先知秘示域:龙(Dragon)
出自巨龙遗产(Legacy of Dragons)第8页
那些从龙的神秘和原始威能中汲取力量的先知们通常都是一些隐士。他们是沉思者,是智者,但也是傲慢,脾气暴躁的家伙。
神祇:
达哈克,大将军进,纳丽尼瓦提,静琉,拉格达恩
本职技能:
选择了龙秘示域的先知将飞行、威吓、察觉、知识(奥秘)加入她的本职技能列表。即使她没有凭借自己力量飞行的方法,也可以在飞行技能上获得等级。
奖励法术:
2级:惊恐术
4级:抵抗能量伤害
6级:飞行术
8级:恐惧术
10级:法术抗力
12级:反魔场
14级:真知术
16级:巨龙形态III
18级:神威如狱
启示:
在选择了这一秘示域后,先知必须选择一种能量类型(酸,寒冷,电击,火焰)作为她的关联元素,这将影响其中几项启示。选择了龙秘示域的先知可以选择以下启示。
喷吐武器(Su):
龙种的原初之力在你体内翻涌沸腾。你得到一项喷吐武器。这一喷吐武器会造成每两个先知等级1d6点能量伤害(最小1d6,反射豁免减半),伤害类型取决于你选择的关联元素。喷吐武器的形状可以是30尺锥形或者是60尺线形,在你选择这项启示时决定。你每天可以使用此能力一次,在5级以及之后的每5级再加1次使用次数。
龙类抗性(Ex):
像巨龙一样,你很难被那些通常的攻击伤害。你得到对选定能量类型的5点能量抗力,以及+1天生护甲加值。9级时,你的能量抗力提升至10点,天生护甲加值提升至+2。15级时,你的能量抗力提升至20点,天生护甲加值提升至+4。
龙之魔法(Sp):
你的龙之力给予了你有限的奥术魔法。从法师/术士法术列表中选择1个比你能释放最高环级低两环的法术,或者2个比最高环级低三环的法术。你能够将所选的每个法术作为类法术能力每天释放一次。在11级时,你每天能释放每个选择的法术两次。
龙之感觉(Ex):
你的感官就像龙一样敏锐。你得到昏暗视觉,或者60尺黑暗视觉。5级时,若你还没有同时拥有这两者,你可以选择获得其中的另一项,否则你的黑暗视觉范围可以增加60尺。11级时,你获得30尺盲感。如果已经拥有盲感,你可以增加其范围30尺作为替代。15级时,你获得灵敏嗅觉能力,或者察觉技能检定+4加值。
巨龙形态(Su):
你与龙的亲缘关系能够能让你呈现出巨龙的姿态。以一个标准动作,你能够呈现出中体型龙的形态,如同法术巨龙形态I。15级时,你能够呈现出大体型龙的形态,如同法术巨龙形态II。19级时,你能够呈现出超大体型龙的形态,如同法术巨龙形态III。你每天能使用此能力1次,持续时间为每先知等级10分钟。如果你至少具有15级,且选择如同巨龙形态I一般使用此能力,则持续时间为每等级1小时。
要选择此启示你至少要达到11级。
除了法术巨龙形态以外,你也可以选择让这个启示作为异龙形态I、II、III(见29页),或者奇龙形态I、II、III(见30页)一般运作。这项选择必须在你第一次得到这一启示时做出,并且无法更改。
龙之威仪(Su):
那些对抗你的家伙必须克服对龙的恐惧,否则会被你的龙威打击到。以一个迅捷动作,你可以在身边显现龙威的光环。当你激活这一能力时,30尺内能看见你的敌人必须尝试通过一个意志豁免。成功则意味着这个生物在接下来24小时内免疫这一能力。一个失败的豁免会导致该生物战栗2d6轮。这是一项影响心灵的效果。1级时你每天可以使用此能力1次,在5级以及之后的每5级再加1次使用次数。
坚韧如鳞(Su):
你可以展现出如同龙类鳞片般的坚韧。每天一次以一个迅捷动作,你可以硬化你的皮肤,给予其鳞片般的外观,并得到DR10/魔法,持续的轮数等于你的先知等级。在此期间,你也会对麻痹和睡眠效果免疫。13级时,你能够每天使用此能力两次。要选择此启示你至少要达到7级。
尾击(Ex):
你通过挥动一条顽劣的尾巴来表达愤怒。你长出一条有鳞的尾巴。这条尾巴只能用来发动借机攻击,但允许你每轮发动一次额外借机攻击,造成1d8(小型则为1d6)+你的力量调整值的钝击伤害。10级时,你能对任何被尾击伤害到的生物尝试一次自由的绊摔战技,这一尝试不会引发借机攻击。
龙之魔爪(Su):
你能使用龙类那种可怖的爪子来战斗。以一个自由动作,你能长出爪子。这些爪子被视为天生武器,并允许你用全回合攻击动作以最高攻击加值进行2次爪抓攻击。每次攻击造成1d4(小型则为1d3)+你的力量调整值的挥砍伤害。5级时,这些爪子在突破伤害减免时被视为魔法武器。7级时,伤害骰会上升一级,造成1d6(小型则为1d4)+你的力量调整值的挥砍伤害。11级时,爪抓成功命中后会造成1d6点额外能量伤害,取决于你选择的能量类型。你每天可以使用爪子的轮数等于“3+魅力修正”。这些轮数不需要是连续的。
龙翼(Su):
像巨龙一样,你能飞上天空,在头顶上为对手带来恐惧。以一个迅捷动作,你能展现出一对皮质的龙翼,并提供60尺的飞行速度,机动性为笨拙。10级时,机动性升至不良。你每天可以使用这对翅膀每先知等级1分钟,时间不必连续,但每次至少花费1分钟。11级时,你每天可以使用这对翅膀每先知等级10分钟。15级时,你能无限期地使用这对翅膀。要选择此启示你至少要达到7级。
最终启示:
当达到20级时,你的龙之命运就此展开。你获得对麻痹,睡眠和你选择的能量类型伤害的免疫。在考虑法术和魔法效果时,你被视为龙。如果你拥有喷吐武器这一启示,你每天能够无限次地使用该启示,但每次间隔时间不能低于1d4+1轮。
Oracles who draw their power from the mysterious and primal might of dragons are usually solitary folk. They are deep thinkers and often quick of wit, but prideful and equally quick-tempered.
Deities: Dahak, General Susumu, Nalinivati, Ragadahn, Shizuru.
