One or more of your senses are improved, or you have additional sensory abilities beyond the normal five senses. Allocate ranks in Senses to the following effects. Some options require more than one rank, noted in their descriptions. So if you have Senses 5, for example, you can have darkvision (2 ranks), direction sense (1 rank), distance sense (1 rank), and ultra-hearing (1 rank), or any other combination adding up to 5 ranks.
你的一个或多个感官得到提升,或者你拥有超出正常五感的额外感知能力。在感官效应中为下列效果分配等级。有些选项需要一个以上的等级,在它们的描述中有相应的说明。因此,如果你有感官5,你就可以拥有比如:黑暗视觉2级,方向感1级,距离感1级,超听觉1级,或任何其他加起来为5级的组合。
Like all sensory effects, Senses uses the sense types described on page 126 as descriptors.
与所有感知效应一样,感官使用第126页描述的感官类型作为标签。
ACCURATE 2 OR 4 RANKS
精确 2或4级
An accurate sense can pinpoint something’s exact location. You can use an accurate sense to target something in combat. Visual and tactile senses are normally accurate for humans. Cost is 2 ranks for one sense, 4 for an entire sense type.
精确感官可以准确的指出某物的确切位置。你可以在战斗中通过精确感官来瞄准某物。视觉和触觉对人类来说通常是精确的。单个感官的成本是2级,整个感官类型是4级。
ACUTE 1-2 RANKS
敏锐 1或2级
You can sense fine details about anything you can detect with a particular sense, allowing you to distinguish between and identify different subjects. Visual and auditory senses are normally acute for humans. Cost is 1 rank for one sense, 2 for an entire sense type.
你可以通过特定的感官感觉到任何你侦测到的细节,允许你区分和识别不同的个体。视觉和听觉对于人类来说通常是敏锐的。单个感官的成本是1级,整个感官类型的成本是2级。
ANALYTICAL 1-2 RANKS
分析 1或2级
Beyond even acute, you can perceive specific details about anything you can detect with an analytical sense, such as chemical composition, exact dimensions or mass, frequency of sounds and energy wavelengths, and so forth. You can only apply this effect to an acute sense. Normal senses are not analytical. Cost is 1 rank for one sense, 2 for an entire sense type.
超越了敏锐的程度,你还可以从分析的角度感知到任何你能探测到的东西的具体细节,比如化学成分、确切的尺寸或质量、声音的频率和能量波长等等。你只能把这种效果应用在一种敏锐的感官上。正常的感官不会具备分析能力。单个感官的成本是1级,整个感官类型的成本是2级。
AWARENESS 1 RANK
意识 1级
You can sense the use of effects of a particular descriptor with a successful Perception check (DC 10, with –1 to your check per 10 feet range). Examples include Cosmic Awareness, Divine Awareness, Magical Awareness, Mental Awareness, and so forth. You can apply other Sense effects to your Awareness to modify it. Choose the sense type for your Awareness; it is often a mental sense, but doesn’t have to be. Awareness counts as an “exotic sense” for noticing effects with the first rank of the Subtle modifier (see Subtle under Extras for details).
通过成功的perception检定,你可以感知到特定标签的效应(DC10,每10英尺距离会使检定-1)。例如宇宙意识、神性意识、魔法意识、精神意识等等。你可以将其他感官效应应用到你的意识中去修正它。为你的意识选择感官类型,通常它属于一种精神感官,但并不一定。意识被认为是一种特殊感官,因为它能够察觉到使用了1级隐蔽修正的效应。
COMMUNICATION LINK 1 RANK
通讯连接 1级
You have a link with a particular individual, chosen when you acquire this option, who must also have this ability. The two of you can communicate over any distance like a use of the Communication effect. Choose a sense type as a communication medium when you select this option; mental is common for psychic or empathic links. If you apply the Dimensional modifier to your Communication Link, it extends to other dimensions as well (see Dimensional under Power Modifiers for details).
