作者 主题: 【6E】特质  (阅读 10116 次)

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离线 秘银枫叶

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【6E】特质
« 于: 2019-08-16, 周五 08:43:10 »
Qualities 特质

这些就是你在第六纪的暗影狂奔中可以使用的特质。正面特质要求你花费业力而且必须在角色创造阶段付清;负面特质奖励你业力让你在角色创造过程中使用。特质可以在角色创造阶段后获得,具体请参见“角色提升”一节(p.68)

剧透 -   :
These are the possible qualities you can use in Shadowrun, Sixth World. Positive qualities have a Karma cost that you must pay in character creation; negative qualities come with a Karma bonus that you can spend during the creation process. Qualities can be obtained after character creation, as discussed in the Character Advancement section (p. 68).


Positive Qualities 正面特质


Ambidextrous 双巧手
无论是使用左侧或者右侧的肢体,你都能得心应手。不管你是开枪,投手雷还是踢球,你总能切换到最适合的肢体。
花费:4业力
游戏效果:副手使用武器无惩罚(见p.110)

剧透 -   :
You are equally adept at using either your right or left side. Whether shooting a gun, throwing a grenade, or kicking a ball, you can switch it up with the best of them.
Cost: 4 Karma
Game Effect: No penalty for off-hand weapon use (see p. 110).

Analytical Mind 分析性思维
你是一个解决问题的大师。你可以分析信息来帮助推断解决方案,同时也能将要点从干扰与杂讯中分离出来。
花费:3业力
游戏效果:当你进行基于逻辑属性的检定时,获得一点奖励极限。

剧透 -   :
You are a master problem solver. You can analyze information to help deduce solutions, while separating useful bits from the distractions and noise.
Cost: 3 Karma
Game Effect: You gain a bonus Edge when you make any Logic-based test.


Aptitude (Skill) 天资(技能)
最好的人也得尊重你。你在某种技能上有自然的天赋,甚至比最好的人还要好。
花费:12业力
游戏效果:所选技能的最大值从9提升到10,起始最大等级从6提升到7.

剧透 -   :
The best look up to you. You have the natural potential to be even better than the best in a particular skill.
Cost: 12 Karma
Game Effect: Your skill maximum for the selected skill is 10, instead of 9, and your maximum starting rank is 7, instead of 6.

 
 
Astral Chameleon 星界变色龙
你的灵光看起来不会保持稳定很久。你有着能够融入星界环境的能力,而且你能够使你的灵光和星界签名更难被识别和读取。
花费:9业力
游戏效果:任何尝试识别你灵光和星界签名的角色在检定时承受-2骰子的惩罚。你的星界签名消逝时间是正常情况的一半(见 p.159)

剧透 -   :
Your aura never seems to stabilize for very long. You have the ability to blend in with the astral environment around you and make it harder to identify and read your aura and astral signature.
Cost: 9 Karma
Game Effect: Characters receive –2 dice on tests to recognize your aura or astral signature. Your astral signature fades in half the normal time (see p. 159).

Blandness 低调
你是世界上最没特色的人。平均身高,平均体重,平均身材,平均一切。没有任何的关于你的事情会引人注目,这一点可以变的很有用。
花费:8业力
游戏效果:任何见过你后尝试回想起你的角色在记忆检定中承受-2骰子的惩罚(见p.67)。并且你跟踪或者观察他们的时候他们注意到你的检定阈值上升1。如果角色获得了某些永久性的独特特征——例如明显而又罕见的赛博殖装,独一无二的纹身等诸如此类的东西——他们将会丧失这个特质。如果这些特征是临时的,例如古怪的发型等,本特质的效果将会失效,直到临时特征消失为止。

剧透 -   :
You are the least interesting person in the world. You’re average height, average weight, average build, average everything. Nothing at all about you tends to stand out, and that can be extremely useful.
Cost: 8 Karma
Game Effect: Characters take a –2 penalty on Memory tests (p. 67) to remember if they have seen you before, and the threshold on tests to notice if you are following or observing them is increased by 1. If the character acquires something permanent and distinctive—obvious, unusual cyberware, a unique tattoo, that sort of thing—they lose this quality. If they acquire something temporarily distinctive, such as an extreme hairdo, the effects are negated until those changes are reversed.


Built Tough (1 to 4) 坚韧(1~4级)
你就像是茅房里的砖头砌出来的似的。在你油尽灯枯之前能比正常人多挨好几下。
花费:4业力每等级
游戏效果:你获得额外的物理CM格,数量等同于特质等级。

剧透 -   :
You’re built like a brick drekhouse. You’re pretty good at taking a few extra hits before the lights go out.
Cost: 4 Karma per level
Game Effect: You have a number of additional boxes on your Physical Condition Monitor equal to the rank of this quality.

Catlike 灵巧如猫
你有一种天生的恩典——往往只能在猫科动物身上找到。你有着柔和的动作,而且总是脚先着地——字面意义,可不是象征性的。
花费:12业力
游戏效果:你在所有涉及到平衡,坠落和着地的检定中获得一点奖励极限。请注意“防止滥用极限”章节的说明(见p.45)。

剧透 -   :
You have an innate grace usually seen only in the genus Felis that translates into smooth movements and a propensity for always landing on your feet—literally, if not figuratively.
Cost: 12 Karma
Game Effect: You gain a bonus Edge on all tests for balance, falling, and landing safely. Note the rules in the Preventing Edge Abuse section, p. 45.

Dermal Deposits 钙化皮肤
你表皮外或肉体里生长着钙质沉积物,使你更加坚韧,更加粗糙——字面意思上的。
花费:7业力
游戏效果:你获得一点天然护甲。你的空手近战基础伤害上升为[(STR/2) + 1]P。

剧透 -   :
You have calciferous deposits growing on or through your flesh, making you tougher and a little rough around the edges. Literally.
Cost: 7 Karma
Game Effect: You gain 1 level of natural Armor. Your Unarmed Melee attacks have a Base Damage Value of [(STR/2) + 1]P.

Double-Jointed 双关节
通过练习或者先天遗传,你能够使你的关节弯曲到超出正常泛人类的范围。你可以把手缩到比手腕还小,你可以把肩膀往任何方向弯曲,你可以把身体向前或者向后整齐的对半叠好,或者转头看身后却又不动肩膀等,我们仅在这里举几例最新的派对技巧。
花费:12业力
游戏效果:你在任何涉及擒抱,逃脱捆绑,灵活性或者缩进狭小空间的检定中获得一点奖励极限。请注意“防止滥用极限”章节的说明(见p.45)。

剧透 -   :
Through practice or genetics, you’ve managed to make most of the joints in your body bend beyond normal metahuman ranges. Your hands narrow to as small as your wrists, your shoulders rotate and bend in every direction, your body folds neatly in half both forward and backward,  and  you can rotate your head to look behind you without turning your shoulders, just to name a few of your neatest party tricks.
Cost: 12 Karma
Game Effect: You gain a bonus Edge on all tests involving grappling, escaping bonds, flexibility, or fitting into tight spaces.  Note the rules on Preventing Edge Abuse, p. 45.

(Elemental) Resistance(元素)抗性
通过遗传或者训练,你已经对某种形式的破坏性能量(或者缺乏能量,例如寒冷)产生了强大的抵抗力和耐受性。
花费:12业力
游戏效果:选择此特质时,选择一个元素伤害(见p.109)。当你受到这种元素的武器或者法术(包含精魂的徒手攻击在内)攻击时,你在进行防御检定前获得一点极限。

剧透 -   :
Through genetics or training, you have developed a powerful resistance and tolerance for certain forms of damaging energy (or lack of energy, in the case of cold).
Cost: 12 Karma
Game Effect: When choosing this quality, select an elemental form of damage (p. 109). When attacked with a weapon or spell (including unarmed combat by a spirit) that does this form of damage, gain a point of Edge before making your Defense test.

