作者 主题: 【R&G】拆除建筑规则RULES FOR TAKING DOWN BUILDINGS,P180~184  (阅读 6321 次)

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拆除建筑规则RULES FOR TAKING DOWN BUILDINGS


第六纪的一些工作可能会需要暗影狂奔者炸毁一座建筑——从仓库或零售商店再到复合公寓或办公大楼。有时这些工作来自希望消灭竞争对手的公司约翰逊,而有时他们来自勒索保护费为目标的犯罪集团,并且需要将一些有问题的公民公布于众。狂奔者也可能亲自参与不动产阴谋,在“意外”毁坏了业主的资产后,以便宜的价格购买土地,或者是骗取保险金。该规则便是为了帮助玩家和GM进行此类活动。
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Some jobs in the Sixth World might call upon shadowrunners to blow up a building—anything from a warehouse or retail store to an apartment complex or office tower. Sometimes these jobs come from corporate Johnsons looking to take out a competitor, while other times they come from organized-crime syndicates looking to establish protection rackets and needing to make a public example out of some problematic citizen. Runners could also be involved in a real-estate scheme meant to acquire land on the cheap or perhaps a scam to collect insurance money after the “accidental” destruction of the owner’s property. These rules are meant to help players and gamemasters carry out those types of campaigns.



步骤一:确定所需炸药当量
STEP 1: IDENTIFY AMOUNT OF EXPLOSIVES NEEDED


识别一个要炸毁的目标非常容易:约翰逊会告诉暗影狂奔者要炸毁哪个建筑或结构。了解目标结构类型意味着确认完成这项工作需要多少炸药。具有爆破技能的角色需要进行爆破+逻辑【精神】(6)检定,以成功计算出正确完成任务所需的炸药数量。在这种情况下,“正确地完成工作”意味着以一种合理控制的方式炸毁一座建筑,最大限度地降低附带伤害,并致使一座大型建筑物自行倒塌。如果角色获得了蓝图和建筑规格,决定使用多少炸药的阈值将降低到4。如果角色没有通过该检定,他的估计将会有20P的偏差。如果角色在该检定中出现了一个失误,则该角色在估计时将会有40P偏差。如果出现大失误,角色会低估或高估60P所需的炸药量。查阅建筑/结构伤害值阈值表,以获得给定结构的适当值,并在爆破检定中适当地应用调整值。
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Identifying a target to be blown up is easy: a Johnson will tell the shadowrunners which building or structure to blow up. Knowing the target structure’s type will indicate how much explosive material is needed to get the job done. Characters with the Demolitions skill need to make a Demolitions + Logic [Mental] (6) Test to successfully calculate just how much explosive material will be needed to get the job done right. “Getting the job done right” in this case means blowing up a building in a reasonably controlled way that minimizes collateral damage and results in a large building collapsing on itself. If a character has acquired blueprints and building specs, the threshold for determining how much explosive to use will be lowered to 4. If a character fails this test, his estimate will be off by a margin of 20P. If a character gets a glitch on this test, the character’s estimate will be off by 40P. If a critical glitch results, the character underestimates or overestimates the amount of explosives needed by 60P. Consult the Building/Structure Damage Value Threshold table for the appropriate value for the given structure and apply modifiers as appropriate from the Demolitions Test.

为了成功地摧毁掉一座大型建筑或结构,装药需要均匀地分布在整个结构的关键结构点(送入结构柱、梁、承重墙等)。为了确保建筑物以可控的方式倒塌,需要在装有导爆索和雷管的有线电路,或预先设定的定时器雷管或无线电雷管上安装装药,以便同时引爆。每层需要在4个结构点上放置装药。大多数建筑需要在每层4或8个的构点上安置装药,但对于真正的巨构建筑,GM可以设置需要更多的节点。建筑物越大,需要用炸药拆除的结构支撑物就越多。一般来说,炸药应放置在大型建筑物的底层或地下室,并且各楼层的炸药数目为5的倍数。如果装药正确地放置在建筑物内的关键结构点上,装药的DV将增加一倍(参见核心规则书“摧毁屏障”,第198页)。装药必须充分填充在结构点上产生的1米深孔径,以便有效地摧毁它。大多数结构点由结构材料制成(结构10,护甲16),而一些更坚固的设施由重型结构材料制成(结构12,护甲20)。回顾“材料伤害阈值表”,找出正确材料类型的特定阈值。
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To successfully destroy and implode a large building or structure, charges will need to be distributed evenly throughout the structure at key structural points (channeled into structural columns and beams, loadbearing walls, etc.). To ensure the building collapses in a controlled fashion, charges need to be rigged for simultaneous detonation by setting them up on wired circuits with detonating cord and blasting caps, on preprogrammed timer detonators, or on radio detonators. Charges need to be placed on structural points in multiples of four per level. Most buildings require charges to be planted on either four or eight structural points per level, but for truly massive structures, the gamemaster may require extra placements. The bigger the building, the more structural supports will need to be taken out with explosives. As a general rule, explosives need to be placed on the ground floor or basement of a large building and on every floor whose number is a multiple of 5. If charges are properly placed on key structural points within a building, the DV for the charge is doubled (see Damaging Barriers, p. 198, SR5). The charge must be sufficient to produce a 1-meter hole in the structural point to effectively destroy it. Most structural points are made out of structural material (Structure 10, Armor 16) while some more hardened facilities are made out of heavy structural material (Structure 12, Armor 20). Review the Material Damage Threshold table to find out the specific threshold for the correct material type.

