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【Bestiary 2】炸脖龙 Jabberwock
« 于: 2021-02-03, 周三 18:17:12 »
炸脖龙 JABBERWOCK
很少有野兽会像这个古怪的龙形生物那样,在诸多文化里激发起大量传说,诗篇,歌曲和神话。炸脖龙来自于第一世界的的妖精之国(the fey realm),是第一世界一组被统称为天恩(Tane)的强大生物的一员。
和所有天恩一样,炸脖龙是会衰老,进食,喝水,和睡觉的活物,但是它们不会正常繁殖。它们是由统治第一世界如神般的古老者(Eldest)直接创造的,它们只服务于这些多变而神秘的存在的喜怒。作为最强大的天恩,炸脖龙通常只因为一个目的而被创造:给物质位面制造毁灭与浩劫。古老者中的一员可能会派遣一只炸脖龙来毁灭一个国家,一片大陆,甚至整个世界,以报复凡人对他们的轻微伤害。有时候不需要任何具体的侮辱或伤害,只因为某些古老者对物质位面的存在感到厌恶,然后就会周期性地创造炸脖龙以传递第一世界对于其他年轻兄弟姐妹的愤怒。
一旦炸脖龙抵达物质位面,它所要做的第一件事就是寻找巢穴。它更喜欢住在偏远的森林里,大约需要一天才能飞到文明世界——这片林地对于那些最终来狩猎的人越危险,越好!
炸脖龙和斩首武器之间的关系,是学者们多数争论和猜测的课题,有关炸脖龙各种诗篇,歌曲和传说都没有阐明这一问题,在这一点上存在冲突和分歧。一些人认为斩首武器最初就是为了和炸脖龙战斗而制造的。而有一些在故事中寻求更进一步,他们在某些确凿的古老神话中引经据典,表明曾经可能有一只特殊的炸脖龙,强大到没有任何东西能伤到它——没有任何东西,除了第一把斩首剑,就是专门为此打造的。那场作为结果的战斗是如此史诗以至于它产生了遍及现实的奇妙的回响,然后结果就是,那些回响,斩首武器的形制,能够在许多世界找到。那些认同这一说法的人声称如今的炸脖龙是原型炸脖龙(proto-jabberwock)的劣化仿制品,他们推测,只有几个古老者共同努力才能再次创造出这样的生物。

引述: 边栏:宝藏与奖励
炸脖龙的宝藏 JABBERWOCK TREASURE
炸脖龙本身对财富并不感兴趣,但它们会专门收集具有巨大价值或力量的物品来引诱凡人寻宝。结果就是炸脖龙从周遭地区掠夺来,快速累积起数额惊人的财宝。

引述: 边栏:额外学识
炸脖龙与龙 JABBERWOCKS AND DRAGONS
虽然炸脖龙害怕斩首武器,并且对一切凡间生物都充满着愤怒,但没有什么能比物质位面的龙类更能引发炸脖龙的怒意。一些学者认为,同第一世界(the First World)被认为是物质位面的“初稿”那样,龙类也是基于炸脖龙而创造的。炸脖龙知晓周围有龙类时,会以其他事项外的最高优先级来尝试杀死它。

炸脖龙变种 VARIANT JABBERWOCKS
古老者有时候会改变他们创造的炸脖龙的某些特征。其中一些更加臭名昭著或传奇的炸脖龙变种包括如下:
暴躁炸脖龙(Frumious Jabberwock):暴躁炸脖龙有两个头。他们等级为24,每个回合获得一个额外动作,只能用于进行一次啃咬打击。
粗蹩炸脖龙(Mimsy Jabberwock):通常来自于第一世界的寒冷地区,粗蹩炸脖龙有着发光的蓝白色鳞片,它会抵抗寒冷而非火焰伤害,它的双眼也会发出造成寒冷伤害而非火焰伤害的蓝色火焰。
黏滑炸脖龙(Slithy Jabberwock):会在海浪之下掀起毁灭,这些弯曲黏滑的炸脖龙是两栖的,拥有一个80尺的游泳速度以取代通常的飞行速度,也没有翅膀打击。黏滑炸脖龙的风压灵光(whiffling aura)会在它游泳,进行尾击打击,或絮叨时激活。

炸脖龙 23级生物
稀有 CE 超大型 龙类 天恩
察觉 +40; 黑暗视觉, 嗅觉120尺,真视术
语言 邪灵语, 通用语, 龙语, 侏儒语, 林精语
技能 特技+40, 运动+44, 威吓+41, 自然+38, 生存+40
力量 +11, 敏捷 +7, 体质 +10, 智力 +4, 感知 +9, 魅力 +8
位面适应(Planar Acclimation) 炸脖龙总是将当前所处位面视作位于故乡位面。

AC 49; 强韧 +39, 反射 +37, 意志 +40
HP 500, 再生25(由斩首武器失效); 免疫 麻痹, 睡眠; 弱点 斩首武器 20,恐惧斩首; 抗力 火焰20

