德鲁伊专长每当你升级获得德鲁伊专长,从以下专长中选择一项。在选择专长之前你必须符合该专长的所有必要条件。
原文名字 | 翻译名字 | 等级 | 用处 |
Animal Companion | 动物伙伴 | 1 | 你得到一个跟你通行的年幼动物伙伴的服务 |
Leshy Familiar | 莱西魔宠 | 1 | 你得到一个莱西魔宠,一个渺小而且体现大自然种种的灵魂的植物 |
Reach Spell | 及远法术 | 1 | 你可以将你法术所能到达的距离延伸 |
Storm Born | 风暴之子 | 1 | 你在户外自如为家,沈醉在大自然所释放的力量 |
Widen Spell | 增域法术 | 1 | 你操作你法术的能量,使得它扩张并影响更大的范围 |
Wild Shape | 野性变身 | 1 | 你与大地结合为一,一直为了迎接挑战而改变及适应 |
Call of the Wild | 野性呼唤 | 2 | 你呼唤大自然的生物们来帮助你 |
Enhanced Familiar | 魔宠增强 | 2 | 你将额外的原能注入到你的魔宠体内, 增加牠的能力 |
Order Explorer | 派系探索者 | 2 | 你学到了另一个德鲁伊派系的神秘知识 |
Poison Resistance | 以毒攻毒 | 2 | 重复接触剧毒的物质使你的身体强化于抵抗百毒 |
Form Control | 型态控制 | 4 | 小心注意的话,你能维持变身的时间变的更久 |
Mature Animal Companion (Druid) | 发育完全 | 4 | 你的动物伙伴成长为成年动物伙伴,而且有额外的能力 |
Order Magic | 派系法术 | 4 | 你深入学习新的派系所教导的内容,因此取得想望的派系法术 |
Thousand Faces | 千面万象 | 4 | 你的型态像气象一样千变万化,任你摆布 |
Woodland Stride | 穿林步伐 | 4 | 你永远找得到一条通路,好比树丛在你脚前会分开似的 |
Green Empathy | 植物认同 | 6 | 你能以基本的方式与植物沟通,以及用交涉来让他们产生印象而且像它们给予简单的要求 |
Insect Shape | 昆虫变身 | 6 | 你对生命的理解拓宽,让你可模仿的生物选项更加广泛 |
Steady Spellcasting | 稳重施法 | 6 | 你不容易失去你的法术 |
Storm Retribution | 风暴还击 | 6 | 你回击,引导暴雷似的怒火往伤害你的生物的方向去 |
Ferocious Shape | 暴虐变身 | 8 | 你成为了主宰凶猛恐龙型态的大师 |
Fey Caller | 招摇幻术 | 8 | 你学了些妖精的把戏,由操控原能魔法而制造出幻象及骗术 |
Incredible Companion (Druid) | 惊人成长 | 8 | 你的动物伙伴继续成长与发育 |
Soaring Shape | 翱翔变身 | 8 | 翅膀让你摆脱地面 |
Wind Caller | 呼风者 | 8 | 你请求阵风将你提起并带入空中 |
Elemental Shape | 元素型态 | 10 | 你理解自然界的基本元素,得以让你将它们注入你的体内 |
Healing Transformation | 治疗转换 | 10 | 你利用变身魔法来癒合伤口以及修复伤势 |
Overwhelming Energy | 击破能量 | 10 | 你为了克服抗力而修改你的法术 |
Plant Shape | 植物变身 | 10 | 你变身成为一个植物的型态 |
Side by Side (Druid) | 肩并肩 | 10 | 你与你的动物伙伴靠肩作战,让你的敌人分心,无法达到平衡 |
Dragon Shape | 巨龙变身 | 12 | 你可以变身成为世界上最可怕的生物 |
Green Tongue | 绿叶之语 | 12 | 你与所有绿色生物有着特殊密切的关系 |
Primal Focus | 原能聚能 | 12 | 你与自然的关系特别的紧凑,自然界的精灵们围绕着你,帮助你填补聚能力 |
Primal Summons | 原能召唤 | 12 | 每当你召唤盟友时,你能给予他风、土、火、或水元素的力量 |
Specialized Companion (Druid) | 特殊进化 | 14 | 你的动物伙伴的力量及能力持续增长,到达特化的程度 |
Timeless Nature | 长生不老 | 14 | 原能魔法滋养着你,使得你不在老化 |
Verdant Metamorphosis | 苍翠蜕变 | 14 | 你转变成植物的型态 |
Effortless Concentration | 轻松专注 | 16 | 你毫不费力就能维持一个法术 |
Impaling Briars | 尖锐荆棘 | 16 | 你可以将一个区域填满破坏力十足的荆棘,刺伤及阻挡你的敌人 |
Monstrosity Shape | 魔兽变身 | 16 | 你能变身成为一只强大的魔法生物 |
Invoke Disaster | 招风降灾 | 18 | 你能呼唤大自然的愤怒降临在你的敌人上 |
Perfect Form Control | 完美变身 | 18 | 多亏了魔法及体能记忆,你能无止境的维持你的变体 |
Primal Wellspring | 原能涌泉 | 18 | 你的聚能泉深沈并汹涌 |