Class Skills: An oracle with the dragon mystery adds Fly, Intimidate, Perception, and Knowledge (arcana) to her list of class skills. She can take ranks in Fly even if she does not have a method of flying under her own power.
Bonus Spells: Cause fear (2nd), resist energy (4th), fly (6th), fear (8th), spell resistance (10th), antimagic field (12th), true seeing (14th), form of the dragon III (16th), overwhelming presenceUM (18th).
Revelations: Upon selecting this mystery, the oracle must select an energy type (acid, cold, electricity, or fire) to be her associated element, which impacts several revelations. An oracle with the dragon mystery can choose from any of the following revelations.
Breath Weapon (Su): The primal power of dragonkind seethes within you. You gain a breath weapon. This breath weapon deals 1d6 points of damage of your energy type per 2 oracle levels you have (minimum 1d6; Reflex half ). The shape of the breath weapon is either a 30-foot cone or a 60- foot line, selected when choosing this revelation. You can use this ability once per day at 1st level, plus one additional time at 5th level and one additional time per day for every 5 levels beyond 5th.
Draconic Resistances (Ex): Like the great dragons, you are not easily harmed by common means of attack. You gain resistance 5 against your chosen energy type and a +1 natural armor bonus. At 9th level, your energy resistance increases to 10 and your natural armor bonus increases to +2. At 15th level, your energy resistance increases to 20 and your natural armor bonus increases to +4.
Dragon Magic (Sp): Your draconic power grants you a limited form of access to arcane magic. Select one spell from the sorcerer/wizard spell list that is 2 levels lower than the highest-level spell you can cast, or two spells that are both at least 3 levels lower. You can cast each of the selected spells once per day as a spell-like ability. At 11th level, you can cast each selected spell twice per day.
Dragon Senses (Ex): Your senses take on a keen draconic edge. You gain either darkvision with a range of 60 feet or low-light vision. At 5th level, you can select darkvision with a range of 60 feet or low-light vision if you do not yet have both, or you can add 60 feet to the range of your darkvision. At 11th level, you gain blindsense with a range of 30 feet. If you already have blindsense, you instead increase its range by 30 feet. At 15th level, you gain either the scent ability or a +4 bonus on Perception checks.
