作者 主题: 【Bestiary 2】原龙(Dragon, Primal)  (阅读 17477 次)

副标题:

离线 四月

  • Flawless
  • *******
  • 帖子数: 4165
  • 苹果币: 15
【Bestiary 2】原龙(Dragon, Primal)
« 于: 2021-06-23, 周三 16:50:08 »
原龙(Dragon, Primal)
奇异且超凡脱俗的原龙其实是来自于和主物质位面(the Material Plane)相邻的维度——四大元素位面(Elemental Plane)以及阴影位面(Shadow Plane)。这些真龙的本质与力量代表里其原生位面,并且与相应的原能魔法具有密切关系,和那些青睐于奥术与神术的彩色或金属龙截然不同。尽管原龙来自遥远的位面,但人们依旧可以主物质位面中那些与他们的原生位面相关或者相近的地区找到这些生物。尽管此类遭遇相当罕见,但举例来说,冒险者与旅行者们仍旧有时会在咸水湖附近发现洋龙,或者在幽暗之地深处的大型天然洞穴中找到居住于此的结晶龙。与彩色龙以及金属龙不同的是,原龙往往不会发展出变形能力,而且这些生物对于渗透定居点或者从暗处影响其他生物没什么兴趣。

原龙施法者(PRIMAL DRAGON SPELLCASTERS)
每种原龙的边栏都会有此种龙类施法者的相关注释。要制作原龙施法者,首先移除龙的龙之狂怒(Draconic Frenzy)以及龙之威势(Draconic Momentum)能力,再将边栏中的法术赋予他。你能够用其他原能法术(primal spells)替换其中任意数量的法术,但前提是你要维持每个法术环级的法术数量相同。你也可能想要给龙的感知或魅力调整值提升1或2点,以反映他们对魔法的掌控力。

格拉利昂的原龙(PRIMAL DRAGONS OF GOLARION)
对许多原龙来说格拉利昂并(Golarion)非他们的家乡。但原龙仍不时地来到格拉利昂,这可能是为了逃离其原生位面所遭遇的烦扰,也可能是为了建立新巢穴、折磨和虐待弱小生物、或者寻求在家乡难以获取或者极为罕见的知识或资源。
你可以在格拉利昂的海岸边找到洋龙(Brine dragons),但他们通常会被海盗或者其他不守规矩的元素所挫败。他们倾向于避开镣铐群岛(Shackles)这样人口稠密的沿海地区,转而选择海洋深处那些偏远的岛屿作为自己的家园,他们可以在此按照自己的意愿管理并统治小型社区。云龙(Cloud dragons)则更加孤僻,他们对政治毫不关心,往往喜好在寇达山脉(Kodars)或者壁垒山脉(Barrier Wall)这样的广阔的山脉中生活。结晶龙(Crystal dragons)的虚荣心会驱使他们寻找能够与自身的自然美互补的地点,比如幽暗之地的那些镶嵌宝石的洞窟。在所有原龙之中,脾气暴躁的熔岩龙(magma dragons)可能是最常被发现居住于格拉利昂的原龙,他们会被吸引到五王山脉(Five Kings Mountains)这样的火山里。影龙(Umbral dragons)来自阴影位面,而非来自元素位面,你可以在位面的边界变薄的任何地方遭遇到他们,其中以不详之国奈多(Nidal)尤甚。

引述: 边栏:宝藏与奖励
原龙的宝藏(PRIMAL DRAGON HOARDS)
原龙并非彩色或金属龙,他们来自其他位面,但这些真龙有一个共通之处——对财宝的痴迷。关于每种原龙所持宝藏的具体细节会在后述页面中刊载于各自的条目内;除了这些宽泛的参考之外,龙的宝藏还应当与其类型的主题相符。举例说明,洋龙的宝藏应当为与其相关的航海主题,而影龙收集的宝藏则具有残酷风格以及阴影的本质;结晶龙专注于贵重的宝石,云龙则会寻找能够赋予飞行能力或者产生奇异味道的物品。在所有原龙中,熔岩龙的宝藏和那些经典的真龙最为相近——前提是这些物品能够在高温中收藏并储存下来,毕竟这些物品会被放置在龙的火山洞穴中。

引述: 边栏:关联生物
原龙的信仰(PRIMAL DRAGON RELIGION)
尽管原龙们有时会信仰阿普苏(Apsu)或达哈克(Dahak)——他们青睐于哪位龙神取决于其自身的阵营善恶,但大多数原龙倾向于信仰元素神祇。

原文
劇透 -  原文:
Dragon, Primal
The strange and otherworldly primal dragons hail from realities adjacent to the Material Plane—the four Elemental Planes and the Shadow Plane. These true dragons have natures and powers that exemplify their plane of origin and an affinity for primal magic, unlike chromatic and metallic dragons, who favor arcane or divine magic. Although they come from distant planes, primal dragons can be found on the Material Plane in regions touched by or reminiscent of their home plane. Although such encounters are rare, adventurers and travelers have sometimes found a brine dragon dwelling near a salty inland sea, for example, or a crystal dragon living in massive natural caverns deep in the Darklands. Unlike chromatic and metallic dragons, primal dragons tend not to develop shape-changing powers, and they are less interested in infiltrating settlements or influencing others from the shadows.

PRIMAL DRAGON SPELLCASTERS
Each type of primal dragon features a note in the margins on spellcasting dragons of that type. To make a primal dragon spellcaster, remove the dragon’s Draconic Frenzy and Draconic Momentum abilities and give it the spells outlined in its sidebar. You can swap out any number of these with other primal spells, provided you keep the same number of spells for each level. You might also want to increase the dragon’s Wisdom or Charisma modifier by 1 or 2 to reflect their mastery of magic.

PRIMAL DRAGONS OF GOLARION
Golarion is not home to many primal dragons. Yet primal dragons do still come to Golarion now and then, whether to escape persecution in their home plane, build new lairs, torment and brutalize weaker creatures, or seek knowledge and resources that are scarce or unavailable at home.
Brine dragons can be found along Golarion’s coastlines but are often frustrated by piracy and other lawless elements. They tend to avoid heavily populated coastal areas like the Shackles and instead choose remote islands in the oceans as their homes, where they can rule small communities of their own curation. Cloud dragons are even more isolated, and lacking any interest in politics, they prefer to dwell in large mountain ranges like the Kodars or the Barrier Wall. Crystal dragons’ vanity compels them to seek places that complement their natural beauty, such as gem-studded caverns in the Darklands. Of all the primal dragons, cantankerous magma dragons may be the ones most often found dwelling on Golarion, where they are drawn to volcanic ranges like the Five Kings Mountains. Umbral dragons hail not from an Elemental Plane but the Shadow Plane, and they can be encountered anywhere the borders to that plane grow thin, particularly in the sinister nation of Nidal.

PRIMAL DRAGON HOARDS
Primal dragons may hail from other planes of existence than chromatic or metallic dragons, but they share one thing in common with those types—an obsession with treasure. Specific details on the types of treasures each category of primal dragon favors are detailed in their respective entries on the following pages; beyond those broad guidelines, the treasures in a dragon’s hoard should match the themes of that type of dragon. A brine dragon’s treasures should have nautical themes to them, for example, while an umbral dragon would have collected treasures of grim and shadowy nature; a crystal dragon focuses on gemstone valuables, and a cloud dragon seeks items that grant flight or produce an exotic scent. Of them all, the magma dragon’s treasure hoards are most akin to that of the classic dragon— provided the items collected can survive at the blazing temperatures that tend to be present in these dragons’ volcanic dens!

PRIMAL DRAGON RELIGION
While religious primal dragons sometimes worship Apsu or Dahak (which dragon god they favor depends on their stance on good or evil), most prefer to worship elemental divinities.
没有团,为什么还要翻译规则呢?
当然是为了友情了

离线 四月

  • Flawless
  • *******
  • 帖子数: 4165
  • 苹果币: 15
Re: 【Bestiary 2】原龙(Dragon, Primal)
« 回帖 #1 于: 2021-06-23, 周三 16:50:22 »
洋龙(Brine Dragon)
洋龙通常为蓝绿色,生有闪亮的鳞片,以及能够帮助他们在水中游弋的冠饰和顺着颈部生长的褶边。他们对善恶无感。因为洋龙固执己见且愿意将自己的秩序强加于他人,许多洋龙最终会谋求统治一片经过精心设计的社区。这些社区井然有序且经过周密的规划,在此施行着严格的礼仪标准和一成不变的律法都由洋龙自己制定。由洋龙亲手缔造的社区居民构成可能是任何族裔的生物,但最常见的是人类(humans)、人鱼(merfolk)、天狗(tengus)或沙华鱼人(sahuagin)。
根据龙自身的性格,这些社区的居民可能会将洋龙视为从仁慈的秩序之力到可怖的暴君间的任何存在。无论如何,典型的洋龙对于善行和慈善事业没什么耐心,相比个人的幸福,他更关注的是社区作为一个整体的力量和健康程度。然而当有外部势力开始侵占他们的领地时,洋龙就会一改对社区那冷静客观的态度。在此情况下,洋龙会迅速介入并协助社区抵御外敌。
尽管洋龙乐于开拓定居点,但他们很少在城区内筑巢,取而代之的是在海洋洞穴或者能够俯瞰海岸线的悬崖上筑巢。他们需要一处可以隐藏自身的地点,一处让自己感到安全的地方储存和炫耀自己聚敛的财富。洋龙的宝藏通常包含他们所统治社区的居民上交的贡品和税金,外加从沉船中找到的奇怪发现。

引述: 边栏:关联生物
瑞兹拉尔本(REZLARABREN)
在铁壁群岛(Ironbound Archipelago)的托斯卡岛(Thoska Isle),有一系列水下洞穴构成了瑞兹拉尔本的巢穴。她在这里统治着一支鱼化人(ulat-kini)部落,并使役他们作为矿工为自己劳作。她与林诺姆诸王国(Linnorm Kings)的关系很复杂,根据她心情的好坏,对方既有可能是盟友也可以是敌人。

引述: 边栏:建议与规则
洋龙施法者(BRINE DRAGON SPELLCASTERS)
洋龙施法者倾向于施放后述法术。

青年龙(Young)
原能准备法术 DC 26,攻击 +20
3环 加速术(haste),闪电束(lightning bolt),缓慢术(slow)
2环 动物信使(animal messenger),类人形态(humanoid form),水中呼吸(water breathing)
1环 造水术(create water),油腻术(grease),消除气味(negate aroma)
戏法(1环) 酸液飞溅(acid splash),侦测魔法(detect magic),魔法伎俩(prestidigitation),魔法印记(sigil),稳定伤势(stabilize)

成年龙(Adult)
原能准备法术 DC 33,攻击 +26;同青年洋龙,外加后述法术
5环 寒冰锥(cone of cold),操控水位(control water),海员诅咒(mariner’s curse)
4环 行动自如(freedom of movement),幻景(hallucinatory terrain),重雾术(solid fog)
戏法(5环) 酸液飞溅(acid splash),侦测魔法(detect magic),魔法伎俩(prestidigitation),魔法印记(sigil),稳定伤势(stabilize)

古龙(Ancient)
原能准备法术 DC 38,攻击 +33;同成年洋龙,外加后述法术
8环 解除魔法(dispel magic),凋死术(horrid wilting)
7环 辟能圣盾(energy aegis),异界传送(plane shift),再生术(regenerate)
6环 恶意变形术(baleful polymorph),缓慢术(slow),真视术(true seeing)
戏法(8环) 酸液飞溅(acid splash),侦测魔法(detect magic),魔法伎俩(prestidigitation),魔法印记(sigil),稳定伤势(stabilize)

青年洋龙(YOUNG BRINE DRAGON)    生物 8
罕见 LN 大型 两栖 龙类 元素 水
察觉 +16;黑暗视觉(darkvision),60尺灵敏嗅觉(模糊)
语言 水族语,通用语,龙语
技能 特技+14,运动+18,欺骗+18,威吓+18,自然+16,社群+16,生存+14
力量 +6,敏捷 +2,体质 +4,智力 +2,感知 +2,魅力 +4
AC 27;强韧 +18,反射 +16,意志 +16
HP 142;免疫 酸,麻痹,昏睡
气势凶猛灵光 情绪 恐惧 心灵) 90尺,DC 24
碱水喷射(Brine Spit)反应 触发 洋龙可以观察到且距离30尺范围内的生物使用专注动作(concentrate action);效果 洋龙对该生物喷出一团具有腐蚀性的盐水。该生物受到3d6点酸伤害(DC 26 基础反射豁免)。豁免失败时,专注动作被打断(disrupted)
速度 30尺,100尺飞行,50尺游泳
近战单动 啃咬+20(酸,10尺触及),伤害 2d10+8穿刺 外加 2d4酸
近战单动 爪抓+20(灵巧),伤害 2d8+8挥砍
近战单动 尾扫+18(15尺触及),伤害 2d12+8钝击
近战单动 翼击+18(灵巧,10尺触及),伤害 1d12+8穿刺
原能内在法术 DC 26,攻击+18
  2环 隐雾术(obscuring mist)
  1环 2×水流冲击(hydraulic push)
喷吐武器双动(酸 塑能 原能) 洋龙喷出酸性盐水,对80尺线型区域造成9d6点酸伤害(DC 26 基础反射豁免)。他在1d4轮内无法再次使用喷吐武器
龙之狂怒双动 龙以任意顺序作出2次爪抓打击(claw Strikes)和1次翼击打击(wing Strike)
龙之威势 每当龙的打击造成重击时,喷吐武器就会充能(recharges)