Hierophant's Power | 大祭司之力 | 20 | 你把自己跟大自然紧紧的连系在一起,使它的全力在你之中流动 |
Leyline Conduit | 灵脉通灵 | 20 | 你能通过运用世界灵脉里的能量来不费力的施法 |
True Shapeshifter | 终极变身 | 20 | 你超越变体的限制。
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等级1Animal Companion 动物伙伴【特征】德鲁伊, 游侠
【必要条件】[德鲁伊] 动物派系
你得到一个跟你通行的年幼动物伙伴的服务 你得到一个跟在你的冒险时旅行的年幼动物伙伴,而牠会尽可能听从你给牠的简单命令。要更多动物伙伴资讯请查看第214页。
Leshy Familiar 莱西魔宠 【特征】德鲁伊
【必要条件】绿叶派系
你得到一个莱西魔宠,一个渺小而且体现大自然种种精魂的植物(如果你选择了真菌莱西则为真菌)。除了长相是植物以外,这个魔宠所用的规则与别的魔宠相同,而魔宠在第217页有详细说明。
Reach Spell 击远法术 [[A]]【特征】德鲁伊, 吟游诗人, 牧师, 专注, 超魔, 术师, 法师
【必要条件】—
你可以延伸法术的距离。如果你接下来的动作(action)为施法(Cast a Spell),而且此法术有距离(range),将此距离增加30呎。根据这个道理,如果法术平常的距离为触碰(投出),你则将它延伸为30呎。
Storm Born 风暴之子【特征】德鲁伊
【必要条件】风暴派系
你在户外自如为家,沈醉在大自然所释放的力量。你的远程魔法攻击(ranged spell attack)以及察觉(Perception)不会受到天气所产生的环境减值(circumstance penalty)影响,而你有目标的法术不需要对被气候(像是迷雾)所隐藏的目标做纯骰检定(flat check)。
Widen Spell 增域法术 [[A]]【特征】德鲁伊, 操纵, 超魔,术师, 法师
【必要条件】—
你操作你法术的能量,使得它扩张并影响更大的范围。 如果你接下来的动作(action)为施法(Cast a Spell),而且此法术的范围是爆发(burst),锥形(cone)或直线(line)而且没有持续时间(duration,请将此法术的范围增加。半径至少有10呎的爆发增加5呎(半径小于10呎的不会被加值)。15呎即以下的锥形或直线加5呎,以上的则加10呎。
Wild Shape 野性变身【特征】德鲁伊
【必要条件】野性派系
你与大地结合为一,不断为了迎接挑战而改变及适应。你得到野性变身(wild shape)这个派系法术,让你变形为各种型态。型态的种类由德鲁伊专长可扩展。
等级2Call of the Wild 野性呼唤【特征】德鲁伊
【必要条件】—
你呼唤大自然的生物们来帮助你。你花费10分钟的时间与大自然交流,将你德鲁伊法术位里已准备的一个法术替换为同等级的召唤动物(summmon animal)或召唤植物及霉菌(summon plant and fungi)这两个法术其中之一。
Enhanced Familiar 魔宠增强【特征】德鲁伊, 术师, 法师
【必要条件】拥有魔宠
你将额外的魔法能量注入到你的魔宠体内。每一天,你能选择4个魔宠或主人能力,而非之前的2个。
Order Explorer 派系探索者 【特征】德鲁伊
【必要条件】—
你通过了另一个德鲁伊派系所需要经过的入会仪式,而因此获得能学习此派系秘密的许可。选择一个你派系以外的派系(接下来称为支流以便区分)。你可以选择一个以此支流派系为必要条件的1等级专长。从现在开始,从必要条件的观点来说,你也是此支流派系的成员。若果你犯下了你新的支流派系的禁忌,你将失去所有需要那个支流派系的专长及能力,但可保留你别的德鲁伊专长及能力。除了在以上以外,你没有得到此支流派系的任何别的优势。
特殊你可以多次选择此专长。每一次选取时你必须选择你所属的派系以外的派系。
Poison Resistance 以毒攻毒【特征】德鲁伊, 炼金术士
【必要条件】—
重复接触剧毒的物质使你的身体强化于抵抗百毒。你的身体变得能抵抗毒物。你现在有剧毒抗力(poison resistance),相等于你的等级的一半,还有你要骰对抗毒物豁免时得到+1状态价值 (status bonus)。
等级4Form Control 型态控制 [[A]]【特征】德鲁伊, 操纵, 超魔
【必要条件】力量 14, 野性变身
在额外的注意及专注下,你的变身体态可以维持更久。如果你下个动作是使出野性变身这个聚能法术,这个野性变身法术等级较平常减2(最低为1等级),但这个体态能维持1小时或者所写的时间(选择比较长的那一个)。你仍然可以像法术所允许的一样,随时解消(Dismiss)你的变身。
Mature Animal Companion (Druid) 发育完全【特征】德鲁伊
【必要条件】动物伙伴
你的动物伙伴成长为成年动物伙伴,而且有额外的能力。详细请看第214页动物伙伴的规则。你的动物伙伴训练得比别人的要好。在遭遇中,就算你不用指令动物(Command an Animal)这个动作,你的动物伙伴还是可以在你的轮(turn)时用1个动作来迈步(Stride)或者攻击(Strike)
Order Magic 派系法术【特征】德鲁伊
【必要条件】派系探索者
