifters are constantly in danger, whether from military press gangs, slave labor "recruitment" teams, roving organ-bank "harvesters" or other drifters trying to steal their meager possessions.
Drifters have few if any advantages — typical disadvantages are Bad Appearance, Illiteracy, Status and Poverty.
While most players won't choose a character of this type, they will meet them in most worlds…

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Re: 【GURPS cyberpunk】第一章 角色
« 回帖 #11 于: 2019-10-25, 周五 23:42:08 »
雇佣兵Mercenary
他们是暴力时代呼唤暴力的人。雇佣兵专门从事暴力活动——只为了换取一份薪水,他会在一场他可能一无所知的冲突中冒着生命危险。许多雇佣兵都是退役军人或前警察,他们发现成为自由职业者虽然前途未卜,但利润要丰厚得多。一些佣兵一起组织了公司,并(将他们)出租给任何政府、公司或其他希望与他们签订合同的组织。这类团体里通常会有一名律师,他们的合同措辞谨慎,以此确定公司的确切目标、雇主允许他们使用的手段,以及具体的金额、方法和付款时间。雇佣兵公司不仅仅是由战士组成的,他们还会根据需要雇佣网络狂奔者、间谍、小偷、医生和其他他们需要的专家。这些团体可能体量庞大,有着自己的等级制度。这些群体的成员具有类似于军人的特征(见下文)。其余的雇佣兵则是孤狼一般的任务,他们通过提供保镖服务来找到工作,或者通过掮客在OP小队中谋得一席之地。雇佣兵在非常规领域(地外爆破、两栖攻击等)方面有可靠的记录或专长。
有用的优势包括警觉、战斗反射、危险感应、高痛阈、军阶、快速愈合和坚韧。常见的劣势包括外貌(来自旧伤)、嗜血、荣誉准则、职责、责任感和誓言。重要技能都是和战斗相关的:光束武器,枪械,炮手,军械工厂,战斗服,斗殴,伪装,摧毁等等。其他常见或有用的技能包括急救、豪饮、空手道或柔道、领导力、政治、心理学、战术和战略。与战斗相关的cyberwear——反射植入物、武器等——在那些买得起的人当中非常普遍。也有可能这些设备只是由公司提供的……如果有人要辞职不干了,公司就会收回这些设备。
剧透 -   :
Violent times call for violent men. A mercenary specializes in violence — in exchange for a salary he'll put his life on the line in a conflict he may know nothing about. Many mercenaries are ex-servicemen, or former cops who found that freelance life, while uncertain, was far more lucrative. Some mercs organize themselves into companies and hire out to any government, corporation or other organization that wishes to contract with them. Such groups often have a lawyer on staff, and their contracts are carefully worded to ensure that the exact goals of the company, the means their employer will permit them to use, and the amount, method and time of payment are specified. Mercenary companies are made up of much more than just fighters — they'll often employ netrunners, spies, thieves, medics and other specialists as needed. Such groups may be large enough to have their own system of ranks. Members of these groups have characteristics similar to those of military personnel (see below). Other mercs are solitary figures, finding jobs through bodyguard services, or a place in an op team through the auspices of a fixer. Mercenaries with proven records or expertise in unusual specialties (off-planet demolitions, amphibious assaults, etc.) will find their services in high demand.
Useful advantages include Alertness, Combat Reflexes, Danger Sense, High Pain Threshold, Military Rank, Rapid Healing and Toughness. Among the common disadvantages are Appearance (from old wounds), Bloodlust, Code of Honor, Duties, Sense of Duty and Vow. The most important skills will be combat-related: Beam Weapons, Guns, Gunner, Armoury, Battlesuit, Brawling, Camouflage, Demolitions, etc. Other common or useful skills include First Aid, Carousing, Karate or Judo, Leadership, Politics, Psychology, Tactics and Strategy. Combat-related cyberwear — reflex implants, weapons, etc. — is very common among those who can afford it. It's also possible that this equipment is only loaned by the company… which would take it back if an individual mustered out.