GM可以生成一个更具体的DV,而不是简单地依靠“建筑和结构伤害值阈值表”来确定拆除一座普通建筑需要多大能量的爆炸装药。GM可以通过以下方法来做到这一点:A)狂奔者需要多少结构点才能摧毁一层;B)结构支撑点由什么材料构成;C)需要多少DV才能摧毁一个结构点。然后GM可以将DV乘以狂奔者在每层需锁定的支持点数量,然后用这个数字乘以狂奔者需要在建筑物上放置炸药使其爆炸的层数来获得总的阈值。
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Instead of simply relying on the Building and Structure Damage Value Threshold table to determine how much power an explosive charge would need to bring down an average building, a gamemaster can generate a more-specific DV. The gamemaster can do this by determining A) how many structural points the runners will need to destroy per level, B) what material the structural support points are made of, and C) how much DV would be needed to destroy just one structural point. Then the gamemaster can multiply the DV by the number of support points the runners will need to target per level and then multiply that number by the number of levels that runners will need to plant explosives on to implode the building to get the total threshold value.

为了减少炸毁建筑物所需的炸药和装药当量,爆破专家可以选择“填塞”装药。这要求在装药一侧设置高强度材料,将爆炸强度导向结构支架,并将爆炸从圆形爆风转变为定向爆风。典型的填塞材料包括沙袋和碎石,但狂奔者也清楚使用防弹衣和法术诸如物理屏障之流来产生填塞效果。他们也可以在装药一侧使用重金属固体板——类似于苏格兰阔刃大剑的构造——来引导爆炸。提供填塞的材料或法术的结构等级必须至少是被爆炸装置摧毁的材料等级的一半。例如,一个用于破坏结构等级为6的重型材料的爆炸装置,需要至少结构等级或强度为3才能进行填塞。
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To reduce the amount of explosives and charges needed to destroy a structure, a demolitions expert may choose to tamp the charge. This requires the charge to be set up where a strong material on one side of the explosive channels the force of the explosion toward the structural support and turns the explosion from a circular blast into a directional blast. Typical materials used for tamping include sandbags and rubble, but runners have been known to also use body armor and spells such as Physical Barrier to produce the tamping effect. They may also use solid plates of a heavy metal on one side of the charge, similar to how a claymore mine is constructed, to direct the explosion. The material or spell providing the tamping must have a Structure Rating of at least half the Rating of the material being blown up by explosive device. For example, an explosive device set up to destroy heavy material with a Structure Rating of 6 would require a Structure Rating or Force of at least 3 in order to provide tamping.

狂奔者还可以选择在结构点内钻孔,将爆炸装置直接放入支撑内,然后封孔。这也被认为是一种填塞的方法。这个方法虽然很有效,但也很费时间,而且大多数狂奔者都没有足够的时间走这条路。
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Runners also have the option of drilling holes inside the structural point, putting the explosive device directly inside the support, and sealing up the hole. This is also considered a tamping method. This option, though very effective, is also time consuming, and most runners will lack sufficient time to go this route.

填塞后的装药伤害值会×4代替标准的×2。此外,GM应该减少狂奔者设置爆炸物所需的结构支撑点的数量,最少为4个。填塞装药通常被认为是均衡装药或复杂装药。
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Tamped charges receive a x 4 multiplier to their Damage Value instead of the standard x 2. In addition, the gamemaster should reduce the number of structural support points that the runners need to use to set the explosives, to a minimum of 4. Tamped charges are always considered either average or complex charges.

五层以下的建筑并非一定需要内爆。携带足够的炸药,以满足必要的伤害值阈值(250P或以下),并将其放置在一个关键结构支撑点附近,就足以摧毁这些小型结构。对于房子或公寓,狂奔者可以选择造成燃气泄漏,比如篡改瓦斯炉或热水箱。小队可以选择使用小规模装药或点燃火花引爆气体。如果角色使用气体泄漏来增强爆炸,增加爆炸装置的伤害值20P。
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Buildings fewer than five stories do not necessarily have to be imploded. Packing enough explosives to meet the necessary Damage Value threshold (250P or less) and placing them near a single key structural support point is sufficient to destroy these small structures. In the case of a house or apartment, runners have the option of causing a gas leak, such as by tampering with a gas oven or hot water tank. The team may then choose to either use a small charge or cause a spark to detonate the gas. If a character uses a gas leak to amplify an explosion, increase the Damage Value of the explosive device by 20P.

