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【DND5e】Dream Catcher设定集
« 于: 2019-07-04, 周四 13:10:19 »
House Rules 房规

Classes
Cleric
Domains. You may choose two domains available to your deity. For each spell level, you may prepare two domain spells. You may change the domain spells prepared according to your available domains whenever you prepare a new list of spells. The domain spells that you do not prepare as a domain spell can be prepared normally, counting against the normal number of cleric spells that you can prepare. For all other domain-dependent features, you choose one feature from either domain.

Rogue
Sneak Attack. You deal extra sneak attack damage on all attacks on which you have advantage on the attack roll (but only on the first attack when you flank the enemy).

============

Game Mechanics

General
Proficiency bonus. Proficiency bonus is equal to character level (or HD for monsters, max 20). Anything that doubles proficiency bonus (i.e. grants expertise) instead adds 1/2 of proficiency bonus (round down). This bonus only applies once. If you gain skill/tool proficiency from more than one source, you may choose to gain another proficiency from those available based on your class and background. If no more such proficiency is available, you may choose one of the same type so long as it is appropriate for your character history.
熟练加值等同于等级。精通加值等同于等级*1.5。

Armor class. Add a fraction of proficiency to AC if character is proficient with armor: 1/4 for light armor (or mage armor), 1/3 for medium armor and 1/2 for heavy armor.
熟练上AC:轻甲1/4,中甲1/3,重甲1/2。

Saves. Add 1/2 of proficiency to all non-proficient saves.
非熟练豁免有1/2熟练的加值。

Concentration. All spells with maximum duration longer than 1 minute (not including 1 minute) no longer require concentration, with the following exceptions: Detect/Find/Locate X, Polymorph series, Wall of Force and any spell that deals damage, creates a negative status effect, controls one or more creature(s) or modifies the battlefield (e.g. Fog Cloud). DM reserves right to rule that additional spells require concentration (e.g. Invulnerability).
持续时间超过(不包括)一分钟以上的法术无需专注,以下法术例外:侦测XX、变形系、力场墙以及任何造成伤害、造成debuff、控制其他生物或修改战场的法术。DM保留判定其它非上列法术依然需要专注(如Invulnerability)的权利。

Spell points. Use the spell point variant rules as found on DMG p.288.
使用DMG288页的SP规则。

Specific
Banishment. Does not work on plane natives. Duration: concentration up to 3 rounds, after which the target is permanently banished.
Counterspell/Dispel Magic. Requires opposed spell attack rolls (proficiency + casting ability), adding spell level *2. (Abjurers have expertise on this check.) Advantage if counterspeller has same spell prepared/known.
法术辨识无需反应动作。解除魔法/反咒时双方均进行法术命中鉴定,在鉴定上加上各自的法术环数×2。防护师具有该鉴定上的专精,准备(准备施法者)/知晓(自发施法者)被反咒法术的反咒者在该鉴定上有优势。
« 上次编辑: 2020-08-20, 周四 07:17:14 由 万事皆允 »

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Re: 【DND5e】Dream Catcher设定集
« 回帖 #1 于: 2019-10-27, 周日 22:37:09 »
The Lines 魔网
The Lines are the web of magical energy that run throughout the world. They fill the entire world with a layer of magical energy, enabling the use of all magical abilities. They also channel energy towards certain reservoirs and large users allowed by the designers.
魔网是遍布全世界、由魔法能量构成的网络。它们将一层魔法能量充满整个世界,并允许所有魔法能力的使用。它们也将能量导引给某些储存点和大型使用者,这是被设计者所允许的。

The Nodes 终端
Nodes had originally been intermediary stations that facilitated energy dispersion throughout the Lines. However, with the advance of magic, the large and clumsy designs of the past have long ago been retired. Today a node in the everyday context usually refers to a ring, armband or other accessory that an individual may use to access the Lines. Larger nodes connect entire cities and nations.
终端原本是用来帮助魔网中能量传导的转接站。然而,随着魔法的发展,过去庞大而笨拙的设计已经逐渐被丢进了历史的垃圾堆。今天日常用语中提到的终端往往指一枚戒指、一个臂环或者其它人们可以用来接入魔网的配件。更大的终端连接整个城市乃至国家。

