作者 主题: 【Bestiary 1】树绳怪(Roper)  (阅读 6693 次)

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【Bestiary 1】树绳怪(Roper)
« 于: 2021-01-27, 周三 15:56:59 »
树绳怪(Roper)
除了眼神最好的地下探险者外,树绳怪看起来不过是一块巨大的钟乳石、石笋或冰挂。树绳怪是耐心且狡诈的伏击型肉食生物,十分擅长利用这点来为自身创造优势。
树绳怪不会形成很大的群体(尽管他们通常会与其他地下深处的居民生活在一起),但他们通常会形成较小的群体,有时还会以团体来进行捕猎。树绳怪对生与死的哲学讨论以及世上那些更加残酷和邪恶的宗教细节特别感兴趣,他们可以和原本只是想要当做食物吃掉的猎物就这些内容讨论或争执数个小时。思维敏捷的洞穴探险者有时可以用故事与哲学讨论来取悦树绳怪,并由此回避他们的口腹之欲,然而树绳怪并不会自愿放这些有趣的猎物逃出生天。特别擅长讲述故事的辩论家和哲学家可能会在数日甚至数年中被树绳怪群落当做宠物或非正式的同伴,但最终,若这些沦为宠物的人无法得以逃脱,树绳怪的食欲总会战胜他们的求知欲——尤其是当这些宠物不断赢过那些树绳怪的智慧与耐心时。树绳怪有9尺高,重约2200磅。

引述: 边栏:宝藏与奖励
树绳怪宝藏(ROPER TREASURE)
树绳怪会保留以前的受害者留下的宝物,他们很喜欢把玩这些物品,作为过去的会话或美食味道的纪念品。此外,树绳怪的胃囊里通常会积累那些被整个吃掉的生物随身佩戴的小饰品和珠宝。关于从树绳怪的胃囊中获得的意外和怪诞的发现,经验丰富的幽暗地域冒险者们有着一箩筐的故事。

树绳怪(Roper)    生物 10
罕见 CE 大型 异怪  
察觉 +21;黑暗视觉(darkvision)
语言 邪灵语,地底通用语
技能 运动+22,自然+17(关于洞穴+21),宗教+19,隐秘+17(在石质或冰冻区域+25)
力量 +6,敏捷 +1,体质 +6,智力 +1,感知 +3,魅力 +1

AC 29;强韧 +20,反射 +15,意志 +21;对抗魔法时所有豁免+2状态
HP 215;弱点 火焰10;抗力 电击10
反射鞭笞反应 触发 有生物位于树绳怪触须的触及范围内,且该生物正在使用移动动作离开此方格;效果 树绳怪对触发生物作出1次触须打击

速度 10尺,10尺攀爬
近战单动 啃咬+21,伤害 2d12+12穿刺
近战单动 触须+23(50尺触及),效果 粘性触须
触须伸缩单动 树绳怪从体内伸出或收缩他的六根细长且黏糊糊的触须。当树绳怪的持续被伸长时,他的隐秘检定会承受-4环境减值;当树绳怪收回触须时,则无法使用触须打击
触须乱打单动 树绳怪用他的每根触须分别作出1次触须打击(除了那些被触须禁足的生物)。每次攻击必须针对不同的目标。这些攻击都会计入树绳怪的多次攻击减值,但是这些多次攻击减值直至上述所有攻击结束后才会增加
触须拖拽双动 树绳怪把每个被他的触须擒抱的生物拽向自己。树绳怪投掷单次运动检定,并将结果与每个被禁足生物的强韧DC相比较。树绳怪会将每个对抗成功的生物向自己拉近25尺,将每个对抗大成功的生物向自己拉近50尺
粘性触须 任何被树绳怪的触须打击命中的生物会陷入力竭1且被擒抱(grabbed)。被触须打击造成的每次每额外命中会使力竭状态值增加1点(最高为力竭4)。这些力竭值每8小时降低1点。树绳怪可以在这些生物被触须擒抱时移动,但是若他移动至触须的触及范围之外,便会自动释放对应生物。树绳怪能以自由动作释放1名被擒抱的生物。生物能够切断触须,但攻击命中该目标的AC为27,且要至少造成18点挥砍伤害。这么做不会对树绳怪本身造成伤害,不过他无法使用被切断的触须进行攻击

