Role: We serve as the greatest of spies, being able to change our appearance and our personalities. We serve as gifted scouts, able to range far and wide by wing or by fin, able to go where others cannot. Some become spiritualists spending time with the creatures they imitate seeking their own private lore. Others serve as companions to other shapeshifters, from doppelgangers to lycanthropes, often passing on our lore so that these creatures learn of our abilities. However, like myself, many of my kith and kin are outsiders searching for a new place and meaning in this world, or seeking for the truth of their former identity through the muddle of altered and false memories. These, like myself, have taken up the life of an adventurer.
Alignment: Taskshapers may be of any alignment.
Hit Die: d8
Class Skills
The taskshaper can choose any 10 skills to be class skills.
Skill Ranks per Level: 6 + Int modifier
Mimicry (Ex):At 1st level a taskshaper is proficient in all simple and martial weapons, armor, and shields. At 4th level, a taskshaper can use any spell trigger or spell completion item as if the spells were on its spell list. Its caster level is equal to its class level. At 8th level, a taskshaper becomes proficient with all exotic weapons.
Moment of Change (Su):Each day, the taskshaperhas a pool of moments of change equal to three plus herclass level. Once a round, as a free action, a taskshaper canexpend a moment of change to do any one of the followingthings:
•Imprint Feat:For one round exchange onefeat the taskshaper currently possess for anotherfeat. If the taskshaper character has not personallywitnessed this feat during game play, the taskshapercan only select a list of feats from thePathfinder®Roleplaying Game Core RulebookTMequal to 3+her class level. Successfully imprinting a feat thetaskshaper personally witnesses requires a successfulperception check DC 15 (+1 per 10’ of distance fromthe creature performing the feat). The taskshapermust still meet all the perquisites for the imprintedfeat.
•Imprint Skill:Exchange the ranks of any oneStrength or Dexterity Based Skill for one skill check.
•Modified Advantage:Gain a +1 bonus to anysingle d20 roll. You make a minor internal change toyour form that assists in the performance of a task.You make your fist heavier, making the arch of your swing move faster, you change the shape of your eyes and ears to heighten your senses, you move nerves around increasing your reaction time.
Shaped Capacity (Su):At 2nd level, a taskshaper gains one shaped capacity. She gains an additional shapedcapacity every even level. A taskshaper cannot select an individual talent more than once. Capacities require a taskshaper to spend moments of change, which she maydo only once per round.
•Impersonate:Using her ability to emulate the thoughts of creature she has touched, the task can impersonate other living creatures’ mannerisms,speech patterns, knowledge, and overall demeanor, adding a +5 bonus to Disguise checks. The taskshaper can use this ability at will, although she must have touched the creature to be impersonated at somepoint and then spent a moment of change before he can use the ability. The creature gains no sense that the taskshaper is impersonating him.
•Imprint Class Ability:The Taskshaper can use any class ability that could be possess by a character equal to half her class level that could be performed as a single action (does not include spellcasting or bonusfeats). The ability functions as if she were a member of that class with a level equal to half her taskshaper class level. If an ability can only be used so manytimes per day s this also limits how many times ataskshaper can imprint it. If the taskshaper characterhas not personally witnessed this class ability duringgameplay the taskshaper can only select from a listof class abilities from thePathfinder® RoleplayingGame Core RulebookTMequal to 3 plus her class level.Successfully imprinting a class ability the taskshaperpersonally witnesses requires a successful perceptioncheck DC 15 (+1 per 10’ of distance from the creatureusing the class ability).
•Improved Imprint Feat:For one round exchange two feats, the taskshaper currently possess for another feat. If the taskshaper character has not personally witnessed this feat during game play,the taskshaper is still limited to the list feats shecan emulate, though this list increases by 3 + her Charisma modifier. Successfully imprinting a feat the taskshaper personally witnesses requires a successful perception check DC 15 (+1 per 10’ of distance fromthe creature performing the feat). The taskshaper must still meet all the perquisites for the imprinted feats.