成年洋龙(ADULT BRINE DRAGON)    生物 12
罕见 LN 超大型 两栖 龙类 元素 水
察觉 +23;黑暗视觉(darkvision),60尺灵敏嗅觉(模糊)
语言 水族语,通用语,龙语,木族语
技能 特技+20,运动+25,欺骗+24,威吓+24,自然+21,社群+21,生存+21
力量 +7,敏捷 +2,体质 +5,智力 +3,感知 +5,魅力 +6
AC 33;强韧 +25,反射 +20,意志 +21;对抗魔法时所有豁免+1状态
HP 222;免疫 酸,麻痹,昏睡
气势凶猛灵光 情绪 恐惧 心灵) 90尺,DC 30
碱水喷射(Brine Spit)反应 同青年洋龙,但是造成5d6点伤害并且DC为30
速度 40尺,120尺飞行,60尺游泳
近战单动 啃咬+26(酸,魔法,15尺触及),伤害 3d10+12穿刺 外加 3d4酸
近战单动 爪抓+26(灵巧,魔法,10尺触及),伤害 3d8+12挥砍
近战单动 尾扫+24(魔法,20尺触及),伤害 3d12+12钝击
近战单动 翼击+24(魔法,15尺触及),伤害 1d12+12穿刺
原能内在法术 DC 32,攻击+24
  4环 水流爆发(hydraulic torrent)
  3环 3×水流冲击(hydraulic push)
  2环 隐雾术(obscuring mist)
喷吐武器双动(酸 塑能 原能) 洋龙喷出酸性盐水,对100尺线型区域造成13d6点酸伤害(DC 32 基础反射豁免)。他在1d4轮内无法再次使用喷吐武器
龙之狂怒双动 同青年洋龙
龙之威势 同青年洋龙
脱水之噬双动 洋龙作出啃咬打击(jaws Strike)。命中时,目标承受4d6点持续酸伤害(persistent acid damage),并且因创口中的海水和盐所产生的疼痛而陷入恶心 2(sickened 2)



古洋龙(ANCIENT BRINE DRAGON)    生物 17
稀有 LN 巨型 两栖 龙类 元素 水
察觉 +32;黑暗视觉(darkvision),60尺灵敏嗅觉(模糊)
语言 水族语,通用语,龙语,木族语,奇匠语
技能 特技+28,运动+32,欺骗+32,威吓+34,自然+30,社群+30,生存+29
力量 +9,敏捷 +5,体质 +6,智力 +5,感知 +5,魅力 +6
AC 40;强韧 +31,反射 +30,意志 +30;对抗魔法时所有豁免+1状态
HP 330;免疫 酸,麻痹,昏睡
气势凶猛灵光 情绪 恐惧 心灵) 90尺,DC 36
碱水喷射(Brine Spit)反应 同青年洋龙,但是造成7d6点伤害并且DC为36
速度 50尺,140尺飞行,70尺游泳
近战单动 啃咬+34(酸,魔法,20尺触及),伤害 3d10+17穿刺 外加 5d4酸
近战单动 爪抓+34(灵巧,魔法,15尺触及),伤害 3d10+17挥砍
近战单动 尾扫+32(魔法,25尺触及),伤害 3d12+17钝击
近战单动 翼击+32(魔法,20尺触及),伤害 2d12+17穿刺
原能内在法术 DC 38,攻击+30
  6环 水流爆发(hydraulic torrent)
  5环 3×操控水位(control water),海员诅咒(mariner’s curse)
  4环 随意水流冲击(hydraulic push),随意隐雾术(obscuring mist)
喷吐武器双动(酸 塑能 原能) 洋龙喷出酸性盐水,对120尺线型区域造成18d6点酸伤害(DC 38 基础反射豁免)。他在1d4轮内无法再次使用喷吐武器
倾覆单动(攻击) 洋龙尝试倾覆1艘体型与其相同或更小,且与其相邻的水面舰船(aquatic vessel)。他必须成功进行1次DC为35的运动检定(舰船的体型每比龙小1阶,该DC便会降低5点)或者船员的航海学识(Sailing Lore)DC,以较高者为准
脱水之噬双动 同成年洋龙,但造成6d6持续酸伤害和恶心 3
龙之狂怒双动 同青年洋龙
龙之威势 同青年洋龙
苦痛打击) 洋龙的体表凝结着含盐的酸性晶体。当目标承受来自龙的近战打击时,他必须成功通过DC 38的强韧豁免,失败则会陷入震慑 1(stunned 1 ),大失败则为震慑 3。目标会在接下来的1分钟内临时免疫(temporarily immune)该能力



原文
劇透 -  原文:
BRINE DRAGON
Brine dragons are usually blue-green in color, with shiny scales, crests that help them glide through the water, and sweeping neck frills. They care little for either good or evil. As they are both opinionated and willing to impose their sense of order on others, many brine dragons eventually seek to rule over a meticulously crafted community. These communities are orderly and well-planned, with rigid standards of courtesy and unchanging laws set down by the dragon themself. A settlement seeded by a brine dragon can be made of members of almost any ancestry, but the most common inhabitants are humans, merfolk, tengus, or sahuagin.
Depending on the dragon’s personality, their community members might view their brine dragon ruler as anything from a benevolent force of order to a fearful tyrant. Regardless, the typical brine dragon has little patience for kindness or philanthropy, and the strength and health of their settlement as a whole are of greater concern than individuals’ well-being. A notable exception to this dispassion rises when an outside force encroaches on their lands. In these cases, the brine dragon is quick to step in and aid in the defense of their community.
Although brine dragons enjoy cultivating settlements, they rarely make their lairs within the city limits, instead preferring to dwell in sea caves or cliffside grottoes overlooking the coastline. Here they can retreat for privacy as needed, or can accumulate and display their gathered wealth in a place where they feel safe spreading out their treasures. Brine dragon hoards often consist of a mix of offerings and taxes paid by those they rule over and strange discoveries salvaged from sunken ships.

REZLARABREN
A series of underwater caverns on Thoska Isle in the Ironbound Archipelago serves as Rezlarabren’s lair. There she rules a tribe of ulat-kini who labor as miners. Her relationship with the Linnorm Kings is complex, and whether she views them as allies or enemies depends on her mood.

BRINE DRAGON SPELLCASTERS
Brine dragon spellcasters tend to cast the following spells.

YOUNG
Primal Prepared Spells DC 26, attack +20; 3rd haste, lightning bolt, slow; 2nd animal messenger, humanoid form, water breathing; 1st create water, grease, negate aroma; Cantrips (3rd) acid splash, detect magic, prestidigitation, sigil, stabilize

ADULT
Primal Prepared Spells DC 33, attack +26; as young brine dragon, plus 5th cone of cold, control water, mariner’s curse; 4th freedom of movement, hallucinatory terrain, solid fog; Cantrips (5th) acid splash, detect magic, prestidigitation, sigil, stabilize

ANCIENT
Primal Prepared Spells DC 38, attack +33; as adult brine dragon, plus 8th dispel magic, horrid wilting; 7th energy aegis, plane shift, regenerate; 6th baleful polymorph, slow, true seeing; Cantrips (8th) acid splash, detect magic, prestidigitation, sigil, stabilize

YOUNG BRINE DRAGON CREATURE 8
UNCOMMON LN LARGE AMPHIBIOUS DRAGON ELEMENTAL WATER
Perception +16; darkvision, scent (imprecise) 60 feet
Languages Aquan, Common, Draconic
Skills Acrobatics +14, Athletics +18, Deception +18, Intimidation +18, Nature +16, Society +16, Survival +14
Str +6, Dex +2, Con +4, Int +2, Wis +2, Cha +4
AC 27; Fort +18, Ref +16, Will +16
HP 142; Immunities acid, paralyzed, sleep
Frightful Presence (aura, emotion, fear, mental) 90 feet, DC 24
Brine Spit [reaction] Trigger A creature the brine dragon observes within 30 feet uses a concentrate action; Effect The dragon spits a glob of caustic salt water at the creature. The creature takes 3d6 acid damage (DC 26 basic Reflex save). On a failure, the concentrate action is disrupted.
Speed 30 feet, fly 100 feet, swim 50 feet
Melee [one-action] jaws +20 (acid, reach 10 feet), Damage 2d10+8 piercing plus 2d4 acid
Melee [one-action] claw +20 (agile), Damage 2d8+8 slashing
Melee[one-action] tail +18 (reach 15 feet), Damage 2d12+8 bludgeoning
Melee [one-action] wing +18 (agile, reach 10 feet), Damage 1d12+8 piercing
Primal Innate Spells DC 26, attack +18; 2nd obscuring mist; 1st hydraulic push (×2)
Breath Weapon [two-actions] (acid, evocation, primal) The dragon breathes a spray of acidic salt water that deals 9d6 acid damage in an 80-foot line (DC 26 basic Reflex save). They can’t use Breath Weapon again for 1d4 rounds.
Draconic Frenzy [two-actions] The dragon makes two claw Strikes and one wing Strike in any order.
Draconic Momentum The dragon recharges their Breath Weapon whenever they score a critical hit with a Strike.

ADULT BRINE DRAGON CREATURE 12
UNCOMMON LN HUGE AMPHIBIOUS DRAGON ELEMENTAL WATER
Perception +23; darkvision, scent (imprecise) 60 feet
Languages Aquan, Common, Draconic, Sylvan
Skills Acrobatics +20, Athletics +25, Deception +24, Intimidation +24, Nature +21, Society +21, Survival +21
Str +7, Dex +2, Con +5, Int +3, Wis +5, Cha +6
AC 33; Fort +25, Ref +20, Will +21; +1 status to all saves vs. magic
HP 222; Immunities acid, paralyzed, sleep
Frightful Presence (aura, emotion, fear, mental) 90 feet, DC 30
Brine Spit [reaction] As young brine dragon, but 5d6 damage and DC 30.
Speed 40 feet, fly 120 feet, swim 60 feet
Melee [one-action] jaws +26 (acid, magical, reach 15 feet), Damage 3d10+12 piercing plus 3d4 acid
Melee [one-action] claw +26 (agile, magical, reach 10 feet), Damage 3d8+12 slashing
Melee [one-action] tail +24 (magical, reach 20 feet), Damage 3d12+12 bludgeoning
Melee [one-action] wing +24 (magical, reach 15 feet), Damage 1d12+12 piercing
Primal Innate Spells DC 32, attack +24; 4th hydraulic torrent; 3rd hydraulic push (×3); 2nd obscuring mist
Breath Weapon [two-actions] (acid, evocation, primal) The dragon breathes a spray of acidic salt water that deals 13d6 acid damage in a 100-foot line (DC 32 basic Reflex save). They can’t use Breath Weapon again for 1d4 rounds.
Draconic Frenzy[two-actions] As young brine dragon.
Draconic Momentum As young brine dragon.
Desiccating Bite [two-actions] The dragon makes a jaws Strike. On a hit, the target takes 4d6 persistent acid damage, and is sickened 2 from the pain of salt and brine in its wounds.

ANCIENT BRINE DRAGON CREATURE 17
RARE LN GARGANTUAN AMPHIBIOUS DRAGON ELEMENTAL WATER
Perception +32; darkvision, scent (imprecise) 60 feet
Languages Aquan, Common, Draconic, Sylvan, Utopian
Skills Acrobatics +28, Athletics +32, Deception +32, Intimidation +34, Nature +30, Society +30, Survival +29
Str +9, Dex +5, Con +6, Int +5, Wis +5, Cha +6
AC 40; Fort +31, Ref +30, Will +30; +1 status to all saves vs. magic
HP 330; Immunities acid, paralyzed, sleep
Frightful Presence (aura, emotion, fear, mental) 90 feet, DC 36
Brine Spit [reaction] As young brine dragon, but 7d6 damage and DC 36.
Speed 50 feet, fly 140 feet, swim 70 feet
Melee [one-action] jaws +34 (acid, magical, reach 20 feet), Damage 3d10+17 piercing plus 5d4 acid
Melee [one-action] claw +34 (agile, magical, reach 15 feet), Damage 3d10+17 slashing
Melee [one-action] tail +32 (magical, reach 25 feet), Damage 3d12+17 bludgeoning
Melee [one-action] wing +32 (magical, reach 20 feet), Damage 2d12+17 piercing
Primal Innate Spells DC 38, attack +30; 6th hydraulic torrent; 5th control water (×3), mariner’s curse; 4th hydraulic push (at will), obscuring mist (at will)
Breath Weapon [two-actions] (acid, evocation, primal) The dragon breathes a spray of acidic salt water that deals 18d6 acid damage in a 120-foot line (DC 38 basic Reflex save). They can’t use Breath Weapon again for 1d4 rounds.
Capsize [one-action] (attack) The dragon tries to capsize an adjacent aquatic vessel of their size or smaller. They must succeed at an Athletics check with a DC of 35 (reduced by 5 for each size smaller the vessel is than the dragon) or the pilot’s Sailing Lore DC, whichever is higher.
Desiccating Bite[two-actions] As adult brine dragon, but 6d6 persistent acid damage and sickened 3.
Draconic Frenzy[two-actions] As young brine dragon.
Draconic Momentum As young brine dragon.
Painful Strikes (acid) The brine dragon’s body is encrusted with salty, acidic crystals. When a target takes damage from one of the dragon’s melee Strikes, it must succeed at a DC 38 Fortitude Save or be stunned 1 (stunned 3 on a critical failure). The target then becomes temporarily immune for 1 minute.