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Re: 【GURPS cyberpunk】第一章 角色
« 回帖 #12 于: 2019-10-25, 周五 23:43:05 »
军队Military
在不同的世界背景下,无论是在游戏中还是在文学作品中,军队所扮演的角色都是不同的。然而,即使国家政府被削弱到连常备军都极其弱小的地步,也极有可能存在其他按照军事路线组建的组织。例如,世界范围“维和”部队(可能由联合国管理)、大型雇佣军组织、公司国国防部队、公民民兵组织等。
选择军队背景的PC的优势、劣势和技能将类似于雇佣兵(见上文),只是增加了职责和军阶。赛博朋克文学中充满了军人和退役军人类的角色,从敬业的职业军人,到正在与前雇主为敌的愤怒的逃兵。
 
剧透 -   :
The role of the military varies in different world settings, both in game play and in literature. However, even if national governments have been weakened to the point that standing armies are inconsequential, there will more than likely be other groups structured along military lines. Examples might be worldwide "peacekeeping" forces (perhaps run by the UN), large mercenary groups, corporate defense forces, citizens' militia, etc.
Advantages, disadvantages and skills for PCs who choose a military background will be similar to those for a mercenary (see above), with the addition of Duty and Military Rank. Cyberpunk literature is full of military and ex-military characters, ranging from dedicated career servicemen to dissatisfied deserters who are now working against their former employers.

匪徒Mobster
犯罪和犯罪团伙在赛博朋克的世界中几乎无处不在。大多数的世界都有着蓬勃发展的地下经济,难免有犯罪组织想要“分一杯羹”。从事任何“有趣”职业的PC,无论是执法的还是违法的,肯定会遇到匪徒。
有些匪徒是按“家庭”的方式被组织起来的——虽然他们会雇佣任何种族或国籍的佣工,但他们的头目只会是单一族裔的,而且在许多情况下,头目之间实际上是真的有血缘关系的。参见第109页讨论赛博朋克世界中的犯罪。
匪徒头子会雇佣各种各样的“人才”,从低端的暴徒和打手到律师、医生、网络狂奔者和殖装人。成为匪徒角色的唯一要求是后台(匪徒)和职责(对暴民)。如果某人在组织中拥有较高的职位,则推荐他拿取社会地位(或军阶,如果组织是按照这个级别构建的)和财富。敌人(各种执法机构中的任何一个)将是一个共有的劣势。可获得的赛博技术产物的数量和类型将根据安装者个人和该集团主要人物的欲求而有所不同
剧透 -   :
Crime and criminal gangs are almost universal in cyberpunk worlds. In the thriving underground economy that exists in most worlds, it is inevitable that organized crime would want their own "piece of the action." PCs who have any "interesting" occupation, be it law enforcement or lawbreaking, will certainly meet the mob.
 Some mobs are organized along "family" lines — even if they use hirelings of any race or nationality, the ringleaders will be monoracial and, in many cases, actually related. See p. 109 for a discussion of crime in cyberpunk worlds.
Large mobs employ "talent" of every imaginable persuasion — from low-end thugs and enforcers to lawyers, doctors, netrunners and cybertechnicians. The only requirements for a mob character are Patron (the mob) and Duty (to the mob). If someone has a high ranking in the organization, the advantages Status (or Military Rank, if the group is structured along those lines) and Wealth are recommended. Enemy (any of various law enforcement agencies) will be a common disadvantage. The amount and type of cybertechnology available will vary according to the paiticular individual and the desires of the group's kingpins

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Re: 【GURPS cyberpunk】第一章 角色
« 回帖 #13 于: 2019-10-25, 周五 23:43:40 »
网络狂奔者Netrunner
网络狂奔者是计算机安全渗透技术的专家。在某些世界里,并不存在所谓的“赛博空间”(更多信息见第三章),这类角色将被称为他目前的计算机黑客头衔。
网络狂奔者(和黑客)的动机有很多。有些人是为了钱,总是试图干一票大的,以此让他们退休后过上奢侈的生活。其他人则是理想主义者,只攻击那些在道德上冒犯了他们的企业、政府或个人的系统。还有一些人是坏人,沉迷于企业或国际计算机间谍活动这一危险领域中难以捉摸的“边缘”。最后,还有佣兵——也被称为“控制台牛仔”和“界面管理员”。他们就像租来的decks,为任何愿意支付他们(通常是昂贵的)费用的人服务。
网络狂奔是年轻人的游戏- pc可以在12岁或13岁的时候就成为网络狂奔者。雇主们意识到,黑客天赋可以很早就显露出来,而且通常不会因年龄而受到歧视。一部分最优秀的网络狂奔者就是青少年,他们通过自己的赛博网络设备展现出成熟、高贵的形象(必然会有人表现得像是枪套里塞了ROM deck的枪手 )。
网络狂奔者通常有中等到严重的身体缺陷——使用键盘或cyberdeck 需要最低等级巧手技能或机动力。他们基本上都拥有高IQ和许多技术技能。逼真记忆、数学天才和直觉对网络都是狂奔者来说很有用的优势。电脑黑客或Cyberdeck操作技能是绝对必要的。如果一个网络狂奔者对计算机网络的某个领域特别熟悉,他就可能具备该领域的地域知识技能。
剧透 -   :
The netrunner is a specialist in the art of penetrating computer security. In some worlds, there is no such thing as a "cyberspace net" (see Chapter 3 for more information), and this type of character will be referred to by his presently title of computer hacker.