Form of the Dragon (Su): Your kinship with dragonkind allows you to take on the form of a dragon. As a standard action, you can assume the form of a Medium dragon, as per form of the dragon I. At 15th level, you can assume the form of a Large dragon, as per form of the dragon II. At 19th level, you can assume the form of a Huge dragon, as per form of the dragon III. You can use this ability once per day, but the duration is 10 minutes per oracle level. If you are at least 15th level and choose to have this ability function as per form of the dragon I, the duration is instead 1 hour per oracle level.
You must be at least 11th level to select this revelation.
Rather than form of the dragon spells, you can choose for this revelation to act as form of the alien dragon I, II, and III (see page 29) or form of the exotic dragon I, II, and III (see page 30). This choice must be made when you first gain this revelation, and cannot be changed.
Presence of Dragons (Su): Those who would oppose you must overcome their fear of dragons or be struck with terror at your draconic majesty. As a swift action, you can manifest an aura of draconic might around yourself. Enemies within 30 feet who can see you when you activate this ability must attempt a Will save. Success means that the creature is immune to this ability for the following 24 hours. On a failed save, the opponent is shaken for 2d6 rounds. This is a mind-affecting fear effect. You can use this ability once per day at 1st level, plus one additional time per day at 5th level and for every 5 levels beyond 5th.
Scaled Toughness (Su): You can manifest the scaly toughness of dragonkind. Once per day as a swift action, you can harden your skin, giving it a scaly appearance and granting you DR 10/magic. During this time, you are also immune to paralysis and sleep effects. This effect lasts for a number of rounds equal to your oracle level. At 13th level, you can use this ability twice per day. You must be at least 7th level to select this revelation.
Tail Swipe (Ex): You express your wrath through sweeps of a wicked tail. You can grow a scaly tail. This tail can be used only to make attacks of opportunity, but it allows you to make one additional attack of opportunity each round. This tail attack deals an amount of bludgeoning damage equal to 1d8 (1d6 if you are Small) + your Strength modifier. At 10th level, you can attempt a free trip combat maneuver check against any creature damaged by your tail attack. This does not provoke an attack of opportunity.
Talons of the Dragon (Su): You fight with the fearsome talons of dragonkind. You can grow claws as a free action. These claws are treated as natural weapons, allowing you to perform two claw attacks as a full attack action using your full base attack bonus. Each of these attacks deals an amount of slashing damage equal to 1d4 (1d3 if you are Small) + your Strength modifier. At 5th level, these claws are considered magic weapons for the purpose of overcoming DR. At 7th level, the damage die increases by 1 step, to deal an amount of slashing damage equal to 1d6 (1d4 if you are Small) + your Strength modifier. At 11th level, these claws deal an additional 1d6 points of damage of your chosen energy type on a successful hit. You can use your claws for a number of rounds per day equal to 3 + your Charisma modifier. These rounds do not need to be consecutive.
Wings of the Dragon (Su): Like the great dragons, you can take to the skies and terrorize opponents from above. As a swift action, you can manifest leathery dragon wings that grant you a fly speed of 60 feet (clumsy maneuverability). At 10th level, your maneuverability increases to poor. You can use these wings for 1 minute per day for each oracle level you have. This duration does not need to be consecutive, but it must be spent in 1-minute increments. At 11th level you can use these wings for 10 minutes per day for each oracle level you have. At 15th level, you can use the wings indefinitely.
You must be at least 7th level to select this revelation.
Final Revelation: Upon reaching 20th level, your draconic destiny unfolds. You gain immunity to paralysis, sleep, and damage of your energy type. You count as a dragon for the purposes of spells and magical effects. If you have the breath weapon revelation, you can use your breath weapon an unlimited number of times per day, though no more often than once every 1d4+1 rounds.