« 上次编辑: 2021-06-23, 周三 19:24:46 由 原子能青蛙 »
没有团,为什么还要翻译规则呢?
当然是为了友情了

离线 四月

  • Flawless
  • *******
  • 帖子数: 4165
  • 苹果币: 15
Re: 【Bestiary 2】原龙(Dragon, Primal)
« 回帖 #2 于: 2021-06-23, 周三 16:51:11 »
云龙(Cloud Dragon)
云龙在本质上是流浪者、探索者和旅行者,他们最享受的便是看到新大陆和邂逅与众不同的生物。云龙的颜色从浅蓝色到暗淡的乳白色不等,生有粗壮且卷曲的角以及较短的鼻子。云龙会在山峰最高处的极端高海拔地区设置巢穴,但他们经常外出旅行,离巢与在巢穴内的时间基本相同。云龙会花费很长时间从高处观察他们飞越的地区,但他们那经常突发奇想的性格让人们很难预测什么会突然引起他的注意,让他们飞下来交谈或调查地面上的东西。云龙不太会作出完全出于恶意的行为,但他们也不怎么行善。对云龙来说,更有可能的做法是单纯地落地取下他们想要的东西,在经过公平的交易后带着对象飞走。
云龙那总是在变化的兴趣似乎与其他龙类制定的复杂阴谋与长期计划毫无交集。这些漫游者是生活在当下的生物,他们与其他真龙一样聪慧过人,只不过他们的关注点总是当下而已。云龙那活在当下的倾向并非精神缺陷——他们对自己行为造成的长期结果有更强的预见性,并不会仅为了当前的利益作出愚蠢的选择。然而,云龙也对担忧未来的事情没什么兴趣,他们对自身能力有信心,认为能够和解决当下的问题一般处理明日之事。
云龙的巢穴往往戒备森严或者隐藏得很好,这也是他们经常四处漫游的习性导致离巢时间很长带来的必然结果。他们的财宝包含格式物品——他们受本能驱使去搜集格式不同的物品,而非集中收集某个特定类型的物品。对云龙来说,藏品多种多样才是完美的宝库。

引述: 边栏:关联生物
扎曼彼斯(ZANEMBIS)
尽管大多数云龙喜欢独处和避免对抗,但扎曼彼斯是用来说明失败的屠龙行动会产生何种问题的极佳案例。这头云龙原本仅仅满足于独居在旋心山脉(Mindspin Mountains)的天使峰(Angel Peak)的生活,但当他在自己的巢穴里遭受不公正的攻击和偷袭后,暴力和复仇已经占据了他的内心。

引述: 边栏:建议与规则
云龙施法者(CLOUD DRAGON SPELLCASTERS)
云龙施法者倾向于施放后述法术。

青年龙(Young)
原能准备法术 DC 29,攻击 +23
4环 行动自如(freedom of movement),幻景(hallucinatory terrain),植物交谈(speak with plants)
3环 地缚术(earthbind),加速术(haste),臭云术(stinking cloud)
2环 动物信使(animal messenger),妖火术(faerie fire),动物交谈(speak with animals)
1环 羽落术(feather fall),消除气味(negate aroma),电爪(shocking grasp)
戏法(4环) 舞光术(dancing lights),侦测魔法(detect magic),电弧击(electric arc),魔法伎俩(prestidigitation),阅读灵光(read aura)

成年龙(Adult)
原能准备法术 DC 34,攻击 +29;同青年云龙,外加后述法术
6环 缓慢术(slow),真视术(true seeing)
5环 放逐术(banishment),防死结界(death ward),穿墙术(passwall)
戏法(6环) 舞光术(dancing lights),侦测魔法(detect magic),电弧击(electric arc),魔法伎俩(prestidigitation),阅读灵光(read aura)

古龙(Ancient)
原能准备法术 DC 41,攻击 +36;同成年云龙,外加后述法术
9环 治疗术(heal),复仇风暴(storm of vengeance)
8环 解除魔法(dispel magic),再起时刻(moment of renewal),惩戒烈风(punishing winds)
7环 辟能圣盾(energy aegis),异界传送(plane shift),无羁行军(unfettered pack)
戏法(9环) 舞光术(dancing lights),侦测魔法(detect magic),电弧击(electric arc),魔法伎俩(prestidigitation),阅读灵光(read aura)



青年云龙(YOUNG CLOUD DRAGON)    生物 10
罕见 N 大型 气 龙类 元素
察觉 +22;黑暗视觉(darkvision),迷雾视域,60尺灵敏嗅觉(模糊)
语言 风族语,通用语,龙语
技能 特技+20,运动+21,欺骗+20,交涉+18,威吓+22,自然+18,隐秘+18,生存+16
力量 +7,敏捷 +2,体质 +5,智力 +2,感知 +4,魅力 +4
迷雾视域(mist vision) 雾(fog)和霭(mist)不会降低云龙的视野;他们会忽略雾(fog)和霭(mist)带来的隐蔽状态
AC 30;强韧 +21,反射 +18,意志 +20
HP 175;免疫 电击,麻痹,昏睡
气势凶猛灵光 情绪 恐惧 心灵) 90尺,DC 26
偏折之云(Deflecting Cloud)反应 触发 云龙是一次远程攻击的目标;要求 云龙能意识到攻击并且有1只可以自由动作的翅膀;效果 云龙收起翅膀并且创造出滚滚的云雾。在判断触发攻击时,云龙被同视为藏匿(hidden)状态,因此在正常情况下,攻击者必须成功通过DC 11的纯骰检定才能锁定云龙。云龙还会在对抗触发攻击时AC获得+4环境加值
速度 40尺,140尺飞行;云行
近战单动 啃咬+23(电,10尺触及),伤害 2d10+13穿刺 外加 1d12电击
近战单动 爪抓+23(灵巧),伤害 2d8+13挥砍
近战单动 尾扫+21(15尺触及),伤害 2d12+13钝击
近战单动 角顶+21(致命d8,10尺触及),伤害 1d12+11穿刺
原能内在法术 DC 29
  2环 隐雾术(obscuring mist)
  1环 随意造风术(gust of wind)
喷吐武器双动(电 塑能 原能) 云龙喷出雷云,对40尺锥形区域造成11d6点电击伤害(DC 29 基础反射豁免)。他在1d4轮内无法再次使用喷吐武器
云行(Cloud Walk) 云龙能够行走在云(clouds)或雾气(fog)上,就如同它们是实体地面一般
龙之狂怒双动 龙以任意顺序作出2次爪抓打击(claw Strikes)和1次角顶打击(horn Strike)
龙之威势 每当龙的打击造成重击时,喷吐武器就会充能(recharges)



成年云龙(ADULT CLOUD DRAGON)    生物 14
罕见 N 超大型 气 龙类 元素
察觉 +28;黑暗视觉(darkvision),迷雾视域,60尺灵敏嗅觉(模糊)
语言 风族语,通用语,龙语,巨人语
技能 特技+23,运动+28,欺骗+26,交涉+26,威吓+28,自然+24,隐秘+23,生存+26
力量 +7,敏捷 +3,体质 +5,智力 +4,感知 +6,魅力 +6
迷雾视域(mist vision) 同青年云龙
AC 36;强韧 +26,反射 +23,意志 +26;对抗魔法时所有豁免+1状态
HP 254;免疫 电击,麻痹,昏睡
气势凶猛灵光 情绪 恐惧 心灵) 90尺,DC 32
偏折之云(Deflecting Cloud)反应 同青年云龙
速度 50尺,160尺飞行;云行
近战单动 啃咬+29(电,魔法,15尺触及),伤害 3d10+15穿刺 外加 2d12电击
近战单动 爪抓+29(灵巧,魔法,10尺触及),伤害 3d10+15挥砍
近战单动 尾扫+27(魔法,20尺触及),伤害 3d12+15钝击
近战单动 角顶+27(致命d10,魔法,15尺触及),伤害 2d12+13穿刺
原能内在法术 DC 36
  3环 风墙术(wall of wind)
  2环 随意造风术(gust of wind),隐雾术(obscuring mist)
喷吐武器双动(电 塑能 原能) 云龙喷出雷云,对50尺锥形区域造成15d6点电击伤害(DC 35 基础反射豁免)。他在1d4轮内无法再次使用喷吐武器
云雾形态(Cloud Form)单动(变形 原能 变化) 云龙的身体变得雾气蒙蒙。他获得气化形体(gaseous form)的效果,不过飞行速度保持不变。云龙能够再次使用该动作来变回实体形态
云行(Cloud Walk) 同青年云龙
龙之狂怒双动 同青年云龙
龙之威势 同青年云龙



古云龙(ANCIENT CLOUD DRAGON)    生物 19
稀有 N 巨型 气 龙类 元素
察觉 +34;黑暗视觉(darkvision),迷雾视域,60尺灵敏嗅觉(模糊)
语言 风族语,通用语,龙语,巨人语,木族语
技能 特技+35,运动+38,欺骗+34,交涉+34,威吓+36,自然+32,隐秘+35,生存+36
力量 +9,敏捷 +5,体质 +7,智力 +5,感知 +7,魅力 +7
迷雾视域(mist vision) 同青年云龙
AC 44;强韧 +36,反射 +32,意志 +34;对抗魔法时所有豁免+1状态
HP 355;免疫 电击,麻痹,昏睡
气势凶猛灵光 情绪 恐惧 心灵) 90尺,DC 40
偏折之云(Deflecting Cloud)反应 同青年云龙
速度 60尺,160尺飞行;云行
近战单动 啃咬+36(电,魔法,20尺触及,音波),伤害 3d10+17穿刺 外加 2d12电击、4d6音波、和雷鸣啃噬
近战单动 爪抓+36(灵巧,魔法,15尺触及),伤害 4d10+17挥砍
近战单动 尾扫+34(魔法,25尺触及),伤害 4d12+17钝击
近战单动 角顶+34(致命d12,魔法,20尺触及),伤害 3d12+17穿刺
原能内在法术 DC 42
  8环 御风而行(wind walk)
  5环 死云术(cloudkill)
  4环 随意造风术(gust of wind),重雾术(solid fog),随意风墙术(wall of wind)
喷吐武器双动(电 塑能 原能) 云龙喷出雷云,对60尺锥形区域造成20d6点电击伤害(DC 41 基础反射豁免)。这个雷云会存在1d4轮,并且会附带隐雾术(obscuring mist)的效果。若有生物在雷云内结束自己的回合,则会承受10d6点电击伤害(DC 41 基础反射豁免)。他在1d4轮内无法再次使用喷吐武器
云雾形态(Cloud Form)单动(变形 原能 变化) 同成年云龙
云行(Cloud Walk) 同青年云龙
龙之狂怒双动 同青年云龙
龙之威势 同青年云龙
雷鸣啃噬(Thundering Bite) 古云龙的啃咬打击(jaws Strike)在伤害敌人时会造成震耳欲聋的雷鸣。受到古云龙啃咬打击伤害的生物必须成功通过DC 41的强韧豁免,失败则会耳聋(deafened)1分钟,大失败则会永久耳聋



原文
劇透 -  原文:
CLOUD DRAGON
At heart, cloud dragons are wanderers, explorers, and travelers who enjoy nothing more than seeing new lands and meeting unusual creatures. Cloud dragons range in color from light blue to a pale, milky white and have thick, curling horns and rather short snouts. They keep lairs among the extreme altitudes of the highest mountain peaks but are away on their many journeys as often as they’re at home. Cloud dragons spend long hours surveying the lands they fly over from great heights, but they are creatures of whim, making it hard to predict what will pique their curiosity and bring them winging down to converse or investigate something on the ground. Cloud dragons seldom perform acts of outright malice, but they are not often charitable either. A cloud dragon is as likely to simply pluck something they desire off the ground and fly away with it as they are to bargain fairly.
A cloud dragon’s ever-changing interests never seem to stray toward the complicated schemes and long-term plans of other dragons. These rovers are creatures of the moment, and although they are as mentally gifted as other true dragons, their interests remain in the here and now. Yet the cloud dragon’s penchant for living in the moment is not a personality flaw—they’re more than capable of anticipating long-term results of their actions and won’t make foolish choices simply to pursue a current interest. At the same time, cloud dragons have little interest in worrying about the future and are as confident in their ability to handle tomorrow’s problems as they are today’s.
Cloud dragon hoards tend to be well-guarded or well-hidden, as a natural result of their roving habits often taking them away from their lairs for extended periods. Their treasuries include a wide variety of items—they are driven to gather a broad range of prizes rather than collecting one type of item intensively. To a cloud dragon, a diversified hoard is a perfect hoard.

ZANEMBIS
While most cloud dragons prefer solitude and avoid confrontations, Zanembis is an excellent example of how failed dragonslaying attempts can create problems. Previously content to dwell atop Angel Peak in the Mindspin Mountains, this cloud dragon has grown vengeful and violent in the wake of unexpected and unjustified attacks on his lair.

CLOUD DRAGON SPELLCASTERS
Cloud dragon spellcasters tend to cast the following spells.

