力量 | 7 | -2 | |
敏捷 | 12 | +1 | |
体质 | 14 | +2 | |
智力 | 12 | +1 | |
感知 | 19 | +4 | 种族+2,4级+1 |
魅力 | 14 | +2 | |
攻击轻弩 | -14 | 1d8/19–20/×2/穿刺 | 80尺 |
甲刺 | -15 | 1d6-2/19–20/×2/穿刺和钝击 | |
防御AC 24 (+9护甲,+1敏捷,+4盾牌),措手不及24,接触11
HP 43 (8+4升级x5+2体质x5+5天赋职业)
强韧+10,反射+6,意志+12
种族特性和背景特性天选者:幸运加值+1
Exalted of the Society:你获得每日额外一次的引导能量。
兽人血脉(Orc Blood):在判断与种族相关的效果时,半兽人同时被视为兽人与人类。
神圣纹身(Sacred Tattoo):许多半兽人使用纹身,穿孔以及疤痕仪式装饰自己,他们会在身上留下神圣的符号。拥有该种族特性的半兽人的所有豁免检定获得+1幸运加值。该特性取代兽人凶猛。
萨满学徒(Shaman’s Apprentice):只有最强壮的半兽人才能在多年的严苛对待下幸存,并满足成为兽人萨满的要求。拥有该种族特性的半兽人获得「坚忍」作为奖励专长。该特性取代威慑力。
职业特性引导能量(Channel Energy, Su):3d6,7次/日,DC14
法术转换(Spontaneous Casting):可以将事先准备好的法术(祷念和领域法术不可)临时转换成医疗法术。
灵光(Aura, Ex):善良
领域(Domain):
动物领域(Animal Domain)-毛兽子域(Fur Subdomain)
优雅猎手(Predator's Grace, Su): 你可以迅捷动作给自己基础移动速度+10尺1轮。每5牧师等级,便再加5尺。此外,也获得1轮昏暗视觉。如果已有则视线范围则为普通人类在昏暗光源中3倍。每天「3+感知修正」次。
替代领域法术:1环-魔牙术(magic fang);3环-野兽形态I(beast shape I,限动物)。
保护领域(Protection Domain)- 防御子域(Defense Subdomain)神授力量:你的信仰使你得到伟大保护,同时你可以运用这信仰来保护他人。另外你在豁免检定上获得+1抗力加值,每5等级再+1。
偏转灵光(Deflection Aura, Su):每天你能放出持续轮数为牧师等级的20尺灵光,盟友获得AC+2偏斜加值和+2战技防御。此能力取代保护领域的抗力之触能力。
替代领域法术:1环-护盾术(shield);2环-树肤术(barkskin
法术:
0环 4 (造水术,侦测魔法,神导术,Enhanced Diplomacy)
1环 4+1(祝福术,虔诚护盾,谋杀指令,Weapons Against Evil)(护盾术)
2环 3+1(Burst of Radiance,压制魅惑与胁迫,灵能武器)(树皮术)
3环 1+1 昼明术(防护能量伤害)
Burst of Radiance
School evocation [good, light]; Level cleric 2, druid 2, sorcerer/wizard 2
Casting Time 1 standard action
Components V, S, M/DF (a piece of flint and a pinch of silver dust)
Range long (400 ft. + 40 ft./level)
Area 10-ft.-radius burst
Duration instantaneous
Saving Throw Reflex partial; Spell Resistance yes
DESCRIPTION
This spell fills the area with a brilliant flash of shimmering light. Creatures in the area are blinded for 1d4 rounds, or dazzled for 1d4 rounds if they succeed at a Reflex save. Evil creatures in the area of the burst take 1d4 points of damage per caster level (max 5d4), whether they succeed at the Reflex save or not.
Firebelly
School abjuration; Level alchemist 1, cleric/oracle 1, druid 1, paladin 1
CASTING
Casting Time 1 standard action
Components V, S, DF
EFFECT
Range personal
Target you
Duration 1 minute/level
Saving Throw Reflex half; see text; Spell Resistance yes; see text
DESCRIPTION
A magical fire warms your belly, granting you fire resistance 5 and making your gut hot to the touch (but not enough to damage you or anything else). As a standard action, you can breathe a 15-foot cone of flame that deals 1d4 points of fire damage (Reflex half, SR applies). Each time you use this breath weapon, reduce the remaining duration of the spell by 1 minute.
Weapons Against Evil
School transmutation; Level cleric/oracle 1, inquisitor 1, paladin 1
CASTING
Casting Time 1 standard action
Components V, DF
EFFECT
Range close (25 ft. + 5 ft./2 levels)
Targets one weapon/level, no two of which can be more than 20 ft. apart
Duration 1 round/level
Saving Throw Fort negates (harmless, object); Spell Resistance yes (harmless, object)
DESCRIPTION
Each weapon this spell affects each shines with pale light that dimly illuminates a 5-foot square. These weapons also ignore the DR of evil creatures that have DR 5 or lower, as long as the damage reduction is not DR/epic.