剧透 -   :
Types of Nodes
A node is a magically constructed object capable of channeling and storing the energy within the Lines. It can be as small as a gemstone and as large as one or several buildings. Based on size and functionality, nodes can typically be divided into:
Micro-nodes (ER 1-5): These are typically carried or owned by individuals and families. They usually have the ability to store minimal energy, connect with nearby nodes, and cast limited spells (usually for personal use).
Spell-nodes (ER 1-20): Usually owned by spellcasters, especially wizards. These nodes are capable of storing spells and having spells cast through them, and can serve as a spellcasting focus. More advanced types allow such nodes to cast and maintain spells themselves, and allow such nodes to control proxy nodes through which spells may be cast. Others aid the user by amplifying the power of the spell.
Nodal libraries (ER 1-20): Though any micro-node is capable of storing texts, sounds and images, extensive nodal libraries have been constructed that allow any node-owner to browse through their contents. The more visitors a library receive, the higher ER it needs to have. Some nodal libraries even allow their users to access stored spells.
Tele-nodes (ER ~20): In theory any node can be used for teleportation if its unique nodal sequence is known. In practice inter-nodal travel is severely restricted by rulers and nodal engineers by design, and the large amount of energy required for teleportation usually means at least one end of travel needs to be at a tele-node.
Layer-nodes (ER ~50): So-called because at least one node of such size could be found on every layer of mid-level and higher cities. In addition to distributing the energy, urban layer-nodes often provide anchor points for public transportation, create and destroy water, and serve as relaying points for nearby nodes. Such nodes are also owned by commercial enterprises, and run everything from factories to ports.
Wall-nodes (ER 100-500): So-called because they are frequently connected directly to a Wall. These massive constructions maintain the energies of entire cities and do everything from keeping them illuminated to monitoring the activities of all nearby nodes.

终端的类型
终端是一个能够在线路中引导和存储能量的魔法构造体。它小到像宝石,大到像一座或多座建筑物。根据大小和功能,终端通常可以分为以下几种:
微型终端(ER 1-5):通常由个人和家庭携带并拥有。它们通常能够储存少量能量、连接附近节点、施放有限的法术(通常为个人使用)。
法术终端(ER 1-20):通常为施法者,特别是法师所有。这些终端可以储存、施放法术,可以作为法器。更高级的类型允许这些终端自己施放并维持法术,并允许它们通过控制代理终端施法。另一些终端则可以增强法术效力。
终端库(ER 1-20):理论上,所有微型终端都能够存储文本、声音和图像,已经构建好的大型终端库则允许所有终端所有者访问它们的内容。终端库承载的访客越多则需要越高的ER(能量存储)。一些终端库甚至允许用户使用其存储的法术。
远程终端(ER ~20):理论上,任何一个终端,只要知晓其唯一的终端符文序列,都可以进行远距离传输。在实际操作中,终端间的远距离传导在设计上受到统治者和终端工程师的严格限制,而传导所需的大量能量则通常意味着传导的至少一个端需要在远程终端上。
层终端(ER ~50):之所以叫层终端,是因为在中级及以上的城市中的每一层至少都能找到这样大小的终端。除了分送能量外,城市层终端还经常为公共交通提供锚点,造水、枯水,并作为附近附近终端的中继点。企业也拥有这种终端,用来进行从工厂到港口的一切管理。
界壁终端(ER 100-500):之所以称为界壁终端,是因为它们经常直接连接在界壁之上。这些巨大的建筑维持着整个城市的能量,包括照明到监控附近所终端点的活动。