•Improved Imprint Skill:Exchange the ranks of any one Skill for one skill check.
•Improved Modified Advantage:You increase the bonus of your modified advantage ability to +2
•Instant Armor:You gain a natural armor bonus toAC equal to one-third your taskshaper class level forone minute per class level, if you are using the totaldefense maneuver this bonus increases to your fullclass level.
•Mimic Defense:You gain a circumstance bonus to your Fortitude or Reflex saving throw equal to one-third your class level against a single condition(minimum +1).
•Shaped Attack:You can change your form sothat you gain 1 natural attack form; it deals damage appropriate for your size. At 8th, 15th, and 20th level,you gain an additional natural attack form.
•Shaped Resistance:You gain resistance 5 againsta specific energy type of your choice. At 5th levelthis ability increases to resistance 10, At 10th level itincreases again to resistance 20.
Change Shape (Su):At 3rd level, the taskshaper has the ability to assume the appearance of any humanoid creature (usually a humanoid) by spending a moment of change, but retains all of its own physical qualities. This ability functions as the alter self spell, (The taskshaperdoes adjust its ability scores based on its size as per thespell) with a caster level equal to her class level. This ability emulates additional spells based on your class level:
Table: Change Shape
Class Level | Spell Name |
5th | beast shape I |
7th | beast shape II,elemental body I |
9th | beast shape III,elemental body II,plant shape I |
11th | beast shape IV,elemental body III,form of the dragon I,plant shape II |
13th | giant form I,elemental body IV,formof the dragon II,plant shape III |
15th | giant form II,form of the dragon III |
Perfect Copy (Su):At 3rd level, when a taskshaper uses change shape, she can assume the appearance of specific individuals.
Ability Shift (Su):At 5th level, when first gained,the taskshaper must select a single power from the listbelow, and has a single ability shift per day to spend. She gains additional ability shift power at 9th, 13th, 17th, and19th level. In addition, the taskshaper also increases an additional ability shift use per day at each of these levels,use of this ability is considered an immediate action (hence you cannot use the ability twice in the same round).
•Avoid Attack:By bending and distorting your body, you move out of the way of an attack. Any incoming attack that requires an attack roll, provokes an attack of opportunity, to which the taskshaper can make a special opposed melee attack roll, essentially attacking the attack with her body, otherwise if follows standard rules for opposed attack rolls. If successful, the attack misses (including spells thatrequire an attack roll to hit, like a ray or a touch spell).If the taskshaper’s roll exceeds its opponents by 10 ormore the taskshaper can negate the attack (catching it in midair or causing it to be deflected harmlessly),or it can choose a new target within range or reach of the attack.
•Dynamic Form:Your speed for each movement mode you posses gain a + 30 ft. enhancement bonus and your fly maneuverability improves by one-step for one hour per level. In addition, during this time, you gain a circumstance bonus to Acrobatics,Climb, Fly and Swim checks equal to your class level(maximum +15).
•Even More Changes:By spending an ability shift, the taskshaper can recharge her daily uses of moments of change. She regains a number of moments of change equal to three plus her Charisma modifier.
•Shape Lock:You automatically become aware of any shapechanger by touch. In addition, you can force and lock a shapechanger into one shape it can assume. This shape is chosen by you and your aware of the spell the creature can emulate, a Fort save negates (DC 10 +1/2 the taskshaper’s class level + her Charisma modifier). This effect cannot be dispelled but it can be removed with a break enchantment,limited wish,miracle,remove curse, or wishspell.All though this is an immediate action its use in combat still requires a touch attack.
•Shift Condition:You can ignore the effects of anysingle condition (including death) for a number of rounds equal to your taskshaper class level.
•Touch of Change:The taskshaper can baleful polymorph(DC 10 +1/2 the taskshaper’s class levelplus her Charisma modifier; caster level equal toher class level) any living creature she touches. Only a taskshaper of 9th level or higher can choose this
ability. All though this is an immediate action its usein combat still requires a touch attack.