拆除建筑时,从事爆破工作的人员必须十分小心,爆破伤害不能超过建筑物的伤害值阈值50P以上。这样做会导致周边地区遭受不必要的爆炸连带伤害,例如邻近建筑物的损毁,和邻近街道上行人的受伤。如果角色低估了建筑物一半以上的伤害值,那么建筑物完全不会倒塌,且可以被修复。
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When collapsing a building, the character doing the demolitions work must pay careful attention not to exceed the Damage Value threshold for the building by more than 50P. Doing so will result in collateral damage for the surrounding area from the larger-than-necessary blast, such as damage to neighboring buildings and injuries to bystanders on neighboring streets. If the character underestimates the threshold for demolishing the building by more than half its Damage Value, the building will not collapse at all and can be repaired.


引用
范例EXAMPLE

GM想让他的玩家进行一项必须炸毁20层建筑的工作。随即,他清楚狂奔者们需要在每五层楼(地下室、第五层、第十层、第十五层和第二十层)放置炸药。GM决定玩家必须在每层4个结构点上设置装药。GM还确定了支撑结构是由重型结构材料(结构12,护甲20)构成。参照材料伤害阈值表,GM意识到每个结构点至少需要20点的装药。每层楼需要至少80P的总伤害值才能完成工作。再乘以狂奔者需要在共五个楼层放置炸药,GM计算出摧毁建筑物所需的最低DV为400P。
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A gamemaster wants his players do a job where they have to blow up a twenty-story building. Right away, he knows that the runners will need to place explosives on five floors (the basement, the fifth, tenth, fifteenth, and twentieth floors). The gamemaster decides that the runners will have to plant charges on four structural points per level. The gamemaster also determines that the support structures are made out of heavy structural material (Structure 12, Armor 20). Referring to the Material Damage Threshold table, the gamemaster realizes that each charge will need to do a minimum of 20P per structural point. Each floor would require a combined damage value of at least 80P to get the job done. Multiplying that by the number of floors the runners will need to plant explosives on (5), the gamemaster calculates the minimum DV for destroying the building as 400P.

特维奇(Twitch)和他的团队被雇来炸毁环球全能科技公司二十层的写字楼。特维奇会尽其所能地研究建筑结构,包括获取建筑蓝图和建筑规格。这使得特维奇在爆破检定中的难度降低了2。特维奇在爆破+逻辑【精神】检定中获得了必须的4个成功。GM通知特维奇的玩家,建筑布局要求他和他的团队在每层4个独立结构点上安置炸药。还告诉玩家结构点是由重结构材料组成的(结构12,护甲20)。这意味着每次装药都需要达到20P的最小阈值,才能摧毁它所安装的结构点。特维奇成功地计算出,他的团队将需要能够提供至少400P伤害的炸药才能成功地使建筑物内爆。根据经验,他还清楚,他需要把炸药安置在大楼的一层或地下室,然后再放在第五层、第十层、第十五层和第二十层。经过计算,特维奇确定他需要20公斤的11级塑胶炸药。他打算把炸药分成20个1公斤的装药,每五层安置4个装药。这些装药将在三小时后用定时器引爆。如果安置得当,炸药装药将超过摧毁重型结构材料所需的阈值。装药的伤害值计算如下:
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Twitch and his runner team are hired to blow up a twenty-story Universal Omnitech office building. Twitch does his due diligence and researches what he can on the building’s structure, which includes gaining access to its blueprints and building specifications. This lowers Twitch’s difficulty on his Demolitions Test by 2. Twitch gets the required 4 hits on the Demolitions + Logic [Mental] Test. The gamemaster informs Twitch’s player that the building layout requires him and his team to plant explosives on 4 separate structural points per level. He also informs the player that the structural points are made up of heavy structural material (Structure 12, Armor 20). This means each charge will need to meet a minimum threshold of 20P to destroy the structural point it is planted on. Twitch successfully calculates that his team will need explosive charges capable of providing at least 400P worth of damage to successfully implode the building. He also knows from experience that he will need to plant charges either on the ground floor or in the basement of the building and again on the fifth, tenth, fifteenth, and twentieth floors. After making his calculations, Twitch decides he needs 20 kilos of Rating 11 plastic explosives. He intends to divide the explosive material into 20 separate 1-kilo charges, with 4 charges being placed per key floor (5 floors). These charges will be set up with timer detonators on a three-hour delay. If properly placed, the explosive charges will exceed the threshold needed to destroy heavy structural material. The Damage Value for the charges is calculated as follows:

引用
每个装药的基础伤害值(11) × 2(直接安置在关键结构点上,获得×2的倍数) = 22P; 每层 × 4装药 = 88P。
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Base Damage Value of each charge (11) x 2 (placed directly on a key structural point to receive a x 2 multiplier) = 22P; x 4 charges per level = 88P.

