作者 主题: 有关新书Unchained对PFS官方游戏的影响  (阅读 20857 次)

副标题: 根据官方Blog中所述内容的简略翻译

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有关新书Unchained对PFS官方游戏的影响
« 于: 2015-04-28, 周二 15:58:34 »
        根据官方Blog的说明,4个新版本职业全部都可以在官方战役游戏中使用,野蛮人、武僧和游荡者职业核心规则书中的版本和Unchained中的版本均可使用。任何拥有一级或多级Unchained有相关修正职业等级的玩家(野蛮人、武僧、游荡者、召唤师),可以进行一次性调整,允许这些玩家将自己的人物免费转换至Unchained版本。这个调整里包括重训狂暴之力和游荡者天赋、可以免费按全价出售已购置的物品、更改专长和其他因为Unchained的调整受到影响的项目。
        举例而言,游荡者自动获得将敏捷调整值加到伤害上的能力,所以他可以将他的+1灵巧细剑已全价卖出。同样,一个拥有狂暴活性专长的野蛮人,因为不能获得体质奖励,所以可以免费更换成其他专长。这个与之前官方给予的免费调整机会相同,所有人需要在2015年4月29日之后第一次进行游戏之前修改完毕。

        召唤师:APG版本的召唤已经不再能够在官方战役游戏中使用,Unchained版本的召唤师作为其合法的替换版本。但是如果你的召唤师以2级或更高等级进行过至少一次游戏,那么你还可以保留此版本的角色并继续升级。任何新建立的召唤师角色都必须使用新版规则。任何目前处于1级的召唤师得到免费的重建机会更换为新版本角色。(此项立即执行)

有关变体应用的相关内容

        野蛮人:新版本的野蛮人允许使用任何没有对狂暴职业能力进行修正的合法变体职业(比如都市野人就不行)。并且限定只能使用在Unchained第一章中出现的狂暴之力(包括列于第13页的狂暴之力)。

        武僧:新版本武僧不允许使用任何变体职业,在将来出版的资源书籍中会出现对应新版武僧的专用变体职业。

        游荡者:新版本游荡者允许使用现有的所有合法变体职业。但是只能使用列于第一章的游荡者天赋(包括24页边栏内的天赋)。

        召唤师:新版本召唤师允许使用任何现存的合法变体职业,除了会修改幻灵类型或基本形态的之外。


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Ever since its announcement nearly a year ago, players and GMs alike have been speculating about what would appear in Pathfinder Unchained. It was only a short step from there to start wondering what would appear in Pathfinder Society Organized Play. We started exploring this same question early in the book's production, and even then it was clear that some sections would not be a good fit for the campaign, others would absolutely play a role, and many others would require closer study. With the generous assistance of the Pathfinder Design Team and numerous volunteers, we were able to weigh the pros and cons and finalize what our Pathfinders might see in the field.

We'll start by discussing some of the sub-systems that likely come as no surprise to anyone, largely because they would require massive character rebuilds, severely impact how the game works for someone who just has the Core Rulebook, or require us to scrap the current XP system. Much of Chapter 3 (Gameplay) falls into this category; removing alignment, ditching iterative attacks, altering poison, heavy revising action economy, and introducing wound thresholds would invalidate considerable chunks of existing scenarios and possibly wreck how many of our existing characters function. Other features reference gameplay elements that simply don't appear in the organized play campaign, so dynamic item creation, alternate profession rules, fractional base bonuses, and staggered advancement are not a good fit. As intriguing as the many new skill options look, imposing consolidated skills, grouped skills, or background skills would just be too disruptive for a campaign in its seventh year. The same is true for many of the magic systems, including simplified spellcasting, spell alterations, automatic bonus progressions, and innate item bonuses.

Several other systems were not so cut and dry. We discussed the stamina pool system for quite a while before deciding not to include it; it is an extensive section that we may revisit in the future, but at this time it is not available in the campaign. We came to a similar conclusion for variant multiclassing. We are adding the Signature Skill feat for exclusive use by the unchained rogue—which I suppose spoils a later surprise. John is very excited to include esoteric components and scaling items on a few Chronicle sheets, but these items are not available for purchase otherwise.

Still, we imagine Chapter 1 (Classes) is the topic everyone is waiting for, and we have seen many of you making fairly accurate predictions. All four Pathfinder Unchained classes—barbarian, monk, rogue, and summoner—will be legal for use in Pathfinder Society Organized Play. The unchained barbarian, monk, and rogue are available in addition to the versions that appear in the Core Rulebook; as noted on page 8 of Pathfinder Unchained, "These classes can be used alongside their original counterparts (although individual characters must use one version or the other exclusively)."