Exceptional (Attribute) 优越(属性)
不管你是做强者,硬吃巨魔一击,还是拿杯合成醇,快速右闪还来个内道过弯,做点有勇无谋的破事,或者弄呆一只猫。你就是为此而生。
花费:12业力
游戏效果:选择一个肉体或者精神属性。你选择的属性最大值(非当前值)增加1,最大达到10。

剧透 -   :
Whether it’s being a powerhouse, taking a hit from a troll, holding your synthahol, ducking a fast right, holding that inside turn, selling coal in Newcastle, or making a cat look clumsy, you’re just naturally built to be better.
Cost: 12 Karma
Game Effect: Select a Physical or Mental attribute. The character’s attribute maximum (but not current rank) for the chosen attribute increases by 1 to a maximum of 10.


First Impression 第一印象
你知道怎么样使第一次的会见变成最棒的会见。你的机智,魅力和微妙的奉承使你遇到的每一个人都丧失了警惕,让你充分利用初见时刻。
花费:12业力
游戏效果:你在与任何人的第一次见面时的社交检定获得两点极限,而且在第一次见面时,你的热度(Heat)和声誉都会被忽略。
剧透 -   :
You know how to make an entrance and make that first meeting the best meeting. Your wit, charm, and subtle flattery put everyone you meet off their guard and let you make the most of a first encounter.
Cost: 12 Karma
Game Effect: You gain 2 Edge for Social Tests during your first meeting with anyone, and both your Heat and Reputation are ignored for this first encounter.


Focused Concentration (1 to 3) 集中专注(1~3级)
你懂得如何分隔你的思想,以防止保持法术或者紧急的操作使你紧张。
花费:12业力/等级
游戏效果:你可以维持多个法术或者复合程式而不受惩罚。每一级特质可以使你额外维持1个法术或者复合程式而不受惩罚。法术的修正后耗竭值不可为7或更高。

剧透 -   :
You know how to compartmentalize your mind and keep hold of arcane and emergent manipulations without straining yourself.
Cost: 12 Karma per level
Game Effect: You can sustain multiple spells or complex forms without penalty. For each level, you can sustain 1 additional spell or complex form without suffering the associated penalty. The spell cannot have a modified Drain Value of 7 or greater.

Gearhead 机械脑袋
如果这玩儿想动但是却动的没那么好,你知道如何让它回到巅峰状态。
花费:10业力
游戏效果:你在进行任何对载具的修理检定时获得一点极限,你可以在幕间的维修延续检定中使用极限。

剧透 -   :
If it’s meant to move but currently isn’t moving so well, you know how to get it back into tip-top shape in a jiffy.
Cost: 10 Karma
Game Effect: You gain an Edge on Repair tests for any vehicle and can spend Edge during downtime to make Extended Repair tests.

 
Guts 胆量
这可不是缺乏恐惧,这是缺乏怯懦!你可以对抗最令人生畏的敌人或者在最严酷的审讯中管好你的舌头。
花费:12业力
游戏效果:你在抵抗威吓或者会获得恐惧效果时获得极限。

剧透 -   :
It’s not a lack of fear, just a lack of cowardice! You can stand up to the most intimidating opponents and hold your tongue under the toughest interrogations.
Cost: 12 Karma
Game Effect: You gain an Edge when resisting Intimidation or effects that cause the Frightened status.

Hardening 硬化
在矩阵里被IC和其他化身弄残了很多次以后,你开始能够对此进行防御了。你的物理形态实际上可以帮助你吸收一些你的矩阵化身受到的伤害。
花费:10业力
游戏效果:你在矩阵伤害抵抗检定时获得一点奖励极限。如果你不立刻将这点极限用于矩阵伤害抵抗,它将会消失。当你在矩阵中受到任何伤害之时,你可以转化至多2格伤害为眩晕伤害,以自身为盾保护你的化身。

剧透 -   :
Get clipped by IC and other personas enough times in the Matrix, and you can start to build defenses against it. Your physical form actually helps absorb some of the injuries coming at your Matrix persona.
Cost: 10 Karma
Game Effect: You gain a bonus Edge when making Matrix Damage Resistance tests. If you do not use that point of Edge immediately on the Damage Resistance test, it goes away. When struck by any damage in the Matrix, you can convert up to two boxes to Stun Damage, rather than Matrix damage, protecting your persona at the cost of yourself.

High Pain Tolerance 高度耐痛
痛苦只是心灵的幻象,或者你只是先天无痛症,不管如何,你都不会像其他人一样遭受伤害和痛苦的不良影响。
花费:7业力
游戏效果:受伤时,减少你的伤势调整值1点(最小值为0)。

剧透 -   :
Pain is but an illusion of the mind. Either that, or you were born with congenital analgesia. Either way, you don’t suffer the ill effects of injury and pain like others.
Cost: 7 Karma
Game Effect: When wounded, reduce your wound penalty by one (to a minimum of 0).

Home Ground 自家地盘
在某个地方花足够多的时间,你就会对此处了如指掌。在本地社区中,你了解每一个转角,每一条小巷,街区的每个商店,当地的竞争与罗曼史,你可以利用所有这些优势。如果在矩阵中,你花了数不清的时间在代码里。你知道它的每一个错误,怪癖,本地化身,和那个从外面来的家伙。
花费:10业力
游戏效果:每次你选择这个特质时,选择一个地点或者主机。你在这些地点进行户外和侦查技能检定时获得一点极限。如果不在这次检定中使用极限,这点极限就会消失。

剧透 -   :
Spend enough time somewhere, and you get to know it like the back of your hand. In the local neighborhood, you know every turn, every back alley, every shop on the block, the local rivalries and romances, and you can use all of it to your advantage. In the Matrix, you’ve spent  count countless hours in the code, you know its gremlins, its quirks, the local avatars, and the ones that are out of place.
Cost:  10 Karma
Game Effect: Select a neighborhood or Matrix host each time you take this quality. Outdoors and Perception tests made in your Home Ground gain an Edge for use on that test; if you do not use the Edge on that test, it goes away.

Human-Looking 看似人类
矮小兽人,高大矮人和丑陋精灵真的存在。无论是基因还是改造,你看上去不像你出生时的类型。你看起来像人类。你的尖耳朵很容易被忽视,你的獠牙小的和牙齿一般不明显,你的颧骨更加圆,腿也更长——诸如此类。你可以假装成人类,这也许可以帮你跨越人类和非人类之间的障碍。
花费:8业力
游戏效果:通常情况下你乍看起来是人类,并且在伪装你的泛人类型的检定中获得+2骰子,并且显得更加如同人类。

剧透 -   :
Small orks, tall dwarfs, and ugly elves do exist. Whether through genetics or modifications, you do not look like your birth metatype; you appear human. The points in your ears are easily overlooked, your tusks are fled down to mere teeth, your cheekbones are rounder, your legs longer— that sort of thing. You can pass for human, which might help with humans or cause obstacles with non-humans.
Cost: 8 Karma
Game Effect: You generally appear human at first glance and gain +2 dice on Disguise tests to hide your metatype and appear more human.

Indomitable 不屈不挠
无论是通过深入研究,自然选择还是激烈训练,你的心灵难以被攻破。你可以在审讯期间坚持更长时间,忽视轻微的伤害和坚定你的意志以抵御即将来临的法术力的冲击。
花费:12业力
游戏效果:涉及到意志属性的检定中,使用极限增强(Edge Boost)的花费下降1。

剧透 -   :
Whether through deep studies, natural selection, or intense training, your mind is hard to break. You can hold out longer under interrogation, shrug off mild injuries with ease, and hold your mind against the onslaught of incoming mana.
Cost: 12 Karma
Game Effect: Edge Boost costs are reduced by 1 on tests involving Willpower.

