ABYSS-BOUND SOUL [VILE]
You have pledged your immortal soul to a particular demon
lord in return for a gift that aids your evil works in life.
Prerequisite: Evil Brand, Thrall to Demon.
Benefi t: Your evil brand incorporates the personal symbol
of your demon lord patron, who watches over you from the
Abyss. You gain a +2 bonus on saving throws made against
spells with the good descriptor. Additionally, a tiny portion
of your patron’s power infuses your body, granting you an
additional benefi t. The exact benefi t gained depends on who
your patron is, as given below.
Baphomet: You deal double damage with weapons when
you charge.
Dagon: You can breathe water as well as you can breathe
air.
Demogorgon: Once per day, you can automatically summon a
tanar’ri with a CR equal to or less than one-half your character
level. The summoned demon follows your commands and
remains at your side for up to 1 hour. This ability is the equivalent
of a spell cast at a level equal to your character level.
Fraz-Urb’luu: You cast illusion spells at +1 caster level.
Graz’zt: You have immunity to fear effects.
Juiblex: You gain resistance to acid 5 (or your current
resistance to acid increases by 5).
Kostchtchie: You gain resistance to cold 5 (or your current
resistance to cold increases by 5).
Malcanthet: You cast enchantment spells at +1 caster
level.
Obox-ob: Your natural armor bonus increases by 1.
Orcus: You cast necromancy spells at +1 caster level.
Pale Night: You have immunity to insanity and confusion
effects.
Pazuzu: While fl ying, you gain a +2 profane bonus on Refl ex
saves.
Yeenoghu: When you attack with natural weapons, you gain
a +1 profane bonus on attack and damage rolls.
Zuggtmoy: You ignore extra damage from critical hits and
sneak attacks 25% of the time.
Special: When you die, your soul becomes the personal
plaything of your demon patron. You can be restored to life
only by true resurrection, miracle, or wish.
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