Netrunners (and hackers) are motivated by many different things. Some are in it for the money, always trying to set up a big heist that will let them retire in luxury. Others are idealists, only attacking systems belonging to businesses, governments or individuals that have offended them morally. Still others are ill-seekers, addicted to the elusive "edge" of the dangerous playground ofcorporate or international computer espionage. Finally, there are the mercenaries — also known as "console cowboys" and "interface jocks." They act as hired decks, operating for anyone who'll meet their (usually stiff) fee.
Netrunning is a young man's game — PCs can start as young as 12 or 13. Employers realize that hacking talent can come early, and don't usually discriminate due to age. Some of the best netrunners are teenagers presenting a mature, dignified persona via their cybernetic equipment (but at least one appears as a gunslinger with ROM decks in his holsters).
 Netrunners often have moderate to severe physical disadvantages — working a keyboard or cyberdeck requires minimum manual skill or mobility. They will almost always have high IQs and many technical skills. Eidetic Memory, Mathematical Ability and Intuition can be useful advantages for a netrunner.The Computer Hacking or Cyberdeck Operation skill is absolutely necessary. If a netrunner is particularly familiar with one area of the computer network, he might have the Area Knowledge skill for that particular net.

记者Reporter
大多数赛博朋克世界以活跃的公共媒体为特色……有时是报纸,但通常只是为文盲大众准备的电视。不管公众媒体是激进的记者或是最大企业利益的走狗,他们都会对PC所做的许多事情感兴趣——在任何世界里,有轰动就有卖点。
如果媒体或多或少是自由的,记者们就会对任何暗示着丑闻的东西感兴趣——其中肯定包括政府或企业的不当行为。这样一个组织的记者能从他的老板那里得到一定的自由(但有时这只是张空头支票)。高管和政府官员将对他保持警惕;坏警察会恨他,而一些好警察会视他为盟友。雇佣兵与刺客则将把他视为一种宣传手段。
在某些世界里,媒体只是政府或企业利益的喉舌。记者们仍然对血腥的犯罪和意外的事件感兴趣,但当一篇报道可能会令当权者难堪时,他们就会睁一只眼闭一只眼。(当然,记者可能仍然会牺牲自己的职业生涯,把一篇重要的报道偷偷绕过老板发出来!)
好的记者优势包括机警、常识、眼线、直觉、幸运和声誉。如果报纸或电视台真的支持他,它可以是一个后台。适当的劣势包括荣誉准则、冲动、自负、责任感、顽固和老实。一个非常不合适的劣势,但是是很有趣的:轻信!
重要的技能包括地域知识、诗人、豪饮、电脑操作、犯罪学、唬骗语、物品藏身、审问、政治、心理学、调查、礼仪、跟踪、黑街和写作。
记者可以完全不进行改造!然而,一些记者可能会发现data jacks(甚至是网络狂奔技能)很有用。内置摄像头、录音机和存储设备,以及用以自卫的武器,也是很常见的,甚至是企业成员后台会为其赞助购买。
剧透 -   :
Most cyberpunk worlds feature active public media… sometimes newspapers, but often just TV for the illiterate masses. Whether the public media are aggressive journalists or lackeys of the biggest corporate interest, they'll be interested in many of the things that the PCs do — in any world, sensation sells.