YOUNG
Primal Prepared Spells DC 29, attack +23; 4th freedom of movement, hallucinatory terrain, speak with plants; 3rd earthbind, haste, stinking cloud; 2nd animal messenger, faerie fire, speak with animals; 1st feather fall, negate aroma, shocking grasp; Cantrips (4th) dancing lights, detect magic, electric arc, prestidigitation, read aura

ADULT
Primal Prepared Spells DC 34, attack +29; as young cloud dragon, plus 6th heal, slow, true seeing; 5th banishment, death ward, passwall; Cantrips (6th) dancing lights, detect magic, electric arc, prestidigitation, read aura

ANCIENT
Primal Prepared Spells DC 41, attack +36; as adult cloud dragon, plus 9th heal, storm of vengeance; 8th dispel magic, moment of renewal, punishing winds; 7th energy aegis, plane shift, unfettered pack; Cantrips (9th) dancing lights, detect magic, electric arc, prestidigitation, read aura

YOUNG CLOUD DRAGON CREATURE 10
UNCOMMON N LARGE AIR DRAGON ELEMENTAL
Perception +22; darkvision, mist vision, scent (imprecise) 60 feet
Languages Auran, Common, Draconic
Skills Acrobatics +20, Athletics +21, Deception +20, Diplomacy +18, Intimidation +22, Nature +18, Stealth +18, Survival +16
Str +7, Dex +2, Con +5, Int +2, Wis +4, Cha +4
Mist Vision Fog and mist don’t impair a cloud dragon’s vision; they ignore the concealed condition from fog and mist.
AC 30; Fort +21, Ref +18, Will +20
HP 175; Immunities electricity, paralyzed, sleep
Frightful Presence (aura, emotion, fear, mental) 90 feet, DC 26
Deflecting Cloud [reaction] Trigger The dragon is the target of a ranged attack; Requirements The dragon is aware of the attack and has a free wing; Effect The cloud dragon flexes a wing and creates a billowing cloud of mist. The dragon is treated as if they were hidden for the purposes of resolving the triggering attack, so normally the attacker must succeed at a DC 11 flat check to target them. The dragon also gains a +4 circumstance bonus to AC against the triggering attack.
Speed 40 feet, fly 140 feet; cloud walk
Melee [one-action] jaws +23 (electricity, reach 10 feet), Damage 2d10+13 piercing plus 1d12 electricity
Melee [one-action] claw +23 (agile), Damage 2d8+13 slashing
Melee [one-action] tail +21 (reach 15 feet), Damage 2d12+13 bludgeoning
Melee [one-action] horn +21 (deadly d8, reach 10 feet), Damage 1d12+11 piercing
Primal Innate Spells DC 29; 2nd obscuring mist; 1st gust of wind (at will)
Breath Weapon [two-actions] (electricity, evocation, primal) The dragon breathes a thundercloud that deals 11d6 electricity damage in a 40-foot cone (DC 29 basic Reflex save). They can’t use Breath Weapon again for 1d4 rounds.
Cloud Walk The cloud dragon can tread on clouds or fog as though on solid ground.
Draconic Frenzy[two-actions] The dragon makes two claw Strikes and one horn Strike in any order.
Draconic Momentum The dragon recharges their Breath Weapon whenever they score a critical hit with a Strike.

ADULT CLOUD DRAGON CREATURE 14
UNCOMMON N HUGE AIR DRAGON ELEMENTAL
Perception +28; darkvision, mist vision, scent (imprecise) 60 feet
Languages Auran, Common, Draconic, Jotun
Skills Acrobatics +23, Athletics +28, Deception +26, Diplomacy +26, Intimidation +28, Nature +24, Stealth+ 23, Survival +26
Str +7, Dex +3, Con +5, Int +4, Wis +6, Cha +6
Mist Vision As young cloud dragon.
AC 36; Fort +26, Ref +23, Will +26; +1 status to all saves vs. magic
HP 254; Immunities electricity, paralyzed, sleep
Frightful Presence (aura, emotion, fear, mental) 90 feet, DC 32
Deflecting Cloud [reaction] As young cloud dragon.
Speed 50 feet, fly 160 feet; cloud walk
Melee [one-action] jaws +29 (electricity, magical, reach 15 feet), Damage 3d10+15 piercing plus 2d12 electricity
Melee [one-action] claw +29 (agile, magical, reach 10 feet), Damage 3d10+15 slashing
Melee [one-action] tail +27 (magical, reach 20 feet), Damage 3d12+15 bludgeoning
Melee [one-action] horn +27 (deadly d10, magical, reach 15 feet), Damage 2d12+13 piercing
Primal Innate Spells DC 36; 3rd wall of wind; 2nd gust of wind (at will), obscuring mist
Breath Weapon [two-actions] (electricity, evocation, primal) The dragon breathes a thundercloud that deals 15d6 electricity damage in a 50-foot cone (DC 35 basic Reflex save). They can’t use Breath Weapon again for 1d4 rounds.
Cloud Form [one-action] (polymorph, primal, transmutation) The cloud dragon’s body becomes vaporous and misty. They gain the effects of gaseous form, except their fly Speed remains unchanged. The cloud dragon can use this action again to return to physical form.
Cloud Walk As young cloud dragon.
Draconic Frenzy[two-actions] As young cloud dragon.
Draconic Momentum As young cloud dragon.

ANCIENT CLOUD DRAGON CREATURE 19
RARE N GARGANTUAN AIR DRAGON ELEMENTAL
Perception +34; darkvision, mist vision, scent (imprecise) 60 feet
Languages Auran, Common, Draconic, Jotun, Sylvan
Skills Acrobatics +35, Athletics +38, Deception +34, Diplomacy +34, Intimidation +36, Nature +32, Stealth +35, Survival +36
Str +9, Dex +5, Con +7, Int +5, Wis +7, Cha +7
Mist Vision As young cloud dragon.
AC 44; Fort +36, Ref +32, Will +34; +1 status to all saves vs. magic
HP 355; Immunities electricity, paralyzed, sleep
Frightful Presence (aura, emotion, fear, mental) 90 feet, DC 40
Deflecting Cloud [reaction] As young cloud dragon.
Speed 60 feet, fly 160 feet; cloud walk
Melee [one-action] jaws +36 (electricity, magical, reach 20 feet, sonic), Damage 3d10+17 piercing plus 2d12 electricity, 4d6 sonic, and thundering bite
Melee [one-action] claw +36 (agile, magical, reach 15 feet), Damage 4d10+17 slashing
Melee [one-action] tail +34 (magical, reach 25 feet), Damage 4d12+17 bludgeoning
Melee [one-action] horn +34 (deadly d12, magical, reach 20 feet), Damage 3d12+17 piercing
Primal Innate Spells DC 42; 8th wind walk; 5th cloudkill; 4th gust of wind (at will), solid fog, wall of wind (at will)
Breath Weapon [two-actions] (electricity, evocation, primal) The dragon breathes a thundercloud that deals 20d6 electricity damage in a 60-foot cone (DC 41 basic Reflex save). This cloud remains in the area for 1d4 rounds, with the effects of obscuring mist. A creature that ends its turn inside of the cloud takes 10d6 electricity damage (DC 41 basic Reflex save). The cloud dragon can’t use Breath Weapon again for 1d4 rounds.
Cloud Form [one-action] As adult cloud dragon
Cloud Walk As young cloud dragon.
Draconic Frenzy[two-actions] As young cloud dragon.
Draconic Momentum As young cloud dragon.
Thundering Bite An ancient cloud dragon’s jaws Strike creates a deafening clap of thunder when it damages a foe. A creature that takes damage from the dragon’s jaws Strike must succeed at a DC 41 Fortitude save or be deafened for 1 minute (or permanently on a critical failure).

« 上次编辑: 2021-06-23, 周三 19:26:28 由 原子能青蛙 »
没有团,为什么还要翻译规则呢?
当然是为了友情了

离线 四月

  • Flawless
  • *******
  • 帖子数: 4165
  • 苹果币: 15
Re: 【Bestiary 2】原龙(Dragon, Primal)
« 回帖 #3 于: 2021-06-23, 周三 16:55:20 »
结晶龙(Crystal Dragon)
秉性善良但自负的结晶龙是一种美丽的生物,他们灿烂的表皮由多彩的水晶和宝石构成。结晶龙的美是他们自尊心的本源,但也成为了某种弱点,因为他们很容易被贬损其外表的言论激怒。尽管与其他真龙相比,结晶龙本性相对温和,但他们可能会因为别人的无心之言碰触到逆鳞而变得暴躁。尽管结晶龙并不固执,但他们更喜欢有序的环境,厌恶被人打断或被干扰。
结晶龙在地下岩洞内筑巢,并于此处精心培育出美丽的环境。结晶龙那一丝不苟的标准和鲜明的想象力促使自身不断努力改造巢穴的部分外观或布局。这些巢穴对于每头结晶龙来说都是独特的存在,但其内部总是会安置许多镜面,以便他们观察自己的外表。镜面所包含的范围十分广泛,从能够映出倒影的池子到精心制作的镜子,它们总是会按照让龙愉悦的方式排列在巢穴中。向结晶龙赠送一面做工精巧或者附有魔法的镜子作为礼物是讨好他的最佳手段。
尽管结晶龙很容易被他们那亮闪闪的收藏品或者自己的虚荣心而分神,但其本质仍是善心的生物,很容易相处和结交。尽管结晶龙通常会认为邪恶生物粗鲁且让人生厌,但任何其他栖息于其巢穴周边的住民都有可能快速成为他的朋友或心爱的宠物,具体情况则取决于该生物沟通的能力(以及是否能频繁说出结晶龙渴望听到的赞美和恭维)。

引述: 边栏:关联生物
沙缇扎德(SHARDIZHAD)
尽管沙缇扎德只是一头年轻的结晶龙,但她已经在奥斯里昂(Osirion)的城市瓦提(Wati)为自身赢得了名声。她在该城市的大墓地中扮演着不同寻常的商人角色,热切地希望用自己搜集的魔法物品换取更多的宝石和高价的石材。

引述: 边栏:建议与规则
结晶龙施法者(CRYSTAL DRAGON SPELLCASTERS)
结晶龙施法者倾向于施放后述法术。

青年龙(Young)
原能准备法术 DC 25,攻击 +18
3环 地缚术(earthbind),融身入石(meld into stone)
2环 妖火术(faerie fire),闪光尘(glitterdust),粉碎音波(shatter)
1环 油腻术(grease),修复术(mending),行踪无迹(pass without trace)
戏法(3环) 酸液飞溅(acid splash),侦测魔法(detect magic),光亮术(light),魔法伎俩(prestidigitation),念动射弹(telekinetic projectile)

成年龙(Adult)
原能准备法术 DC 30,攻击 +24;同青年结晶龙,外加后述法术
5环 炫彩披风(cloak of colors),石墙术(wall of stone)
4环 幻景(hallucinatory terrain),塑石术(shape stone),石肤术(stoneskin)
3环 加速术(haste)
戏法(5环) 舞光术(dancing lights),侦测魔法(detect magic),光亮术(light),魔法伎俩(prestidigitation),念动射弹(telekinetic projectile)

古龙(Ancient)
原能准备法术 DC 37,攻击 +32;同成年结晶龙,外加后述法术
7环 辟能圣盾(energy aegis),法术反转(spell turning),火山爆发(volcanic eruption)
6环 石化术(flesh to stone),石言术(stone tell),真视术(true seeing)
5环 七彩法墙(chromatic wall)
戏法(7环) 舞光术(dancing lights),侦测魔法(detect magic),光亮术(light),魔法伎俩(prestidigitation),念动射弹(telekinetic projectile)



青年结晶龙(YOUNG CRYSTAL DRAGON)    生物 7
罕见 NG 大型 龙类 土 元素
察觉 +15;黑暗视觉(darkvision),60尺灵敏嗅觉(模糊),30尺颤动感知(模糊)
语言 通用语,龙语,土族语
技能 特技+14,运动+16,欺骗+15,威吓+15,自然+15,隐秘+18,生存+15
力量 +5,敏捷 +1,体质 +3,智力 +1,感知 +2,魅力 +4
AC 27;强韧 +16,反射 +14,意志 +15
HP 105;免疫 麻痹,昏睡;弱点 音波5
气势凶猛灵光 情绪 恐惧 心灵) 90尺,DC 25
螺旋尾扫(Twisting Tail)反应 触发 有生物在结晶龙的尾扫(tail)触及范围内使用移动动作(move action)或者在一次移动动作的过程中离开自身所占用的方格;效果 结晶龙以-2的减值作出1次尾扫打击(tail Strike)。若命中,结晶龙打断(disrupts)该生物的动作
速度 40尺,30尺掘地,100尺飞行
近战单动 啃咬+18(音波,10尺触及),伤害 2d8+8挥砍 外加 2d6穿刺
近战单动 爪抓+18(灵巧),伤害 2d6+8挥砍
近战单动 尾扫+16(15尺触及),伤害 1d10+8挥砍
原能内在法术 DC 25
  3环 七彩喷射(color spray)
  戏法(3环) 舞光术(dancing lights)
喷吐武器双动(塑能 原能) 结晶龙喷出大量水晶尖刺,对30尺锥形区域造成8d6点穿刺伤害(DC 25 基础反射豁免)。他在1d4轮内无法再次使用喷吐武器
龙之狂怒双动 龙以任意顺序作出2次爪抓打击(claw Strikes)和1次尾扫打击(tail Strike)
龙之威势 每当龙的打击造成重击时,喷吐武器就会充能(recharges)