Juryrigger 应急机师
当你没有时间或者部件进行正确的修理时,你还是能做好工作。不管是拍上一块胶带,还是把不该连接的线搅在一起,或是直接给它迅捷的一踢,你总能找到一种创造性的方式让机器工作,尽管这效果是短暂的。
花费:12业力
游戏效果:当你进行应急修理检定(Juryrigging test)时(见p.95),你获得一点极限。如果你不在此次检定中使用它,这点极限将消失。

剧透 -   :
When you don’t have the time or the parts to do it right, you can still get it done. Whether it’s slapping on duct tape, twisting together wires that maybe shouldn’t be connected, or just giving the thing a swift kick, you find a creative way to get a machine working, even if only briefly.
Cost: 12 Karma
Game Effect: When performing a Juryrigging test (see p. 95), you gain a point of Edge that must be spent on that test, or it goes away.


Long Reach 长触及
无论是因为你手臂长,腿长还是因为一些你身体的特别优势,你可以让你的近战武器更容易接触到对手。
花费:12业力
游戏效果:当你使用近战武器时,“近距”从3米增加到5米。

剧透 -   :
Whether it’s because of long arms, long legs, or some exceptional physical grace, you are able to reach people with melee weapons easier than others.
Cost: 12 Karma
Game Effect: When you are using a melee weapon, Close range is extended to 5 meters instead of 3.

Low-Light Vision 弱光视觉
得益于你自然眼中杆状细胞数量的增加,或是植入了上述的杆状细胞,或是增强了光线输入水平的殖装,你可以在其他人基本上失明的光照水平下进行行动。
花费:6业力
游戏效果:你可以在非完全黑暗的环境下清晰视物(见环境与能见度 p.118)。

剧透 -   :
Thanks to an increase in the number of rod cells in your natural eyes, an implanted increase of said rod cells, or an augmentation that enhances the light level of incoming data, you are capable of operating in light levels that would leave others essentially blind.
Cost: 6 Karma
Game Effect: You can see clearly in any light level that is not total darkness (see Environment and Visibility, p. 118).

Magic Resistance 魔法抗性
你可能出生于血月之下,你的身体被异界物质填满,或是你的灵魂被精魂或者吸血鬼吸走一小部分。不管好坏,法力似乎就是不想和你有联系。无论是想要融化你大脑的法力箭,还是要把你活活烧死的火球术,还是试图愈合伤口的治疗法术,他们就是很难在你的身上起效。
花费:8业力
游戏效果:你在进行魔法抵抗的检定中获得一点奖励业力,如果你不在此次检定中使用这点极限,它将消失。当你被施放生命法术时,你的精华属性视同比你的实际精华低2点。

剧透 -   :
You could have been born under a blood moon, filled your body with foreign substances, or had bits of your soul sucked out by a spirit or vampire. For good or ill, mana just doesn’t seem to want to connect with you. Whether it’s a manabolt trying to melt your brain, a fireball trying to cook you alive, or a healing spell trying to mend your wounds, it’s just harder to get magic to work on you.
Cost: 8 Karma
Game Effect: You gain a bonus Edge for use on any Magic Resistance test; if you do not use it on that test, that point goes away. When a Health spell is cast on you, treat your Essence as if it were 2 points lower than it actually is.

Mentor Spirit 精魂导师
你相信有什么自己之外的力量在帮助指引你的魔法,而且这些力量也对你有信心。无论是狼图腾,北欧神祇洛基,或是基督教的上帝,你都可以利用你的信仰来更轻松的塑造和集中你的奥术能力。
花费:10业力
游戏效果:你可以获得你所选的精魂导师的增益(见p.162)。如果你不能和导师的任一原则保持一致,你将会失去对导师的信仰与联系以及所有相关增益效果。

剧透 -   :
You believe in something other than yourself to help guide and channel your magic, and that something believes in you. Whether it be the totem of Wolf, the Norse god Loki, or the Christian God, you utilize your beliefs to shape and focus your arcane abilities more easily.
Cost: 10 Karma
Game Effect: You gain the benefits listed with the description of your mentor spirit (see p. 162). If you fail to keep aligned with one of those tenets, you lose your faith and connection to your mentor and all associated bonuses.

Photographic Memory 摄影记忆
大多数人的生活储存在剪辑片段里,但是你就是一直开着摄影机的人。有时你必须处理成吨的信息,但是这使你在冷知识之夜和记住你儿时好友最喜欢的颜色时表现出众。
花费:12业力
游戏效果:你在记忆检定(p.67)中获得一点奖励极限。如果你不在此次检定中使用这点极限,它将消失。

剧透 -   :
Most people store life in clips, but you keep the recording running all the time. It’s a ton of information to deal with at times, but it has made you great for trivia night and remembering the favorite color of your childhood friend.
Cost: 12 Karma
Game Effect: You gain a bonus Edge point when making a Memory test (p. 67). If you do not use this point of Edge on the test, it goes away.

Quick Healer 快速治疗
你比你的同伴更加快的从伤病中愈合,这对一个常常以身犯险的职业来说极具价值。
花费:8业力
游戏效果:任何自然恢复检定(p.120)的间隔减半。这意味着你可以以半小时来治疗眩晕伤害,半天来治疗物理伤害。

剧透 -   :
You tend to heal from injury quicker than your peers, which is incredibly valuable in a profession that is all about putting your body on the line.
Cost: 8 Karma
Game Effect: Cut the interval for any natural healing test (p. 120) in half, meaning you can heal Stun Damage after half an hour and Physical Damage after half a day.


Resistance to Pathogens 疾病抵抗
当你声称“我这辈子一天都没病过”,这很有可能是真的。你有一个非常健康的免疫系统而且这个系统掌握了打击所有试图溜进你身体让你生病的东西的艺术。
花费:12业力
游戏效果:你在疾病抵抗检定(Pathogen Resistance test)中获得一点奖励极限。如果你不在此次检定中使用这点极限,它将消失。

剧透 -   :
When you claim, “I’ve never been sick a day in my life,” there’s a good chance it may be true. You have a very healthy immune system that has mastered the art of fighting off any and all comers that try to slip into your body and make you sick.
Cost: 12 Karma
Game Effect: You gain a bonus point of Edge when you make a Pathogen Resistance test. If you do not use it on that test, it goes away.

Spirit/Sprite Affinity (select classification) 精魂/网精亲和(类别)
你在一群特定的精魂/网精中获得了尊重。通过行动和恩惠,你获得了积极的声誉,使他们更加尊重您。
花费:14业力
游戏效果:选择此特质时,选择一种类别的精魂/网精。你在咒术或者任务调度检定中获得一点奖励极限。你可以选择该特质多次,每次可以选择一种新的精魂/网精类别。

剧透 -   :
You have earned respect among a particular group of spirits/sprites. Through actions and favors, you’ve gained a positive reputation that makes them treat you with extra consideration.
Cost: 14 Karma
Game Effect: When selecting this quality, choose a type of spirit or sprite. You gain a bonus point of Edge when making a Conjuring or Tasking test for your chosen class of spirits/sprites. This quality can be taken multiple times, selecting a new class of spirits/sprites each time.