你深入学习新的派系所教导的内容,因此取得想望的派系法术。选取一个你以派系探索者所得到的派系。你得到此派系初始的派系法术。
特殊 你能多次选取此专长。每一次选取时,你必须选择另一个你以派系探索者所得到的派系。
Thousand Faces 千面万象 【特征】德鲁伊
【必要条件】野性变身
你的型态像气象一样千变万化,任你摆布。你将类人型态(humanoid form)的选项加到你的野性变身选项中。
Woodland Stride 穿林步伐【特征】德鲁伊
【必要条件】绿叶派系
你永远找得到一条通路,好比树丛在你脚前会分开似的 你永远找得到一条通路,好比树丛在你脚前会分开似的。你能不理会植物或真菌所造成的困难地形(difficult terrain),比如说灌丛,藤条,和丛林下层。被魔法所操控的植物或真菌也无法阻止你的进度。
等级6Green Empathy 植物认同【特征】德鲁伊
【必要条件】绿叶派系
你能以基本的方式与植物和真菌沟通,以及用交涉(diplomacy)来让他们产生印象(make an impression)而且像它们给予简单的要求(request)。非生物的植物和真菌平常无法落实大多数的请求,除非你有别的法术,像是法术植物交谈(speak with plants)。经由你与绿叶派系的关系,植物和真菌们觉得你支持它们,所以当你由植物认同来请求(Make a request)时你得到+2的环境加值(circumstance bonus)。
Insect Shape 昆虫变身【特征】德鲁伊
【必要条件】野性变身
你对生命的理解拓宽,让你可模仿的生物选项更加广泛。将昆虫型态(Insect form)下的选项加入你的野性变身清单。每当你用野性变身成为一只害虫型态(pest form)中不会飞行的昆虫时 ,维持时间从10分钟改成24小时 。
Steady Spellcasting 稳重施法【特征】德鲁伊, 吟游诗人, 牧师, 术师, 法师
【必要条件】—
对你的技巧自信满满,你施法时不会轻易的失去你的专注(concentration)。如果一个反射动作(reaction)要阻扰你的施法动作,骰一个DC 15 的纯检定。如果成功的话,你的动作没有被打断。
Storm Retribution 风暴还击 [[R]]【特征】德鲁伊
【必要条件】风暴派系, 派系魔法风暴浪涌(tempest surge)
必要条件 你至少有1点可用的聚能点。
触发 在你旁边的对手用近身武器或近身无武器攻击重击(critical)你。
你回击,引导暴雷似的怒火往伤害你的生物的方向去。你向触发的对手施发风暴浪涌,然后推走他。如果他反射豁免失败,你将他往远离你的方向移动5呎,大失败时则是10呎。这移动属于被迫移动(forced movement)。
等级8Ferocious Shape 暴虐变身【特征】德鲁伊
【必要条件】野性变身
你成为了主宰凶猛恐龙型态的大师。将恐龙型态(dinosaur form)的选项加入你的野性变身清单。每当你变身的型态给予你指定的运动(Athletics)调整值时,你的运动骰得到一个 +1状态加值。
Fey Caller 招摇幻术 【特征】德鲁伊
【必要条件】—
你学了些妖精的把戏,由操控原能魔法而制造出幻象及骗术。把魔幻伪装(illusory disguise), 魔幻物品(illusory object), 魔幻场景(illusory scene),及蒙面术(veil)加到你的原能魔法法术清单里。
Incredible Companion (Druid) 惊人成长 【特征】德鲁伊
【必要条件】发育完全
你的动物伙伴继续成长与发育。牠成为一个灵活(nimble)或野蛮(savage)动物伙伴 (由你决定),而由此得到额外的能力(214页)。
Soaring Shape 翱翔变身【特征】德鲁伊
【必要条件】野性变身
翅膀让你摆脱地面。将飞天型态(aerial form)里的蝙蝠(bat)及飞鸟(bird)加入你的野性变身清单。如果你有昆虫型态的话,把黄蜂(wasp)也加入清单。如果你有恐龙型态,把翼龙(pterosaur)也加入清单。每当你变身的型态给予你指定的特技(Acrobatics)调整值时,你的运动骰得到一个 +1状态加值。
Wind Caller 呼风者 【特征】德鲁伊
【必要条件】风暴派系
你请求阵风将你提起并带入空中。你得到风暴飞行(stormwind flight)这个派系法术. 将你聚能池里的聚能点加值1点。
等级10Elemental Shape 元素型态【特征】德鲁伊
【必要条件】野性变身
你理解自然界的基本元素,得以让你将它们注入你的体内然后活生生将那元素的具体化。将元素型态(elemental form)下的变身加入你的野性变身的清单。每当你变身时,你得到5点火燄抗力。
Healing Transformation 治疗转换 [[A]] 【特征】德鲁伊, 超魔
【必要条件】—
你利用变身魔法来癒合伤口以及修复伤势。如果你下一个动作是施展一个非戏法,而且只有一个目标的变身术(polymorph),你的变身术也会为给予那个目标每法术等级1d6HP的治疗。这是一个治疗效果(healing effect)。
Overwhelming Energy 击破能量 [[A]]【特征】德鲁伊, 操纵, 超魔, 术士, 法师
【必要条件】—