督察(Proctor)
出自 Concordance of Rivals pg. 44 (https://paizo.com/products/btq01x4d?Pathfinder-Campaign-Setting-Concordance-of-Rivals)
些最崇拜监察者半神中那些最热心的人,被称为督察,他们献身于侍奉他们的信仰之主。一些督察是流浪者,但大多数督察固定于一个社群;经验丰富的督察往往因其不偏不倚的智慧而受到高度尊重而作为调解人或裁判。对于那些尊崇幻蛇领主的督察而言,这些“社群”可能由小偷或无政府主义者组成,但这些督察同样因其专业知识而受到尊重。
先决条件
要具有成为一名督察的资格,角色必须满足以下所有条件。
阵营:任意中立。
专长:警觉,监察训诫(Monitor Obedience,见后文)。
技能:知识(位面)7级,知识(宗教)7级。
法术:能施展至少两个不同环级的法系法术。
特殊:必须信仰一名监察者(Monitor,见后)半神;必须见过一名至少CR5的监察者并拒绝过一次由CR10或更高的天界或恶魔提供的协助。
职业技能:督察的职业技能有交涉(魅力),威吓(魅力),知识(位面)(智力),知识(宗教)(智力),察觉(感知),察言观色(感知)和法术辨识(智力)。
每级技能点数:2+智力调整值。
生命骰:d8。
等级 | | BAB | | 强韧 | | 反射 | | 意志 | | 特殊能力 | | 每日法术 |
1 | | +0 | | +1 | | +0 | | +0 | | 监察者魔宠,训诫,灵魂关照 | | — |
2 | | +1 | | +1 | | +1 | | +1 | | 监察表态 | | +1已有职业等级 |
3 | | +2 | | +2 | | +1 | | +1 | | 第一监察神恩 | | +1已有职业等级 |
4 | | +3 | | +2 | | +1 | | +1 | | 召唤监察者 | | +1已有职业等级 |
5 | | +3 | | +3 | | +2 | | +2 | | 进阶监察表态 | | +1已有职业等级 |
6 | | +4 | | +3 | | +2 | | +2 | | 第二监察神恩 | | +1已有职业等级 |
7 | | +5 | | +4 | | +2 | | +2 | | 肃穆之声 | | +1已有职业等级 |
8 | | +6 | | +4 | | +3 | | +3 | | 召唤监察者 | | +1已有职业等级 |
9 | | +6 | | +5 | | +3 | | +3 | | 第三监察神恩 | | +1已有职业等级 |
10 | | +7 | | +5 | | +3 | | +3 | | 表态免疫 | | +1已有职业等级 |
职业能力
后述内容为督察进阶职业的职业能力。
武器和防具擅长(Weapon and Armor Proficiency):督察对其监察者半神的偏好武器获得擅长。
每日法术(Spells per Day):特定等级,督察都会如同他已有的一项具有施法能力的职业上提升一级般获得新的每日法术。不过,除了额外的每日法术、已知法术(如果该职业是自发施法职业)和施法者等级提升以外,他不会获得该职业通常会给予角色的其他效果。若督察同时拥有多个施法者职业的等级,则他必须决定在计算每日法术时,要将督察的等级加到哪个职业上进行计算。
监察者魔宠(Monitor Familiar,EX):由督察的监察者半神而定,督察获得了一名仲裁者 (http://www.goddessfantasy.net/bbs/index.php?topic=53932.msg498926#msg498926)、 疫鸟 (http://www.goddessfantasy.net/bbs/index.php?topic=74055.0)、 知行御衡者 (http://www.goddessfantasy.net/bbs/index.php?topic=57261.msg531503#msg531503)或虚空虫 (http://www.goddessfantasy.net/bbs/index.php?topic=57296.0)作为魔宠的服侍。这如同法师的奥术联结职业能力,但如同督察已经选择了进阶魔宠专长一般。如果督察在其它具有魔宠能力的职业上具有等级,那么将其叠加后决定他的魔宠的能力。
训诫(Obedience,Ex):为了保持该进阶职业所赋予的能力(包括该职业的所有的施法者等级增强),督察必须每天听从他的监察者的训诫,如同每名监察者半神的描述中所写。
灵魂关照(Soultended,Ex):一旦死亡,督察的灵魂就会出现在其监察者半神对应的中立外层位面之一并开始逐渐转化为一名御衡者、制裁者、幻蛇或者招魂使。一名想要复活被杀死的督察的角色,必须成功通过一次DC等同于10+督察角色等级的施法者等级检定,否则法术失效。该角色在接下来24小时内无法再次复活这名督察,但这段时间之后仍可再次尝试。这命运的必然性使得督察在意志豁免上获得+2加值。
监察表态(Monitor Expression,Su):2级时,督察必须为其监察者半神选择一项角色的表态。虽然一名督察的表态往往与其半神相同,但这并不是一项严格要求。每一项表态都会为督察提供不同的效果。
执行者(Executor)以一种高效有序的方式履行他们的职责,并且通常与原初制裁者保持一致。具有该表态的督察在对抗疾病、麻痹、毒素、睡眠和震慑的豁免检定上获得+4加值。5级时,该加值也会应用在对抗影响心灵的豁免检定中。
养育者(Foster)致力于强化现有的社交关系,并通常与招魂引座者(psychopomp ushers【译注:招魂者半神】)保持一致。以一个迅捷动作,具有该表态的督察可以获得灵魂感知能力并可以以一个自由动作结束此能力。养育者每天可使用该能力的轮数等同于其督察等级,这些轮数不需要连续使用。5级时,持续时间延长至1分钟,养育者每天可使用该能力的分钟数等同于其督察等级,这些分钟数不需要连续使用,但每次至少使用1分钟。
和谐者(Harmonizer)表态将使对立的派系保持平衡并常常与Monad【译注:御衡者半神】保持一致。以一个迅捷动作,具有该表态的督察可以转变为半实体,在AC上获得+2偏斜加值。和谐者每天可使用该能力的轮数等同于其督察等级,并且可以以一个自由动作结束该效果,这些轮数不需要连续使用。5级时,该偏斜加成提升至+4。
躁动者(Impulsive)表态令直觉引领自身并常常与他们的幻蛇领主保持一致。具有该表态的督察可以每日一次以类法术能力施放行动自如。5级时,督察可以以一个迅捷动作使用该能力。