每五层88P的炸药将累计产生一次值为440P的爆炸,超过了400P的要求阈值。440P不被认为是过高的,因为它没有超过阈值50P,这也为特维奇提供了一根如果安置装药出现问题的保险丝,因此,特维奇坚信该计划将足以使大楼内爆。
剧透 -   :
Five floors of 88P worth of explosives would produce an explosion with a cumulative value of 440P, which exceeds the required threshold of 400P. 440P is not considered excessive as it does not exceed the threshold by more than 50P and it also provides a little cushion for Twitch should anything go wrong with planting the charges, so Twitch is confident this plan will be sufficient to implode the building.

或者,让我们换特维奇的同胞、技术较差的Tic来进行该作业,他很容易在计算中出错。事情可能是这样的:
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Alternately, let’s consider Twitch’s less-skilled compatriot, Tic, who is prone to making mistakes in his calculations. This is how things might go for him:

Tic尽其所能地对这栋建筑的结构进行尽职调查和研究,包括获得它的蓝图。这使得Tic的爆破检定难度降低了2。尽管如此,Tic在检定中还是出现了一个大失误。Tic认为他只需要至少能对建筑造成340P伤害炸药就能成功摧毁它。Tic清楚他需要在大楼的基础设施的关键结构点,包括一楼或地下室、五楼、十楼、十五楼和二十楼安置装药。经过他的计算,Tic确定他需要20公斤的9级塑胶炸药(每层4公斤)。如果所有的装药都被正确的安置,并且其有效等级没有进一步的改变,那么炸药的伤害值将会是:
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Tic does his due diligence and researches what he can on the building’s structure, which includes gaining access to its blueprints. This lowers Tic’s difficulty on his Demolitions Test by 2. Despite this, Tic gets a critical glitch on the test. Tic believes he will need explosive charges capable of providing at least 340P worth of damage to the building to successfully destroy it (400P – 60P for the critical glitch). Tic knows he will need to plant charges on key structural points on the building’s infrastructure either on the ground floor or in the basement of the building and on the fifth, tenth, fifteenth, and twentieth floors. After making his calculations, Tic decides he needs 20 kilos of Rating 9 plastic explosives (4 kilos per charge per floor). If all charges are planted properly and see no further modifications to their effective rating, the Damage Value for the charges would be:

引用
9级1公斤的炸药基础DV(9) × 2(直接安置在关键结构点上) = 18P; 4装药(分布在建筑每层每个角落的18P强度爆炸) = 72P。
剧透 -   :
Base DV for a 1-kilo charge of Rating 9 plastic explosives (9) x 2 (placed directly on a key structural point) = 18P; 4 charges (placed on each side of the building on each floor to distribute the force of the blast at 18P) = 72P.

每隔5层安置72P塑胶炸弹 = 360P(假设所有部件都安置完毕)
剧透 -   :
5 floors of 72P of plastic explosives = 360P (provided everything is placed properly).

为了获得炸药,Tic找到一个联系人,联系人告诉他有一批数量足够的高质量自制炸药可供购买。轻信他的联系人的可靠性,Tic决定购买自制炸药。可悲的是,他的信任放错了地方。GM修改了炸药的等级-3,意味着20公斤塑胶炸药的有效等级现在是6,而不是9。如没有任何额外调整值,那么每个Tic构筑的装药只有6的基本DV。如果Tic成功地安置了所有的装药,那么每层爆炸的DV将是48P(在每个结构支撑点上正确安装炸药获得6P x 2,每层4个独立装药x 4)。这只会产生爆风等于240P的爆炸(每层48P)。就其本身而言,这次爆炸产生的爆炸强度可能足以将建筑物炸毁,因为它超过了所需阈值的一半,但它的方式不会让可怜的老Tic满意。他可能会发现自己陷入了麻烦。
剧透 -   :
To acquire the explosives, Tic goes through a contact that tells him a high-quality batch of homemade explosives in the necessary quantity is available for purchase. Believing in his contact’s reliability, Tic decides to buy the homemade explosives. Sadly, his trust is misplaced. The gamemaster assigns a –3 to the explosives’ rating, meaning that the effective rating of the 20 kilos of plastic explosives is now Rating 6, not Rating 9. Without any additional modifications, each charge Tic builds will have a base DV of 6. If Tic plants all charges successfully, the DV of the explosion on each floor would be 48P (6P x 2 for planting the explosives properly on each structural support, x 4 for four separate charges per level). This would only produce an explosion with a blast equal to 240P (48P per level). On its own, the explosive power of this blast may be just enough to bring down the building on its own, as it exceeds half of the required threshold, but it will not do so in a way that is desirable to poor ol’ Tic. He may find himself in a spot of trouble.