你为了克服抗力而修改你的法术。如果你下一个动作是施法,该法术忽略与你等级相等点数的强酸(acid)、冰冻(cold)、雷电(electricity)、火(fire)、或音波(sonic)抗力。这效果在法术里所有的伤害都有会生效,包含持久伤害(persistent damage)还有持续会造成伤害的效果,像是火墙术(wall of fire)所造出的墙面。生物的免疫不受影响。
Plant Shape 植物变身【特征】德鲁伊
【必要条件】绿叶派系 或 野性变身
你变身成植物的型态。将植物型态(plant form)下的选项加入你的野性变身清单;如果你没有野性变身,你可以每日施展一次树形术(plant form),将此法术升阶到你能施展的最高德鲁伊法术环位。每当你用野性变身时,你得到5点剧毒抗力。
Side by Side (Druid) 肩并肩【特征】德鲁伊
【必要条件】动物伙伴
你与你的动物伙伴靠肩作战,让你的敌人分心,无法达到平衡。每当你与你的动物伙伴在同一个敌人的旁边时,你们都算是在夹击那个敌人,不管你们的实际位子。
等级12Dragon Shape 巨龙变身【特征】德鲁伊
【必要条件】飞天型态
你可以变身成为世界上最可怕的生物。将巨龙型态(dragon form)下的选项加入你的野性变身清单上。每当你使用野性变身时,你选择得到5点强酸、冰冷、雷电、火、或毒抗力。
Green Tongue 绿叶之语 【特征】德鲁伊
【必要条件】植物认同
你与所有绿色生物有着特殊密切的关系。你(还有你的莱西魔宠,如果你有的话)时时刻刻都在植物交谈术的效果下。几乎所有非生物植物都认得你是一个绿叶派系的德鲁伊而对你友善。
Primal Focus 原能聚能【特征】德鲁伊
【必要条件】—
你与自然的关系特别的紧凑,自然界的精灵们围绕着你,帮助你填补聚能力。如果你在上次聚能精神(Refocus)后以耗费了至少2点聚能点,你聚能精神时恢复2点聚能点,而非1点 。
Primal Summons 原能召唤【特征】德鲁伊
【必要条件】野性呼唤
每当你召唤盟友时,你能给予他风、土、火、或水元素的力量。你得到原能召唤(primal summon)这个派系法术。
等级14Specialized Companion (Druid) 特殊进化【特征】德鲁伊
【必要条件】惊人成长
你的动物伙伴的力量及能力持续增长,到达特化的程度。你的动物伙伴得到一项你所选择的专精(specialization)。(请看第214页的动物伙伴片段。)
特殊 你可以选取此专长至三次。每次选择时,给你的伙伴未选过的专精。
Timeless Nature 长生不老【特征】德鲁伊
【必要条件】—
原能魔法滋养着你,而你停止变老。溢出的原能能量给予你对于疾病以及原能魔法的豁免+2状态加值。
Verdant Metamorphosis 苍翠蜕变 【特征】德鲁伊
【必要条件】绿叶派系
你转变成植物的型态。你得到植物这个特征然后失去任何不符合你新的型态的特征 (平常以玩家来说是人型,但也有可能是动物或霉菌)。使用一个动作,你可以从一个类似以前的你的型态变成一颗树或者任何非生物的植物。此动作有专注这个特征。这个动作的效果与树型术(tree shape)相同,除了你可以成为任何非生物植物,而你的AC值为30。如果你以此姿态在日间,直射阳光下休息个10分钟,你恢复你总HP值的一半。如果你以此姿态过夜(daily rest)的话,你的休息让你恢复所有HP以及移除所有非永久吸取(drained),削弱(enfeeble),笨拙(clumsy)与昏钝(stupefied)状态(conditions),还有所有19等级以下的剧毒及疾病。
等级16Effortless Concentration 轻松专注 [[F]]【特征】德鲁伊, 吟游诗人, 术士, 法师
【必要条件】—
触发 你的回合开始
你无费力的维持一个法术。你立刻得到维持法术(Sustain a Spell)这个动作的效果,让你可以延长一个你已启动的职业法术(active class spells)。
Impaling Briars 尖锐荆棘 【特征】德鲁伊
【必要条件】叶派系
你可以将一个区域填满破坏力十足的荆棘,刺伤及阻挡你的敌人。你得到尖锐荆棘(impaling briars)这个派系法术。将你聚能池里的聚能点加值1点。
Monstrosity Shape 魔兽变身【特征】德鲁伊
【必要条件】野性变身
你能变身成为一只强大的魔法生物。把在魔兽型态(monstrosity form)下的紫虫(purple worm)还有海蛇(sea serpent) 加到你的野性变身清单里。如果你有飞天型态的话,将飞天型态下的凤凰(Phoenix)加入你的野性变身清单内。
等级18Invoke Disaster 招风降灾【特征】德鲁伊
【必要条件】呼风者
你能呼唤大自然的愤怒降临在你的敌人上。你得到风暴之主(stormlord)这个派系法术。将你聚能池里的聚能点加值1点。
Perfect Form Control 完美变身【特征】德鲁伊
【必要条件】体态操作, 力量 18
多亏了魔法及体能记忆,你能无止境的维持你的变体;你甚至可能忘了你原本的貌相了。 当你使用体态操作时,你的野性变身并非1小时,而是永久直到你解消(dismiss)它。
Primal Wellspring 原能涌泉【特征】德鲁伊
【必要条件】原力聚能
你的聚能泉深沈并汹涌。如果你在上次聚能精神(Refocus)后以耗费了至少3点聚能点,你聚能精神时恢复3点聚能点,而非1点 。
等级20Hierophant's Power 大祭司之力【特征】德鲁伊
【必要条件】—