 If the press is more-or-less free, reporters will be interested in anything that hints of scandal — which definitely includes government or corporate misdeeds. A reporter for such an organization will have a relatively free hand (and sometimes a blank check) from his bosses. Executives and government types will be wary of him; bad cops will hate him, while some good cops will see him as an ally. Mercs and assassins will see him as a way to get publicity.
In some worlds, the press is just a mouthpiece for government or corporate interests. Reporters will remain interested in bloody crimes and accidents, but will look the other way when a story might embarrass the Powers That Be. (Of course, a reporter might still sacrifice his career to smuggle an important story past his bosses!)
Good reporter advantages include Alertness, Common Sense, Contacts, Intuition, Luck and Reputation. If the newspaper or TV station really supports him, it could be a Patron. Appropriate disadvantages include Code of Honor, Impulsiveness, Overconfidence, Sense of Duty, Stubbornness and Truthfulness. A very inappropriate disadvantage, which could be amusing: Gullibility!
 Important skills would include Area Knowledge, Bard, Carousing, Computer Operation, Criminology, Fast-Talk, Holdout, Interrogation, Politics, Psychology, Research, Savoir-Faire, Shadowing, Streetwise and Writing.
 A reporter could conceivably be completely unenhanced! However, some reporters might find data jacks (and even netrunning skills) useful. Built-in cameras, recorders and memory units, and self-defense weaponry, might also be common, and even paid for by a corporate Patron.

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Re: 【GURPS cyberpunk】第一章 角色
« 回帖 #14 于: 2019-10-25, 周五 23:44:04 »
肉裁缝Splicer
这是个街头俚语,指的是医生或任何治疗师,无论其是否拥有执照。有些肉裁缝只会处理“肉的部分”,但做的好的也能处理植入物。
在街上,肉裁缝挣多少钱就干多少活。一些客户会用(身体)零部件来付账;如果他足够明智,他就不会问这些东西从哪来的。大多数肉裁缝会开玩笑说,为了处理欠钱不还的情况,他们会收回(身体)零部件。他们中的某些人真的会这样做,而且他们所取的部分可能有时不是人造的。
对于肉裁缝来说,有用的优势包括警觉、眼线、共情、对疾病的免疫和声誉。适当的劣势可能包括成瘾、坏脾气、强迫型行为、敌人、老实,以及责任感或帮助那些需要帮助的人的誓言。
急救或医师对肉裁缝来说是至关重要的;其他医疗技能也会很有用。电子学(赛博植入物)和机修(赛博植入物)能帮助肉裁缝应对赛博格零件。搜集和黑街能帮助肉裁缝活下来。
一个纯医生角色作为队伍的一员可能用处有限,但其可以成为一个值得了解的有价值的NPC。然而,如果一个士兵、警察或街头武士能在紧急情况下为他的朋友包扎伤口(并由他的战友小心守卫),他就会开出更高的价钱。
剧透 -   :
This is street slang for a medic — or for any healer, licensed or not. Some splicers work only on "meat," but the good ones can deal with bionics as well.
 On the street, a splicer works for whatever he can earn. Some customers will pay him in spare parts; if he's wise, he won't ask where they came from. Most splicers will joke about repossessing parts to take care of an unpaid bill. Some of them will do it… and the parts they take might not be artificial.
Useful advantages for a splicer would include Alertness, Contacts, Empathy, Immunity to Disease and Reputation. Appropriate disadvantagescould include Addiction, Bad Temper, Compulsive Behavior, Enemies, Honesty, and either a Sense of Duty or an actual Vow to help those in need.
First Aid or Physician is vital; other medical skills will be useful. Electronics (cybernetics) and Mechanic (cybernetics) will be required for a splicer to work on cyborg parts. Scrounging and Streetwise will help the splicer stay alive.
A pure-medic character may be of limited use as a party member, but would be a valuable NPC to know. However, a soldier, cop or street samurai would command a higher price (and be guarded carefully by his comrades) if he could patch up his friends in an emergency.