你和一个特定的人建立了连接,在你获得这个能力时选择,对方必须也拥有这个能力。你们两个人可以无视任何距离进行交流,就像使用通讯效应一样。选择这个选项时,选择一种感官类型作为你的通讯媒介。精神类型常见于通灵或移情连接。如果你在通讯连接上应用了维度干涉修正,则它也可以扩展到其他维度使用(详情参见超能修正下的维度干涉)。
COUNTERS CONCEALMENT 2 RANKS
反制隐藏 2级
A sense type with this trait ignores the Concealment effect of a particular descriptor; you sense the subject of the effect normally, as if the Concealment wasn’t even there. So if you have vision that Counters Invisibility, for example, then invisible beings are visible to you. For 5 ranks, the sense type ignores all Concealment effects, regardless of descriptor. Concealed subjects seem slightly “off” to you, enough to know they are concealed to others. This trait does not affect concealment provided by opaque objects, for that, see Penetrates Concealment.
拥有这个特质的感官类型能够忽略特定标签的隐藏效应。你可以正常的感知到使用隐藏效应的目标,如同隐藏效应从未生效一般。例如,如果你的视觉可以对抗隐形,那么隐形生物对你来说是可见的。5级时,你的感官类型可以忽略所有隐藏效应,而不用考虑标签。隐藏着的目标对你来说有点“不对劲”,足以让你明白他们对其他人来说是隐藏的。这个特质不影响不透明目标提供的隐匿,为此,请参见穿透隐匿。
COUNTERS ILLUSION 2 RANKS
反制幻觉 2级
A sense type with this trait ignores the Illusion effect; you automatically succeed on your resistance check against the illusion if it affects your sense type, realizing that it isn’t real.
具有这种特质的感官类型忽略了幻觉效应,如果幻觉影响到了你的这种感官类型,你的抵抗检定会自动成功,并意识到那不是真的。
DANGER SENSE 1 RANK
危机感应 1级
When you would normally be surprised in combat, make a Perception check (DC 10): One degree of success means you’re not surprised, but can’t act during the surprise round (so you don’t suffer any conditions of being surprised), while two or more degrees of success means you are not surprised and may act during the surprise round (if any). Failure means you are surprised (although, if you have Uncanny Dodge, you are not vulnerable). The GM may raise the DC of the Danger Sense check in some circumstances. Choose a sense type for your Danger Sense. Sensory effects targeting that sense also affect your Danger Sense ability and may “blind” it.
当你在战斗中被突袭时,进行一次perception检定(DC10):1级成功度意味着你并没有被突袭,但是你仍然不能在突袭轮中行动(所以你不会承受任何因突袭造成的状态)。而2级或2级以上的成功度意味着你并没有被突袭,而且你可以在突袭轮(如果有的话)中行动。失败意味着你仍然被突袭了(尽管,如果你有uncanny闪避时,你不会陷入脆弱状态)。在某些情况下,GM可能会提高危机感应的检定DC。为你的危机感应选择一种感官类型。针对这种感官的感官效应也会影响你的危机感应能力,并可能使其“失明”。
DARKVISION 2 RANKS
黑暗视觉 2级
You can see in complete darkness as if it were normal daylight; darkness provides no concealment to your vision. This is essentially the same as Counters Concealment (Darkness).
你能够在完全黑暗中视物,如同是正常的白天一般。黑暗不再为你的目标提供隐蔽。这与反制隐藏(黑暗)基本相同。
DETECT 1-2 RANKS
探测 1或2级
You can sense a particular item or effect by touch with a Perception check. Detect has no range and only indicates the presence or absence of something (being neither acute nor accurate). Choose what sense type your Detect falls under (often mental). For 2 ranks you can detect things at range (with the normal –1 per 10 feet modifier to your Perception check).
你可以通过触摸来进行一次perception检定以确认特定的道具或效应。探测没有范围,只能揭露某样物体的存在与否(既不精确也不敏锐)。选择一种感官类型作为你的探测的归属(通常是精神上的)。2级时,你可以在一定范围内探测物体(每10英尺-1点perception检定)。
DIRECTION SENSE 1 RANK
方向感 1级
You always know what direction north lies in and can retrace your steps through any place you’ve been.
你总是知道北方的方向,你可以在任何你去过的地方记住走过的道路。
DISTANCE SENSE 1 RANK
距离感 1级
You can accurately and automatically judge distances.
你可以精确且自动的判断出任意两者之间的距离。
EXTENDED 1 RANK
扩展 1级
You have a sense that operates at greater than normal range. Your range with the sense—the distance used to determine penalties to your Perception check—is increased by a factor of 10. Each additional time you apply this option, your range increases by an additional factor of 10, so 1 rank means you have a –1 to Perception checks per 100 feet, 2 ranks makes it –1 per 1,000 feet, and so on. An extended sense may be limited by conditions like the horizon and physical barriers between you and the subject, unless it also Penetrates Concealment.