你把自己跟大自然紧紧的连系在一起,使它的全力在你之中流动。你得到一个额外的10环法术位。
Leyline Conduit 灵脉通灵 [[A]]【特征】德鲁伊, 专注, 操纵,超模
【必要条件】—
频率 每分钟1次
你能通过运用世界灵脉里的能量来不费力的施法。如果你下个动作是施放同等5级及以下,无持续的法术(no duration),你将不会消耗施放出来的这个法术位。
True Shapeshifter 终极变身 [[AA]]【特征】德鲁伊,专注
【必要条件】巨龙型态, 野性变身
你超越变体的限制。当在野性变身的效果下,你能任意的变成任何在你的清单上的型态;如果型态的时段有所不同的话,请使用两者中较短的时段。每日一次,你可以变身为一只巨型怪兽(kaiju),相等于自然化身(nature incarnate); 如果你有植物型态,你可以变身成为一个绿境公(Green Man)。
剧透 - 原文:
Druid Feats
Every level at which you gain a Druid feat, select one of the following feats. You must satisfy any prerequisites before taking the feat.
Name Level Traits Prerequisites Benefits
Animal Companion 1 Druid, Ranger [Druid] animal order You gain the service of a young animal companion that travels with you.
Leshy Familiar 1 Druid leaf order You gain a leshy familiar, a tiny plant that embodies one of the many spirits of nature.
Reach Spell 1 Druid, Bard, Cleric, Concentrate, Metamagic, Sorcerer, Wizard — You can extend your spells’ range
Storm Born 1 Druid storm order You are at home out in the elements, reveling in the power of nature unleashed.
Widen Spell 1 Druid, Manipulate, Metamagic, Sorcerer, Wizard — You manipulate the energy of your spell, causing it to spread out and affect a wider area.
Wild Shape 1 Druid wild order You are one with the wild, always changing and adapting to meet any challenge.
Call of the Wild 2 Druid — You call upon the creatures of nature to come to your aid.
Enhanced Familiar 2 Druid, Sorcerer, Wizard a familiar You infuse your familiar with additional primal energy, increasing its abilities.
Order Explorer 2 Druid — You have learned the secrets of another druidic order.
Poison Resistance 2 Druid, Alchemist — Repeated exposure to toxic reagents has fortified your body against poisons of all kinds.
Form Control 4 Druid, Manipulate, Metamagic Strength 14, Wild Shape With additional care and effort, you can take on an alternate form for a longer period of time.
Mature Animal Companion (Druid) 4 Druid Animal Companion Your animal companion grows up, becoming a mature animal companion, which grants it additional capabilities.
Order Magic 4 Druid Order Explorer You have delved deeper into the teaching of a new order, gaining access to a coveted order spell.
Thousand Faces 4 Druid Wild Shape Your form is as mutable as the weather, changing to meet your whim.