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Re: 【R&G】拆除建筑规则RULES FOR TAKING DOWN BUILDINGS,P180~184
« 回帖 #1 于: 2019-10-09, 周三 13:06:17 »
步骤二:进行爆破检定
STEP 2: MAKE THE DEMOLITIONS TESTS



一旦玩家拥有了炸药,他便需要将它们转为装药(参见核心规则书第436页),要么用雷管连接,并将装药与其他装药同时引爆,要么将它们设置为单个电路。玩家可以选择进行爆破+逻辑【精神】检定,每成功装药的有效等级提高1。如果角色对他的炸药质量有信心,并且相信他不需要提高炸药有效等级来完成任务,那么他就不用这样做。角色只需要对整批炸药进行一次爆破检定,就可以提高它们的有效等级。进行该检定是为了使装药更有效。电荷的塑成使圆形爆风变为定向爆风。塑成装药也能让角色精确锁定某物,无论是人,结构的特定组件,还是车辆组件。
剧透 -   :
Once the player has the explosives, he needs to turn them into charges (see p. 436, SR5), either by wiring them with detonators and setting up the charges to be detonated simultaneously with the other charges, or by setting them up on a single circuit. The player may choose to make a Demolitions + Logic [Mental] Test, with each hit raising the effective rating of the charges by 1. The character does not need to do this step if he is confident in the quality of his explosives and believes he does not need to raise their effective rating to get the job done. The character needs to make only one Demolitions Test for the entire batch of explosives to improve their effective rating. Making this test is considered shaping the charges to make them more efficient. Shaping a charge turns a circular blast into a directional blast. Shaping a charge is also what allows a character to specifically target something, whether that be a person, a specific component of a structure, or a vehicle component.

角色将进行一个延续检定,以确定设置这批装药需要花多长时间。要进行该项检定,GM需要确定正在构筑的设备的复杂性,以及是使用并联设备还是单设备。构筑装药时间程序表提供了该检定的规则和间隔。有关使用爆破技能执行延续检定的特殊规则,请参阅此表。
剧透 -   :
The character will have to perform an Extended Test to determine how long it takes for the charges to be made. To do this test, the gamemaster determines the complexity of the device(s) being built and whether multiple devices or a single device will be used. The Time Frame for Building Charges table provides the rules and intervals for this test. See the table for special rules on performing Extended Tests with the Demolitions skill.

在决定使用哪种雷管时,角色需要了解目标的内部设计。狂奔者可能炸毁的建筑物通常不被认为是为拆除做好了准备,而如果一家公司被雇佣来合法拆除建筑物,这种情况通常就会发生。例如,某公司可能会拿出干扰无线电或无线信号的材料。此外,建筑可以位于一个静滞区或填埋区 (见核心规则书第230页“杂讯”)。除了外部干扰外,一些安保建筑还会积极利用大量的Wi-fi屏蔽涂料,使得未经授权的无线信号几乎不可能从外部进入建筑。定时器雷管是绕过这个问题最显而易见的选择,但这总是会引发另一个问题:跑步者是否有足够的时间放置所有的炸药,并且在它们爆炸前撤离。这就是为什么大多数爆破专家会装配一个无线电/定时器雷管的混合装置。一旦他们安置好所有的装药,狂奔者就可以在还在大楼里时向装药发送无线信号,开始雷管的倒计时,随后他们就可以在计时器倒计时时离开了。这仍具备一定风险,因为可能会出现一系列并发症来阻碍撤退,但至少这可以让狂奔者按照自己的安排准备好装药,而不会面临在离开设施后无法引爆装药的尴尬问题。
剧透 -   :
When deciding which detonators to use, characters need to understand the interior design of the target. Buildings that runners might blow up are not typically considered prepped for demolition, which would normally happen if a company was hired to legally demolish the building. For example, the demo company would take out materials that could interfere with a radio or wireless signal. Also, the building could be located in either a static or a spam zone (see Noise, p. 230, SR5). In addition to outside interference, some secure buildings make active use of large quantities of Wi-fi negating paint, making getting an unauthorized wireless signal into the building from the outside next to impossible. Timer detonators are the most obvious choice to bypass this problem, but that always raises the question of whether the runners can place all the charges with enough time left over to evacuate before they go off. This is why most demolitions experts rig up a radio/ timer detonator hybrid. Once they have planted all their charges, runners can send a radio signal to the charges while still in the building to start the timer detonator’s countdown, and then they can make their egress as the timer ticks down. This is still a risky proposition, as any number of complications could arise to prevent escape, but at least this allows runners to get the charges armed on their own schedule and not face the awkward problem of being unable to set off their charges after leaving the facility.


