作者 主题: 【Bestiary 3】藻猴魔(Sargassum Fiend)  (阅读 8535 次)

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【Bestiary 3】藻猴魔(Sargassum Fiend)
« 于: 2020-05-28, 周四 23:27:12 »
藻猴魔(Sargassum Fiend)
这团绿色海藻在人形与一片片水草间切换。
藻猴魔(Sargassum Fiend) CR9
XP 6400
绝对中立 大型植物(水棲)
先攻+6;感官 盲视60尺,顫動感知120尺,察觉+11
灵光 幻像(300尺,DC18)
 

  防御

AC  24,接触12, 措手不及21 (+2敏捷+1闪避+12天防-1体型)
hp  123(13d8+65)
强韧+15,反射+8,意志+4
DR 5/挥砍免疫 植物特性;抗力 寒冷 10
 

  攻击

速度 20尺,攀爬 20尺,游泳 40尺
近战 2挥击+16(2d6+7附加攫抓)
占据 10尺,触及 10尺
特殊攻击 紧勒(2d8+10)攫抓(巨型)
 

  数据

力量25,敏捷14,体质20,智力2,感知11,魅力15
BAB+9;CMB+17(攫抓+25)CMD 30(不可拌摔)
专长 闪避,強韌加強,精通先攻,閃電反射,技能专攻(察觉)隱秘,武器专攻(挥击)
技能 攀爬+19,脱逃+4,,察觉+11,隐匿+7,游泳+15
 

  生态

生态
环境 任何海洋
组织 单独,成双,一群(3-8)
财产 incidental(1d6藻猴魔鳞茎,其他宝藏)
 

  特殊能力

攫抓(EX)藻猴魔可以抓住体型不超过巨型的生物,并在战技中获得+8种族加值而非+4。
幻像(SU)藻猴魔散发的气味会让人产生幻觉。300尺内的所有生物必须通过DC18的意志豁免以避免深陷其中。沉迷于幻想的生物会将怪物视为最想靠近的东西。可能是失去的亲人,需要帮助的孩子,迷人的美人鱼,一片被允诺的土地等等。这相当于海市蜃楼(CL等于藻猴魔CR)但是是影响心灵效果而非五官幻觉效果。如果藻猴魔发起攻击则效果结束。豁免DC基于魅力。

藻猴魔由大量的只能海藻集聚而成,可以释放大量的致幻信息素诱捕猎物。一旦猎物进入触及范围他们就会将猎物抓住并尝试将其勒死。一些经验丰富的水手曾提到全部船员跳入水中游向海中的杀人植物的故事。
藻猴魔的致幻信息素储存在其鳞茎中,在其死后会迅速腐坏。刚摘取的鳞茎只能存放1小时,在其腐烂前可以以标准动作碾碎造成等同于藻猴魔的幻像能力。杀死一只藻猴魔一般可以摘取1d6个藻猴魔鳞茎,而这需要通过DC29的生存检定。至今为止尚未有炼金术师或法师能找到保存鳞茎的方法。
藻猴魔一般高10尺,他们可以以分裂进行无性繁衍。不过一些水手也记录了一些特别的藻猴魔,他们体型更大,有的据说甚至达到了超巨型。对于体型更大的藻猴魔每整长1个体型等级增加5HD。



劇透 -   :
Sargassum Fiend
This shifting mass of green seaweed transforms from the shape of
a humanoid back to a patch of algae, continually changing.
SARGASSUM FIEND  CR 9
XP 6,400
N Large plant (aquatic)
Init +6; Senses blindsense 60 ft., tremorsense 120 ft.;
Perception +11
Aura mirage (300 ft., DC 18)
DEFENSE
AC 24, touch 12, flat-footed 21 (+2 Dex, +1 dodge, +12 natural,
–1 size)
hp 123 (13d8+65)
Fort +15, Ref +8, Will +4
DR 5/slashing; Immune plant traits; Resist cold 10
OFFENSE
Speed 20 ft., climb 20 ft., swim 40 ft.
Melee 2 slams +16 (2d8+7 plus grab)
Space 10 ft.; Reach 10 ft.
Special Attacks constrict (2d8+10), grab (Huge)
STATISTICS
Str 25, Dex 14, Con 20, Int 2, Wis 11, Cha 15
Base Atk +9; CMB +17 (+25 grapple); CMD 30 (can’t be tripped)
Feats Dodge, Great Fortitude, Improved Initiative,
Lightning Reflexes, Skill Focus (Perception), Stealthy,
Weapon Focus (slam)
Skills Climb +19, Escape Artist +4, Perception +11, Stealth +7,
Swim +15
ECOLOGY
Environment any oceans
Organization solitary, pair, or bed (3–8)
Treasure incidental (1d6 sargassum fiend bulbs, other
treasure)
SPECIAL ABILITIES
Grab (Ex) A sargassum fiend can grab Huge or smaller
foes, and has a +8 racial bonus on grapple checks
rather than the normal +4 bonus most creatures with
grab possess.
Mirage (Su) A sargassum fiend emits a powerful
scent that causes specific, miragelike
hallucinations. All creatures within 300 feet of a
sargassum fiend must make a DC 18 Will save or
become enraptured by the scent. An enraptured
creature sees the monster as whatever would
most compel it to approach. This might be
a lost loved one, a child in need of help,
an enchanting mermaid, the promise of
dry land, and so on. The extent of this
illusion functions as mirage arcana (CL
equals the sargassum’s CR), but is a mind-
affecting phantasm, not a glamer. This effect
ends immediately if the plant makes an attack against any
target. The save DC is Charisma-based.
A sargassum fiend is a free-floating mass of intelligent
seaweed capable of luring its victims to their deaths via a
powerful hallucinogenic pheromone. Once the sargassum
fiend lures prey within striking distance, it grabs the
entranced creature and attempts to crush it to death.
Experienced sailors tell tales of entire crews jumping
overboard to swim out to a murderous field of the sea plants.
The strange pheromone produced by a sargassum fiend
can be harvested from the numerous bulbs that grow within
the fiend’s body, but these bulbs rot quickly once harvested.
A fresh bulb lasts for 1 hour before becoming useless; until
that point it can be crushed as a standard action to produce
a mirage effect as detailed above. A single sargassum fiend
generally has 1d6 bulbs of musk when slain—harvesting
one requires a DC 29 Survival check. To date, no alchemical
or magical process has successfully preserved this musk.
Sargassum fiends usually reach sizes up to 10 feet
in diameter before splitting, their means of asexual
reproduction. Mutations have been known to exist,
however, and sea-faring scholars have recorded individual
sargassum fiends reaching masses of truly enormous size,
up to Colossal. Such enormous sargassum fiends can be
created by advancing their Hit Dice by a minimum of 5 HD
per size increase step.
Even the smallest person can change the course of the future