Woodland Stride 4 Druid leaf order You can always find a path, almost as if foliage parted before you.
Green Empathy 6 Druid leaf order You can communicate with plants on a basic level and use Diplomacy to Make an Impression on them and to make very simple Requests of them.
Insect Shape 6 Druid Wild Shape Your understanding of life expands, allowing you to mimic a wider range of creatures.
Steady Spellcasting 6 Druid, Bard, Cleric, Sorcerer, Wizard — You don’t lose spells easily
Storm Retribution 6 Druid storm order, tempest surge order spell You lash out, directing a burst of storming fury toward a creature that has harmed you.
Ferocious Shape 8 Druid Wild Shape You have mastered the shape of ferocious dinosaurs.
Fey Caller 8 Druid — You have learned some of the tricks the fey use to bend primal magic toward illusions and trickery.
Incredible Companion (Druid) 8 Druid Mature Animal Companion Your animal companion continues to grow and develop.
Soaring Shape 8 Druid Wild Shape Wings free you from the shackles of the ground below.
Wind Caller 8 Druid storm order You bid the winds to lift and carry you through the air.
Elemental Shape 10 Druid Wild Shape You understand the fundamental elements of nature such that you can imbue them into your body
Healing Transformation 10 Druid, Metamagic — You can take advantage of shapechanging magic to close wounds and patch injuries.
Overwhelming Energy 10 Druid, Manipulate, Metamagic, Sorcerer, Wizard — You alter your spells to overcome resistances.
Plant Shape 10 Druid leaf order or Wild Shape You can take the form of a plant creature.
Side by Side (Druid) 10 Druid Animal Companion You and your animal companion fight in tandem, distracting your foes and keeping them off balance.
Dragon Shape 12 Druid Soaring Shape You can take on the form of some of the world’s most fearsome creatures.
Green Tongue 12 Druid Green Empathy You share a special kinship with all things green and living.
Primal Focus 12 Druid — Your connection to nature is particularly strong, and the spirits of nature flock around you, helping you replenish your focus
Primal Summons 12 Druid Call of the Wild Whenever you summon an ally, you can empower it with the elemental power of air, earth, fire, or water.
Specialized Companion (Druid) 14 Druid Incredible Companion Your animal companion continues to grow in power and ability, and it is now cunning enough to become specialized.
Timeless Nature 14 Druid — With primal magic sustaining you, you cease aging.
Verdant Metamorphosis 14 Druid leaf order You transform into a plant version of yourself.
Effortless Concentration 16 Druid, Bard, Sorcerer, Wizard — You can maintain a spell with hardly a thought.
Impaling Briars 16 Druid leaf order You can fill an area with devastating briars that impale and impede your foes.
Monstrosity Shape 16 Druid Wild Shape You can transform into a powerful magical creature.
Invoke Disaster 18 Druid Wind Caller You can invoke nature’s fury upon your foes.
Perfect Form Control 18 Druid Form Control, Strength 18 Thanks to magic and muscle memory, you can stay in your alternate forms indefinitely.
Primal Wellspring 18 Druid Wild Focus Your reservoir of Focus Points is a deep wellspring.
Hierophant's Power 20 Druid legendary in Nature You have entwined yourself with the natural world, and its full power flows through you.
Leyline Conduit 20 Druid, Concentrate, Manipulate, Metamagic — You can cast your spells effortlessly by tapping into the leylines of the world.
True Shapeshifter 20 Druid, Concentrate Dragon Shape, Wild Shape You transcend the limitations of form.
Animal Companion You gain the service of a young animal companion that travels with you on your adventures and obeys any simple commands you give it to the best of its abilities. See Animal Companions on page 214 for more information.
Leshy Familiar You gain a leshy familiar, a Tiny plant that embodies one of the many spirits of nature. Other than taking the form of a plant instead of an animal, this familiar uses all the same rules as other familiars, which are detailed on page 217.
Reach Spell You can extend the range of your spells. If the next action you use is to Cast a Spell that has a range, increase that spell’s range by 30 feet. As is standard for increasing spell ranges, if the spell normally has a range of touch, you extend its range to 30 feet.
Storm Born You are at home out in the elements, reveling in the power of nature unleashed. You do not take circumstance penalties to ranged spell attacks or Perception checks caused by weather, and your targeted spells don’t require a flat check to succeed against a target concealed by weather (such as fog).
Widen Spell You manipulate the energy of your spell, causing it to spread out and affect a wider area. If the next action you use is to Cast a Spell that has an area of a burst, cone, or line and does not have a duration, increase the area of that spell. Add 5 feet to the radius of a burst that normally has a radius of at least 10 feet (a burst with a smaller radius is not affected). Add 5 feet to the length of a cone or line that is normally 15 feet long or smaller, and add 10 feet to the length of a larger cone or line.