Nodal Functions
A node needs a minimum energy reservoir (ER) to provide each function. Most micro-nodes come with set functions, though additional functions may be added through adding parts with proper enchantment.
Access nearby nodes (ER 1+): Allows a node to find and possibly connect with nearby nodes without relaying nodes. More powerful nodes can directly connect with nodes further away, though usually not across a Wall.
Store information (ER 1+): Allows a node to "remember" and "replay" texts, sounds and images.
Store/transmit spells (ER spell level): Allows a spell to be cast into the node and either stored or transmitted.
Cast spells (ER spell level *2): Allows the node to cast a certain spell upon command (usually once a day).
Receive spells (ER spell level): Allows the user of another node, who must know the unique nodal sequence of this node and can connect to this node, to cast a spell through the other node that manifests in this node.
Control proxy node (ER 4+, at least proxy node ER *2): Allows the node to control a proxy node. Additional proxy nodes require higher ER.
Cast spells through proxy node (proxy node ER spell level *2): Allows the user of a controlling node to cast a spell through the proxy node, as if the proxy node is the caster and point of origin.
Teleportation (ER 5): Allows teleportation to/from a nearby tele-node.
Free teleportation (ER 14): Allows teleportation to any other node (provided it is of ER 7 or higher) of which the nodal sequence is known and to which this node is connected, and teleportation from any other node (of ER 7 or higher) that knows the nodal sequence of this node and is connected to this node. Such teleportation cannot cross Walls.

终端的功能
ER(最小存储)是一个终端维持性能的最小能量单位。大多数微型终端都带有预设功能,但是也可以通过添加适当的附加部分来增加额外功能。
访问附近的终端(ER 1+):允许一个终端在没有中继点的情况下查找并连接附近的终端。越强大的终端可以到的距离越远,但通常不会跨过界壁。
存储信息(ER 1+):允许终端“记住”和“回放”文本、声音和图像。
储存/传送法术(ER法术环数):允许一个法术被施放到终端中并被储存或传送。
施法(ER法术环数*2):允许终端根据指令施法(通常每天一次)。
接收法术(ER法术环数):允许另一个终端的用户通过该终端上的其他终端施展法术,该用户必须知道该终端的唯一终端序列,并且可以连接到终端。
控制代理终端(ER 4+,至少是代理终端的ER *2):允许该终端控制一个代理终端。额外的代理终端需要更高的ER。
通过代理终端施法(代理终端ER法术环术*2):允许控制终端的用户通过代理终端施展法术,如同代理终端是施法者和法术来源。
远距离传导(ER 5):允许从附近的远程终端传导或传导向远程终端。
自由传导(ER 14):允许与任何其他终端(前提是有至少7ER)交换传送,终端序列需已知并可连接。这种传送无法穿越界壁。

Using the Nodes
Using the nodes is usually an Intelligence check, to which characters proficient with Arcana and/or Nodes (tools) may add their proficiency bonus.
使用终端
使用终端通常需要一个智力检定。熟练奥秘或者终端(工具)的角色可以将他们的熟练加值加在这个鉴定上。
DCTask
5Find stored information
10Find/connect to nearby nodes; control a proxy node you know well
15Reveal hidden/erased information
20Find the nodal sequence of an unguarded node; spy on another node; detect traces of nodal tempering
30+Control a well-guarded node

Acquiring a node
Nodes can be easily purchased in most mid-level cities and higher. A basic node costs ER^2 * 100 gp, and additional functionalities usually cost extra. Nodes of ER 6 and higher are not readily available at a retail level in mid-level cities. Nodes of ER 11 and higher are not readily available at a retail level even in higher-level cities.
Common functionalities
Store/transmit spells: +max spell level^2 * 100 gp
Cast spells: +spell level^2 * 100 gp (per spell able to cast)
Control proxy: +max proxy ER^2 * 400 gp, plus proxy costs
Teleportation: +3000 gp
Free teleportation: +20000 gp
For example, a spell-node of ER 5 that allows level 5 spells to be cast into it and can control a proxy of ER 1 costs 2500 gp base, plus 2500 gp for store/transmit spells, plus 400 gp for control proxy, plus 100 gp for the cost of the proxy, totaling 5500 gp. One that allows for teleportation to/from nearby tele-nodes would cost an additional 3000 gp, totaling 8500 gp.
获取终端:
终端可以很容易在中型及以上城市购买,一个基本的终端需要花费ER^2*100 gp(ER的平方*100),额外的功能通常也需要额外的花费。6 ER或更高的终端在中型城市还不能零售。11 ER及以上的终端在高级城市也无法购买。
通用功能:
存储/传送法术:最高环数^2*100 gp
释放法术:环数^2*100 gp (每个法术)
控制代理终端:最大代理终端ER^2*400 gp, 外加代理终端的花费。
远距离传导:3000 gp
自由传导:200000 gp
例:一个ER 5的法术终端可以放置5环法术并可以控制一个ER 1的代理终端一共需要花费5500 gp,包括:基础花费2500 gp,存储并传递法术2500 gp, 控制代理终端400 gp,代理终端自身100 gp。如果需要远距离传导向一个附近的远程终端需要再花费3000 gp,则一共为8500 gp。