引用
范例EXAMPLE

特维奇已经准备好了他的20个装药:11级塑胶炸药。他对自己的算数很有信心,所以他不会试图去塑成它们使它们更具威力。他把它们当作塑胶炸药的固体砖,除此之外把它们与定时器雷管(2级)连接起来准备引爆。特维奇现在进行一个延续检定,看看他需要多长时间来制作20个装药。GM认为,在定时器雷管上设置装药简单且具备一定复杂性质,将每次投掷的间隔时间设置为30分钟。特维奇投掷他的爆破+逻辑【6】(20,30分钟)延续检定,并得到5成功。他这次检定有10骰池。在前30分钟里,特维奇可以连接5个装药。特维奇继续进行第二骰。这一次检定他的骰池点数-1(他的骰池现在是9)。在接下来的30分钟里,他获得了4个成功,他再次设置4枚装药并且使他的总装药达到9。想把他的骰池重置到最大,他需要半小时的休息。他的骰池恢复到10。在接下来的投掷中,特维奇只安装了3枚装药,使总数达到12。特维奇选择继续,并进行另一此无间断的投掷。这一次,他又设置了3枚装药,使装药总数达到15。特维奇想要快点;了结这事儿,于是又掷了一次,这次掷了8个骰子,并且掷出了6个成功,这是他精神界限所能掷出的最大数目。特维奇总共需要3小时来设置20个20公斤的11级塑胶炸药装药。特维奇现在已经准备好前往那座建筑去安置炸药了。
剧透 -   :
Twitch is now ready to set up his 20 charges of Rating 11 plastic explosives. He is confident with his math, so he will not try to shape them to make them more powerful. He leaves them as solid bricks of plastic explosive but wires them to timer detonators (Rating 2) and preps them to explode. Twitch now makes an Extended Test to see how long it takes him to make 20 charges. The gamemaster determines that, being set up on timer detonators, the charges are of simple complexity. This sets the interval at 30 minutes per roll. Twitch rolls his Demolitions + Logic [6] (20, 30 minutes) Extended Test and gets 5 hits. He has a dice pool of 10 for this test. In the first 30 minutes, Twitch is able to wire up five charges. Twitch makes a second, consecutive roll. This time, he is at –1 die for the test (his dice pool is now 9). Twitch gets four hits for the next 30 minutes he spends working on the charges, making four more charges and bringing his total up to nine. Wanting to reset his dice pool to the max, he takes half an hour to rest. His dice pool returns to 10. On his next roll, Twitch is only able to make three more charges, bringing the total to 12. Twitch chooses to continue and makes another consecutive roll. This time, he makes three more charges, bringing the total to 15. Wanting to just get it done, Twitch rolls again, this time with eight dice, and manages to roll 6 hits, the maximum number he can get with his Mental Limit. In total, it takes Twitch 3 hours to make 20 charges of 20 kilos of Rating 11 plastic explosives. Twitch is now ready to head to the building to plant the charges.

同时,Tic也有一些爆炸设置工作要做:
Tic现在准备好设置他那自认为是9级塑胶炸药的20个装药了。他想让这些炸药装药更有效,所以他进行爆破+逻辑【精神】(6)检定,只获得2成功。Tic认为他已经将装药的有效等级提高到11,而实际上装药的有效等级现在是8,仍然比Tic预期的初始伤害值低1点。在这个例子中,Tic需要同样的时间来准备炸药,但是他使用了最便宜的定时器雷管(1级)。这在后面会变得很重要。如果一切顺利,8级装药的总伤害值将是320P:每层4个8级装药(每16P),放置在关键结构点上×2倍数(整层64P),乘以5层 = 320P。这次爆炸将对建筑物造成相当大的破坏(并且它将比原来的如果Tic不采取这一步的240P强得多),但对于如此规模的建筑来说,它仍远远低于400P的阈值要求。
剧透 -   :
Meanwhile, Tic also has some explosives-setting work to do:Tic is now ready to set up his 20 charges of what he believes are Rating 9 plastic explosives. He wants to make these explosive charges more efficient, so he makes his Demolitions + Logic [Mental] (6) Test and scores only two hits. Tic believes he has improved the charges to have an effective Rating of 11, when in fact the effective Rating for the charges is now up to 8, still one point below the original Damage Value Tic desired. Tic in this example takes the same amount of time to prepare his charges, but he uses the cheapest timer detonators available (Rating 1). This will become important later. Provided everything else goes as intended, the total Damage Value for the Rating 8 charges will be 320P: four charges of Rating 8 explosives per floor (16P each), planted on key structural points for the x 2 multiplier (64P for the entire level), multiplied by 5 levels = 320P. This explosion will do considerable damage to the building (and is much stronger than the original 240P that would have occurred had Tic not taken this step), but it is still far from the required 400P threshold needed for a building of this size.
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Re: 【R&G】拆除建筑规则RULES FOR TAKING DOWN BUILDINGS,P180~184
« 回帖 #2 于: 2019-10-09, 周三 13:07:22 »
步骤三:放置炸药并引爆
STEP 3: PLANTING  THE EXPLOSIVES  AND DETONATING