« 上次编辑: 2019-10-26, 周六 11:54:07 由 cmoon »

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Re: 【GURPS cyberpunk】第一章 角色
« 回帖 #15 于: 2019-10-25, 周五 23:44:39 »
间谍Spy
在一个信息就是力量的社会里,优秀的间谍将会很受欢迎。间谍是秘密获取信息的专家——军事机密、工业过程、生化或遗传公式、企业商业计划——所有的这些都是可以卖给知道该将其卖给谁的人的商品。间谍也可能被要求从事破坏工作。
有许多不同的间谍技巧。间谍通常会对目标进行渗透,或者与目标的员工交朋友。他(或她)可能会使用飞贼或网络狂奔者的技术来窃取信息或原型设备。有些间谍从不接近目标;他们运用高智商的分析技巧将公共信息汇集成不为人知的结论。
间谍通常会为某个特定的群体工作——成功的自由间谍很少,因为他们很快就会进入前雇主的“知道太多了”名单。
一个好的间谍至少应该具备以下几个优势:敏锐听觉、超凡魅力、战斗反射、危险感应、逼真记忆、语言天赋、幸运和坚强意志。多重身份,无论是暂时的还是永久的,都是非常宝贵的优势。共有的劣势有责任、敌人、狂热、疑神疑鬼、责任感(来自长期的压力),甚至还有多重人格。
必要的技能将部分取决于间谍的“掩护”,但几乎所有人都能使用做戏、地域知识、光束武器、斗殴、电脑操作、爆破、脱逃、唬骗、伪造文书、物品藏身、审问、开锁、摄影、性感、跟踪、潜行、黑街和追踪。和贼一样,间谍经常使用用于盗窃的赛博技术。
剧透 -   :
In a society where information is power, good spies will be in high demand. The spy is a specialist at covertly acquiring information — military secrets,industrial processes, biochemical or genetic formulae, corporate business plans — all salable goods to someone who knows who to sell them to. A spy might also be called upon for sabotage work.
There are many different techniques of spying. A spy many infiltrate the target, or make friends with employees of the target. He (or she!) may use the techniques of the cat-burglar or netrunner to steal information or prototypes. Some spies never go near the target; they use high Intelligence Analysis skills to assemble public information into non-public conclusions.
 A spy usually works for a particular group — successful freelancers will be rare, as they quickly find their way onto an ex-employer's list of those who "Know Too Much."
 A good spy should have at least a few of these advantages: Acute Hearing, Charisma, Combat Reflexes, Danger Sense, Eidetic Memory, Language Talent, Luck and Strong Will. Extra identities, temporary and permanent, are very valuable. Common disadvantages will be Duties, Enemies, Fanaticism, Paranoia, Sense of Duty and (from prolonged stress) even Split Personality.
Necessary skills will depend in part on the spy's "cover," but almost all can use Acting, Area Knowledge, Beam Weapons, Brawling, Computer Operation, Demolitions, Escape, Fast-Talk, Forgery, Holdout, Interrogation, Lockpicking, Photography, Sex Appeal, Shadowing, Stealth, Streetwise and Tracking. Like thieves, spies will frequently rely on stealth-oriented cybertech.

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Re: 【GURPS cyberpunk】第一章 角色
« 回帖 #16 于: 2019-10-25, 周五 23:44:58 »
街痞Street Op
这是一个俚语,指的是街头干员,有一些贬义的含义——至少对公众来说是这样。但有些街头干员会将其作为一种荣誉徽章。“是啊,我是个街痞。所以呢??”
“街痞”也被称为“叛客”、“渣滓”、“下等人”、“人渣”、“害虫”、“甩头族”、“街头武士”以及其他不适合公开发表的名字。“街痞”通常指的是生活在城市街道上的位于底层社会的、地位低下的骗子。有些街头干员会像鬣狗一样聚集在一起,捕食任何比它们小或弱的动物;另一些人仍然是独行者——不稳定的个体,不适应正常的社会。在大多数的赛博朋克世界里,赛博朋克世界中高速的社会变革造就了大量的难以接受技术冲击的边缘人。
街道是暴徒们的人才市场,他们经常需要廉价的一次性打手。大多数街痞愿意为了一美元做任何事情。
除了他们自己小圈子里的规矩之外,叛客在不承认任何其他的法律,并且精于暴力和恐吓。那些买得起(或偷得到)它的人会使用赛博植入,特别当它看起来“特别暴力”的话——植入的尖牙,发光的刀刃等等。
成瘾、年轻、外貌、嗜血、贪婪、文盲、贫穷、虐待狂、社会污点和社会地位都是合适的劣势。干员们不太会有社交优势,但战斗反射、高痛阈、韧性和声誉都是有用的。大多数叛客将坚持用于战斗和偷窃的技能,以及生存(城市)和黑街。
剧透 -   :
This is the slang term for a street operative, and has somewhat derogatory connotations — at least to the general public. Some street ops adopt it as a badge of honor. "Yeah, I'm a street op. So??"