•Touch of Stone:The taskshaper can use flesh to stone or stone to flesh(DC 10 +1/2 the taskshaper’sclass level plus her Charisma modifier; caster levelequal to her class level) on anything she touches.Only a taskshaper of 13th level or higher can choosethis ability. All though this is an immediate action itsuse in combat still requires a touch attack.
•Touch of Transformation:The taskshaper can use polymorph any object(DC 10 +1/2 the taskshaper’sclass level plus her Charisma modifier, caster levelequal to her class level) anything she touches. Onlya taskshaper of 15th level or higher can choose thisability. All though this is an immediate action its usein combat still requires a touch attack.
Advanced Shapes:Beginning at 10th level, a taskshaper adds the following advanced shaped capacities to her choices when picking a new shaped capacity. Many advanced shapes require a taskshaper to spend two of her daily uses of her moment of change ability. This still qualifies as spending a moment of change once during herturn, even though multiple moments of change are spent.
•Become the Mask: The taskshaper can shape its mind to mirror that of any living intelligent creature it has touched for 1 round per level. During this time, the creature’s personality takes control of the taskshaper’s body. Taskshapers use this ability to allow their allies to speak with and ask questions ofthe possessing form. If the possessing form seeks to say or do something against the taskshaper’s will,the taskshaper may attempt a Will saving throw (DC
10 +1/2 your taskshaper class level + your Charisma Modifier) to prevent it.
•Form of Intention:The taskshaper can know a creature’s intentions in combat, by accessing her ability to impersonate a creature, knowing intimately her opponent’s fighting styles and habits. Thetaskshaper gains a +5 insight bonus to Armor Class and Saving Throws against all attacks she is aware of made by one foe for the duration of that encounter.
•Improved Imprint Class Ability:The taskshapercan use any class ability that could be possess by acharacter equal to her class level minus three that can be performed as a single action (does not includespellcasting or bonus feats). The ability functions asif she were a member of that class with a level equalto her taskshaper class level minus three. If an abilitycan only be used so many times per day s this alsolimits how many times a taskshaper can imprintit. If the taskshaper character has not personallywitnessed this class ability during game play, thetaskshaper is still limited by her list of available classabilities though it does increase by 3 + her Charismamodifier. Successfully imprinting a class ability thetaskshaper personally witnesses requires a successfulperception check DC 15 (+1 per 10’ of distance fromthe creature using the ability). You must possess theimprint class ability in order to select this option.
•Master of Shapes:The taskshaper may now spend two moments of change per round, if she wishes.
•Monstrous Adaptation:A taskshaper can duplicate almost any attack that any living creatureit has touched could utilize. Duplicate organs, bothmundane and arcane, granting her the extraordinary or supernatural abilities of such creatures; any savingthrow offered by such and abilitiy’s DC is equal to
10 +1/2 her taskshaper class level + her Charisma Modifier. If the taskshaper character has not touched this creature during game play the taskshaper can only select abilities from a list of universal monster abilities from the Pathfinder® Roleplaying GameBestiaryTMequal to 3 plus her class level. This abilitycan be maintained for 1 round.
•Regeneration:The taskshaper gains regeneration 5 (acid or fire) for 1 round per class level.
•Shaped Anatomy:taskshaper has a 50% chanceof ignoring a critical hit or a sneak attack, this abilityremains in effect for 1 round.
•Stretch:A taskshaper can double her natural reachby stretching her arms, legs, tail, or other appendages in combat. This increase can be maintained for 1 round.
Unform (Su):At 20th level, the taskshaper can unmake anything she touches once per day as a standardaction. The subject suffers 40d6 points of damage,though a successful Fort save reduces the damage byhalf. (DC 10 +1/2 the taskshaper’s class level plus herCharisma modifier) in all other respects this functions as a disintegrate spell (Caster level equal to her class level).