Thermographic Vision 热感视觉
得益于殖装或是遗传,你的视觉可以让你看到物体和人物与周边的温度的差异,尽管大多数时间里环境光会复盖热量特征。大量的局部热源可以产生各种各样的炫光,但通常散发出大量热量的物体也会发光,这时你的常规视力会优先起作用。
花费:8业力
游戏效果:你可以在完全黑暗的环境中看到物体的热量(假设他们比环境温度更暖或者更冷),这允许你在这样的光照水平下行动。

剧透 -   :
Thanks to enhancements or just genetics, your vision allows you to see differences in temperature on and around objects and people, though most of the time ambient regular light overrides the heat signature. Large local sources of heat can create a glare of sorts, but usually something giving off that much heat is also giving off light, so your regular vision takes over.
Cost: 8 Karma
Game Effect: You can see the heat of objects in total darkness (assuming they are warmer or colder than the ambient temperature), allowing you to operate in such conditions.

Toughness 强韧
无论是精神训练,自残式理疗,或者你只是一个强硬的混蛋,你总是可以比大多数人承受更多的打击以及甩去身上的伤口。
花费:12业力
游戏效果:在进行伤害抵抗检定时,你获得一点奖励极限。如果你不在此次检定中使用这点极限,它将消失。

剧透 -   :
Whether it’s mental training, a physical regimen of self-infected injury, or you’re just one tough bastard, you can take a bit more of a beating and shrug off the injuries better than most.
Cost: 12 Karma
Game Effect: You gain a bonus point of Edge when making Damage Resistance tests. If you do not use it on the test, it goes away.

Toxin Resistance 毒素抵抗
无论是拥有天生的超自然器官,还是你认为每天被蛇咬一口是一种有趣的消磨时间方式,你可以更好的抵抗第六纪的毒素。
花费:12业力
游戏效果:在进行毒素抵抗检定(p.121)时,你获得一点奖励极限。如果你不在此次检定中使用这点极限,它将消失。

剧透 -   :
Whether through naturally superior organs or because you think getting bit by a snake on a daily basis is a fun way to pass the time, you’re able to better resist the effects of toxins in the Sixth World.
Cost: 12 Karma
Game Effect: You gain a bonus point of Edge when you make a Toxin Resistance test (p. 121). If you do not use it on that test, it goes away.

Will to Live (1-3) 求生意志(1-3级)
不管打击是多么的厉害,你的坚忍不拔可以使你坚持到苦涩的结局。你当胸中一发.50口径的子弹的后果一般是在医院醒来而不是永眠。
花费:8业力每等级
游戏效果:你每拥有一级该特质,你就获得2格额外的伤害溢出格。

剧透 -   :
No matter how hard the hit, you have the tenacity to hold on to the bitter end. You are quite capable of taking a .50-cal round to the chest and waking up in the hospital, rather than never waking up at all.
Cost: 8 Karma per level
Game Effect: For every rank of this quality you possess, you gain two additional Damage Overflow boxes (see p. 121).
« 上次编辑: 2019-08-17, 周六 14:02:12 由 秘银枫叶 »

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Re: 【6E】特质
« 回帖 #1 于: 2019-09-19, 周四 22:25:31 »
Negative Qualities 负面特质

Addiction (Substance, 1 to 6) 成瘾(物质,1~6)
有些习惯就是改不掉。可能就是简单的来一根电子烟来冷却你的神经或者是将生活扭曲的和BTL一样美好,无论是什么,它都能牢牢抓住你。
奖励:2业力每等级
游戏效果:在戒除的时候你无法以任何形式获得或者使用极限。戒除时间(就是你需要下次爽一下的时间)和要求取决于成瘾戒除表。当处于戒除阶段时,你所有的检定的骰池都承受-2骰的惩罚,每经过另一段戒除时间则再加1惩罚。

剧透 -   :
Some habits just can’t be kicked.  It might be as simple as a need for a drag off that nicstick to cool your nerves, or as life-twisting as a need for something better-than-life, but whatever it is, it’s got a firm grip on you.
Bonus: 2 Karma per level
Game Effect: You cannot earn Edge or spend Edge in any form while suffering withdrawal. Withdrawal times (the time that passes before you need your next hit) and requirements are based on the level of addiction and can be found on the Addiction Withdrawal table. When in withdrawal, take a –2 dicepool penalty on all tests; increase that penalty by 1 each time you pass another Withdrawal time period.

Allergy (Substance, Severity) 过敏(物质,严重性)
也许是一个由花粉引起的不合时宜的流涕与喷嚏,或是对天然花生的全面过敏反应。无论是什么情况,你对第六纪的某种物质会产生一定程度的不适。
奖励:2至20业力。最高奖励为常见物质的极度过敏,奖励业力为20。过敏列表列出了其他类型的过敏的奖励调整。重度过敏有-3业力调整,而不常见的过敏源有-6业力调整。这两个相加等于-9,与20相加得出不常见过敏源严重过敏的业力奖励为11业力。
游戏效果:选择过敏源和过敏严重程度以确定奖励业力值。暴露于过敏源时,你不能获得或者使用极限。在严重程度超过中度的时候,你还会受到额外效果的影响。

轻度:当你暴露于过敏源时,你的任何涉及到物理属性的检定受到-2骰子的惩罚。
中度:当你暴露于过敏源时,你的任何涉及到物理属性的检定受到-4骰子的惩罚。
重度:当你暴露于过敏源时,你的任何涉及到物理属性的检定受到-4骰子的惩罚。你每暴露于过敏源1分钟都会受到一格无法抵抗的物理伤害。
极度:当你暴露于过敏源时,你的所有检定受到-6骰子的惩罚。你每露于过敏源30秒都会受到一格无法抵抗的物理伤害。

例子:
季节性:花粉,昆虫叮咬,季节性的真菌
常见:草,霉菌,大豆
不常见:草莓,小麦,乳制品
罕见:贵金属,某些鱼(河豚,鲈鱼)

剧透 -   :
Maybe it’s a runny nose and poorly timed sneezes from pollen, or a full-blown anaphylactic reaction from some of those rare natural peanuts. Whatever it is, you suffer some level of discomfort from a substance found in the Sixth World.
Bonus: 2 to 20 Karma. The highest bonus is for a common deadly allergy, with a Karma bonus of 20. The Allergy Table lists a bonus modifier for each other type of allergy. A severe allergy has a –3 modifier, while an uncommon allergen has a –6. These two combines to –9; combining that with 20 makes the bonus from an uncommon severe allergy 11
Game Effect: Select an allergen and severity to determine Karma value. You cannot spend or earn Edge while exposed to your allergen. At severity levels beyond Mild, you also suffer secondary effects, as listed.

Mild: You experience a –2 dice pool modifier to any test involving a Physical attribute while the allergen is affecting you.

Moderate: You experience a –4 dice pool modifier to any test involving a Physical attribute while the allergen is affecting you.

Severe: You experience a –4 dice pool modifier to any test involving a Physical attribute while the allergen is affecting you. You also suffer 1 box of unresisted Physical Damage for every minute you are exposed to the allergen.

Extreme: You experience a –6 dice pool modifier to all actions and suffer 1 box of unresisted Physical Damage for every 30 seconds you are exposed to the allergen.

Examples

Seasonal: Pollen, insect stings, seasonal molds

Common: Grass, molds, soy

Uncommon: Strawberries, wheat, dairy

Rare: Precious metals, some fish (puffer fish, sea bass)

AR Vertigo AR眩晕

无论是信息太多,还是视野聚焦问题,还是在看到太多东西时无法集中注意力,你使用AR的时候会感到头晕与恶心。
奖励:10业力
游戏效果:在使用任何类型的AR时,你无法获得或者使用极限。你同时获得恶心状态(p.52),该状态即使退出AR也会持续一小时。

剧透 -   :
Whether it’s just too much information, a focal issue in your visual field, or just an inability to focus when there’s so much to look at, you get dizzy and nauseated when utilizing AR.