Unbreakable Heart
School enchantment (compulsion) [mind-affecting]; Level bard 1, cleric/oracle 1, paladin 1, ranger 1, shaman 1, witch 1
CASTING
Casting Time 1 standard action
Components V, S
EFFECT
Range close (25 ft. + 5 ft./2 levels)
Effect 1 creature
Duration 1 round/level
Saving Throw Will negates (harmless); Spell Resistance yes (harmless)
DESCRIPTION
The target creature gains a +4 morale bonus on saving throws against mind-affecting effects that rely on negative emotions (such as crushing despair, rage, or fear effects) or that would force him to harm an ally (such as confusion). If the target is already under such an effect when receiving this spell, that effect is suppressed for the duration of this spell. It does not affect mind-affecting effects based on positive emotions (such as good hope or the inspire courage bard ability). A creature can still be charmed or otherwise magically controlled while under this spell’s effects, but if such a creature ever receives a new saving throw against that effect as a result of being ordered to attempt to harm or otherwise oppose a true ally, he can roll that saving throw twice and take the better result as his actual roll.
Calm emotions counters and dispels unbreakable heart.
专长半兽人:坚忍(Endurance):对抗环境造成的非致命伤害豁免和属性检定+4。
Level1:选择导能
Level3:好伙伴(Boon Companion)
Level5:快速导能
技能加点115点
4交涉9 (用香水+1,信件大全对官员+2)
4察觉11
5知识(宗教)9
2驯养动物 4
装备轻弩 | 35gp | 4lb | 购置于6号记录单 |
精制品全身甲 | 1650 | 50lb | 购置于6号记录单 |
甲刺 | 50gp | - | 购置于6号记录单 |
精制品圣化塔盾 | 280gp |
45lb
| 购置于6号记录单(AC+1直到被击中) |
重木盾 | 7gp |
10lb
| 购置于6号记录单(AC+1直到被击中) |
精制品背包 | 50gp | 3lb | 购置于6号记录单 |
古龙水 | 5gp | 0lb | 购置于6号记录单 |
信件大全 | 50gp | 0lb | 购置于6号记录单 |
圣化戒指 | 5gp | 0lb | 购置于6号记录单 |
迅捷腕鞘左 | 5gp | 1lb | 购置于6号记录单 |
迅捷腕鞘右 | 5gp | 1lb | 购置于6号记录单 |
卷轴匣 | 5gp | 1lb | 购置于6号记录单 |
墨镜 | 10gp | 0lb | 购置于6号记录单 |
浮木圣像 | 25gp | 0lb | 购置于6号记录单(启动后对远程AC+2幸运) |
和平长烟斗 | 20gp | 0lb | 购置于6号记录单 |
驱虫剂 | 5gp | 0lb | 购置于6号记录单 |
防虫衣 | 5gp | 20lb | 购置于6号记录单 |
木质圣辉 | 1gp | 0lb | 购置于6号记录单 |
发烟棒 | 20gp | 0.5lb | 购置于6号记录单 |
驴背短衫 | 1000gp | 0lb | 购置于6号记录单 |
卷轴
1级 (魔牙术x2,隐雾术,通晓语言,移除恐惧,气泡术) 2级(次级复原术,减缓毒发,压制魅惑与胁迫,移除麻痹)
杂物
火把x5,燧石和铁片 ,长绳,防水袋,粉末,信号哨,粉笔,耳塞,缝衣针,鱼钩
|
剩余金币 | ???gp | 中载 |
毛毛 图腾灵兽(动物伙伴变体)
体型 大型
速度 30尺,攀爬30尺
hp 41 (5d8+2x5+5健壮)
AC 22 (10+盔甲4+敏捷3+天防5)
豁免 强韧+6,反射+7,意志+2
攻击 啮咬+9(1d6+6),2爪抓+9(1d6+6)猛力 啮咬+8(1d6+8),2爪抓+8(1d6+8)
属性 力量22,敏捷16,体质14,智力3,感知12,魅力7
特殊能力 昏暗视觉,灵敏嗅觉,链接,法术共享,精神指引
精神指引(Spiritual Guidance)(Sp):3级起,图腾灵兽能够随意以类法术能力,通过整轮动作(full-round action)并以自身或其主人为目标使用神导术(guidance)。此外,图腾灵兽的主人能够在与其相邻时,通过牺牲同等级或更高等级的法术位,自发施放后述法术:1级-侦测动植物(detect animals or plants),2级-占卜术(augury),3级-引导之手(helping hand),4级-预言术(divination),5级-问道自然(commune with nature),6级-寻找捷径(find the path)。对这些法术来说,图腾灵兽被作为法器(divine focus),但是仍需要提供昂贵的材料成分。该能力取代反射闪避(evasion)。
野兽之语(Beast Speech)(Ex):6级起,图腾灵兽能够与它的主人对话,就如同两者共享了通用语(common language)一般,并且它能够与同物种的其他动物交谈(或者由DM判断的,其他类似类型的生物)。该能力取代忠诚(devotion)。
奥秘之爪(Eldritch Claws):9级起,图腾灵兽获得奥秘之爪APG(Eldritch Claws)作为奖励专长。该能力取代多重攻击(Multiattack)。
专长 战斗反射,猛力攻击,健壮
技能 1特技(7),1察觉(5),2攀爬(11),1游泳(10)
Trick(9+2个)
战斗(攻击,夹击,援助Aid,脱出BreakOut)
非战斗(过来、护卫、退下、看守,拿取Fetch,搜索Detect,传递Deliver)