Also known as punks, dregs, lowlife, scum, vermin, headbangers, street samurai and other names not fit for publication,street ops are generally low-class,lowstatus hustlers who, for the most part, live on the city streets. Some band together like hyena packs, preying on anyone smaller or weaker than themselves; others remain loners — unstable individuals who don't fit into normal society. The high rate of social change in most cyberpunk worlds claims its share of victims in the form of techno-shocked outsiders.
The streets are a fertile recruiting ground for mobs, who often need cheap, disposable muscle. Most street ops will do almost anything for a buck.
Punks recognize no law outside their own small circle, and are well versed in violence and scare tactics. Those who can afford (or steal) it use cybertech, especially if it has a violent "look" — implanted fangs, glowing rippers, etc.
Addiction, Youth, Appearance, Bloodlust, Greed, Illiteracy, Poverty, Sadism, Social Stigma and Status are all appropriate disadvantages. Social advantages are unlikely, but Combat Reflexes, High Pain Threshold, Toughness and Reputation are all useful. Most punks will stick to combat- and thief-oriented skills, along with Survival (Urban) and Streetwise. 

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Re: 【GURPS cyberpunk】第一章 角色
« 回帖 #17 于: 2019-10-25, 周五 23:45:26 »
技师Technician
在21世纪的高科技世界里,人们总是需要有能力的技师。在一定程度上,技师们能够掌握自己的命运。企业对于让顶尖科学家辞职这种事非常敏感——大多数企业的态度会是“如果我们不能聘用你,就没有人能聘用你。”其他技师只是天生的修补匠——他们可能会经营一家小型修理店,或者在做着一份日常工作的同时,做一些额外的修理工作。
无论何种情况,技师们都应该精通其专业领域内的技能。优势和劣势的选择是无限的。由于他们对硬件的喜爱,大多数的技师都会使用一些赛博科技——许多人对他们的工作难以自拔,以至于他们的身体几乎完全由机械和赛博系统组成!
剧透 -   :
In the high-tech world of the 21st century, competent techs are always in demand. Good technicians can write their own ticket — to a certain extent. Corporations can be very touchy about letting their top scientists resign — the prevailing attitude is "If we can't have you, no one will." Other techs are just natural tinkerers — they may run a small repair shop, or keep a regular day job and do repair work on the side.
Whatever the case, a technician should be well-skilled in his area(s) of expertise. Advantage and disadvantage possibilities are limitless. Most techs, because of their affinity for hardware, will make some use of cybertech — many will be so enthralled with their work that they will be made up almost totally of mechanical and cybernetic systems!