What can your node do
A "personal" node (usually ER 1) found in mid-level and higher cities usually has the following basic functions:
It can automatically acquire energy from the Lines maintained by a nearby wall or layer node. When it leaves an environment where it can continuously replenish its energy, it can hold enough energy to sustain regular activity for roughly a week.
It can detect the presence of other nodes up to a distance of 100 feet per ER squared (a node of ER 10 can be detected up to 10000 feet, or 1.89 miles away; a layer node of ER 50 can cover a radius of 250000 feet, or 47.35 miles).
It can see and hear with human-like sensations for a radius of 60 feet (which means it cannot see through obstacles or in darkness). (Some more advanced nodes can touch, smell and even taste.)
It can store up to 1000 pages of indexed text, 100 different sounds and 100 different images.
It can convey indexed text, sounds and images to the user either mentally (by touching the node) or through projection (by minor illusion).
It can convert the user's thoughts into text, sounds or images to be stored.
It can send a message to a node that it can detect, and receive a message from a node that can detect it.

你的终端能做些什么
一个能够在中型及以上城市买到的“私人”终端(通常是ER1)通常拥有以下基本功能:
·可以自动从附近的界壁终端与层终端维持的魔网中获取能量。离开可以持续补充能量的环境后,已储存的能量可以维持它一周左右的常规活动。
·可以探测到每ER平方100英尺半径内的其他终端(一个ER10的终端可以在10000英尺,也就是1.89英里外被探测到;一个ER50的层终端可以复盖的半径为250000英尺,也就是47.35英里)
·在60英尺半径内可以像人类的感官那样看和听(无法在黑暗中视物,也无法跨越障碍)。(一些更加高级的终端也可以做到触摸和嗅闻,甚至品尝)
·可以储存大约1000页的可检索文件,100段不同的声音和100张不同的图片。
·可以通过意识传输(触摸终端)或以图像的方式(小型的幻像)向用户展示文件、声音和图片。
·可以将用户的想法转变为文字、声音或图片的格式并储存。
·可以向探测到的终端发送信息,并接收探测到它的终端发来的信息。

Nodes for family use usually has the following additional functions:
It allows the user to imbue it with an Intelligence of 4.
It can usually move.
It can clean, create lights and maintain a comfortable temperature.
It can mend broken items on command.
It can move items on command.
It can stabilize any dying creature on the premises.
It can create and destroy water once a day, and distribute the water to the premises.
It can boil and freeze water on command.
It can purify food and drink on the premises once a day.
It can induce sleep once a day.
It can maintain a number of alarms near the premises' entrance(s).
More advanced nodes can create food, change the moods of inhabitants, maintain magical locks, teleport itself, and control additional nodes.