Bonus: 10 Karma

Game Effect: You cannot gain or spend Edge while utilizing AR of any sort. You also gain the Nauseated status (p. 52) while using AR and for one hour after you exit it.

Astral Beacon 星界信标
每当人们说某个人拥有“闪亮灵魂”的时候,他们往往使它听上去是件好事,而你知道这不是。你明亮的灵光让你成为星界中最亮的仔。你很难隐藏或掩盖你的灵光,隐藏感情就根本不用试。连从黑格斯顿社区学院奥术课程第一年辍学的学生都能想办法用魔法来找到你。
奖励:10业力
游戏效果:你在星界位面的所有隐匿组技能检定都视为未受训。你永远无法选择伪装超魔。针对你的灵视检定获得1点免费极限,并且检定阈值减少1。针对你的星界追踪检定获得2点免费极限,并且检定阈值减半。

剧透 -   :
Whenever people talk about someone having a “bright soul,” they make it sound like a good thing. You know it’s not. Your bright aura makes you stick out like a sore thumb on the astral. You have a hard time hiding or masking your aura, you can’t hide your feelings worth a damn, and attempts to locate you magically can be managed by first-year dropouts from Hagerstown Community College’s Arcane Studies program.

Bonus: 10 Karma

Game Effect: You are considered Untrained for all Stealth tests in the astral plane. You can never take the masking metamagic. Assessing tests made against you get a free Edge, and all thresholds are reduced by 1. Astral Tracking tests made against you gain 2 Edge, and all thresholds are reduced by half.

Bad Luck 坏运气
你在一个坏兆头下出生。砸镜子,撒些盐,挂个邪眼在身上,你就是不能转运。无论是什么原因,你身边的事情总会出问题。经常性的。
奖励:10业力
游戏效果:失误更加频繁的发生。在计算失误时,骰子投出1与2均计算为失误。这不影响严重失误的计算,仅仅普通失误使用此方式计算。

剧透 -   :
You were born under a bad sign, broke a mirror, spilled some salt, got the evil eye laid on you, or just can’t catch a break. No matter the reason, things just go wrong around you. Often.

Bonus: 10 Karma

Game Effect: Glitches occur more frequently. Count dice showing both 1 and 2 for determining a glitch. This does not affect critical glitches, only regular glitches.

Bad Rep 坏名声
街上每一句话都对你不利。要么你损失了一整只团队或是在审讯中供出一整只队伍从而被踢出去。无论如何,你的名声总比你先到,而且永远以你最不想要的方式到。
奖励:8业力
游戏效果:你在社交检定中无法使用极限。如果你参与了社交协助检定,团队都不能使用极限,对手的每一个独立个体都获得一点极限。

剧透 -   :
Word on the street does not speak favorably of you. Maybe you lost a team or got kicked from a team for breaking during interrogation. Whatever it is, your reputation precedes you, and never in the way you want it to.

Bonus: 8 Karma

Game Effect: You cannot spend Edge on Social tests. If you engage in a Teamwork test to assist a Social test, no one can spend Edge, and the opposing individual gains a point of Edge.

Combat Paralysis 战斗麻痹
无论街头武士带你去了靶场多少回,你都会忍不住在他们射击第一枪的时候跳起来僵住。当然,你会缓过神来,但是你总觉得在战斗中慢人一步。
奖励:8业力
游戏效果:你的主动性值在战斗开始时减半。你在第一轮时不可以移动或者冲刺。你的移动效果在第一轮后会恢复正常,但主动性值仍然保持不变。

剧透 -   :
No matter how many times the street sam takes you to the range, you just can’t help but jump and freeze that first time they start shooting. Sure, you recover, but you always feel a half step behind in the fight.

Bonus: 8 Karma

Game Effect: Your Initiative Score is divided in half at the start of combat. You cannot take a Move or Sprint action in the first round, and you act last in that round. Your movement is restored to normal after the first round, but your Initiative Score is unchanged.

Dependents (1 to 3) 至爱亲朋(1~3级)
孩子,爱人,或者其他什么东西,有人依赖你的经济支持。他们在你这儿过夜,吃你喝你,用你的三维电影账号,总之通常就会花你足够多的新円以让你不停寻找下一份收入。
奖励:4业力每等级
游戏效果:选择一个等级的被抚养人。1级至爱亲朋相当于不与你同住但是仍然需要支持的家庭成员,任何收入的5%归他所有。2级至爱亲朋的花费更稳定,例如需要较高维持费用的特别人士,例如孩子和小家庭。3级至爱亲朋在暗影社区比较少见,因为大多数狂奔者没有一个正常的家庭和暗影外的第二身份,这正是这个级别所需要的。这个级别将会花去你25%的收入。
这个特质的目的在于,你必须计算你任何的收入。无论是工作收入,贩卖脏物,值钱数据甚至是赌博彩金。这些人过得好对你很重要。

剧透 -   :
Children, lovers, or something other, you have people relying on you for financial support. They live in your doss, eat your food, use your trid account, and generally cost you enough nuyen to keep you looking for that next score.

Bonus: 4 Karma per level

Game Effect: Choose a level for the dependents. Level 1 dependents are the equivalent of a family member who does not live with you but still needs support. Five percent of any score goes to this person. Level 2 dependents are more stable costs, like the support of a high maintenance significant other, a child, or a small family. This level costs the runner 10 percent of every score. Level 3 dependents are rare in the shadows, because most runners don’t have a regular family and a second life outside the shadows, which is what this level entails. This level costs the runner 25 percent of all their scores.

For purposes of this quality, a “score” is any income that comes their way. Job payments, fencing stolen goods or Paydata, or even gambling winnings. The people important to you prosper when you do!

Distinctive Style 独特风格
你只适合那种没人能融入的地方。你的穿着和外表对你来说是独一无二的。这不光是指啥粉色莫西干头和标志性的黑色风衣。这是一只2米高的觉醒蜥蜴,头上戴着彩虹褶边,头上各种穿刺孔,包括鼻子上如同斗牛的鼻环,穿着全套朋克盛装。这是一个白化病兽人,戴着白色墨镜,从头到脚穿着白色西装和白色风衣。独特风格不仅仅是你选择的每天穿着——这是一种生活方式。
奖励:6业力
游戏效果:你没有打扮成你独特的风格时,你不能使用或者获得极限。其他人在进行针对回忆你外表或有没有见过你的记忆检定(p.67)时会获得+2骰子的奖励。

剧透 -   :
You only ft in when you’re in places where no one fts in. The way you dress and look are unique to you. This isn’t just a pink mohawk or a signature black trench coat. This is a two-meter-tall SURGEd lizard with a rainbow head frill, a head full of piercings including a bullring in his snout, dressed in full punk regalia. This is an albino ork who wears white sunglasses and a white trench coat over a head-to-toe white suit. A distinctive style is more than just what you choose to put on each day—it’s a way of life.

Bonus: 6 Karma

Game Effect: You cannot gain or spend Edge when you’re not rocking your distinctive look. Others get a +2 dice pool bonus when conducting a Memory test (p. 67) to recall your appearance or remember if they have seen you before.

Elf Poser 装作精灵
你的血统可能是人类或者兽人,但是你的耳朵,颧骨和傲慢的态度都是出自精灵的。在这里那里进行一点手术,也许还在矩阵上看了精灵语课程,并且花大量时间看提尔王子的镜头,你们已经准备好加入你们觉得自己真正属于的人,无论出生时你的耳朵多么圆,牙齿多么阔。
花费:6业力
游戏效果:精灵,兽人和巨魔在对抗你的影响(礼仪)检定中获得一点极限。
剧透 -   :
Your blood may be human or ork, but your ears, cheekbones, and hoity-toity attitude are all elf. A surgery here and there, maybe a Sperethiel class on the Matrix, and a lot of time watching footage of the Tír princes has you all set to join those you feel you truly belong with, no matter how round your ears or broad your tusks were at birth.