监察神恩(Monitor Boon):当督察获得等级时,他也从其监察者半神处获得神恩。这些神恩的效果取决于督察选择的半神。一名监察者半神会赋予三项神恩,一项比一项强。3级时,督察获得第一神恩;6级时,获得第二神恩;9级时,获得第三神恩。查看监察训诫专长和监察者半神描述了解更多有关监察神恩的具体描述。
召唤监察者(Summon Monitor,Sp):4级时,督察可每天一次地释放召唤怪物VI来召唤出基于其监察表态的监察者。执行者可召唤1名奇匠族 (http://www.goddessfantasy.net/bbs/index.php?topic=57192.0),1d3名位面商族 (http://www.goddessfantasy.net/bbs/index.php?topic=71524.0)或1d4+1名Novenarut (https://www.aonprd.com/MonsterDisplay.aspx?ItemName=Novenarut)。养育者可召唤1名万特护魂使 (http://www.goddessfantasy.net/bbs/index.php?topic=66020.msg612270;boardseen#new),1d3名Morbai (https://www.aonprd.com/MonsterDisplay.aspx?ItemName=Morbai)或1d4+1名卡崔娜迎魂使 (http://www.goddessfantasy.net/bbs/index.php?topic=65931.0)。和谐者可召唤1名力命御衡者 (http://www.goddessfantasy.net/bbs/index.php?topic=57261.msg532039#msg532039),1d3名光暗御衡者 (http://www.goddessfantasy.net/bbs/index.php?topic=81492.0)或1d4+1名雷火之灵 (http://www.goddessfantasy.net/bbs/?topic=73667.0)。躁动者可召唤1名纳乌奈特 (http://www.goddessfantasy.net/bbs/index.php?topic=59800.0),1d3名Azuretzis (https://www.aonprd.com/MonsterDisplay.aspx?ItemName=Azuretzi),或1d4+1名Ourdivar (https://www.aonprd.com/MonsterDisplay.aspx?ItemName=Ourdivar)。
8级时,督察还可每天一次地释放召唤怪物VIII来召唤出基于其监察表态的监察者。执行者可召唤1名协约者 (http://www.goddessfantasy.net/bbs/index.php?topic=53932.msg499689#msg499689),1d3名追踪者 (http://www.goddessfantasy.net/bbs/index.php?topic=53932.msg528655#msg528655)或1d4+1名奇匠族 (http://www.goddessfantasy.net/bbs/index.php?topic=57192.0)。养育者可召唤1名忧伤神 (http://www.goddessfantasy.net/bbs/index.php?topic=115843.msg1040965#msg1040965),1d3名Shoki (https://www.aonprd.com/MonsterDisplay.aspx?ItemName=Shoki)或1d4+1名万特护魂使 (http://www.goddessfantasy.net/bbs/index.php?topic=66020.msg612270;boardseen#new)。和谐者可召唤1名生死御衡者 (http://www.goddessfantasy.net/bbs/index.php?topic=57261.msg531095#msg531095),1d3名乔帝怪 (http://www.goddessfantasy.net/bbs/index.php?topic=57330.0)或1d4+1名力命御衡者 (http://www.goddessfantasy.net/bbs/index.php?topic=57261.msg532039#msg532039)。躁动者可召唤1名ibshaunet (https://www.aonprd.com/MonsterDisplay.aspx?ItemName=Ibshaunet),1d3名illureshis (https://www.aonprd.com/MonsterDisplay.aspx?ItemName=Illureshi),或1d4+1名纳乌奈特 (http://www.goddessfantasy.net/bbs/index.php?topic=59800.0)。
肃穆之音(Solemn Voice,Su):7级时,督察获得一项基于其监察表态的能力。执行者和躁动者能和任何具有语言的生物交谈,如同巧言术。养育者可随意以类法术能力施展死者交谈。和谐者获得30尺心灵感应,但不能与免疫影响心灵效果的生物进行心灵感应。
表态免疫(Expression Immunities,Su):10级时,督察获得一项或多项基于其表态的免疫。执行者免疫属性伤害、属性吸取和能量吸取。养育者免疫死亡、疾病和毒素。和谐者免疫重击。躁动者免疫变形效果,除了那些他们自愿接受的。
Proctor
Source Concordance of Rivals pg. 44
The most ardent worshippers of the monitor demigods, called proctors, devote their lives to serving their divinities. Some proctors are wanderers, but most embed themselves in a community; experienced proctors are often highly respected for their even-handed wisdom as mediators or judges. In the case of proctors who revere the protean lords, these “communities” might consist of thieves or anarchists, but such proctors are no less respected for their expertise.
Requirements