Wild Shape You are one with the wild, always changing and adapting to meet any challenge. You gain the wild shape order spell, which lets you transform into a variety of forms that you can expand with druid feats.
Call of the Wild You call upon the creatures of nature to come to your aid. You can spend 10 minutes in concert with nature to replace one of the spells you’ve prepared in one of your druid spell slots with a summon animal or summon plants and fungi spell of the same level.
Enhanced Familiar You infuse your familiar with additional magical energy. You can select four familiar or master abilities each day, instead of two.
Order Explorer You have learned the secrets of another druidic order, passing whatever rites of initiation that order requires and gaining access to its secrets. Choose an order other than your own. You gain a 1st-level feat that lists that order as a prerequisite, and you are now a member of that order for the purpose of meeting feat prerequisites. If you commit acts anathema to your new order, you lose all feats and abilities requiring that order but retain your other druid feats and abilities. You don’t gain any of the other benefits of the order you chose.
Special You can take this feat multiple times. Each time you do, you must choose a different order other than your own.
Poison Resistance Your body has become fortified against toxins. You gain poison resistance equal to half your level, and you gain a +1 status bonus to saving throws against poisons.
Form Control With additional care and effort, you can take on an alternate form for a longer period of time. If your next action is to cast wild shape, wild shape’s spell level is 2 lower than normal (minimum 1st level), but you can remain transformed for up to 1 hour or the listed duration (whichever is longer). You can still Dismiss the form at any time, as permitted by the spell.
Mature Animal Companion (Druid) Your animal companion grows up, becoming a mature animal companion, which grants it additional capabilities. See the animal companion rules on page 214 for more information. Your animal companion is better trained than most. During an encounter, even if you don’t use the Command an Animal action, your animal companion can still use 1 action on your turn that round to Stride or Strike.
Order Magic You have delved deeper into the teaching of a new order, gaining access to a coveted order spell. Choose an order you have selected with Order Explorer. You gain the initial order spell from that order.
Special You can take this feat multiple times. Each time you do, you must choose a different order you have selected with Order Explorer.
Thousand Faces Your form is as mutable as the weather, changing to meet your whim. You add the forms listed in humanoid form to your wild shape list.
Woodland Stride You can always find a path, almost as if foliage parted before you. You ignore any difficult terrain caused by plants, such as bushes, vines, and undergrowth. Even plants manipulated by magic don’t impede your progress.
Green Empathy You can communicate with plants on a basic level and use Diplomacy to Make an Impression on them and to make very simple Requests of them. Non-creature plants typically can’t fulfill most requests you might ask of them unless you have access to other magic such as speak with plants. Because of your affiliation with the leaf order, plants have a sense that you support them, so you gain a +2 circumstance bonus on your check to Make a Request of a plant using Green Empathy.
Insect Shape Your understanding of life expands, allowing you to mimic a wider range of creatures. Add the forms in insect form to your wild shape list. Whenever you use wild shape to polymorph into the non-flying insect form listed in pest form, the duration is 24 hours instead of 10 minutes.
Steady Spellcasting Confident in your technique, you don’t easily lose your concentration when you Cast a Spell. If a reaction would disrupt your spellcasting action, attempt a DC 15 fiat check. If you succeed, your action isn’t disrupted.
Storm Retribution Requirements You have at least 1 available Focus Point.
Trigger An opponent adjacent to you critically hits you with a melee weapon or melee unarmed attack.
You lash out, directing a burst of storming fury toward a creature that has harmed you. You cast tempest surge on the triggering opponent and push that creature, moving it 5 feet away from you if it fails its Reflex save, or 10 feet if it critically fails. This movement is forced movement.
Ferocious Shape You have mastered the shape of ferocious dinosaurs. Add the forms listed in dinosaur form to your wild shape list. Whenever you use wild shape to take a form that grants you a specific Athletics modifier, you gain a +1 status bonus to your Athletics checks.
Fey Caller You have learned some of the tricks the fey use to bend primal magic toward illusions and trickery. Add illusory disguise, illusory object, illusory scene, and veil to your spell list as primal spells.
Incredible Companion (Druid) Your animal companion continues to grow and develop. It becomes a nimble or savage animal companion (your choice), gaining additional capabilities determined by the type of companion (page 214).
Soaring Shape Wings free you from the shackles of the ground below. Add the bat and bird forms in aerial form to your wild shape list. If you have Insect Shape, you also add the wasp form to your wild shape list. If you have Ferocious Shape, you also add the pterosaur form to your wild shape list. Whenever you use wild shape to gain a form that grants you a specific Acrobatics modifier, you gain a +1 status bonus to Acrobatics checks.
Wind Caller You bid the winds to lift and carry you through the air. You gain the stormwind flight order spell. Increase the number of Focus Points in your focus pool by 1.
Elemental Shape You understand the fundamental elements of nature such that you can imbue them into your body and manifest as a living embodiment of those elements. Add the forms in elemental form to your wild shape list. Whenever you’re polymorphed into another form using wild shape, you gain resistance 5 to fire.