家庭使用的终端通常还拥有以下功能:
·用户可以设定它拥有4的智力。
·可以正常移动。
·可以清洁、制造光源、使屋内保持温度舒适。
·可以根据指令修复损坏的物品。
·可以稳定房间内任意濒死的生物。
·每天可以施展一次造水/枯水术,并将水分配到房间各处。
·每天可以施展一次净化食粮。
·每天可以施展一次睡眠术。
·可以在房屋入口维持数个警报运转。
更加高级的终端可以创造食物,改变居民的情绪,维持魔法锁的运转,控制更多的终端。


Nodes for spellcaster use usually have the following additional functions:
It can be used as a spellcasting focus.
It can be used as a spellbook, pact tome or ritual book.
It allows a spell to be cast into it and transmitted to a connected node that permits this transfer. Conversely, it allows another node to transfer a spell to it. (A successful Tools check or the use of a spell may be required to establish the connection.) The connected node serves as the target of the spell, and the spell fails if the connected node cannot serve as the target. Concentration can be maintained through a node, but subsequent commands cannot. If the spell subjects the node to a Dexterity save, it automatically fails the save.
剧透 -   :
For example:
Transmitting Cure Wounds: Spell fails, because a receiving node is not a creature.
Transmitting Disguise Self: Spell fails, because a receiving node is not the caster.
Transmitting Polymorph: Spell fails, because a receiving node is not a creature.
Transmitting Dimension Door: Spell fails, because a receiving node is not the caster.
Transmitting Mass Cure Wounds: Spell fails unless targets within range can be specified.
Transmitting Magic Weapon: Spell fails unless the receiving node has an appropriately typed weapon, in which case it is magically enhanced.
Transmitting Conjure Animals: Animals appear next to the receiving node, but take no actions other than the default.
Transmitting Fireball: Fireball is cast with the receiving node as the center of area of effect.
Transmitting Wall of Force: Wall of Force is cast upon the receiving node, pushing the receiving node to one side of the Wall.
Transmitting Disintegrate: Disintegrate is cast upon the receiving node.
Transmitting Heroes' Feast: Heroes' Feast is conjured next to the receiving node.
It allows the reception of specially prepared spell "scrolls" that can be cast by the user. Casting a received spell from a node requires an Intelligence check of DC 10 + spell level. The spell's DC and attack bonus are solely determined by the spell level, as spells cast from scrolls.
More advanced spellcaster's nodes may have the following functions:
It can cast a number of spells on its own, whether by command or triggered by a programmed condition. (It may also be able to cast spells received from other nodes.)
It can allow a user to cast spells through it remotely.
It can receive and maintain the concentration of a spell cast by the user.
It can enhance the effect of the spellcaster's spells.
It can replenish the spellcaster's magical energy.
« 上次编辑: 2020-08-20, 周四 07:18:08 由 万事皆允 »

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Re: 【DND5e】Dream Catcher设定集
« 回帖 #2 于: 2020-08-20, 周四 06:56:36 »
Modern Magic
Since the abandonment of the archaic system of magic and the establishment of Centrum Mundi, magic has greatly proliferated in the world. The following spells make direct use of the world's Nodal and Lineal structures.

剧透 -   :
翻译by:翻译鬼才倏忽

Know Sequence 通晓符文序列 wifi大师
Divination 1 (Ritual)
Casting Time: 1 action
Range: touch or connected
Components: V
Duration: Instantaneous
Classes: Bard, Cleric, Sorcerer, Warlock, Wizard
You learn the unique sequence associated with a node. Most nodes are protected against this kind of intrusion.

Imbue Node 活化终端 按键精灵
Conjuration 1 (Ritual)
Casting Time: 1 hour
Range: touch
Components: V S M (node with spellcasting capacity, and parts worth 50 gp which are consumed with the spell)
Duration: Instantaneous
Classes: Bard, Sorcerer, Warlock, Wizard
You imbue your node with limited consciousness, allowing it to perform simple tasks independently of your control. Its Intelligence is equal to 3+the spell slot level you used to imbue it.
You cannot have more than one imbued node at a time.
Some nodes have special transformation functions that allow them to move faster or more agilely when imbued.

Energize Node 终端充能 人体充电宝
Conjuration 1 (Ritual)
Casting Time: 10 minutes
Range: touch
Components: V S M
Duration: Instantaneous
Classes: Bard, Cleric, Sorcerer, Warlock, Wizard
Using yourself as a conduit, you channel power to refill the energy reservoir of a node whose ER is no greater than the spell slot used to cast this spell.