To qualify to become a proctor, a character must fulfill all of the following criteria.
Alignment: Any neutral.
Feats: Alertness, Monitor Obedience.
Skills: Knowledge (planes) 7 ranks, Knowledge (religion) 7 ranks.
Spells: Ability to cast at least two abjuration spells of two different spell levels.
Special: Must worship a monitor demigod; must have met with a monitor of CR 5 or greater and declined an offer of assistance or power from a celestial or fiendish being of CR 10 or greater.
Class Skills
The Proctor's class skills are Diplomacy (Cha), Intimidate (Cha), Knowledge (planes) (Int), Knowledge (religion) (Int), Perception (Wis), Sense Motive (Wis), and Spellcraft (Int).
Skill Points at each Level: 2 + Int modifier.
Hit Die: d8.
Class Features
Level Base Attack Bonus Fort Save Ref Save Will Save Special Spells Per Day
1st +0 +1 +0 +0 Monitor familiar, obedience, soultended —
2nd +1 +1 +1 +1 Monitor expression +1 level of existing class
3rd +2 +2 +1 +1 Monitor boon 1 +1 level of existing class
4th +3 +2 +1 +1 Summon monitor +1 level of existing class
5th +3 +3 +2 +2 Improved monitor expression +1 level of existing class
6th +4 +3 +2 +2 Monitor boon 2 +1 level of existing class
7th +5 +4 +2 +2 Solemn voice +1 level of existing class
8th +6 +4 +3 +3 Summon monitor +1 level of existing class
9th +6 +5 +3 +3 Monitor boon 3 +1 level of existing class
10th +7 +5 +3 +3 Expression immunities +1 level of existing class
The following are class features of the proctor prestige class.
Weapon and Armor Proficiency: A proctor gains proficiency with her monitor demigod's favored weapon.
Spells per Day: At the indicated levels, a proctor gains new spells per day as if she had gained a level in a spellcasting class she belonged to before adding the prestige class. She does not gain any other benefits a character of that class would have gained except for additional spells per day, spells known (if she is a spontaneous spellcaster), and an increased effective level of spellcasting. If a character had more than one spellcasting class before becoming a proctor, she must decide which class she adds each new proctor level for the purpose of determining spells per day.
Monitor Familiar (Ex): The proctor gains the services of an arbiter, nosoi, paracletus, or voidworm familiar, as appropriate for the proctor's monitor demigod. This functions as the wizard's arcane bond class feature, but as if the proctor had selected the Improved Familiar feat. If the proctor has levels in another class that grants a familiar, levels in that class and the proctor class stack for determining the overall abilities of her familiar.
Obedience (Ex): In order to maintain the abilities granted by this prestige class (including all spellcasting abilities augmented by this prestige class), a proctor must perform a daily obedience to her monitor, as set forth in the description of each monitor demigod.