Healing Transformation You can take advantage of shapechanging magic to close wounds and patch injuries. If your next action is to cast a non-cantrip polymorph spell that targets only one creature, your polymorph spell also restores 1d6 Hit Points per spell level to that creature. This is a healing effect.
Overwhelming Energy You alter your spells to overcome resistances. If the next action you use is to Cast a Spell, the spell ignores an amount of the target’s resistance to acid, cold, electricity, fire, or sonic damage equal to your level. This applies to all damage the spell deals, including persistent damage and damage caused by an ongoing effect of the spell, such as the wall created by wall of fire. A creature’s immunities are unaffected.
Plant Shape You can take the form of a plant creature. Add the forms listed in plant form to your wild shape list; if you don’t have wild shape, you can instead cast plant form once per day, heightened to the highest spell level you can cast. Whenever you’re polymorphed into another form using wild shape, you gain resistance 5 to poison.
Side by Side (Druid) You and your animal companion fight in tandem, distracting your foes and keeping them off balance. Whenever you and your animal companion are adjacent to the same foe, you are both flanking that foe with each other, regardless of your actual positions.
Dragon Shape You can take on the form of some of the world’s most fearsome creatures. Add the forms listed in dragon form to your wild shape list. Whenever you’re polymorphed into another form using wild shape, you gain resistance 5 to your choice of acid, cold, electricity, fire, or poison.
Green Tongue You share a special kinship with all things green and living. You (and your leshy familiar, if you have one) are constantly under the effects of speak with plants. Most non-creature plants recognize you as a druid of the leaf order and are friendly to you.
Primal Focus Your connection to nature is particularly strong, and the spirits of nature flock around you, helping you replenish your focus. If you have spent at least 2 Focus Points since the last time you Refocused, you recover 2 Focus Points when you Refocus instead of 1.
Primal Summons Whenever you summon an ally, you can empower it with the elemental power of air, earth, fire, or water. You gain the primal summons order spell.
Specialized Companion (Druid) Your animal companion continues to grow in power and ability, and it is now cunning enough to become specialized. Your animal companion gains one specialization of your choice. (See the Animal Companion section on page 214.)
Special You can select this feat up to three times. Each time, add a different specialization to your companion.
Timeless Nature With primal magic sustaining you, you cease aging. The overflowing primal energy gives you a +2 status bonus to saves against diseases and primal magic.
Verdant Metamorphosis You transform into a plant version of yourself. You gain the plant trait and lose any trait that’s inappropriate for your new form (typically humanoid for a PC, but also possibly animal or fungus). You can change from a form that looks mostly like your old self into a tree or any other non-creature plant as a single action, which has the concentrate trait. This has the same effect as tree shape, except you can turn into any kind of non-creature plant and your AC is 30.
If you rest for 10 minutes while transformed into a non-creature plant during daylight hours under direct sunlight, you recover half your maximum Hit Points. If you take your daily rest in this way, the rest restores you to maximum Hit Points and removes all non-permanent drained, enfeebled, clumsy, and stupefied conditions, as well as all poisons and diseases of 19th level or lower.
Effortless Concentration You maintain a spell with hardly a thought. You immediately gain the effects of the Sustain a Spell action, allowing you to extend the duration of one of your active class spells.
Impaling Briars You can fill an area with devastating briars that impale and impede your foes. You gain the impaling briars order spell. Increase the number of Focus Points in your focus pool by 1.
Monstrosity Shape You can transform into a powerful magical creature. Add the purple worm and sea serpent forms listed in monstrosity form to your wild shape list. If you have Soaring Shape, add the phoenix form listed in aerial form to your wild shape list.
Invoke Disaster You can invoke nature’s fury upon your foes. You gain the storm lord order spell. Increase the number of Focus Points in your focus pool by 1.
Perfect Form Control Thanks to magic and muscle memory, you can stay in your alternate forms indefinitely; you may have even forgotten your original form. When you use Form Control, instead of lasting 1 hour, wild shape is permanent until you Dismiss it.
Primal Wellspring Your reservoir of Focus Points is a deep wellspring. If you have spent at least 3 Focus Points since the last time you Refocused, you recover 3 Focus Points when you Refocus instead of 1.
Hierophant's Power You have entwined yourself with the natural world, and its full power flows through you. You gain an additional 10th-level spell slot.
Leyline Conduit You can cast your spells effortlessly by tapping into the leylines of the world. If your next action is to Cast a Spell of 5th level or lower that has no duration, you don’t expend the prepared spell as you cast it.
True Shapeshifter You transcend the limitations of form. While under the effects of wild shape, you can change into any other form on your wild shape list; if the durations of the forms would vary, use the shorter of the two durations.
Once per day, you can transform into a kaiju, with the effects of nature incarnate; if you have Plant Shape, you can instead transform into a green man.