作者 主题: 【CoC】召唤师变体:血之召唤师(Blood Summoner)  (阅读 13574 次)

副标题: 邪恶专属召唤师

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血之召唤师(Blood Summoner)[召唤师变体]
出自《Champions of Corruption pg. 24》

  血之召唤师从暴力和血液中召唤出幻灵。这些残酷的施法者常常誔生于现已破碎的萨柯里斯(Sarkoris)的众神呼唤者之中,在那里,世界之伤的影响力已把他们扭曲成令人不寒而栗的恶意。

技能(Skills):血之召唤师增加医疗至其本职技能列表。

血的供奉(Blood Offering,Su):4级时,以一个标准动作,血之召唤师能献祭一瓶血液——至多在1天前从一个生物或死亡时间不超过1分钟的尸体中提取——来协助并抚慰一个30尺内的邪恶异界生物。此血液能从自愿或无助的生物身上以一个整轮作动抽取,并造成1点体质伤害。此供奉给予该异界生物由血之召唤师选择的任1属性+2增强加值,以及在血之召唤师跟它议价时给予交涉检定和魅力检定+4环境加值。此加值持续10分钟。此供奉不能在同一天内跟同一个魔族进行2次。

此能力取代幻灵护体。

血中传导(Blood Travel,Su):8级时,血之召唤师能用其主宰呼唤能力让其幻灵通行于其他生物的血液中而非出现在召唤师身边。幻灵能从没有满HP的活物的血液中现身,或从死亡少于1分钟的小型或更大的生物尸体中迸裂而出。若幻灵从受伤的生物中现身,此生物受到4d6点伤害,成功通过强韧豁免则减半(DC=10+1/2血之召唤师等级+其魅力调整值)。幻灵出现在由它选择的该生物或尸体最接近而未被占用的空格中,并陷入恍惚1轮。

此能力取代位置转换。

炼狱呼唤(Fiendish Calling,Su):10级时,血之召唤师的召唤怪物能力可以额外用作次等异界誓缚(lesser planar binding),施法时间为标准动作,但只能呼唤邪恶异界生物。13级时,他能把它用作异界誓缚(planar binding)。16级时,他能把它用作高等异界誓缚(greater planar binding)

此能力取代高等幻灵护体。

附身于血(Blood Possession,Su):16级时,以一个整轮动作,血之召唤师的幻灵能进入并控制任何有形有血的生物身体。此能力如同傀儡凭依 (Marionette Possession)UM般生效,除了幻灵的身体也进入目标而且目标能是非自愿。成功通过意志豁免(DC=10+1/2血之召唤师等级+其魅力调整值)则无效。此能在16时每天能用1次,在18时每天能用2次,在20时每天能用3次。此幻灵能在任何时侯以标准动作结束此占据。若当幻灵占据中时宿主的身体被杀,幻灵立即被逐出,受到4d6点伤害,并变得恍惚1轮。

此能力取代融合型态。

剧透 -  原文:
Blood Summoner
Source Champions of Corruption pg. 24
A blood summoner conjures an eidolon born from violence and blood. These cruel spellcasters are common among the god-callers of now-shattered Sarkoris, where the influence of the Worldwound has warped them into beings of chilling malevolence.

Skills: A blood summoner adds Heal to his list of class skills.

Blood Offering (Su): At 4th level, the blood summoner can sacrifice a flask of blood, extracted up to 1 day ago from a living creature or a corpse that’s been dead no longer than 1 minute, to aid and appease an evil outsider within 30 feet as a standard action. This blood can be extracted from a willing or helpless creature as a full-round action that deals 1 point of Constitution damage. The offering grants the outsider a +2 enhancement bonus to the ability score of the blood summoner’s choice and grants the blood summoner a +4 circumstance bonus on Diplomacy checks and Charisma checks to bargain with it. The bonuses last for 10 minutes. The offering cannot be made to the same fiend twice in the same day. This ability replaces shield ally.

