作者 主题: 第十八章 好GM的首要特质  (阅读 348 次)

副标题: 翻自《Return of Lazy Dungeon Master》,pg 55

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第十八章 好GM的首要特质
« 于: 2019-07-18, 周四 00:03:07 »
在Twitter和Facebook上进行的一项调查中,玩家们被要求描述出优秀地下城主最重要的特质,约有160人回答了以下三大特质:灵活性、创造力和即兴发挥。这三大特质是最突出的,包括知道规则和充分备团。每当我们想要提高作为GMs的技能并获得额外的工具来帮助我们带出出色的团时,最有用的技能和工具便是那些能够帮助我们专注于灵活性、创造力和即兴发挥能力的技能和工具。

本章讨论了一些可以用来改进这三个核心特质的技巧。

放松

”工作。不要想。放松。”
—Ray Bradbury, Zen in the Art of Writing

如果你很紧张,你就不灵活、没有创造力,也不能即兴发挥。然而,带团是有压力的。当一个团的环节出了问题,通常并不是因为每个人都太放松了。通常是相反的。人们都太紧张了。每个人对团都有期待,上帝保佑,这些期待一定会实现的!玩家停止倾听。你发现你在自言自语:“不。“你对那些让你生气的角色做出了严厉的规定。你要求完成出版的模组中的每一个场景,不管这些场景对玩家来说是否有趣。

能否放松来自经验。它来自于相信你的工具能够帮助你运行灵活的、创造性的和即兴的团。它来自于记住玩家是你的朋友,每个人都玩得很开心。

当临近带团时间,你开始紧张的时候,这是一个深呼吸的好时机,回顾你的笔记,并记住你将如何以一声巨响开团。一旦你变强了,你就可以开始了。

倾听

“多听少说。”
—Chris Perkins

灵活性、创造性和即兴发挥都需要玩家具备一项至关重要的技能:倾听。成百上千的书籍和文章都在讨论“是的,而且……”的即兴创作技巧,也就是从别人那里汲取灵感,然后想办法把它们建立起来。如果你不听玩家的话,这种技巧是行不通的。

你可以通过眼神交流而不是打断别人来主动倾听。你可以使用你的带团日志或战役工作表来记录玩家在说话时所说的内容。积极倾听能让你了解玩家在故事中看到了什么,他们在角色中看到了什么,以及他们想从团中得到什么。

当您在带网团时,这一点尤其重要。当你和玩家不在一个房间里时,很多大多数人认为理所当然的肢体语言——包括眼神交流和肢体语言——就会消失。所以不要害怕更直接地从每个玩家那里获取信息,确保你让每个人都参与到你所带的团中。

一旦你听过了,一旦你真正听到了玩家的想法,你便能够从他们所说的内容中获取想法并将其反馈到游戏中。因为懒城主的方式鼓励灵活性,它让你更容易融入玩家的想法,而不会觉得你在扔掉自己无数页的材料。

相信你的工具

懒城主备团清单中的所有步骤都是为了支持带团所需的灵活性、创造性和即兴发挥。你已经设计好了你的秘辛、线索、场景描述和奇妙地点,所以你可以在需要的时候使用它们——或者当更好的主意出现时,你可以把它们扔掉。

你可能要花上几堂课来看看你所有的材料放在一起是如何工作的。但是当玩家描述了他们角色的一段背景,并且你在游戏后期将其用于一个秘辛与线索时,它便会将你的团带到一个全新的水平。同样地,当角色偏离轨道,但你能够在你的一个奇妙地点停下来容纳他们,它改变了团的基调。

你与玩家合作的能力让他们清楚地知道,你不仅仅是在坚持编写脚本,而且你也不是在随机编造。它向他们展示了团的世界是真实的,即使它也在适应。

提高你的技能

作为一名GM,提高你的灵活性、创造力和即兴发挥能力的方法有很多,只要你在玩角色扮演游戏,这些方法就能很好地帮助你。

你练习的越多,你从其他GMs中学到的越多,你谈论你的过程越多,你观看和参与的团越多,你就能更好地掌握这些技能。你的团也会因此变得更好。

灵活性、创造性和即兴发挥的清单

  • 最好的DMs拥有灵活性、创造性和即兴发挥能力。
  • 学会放松,在接近带团时间的时候专注于你的强势开局。
  • 通过眼神交流,而不是打断,并注意他们所说的话,积极地倾听他们。
  • 记录玩家给你的想法,并将它们与秘辛与线索联系起来。
  • 相信你的准备材料可以帮助你运行一个创造性的、灵活的、有趣的游戏。
  • 通过观看其他团,阅读其他GMs的经验,并与其他GMs交谈,不断提高自己的技能。