Lineal Disruption 干扰魔网 数字暴徒
Evocation 3
Casting Time: 1 action
Range: 10 feet
Components: V S
Duration: Concentration, up to 1 minute
Classes: Bard, Druid, Sorcerer, Warlock, Wizard
You create tiny vibrations in the Lines nearby. All nodes in a 10-feet radius centered on you must make a Wisdom saving throw or be subject to one of the following random effects once per round (roll a d6 for each node within the area):
1Becomes dysfunctional for a minute, after which it resumes its normal function
2Takes 1d4 bludgeoning damage
3Creates a line of electricity between itself and the nearest node (no further than 30 feet); all creatures must make a Dexterity save or take 3d6 damage
4Takes 1d6 fire damage
5Randomly produces an effect the node is normally capable of producing
6Functions as normal

Nodal Isolation 隔绝终端 信号屏蔽
Abjuration 4
Casting Time: 1 action
Range: touch
Components: V S M (worth 25 gp, which the spell consumes)
Duration: 24 hours
Classes: Bard, Cleric, Sorcerer, Warlock, Wizard
You shield a node such that all attempts at connecting to it automatically fails. It is not detectable by nearby nodes and cannot connect to nearby nodes. (This means this spell also prevents the targeted node from being used as a proxy node.)

Lineal Riposte 魔网反转 反追踪防火墙
Transmutation 5 (Ritual)
Casting Time: 1 action
Range: touch
Components: V S M (a node capable of transmitting the stored spell)
Duration: permanent until discharged
Classes: Sorcerer, Warlock, Wizard
When casting this spell, you can cast another spell into the node touched. When the node touched is subject to any unauthorized connection (or another intrusive activity of your choice), it releases the spell into the node from which the connection was attempted. The spell takes effect with the node attempting the connection as the target (if the spell has a target) or the center of the area of effect (if the spell has an area of effect). If the stored spell has neither, the spell fails and is discharged without effect.

Lineal Resonance 魔网共鸣 熊猫烧香
Evocation 7
Casting Time: 1 action
Range: 60 feet
Components: V S M (a specially constructed node worth 1000 gp, which this spell destroys)
Duration: instantaneous
Classes: Sorcerer, Warlock, Wizard
All nodes in a 60-feet radius around you releases their magical energy, creating a deadly explosion that deals d6 damage per ER of node within the area to all creatures and objects within the area. The damage is of pure magical energy.
The damage from the explosion bypasses normal lines of effect requirements (e.g. objects behind a wall take the same amount of damage). However, if a node is behind 1 inch of specially prepared insulating material, it is not affected by the spell and does not release its energy into the explosion. Nodes under the effect of Nodal Isolation are also unaffected by this spell.

Modern Weapons

剧透 -   :
Melee
Blade transformer, 1d4 piercing, Light, Finesse, Special*
Laser sword, 2d8 radiant, Finesse
Sonic blade, 2d6 sonic, Finesse, Special*
Invisible knuckles, 2d4 force, Light

Ranged
Laser pistol, 3d6 radiant, 2 lbs., Ammunition, Range 40/120, Reload, Two-Handed
Laser rifle, 3d8 radiant, 7 lbs., Ammunition, Range 100/300, Reload, Two-Handed, Burst
Plasma rifle, 3d8 lightning, 8 lbs., Ammunition, Range 100/300, Reload, Two-Handed, Burst
Antimatter rifle, 6d8 necrotic, 10 lbs., Ammunition, Range 120/360, Reload, Two-Handed
Stun rifle, 1d6 bludgeoning + stun, 7 lbs., Ammunition, Range 100/300, Reload, Two-Handed

Armor
Anti-ballistic suit
Force shield
Ethereal guard

剧透 -   :
You probably won't see these
Missile swarm
Plasma cage
Magic silencer
Anti-force-field ballistae
Time grenade
Sphere of disjunction
Dimension reducer
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