现在,装药已经制作完毕,角色们需要把炸药带进建筑。大多数安保建筑在每个标准入口点都安装了化学嗅探器。暗影狂奔者需要绕过这些传感器,要么密封装药,入侵系统并篡改传感器的结果,要么找到另一条没有化学嗅探器的路进入建筑。一旦进入内部,狂奔者必须找到方法进入建筑的关键结构点来安置装药。这些点大多在安保区域,如受限维修室,这增加了狂奔者被授权人员发现的可能性。安置的装药越多,被发现的风险就越大。在大楼内部,角色需要进行爆破+逻辑【精神】检定来正确识别每个结构点。这个检定的阈值是6,除非角色已经获得了这个结构的蓝图或参数,在这种情况下阈值是4。角色必须进行该检定,即使他可能已经通过蓝图确定了结构点。因为总是存在这样的可能性——即角色错误地识别了结构点的位置,并意外地将装药安置在了错误的位置。如果发生这种情况,不要将该特殊装药的伤害值加倍。一旦玩家角色放置了所有的装药,将建筑的每一层的伤害值加起来;这是对建筑造成的最终伤害。不要担心AP调整值的应用。在该检定中,爆风的伤害值只需要达到或超过特定结构的伤害值阈值。由于涉及的巨大强度,不要担心投掷建筑物的结构和护甲等级;如果爆风达到或超过结构的DV阈值,爆风就会成功摧毁建筑物。如果角色花时间正确安置炸药,爆炸将产生预期的结果。
剧透 -   :
Now that the charges are built, the characters will need to get the explosives into the building. Most secure buildings have chemsniffers placed at every standard entry point. Shadowrunners will need to circumvent these sensors, either by hermetically sealing the charges, hacking the system and spoofing the sensor results, or finding another way into the building where no chemsniffers are located. Once inside, runners must find ways to access the building’s key structural points to set up the charges. Most of these points are in secured locations such as restricted maintenance rooms, which raises the possibility of the runners being discovered by authorized personnel. The more charges to plant, the greater the danger of being discovered. Inside the building, a character will need to make a Demolitions + Logic [Mental] Test to properly identify each structural point. The threshold for this test is 6 unless the character has already acquired the blueprints or specs for this structure, in which case the threshold is 4. A character needs to make this test even though he may have already identified the structural points on the blueprints. There is always the chance that the character misidentifies a structural point’s location and accidentally places a charge in the wrong place. Should this happen, do not double the Damage Value for that particular charge. Once the player characters have planted all the charges, total up the Damage Value for each level of the building; this becomes the final Damage Value inflicted on the building. Don’t worry about applying AP modifiers. For this test, the Damage Value of the blast needs to meet or exceed the Damage Value threshold for the particular structure. Due to the great force involved, don’t worry about rolling the building’s Structure and Armor ratings: if the blast meets or exceeds the structure’s DV threshold, the blast successfully destroys the building. If the characters took the time to set the explosives up properly, the blast will produce the desired outcome.

其他小队成员可以帮助爆破专家,使用爆破协助检定来找到合适的结构点(核心规则书第49页)。为了达到这一目的,没有爆破技能的小队成员可以用-2骰池侦查技能代替。
剧透 -   :
Other team members may help the demolitions expert locate proper structural points using a Demolitions Teamwork Test (p. 49, SR5). For this purpose, team members without the Demolitions skill may substitute a Perception Test at –2 dice.