劇透 -   :
CHAPTER 18:TOP TRAITS OF GOOD GMS
On a Twitter and Facebook survey asking players to describe the top traits of good Dungeon Masters, about 160 responses revealed a focus on three traits: flexibility, creativity, and improvisation. These three traits stood out above all others, including knowing the rules and being fully prepared. Whenever we look to improve our skills as GMs and acquire additional tools to help us run great games, the most useful skills and tools are those that will help focus our flexibility, our creativity, and our ability to improvise.
This chapter talks about a few techniques that can be used to improve these three core GM traits.
RELAX
“Work. Don’t think. Relax.”
—Ray Bradbury, Zen in the Art of Writing
You can’t be flexible, creative, and able to improvise if you’re tense. And yet running RPGs is stressful. When a game session goes bad, it usually isn’t because everyone’s taking it too easy. Often it’s the opposite. People hang on too tightly. Everyone has expectations for the game, and by the gods, those expectations will be met! Players stop listening. You find yourself saying, “No.” You rule harshly against characters whose actions piss you off. You demand to finish every scene in that published adventure, whether those scenes are any fun for the players or not.
Being able to relax comes with experience. It comes from trusting your tools to help you run flexible, creative, and improvisational games. It comes from remembering that the players are your friends, and that everyone is at the table to have a good time.
When it’s getting close to game time and you start to get nervous, that’s a good time to take a deep breath, review your notes, and remember how you’re going to start the game with a bang. Once you’ve started strong, you’re off to the races.
LISTEN
“Listen more than you talk.”
—Chris Perkins
Flexibility, creativity, and improvisation all require one supremely critical skill from a Gamemaster: the ability to listen. Hundreds of books and articles discuss the improvisational technique of “Yes, and…” That’s the concept of taking ideas from others and figuring out how to build off them. This technique can’t work if you’re not listening to the players.
You can actively listen by making eye contact and not interrupting. You can use your game journal or campaign worksheet to make a few notes on what’s being said while the players are talking. Active listening gives you insights into what the players see in the story, what they see in their characters, and what they want out of the game.This is especially important when you’re running games over a virtual  tabletop. When you and the players aren’t all in the same room, a lot of physical cues that most people take for granted—including eye contact and general body language—are lost. So don’t be afraid to be more direct in drawing information out from each of the players, ensuring that you’re keeping everyone engaged with the game you’re running.
Once you’ve listened—once you’ve really heard the players—you can take ideas from what they’ve said and feed it back into the game. Because the way of the Lazy Dungeon Master encourages flexibility, it makes it easier for you to incorporate the players’ ideas without feeling like you’re throwing away endless pages of your own material.
TRUST YOUR TOOLS
All the steps in the Lazy Dungeon Master checklist have been built to support the flexibility, creativity, and improvisation needed to run your game. You’ve designed your secrets, clues, scene descriptions, and fantastic locations so you can use them when needed—or so you can throw them out when better ideas show up.
It might take you a few sessions to see how all your material works when put together. But when a player describes a piece of their character’s background and you use that in a secret or a clue later on in the campaign, it brings your game to a new level.  Likewise, when the characters go off track but you’re able to drop in one of your fantastic locations to accommodate them, it changes the tone of the game.
Your ability to work with the players makes it clear to them that you’re not just sticking to a script—but that you’re also not making it all up randomly as you go. It shows them that the world of the game is real, even as it also adapts.
SHARPEN YOUR SKILLS
Among all the many different ways to improve as a Gamemaster, improving your flexibility, your creativity, and your improvisation skills will serve you well as long as you’re playing roleplaying games.
The more you practice, the more you learn from other GMs, the more you talk about your process, and the more games you watch and participate in, the better you’ll get at these skills. And the better your games will be as a result.
CHECKLIST FOR FLEXIBILITY, CREATIVITY, AND IMPROVISATION
• The best DMs embrace flexibility, creativity, and improvisation.
• Learn to relax, and focus on your strong start when it’s getting close to game time.
• Actively listen to players by making eye contact, not interrupting, and taking note of what they say.
• Build off the ideas players give you, and connect them to secrets and clues.
• Trust your preparation material to help you run a creative, flexible, and fun game.
• Continually sharpen your skills by watching other games, reading about the experience of other GMs, and talking to other GMs.
« 上次编辑: 2019-07-19, 周五 06:30:57 由 尽点 »
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Re: 第十八章 好GM的首要特质
« 回帖 #1 于: 2019-07-18, 周四 04:02:49 »
等等,第十八章,我是不是漏看了15章
一些小目标
牧师参团 4/9
牧师卡 37/99

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Re: 第十八章 好GM的首要特质
« 回帖 #2 于: 2019-07-18, 周四 04:30:02 »
等等,第十八章,我是不是漏看了15章
:em021没人评论备团部分就直接跳带团部分了
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Re: 第十八章 好GM的首要特质
« 回帖 #3 于: 2019-07-20, 周六 16:04:28 »
等等,第十八章,我是不是漏看了15章
:em021没人评论备团部分就直接跳带团部分了
:em006辛苦了
一些小目标
牧师参团 4/9
牧师卡 37/99