Bonus: 6 Karma

Game Effect: Elves, orks, and trolls gain a point of Edge in Influence (Etiquette) tests made against you.

Glass Jaw 脆下巴
打你个四仰八叉还不简单。你根本一拳都接不下。
奖励:4业力每等级
游戏效果:每一等级该特质会使你的眩晕伤害CM格减少1。CM格最少为2格
剧透 -   :
Doesn’t take much to lay you on your hoop. You just never could take a punch.

Bonus: 4 Karma per level

Game Effect: You have 1 less Stun Box for each level of this Quality, down to a minimum of 2.

Gremlins 小魔怪
通讯链死机,枪械卡壳,汽车爆胎,电气短路。任何有点繁杂的科技都会在你生命中的某一时刻出错。
奖励:6业力
游戏效果:当你使用任何设备的时候,投2D6。如果你在任何一个骰子上投到1,你的设备就会出现故障而且可以被视为失误。你可以使用次要动作来快速重启设备并且再次使用。投出蛇眼(双1)则说明设备出现致命错误,可以将此次投骰结果视为严重失误。这个设备已经和你永别了,你也许还会因为冲击或者生物反馈受到一些伤害。

剧透 -   :
Commlinks freeze, guns jam, car tires blow, electrical systems short. Any and everything that could go wrong with some fidgety bit of tech in your hands has gone wrong at one point in your life.

Bonus: 6 Karma

Game Effect: Whenever you use any device, roll 2D6. If you get a 1 on either die, it means the device fails to function correctly and can be treated as a glitch. The device can be quickly reset with a Minor Action and used again. Rolling snake eyes (double 1s) means the device fails catastrophically, and the roll can be treated like a critical glitch. The device is done for good and you might be in for a bit of hurt from shock or biofeedback.

Honor bound 荣誉守则
你有自己的准则。你生为准则,为准则牺牲。准则有许多,每种准则有一套必须遵守以保持你身、心、灵甚至脑化学平衡的信条。
奖励:10业力
游戏效果:当你违背你所选择的准则中的信条时,你将有24小时不能花费或获得极限。如果相同的信条被打破多次或者在24小时惩罚期内再次被打破,每打破一次则在原先的24小时基础上再增加额外的48小时惩罚期。如果打破的是不同的信条,则在当前的基础上增加24小时惩罚期。这些规则同样适用于其他违规行为。关于示例准则与信条,请参见荣誉守则侧边栏。
剧透 -   :
You have a code. You live by the code. You die by the code. There are many codes, each with a set of tenets that must be obeyed to maintain the balance in your soul, heart, qi, brain chemistry, etc.

Bonus: 10 Karma

Game Effect: You cannot spend or earn Edge for twenty-four hours after you break a tenet of your code. If the same tenet is broken multiple times or broken again during the twenty-four-hour period, each infraction adds another forty-eight hours onto the initial twenty-four. If a different tenet is broken, it’s twenty-four hours for that one added to any current infractions, and the same rules apply for additional violations. See the Honor bound sidebar for some sample codes and tenets.
荣誉守则
下面是一些当你选择荣誉守则特质时可以选择的准则

刺客信条
选择此准则的角色会为了钱杀人,但是仅在为了钱的情况下杀人。他们从不不分青红皂白的滥杀无辜。他们的准则不允许他们的行动伤害任何无辜的或者不警觉的旁观者。

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honor bound

The following are some codes that could be selected with the Honor bound quality.

Assassin’s Creed

A character with this code will kill for money, but only for money. They never resort to indiscriminate mayhem. Their code states that no innocent or unwary bystanders can be hurt by their actions.
黑帽子
这是一个棘手的准则。你只能在你的玩伴和GM都同意的情况下选择它。选择黑帽子的角色相信自己才是最优先的。如果他们在行动中没有看到自己的收益,他们就不会采取行动,利他主义者全是傻子。但是这不意味着他们会自动的背叛或者放弃自己的队友,因为长期的忠诚可以带来丰厚的回报。但是工作中的道德疑虑对他们来说是完全陌生的概念,他们不会竭尽全力来帮助无辜的受害者,因为这对他们毫无意义。这看起来是一个很容易遵守的准则,但是就像其他准则一样,情绪有时会混淆人的真正意图。

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Black Hat

This is a tricky code and should only be chosen with approval from the group you’ll be playing with, players and gamemaster both. A Black Hat character believes in looking out for themselves first. If they do not see gain for themselves in an action, they won’t do it. Altruism is for suckers. That doesn’t mean that they’ll automatically abandon or turn on their fellow team members, because long-term loyalty can bring substantial rewards. But ethical qualms over whether a job is the right thing to do are completely foreign to them, and they won’t go out of their way to help innocent victims, because those words have no meaning. It seems like it should be an easy code to follow, but as with the other codes, sometimes emotions have a way of messing up people’s intentions.

武士道
正义、勇气、同情、尊重、诚实、荣誉、忠诚与自控是武士道准则的核心信条。虽然这些词的含义有一定的解释空间,但是玩家不能回避这些词的既定定义来摆脱惩罚。

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Bushido

Righteousness, courage, compassion, respect, honesty, honor, loyalty, and self-control are the key principles of the Bushido code. While there is room for some interpretation in the meaning of those words, the character cannot veer from their established definition of the words without penalty.
单挑准则
这个准则的核心信念是,某种程度的人际冲突应该在荣耀的一对一战斗中解决。人物需要决定某种等级的争议需要决斗解决,但是这个等级应该足够高来避免角色每几分钟就要找人决斗一次,也应该足够低以确保角色必须在某个时候发出挑战。

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Code Duello

The central belief here is that interpersonal conflicts of a certain level should be settled one on one, in a duel of honor. The character can set the level of dispute that requires a duel, but it should be sufficiently high so that the character is not challenging people to duels every few minutes, but sufficiently low that the character will have to issue a challenge at some point.
卡尔沙
这个准则是锡克教战士的准则。卡尔沙包含四项禁令:禁止剪发,禁食清真肉食,禁止与配偶以外的人同居,禁止酒精、烟草和毒品。卡尔沙包含的职责为诚实、公正、忠诚、抵制暴政与迫害。

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Khalsa

A code followed by select Sikh warriors, Khalsa has four prohibitions: no cutting hair, no halal meat, no cohabitation with anyone besides a spouse, and no alcohol, tobacco, or drugs. The duties include honesty, fairness, loyalty, and resisting tyranny and persecution.
海盗准则
这个准则基于十八世纪海盗的一些理想与概念,虽然有因人而异的情况,但是基本包含以下的常见元素:团队中每个人的意见与分赃均是平等的,不可欺骗和偷窃团队成员,不弃船(这里指坚持留在团队里直到苦涩的结局),而且随时准备着战斗。

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Pirate Code

Based on some of the ideals and concepts from eighteenth-century pirates, this changes from person to person, but these are some of the most common elements: Everyone on a team has an equal voice and receives an equal share; no stealing or dishonesty between team members; no abandoning the ship (i.e., stick with the team until the bitter end); and always be prepared.
白帽子
这个准则很简单——角色行为的直接结果不能致人死亡。
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White Hat

This code is simple — people cannot die as a direct result of the character’s actions.

Impaired (Attribute) 损伤(属性)
有些人就不是天赋异禀。膝盖疼痛,不良基因或者是幼年疾病使你不能达到同龄人的最高水平。
奖励:8业力每等级
游戏效果:每一级减少你角色所选的属性最大值1点。属性的最小最大值为2.

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Some folks are just not meant to be naturally talented. A bum knee, poor genetics, or an illness as a kid has you lacking the maximum achievement level of your peers.

