CLOUD DRAGON
At heart, cloud dragons are wanderers, explorers, and travelers who enjoy nothing more than seeing new lands and meeting unusual creatures. Cloud dragons range in color from light blue to a pale, milky white and have thick, curling horns and rather short snouts. They keep lairs among the extreme altitudes of the highest mountain peaks but are away on their many journeys as often as they’re at home. Cloud dragons spend long hours surveying the lands they fly over from great heights, but they are creatures of whim, making it hard to predict what will pique their curiosity and bring them winging down to converse or investigate something on the ground. Cloud dragons seldom perform acts of outright malice, but they are not often charitable either. A cloud dragon is as likely to simply pluck something they desire off the ground and fly away with it as they are to bargain fairly.
A cloud dragon’s ever-changing interests never seem to stray toward the complicated schemes and long-term plans of other dragons. These rovers are creatures of the moment, and although they are as mentally gifted as other true dragons, their interests remain in the here and now. Yet the cloud dragon’s penchant for living in the moment is not a personality flaw—they’re more than capable of anticipating long-term results of their actions and won’t make foolish choices simply to pursue a current interest. At the same time, cloud dragons have little interest in worrying about the future and are as confident in their ability to handle tomorrow’s problems as they are today’s.
Cloud dragon hoards tend to be well-guarded or well-hidden, as a natural result of their roving habits often taking them away from their lairs for extended periods. Their treasuries include a wide variety of items—they are driven to gather a broad range of prizes rather than collecting one type of item intensively. To a cloud dragon, a diversified hoard is a perfect hoard.
ZANEMBIS
While most cloud dragons prefer solitude and avoid confrontations, Zanembis is an excellent example of how failed dragonslaying attempts can create problems. Previously content to dwell atop Angel Peak in the Mindspin Mountains, this cloud dragon has grown vengeful and violent in the wake of unexpected and unjustified attacks on his lair.
CLOUD DRAGON SPELLCASTERS
Cloud dragon spellcasters tend to cast the following spells.
YOUNG
Primal Prepared Spells DC 29, attack +23; 4th freedom of movement, hallucinatory terrain, speak with plants; 3rd earthbind, haste, stinking cloud; 2nd animal messenger, faerie fire, speak with animals; 1st feather fall, negate aroma, shocking grasp; Cantrips (4th) dancing lights, detect magic, electric arc, prestidigitation, read aura
ADULT
Primal Prepared Spells DC 34, attack +29; as young cloud dragon, plus 6th heal, slow, true seeing; 5th banishment, death ward, passwall; Cantrips (6th) dancing lights, detect magic, electric arc, prestidigitation, read aura
ANCIENT
Primal Prepared Spells DC 41, attack +36; as adult cloud dragon, plus 9th heal, storm of vengeance; 8th dispel magic, moment of renewal, punishing winds; 7th energy aegis, plane shift, unfettered pack; Cantrips (9th) dancing lights, detect magic, electric arc, prestidigitation, read aura
YOUNG CLOUD DRAGON CREATURE 10
UNCOMMON N LARGE AIR DRAGON ELEMENTAL
Perception +22; darkvision, mist vision, scent (imprecise) 60 feet
Languages Auran, Common, Draconic
Skills Acrobatics +20, Athletics +21, Deception +20, Diplomacy +18, Intimidation +22, Nature +18, Stealth +18, Survival +16
Str +7, Dex +2, Con +5, Int +2, Wis +4, Cha +4
Mist Vision Fog and mist don’t impair a cloud dragon’s vision; they ignore the concealed condition from fog and mist.
AC 30; Fort +21, Ref +18, Will +20
HP 175; Immunities electricity, paralyzed, sleep
Frightful Presence (aura, emotion, fear, mental) 90 feet, DC 26
Deflecting Cloud [reaction] Trigger The dragon is the target of a ranged attack; Requirements The dragon is aware of the attack and has a free wing; Effect The cloud dragon flexes a wing and creates a billowing cloud of mist. The dragon is treated as if they were hidden for the purposes of resolving the triggering attack, so normally the attacker must succeed at a DC 11 flat check to target them. The dragon also gains a +4 circumstance bonus to AC against the triggering attack.
Speed 40 feet, fly 140 feet; cloud walk
Melee [one-action] jaws +23 (electricity, reach 10 feet), Damage 2d10+13 piercing plus 1d12 electricity
Melee [one-action] claw +23 (agile), Damage 2d8+13 slashing
Melee [one-action] tail +21 (reach 15 feet), Damage 2d12+13 bludgeoning
Melee [one-action] horn +21 (deadly d8, reach 10 feet), Damage 1d12+11 piercing
Primal Innate Spells DC 29; 2nd obscuring mist; 1st gust of wind (at will)
Breath Weapon [two-actions] (electricity, evocation, primal) The dragon breathes a thundercloud that deals 11d6 electricity damage in a 40-foot cone (DC 29 basic Reflex save). They can’t use Breath Weapon again for 1d4 rounds.