成年结晶龙(ADULT CRYSTAL DRAGON)    生物 11
罕见 NG 超大型 龙类 土 元素
察觉 +20;黑暗视觉(darkvision),60尺灵敏嗅觉(模糊),30尺颤动感知(模糊)
语言 通用语,龙语,土族语,地底通用语
技能 特技+19,运动+24,欺骗+22,威吓+22,自然+19,隐秘+21,生存+20
力量 +7,敏捷 +2,体质 +5,智力 +2,感知 +3,魅力 +5
AC 33;强韧 +24,反射 +19,意志 +20;对抗魔法时所有豁免+1状态
HP 185;免疫 麻痹,昏睡;弱点 音波10
气势凶猛灵光 情绪 恐惧 心灵) 90尺,DC 30
螺旋尾扫(Twisting Tail)反应 同青年结晶龙
速度 50尺,35尺掘地,120尺飞行
近战单动 啃咬+24(音波,15尺触及),伤害 2d8+13挥砍 外加 3d6穿刺
近战单动 爪抓+24(灵巧,魔法,10尺触及),伤害 2d6+13挥砍
近战单动 尾扫+22(魔法,20尺触及),伤害 1d10+13挥砍
原能内在法术 DC 30
  3环 3×七彩喷射(color spray),闪光尘(glitterdust),催眠图纹(hypnotic pattern)
  戏法(5环) 舞光术(dancing lights)
喷吐武器双动(塑能 原能) 结晶龙喷出大量水晶尖刺,对40尺锥形区域造成12d6点穿刺伤害(DC 30 基础反射豁免)。他在1d4轮内无法再次使用喷吐武器
血肉结晶(Crystallize Flesh)自由(原能 变化) 触发 结晶龙用啃咬打击(jaws Strike)伤害由肉身构成的生物;频率 1次/日;效果 结晶龙在生物的肉体里潜入一枚转化水晶。该生物必须尝试DC 30的强韧豁免
  大成功 目标不受影响
  成功 目标由于部分肉体被转化为水晶而陷入缓慢 1(slowed 1),持续1轮
  失败 目标陷入缓慢 1(slowed 1),并且必须在其每个回合结束时尝试强韧豁免;这个持续性的豁免具有失能(incapacitation)特征。豁免失败时,缓慢状态值增加1点(大失败则增加2点)。成功豁免会让缓慢状态值降低1点。当生物由于血肉结晶的缓慢状态而无法行动时,他便会被永久石化(petrified permanently),转化为一尊水晶雕像。当生物的石化或缓慢状态被移除时,该效果也随之结束
  大失败 同大失败,但是目标的起始状态为缓慢 2(slowed 2)
龙之狂怒双动 同青年结晶龙
龙之威势 同青年结晶龙



古结晶龙(ANCIENT CRYSTAL DRAGON)    生物 16
稀有 NG 巨型 龙类 土 元素
察觉 +28;黑暗视觉(darkvision),60尺灵敏嗅觉(模糊),60尺颤动感知(模糊)
语言 天界语,通用语,龙语,土族语,地底通用语
技能 特技+22,运动+33,欺骗+29,威吓+29,自然+27,隐秘+28,生存+26
力量 +9,敏捷 +5,体质 +6,智力 +5,感知 +5,魅力 +7
AC 42;强韧 +30,反射 +27,意志 +29;对抗魔法时所有豁免+1状态
HP 275;免疫 麻痹,昏睡;弱点 音波15
额外反应力(Extra Reaction) 结晶龙在他的每个回合开始时会获得2个反应动作(reactions)
气势凶猛灵光 情绪 恐惧 心灵) 90尺,DC 37
闪耀灵光灵光 塑能 失能 原能 视觉) 30尺。结晶龙周身的闪光以及反射所产生的多彩眩光形成了旋涡。在此灵光发散区域内的生物会陷入目眩(dazzled)。每个在回合结束时位于灵光发散区域内的生物必须成功通过DC 34的意志豁免检定,失败则会陷入震慑 1(stunned 1),大失败则为震慑 3(stunned 3)。若生物成功通过此豁免,则会在1分钟内临时免疫(temporarily immune)它的震慑效果。结晶龙可以通过单动作来开启或关闭该灵光,这个动作具有专注特征,而且可以选择不影响盟友
反转法术(Reflect Spell)反应 触发 结晶龙成为远程法术攻击检定的目标;效果 结晶龙调整翅膀的角度并尝试反转(reflect)法术,并在对抗触发攻击时AC获得+4环境加值。若攻击失手,法术会反转回施法者,施法者必须投掷第二次远程法术攻击检定对抗自身的AC来判断该法术是否会命中自身
螺旋尾扫(Twisting Tail)反应 同青年结晶龙
速度 60尺,40尺掘地,140尺飞行
近战单动 啃咬+33(魔法,20尺触及),伤害 3d8+17挥砍 外加 4d6穿刺
近战单动 爪抓+33(灵巧,魔法,15尺触及),伤害 3d8+17挥砍
近战单动 尾扫+31(魔法,25尺触及),伤害 2d10+17挥砍
原能内在法术 DC 37
  7环 虹光喷射(prismatic spray)
  5环 随意七彩喷射(color spray),随意闪光尘(glitterdust),随意催眠图纹(hypnotic pattern)
  戏法(7环) 舞光术(dancing lights)
喷吐武器双动(音波 塑能 原能) 结晶龙喷出大量水晶尖刺,对50尺锥形区域造成17d6点穿刺伤害(DC 38 基础反射豁免)。他在1d4轮内无法再次使用喷吐武器
血肉结晶(Crystallize Flesh)自由(原能 变化) 频率 3次/日;效果 同成年结晶龙,但DC为37
龙之狂怒双动 同青年结晶龙
龙之威势 同青年结晶龙



原文
劇透 -  原文:
CRYSTAL DRAGON
Good-natured but vain, crystal dragons are beautiful creatures with brilliant hides made of multicolored crystal and gemstone. Their beauty is a source of great pride but is also something of a weakness, as crystal dragons are easily angered by insults about their appearance. Despite their relatively benign natures when compared to other true dragons, crystal dragons can be short tempered and prone to finding insults where none were intended. Although their opinions are changeable, crystal dragons prefer orderly environments and are not fond of sudden interruptions or distractions.
Crystal dragons build their lairs in underground grottoes, where they cultivate environments of great beauty. Their exacting standards and vivid imaginations mean that they are always working to improve the appearance or layout of some part of their lair. These lairs are unique to each individual crystal dragon, but there are always plenty of reflective surfaces that allow the dragon to observe their own appearance. These range from crystals to reflecting pools to finely crafted mirrors, which are arranged throughout the lair in a pleasing array. Gifts of well-crafted or magical mirrors are an excellent way to curry favor with a crystal dragon.
Although crystal dragons are easily distracted by their sparkling collections or their vanity, they remain good-hearted creatures at the core and make friends quickly. While a crystal dragon tends to find evil creatures uncouth and unpleasant, any other nearby denizen or inhabitant of their home could become fast friends or beloved pets, depending upon the creature’s capacity for conversation (and for providing the frequent praise and compliments that crystal dragons hunger for)

SHARDIZHAD
Still a relatively young crystal dragon, Shardizhad has already made a name for herself in the city of Wati in Osirion. She has taken on a somewhat unusual role as a shopkeeper in that city’s necropolis, where she’s eager to trade magic items she’s collected for more gems and valuable stones.

CRYSTAL DRAGON SPELLCASTERS
Crystal dragon spellcasters tend to cast the following spells.

YOUNG
Primal Prepared Spells DC 25, attack +18; 3rd earthbind, meld into stone; 2nd faerie fire, glitterdust, shatter; 1st grease, mending, pass without trace; Cantrips (3rd) acid splash, detect magic, light, prestidigitation, telekinetic projectile

ADULT
Primal Prepared Spells DC 30, attack +24; as young crystal dragon, plus 5th cloak of colors, wall of stone; 4th hallucinatory terrain, shape stone, stoneskin; 3rd haste; Cantrips (5th) dancing lights, detect magic, light, prestidigitation, telekinetic projectile

ANCIENT
Primal Prepared Spells DC 37, attack +32; as adult crystal dragon, plus 7th energy aegis, spell turning, volcanic eruption; 6th flesh to stone, stone tell, true seeing; 5th chromatic wall; Cantrips (7th) dancing lights, detect magic, light, prestidigitation, telekinetic projectile

YOUNG CRYSTAL DRAGON CREATURE 7
UNCOMMON NG LARGE DRAGON EARTH ELEMENTAL
Perception +15; darkvision, scent (imprecise) 60 feet, tremorsense (imprecise) 30 feet
Languages Common, Draconic, Terran
Skills Acrobatics +14, Athletics +16, Deception +15, Intimidation +15, Nature +15, Stealth +18, Survival +15
Str +5, Dex +1, Con +3, Int +1, Wis +2, Cha +4
AC 27; Fort +16, Ref +14, Will +15
HP 105; Immunities paralyzed, sleep; Weaknesses sonic 5
Frightful Presence (aura, emotion, fear, mental) 90 feet, DC 25
Twisting Tail [reaction] Trigger A creature within reach of the dragon’s tail uses a move action or leaves a square during a move action it’s using; Effect The dragon makes a tail Strike at the creature with a –2 penalty. If it hits, the dragon disrupts the creature’s action.
Speed 40 feet, burrow 30 feet, fly 100 feet
Melee [one-action] jaws +18 (sonic, reach 10 feet), Damage 2d8+8 slashing plus 2d6 piercing
Melee [one-action] claw +18 (agile), Damage 2d6+8 slashing
Melee [one-action] tail +16 (reach 15 feet), Damage 1d10+8 slashing
Primal Innate Spells DC 25; 3rd color spray; Cantrips (3rd) dancing lights
Breath Weapon[two-actions] (evocation, primal) The dragon breathes a flurry of piercing crystals that deal 8d6 piercing damage in a 30-foot cone (DC 25 basic Reflex save). They can’t use Breath Weapon again for 1d4 rounds.
Draconic Frenzy[two-actions] The dragon makes two claw Strikes and one tail Strike in any order.
Draconic Momentum The dragon recharges their Breath Weapon whenever they critically hit with a Strike.

ADULT CRYSTAL DRAGON CREATURE 11
UNCOMMON NG HUGE DRAGON EARTH ELEMENTAL
Perception +20; darkvision, scent (imprecise) 60 feet, tremorsense (imprecise) 30 feet
Languages Common, Draconic, Terran, Undercommon
Skills Acrobatics +19, Athletics +24, Deception +22, Intimidation +22, Nature +19, Stealth +21, Survival +20
Str +7, Dex +2, Con +5, Int +2, Wis +3, Cha +5
AC 33; Fort +24, Ref +19, Will +20; +1 status to all saves vs. magic
HP 185; Immunities paralyzed, sleep; Weaknesses sonic 10
Frightful Presence (aura, emotion, fear, mental) 90 feet, DC 30
Twisting Tail [reaction] As young crystal dragon.
Speed 50 feet, burrow 35 feet, fly 120 feet
Melee [one-action] jaws +24 (sonic, reach 15 feet), Damage 2d8+13 slashing plus 3d6 piercing
Melee [one-action] claw +24 (agile, magical, reach 10 feet), Damage 2d8+13 slashing
Melee [one-action] tail +22 (magical, reach 20 feet), Damage 1d10+13 slashing
Primal Innate Spells DC 30; 3rd color spray (×3), glitterdust, hypnotic pattern; Cantrips (5th) dancing lights
Breath Weapon[two-actions] (evocation, primal) The dragon breathes a flurry of piercing crystals that deal 12d6 piercing damage in a 40-foot cone (DC 30 basic Reflex save). They can’t use Breath Weapon again for 1d4 rounds.
Crystallize Flesh [free-action] (primal, transmutation) Trigger The crystal dragon damages a creature made of flesh with a jaws Strike; Frequency once per day; Effect The dragon embeds transformative crystals in the creature’s flesh. The creature must attempt a DC 30 Fortitude save.
Critical Success The target is unaffected.
Success The target is slowed 1 for 1 round as portions of its flesh turn crystalline.
Failure The target is slowed 1 and must attempt a Fortitude save at the end of each of its turns; this ongoing save has the incapacitation trait. On a failed save, the slowed condition value increases by 1 (or by 2 on a critical failure). A successful save reduces the slowed condition value by 1. A creature unable to act due to the slowed condition from Crystallize Flesh is petrified permanently, transforming into a crystalline statue. The effect ends if the creature is petrified or the slowed condition is removed.
Critical Failure As failure, but the target is initially slowed 2.
Draconic Frenzy[two-actions] As young crystal dragon.
Draconic Momentum As young crystal dragon.