气势凶猛(Frightful Presence)(灵光, 情绪, 恐惧, 心灵) 100 尺, DC 43

恐惧斩首(Vorpal fear) 被斩首武器伤害的炸脖龙会陷入惊惧2(重击时为惊惧4)。

抓人巨爪(Claws That Catch) [R] 触发 一个生物在炸脖龙触及范围内使用操作动作或移动动作,或是在离其触及范围一格远处进行移动动作,远程攻击,或使用专注动作; 效果 炸脖龙对触发的生物进行一次爪抓打击。如果此次打击命中,炸脖龙打断触发动作。

速度 35 尺, 飞行60 尺
近战 [A] 啃咬 +42 (致命2d12, 魔法, 触及15 尺), 伤害 4d12+19 穿刺
近战 [A] 爪抓 +42 (灵巧, 魔法, 触及15 尺), 伤害 4d8+19 挥砍 外加 精通攫取
近战 [A] 尾击 +42 (魔法, 触及15 尺), 伤害 4d10+19 钝击 外加 精通击倒
近战 [A] 翼拍 +40 (魔法, 灵巧,  触及 15 尺), 伤害 4d8+19 钝击
远程 [A] 火焰之眼 +42 (火焰, 魔法, 射程增量60 尺), 伤害 10d6 火焰 外加 4d6 持续火焰伤害

原能内在法术 DC43;
  常驻(10环) 真视术(true seeing)

絮叨(Burble)[AA] 炸脖龙用它所知晓各种语言(而总也会包含一些它不知晓的语言)制造一道奇怪的噪音和胡言乱语,制造出两种效果中一种。在1d4轮内炸脖龙不能再次使用絮叨。
·困惑术(Confusion)(灵光, 情绪,惑控, 心智, 原能) 60尺。每个位于弥散范围内的生生物须成功通过一个DC46的意志检定,否则陷入困惑状态1d4轮。
·音波射线(Sonic Beam)(塑能, 原能, 音波) 炸脖龙将絮叨聚集为一道60尺线形的音波,对区域内所有生物造成24d6音波伤害。(DC 46 基础反射豁免)。

咬人大颚(Jaws That Bite) 如果炸脖龙进行啃咬攻击,并在在D20上骰出自然结果19,此次攻击重击。如果19命中失败,那么无视此效果。

风压(Whiffling)[R](灵光) 触发 炸脖龙飞行或进行翼拍打击;效果 炸脖龙的翅膀猛烈扇动,在30尺的范围内产生强风。这些风从炸脖龙处向外吹动,会一直持续到炸脖龙的下个回合开始。在此期间,任何形式的飞行都需要成功通过一个DC 43的特技检定来进行飞行移动,而飞向炸脖龙的生物视作穿越高等困难地形。弥散范围的地面生物接近炸脖龙需要成功通过一个DC 43的运动检定。

剧透 -  原文:
JABBERWOCKCREATURE23
Rare CE Huge Dragon Tane
Senses Perception +40; darkvision, scent 120 feet, true seeing

Languages Aklo, Common, Draconic, Gnomish, Sylvan

Skills Acrobatics +40, Athletics +44, Intimidation +41, Nature +38, Survival +40

Str +11, Dex +7, Con +10, Int +4, Wis +9, Cha +8

Planar Acclimation The jabberwock always treats the plane it is currently located on as + its home plane.

AC 49; Fort +39, Ref +37, Will +40

HP 500, regeneration 25 (deactivated by vorpal weapons); Immunities paralyzed, sleep; Weaknesses vorpal weapons 20, vorpal fear; Resistances fire 20

Frightful Presence (aura, emotion, fear, mental) 100 feet, DC 43

Vorpal Fear A jabberwock damaged by a vorpal weapon becomes frightened 2 (or frightened 4 on a critical hit).

Claws That Catch [reaction] Trigger A creature within the jabberwock’s reach uses a manipulate action or a move action, leaves a square during a move action, makes a ranged attack, or uses a concentrate action; Effect The jabberwock makes a claw Strike against the triggering creature. If the Strike hits, the jabberwock disrupts the triggering action.

Speed 35 feet, fly 60 feet

Melee [one-action] jaws +42 (deadly 2d12, magical, reach 15 feet), Damage 4d12+19 piercing

Melee [one-action] claw +42 (agile, magical, reach 15 feet), Damage 4d8+19 slashing plus Improved Grab

Melee [one-action] tail +42 (magical, reach 15 feet), Damage 4d10+19 bludgeoning plus Improved Knockdown

Melee [one-action] wing +40 (magical, agile, reach 15 feet), Damage 4d8+19 bludgeoning

Ranged [one-action] eyes of flame +42 (fire, magical, range increment 60 feet), Damage 10d6 fire plus 4d6 persistent fire

Primal Innate Spells DC 43; Constant (10th) true seeing

Burble [two-actions] The jabberwock creates a blast of strange noises and shouted nonsense in the various languages it knows (and invariably some languages it doesn’t know), creating one of two effects. The jabberwock can’t Burble again for 1d4 rounds.