Bonus: 8 Karma per level

Game Effect: For each level, the character’s maximum for the chosen attribute decreases by 1, to a minimum of 2.
Incompetent (Skill) 无能力(技能)
无论你练习多少次并尝试弄清楚,总是有些技能你就是搞不对。
奖励:10业力
游戏效果:选择此特质后,选择一项技能。你无法在该技能上获得任何等级。你不能在你没有机会表现的技能上显得无能为力——所以你如果没有魔法等级,你就不能选择魔法相关技能,如果你没有共鸣等级,你也不能选择任务调度相关技能。此技能仅能选择一次。

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No matter how much you practice and try to figure it out, there are some skills you just can’t manage to get right.

Bonus: 10 Karma

Game Effect: When this quality is chosen, select a skill. You are unable to gain ranks in the selected skill. You cannot be Incompetent in skills you have no chance to perform — so you cannot choose this quality for Magic skills if you do not have a Magic rating, and you cannot choose it for Tasking if you do not have a Resonance rating. This skill may only be selected once.

In Debt 负债
有时你必须借钱来获取现金。你积累了一些债务来试着在阴影中站稳脚跟。
奖励:无
游戏效果:当你花费业力获取现金时,你获取5000新円而不是2000新円。每一点你花费的业力也会让你欠下一个危险且有能力收账的人5000新円的债务。你必须按照每等级该特质200新円的利率偿还利息。这仅仅是利息而不是本金。如果你没有付款,借出方将会来找你。这个特质可以用纯现金来买除;如果本金被全数偿还,则该特质消除。这个特质只能在角色创造时获得,而不是在游戏过程中获得。

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Sometimes to get cash you need to owe cash. You’ve built up a bit of debt trying to get a foothold in the shadows.

Bonus: None

Game Effect: When you spend Karma for cash, every point of Karma you spend gets you 5,000 instead of 2,000 nuyen. Each point of Karma spent also puts you 5,000 nuyen into debt with someone very dangerous and capable of collecting. You must repay interest at a rate of 200 nuyen per level of this quality, which addresses interest only, not principal. If the payment is not made, the lenders come searching for you. The quality can be bought off purely with money; if the principal is repaid the quality is eliminated. This quality can be obtained only during character creation, not during gameplay.
Insomnia 失眠
睡眠?那是啥?它可能是噩梦,脑损伤,时髦的生化或者心理障碍,但无论原因如何,你都无法获得良好的夜间休息。
奖励:4业力
游戏效果:如果没有适当的休息,你不能像通常那样花费或者重获极限。每一天,狂奔者必须通过体质+意志(3)的检定来获得一个成功的安眠之夜。如果检定失败,那么狂奔者在当天不能从任何来源获得超过2点的极限,也不能在任何的检定中花费超过2点的极限。购买并使用睡眠调节器可以将检定阈值降低到1。狂奔者也可以购买药物(50新円/剂)来将阈值降低到2。

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Sleep? What’s that? It could be nightmares, brain damage, funky biochemistry, or a psychological disorder, but no matter the reason, you just can’t get a good night’s rest.

Bonus: 4 Karma

Game Effect: Without proper rest, you can’t regain Edge or spend it as you might like. Each day the runner must make a Body + Willpower (3) test to get a successful night of rest. If they fail, they cannot earn more than two Edge from any source that day. Also, they cannot spend more than 2 Edge on any given test. The purchase and use of    a sleep regulator reduce the threshold on the test to 1. The runner can also purchase medication (50 nuyen/dose) that reduces the threshold to 2.

Loss of Confidence 丧失信心
冒名顶替综合征,一个创伤性的失败,或是过多的拒绝与小失败让你在人生的每一个转折点都在怀疑自己。
奖励:6业力
游戏效果:在任何遭遇中,你必须以一个次要动作来进行意志检定(2)。失败意味着你整个遭遇都无法获得或使用极限。

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Imposter syndrome, a single traumatic failure, or just too many rejections or small failures in life have left you doubting yourself at every turn.

Bonus: 6 Karma

Game Effect: During any encounter, the runner must make a Willpower (2) test as a Minor Action. Failure means they cannot earn or spend Edge for the entire encounter.

Low Pain Tolerance 低度耐痛
你有敏感的神经或者体质。无论是何种原因,你收到受伤和不适的影响更大。
奖励:10业力
游戏效果:所有伤害调整值加倍。

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You’ve got sensitive nerves or a generally sensitive nature. For whatever reason, you are more affected by injuries and discomfort.

Bonus: 10 Karma

Game Effect: All wound modifiers are doubled.

Ork Poser 装作兽人
你可能流着人类或者精灵的血,但是你的耳朵,下巴,獠牙和粗鲁的态度完全就是兽人。这里那里做一点手术,也许在矩阵上上两门兽人语课,花不少时间看讲述西雅图地下的纪录片,你已经准备好加入你觉得你真正的归属,无论你的耳朵是多么圆,身板是多么细。
奖励:6业力
游戏效果:精灵,兽人和巨魔在进行对抗你的影响力(礼仪)测试时获得一点极限。

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Your blood may be human or elf, but your ears, jaw, tusks, and rough attitude are all ork. A  surgery here and there, maybe an Or’zet class on the Matrix, and a lot of time watching documentaries  on the Seattle Underground has you all set to join those you feel you truly belong with, no matter how round your ears or thin your frame was at birth.

Bonus: 6 Karma

Game Effect: Elves, orks, and trolls gain a point of Edge in Influence (Etiquette) tests made against you.

Prejudiced (Group) 歧视(群体)
你对某个群体有一些根深蒂固的看法和信念,不管别人说什么,你都知道他们不好。你对他们的看法是如此消极且分散注意力,当他们在附近时,你不能一直专注于其他事情。

奖励:8业力

游戏效果:选择一个特定的群体。当你歧视的对象存在时,你无法获得极限(除非你正在攻击他们)。

注意:GM和玩家必须谨慎选用该特质。团队成员必须都能认可此特质,并且它永远不应该被用作隐晦的借口来直接或间接地说明现实世界的偏见或对其他玩家的口头攻击。

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You have some deep-seated views and beliefs about a certain group, and no matter what anyone says, you know they’re no good. Your opinion of them is so negative and distracting you just can’t keep focused on other things while they’re around.

Bonus: 8 Karma

Game Effect: Select a specific group or type of people. You are unable to gain or use Edge while the object of your prejudice is present (unless you’re attacking them).

Note: Gamemasters and players should use this quality carefully. Everyone in the group should be on board with it being used, and it should never be used as a veiled excuse to state real-world prejudices or verbally attack, either directly or indirectly, other players.
Scorched 脑灼伤
矩阵,拟感,或者是BTL将你的神经元永久性的烧成灰烬,使你即使登录AR都会出问题。
奖励:6业力
游戏效果:你在访问矩阵时无法使用极限。这包括使用通信链,智能链或者任何来自以太网的数据源。
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A Matrix, simsense, or BTL experience has fried your neurons to the point of perpetual frazzle, causing trouble when you’re logged on, even when it’s just AR.
Bonus: 6 Karma

Game Effect: You cannot spend Edge while accessing the Matrix. This includes through use of commlinks, smart links, and any other source of data coming in from the ether.

Sensitive System 敏感系统
这可能是潜在的未表达的奥术天赋,或是过度活跃的免疫系统,但是造成的结果是一致的。你的身体不喜欢任何非天然的与他嫁接或合并的部分。
奖励:8业力
游戏效果:所有赛博殖装,生体殖装和纳米殖装都消耗双倍精华。基因改造不受影响。如果你有魔法或者共鸣等级,则你不可以选择该品质。

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It could be latent unexpressed arcane talent or just a hyperactive immune system, but the result is the same. Your body does not like to have anything grafted or merged with it that isn’t part of its natural code.