ANCIENT CRYSTAL DRAGON CREATURE 16
RARE NG GARGANTUAN DRAGON EARTH ELEMENTAL
Perception +28; darkvision, scent (imprecise) 60 feet, tremorsense (imprecise) 60 feet
Languages Celestial, Common, Draconic, Terran, Undercommon
Skills Acrobatics +22, Athletics +33, Deception +29, Intimidation +29, Nature +27, Stealth +28, Survival +26
Str +9, Dex +5, Con +6, Int +5, Wis +5, Cha +7
AC 42; Fort +30, Ref +27, Will +29; +1 status to all saves vs. magic
HP 275; Immunities paralyzed, sleep; Weaknesses sonic 15
Extra Reaction The dragon gains 2 reactions at the start of each of their turns.
Frightful Presence (aura, emotion, fear, mental) 90 feet, DC 37
Scintillating Aura (aura, evocation, incapacitation, primal, visual) 30 feet. A swirling vortex of reflected color and light shimmers around the crystal dragon. Creatures in this aura’s emanation are dazzled. Each creature that ends its turn in the emanation must succeed at a DC 34 Will saving throw or be stunned 1 (or stunned 3 on a critical failure). Once a creature succeeds at this save, it is temporarily immune to the stunning effect for 1 minute. The crystal dragon can turn this aura on or off using a single action, which has the concentrate trait, and it can choose not to affect allies.
Reflect Spell [reaction] Trigger The crystal dragon is targeted by a ranged spell attack roll; Effect The crystal dragon adjusts a wing to try to reflect the spell and gains a +4 circumstance bonus to AC against the triggering attack. If the attack misses, the spell is reflected back at the caster, who must roll a second ranged spell attack roll against their own AC to determine if the spell hits them instead.
Twisting Tail [reaction] As young crystal dragon.
Speed 60 feet, burrow 40 feet, fly 140 feet
Melee [one-action] jaws +33 (magical, reach 20 feet), Damage 3d8+17 slashing plus 4d6 piercing
Melee [one-action] claw +33 (agile, magical, reach 15 feet), Damage 3d8+17 slashing
Melee [one-action] tail +31 (magical, reach 25 feet), Damage 2d10+17 slashing
Primal Innate Spells DC 37; 7th prismatic spray; 5th color spray (at will), glitterdust (at will), hypnotic pattern (at will); Cantrips (7th) dancing lights
Breath Weapon [two-actions] (sonic, evocation, primal) The dragon breathes a flurry of piercing crystals that deals 17d6 piercing damage in a 50-foot cone (DC 38 basic Reflex save). They can’t use Breath Weapon again for 1d4 rounds.
Crystallize Flesh [free-action] (primal, transmutation) Frequency three times per day; Effect As adult crystal dragon, but DC 37.
Draconic Frenzy [two-actions] As young crystal dragon.
Draconic Momentum As young crystal dragon.

« 上次编辑: 2021-06-23, 周三 19:26:52 由 原子能青蛙 »
没有团,为什么还要翻译规则呢?
当然是为了友情了

离线 四月

  • Flawless
  • *******
  • 帖子数: 4165
  • 苹果币: 15
Re: 【Bestiary 2】原龙(Dragon, Primal)
« 回帖 #4 于: 2021-06-23, 周三 16:55:33 »
熔岩龙(Magma Dragon)
熔岩龙在其他龙里以其不可预测且傲慢的秉性而闻名。熔岩龙那随时可能猛烈爆发的脾气和性格使得他们通常都过着孤独的生活,哪怕是刚孵化的幼龙,也会在离巢之前频繁地争吵斗殴以确保自身的支配地位。熔岩龙的爆发都有缘由,而且往往可以证明这种突如其来的转变是合情合理的,但他们通常觉得没必要为此多费唇舌。
熔岩龙火山活跃的山脉或者地下深处的巨大熔岩湖汇总筑巢。和所有其他真龙一样,熔岩龙会在巢中储存宝藏,但他们那灼热巢穴自身的性质却限制了藏品的类型,只有金属、宝石和能够抵御火山内部热量的物品才能被纳入他们的宝库里。

引述: 边栏:关联生物
莫沙巴特(MOSCHABBATT)
古熔岩龙莫沙巴特居住在藏匿于卓斯卡之崖(Droskar’s Crag)的巨大洞穴中,这里同时也是内海地区(Inner Sea region)最大的火山。有传言说,在巨龙囤积的巨大宝库内,至少藏有一件传奇矮人神器。

引述: 边栏:建议与规则
熔岩龙施法者(MAGMA DRAGON SPELLCASTERS)
熔岩龙施法者倾向于施放后述法术。

青年龙(Young)
原能准备法术 DC 28,攻击 +20
4环 石肤术(stoneskin),火墙术(wall of fire)
3环 加速术(haste),缓慢术(slow),臭云术(stinking cloud)
2环 闪光尘(glitterdust),隐雾术(obscuring mist),复原感官(restore senses)
1环 气泡术(air bubble),油腻术(grease),行踪无迹(pass without trace)
戏法(4环) 侦测魔法(detect magic),魔法伎俩(prestidigitation),燃火术(produce flame),阅读灵光(read aura),绊足术(tanglefoot)

成年龙(Adult)
原能准备法术 DC 33,攻击 +25;同青年熔岩龙,外加后述法术
6环 火种术(fire seeds),真视术(true seeing)
5环 死云术(cloudkill),元素形态(elemental form),焰击术(flame strike)
4环 幻景(hallucinatory terrain)
戏法(6环) 侦测魔法(detect magic),魔法伎俩(prestidigitation),燃火术(produce flame),阅读灵光(read aura),绊足术(tanglefoot)

古龙(Ancient)
原能准备法术 DC 42,攻击 +34;同成年熔岩龙,外加后述法术
8环 地震术(earthquake),凋死术(horrid wilting),真言术:震(power word stun)
7环 火焰之躯(fiery body),异界传送(plane shift),火山爆发(volcanic eruption)
6环 石化术(flesh to stone)
戏法(环) 侦测魔法(detect magic),魔法伎俩(prestidigitation),燃火术(produce flame),阅读灵光(read aura),绊足术(tanglefoot)



青年熔岩龙(YOUNG MAGMA DRAGON)    生物 9
罕见 CN 大型 龙类 元素 火
察觉 +18;黑暗视觉(darkvision),60尺灵敏嗅觉(模糊)
语言 通用语,龙语,火族语
技能 特技+16,运动+19,欺骗+14,威吓+18,自然+15,隐秘+16,生存+18
力量 +6,敏捷 +1,体质 +4,智力 +0,感知 +3,魅力 +3
AC 28;强韧 +19,反射 +16,意志 +18
HP 175;免疫 火焰,麻痹,昏睡;弱点 寒冷10
气势凶猛灵光 情绪 恐惧 心灵) 90尺,DC 24
偏转之翼(Wing Deflection)反应 触发 熔岩龙成为攻击的目标;效果 熔岩龙抬起一边的翅膀,在对抗触发攻击时AC获得+2环境加值。若熔岩龙正在飞行,他在攻击后会下降10尺的高度
速度 30尺,100尺飞行,30尺游泳;熔岩泳者
近战单动 啃咬+21(火,10尺触及),伤害 2d10+10穿刺 外加 2d6火焰
近战单动 爪抓+21(灵巧),伤害 2d10+10挥砍
近战单动 尾扫+19(15尺触及),伤害 2d12+10钝击
近战单动 角顶+19(10尺触及),伤害 1d10+10穿刺
原能内在法术 DC 26,攻击+18
  4环 随意燃烧之手(burning hands)
  戏法(4环) 燃火术(produce flame)
喷吐武器双动(塑能 火 原能) 熔岩龙喷出一股熔岩流,对30尺锥形区域造成5d6火焰伤害和3d12钝击伤害(DC 28 基础反射豁免)。他在1d4轮内无法再次使用喷吐武器
龙之狂怒双动 龙以任意顺序作出2次爪抓打击(claw Strikes)和1次角顶打击(horn Strike)
龙之威势 每当龙的打击造成重击时,喷吐武器就会充能(recharges)
熔岩泳者(Magma Swim) 熔岩龙的游泳速度仅限于龙在熔岩(magma)或者融化的岩浆(molten lava)内游泳(Swimming)时生效



成年熔岩龙(ADULT MAGMA DRAGON)    生物 13
罕见 CN 超大型 龙类 元素 火
察觉 +23;黑暗视觉(darkvision),60尺灵敏嗅觉(模糊)
语言 通用语,龙语,火族语,土族语
技能 特技+21,运动+27,欺骗+19,威吓+25,自然+21,隐秘+21,生存+23
力量 +8,敏捷 +2,体质 +5,智力 +2,感知 +4,魅力 +4
AC 34;强韧 +26,反射 +21,意志 +23;对抗魔法时所有豁免+1状态
HP 270;免疫 火焰,麻痹,昏睡;弱点 寒冷15
气势凶猛灵光 情绪 恐惧 心灵) 90尺,DC 30
偏转之翼(Wing Deflection)反应 同青年熔岩龙
速度 40尺,140尺飞行;40尺熔岩泳者
近战单动 啃咬+27(火,魔法,15尺触及),伤害 3d10+12穿刺 外加 3d6火焰
近战单动 爪抓+27(灵巧,魔法,10尺触及),伤害 3d10+12挥砍
近战单动 尾扫+25(魔法,20尺触及),伤害 3d12+12钝击
近战单动 角顶+25(魔法,15尺触及),伤害 2d10+12穿刺
原能内在法术 DC 31,攻击+23
  6环 随意燃烧之手(burning hands),随意火墙术(wall of fire)
  戏法(6环) 燃火术(produce flame)
喷吐武器双动(塑能 火 原能) 熔岩龙喷出一股熔岩流,对40尺锥形区域造成9d6火焰伤害和4d12钝击伤害(DC 33 基础反射豁免)。他在1d4轮内无法再次使用喷吐武器
龙之狂怒双动 同青年熔岩龙
龙之威势 同青年熔岩龙
熔岩泳者(Magma Swim) 同青年熔岩龙
火山洗礼(Volcanic Purge)单动 若熔岩龙的下个动作是使用喷吐武器,那么他喷出的熔岩会附着在喷吐武器伤害的目标身上。每个在对抗喷吐武器的豁免时失败的生物会承受4d6点持续火焰伤害,而且只要该持续火焰伤害还存在,他们的速度(Speeds)还会承受-10状态减值



古熔岩龙(ANCIENT MAGMA DRAGON)    生物 18
稀有 CN 巨型 龙类 元素 火
察觉 +33;黑暗视觉(darkvision),60尺灵敏嗅觉(模糊)
语言 通用语,龙语,火族语,土族语,地底通用语
技能 特技+28,运动+36,欺骗+28,威吓+34,自然+28,隐秘+28,生存+29
力量 +8,敏捷 +4,体质 +6,智力 +4,感知 +5,魅力 +6
AC 42;强韧 +34,反射 +30,意志 +31;对抗魔法时所有豁免+1状态
HP 390;免疫 火焰,麻痹,昏睡;弱点 寒冷15
气势凶猛灵光 情绪 恐惧 心灵) 90尺,DC 37
偏转之翼(Wing Deflection)反应 同青年熔岩龙
速度 50尺,200尺飞行;50尺熔岩泳者
近战单动 啃咬+36(魔法,20尺触及),伤害 3d10+16穿刺 外加 4d6火焰
近战单动 爪抓+36(灵巧,魔法,15尺触及),伤害 3d10+16挥砍
近战单动 尾扫+34(魔法,25尺触及),伤害 3d12+16钝击
近战单动 角顶+34(魔法,20尺触及),伤害 2d10+16穿刺
原能内在法术 DC 40,攻击+32
  8环 随意燃烧之手(burning hands),火球术(fireball),随意火墙术(wall of fire)
  戏法(8环) 燃火术(produce flame)
  常驻(4环) 火焰护盾(fire shield)
喷吐武器双动(塑能 火 原能) 熔岩龙喷出一股熔岩流,对60尺锥形区域造成10d6火焰伤害和5d12钝击伤害(DC 40 基础反射豁免)。他在1d4轮内无法再次使用喷吐武器
龙之狂怒双动 同青年熔岩龙
龙之威势 同青年熔岩龙
熔岩泳者(Magma Swim) 同青年熔岩龙
熔岩坟冢(Magma Tomb)双动 每日1次,熔岩龙能将熔化的岩石喷向120尺范围内的1个目标。这造成12d6点火焰伤害和5d12点钝击伤害,需要进行DC 42的基础反射豁免。若该生物豁免失败,他就会立刻被冷却的熔岩包覆,熔岩的硬度为10,40点生命自以及BT20。被熔岩包覆的生物无法呼吸并且陷入束缚(restrained),束缚的逃脱DC为42
火山洗礼(Volcanic Purge)单动 同成年熔岩龙,但持续伤害变为5d6点



原文
劇透 -  原文:
MAGMA DRAGON
Magma dragons have a reputation among other dragons for being unpredictable and brash. Their temperament and tendency for violent outbursts ensure that the typical magma dragon lives a solitary life, with hatchlings often bickering or fighting to establish dominance among themselves before they leave the nest. A magma dragon always has a reason for their outbursts and can always justify their sudden turns in mood, yet they rarely feel the need to do so.
Magma dragons build lairs within volcanically active mountains or deep underground amid vast lakes of bubbling magma. As with all true dragons, magma dragons keep hoards of treasure, but the nature of their searing lairs limits the type of valuables they collect to metals, gems, and items capable of resisting the heat of a volcano’s core.

MOSCHABBATT
The ancient magma dragon Moschabbatt dwells in a vast chamber hidden within Droskar’s Crag, the largest volcano in the Inner Sea region. Rumor holds that the dragon counts at least one legendary dwarven artifact among the priceless treasures of his vast hoard.

MAGMA DRAGON SPELLCASTERS
Magma dragon spellcasters tend to cast the following spells.