In fact, we're so excited about these classes that we're announcing a one-time limited rebuild to anyone with one or more levels in these classes, allowing those characters to switch any levels in the four classes to their unchained version at no cost. This includes the automatic retraining of any rage powers or rogue talents, as well as the free retraining and selling at full cost of any feats, items, and other character options that no long function properly due to the unchained classes features. For example, a rogue automatically gains the ability to add her Dexterity bonus to damage, so she could sell back her +1 agile rapier at full price. Likewise, a barbarian with the Raging Vitality feat would no longer benefit from its increased Constitution bonus, so she could retrain that feat for free. Much like when we have offered free faction changes in the past, you'll need to take advantage of this opportunity before you play the character after April 29, 2015.

You may notice that we did not say the unchained summoner would be available alongside its Advanced Player's Guide counterpart. Effective immediately, the Advanced Player's Guide summoner is no longer available in the organized play campaign, and the unchained summoner is its legal replacement. However, we recognize that someone who already has a summoner (and the book to play it) should not be punished for this change. Therefore, if you have a character with levels in the summoner class, and you have played the character at least once at level 2 or higher, you get to keep your summoner as is; you may also continue to gain levels in the summoner class. Any character gaining a level in summoner for the first time must use the unchained summoner, and anyone character still within the 1st-level window of free rebuilding must also use the unchained summoner.

As a final note, we want to advise folks about archetype and other features' compatibility for the unchained classes for the organized play campaign.

The unchained barbarian qualifies for any archetype that does not modify how the rage class feature operates (such as the urban barbarian archetype), and she is limited to any barbarian rage power that appears in Chapter 1 (including the rage powers on page 13)
The unchained monk does not qualify for any archetypes, save those in future publications that specifically cite their compatibility with the unchained monk class.
The unchained rogue qualifies for all existing rogue archetypes, but she is limited to any rogue talents listed in Chapter 1 (including the sidebar on page 24).
The unchained summoner qualifies for all existing summoner archetypes, save those that modify the eidolon's type or base form.

The Pathfinder Society Team
« 上次编辑: 2015-04-28, 周二 21:23:20 由 空山鸣 »

离线 snowknight

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Re: 有关新书Unchained对PFS官方游戏的影响
« 回帖 #1 于: 2015-04-28, 周二 22:26:52 »
召唤师:APG版本的召唤已经不再能够在官方战役游戏中使用,Unchained版本的召唤师作为其合法的替换版本。但是如果你的召唤师以2级或更高等级进行过至少一次游戏,那么你还可以保留此版本的角色并继续升级。任何新建立的召唤师角色都必须使用新版规则。任何目前处于1级的召唤师得到免费的重建机会更换为新版本角色。(此项立即执行)

求Unchained下载。。。
此外似乎这些职业都被加强了的样子
此外这个灵巧细剑的灵巧是啥附魔
白雪诺 10/18/12/13/10/16 | LG 人类 男性 | 义洛理圣武2| HP 21/21 | AC 20(16 tch, 14 fl) | CMD 16 | F7 R7 W6 | 先攻+4 | 骑术+7,生存+3,魔法装置+5,唬骗+5,杂技+7,驯养动物+7|普通视觉 |随意攻击 AB+6,DMG 1D8| 随意侦测气池|试炼(1/1) +1| 圣疗(4/4)1D6+3正能量
赵灵儿 20/13/10/05/08/18 | LG 娜迦裔 女性 | 神圣使徒圣武4| HP 32/32 | AC 22(14 tch, 18 fl) | CMD 21 | F8 R6 W7 | 先攻+1 | 宗教+1,位面-1,交涉+8|昏暗视觉 |随意攻击 AB+8,DMG 2D8+7| 随意侦测邪恶|制裁(1/1) +4,毁灭(1/1) +1| 圣疗(6/6+3/3)2D6正能量|勇气灵光,病免,移除疲乏,引导正能量,法术1,领域1
4E模组恐怖墓穴汉化全本放出http://www.goddessfantasy.net/bbs/index.php?topic=131767.0