Bonus: 8 Karma

Game Effect: Essence costs are doubled for all cyberware, bioware, and nanoware. Geneware suffers no ill effects. You cannot have this quality if you have a Magic or Resonance rating. (Note that nanoware and geneware will be covered in future books.)

Simsense Vertigo 拟感晕眩
你大脑里某些线搭错了。当你使用VR访问矩阵时,你会晕眩到想吐。
奖励:6业力
游戏效果:你通过VR访问矩阵时无法获得或者使用极限。你从矩阵注销后,恶心(p.52)状态还会持续一小时。

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Somewhere inside your brain, you’ve got some wires crossed. Whenever you log onto the Matrix in VR, your disorientation is nauseating.

Bonus: 6 Karma

Game Effect: You cannot gain or spend Edge while accessing the Matrix via VR. You also receive the Nauseated status (p. 52) for one hour after you log off the Matrix.

SINner 注册者
你不同于诸多的狂奔者一样没有SIN或者有犯罪者SIN,你拥有一个合法的,关联在你的生物识别信息上的SIN。你有太多东西依附于这个SIN,无论出于你自身还是家庭的目的,你都无法焚毁这个SIN。
奖励:8业力
游戏效果:无论您拥有超企SIN或是国家SIN,您必须向SIN的发行者纳税。与此SIN相关的生活方式成本增加10%。
由于全球SIN注册数据库中的数据,你更容易被跟踪和识别。每当他人尝试对您进行图标追踪时,他们获得一点极限。

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Unlike a lot of runners, who have either no SIN or a criminal SIN, you have a legitimate SIN that links back to biometric data. You have enough attachment to it, whether for your own or family purposes, that you can’t just burn it.

Bonus: 8 Karma

Game Effect: You pay taxes to the issuer of your SIN, either a megacorporation or a nation. This cost comes as a 10 percent increase in the cost of the lifestyle associated with this SIN.

Due to data within the Global SIN Registry, you are easier to track or identify, giving opponents a point of Edge every time they attempt a Trace Icon action against you.

Social Stress 社会压力
有一种社交场合就是不适合你。比如在一大群人里,和新人交谈,成为关注的焦点,不在聚光灯下,等等这类有些人认为完全正常的情况,你会发现你在这种情况下会承受可笑的压力。
奖励:8业力
游戏效果:选择特定的社交压力源。遇到这种情况是,你必须以次要行动进行魅力(2)的检定。你不可以获得或者使用极限直到你成功的通过该检定。你也可以选择不进行测试,但如果你这么做,任何针对你的检定都会获得一点奖励极限。

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There is a social situation that simply does not work for you, like being in large groups, talking to new people, being the center of attention, being out of the spotlight, or a myriad of other situations that some folks find totally normal but you find ridiculously stressful.

Bonus: 8 Karma

Game Effect: Select a specific social stressor. When encountering your social stressor, you must make a Charisma (2) test as a Minor Action. Failure means you cannot earn or spend Edge until you succeed. You can choose not to take the test but if so, any tests made against you gain a bonus Edge.

Spirit/Sprite Bane 精魂/网精灾星
你对他们的所作所为可能激怒了他们的同伴,或是你杀死过一个强大且受尊敬的精魂/网精,或者你仅仅是出生在一个恶记之下,被那群实体标记为了他们的敌人——原因并不重要,重要的是某种精魂/网精对你有内在的厌恶。
奖励:12业力
游戏效果:选择此特质时,选择一种精魂或者网精,当你对他们尝试进行召唤或任务调度检定时,该类别的精魂/网精会获得一点奖励极限。这个特质可以多次选择,每次选择都需要选择一个新的精魂/网精类别。

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You may have angered them with how you treat their fellows, killed a powerful and respected member of their kind, or been born under a bad sign and marked as an enemy to entities like them. The reason doesn’t matter—what matters is the fact that a certain type of spirit/sprite has an inherent dislike for you.

Bonus: 12 Karma

Game Effect:  When selecting this quality, choose a type of spirit or sprite. Spirits/ sprites from that category gain a bonus point of Edge when you attempt a Conjuring or Tasking test against them. This quality can be taken multiple times, selecting a new class of spirits/sprites each time.

In combat, spirits/sprites of the chosen type will attack you first and relentlessly, often to the point of savaging a dead body or bricking a deck if they have nothing else to do.

Uncouth 粗鲁
在生活的某些时间点,你思维和嘴之间的过滤器消失了。你可以认为自己是简单粗暴,但是其他人就简单的觉得你粗暴。
奖励:6业力
游戏效果:你不能在任何涉及魅力的检定中使用极限。

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At some point in life, the filter between your thoughts and your mouth disappeared. You consider yourself brutally honest, but others tend to see you as rude and abrasive.

Bonus: 6 Karma

Game Effect: You cannot spend Edge on any test using Charisma.
Uneducated 没文化
也许书本学习不是你的风格,或者你从未接触过大量的信息来扩展你的知识库。无论如何,你肯定缺乏基础教育。

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Maybe book learning just wasn’t your thing, or maybe you were never exposed to vast quantities of information solely for the sake of expanding your knowledge base. Either way, you have a definite lack in your basic education.

Bonus: 6 Karma

Game Effect: You cannot spend Edge on any test using Logic.
Unsteady Hands 手抖
紧张到抽搐,摄入咖啡因过量或就是天生笨拙,结果都是一样的:画条直线就能救命你都做不到。你在打字,系鞋带和瞄准目标方面也会遇到巨大的困难。
奖励:4业力
游戏效果:你不能在任何涉及到手部动作的敏捷检定中使用极限。(举个例子,使用隐匿检定来玩个手上功夫是涉及到手的敏捷检定,手拿武器进行攻击的检定也是,但是奔跑时候的运动检定则不是,尽管你跑步肯定也要有手部动作。)

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Nervous tics, excessive caffeine intake, or a general clumsiness might be the cause, but the results are all the same: You can’t draw a straight line to save your life. You also have a real hard time typing, tying your shoes, and keeping a gunsight on the target.

Bonus: 4 Karma

Game Effect: You cannot spend Edge on any test using Agility that directly involves your hands (that is, a Stealth test to pull off sleight of hand would directly involve the hands, as would an Attack test with any weapon held in the hands, but an Athletics test involving running would not, even though the hands are in motion while running).

Weak Immune System 免疫系统衰弱
永恒的鼻涕困扰着你和你的团队,一个不合时宜的喷嚏或者突如其来的内急可能意味着顺利的狂奔行动到此为止。你几乎一直在生病。可能就是硬轻微的感冒,或是一个讨厌的流感或更糟的情况——总之你没遇到过你带不回家坐两天的病原体。
奖励:8业力
游戏效果:你在抵抗疾病的效果时不能使用极限。你抵抗感染的检定阈值提高1.当你遭受疾病影响时,你所有的检定都遭受-1骰池调整值的惩罚。

剧透 -   :
Perpetual sniffles are annoying to both you and your team, but a poorly timed sneeze or a sudden need for a bathroom can mean the end of a good run. You’re sick almost all the time. It may just be a minor cold, or it could be a nasty case of influenzas or worse, but you’ve never met an infection you didn’t want to take home and hang out with for a bit.

Bonus: 8 Karma

Game Effect: You cannot spend Edge to resist the effects of an infection. The threshold for fighting off any infection you are exposed to is increased by 1. While suffering the ill effects of an illness, you suffer a –1 dice pool modifier to all tests.

« 上次编辑: 2021-10-04, 周一 22:53:12 由 秘银枫叶 »