Blood Travel (Su): At 8th level, a blood summoner can use his maker’s call ability to allow his eidolon to travel through the blood of other creatures instead of bringing it to his side. The eidolon can either emerge from the blood of a living creature within range that has fewer than its maximum hit points remaining, or burst from the corpse of a Small or larger creature within range that has been dead for no longer than 1 minute. If the eidolon emerges from an injured creature, that creature takes 4d6 points of damage, which is halved if the creature succeeds at a Fortitude save (DC = 10 + 1/2 the blood summoner’s level + his Charisma modifier). The eidolon appears in its choice of the nearest unoccupied square to the creature or corpse it emerged from, and is staggered for 1 round. This ability replaces transposition.

Fiendish Calling (Su): At 10th level, the blood summoner’s summon monster ability can additionally be used as lesser planar binding as a standard action, but only to call evil outsiders. At 13th level, he can instead use it as planar binding. At 16th level, he can instead use it as greater planar binding. This ability replaces greater shield ally.

Blood Possession (Su): At 16th level as a full-round action, a blood summoner’s eidolon can enter and control the body of any corporeal creature that has blood. This ability functions as marionette possessionUM, except that the eidolon’s body also enters the target and the target can be unwilling. A successful Will save (DC = 10 + 1/2 the blood summoner’s level + his Charisma modifier) negates this effect. This ability can be used once per day at 16th level, twice per day at 18th level, and three times per day at 20th level. The eidolon can end this possession at any time as a standard action. If the host body is slain while the eidolon is possessing it, the eidolon is immediately ejected, takes 4d6 points of damage, and is stunned for 1 round. This ability replaces merge forms.

https://aonprd.com/ArchetypeDisplay.aspx?FixedName=Summoner%20Blood%20Summoner
« 上次编辑: 2022-03-29, 周二 13:47:48 由 犬良人 »

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同场加映

进化型态I(1-Point Evolutions)
以下进化消耗1点进化点数。
出血(Bleed,Ex):幻灵获得造成伤口流血的能力。选择一种攻击。该种攻击造成1d6点流血伤害。此进化能被多次选择。每次选择该进化都应用于不同的天生武器。流血效果不会叠加。

进化型态III(3-Point Evolutions)
以下进化消耗3点进化点数。
炼狱外表(Fiendish Appearance,Ex):此幻灵如同炼狱生物并显现出魔族的一些能力。以邪恶亚种为目标,或对此生物有特殊效果的法术和效果皆影响此幻灵,如同它有此亚种。幻灵对抗强酸、疾病、火焰、和毒素法术和效果的豁免检定获得+2加值。它还在对抗拥有善良描述符的法术时获得SR=5+其HD。召唤师必须是邪恶阵营才能选择此进化。
7级时,通过额外消费2点进化点,召唤师提升此加值至+4,并在对抗善良生物的任何法术和类法术能力时获得SR。
12级时,通过额外消费2点进化点,幻灵免疫强酸、疾病、火焰、和毒素。其SR增加至11+其HD。(召唤师必需支付7级的升级才能支付12级的升级。)
« 上次编辑: 2020-02-28, 周五 11:09:10 由 犬良人 »

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离线 灯泡powerbult

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13级的时候每天3+魅力次呼唤一只hd12的邪恶异界生物?还能给他喂血方便py成功?总感觉有隐藏的滥强要素。。。

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别说了,apg召唤用npc的build都能打死人ˊ_>ˋ
见证了丢人的币+1

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13级的时候每天3+魅力次呼唤一只hd12的邪恶异界生物?还能给他喂血方便py成功?总感觉有隐藏的滥强要素。。。
并没有隐藏起来的滥强要素 :em032

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离线 sleepinglord

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Champions of Corruption 这不是一个18x游戏吗
设定控。比快乐多的人思路广,比思路广的人快乐多!
3R DIY:PF1 DIY:

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Champions of Corruption 这不是一个18x游戏吗
你居然知道这游戏!?

While you live, shine
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