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Re: 有关新书Unchained对PFS官方游戏的影响
« 回帖 #2 于: 2015-04-28, 周二 22:28:17 »
关键是涉及到游荡者天赋的(杀手指明了 但是忍者没指明)是否也要跟着改?
白雪诺 10/18/12/13/10/16 | LG 人类 男性 | 义洛理圣武2| HP 21/21 | AC 20(16 tch, 14 fl) | CMD 16 | F7 R7 W6 | 先攻+4 | 骑术+7,生存+3,魔法装置+5,唬骗+5,杂技+7,驯养动物+7|普通视觉 |随意攻击 AB+6,DMG 1D8| 随意侦测气池|试炼(1/1) +1| 圣疗(4/4)1D6+3正能量
赵灵儿 20/13/10/05/08/18 | LG 娜迦裔 女性 | 神圣使徒圣武4| HP 32/32 | AC 22(14 tch, 18 fl) | CMD 21 | F8 R6 W7 | 先攻+1 | 宗教+1,位面-1,交涉+8|昏暗视觉 |随意攻击 AB+8,DMG 2D8+7| 随意侦测邪恶|制裁(1/1) +4,毁灭(1/1) +1| 圣疗(6/6+3/3)2D6正能量|勇气灵光,病免,移除疲乏,引导正能量,法术1,领域1
4E模组恐怖墓穴汉化全本放出http://www.goddessfantasy.net/bbs/index.php?topic=131767.0

离线 空山鸣

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Re: 有关新书Unchained对PFS官方游戏的影响
« 回帖 #3 于: 2015-04-28, 周二 22:39:13 »
召唤师:APG版本的召唤已经不再能够在官方战役游戏中使用,Unchained版本的召唤师作为其合法的替换版本。但是如果你的召唤师以2级或更高等级进行过至少一次游戏,那么你还可以保留此版本的角色并继续升级。任何新建立的召唤师角色都必须使用新版规则。任何目前处于1级的召唤师得到免费的重建机会更换为新版本角色。(此项立即执行)

求Unchained下载。。。
此外似乎这些职业都被加强了的样子
此外这个灵巧细剑的灵巧是啥附魔

灵巧就是允许使用者将敏捷调整值加到近战伤害上的附魔 出自Pathfinder Society Field Guide

离线 snowknight

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Re: 有关新书Unchained对PFS官方游戏的影响
« 回帖 #4 于: 2015-04-28, 周二 22:48:57 »
好吧 现在的问题就是unchained书到底改成啥样了。。
白雪诺 10/18/12/13/10/16 | LG 人类 男性 | 义洛理圣武2| HP 21/21 | AC 20(16 tch, 14 fl) | CMD 16 | F7 R7 W6 | 先攻+4 | 骑术+7,生存+3,魔法装置+5,唬骗+5,杂技+7,驯养动物+7|普通视觉 |随意攻击 AB+6,DMG 1D8| 随意侦测气池|试炼(1/1) +1| 圣疗(4/4)1D6+3正能量
赵灵儿 20/13/10/05/08/18 | LG 娜迦裔 女性 | 神圣使徒圣武4| HP 32/32 | AC 22(14 tch, 18 fl) | CMD 21 | F8 R6 W7 | 先攻+1 | 宗教+1,位面-1,交涉+8|昏暗视觉 |随意攻击 AB+8,DMG 2D8+7| 随意侦测邪恶|制裁(1/1) +4,毁灭(1/1) +1| 圣疗(6/6+3/3)2D6正能量|勇气灵光,病免,移除疲乏,引导正能量,法术1,领域1
4E模组恐怖墓穴汉化全本放出http://www.goddessfantasy.net/bbs/index.php?topic=131767.0

离线 空山鸣

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Re: 有关新书Unchained对PFS官方游戏的影响
« 回帖 #5 于: 2015-04-28, 周二 22:54:43 »
关键是涉及到游荡者天赋的(杀手指明了 但是忍者没指明)是否也要跟着改?
根据官方的回答,官方游戏中并不存在“Unchained版本的忍者”,还有你不看QQ是怎样 :em016