« 上次编辑: 2019-10-26, 周六 11:54:47 由 cmoon »

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Re: 【GURPS cyberpunk】第一章 角色
« 回帖 #18 于: 2019-10-25, 周五 23:46:34 »
盗贼Thief
盗贼是职业罪犯(与许多其他赛博朋克角色不同,他们可能会为了职责或获得愉悦感而犯罪)。成功的盗贼通常会在精神上和身体上都被高度的赛博格化,以获得他们所能获得的一切优势。任何类型的盗贼都有许多共同的优势——警觉、敏锐听觉和敏锐视觉、双巧手、眼线、双关节、夜视和幸运。敌人、个人标记、自负、贫穷、声誉和疑神疑鬼都是典型的劣势。有多种不同类型的盗贼,每一种都有自己的专业技能。
飞贼:潜入保护严密的办公室或住宅的专家。有时他会为一家企业从事工业间谍活动或破坏活动,有时他会与一个由掮客组建的op团队合作。而有些人则是完完全全的独行侠,自行策划他们自己的盗窃,把偷来的东西卖到给可靠的买家。
飞贼的重要技能包括杂技、地域知识、攀爬、电子(安全系统)、伪造文书、跳跃、开锁、奔跑、潜行、黑街和投掷。适当的改造将为其增加夜视能力、灵活度和地域知识。
武装劫匪:这类盗贼的专长是用暴力威胁别人,抢走别人的钱或其他物品。注意,并非所有武装劫匪都使用枪支;有些人会使用刀爪、匕首和类似的武器。武装劫匪的范围从小巷里的抢劫犯到专门银行和军械库的专家不等。有用的技能包括光束武器、枪械、潜行、追踪(摆脱追击)、驾驶、战术和地域知识。
劫机客:劫机客是专门从事载具劫运的武装劫匪——通常是为了获取货物。劫机客大多是优秀的组织者,因为他们的行动需要不止一个人参与。当他计划一项工作时,他要么会去找一个可靠的掮客,要么会使用自己的op团队。
一些劫机客是可以被雇佣的——能者价高!另一些人则是为了自己的利益、报复或理想而工作。
优秀的劫机客需要具备管理、光束武器或枪支、伪装、爆破、情报分析、驾驶、跟踪,还有可能具备炮手和水下爆破等技能。
小毛贼:人口过多的城市里到处都是这样的小毛贼。让一个人背对着他的车一会儿,他好会发现它被偷得只剩下车架了。这一类别还包括常见的扒手、砸窗劫匪。
很少有能买得起赛博科技的小毛贼。他们擅长的技能有攀爬、奔跑、开锁、扒窃和手上功夫。
 
剧透 -   :
The thief is a professional criminal (as opposed to many other c-punk characters, who may commit crimes in the line of duty or for pleasure). Successful thieves will often be heavily cyborged — both mentally and physically — to get every edge they can. Many advantages are common to any type of thief — Alertness, Acute Hearing and Vision, Ambidexterity, Contacts, Double-Jointed, Night Vision and Luck. Enemies, Trademarks, Overconfidence, Poverty, Reputation and Paranoia are typical disadvantages. There are several different types of thief, each with his own specialized skills.
 Cat Burglar: A specialist in getting into well-protected offices or dwellings. Sometimes he's committing industrial espionage or sabotage for a corporation, other times he's working with an op team put together by a fixer. Some are strictly solo operatives, planning all their own heists and dealing the stolen goods to a reliable fence.
Important skills for a cat burglar include Acrobatics, Area Knowledge, Climbing, Electronics (Security Systems), Forgery, Jumping, Lockpicking, Running, Stealth, Streetwise and Throwing. Appropriate enhancements would increase night-sight, dexterity and area knowledge.
Armed Robber: This thief's specialty is taking money or other goods away from people by threatening them with violence. Note that not all armed robbers use guns; some will use razor claws, knives and similar instruments. Armed robbers range from back-alley muggers to specialists in banks and armories. Useful skills include Beam Weapons, Guns, Stealth, Tracking (to throw off pursuit), Driving, Tactics and Area Knowledge.
Hijacker: The hijacker is an armed robber who specializes in vehicles - usually to get their cargoes.Hijackers are usually good organizers,as the scope of their operations demands more than one person be involved. When planning a job he will either deal with a reliable fixer or use an op team of his own.
Some hijackers are for hire — the best command a steep rate! Others work strictly for their own reasons, be it profit, revenge or idealism.
 A good hijacker will need skill in Administration, Beam Weapons or Guns, Camouflage, Demolitions, Intelligence Analysis, Driving, Shadowing and possibly Gunner and Underwater Demolitions.
Petty Thief: Overpopulated urban sprawls swarm with common thieves. Let someone turn their back on their groundcar for a moment, and they'll find it stripped down to the frame. This category also encompasses the common pickpocket, purse-snatcher and smash-and-grab robber.
Very few thieves of this caliber can afford any cybertech. They specialize in skills such as Climbing, Running, Lockpicking, Pickpocket and Sleight of Hand.
« 上次编辑: 2019-10-26, 周六 11:39:45 由 cmoon »