Cloud Walk The cloud dragon can tread on clouds or fog as though on solid ground.
Draconic Frenzy[two-actions] The dragon makes two claw Strikes and one horn Strike in any order.
Draconic Momentum The dragon recharges their Breath Weapon whenever they score a critical hit with a Strike.
ADULT CLOUD DRAGON CREATURE 14
UNCOMMON N HUGE AIR DRAGON ELEMENTAL
Perception +28; darkvision, mist vision, scent (imprecise) 60 feet
Languages Auran, Common, Draconic, Jotun
Skills Acrobatics +23, Athletics +28, Deception +26, Diplomacy +26, Intimidation +28, Nature +24, Stealth+ 23, Survival +26
Str +7, Dex +3, Con +5, Int +4, Wis +6, Cha +6
Mist Vision As young cloud dragon.
AC 36; Fort +26, Ref +23, Will +26; +1 status to all saves vs. magic
HP 254; Immunities electricity, paralyzed, sleep
Frightful Presence (aura, emotion, fear, mental) 90 feet, DC 32
Deflecting Cloud [reaction] As young cloud dragon.
Speed 50 feet, fly 160 feet; cloud walk
Melee [one-action] jaws +29 (electricity, magical, reach 15 feet), Damage 3d10+15 piercing plus 2d12 electricity
Melee [one-action] claw +29 (agile, magical, reach 10 feet), Damage 3d10+15 slashing
Melee [one-action] tail +27 (magical, reach 20 feet), Damage 3d12+15 bludgeoning
Melee [one-action] horn +27 (deadly d10, magical, reach 15 feet), Damage 2d12+13 piercing
Primal Innate Spells DC 36; 3rd wall of wind; 2nd gust of wind (at will), obscuring mist
Breath Weapon [two-actions] (electricity, evocation, primal) The dragon breathes a thundercloud that deals 15d6 electricity damage in a 50-foot cone (DC 35 basic Reflex save). They can’t use Breath Weapon again for 1d4 rounds.
Cloud Form [one-action] (polymorph, primal, transmutation) The cloud dragon’s body becomes vaporous and misty. They gain the effects of gaseous form, except their fly Speed remains unchanged. The cloud dragon can use this action again to return to physical form.
Cloud Walk As young cloud dragon.
Draconic Frenzy[two-actions] As young cloud dragon.
Draconic Momentum As young cloud dragon.
ANCIENT CLOUD DRAGON CREATURE 19
RARE N GARGANTUAN AIR DRAGON ELEMENTAL
Perception +34; darkvision, mist vision, scent (imprecise) 60 feet
Languages Auran, Common, Draconic, Jotun, Sylvan
Skills Acrobatics +35, Athletics +38, Deception +34, Diplomacy +34, Intimidation +36, Nature +32, Stealth +35, Survival +36
Str +9, Dex +5, Con +7, Int +5, Wis +7, Cha +7
Mist Vision As young cloud dragon.
AC 44; Fort +36, Ref +32, Will +34; +1 status to all saves vs. magic
HP 355; Immunities electricity, paralyzed, sleep
Frightful Presence (aura, emotion, fear, mental) 90 feet, DC 40
Deflecting Cloud [reaction] As young cloud dragon.
Speed 60 feet, fly 160 feet; cloud walk
Melee [one-action] jaws +36 (electricity, magical, reach 20 feet, sonic), Damage 3d10+17 piercing plus 2d12 electricity, 4d6 sonic, and thundering bite
Melee [one-action] claw +36 (agile, magical, reach 15 feet), Damage 4d10+17 slashing
Melee [one-action] tail +34 (magical, reach 25 feet), Damage 4d12+17 bludgeoning
Melee [one-action] horn +34 (deadly d12, magical, reach 20 feet), Damage 3d12+17 piercing
Primal Innate Spells DC 42; 8th wind walk; 5th cloudkill; 4th gust of wind (at will), solid fog, wall of wind (at will)
Breath Weapon [two-actions] (electricity, evocation, primal) The dragon breathes a thundercloud that deals 20d6 electricity damage in a 60-foot cone (DC 41 basic Reflex save). This cloud remains in the area for 1d4 rounds, with the effects of obscuring mist. A creature that ends its turn inside of the cloud takes 10d6 electricity damage (DC 41 basic Reflex save). The cloud dragon can’t use Breath Weapon again for 1d4 rounds.
Cloud Form [one-action] As adult cloud dragon
Cloud Walk As young cloud dragon.
Draconic Frenzy[two-actions] As young cloud dragon.
Draconic Momentum As young cloud dragon.
Thundering Bite An ancient cloud dragon’s jaws Strike creates a deafening clap of thunder when it damages a foe. A creature that takes damage from the dragon’s jaws Strike must succeed at a DC 41 Fortitude save or be deafened for 1 minute (or permanently on a critical failure).