引用
范例EXAMPLE

特维奇和他的团队现在已经准备好出发了。在骇客和伪装成维修人员的帮助下,他们成功地将炸药带进了大楼。特维奇和他的团队决定从二十楼开始,一路向下。这项工作花了将近3个小时来避开安全人员,循环安全信号,闯入维修区域,除此之外小队在没有被发现的情况下完成了所有的任务。由于装药已经进入了三小时倒计时,成员们必须尽快离开大楼。在整个团队的帮助下,他们有能力把所有的装药放在适当的位置。在装药起爆前,特维奇触发火灾警报疏散大楼内的人员;毕竟,这个小队的任务是摧毁一座建筑,而不是造成大规模伤亡。此外,而其他人都在忙着疏散时,火灾警报引起的混乱足以让狂奔者小队轻易地溜出大楼而不被发现。一旦爆炸被触发,GM便会宣布所有的装药都如期望进行:爆炸产生了预期的440P的伤害,并在不到一分钟的时间内成功内爆了全能科技大楼,并且附近的建筑几乎没有受到任何连带伤害。约翰逊对这个结果非常满意,爽快地为特维奇小队的服务支付了报酬。
剧透 -   :
Twitch and his team are now ready to go on their run. With help from their hacker and the maintenance crew disguises they are wearing, they successfully sneak into the building with the explosives. Twitch and his team decide to start on the twentieth floor and work their way down. The job takes nearly three hours of evading security personnel, looping security feeds, and breaking into maintenance areas, but the team places all the charges without being caught. Since the charges are on a threehour countdown, the team will have to hurry to get out of the building in time. With the entire team helping, they are able to place all the charges in the proper spots. Before the charges go off, Twitch triggers the fire alarm to evacuate the building; after all, the team is being paid to destroy a building, not cause mass fatalities. Also, the confusion the fire alarm causes allows the runner team to easily sneak out of the building without detection while everyone else is busy evacuating. Once the explosions are triggered, the gamemaster announces that all the charges went off as intended: the detonation generated the expected 440P amount of damage and successfully imploded the Universal Omnitech building in less than a minute, leaving nearby buildings with very little collateral damage. Mr. Johnson is quite happy with the result and pays Twitch’s team a bonus for their services.

现在回到不幸的Tic:
Tic和他的团队带着他们认为是11级(目前是8级)的装药闯入了环球全能科技大楼。和特维奇的小队一样,Tic的团队花了近三个小时来安置。不幸的是,小队无法进入15楼一个必要的结构支撑点。Tic向团队保证一切正常,并且根据他基于11级装药的计算,他们应该仍有足够的爆炸强度来成功地使建筑物内爆。此外,Tic使用的定时器雷管为1级,价格便宜,但众所周知不可靠。GM决定其中一个计时器失败,并且其中一个装药不会爆炸。最终崩溃建筑的炸药如下:
剧透 -   :
Now back to the less-fortunate Tic:
Tic and his team break into the Universal Omnitech building with what they believe to be Rating 11 charges (they are currently Rating 8). Like Twitch’s team, Tic’s team spends nearly three hours planting charges. Unfortunately, the team is unable to access one of the necessary structural support points on the fifteenth floor. Tic assures the team that it would be okay, and given his calculations based on Rating 11 charges, they should still have enough explosive force to successfully implode the building. Additionally, Tic used Rating 1 timer detonators, which are cheap but are known to be unreliable. The gamemaster decides that one of the timers failed and one of the charges does not explode. The final breakdown of the building’s explosives is as follows:

引用
20楼:64P(4/每装药8×2=16P)
15楼:56P(3/每装药16P,1装药8P)
10楼:64P(4/每装药16P)
5楼:48便士(3/每装药16P,1不爆炸)
地下室:64P(4/每装药16P)
总计:296P(远远低于摧毁一座如此规模建筑所需的400P)
剧透 -   :
Twentieth Floor: 64P (4 charges of 16P, 8 x 2)
Fifteenth Floor:  56P (3 charges of 16P, 8 x 2. 1 charge of only 8P)
Tenth Floor:  64P (4 charges of 16P, 8 x 2)
Fifth Floor: 48P (3 charges of 16P, 8 x 2, one does not explode)
Basement:  64P (4 charges of 16P, 8 x 2)
Total:  296P (well short of the 400P required to destroy a building of this size)

与特维奇的团队类似,Tic和他的团队发出火灾警报并疏散大楼内的人员。只是这一次,大楼没有内爆。GM规定该建筑的结构已经不牢固但仍然屹立不倒。在接下来的四个小时里,环球全能科技公司能够把里面的大部分东西转移出去,而约翰逊希望这些东西被埋在废墟里。在环球全能科技公司安全完成Tig开始的爆破工作之前,这座建筑最终倒塌,倒向一侧,倒塌在附近的街道和属于赛达尔-克虏伯的建筑上,在这个过程中摧毁了那座建筑的大部分。更糟糕的是,Tic的约翰逊在S-K工作。Tic的预期寿命突然下降到只有几小时了。
剧透 -   :
Similar to Twitch’s team, Tic and his team sound the fire alarm and evacuate the building. Only this time, the building does not implode. The gamemaster rules that the building is no longer structurally sound but remains standing. Over the course of the next four hours, Universal Omnitech is able to evacuate much of what was inside, which Mr. Johnson wanted buried and lost in the rubble. Before Universal Omnitech can safely finish the demolition job Tic started, the building finally gives way and topples to its side, collapsing on the nearby street and an adjacent building belonging to Saeder-Krupp, destroying much of that building i in the process. To make matters worse, Tic’s Mr. Johnson works for S-K. Tic’s life expectancy suddenly dropped to mere hours.