你有一种超越正常运作范围的感官。你这种感官的范围——用于确定对你的perception检定的减值的距离——增加了10倍。每次你应用这个选项的时候,你的感知范围都会增加10倍,所以1级意味着你每100英尺会获得perception检定的1点减值,2级使它变为每1000英尺1减值,以此类推。一个扩展感官可能会受到一些条件的限制,比如你和目标之间的视野(地平线)和物理障碍,除非你的这种感官能够穿透隐匿。
INFRAVISION 1 RANK
热感视觉 1级
You can see in the infrared portion of the spectrum, allowing you to see heat patterns. Darkness does not provide concealment for objects differing in temperature from their surroundings. If you have the Track effect, you can track warm creatures by the faint heat trails they leave behind. The Gamemaster is the final judge on how long the trail remains visible.
你可以感知到光谱的红外部分,让你能够看到热图像。黑暗并不能掩盖与周围环境温度不同的物体。如果你有追踪效应(据考属于特征效应下属),你可以追踪别人留下的微弱的热痕迹。GM决定有多少痕迹仍然可见,并拥有最终解释权。
LOW-LIGHT VISION 1 RANK
低光视觉 1级
You ignore circumstance penalties to visual Perception checks for poor lighting, so long as it is not completely dark.
只要光线环境没有进入完全黑暗,你就可以忽略对视觉perception检定的情景减值。
MICROSCOPIC VISION 1-4 RANKS
显微视觉 1-4级
You can view extremely small things. You can make Perception checks to see tiny things nearby. Cost is 1 rank for dust-sized objects, 2 ranks for cellular-sized, 3 ranks for DNA and complex molecules, 4 ranks for atomic-sized. The GM may require an Expertise skill check to understand and interpret what you see.
你可以看到非常小的东西。你可以进行perception检定来看周围的细小物体。尘埃大小的物体需要1级,细胞大小的程度需要2级,DNA和复杂分子的程度需要3级,原子大小的程度需要4级。GM可能会要求你进行相关专业技能的检定来理解和解释你所看到的一切。
PENETRATES CONCEALMENT 4 RANKS
穿透隐匿 4级
A sense with this trait is unaffected by concealment from obstacles (rather than Concealment effects). So vision that Penetrates Concealment sees right through opaque objects, for example, and hearing that Penetrates Concealment is unaffected by sound-proofing or intervening materials, and so forth.
具有这个特性的感官不会受到来自障碍物的隐匿(而非隐藏效果)的影响。因此,穿透隐匿的视觉可以直接看穿不透明的物体,或是穿透隐匿的听觉不会受到隔音材料或intervening materials(中间的障碍或干扰材料)的影响,诸如此类。
POSTCOGNITION 4 RANKS
过去视 4级
Your senses extend into the past, allowing you to perceive events that took place previously. You can make Perception checks to pick up on past information in an area or from a subject. The Gamemaster sets the DC for these checks based on how obscure and distant in the past the information is, from DC 15 (for a vague vision that may or may not be accurate) to DC 30 (for near complete knowledge of a particular past event as if you were actually present). Your normal (present-day) senses don’t work while you’re using Postcognition; your awareness is focused on the past. Your postcognitive visions last for as long as you concentrate. Postcognition does not apply to sensory effects like Mind Reading or any other ability requiring interaction. Postcognition may be Limited to past events connected to your own “past lives” or ancestors, reducing cost to 2 ranks.
你的感官延伸到过去,允许你感知以前发生过的事情。你可以在一个区域或从一个物体上对过去的信息进行perception检定。GM根据信息在过去的模糊和遥远程度来设置这些检定的DC,从DC15(对于可能准确或可能不准确的模糊视觉)到DC30(对于特定过去事件身临其境般的感知)。当你使用过去视时,你的意识集中在过去,正常(现在)的感官无法生效。只要你集中精神,过去视产生的幻觉便会一直持续。过去视不适用于感知效应,如读心术或任何其他需要互动的能力。过去视可能仅限于与你自己的前世或祖先有关的过去事件,这会使成本降低到2级。
PRECOGNITION 4 RANKS
未来视 4级
Your senses extend into the future, allowing you to perceive events that may happen. Your precognitive visions represent possible futures. If circumstances change, then the vision may not come to pass. When you use this ability, the Gamemaster chooses what information to impart. Your visions may be obscure and cryptic, open to interpretation. The Gamemaster may require appropriate Perception skill checks for you to pick up on particularly detailed information, with a DC ranging from 15 to 30 or more. The GM can also activate your Precognition to impart specific information to you as an adventure hook or plot device. Your normal (present-day) senses don’t work while you’re using Precognition; your awareness is focused on the future. Your precognitive visions last as long as you concentrate. Precognition does not apply to sensory effects like Mind Reading or any other ability requiring interaction.