原文
剧透 -  原文:
Roper
To all but the most sharp-eyed underground explorers, a roper appears to be nothing more than a large stalactite, stalagmite, or pillar of ice. Cunning and patient ambush predators, ropers use this to their advantage.
Ropers do not form large societies (although they can often be found living alongside other deep-dwelling denizens), but they often congregate in small clusters and sometimes hunt in groups. Particularly interested in the philosophy of life and death and the finer points of the more cruel and sinister religions of the world, a roper can talk or argue for hours with those it initially sought merely to eat. Quick-thinking spelunkers can sometimes stave off a roper’s appetite by entertaining it with stories or discussions of philosophy, but ropers do not willingly allow such intriguing prey to escape alive. Stories speak of particularly skilled debaters and philosophers who have been kept for days or even years as pets or conversational companions by roper clusters, but in the end, if such pets don’t eventually escape, the ropers’ appetites win out over their intellectual curiosity—especially in cases where the pets constantly outmaneuver their keepers’ wits and patience. A roper is 9 feet tall and weighs 2,200 pounds.

ROPER TREASURE
A roper keeps treasure from its past victims, often enjoying the items as mementos of prior conversations or delicious flavors. In addition, roper gizzards often collect small trinkets and gems from those who have been gobbled whole. Experienced Darklands adventurers have all sorts of tall tales of the strange and unexpected findings discovered in a roper gizzard.

ROPER CREATURE 10
UNCOMMON CE LARGE ABERRATION
Perception +21; darkvision
Languages Aklo, Undercommon
Skills Athletics +22, Nature +17 (+21 about caves),
Religion?+19, Stealth +17 (+25 in stony or icy areas)
Str +6, Dex +1, Con +6, Int +1, Wis +3, Cha +1
AC 29; Fort +20, Ref +15, Will +21; +2 status to all saves vs. magic
HP 215; Weaknesses fire 10; Resistances electricity 10
Reactive Lash [reaction] Trigger A creature within reach of the roper’s strand leaves a square during a move action it’s using. Effect The roper makes a strand Strike against the triggering creature.
Speed 10 feet, climb 10 feet
Melee [one-action] jaws +21, Damage 2d12+12 piercing
Melee [one-action] strand +23 (reach 50 feet), Effect sticky strand
Extend Strands [one-action] The roper extends or retracts six thin, sticky tendrils from its body. While the strands are extended, the roper takes a –4 circumstance penalty to Stealth checks, and while they’re retracted, it can’t use its strand Strikes.
Flurry of Strands [one-action] The roper makes a strand Strike with each of its strands (except those that are immobilizing creatures). Each attack must be against a different target. These attacks count toward the roper’s multiple attack penalty, but its multiple attack penalty doesn’t increase until after all the attacks.
Pull the Strands [two-actions] The roper pulls every creature grabbed by its strands toward itself. The roper rolls a single Athletics check and compares the result to each immobilized creature’s Fortitude DC. The roper pulls each creature it succeeds against up to 25 feet closer and each creature it critically succeeds against up to 50 feet closer.
Sticky Strand Any creature hit by a roper’s strand is enfeebled 1 and grabbed. Each additional hit from a strand increases the enfeebled condition value by 1 (to a maximum of enfeebled 4). This enfeebled value decreases by 1 every 8 hours. The roper can move while it has a creature grabbed with a strand, but it automatically releases the creature if it moves beyond the strand’s reach. The roper can release an grabbed creature as a free action. A creature can sever a strand with a target attack that hits AC 27 and deals at least 18 slashing damage. This doesn’t deal any damage to the roper itself, though it can no longer attack with a severed strand.
« 上次编辑: 2021-01-28, 周四 09:34:12 由 原子能青蛙 »
没有团,为什么还要翻译规则呢?
当然是为了友情了