离线 snowknight

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Re: 有关新书Unchained对PFS官方游戏的影响
« 回帖 #6 于: 2015-04-28, 周二 22:56:27 »
野蛮人、武僧和游荡者职业核心规则书中的版本和Unchained中的版本均可使用。
------------------------------------------------------
核心规则书中的版本的意思就是无变体的旧核心版本吧
白雪诺 10/18/12/13/10/16 | LG 人类 男性 | 义洛理圣武2| HP 21/21 | AC 20(16 tch, 14 fl) | CMD 16 | F7 R7 W6 | 先攻+4 | 骑术+7,生存+3,魔法装置+5,唬骗+5,杂技+7,驯养动物+7|普通视觉 |随意攻击 AB+6,DMG 1D8| 随意侦测气池|试炼(1/1) +1| 圣疗(4/4)1D6+3正能量
赵灵儿 20/13/10/05/08/18 | LG 娜迦裔 女性 | 神圣使徒圣武4| HP 32/32 | AC 22(14 tch, 18 fl) | CMD 21 | F8 R6 W7 | 先攻+1 | 宗教+1,位面-1,交涉+8|昏暗视觉 |随意攻击 AB+8,DMG 2D8+7| 随意侦测邪恶|制裁(1/1) +4,毁灭(1/1) +1| 圣疗(6/6+3/3)2D6正能量|勇气灵光,病免,移除疲乏,引导正能量,法术1,领域1
4E模组恐怖墓穴汉化全本放出http://www.goddessfantasy.net/bbs/index.php?topic=131767.0

离线 snowknight

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Re: 有关新书Unchained对PFS官方游戏的影响
« 回帖 #7 于: 2015-04-28, 周二 22:58:59 »
关键是涉及到游荡者天赋的(杀手指明了 但是忍者没指明)是否也要跟着改?
根据官方的回答,官方游戏中并不存在“Unchained版本的忍者”,还有你不看QQ是怎样 :em016

qq300个群  笔记本带不动 一般业余和出差时间就不上了。。。。
白雪诺 10/18/12/13/10/16 | LG 人类 男性 | 义洛理圣武2| HP 21/21 | AC 20(16 tch, 14 fl) | CMD 16 | F7 R7 W6 | 先攻+4 | 骑术+7,生存+3,魔法装置+5,唬骗+5,杂技+7,驯养动物+7|普通视觉 |随意攻击 AB+6,DMG 1D8| 随意侦测气池|试炼(1/1) +1| 圣疗(4/4)1D6+3正能量
赵灵儿 20/13/10/05/08/18 | LG 娜迦裔 女性 | 神圣使徒圣武4| HP 32/32 | AC 22(14 tch, 18 fl) | CMD 21 | F8 R6 W7 | 先攻+1 | 宗教+1,位面-1,交涉+8|昏暗视觉 |随意攻击 AB+8,DMG 2D8+7| 随意侦测邪恶|制裁(1/1) +4,毁灭(1/1) +1| 圣疗(6/6+3/3)2D6正能量|勇气灵光,病免,移除疲乏,引导正能量,法术1,领域1
4E模组恐怖墓穴汉化全本放出http://www.goddessfantasy.net/bbs/index.php?topic=131767.0

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Re: 有关新书Unchained对PFS官方游戏的影响
« 回帖 #8 于: 2015-04-28, 周二 23:10:42 »
野蛮人、武僧和游荡者职业核心规则书中的版本和Unchained中的版本均可使用。
------------------------------------------------------
核心规则书中的版本的意思就是无变体的旧核心版本吧
意思就是可以完全不用新版规则,正常使用旧版本。

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Re: 有关新书Unchained对PFS官方游戏的影响
« 回帖 #9 于: 2015-04-28, 周二 23:16:39 »
包括旧版的变体么?我看下边又写了好多东西
白雪诺 10/18/12/13/10/16 | LG 人类 男性 | 义洛理圣武2| HP 21/21 | AC 20(16 tch, 14 fl) | CMD 16 | F7 R7 W6 | 先攻+4 | 骑术+7,生存+3,魔法装置+5,唬骗+5,杂技+7,驯养动物+7|普通视觉 |随意攻击 AB+6,DMG 1D8| 随意侦测气池|试炼(1/1) +1| 圣疗(4/4)1D6+3正能量
赵灵儿 20/13/10/05/08/18 | LG 娜迦裔 女性 | 神圣使徒圣武4| HP 32/32 | AC 22(14 tch, 18 fl) | CMD 21 | F8 R6 W7 | 先攻+1 | 宗教+1,位面-1,交涉+8|昏暗视觉 |随意攻击 AB+8,DMG 2D8+7| 随意侦测邪恶|制裁(1/1) +4,毁灭(1/1) +1| 圣疗(6/6+3/3)2D6正能量|勇气灵光,病免,移除疲乏,引导正能量,法术1,领域1
4E模组恐怖墓穴汉化全本放出http://www.goddessfantasy.net/bbs/index.php?topic=131767.0