YOUNG
Primal Prepared Spells DC 28, attack +20; 4th stoneskin, wall of fire; 3rd haste, slow, stinking cloud; 2nd glitterdust, obscuring mist, restore senses; 1st air bubble, grease, pass without trace; Cantrips (4th) detect magic, prestidigitation, produce flame, read aura, tanglefoot

ADULT
Primal Prepared Spells DC 33, attack +25; as young magma dragon, plus 6th fire seeds, true seeing; 5th cloudkill, elemental form, flame strike; 4th hallucinatory terrain; Cantrips (6th) detect magic, prestidigitation, produce flame, read aura, tanglefoot

ANCIENT
Primal Prepared Spells DC 42, attack +34; as adult magma dragon, plus 8th earthquake, horrid wilting, power word stun; 7th fiery body, plane shift, volcanic eruption; 6th flesh to stone; Cantrips (8th) detect magic, prestidigitation, produce flame, read aura, tanglefoot

YOUNG MAGMA DRAGON CREATURE 9
UNCOMMON CN LARGE DRAGON ELEMENTAL FIRE
Perception +18; darkvision, scent (imprecise) 60 feet
Languages Common, Draconic, Ignan
Skills Acrobatics +16, Athletics +19, Deception+14, Intimidation +18, Nature +15, Stealth +16, Survival +18
Str +6, Dex +1, Con +4, Int +0, Wis +3, Cha +3
AC 28; Fort +19, Ref +16, Will +18
HP 175; Immunities fire, paralyzed, sleep; Weaknesses cold 10
Frightful Presence (aura, emotion, fear, mental) 90 feet, DC 24
Wing Deflection [reaction] Trigger The dragon is targeted with an attack; Effect The dragon raises a wing, gaining a +2 circumstance bonus to AC against the triggering attack. If the dragon is Flying, they descend 10 feet after the attack.
Speed 30 feet, fly 100 feet, swim 30 feet; magma swim
Melee [one-action] jaws +21 (fire, reach 10 feet), Damage 2d10+10 piercing plus 2d6 fire
Melee [one-action] claw +21 (agile), Damage 2d10+10 slashing
Melee [one-action] tail +19 (reach 15 feet), Damage 2d12+10 bludgeoning
Melee [one-action] horns +19 (reach 10 feet), Damage 1d10+10 piercing
Primal Innate Spells DC 26, attack +18; 4th burning hands (at will); Cantrips (4th) produce flame
Breath Weapon[two-actions] (evocation, fire, primal) The dragon breathes a blast of magma that deals 5d6 fire damage and 3d12 bludgeoning damage in a 30-foot cone (DC 28 basic Reflex save). They can’t use Breath Weapon again for 1d4 rounds.
Draconic Frenzy[two-actions] The dragon makes two claw Strikes and one horn Strike in any order.
Draconic Momentum The dragon recharges their Breath Weapon whenever they score a critical hit with a Strike.
Magma Swim A magma dragon’s swim Speed functions only when the dragon is Swimming through magma or molten lava.

ADULT MAGMA DRAGON CREATURE 13
UNCOMMON CN HUGE DRAGON ELEMENTAL FIRE
Perception +23; darkvision, scent (imprecise) 60 feet
Languages Common, Draconic, Ignan, Terran
Skills Acrobatics +21, Athletics +27, Deception +19, Intimidation +25, Nature +21, Stealth +21, Survival +23
Str +8, Dex +2, Con +5, Int +2, Wis +4, Cha +4
AC 34; Fort +26, Ref +21, Will +23; +1 status to all saves vs. magic
HP 270; Immunities fire, paralyzed, sleep; Weaknesses cold 15
Frightful Presence (aura, emotion, fear, mental) 90 feet, DC 30
Wing Deflection [reaction] As young magma dragon.
Speed 40 feet, fly 140 feet; magma swim 40 feet
Melee [one-action] jaws +27 (fire, magical, reach 15 feet), Damage 3d10+12 piercing plus 3d6 fire
Melee [one-action] claw +27 (agile, magical, reach 10 feet), Damage 3d10+12 slashing
Melee [one-action] tail +25 (magical, reach 20 feet), Damage 3d12+12 bludgeoning
Melee [one-action] horns +25 (magical, reach 15 feet), Damage 2d10+12 piercing
Primal Innate Spells DC 31, attack +23; 6th burning hands (at will), wall of fire (at will); Cantrips (6th) produce flame
Breath Weapon[two-actions] (evocation, fire, primal) The dragon breathes a blast of magma that deals 9d6 fire damage and 4d12 bludgeoning damage in a 40-foot cone (DC 33 basic Reflex save). They can’t use Breath Weapon again for 1d4 rounds.
Draconic Frenzy[two-actions] As young magma dragon.
Draconic Momentum As young magma dragon.
Magma Swim As young magma dragon.
Volcanic Purge [one-action] If the next action the dragon uses is Breath Weapon, the magma clings to those it damages. Each creature that fails its save against the Breath Weapon takes 4d6 persistent fire damage, and as long as it has this persistent fire damage, it also takes a –10-foot status penalty to its Speeds.

ANCIENT MAGMA DRAGON CREATURE 18
RARE CN GARGANTUAN DRAGON ELEMENTAL FIRE
Perception +33; darkvision, scent (imprecise) 60 feet
Languages Common, Draconic, Ignan, Terran, Undercommon
Skills Acrobatics +28, Athletics +36, Deception +28, Intimidation +34, Nature +28, Stealth +28, Survival +29
Str +8, Dex +4, Con +6, Int +4, Wis +5, Cha +6
AC 42; Fort +34, Ref +30, Will +31; +1 status to all saves vs. magic
HP 390; Immunities fire, paralyzed, sleep; Weaknesses cold 15
Frightful Presence (aura, emotion, fear, mental) 90 feet, DC 37
Wing Deflection [reaction] As young magma dragon.
Speed 50 feet, fly 200 feet; magma swim 50 feet
Melee [one-action] jaws +36 (magical, reach 20 feet), Damage 3d10+16 piercing plus 4d6 fire
Melee [one-action] claw +36 (agile, magical, reach 15 feet), Damage 3d10+16 slashing
Melee [one-action] tail +34 (magical, reach 25 feet), Damage 3d12+16 bludgeoning
Melee [one-action] horns +34 (magical, reach 20 feet), Damage 3d10+16 piercing
Primal Innate Spells DC 40, attack +32; 8th burning hands (at will), fireball, wall of fire (at will); Cantrips (8th) produce flame; Constant (4th) fire shield
Breath Weapon[two-actions] (evocation, fire, primal) The dragon breathes a blast of magma that deals 10d6 fire damage and 5d12 bludgeoning damage in a 60-foot cone (DC 40 basic Reflex save). They can’t use Breath Weapon again for 1d4 rounds.
Draconic Frenzy[two-actions] As young magma dragon.
Draconic Momentum As young magma dragon.
Magma Swim As young magma dragon.
Magma Tomb [two-actions] Once per day, the dragon can spit a molten boulder at a target within 120 feet. This deals 12d6 fire damage and 5d12 bludgeoning damage, with a DC 42 basic Reflex save. If the creature fails its save, it’s encased in magma that instantly cools and has Hardness 10, HP 40, and BT 20. The encased creature can’t breathe and is restrained (Escape DC 42).
Volcanic Purge [one-action] As adult magma dragon, but the persistent damage is 5d6.

« 上次编辑: 2021-06-23, 周三 19:28:38 由 原子能青蛙 »
没有团,为什么还要翻译规则呢?
当然是为了友情了

离线 四月

  • Flawless
  • *******
  • 帖子数: 4165
  • 苹果币: 15
Re: 【Bestiary 2】原龙(Dragon, Primal)
« 回帖 #5 于: 2021-06-23, 周三 16:55:45 »
影龙(Umbral Dragon)
尽管其他原龙都来自元素位面(Elemental Planes),但残忍且心怀恶意的影龙却起源于阴影位面(Shadow Plane)的深处。影龙那光滑的黑色鳞片以及蛇形的优雅身躯使其能够从暗处发动突袭,而这些生物也以其最终终结猎物之前玩弄猎物的行为而声名昭彰。这些阴影能量构成的生物有着腐败的饮食癖好,他们对死灵腐肉的喜爱远胜于其他食物。这种怪异的饥渴可能会为周遭的人类社群带来意外的好处,但最终影龙猎杀和杀死不死生物的行为仅仅是为了食欲,而非出于保护他们免受死灵侵袭的愿望。因此这种意外的好运通常都很短暂,当影龙吃光了他最爱的猎物后,便会转而攻击周遭的活物。影龙有时候会为了获得他们喜好的食物而无所不用其极,甚至会亲自创造不死生物然后再以它们为食。
尽管影龙拥有强大的力量,但他们却对公平战斗不感兴趣。当他们面对任何可能对自己造成实际伤害的危险时,都会逃入阴影之中并运用手下的走卒伺机反攻,而不会让自己的生命承担风险。影龙的宝藏五花八门,通常是在把坟墓变为自己的猎食场搜刮这些地方增加自己的财富。影龙对祖传的宝物有着强烈的尊重和兴趣,而他们找来为自己的宝库增光添彩的高价物品,通常都是自己吃掉的尸体和鬼魂世代传下来的宝物。

引述: 边栏:关联生物
尤格托格(UGOTHOGO)
幽暗地域(Darklands)的午夜山脉(Midnight Mountains)居民将古影龙尤格托格奉为神明。

引述: 边栏:建议与规则
影龙施法者(UMBRAL DRAGON SPELLCASTERS)
影龙施法者倾向于施放后述法术。

青年龙(Young)
原能准备法术 DC 29,攻击 +24
4环 气化形体(gaseous form),幻景(hallucinatory terrain),梦魇术(nightmare)
3环 束缚死灵(bind undead),目盲术(blindness),缓慢术(slow)
2环 死亡丧钟(death knell),遗体防腐(gentle repose),类人形态(humanoid form)
1环 魅惑术(charm),伪装物件(item facade),衰弱射线(ray of enfeeblement)
戏法(4环) 恐吓之触(chill touch),幻音术(ghost sound),冰冻射线(ray of frost),阅读灵光(read aura),魔法印记(sigil)

成年龙(Adult)
原能准备法术 DC 35,攻击 +30;同青年影龙,外加后述法术
6环 支配术(dominate),真视术(true seeing),血族驱命(vampiric exsanguination)
5环 黑触手(black tentacles),幽影爆破(shadow blast),幽影虹吸(shadow siphon)
戏法(6环) 恐吓之触(chill touch),幻音术(ghost sound),冰冻射线(ray of frost),阅读灵光(read aura),魔法印记(sigil)

古龙(Ancient)
原能准备法术 DC 41,攻击 +38;同成年影龙,外加后述法术
9环 裂解术(disjunction),大屠杀(massacre),怪影杀手(weird)
8环 无影无踪(disappearance),凋死术(horrid wilting),迷宫术(maze)
7环 噬星爆发(eclipse burst),惊骇假面(mask of terror),异界传送(plane shift)
戏法(9环) 恐吓之触(chill touch),幻音术(ghost sound),冰冻射线(ray of frost),阅读灵光(read aura),魔法印记(sigil)



青年影龙(YOUNG UMBRAL DRAGON)    生物 11
罕见 NE 大型 龙类 阴影 
察觉 +22;高等黑暗视觉(greater darkvision),60尺灵敏嗅觉(模糊)
语言 通用语,龙语,阴影语
技能 特技+18,运动+22,欺骗+22,威吓+22,自然+20,隐秘+20,生存+22
力量 +7,敏捷 +3,体质 +5,智力 +3,感知 +5,魅力 +3
AC 31;强韧 +22,反射 +20,意志 +22
HP 195;免疫 负能量,麻痹,昏睡
气势凶猛灵光 情绪 恐惧 心灵) 90尺,DC 26
借机攻击反应 仅限啃咬
速度 40尺,140尺飞行
近战单动 啃咬+24(负能量,10尺触及),伤害 2d10+13穿刺 外加 2d6负能量
近战单动 爪抓+24(灵巧),伤害 2d10+13挥砍
近战单动 尾扫+22(15尺触及),伤害 2d12+13挥砍
近战单动 翼击+22(10尺触及),伤害 1d10+13挥砍
原能内在法术 DC 30
  4环 3×黑暗术(darkness)
  戏法(4环) 侦测魔法(detect magic)
喷吐武器双动(死灵 负能量 原能) 影龙喷出一股黑暗,对30尺锥形区域造成12d6点负能量伤害(DC 30 基础反射豁免)。他在1d4轮内无法再次使用喷吐武器。不死生物会承受14d6力场伤害以取代负能量伤害
龙之狂怒双动 龙以任意顺序作出2次爪抓打击(claw Strikes)和1次翼击打击(wing Strike)
龙之威势 每当龙的打击造成重击时,喷吐武器就会充能(recharges)
幽灵之灾(Ghost Bane) 影龙的打击在影响虚体(incorporeal)生物时具有幽冥性能符文(ghost touch property rune)的效果,而且影龙的啃咬对不死生物造成额外4d6点力场伤害



成年影龙(ADULT UMBRAL DRAGON)    生物 15
罕见 NE 超大型 龙类 阴影 
察觉 +29;高等黑暗视觉(greater darkvision),60尺灵敏嗅觉(模糊)
语言 通用语,龙语,死灵语,阴影语
技能 特技+25,运动+31,欺骗+28,威吓+28,自然+25,隐秘+27,生存+28
力量 +8,敏捷 +4,体质 +6,智力 +4,感知 +6,魅力 +5
AC 37;强韧 +27,反射 +25,意志 +27;对抗魔法时所有豁免+1状态
HP 275;免疫 负能量,麻痹,昏睡
气势凶猛灵光 情绪 恐惧 心灵) 90尺,DC 34
借机攻击反应 仅限啃咬
速度 50尺,180尺飞行
近战单动 啃咬+30(负能量,15尺触及),伤害 3d10+14穿刺 外加 3d6负能量
近战单动 爪抓+30(灵巧,魔法,10尺触及),伤害 3d10+14挥砍
近战单动 尾扫+28(魔法,20尺触及),伤害 3d12+14挥砍
近战单动 翼击+28(灵巧,魔法,15尺触及),伤害 2d10+14挥砍
原能内在法术 DC 36
  7环 随意黑暗术(darkness),行影术(shadow walk),血族驱命(vampiric exsanguination)
  戏法(7环) 侦测魔法(detect magic)
喷吐武器双动 影龙在两种方式中选择其一进行喷吐。他在1d4轮内无法再次使用喷吐武器
  • 负能量(死灵 负能量 原能) 影龙喷出一股黑暗,对40尺锥形区域造成15d6负能量伤害(DC 36 基础反射豁免)。不死生物承受19d6点力场伤害以取代负能量伤害
  • 阴影(死灵 原能 阴影) 影龙对40尺锥形区域喷出一股黑影。区域内的每个生物必须尝试DC 36的强韧豁免
      大成功 该生物不受影响
      成功 该生物陷入力竭 2(enfeebled 2),持续1轮
      失败 该生物陷入力竭 2(enfeebled 2),持续1分钟
      大失败 该生物陷入力竭 2(enfeebled 2),持续1分钟;并且目盲(blinded)1轮
龙之狂怒双动 同青年影龙
龙之威势 同青年影龙
幽灵之灾(Ghost Bane) 同青年影龙,但是对不死生物造成6d6点力场伤害