你的感官延伸到未来,允许你感知可能发生的事件。你的预言代表着可能的未来。如果情况发生变化,那么景象可能不会实现。当你使用这个能力时,GM会选择要传递的信息。你看到的景象可能晦涩难懂,难以解释。GM可能需要适当的perception技能检定来判断是否能获取特别详细的信息,DC范围为15到30或更多。GM还可以主动激活你的未来视,以提供具体信息给你作为触发冒险的钩子或是剧情需要。当你使用未来视时,你的意识集中在未来,你的正常(现在)感官失效。只要你集中精神,你的未来视就会一直持续。未来视不适用于感知效应,如读心术或任何其他需要互动的能力。
RADIO 1 RANK
无线电 1级
You can “hear” radio frequencies including AM, FM, television, cellular, police bands, and so forth. This allows you to pick up on Radio Communication (see the Communication effect). This is the base sense of the radio sense type. It’s ranged, radius, and acute by default.
你可以“听到”无线电频率,包括AM、FM、电视、无线电话、警察频道等等。这会允许你获得无线电通讯(见通讯效应)。这是无线电感官类型的基本感官。默认拥有半径、射程和敏锐选项。
RADIUS 1-2 RANKS
半径 1-2级
You can make Perception checks with a radius sense for any point around you. Subjects behind you cannot use Stealth to hide from you without some other concealment. Auditory, olfactory, and tactile senses are normally radius for humans. Cost is 1 rank for use with one sense, 2 ranks for one sense type.
你可以用半径感官来感知你周围的任何一点。你身后的目标不能在没有其他隐藏的情况下,用潜行来躲避你。听觉、嗅觉和触觉对人类来说通常是默认拥有半径选项的。1级用于单个感官,2级用于整个感官类型。
RANGED 1 RANK
射程
You can use a sense that normally has no range (taste or touch in humans) to make Perception checks at range, with the normal –1 per 10 feet modifier. This can be enhanced with the Extended Sense effect.
你可以使用一个通常没有范围(以人类来说,味觉或触觉)的感官在范围内进行perception检定,每10英尺获得1减值。这可以通过扩展的感官效应来增强。
RAPID 1 RANK
快速
You can read or take in information from a sense faster than normal: each rank increases your perception speed by a factor of 10 (x10, x100, etc.) with a single sense, double cost for an entire sense type. You can use rapid vision to speedread, pick up on rapid flickering between frames of a film, watch video replays in fast-forward speeds, and such, rapid hearing to listen to time-compressed audio “blips,” and so forth.
你可以从某种意义上更快地阅读或获取信息:每个等级使一个单一的感官的感知速度提高10倍(x10,x100,等等),想作用于整个感觉类型需要将价格翻倍。你可以使用快速视觉来快速阅读,看一部高速播放的电影,观看以快进速度播放的视频,诸如此类,快速听力可以用来听时间压缩后的尖声音频等等。
TIME SENSE 1 RANK
时间感 1级
You always know what time it is and can time events as if you had an accurate stopwatch.
你总是知道现在是什么时间,你能为所有事件排列一个准确的时间就好像你有一块精准的秒表一样。
TRACKING 1 RANK
跟踪 1级
You can follow trails and track using a particular sense. Basic DC to follow a trail is 10, modified by circumstances, as the GM sees fit. You move at your speed rank –1 while tracking. For 2 ranks, you can move at full normal speed while tracking.
你可以使用特定的感官追寻痕迹和跟踪。根据GM认为合适的情况,跟随痕迹的基本DC是10。你在追踪时以你的速度等级-1进行移动。2级时,可以在跟踪时以正常速度移动。
ULTRA-HEARING 1 RANK
超级听力 1级
You can hear very high and low frequency sounds, like dog whistles or ultrasonic signals, including those used by some remote controls.
