【Ranged and Thrown Weapons】
【Ranged missile attacks (such as bows) are treated like firearms(target has the option of Diving for Cover, page 113).
Thrown weapons may be opposed with the Dodge skillin the same way as Fighting attacks (see Resolvinga FightingAttack Made Against a Target that is Dodging page 103).
A character may not choose the option of fighting backagainst a ranged (missile) or thrown weapon attack unless heor she is within one fifth of their DEX in feet near the attacker.
Half the attacker's damage bonus is applied to thrownand missile weapons that rely on the user's strength -thisapplies to bows and slings but not to crossbows.
To resolve a ranged or thrown attack, the Keeper shouldset a difficulty level as for a firearm attack (see FirearmsDifficulty Levels, page 112).