古影龙(ANCIENT UMBRAL DRAGON)    生物 20
稀有 NE 超大型 龙类 阴影 
察觉 +36;高等黑暗视觉(greater darkvision),60尺灵敏嗅觉(模糊),60尺颤动感知(模糊)
语言 通用语,邪魔语,龙语,死灵语,阴影语
技能 特技+33,运动+38,欺骗+34,威吓+36,自然+34,隐秘+35,生存+34
力量 +10,敏捷 +5,体质 +7,智力 +6,感知 +8,魅力 +6
AC 45;强韧 +35,反射 +33,意志 +38;对抗魔法时所有豁免+1状态
HP 375;免疫 负能量,麻痹,昏睡
气势凶猛灵光 情绪 恐惧 心灵) 90尺,DC 40
借机攻击反应 仅限啃咬
速度 60尺,200尺飞行
近战单动 啃咬+38(负能量,魔法,20尺触及),伤害 4d10+18穿刺 外加 4d6负能量 和 汲取活力
近战单动 爪抓+38(灵巧,魔法,15尺触及),伤害 4d10+18挥砍
近战单动 尾扫+36(魔法,25尺触及),伤害 4d12+18挥砍
近战单动 翼击+36(灵巧,魔法,20尺触及),伤害 3d10+18挥砍
原能内在法术 DC 42
  10环 大屠杀(massacre)
  9环 随意黑暗术(darkness),死亡一指(finger of death)
  8环 随意血族驱命(vampiric exsanguination)
  戏法(10环) 侦测魔法(detect magic)
仪式 DC 42;唤起死灵(Create Undead),仅限幽影(Shadow)
喷吐武器双动 同成年影龙,不过为影响50尺锥形区域,DC为42;影龙的负能量喷吐造成21d6点负能量伤害或者对不死生物造成25d6点力场伤害,阴影喷吐会造成力竭 3(enfeebled 3)
龙之狂怒双动 同青年影龙
龙之威势 同青年影龙
汲取活力(Drain Vigor)原能 死灵) 当影龙使用啃咬打击(jaws Strike)对活物造成负能量伤害时,影龙会获得20点临时生命值(temporary Hit Points),而该生物必须成功通过DC 41的强韧豁免,否则便会陷入力竭 2(enfeebled 2)。影龙的啃咬打击若进一步对其造成伤害,那么当该生物豁免失败时力竭状态值会增加2点,最高为力竭 4(enfeebled 4)
幽灵之灾(Ghost Bane) 同青年影龙,但是对不死生物造成8d6点力场伤害



原文
劇透 -  原文:
UMBRAL DRAGON
While the other primal dragons hail from the Elemental Planes, the cruel and unceasingly malicious umbral dragons originate in the depths of the Shadow Plane. Their sleek black scales and serpentine grace allow them to strike from hiding, and they are known for playing with their prey before finally finishing it. These creatures of shadowy energy and unwholesome appetites prefer the necrotic flesh of undead creatures to any other meal. This strange hunger can be of accidental benefit to nearby humanoid societies, but ultimately they hunt and kill undead creatures for the taste, rather than out of any desire to protect others from the undead. The benefit is always short-lived, however. When umbral dragons exhaust their preferred prey, they turn on whatever living creatures happen to be nearby. Umbral dragons sometimes go to great lengths to obtain their favorite meals, even creating undead creatures that they then feast upon.
For all their power, umbral dragons are uninterested in fair battles. When faced with foes that pose any kind of actual danger to them, umbral dragons flee into the shadows and seek to strike back through pawns or minions rather than risk their own lives. Their treasure hoards are varied and diverse, often augmented by loot stolen from crypts the dragons have turned into feeding grounds. They have a strong respect for and interest in traditions and heirlooms, and they often seek to augment their hoards with items of great value that have been handed down through the generations of those whose corpses and ghosts they’ve fed upon.

UGOTHOGO
Denizens of the Midnight Mountains in the Darklands worship the ancient umbral dragon Ugothogo as a deity

UMBRAL DRAGON SPELLCASTERS
Umbral dragon spellcasters tend to cast the following spells.

YOUNG
Primal Prepared Spells DC 29, attack +24; 4th gaseous form, hallucinatory terrain, nightmare; 3rd bind undead, blindness, slow; 2nd death knell, gentle repose, humanoid form; 1st charm, item facade, ray of enfeeblement; Cantrips (4th) chill touch, ghost sound, ray of frost, read aura, sigil

ADULT
Primal Prepared Spells DC 35, attack +30; as young umbral dragon, plus 6th dominate, true seeing, vampiric exsanguination; 5th black tentacles, shadow blast, shadow siphon; Cantrips (6th) chill touch, ghost sound, ray of frost, read aura, sigil

ANCIENT
Primal Prepared Spells DC 41, attack +38; as adult umbral dragon, plus 9th disjunction, massacre, weird; 8th disappearance, horrid wilting, maze; 7th eclipse burst, mask of terror, plane shift; Cantrips (9th) chill touch, ghost sound, ray of frost, read aura, sigil

YOUNG UMBRAL DRAGON CREATURE 11
UNCOMMON NE LARGE DRAGON SHADOW
Perception +22; greater darkvision, scent (imprecise) 60 feet
Languages Common, Draconic, Shadowtongue
Skills Acrobatics +18, Athletics +22, Deception +22, Intimidation +22, Nature +20, Stealth +20, Survival +22
Str +7, Dex +3, Con +5, Int +3, Wis +5, Cha +3
AC 31; Fort +22, Ref +20, Will +22
HP 195; Immunities negative, paralyzed, sleep
Frightful Presence (aura, emotion, fear, mental) 90 feet, DC 26
Attack of Opportunity [reaction] Jaws only.
Speed 40 feet, fly 140 feet
Melee [one-action] jaws +24 (negative, reach 10 feet), Damage 2d10+13 piercing plus 2d6 negative
Melee [one-action] claw +24 (agile), Damage 2d10+13 slashing
Melee [one-action] tail +22 (reach 15 feet), Damage 2d12+13 slashing
Melee [one-action] wing +22 (reach 10 feet), Damage 1d10+13 slashing
Primal Innate Spells DC 30; 4th darkness (×3); Cantrips (4th) detect magic
Breath Weapon [two-actions] (necromancy, negative, primal) The dragon breathes a blast of darkness that deals 12d6 negative energy damage in a 30-foot cone (DC 30 basic
Reflex save). They can’t use Breath Weapon again for 1d4 rounds. Undead creatures take 14d6 force damage instead of the negative damage.
Draconic Frenzy [two-actions] The dragon makes two claw Strikes and one wing Strike in any order.
Draconic Momentum The dragon recharges their Breath Weapon whenever they score a critical hit with a Strike.
Ghost Bane An umbral dragon’s Strikes affect incorporeal creatures with the effects of a ghost touch property rune, and an umbral dragon’s jaws deal an additional 4d6 force damage to undead.

ADULT UMBRAL DRAGON CREATURE 15
UNCOMMON NE HUGE DRAGON SHADOW
Perception +29; greater darkvision, scent (imprecise) 60 feet
Languages Common, Draconic, Necril, Shadowtongue
Skills Acrobatics +25, Athletics +31, Deception +28, Intimidation +28, Nature +25, Stealth +27, Survival +28
Str +8, Dex +4, Con +6, Int +4, Wis +6, Cha +5
AC 37; Fort +27, Ref +25, Will +27; +1 status to all saves vs. magic
HP 275; Immunities negative, paralyzed, sleep
Frightful Presence (aura, emotion, fear, mental) 90 feet, DC 34
Attack of Opportunity [reaction] Jaws only.
Speed 50 feet, fly 180 feet
Melee [one-action] jaws +30 (negative, reach 15 feet), Damage 3d10+14 piercing plus 3d6 negative
Melee [one-action] claw +30 (agile, magical, reach 10 feet), Damage 3d10+14 slashing
Melee [one-action] tail +28 (magical, reach 20 feet), Damage 3d12+14 slashing
Melee [one-action] wing +28 (agile, magical, reach 15 feet), Damage 2d10+14 slashing
Primal Innate Spells DC 36; 7th darkness (at will), shadow walk, vampiric exsanguination; Cantrips (7th) detect magic
Breath Weapon [two-actions] The umbral dragon breathes in one of two ways. They can’t use Breath Weapon again for 1d4 rounds.
? Negative (necromancy, negative, primal) The dragon breathes a blast of darkness in a 40-foot cone that deals 16d6 negative damage (DC 36 basic Reflex save). Undead creatures take 19d6 force damage instead of the negative damage.
? Shadows (necromancy, primal, shadow) The dragon breathes a blast of shadows in a 40-foot cone. Each creature within the cone must attempt a DC 36 Fortitude save.
Critical Success The creature is unaffected.
Success The creature is enfeebled 2 for 1 round.
Failure The creature is enfeebled 2 for 1 minute.
Critical Failure The creature is enfeebled 2 for 1 minute and blinded for 1 round.
Draconic Frenzy[two-actions] As young umbral dragon.
Draconic Momentum As young umbral dragon.
Ghost Bane As young umbral dragon, but 6d6 force damage to undead.

ANCIENT UMBRAL DRAGON CREATURE 20
RARE NE GARGANTUAN DRAGON SHADOW
Perception +36; greater darkvision, scent (imprecise) 60 feet, tremorsense (imprecise) 60 feet
Languages Common, Daemonic, Draconic, Necril, Shadowtongue
Skills Acrobatics +33, Athletics +38, Deception +34, Intimidation +36, Nature +34, Stealth +35, Survival +34
Str +10, Dex +5, Con +7, Int +6, Wis +8, Cha +6
AC 45; Fort +35, Ref +33, Will +38; +1 status to all saves vs. magic
HP 375; Immunities negative, paralyzed, sleep
Frightful Presence (aura, emotion, fear, mental)
90 feet, DC 40
Attack of Opportunity [reaction] Jaws only.
Speed 60 feet, fly 200 feet
Melee [one-action] jaws +38 (negative, magical, reach 20 feet), Damage 4d10+18 piercing plus 4d6 negative and drain vigor
Melee [one-action] claw +38 (agile magical, reach 15 feet), Damage 4d10+18 slashing
Melee [one-action] tail +36 (magical, reach 25 feet), Damage 4d12+18 slashing
Melee [one-action] wing +36 (agile, magical reach 20 feet), Damage 3d10+18 slashing
Primal Innate Spells DC 42; 10th massacre; 9th darkness (at will), finger of death; 8th vampiric exsanguination (at will); Cantrips (10th) detect magic
Rituals DC 42; create undead (shadows only)
Breath Weapon [two-actions] As adult umbral dragon, but a 50-foot cone, DC 42, the dragon’s negative breath deals 21d6 negative damage or 25d6 force damage to undead, and the dragon’s shadow breath causes enfeebled 3.
Draconic Frenzy[two-actions] As young umbral dragon.
Draconic Momentum As young umbral dragon.
Drain Vigor (primal, necromancy) When the dragon deals negative damage to a living creature with its jaws Strike, the umbral dragon gains 20 temporary Hit Points and the creature must succeed at a DC 41 Fortitude save or become enfeebled 2. Further damage dealt by the dragon’s jaws Strike increases the enfeebled condition value by 2 on a failed save, to a maximum of enfeebled 4.
Ghost Bane As young umbral dragon, but 8d6 force damage to undead.

« 上次编辑: 2021-06-24, 周四 23:21:29 由 原子能青蛙 »
没有团,为什么还要翻译规则呢?
当然是为了友情了

离线 原子能青蛙

  • 版主
  • *
  • 帖子数: 4404
  • 苹果币: 3
Re: 【Bestiary 2】原龙(Dragon, Primal)
« 回帖 #6 于: 2021-06-23, 周三 19:29:17 »
图片已补
劇透 -  签名折叠:

离线 sene

  • 版主
  • *
  • 帖子数: 327
  • 苹果币: 0
Re: 【Bestiary 2】原龙(Dragon, Primal)
« 回帖 #7 于: 2022-11-24, 周四 17:21:18 »
成年影龙

影龙喷出一股黑暗,对40尺锥形区域造成15d6负能量伤害(DC 36 基础反射豁免)。不死生物承受19d6点力场伤害以取代负能量伤害

应为16d6负能量伤害

The dragon breathes a blast of darkness in a 40-foot cone that deals 16d6 negative damage (DC 36 basic Reflex save). Undead creatures take 19d6 force damage instead of the negative damage.