你可以听到非常高和低频的声音,比如狗哨或超声波信号,包括一些遥控器所使用的声音。
ULTRAVISION 1 RANK
超级视力 1级
You can see ultraviolet light, allowing you to see normally at night by the light of the stars or other UV light sources.
你可以看到紫外光,让你可以在夜间通过恒星或其他紫外线光源来正常视物。
EXTRAS
优化
Affects Others: You can grant the benefits of one or more Senses to another character. Apply Affects Others only to the ranks of the chosen sense(s). +0 or +1 cost per rank.
他人干涉:你可以将一个或多个感官的好处赋予另一个角色。使用他人干涉只影响所选感官那些级别。+0或+1CPR。
Area: The Area modifier only applies to Senses that Affect Others, and only to extend their benefits to everyone in an area. Apply the Selective modifier for the ability to choose who in the area does and does not benefit from the Senses. To affect the area of a sense itself, use the Extended and Radius traits of the Senses effect. +1 cost per rank.
范围化:范围化修正只应用于有他人干涉修正的感官,并且只将其好处扩展到某个区域中的每个人。应用选择性修正来选择区域中哪些人从感官中受益,哪些人不受益。要影响感官本身的范围,请使用感官效应的扩展和半径特质。+1CPR。
Dimensional: This modifier allows you to extend your senses into other dimensions. It’s assumed to apply to all your senses, allowing you to sense your proximate location in the other dimension(s). For a more extended range, use Remote Sensing with this modifier. +1 point per rank.
维度干涉:这个修正允许你将你的感官扩展到其他维度。假设它适用于你的所有感官,这会允许你感受到另一个维度最接近的位置周围的情况。想要观察更大的范围,请使用带有此修正的遥感。固定+1点
Innate: Senses, particularly those of aliens or constructs like robots, may be Innate, although this does not prevent sensory effects like Concealment or Dazzle from disabling them. Flat +1 point
天然:感官,尤其是外星人的感官或是机器人之类的构造,可能是天然的,尽管这并不能阻止隐藏这样的感知效应或者是眩晕使它们无法生效。固定+1点
Ranged: Likewise, the Ranged extra only applies to Senses that Affect Others, extending the distance at which you can grant their benefits. To extend the range of a sense itself, use the Extended, Radius, and Ranged options of the Senses effect. +1 or +2 cost per rank.
远程:同样的,远程优化只适用于他人干涉的感官,延长你可以赋予他人好处的距离。要扩展感官本身的范围,请使用感官效应中的扩展、半径和范围选项。+1或2CPR
FLAWS
劣化
Limited: Some Senses may be Limited to only sensing certain things or only under certain circumstances. As usual, the sense must lose about half its utility to qualify for this flaw, less than that is more likely a particular descriptor associated with the sense and may constitute a complication at the GM’s discretion when it comes up in play. –1 cost per rank.
限制:某些感官可能仅限于感知某些事物或仅在某些情况下能够使用。与往常一样,感官必须失去约一半的效用才能符合这一劣化,比这更可能是与感官相关的一个特定标签,同时,在GM令其发挥作用时这可能会构成一个难关。-1CPR
Noticeable: Senses with this flaw are particularly noticeable in some way: your eyes may glow, for example, or you may emit a noticeable sound, vibration, energy, or the like for use as a sensor. Flat –1 point.
明显:有这个劣化的感官在某些方面特别明显:例如,眼睛会发光或者可能会发出明显的声音、振动、能量等,或是用作一个传感器。固定-1点
Unreliable: Some Senses may be unreliable; the GM makes checks for reliability when the sense is used. Two variations of this flaw may apply: in the first, the Senses effect is unreliable, when it doesn’t work, the character perceives nothing with that sense. In the second, the character’s perceptions are unreliable, the sense appears to work, but the character gets the wrong information. For this reason, the GM should make all reliability checks for Senses in secret, just informing the player of what the character does (or does not) notice. –1 cost per rank.
不可靠:某些感官可能是不可靠的。GM在感官被使用时进行可靠性检定。这个劣化可能有两种变体:第一种,感官效应不可靠,当它不起作用时,角色无法用这种感官感知任何东西。在第二种情况下,角色的感知是不可靠的,感官似乎起作用,但角色得到了错误的信息。出于这个原因,GM应该秘密地进行所有感官的可靠性检定,只需告知玩家角色注意到了(或没有注意到)什么。-1CPR