Soultended (Ex): Upon death, a proctor's soul appears on one of the neutral Outer Planes that corresponds to her monitor demigod and begins the gradual transformation into an aeon, inevitable, protean, or psychopomp. A character attempting to resurrect a slain proctor must succeed at a caster level check with a DC equal to 10 + the proctor's character level or the spell fails. That character cannot attempt to resurrect the proctor again until 24 hours have passed, though other characters can still attempt to do so. The comforting inevitability of this fate grants the proctor a +2 bonus on Will saves.
Monitor Expression (Su): At 2nd level, a proctor must select a specific expression of her role for her monitor demigod. Once made, this choice cannot be changed. Although a proctor's expression often aligns with her demigod, this isn't a strict requirement. Each expression provides a different benefit to the proctor.
Executors discharge their assigned duties in an efficient and orderly manner, and most often align with the primal inevitables. A proctor with this expression gains a +4 bonus on saving throws against disease, paralysis, poison, sleep, and stunning. At 5th level, this bonus also applies on saves against mind-affecting effects.
Fosters work to strengthen existing social relationships, and most often align with the psychopomp ushers. As a swift action, a proctor with this expression can gain the spiritsense ability, and she can end the effect as a free action. The foster can use this ability for a number of rounds per day equal to her proctor level. These rounds need not be consecutive. At 5th level, the duration increases to 1 minute, and the foster can use this ability for a number of minutes per day equal to her proctor level. These minutes need not be consecutive, but they must be used in 1-minute increments.
Harmonizers bring balance to opposing factions, and most often align with the Monad. As a swift action, a proctor with this expression can become semitangible and gain a +2 deflection bonus to AC. The harmonizer can use this ability for a number of rounds per day equal to her proctor level, and she can end the effect as a free action. These rounds need not be consecutive. At 5th level, this deflection bonus increases to +4.
Impulsives let their instincts guide them, and most often align with the protean lords. A proctor with this expression can cast freedom of movement once per day as a spell-like ability. At 5th level, the proctor can use this ability as a swift action.
Monitor Boon: As a proctor gains levels, she gains boons from her monitor demigod. The nature of the boons varies depending on the proctor's chosen demigod. A monitor demigod grants three boons, each more powerful than the last. At 3rd level, the proctor gains the first boon. At 6th level, she gains the second boon, and at 9th level, she gains the third boon. Consult the Monitor Obedience feat and the monitor demigod descriptions for details on monitor boons.
When a monitor demigod grants a spell-like ability, the proctor's level for the spell-like ability is equal to her total character level. This ability allows a proctor to access these boons earlier than normal; it does not grant additional uses of the boons once the character reaches the necessary Hit Dice to earn the boons normally.
Summon Monitor (Sp): At 4th level, a proctor can cast summon monster VI once per day to conjure monitors based on her monitor expression. An executor can summon one Axiomite, 1d3 mercanes, or 1d4+1 novenaruts. A foster can summon one vanth, 1d3 morbais, or 1d4+1 catrinas. A harmonizer can summon one theletos, 1d3 othaoses, or 1d4+1 comozant wyrds. An impulsive can summon one naunet, 1d3 azuretzis, or 1d4+1 ourdivars.
At 8th level, the proctor also gains the ability to cast summon monster VIII once per day to conjure additional monitors of the same type as her monitor expression. An executor can summon one kolyarut, 1d3 zelekhuts, or 1d4+1 axiomites. A foster can summon one algea, 1d3 shokis, or 1d4+1 vanths. A harmonizer can summon one akhana, 1d3 jyoti, or 1d4+1 theletoses. An impulsive can summon one ibshaunet, 1d3 illureshis, or 1d4+1 naunets. At the GM's discretion, specific monitor demigods may allow proctors who worship them to summon other neutral outsiders of equal power with this ability.
Solemn Voice (Su): At 7th level, the proctor gains an ability based on her monitor expression. Executors and impulsives can speak with any creature that has a language, as tongues. A foster can cast speak with dead as a spell-like ability at will. A harmonizer gains telepathy with a range of 30 feet but cannot communicate telepathically with creatures immune to mind-affecting effects.
Expression Immunities (Su): At 10th level, the proctor gains one or more immunities based on her monitor expression. Executors are immune to ability damage, ability drain, and energy drain. Fosters are immune to death effects, disease, and poison. Harmonizers are immune to critical hits. Impulsives are immune to transmutation effects, except those they willingly accept.