Confusion (aura, emotion, enchantment, mental, primal) 60 feet. Each creature in the emanation must succeed at a DC 46 Will save or become confused for 1d4 rounds.
Sonic Beam (evocation, primal, sonic) The jabberwock focuses its Burbling into a 60-foot line of sonic energy that deals 24d6 sonic damage to creatures in the area (DC 46 basic Reflex save).
Jaws That Bite If the jabberwock makes a jaws attack and rolls a natural 19 on the d20 roll, the attack is a critical hit. This has no effect if the 19 would be a failure.

Whiffling [reaction] (aura) Trigger The jabberwock Flies or makes a wing Strike; Effect The jabberwock’s wings whiffle, creating severe winds within a 30-foot emanation. These winds move outward from the jabberwock, and they persist until the start of the jabberwock’s next turn. During this time, flight of any kind in the emanation requires a successful DC 43 Acrobatics check to Maneuver in Flight, and creatures flying toward the jabberwock are moving through greater difficult terrain. Creatures on the ground in the emanation must succeed at a DC 43 Athletics check to approach the jabberwock.

About

Few beasts have inspired as many legends, poems, songs, and myths in as many cultures, as this bizarre draconic creature. The jabberwock hails from the fey realm of the world of the fey and is part of a group of powerful world of the fey creatures known collectively as the Tane.

Like all members of the Tane, jabberwocks are living creatures that age, eat, drink, and sleep, but do not reproduce normally. Instead, they are created directly by the godlike Eldest who rule the world of the fey, and they serve at the pleasure (or frustration) of these capricious and mysterious entities. Believed to be the most powerful of all the Tane, jabberwocks are typically only ever created with one purpose: to wreak destruction and havoc upon the Material Plane. One of the Eldest might send a jabberwock to devastate a country, continent, or even entire world in order to get revenge for some slight made against them by a single mortal. Sometimes, no specific insult or injury is required, as some of the Eldest resent the very existence of the Material Plane and periodically create jabberwocks simply to express the wrath of the world of the fey against its younger and less chaotic sibling.

Once a jabberwock arrives on the Material Plane, its first order of business is to seek out a lair. It prefers dwelling in remote forest locations about a day’s flight from civilization-the more dangerous the woodland is to those who might eventually come hunting it, the better!

The relationship between jabberwocks and vorpal weapons is the subject of much debate and speculation among scholars, and the various poems, songs, and legends about the jabberwock do little to clarify the issue, conflicting and diverging on this point.

Some believe that vorpal weapons were first created specifically to combat jabberwocks, but others take the story one step further. They cite evidence in certain ancient myths that there may once have been only a single, unique jabberwock, so powerful that nothing could so much as scratch it-nothing, that is, except for the first vorpal sword, crafted for that very purpose. So epic was the resulting battle that it created strange echoes throughout reality, and as a result, these echoes, in the form of vorpal weapons, can now be found on many worlds. Those who subscribe to this belief claim that the jabberwocks seen today are but pale imitations of this proto?jabberwock, and they speculate that only the combined efforts of several Eldest would be sufficient to create such a creature again.

Jabberwocks have no interest in treasure for its own sake, but they gather objects of great value or power specifically to entice mortals into seeking it out. As a result, jabberwocks quickly amass impressive hoards of treasures taken from nearby areas.

VARIANT JABBERWOCKS
The Eldest have sometimes altered certain aspects of the jabberwocks they create. Some of the more notorious or legendary variant jabberwocks include the following.

Frumious Jabberwock: Frumious jabberwocks have two heads. They are level 24 and gain an extra action on each of their turns they can use only to make a jaws Strike.

Mimsy Jabberwock: Typically hailing from wintry regions of the world of the fey, mimsy jabberwocks have glowing blue?white scales, resist cold instead of fire, and have eyes that burn with blue flames that deal cold damage instead of fire damage.

Slithy Jabberwock: Wreaking destruction beneath the waves, these sinuous and slimy jabberwocks are amphibious, have a swim Speed of 80 feet instead of the normal fly Speed, and do not have a wing Strike. A slithy jabberwock’s whiffling aura is activated whenever it swims, makes a tail Strike, or Burbles.

Jabberwocks and Dragons

Although jabberwocks may fear vorpal weapons and are filled with rage against all mortal creatures, few things invite a jabberwock’s wrath more than a Material Plane dragon. Some scholars believe that in the same way the world of the fey is believed to have been a template or “first draft” of the Material Plane, dragons were created in the likeness of jabberwocks. A jabberwock that learns of a nearby dragon will attempt to kill it to the exclusion of all other priorities.

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