Oenopion Ooze Alchemy
Toxic Waste Weapons
Origin: Oenopion,Nex
Practitioners: Arcane toxicologists, experimental alchemists, magical-industrial manufacturers
Common Uses: Fringe divinatory aids, waste disposal
Even in Oenopion's earliest days, its researchers were far more interested in planning their next experiments than in dealing with the waste products such projects created. Centuries of discarded toxic chemicals eventually made the lake at Oenopion's center not only foul and undrinkable, but also a breeding ground for living oozes formed from the city's noxious effluents. Curious alchemists set aside their potions to observe the strange and unexpected phenomenon. Before long, enterprising scholars began attempts to replicate the evolutionary processes of these strange beings. Ooze alchemy has since become a trademark industry of Oenopion, and those seeking to dabble in primordial life need look no further than this enigmatic craft.
OOZE Crafting
In Oenopion, the art of ooze cultivation has more than cemented its place alongside traditional alchemy and construct manufacturing.
CRAFT OOZE (ITEM CREATION)
You can use alchemy to create dangerous ooze creatures.
Prerequisites: Brew Potion, Craft Wondrous Item, Craft (alchemy) 3 ranks, caster level 5th.
Benefit: You can create living oozes as though they were magical items. Creating an ooze creature takes 1 day for each 500 gp in its construction cost. To create an ooze, you must have access to an oozing vat (see below), you must use up raw materials worth the construction cost of the ooze, and you must succeed at a Craft (alchemy) check (DC10 + 2*the ooze's CR). A failed check ruins the materials used, while a check that fails by s or more also results in an ooze that attacks its creator for 1d4 waste material. A newly created ooze has average hit points for its Hit Dice. Oozes created with this feat are mindless and uncontrolled, and even normally intelligent oozes like slithering trackers that are created this way have no Intelligence score-nor any loyalty to their creator.
While ooze creatures cannot normally be purchased in traditional marketplaces, GMs who wish to include such an option in their games-perhaps with oozes sold as black market commodities-need only double the construction cost of a specific ooze creature in order to figure out a fair market price.
The following table lists some of the most commonly crafted oozes and their creation requirements. At the GM's discretion, other types of ooze creatures can be created with this feat. Creatures from Pathfinder RPG Bestiary 2, 3, or 4 are marked with a matching superscript.
Ooze | Construction Cost | Craft DC |
Gelatinous cube | 1600gp | 16 |
Gray Ooze | 3600gp | 18 |
Slithering tracker | 3600gp | 18 |
Ochre Jelly | 4900gp | 20 |
Black Pudding | 8100gp | 24 |
Magma Ooze | |
8100gp
24 |
Deathtrap Ooze | 8100gp | 26 |
Carnivorous Crystal | 16900gp | 32 |
OOZING VAT
PRICE WEIGHT
varies varies
Oozing vat, Small 1 GP 2 lbs.
Oozing vat, Medium 1 0 GP 20 lbs.
Oozing vat, Large SO GP 200 lbs.
Oozing vat, Huge 200 GP 2,000 lbs.
Oozing vat, Gargantuan 5OO GP 10,000 lbs.
These earthenware vats are made from a special clay sludge dredged from Oenopion's central lake and infused with ooze distillates. After being fired in a massive kiln, an oozing vat is typically embedded with glass-fiber tubing designed to carry electrical charges to growing oozes. In order to craft an ooze creature using the Craft Ooze feat (see page 22), a creator must have access to an oozing vat large enough to contain the created ooze.
AtCH EMlCAt 1TEMS
The deep and thorough study of oozes in Oenopion has produced numerous alchemical discoveries.
Acid Neutralizer
Price 15 gp; Weight —
This alkaline salt counteracts the properties of oozes’ acid. You can apply acid neutralizer to a piece of equipment such as a weapon or shield as a move action. For 1 minute afterward, any acid damage that would be dealt to the protected equipment is reduced by 5 points. This does not reduce acid damage dealt to you or unprotected equipment.
You can apply a dose of acid neutralizer to an adjacent ooze creature by emptying the container on it. Treat this as a ranged touch attack that does not provoke attacks of opportunity. When used in this way, acid neutralizer prevents the ooze creature from dealing acid damage (assuming it is normally able to do so) for 1 round.
Alchemical Recipe
Recipe (20 brimstone + 10 salt + 5 urea)/calcination; Craft 15
Time 10 minutes; Tools crucible; Type alchemical weapon
Bloating Solution
Price 25 gp; Weight —
This thin vial of viscous purple fluid can be thrown at an ooze creature as a splash weapon with a range increment of 10 feet. On a direct hit, the solution causes an ooze creature to become bloated and turgid, suppressing its compression ability and reducing the save DC of any constrict, engulf, and entrap attacks made by the ooze by 2. Bloating solution also reduces an ooze creature’s reach by 5 feet for the purpose of determining when the ooze can make attacks of opportunity (to a minimum reach of 0 feet). The effects of bloating solution last 1 minute. An affected intelligent ooze creature can attempt a DC 15 Fortitude save as a full-round action to end the effect early.
Alchemical Recipe
Recipe (15 phosphorus + 30 salt + 20 urea)/distillation; Craft 20
Time 10 minutes; Tools retort; Type alchemical weapon
Congealer Spray
Price 15 gp; Weight —
This volatile liquid is usually dispensed from a spray atomizer, which disperses the liquid in a 15-foot cone. Congealer spray causes the surface of an ooze creature to stiffen into a leathery material. Ooze and plant creatures in the affected area become staggered for 1d4 rounds (Fortitude DC 15 negates). If an affected creature has the split defensive ability (Bestiary 2 302), it cannot benefit from that ability until the effects of the congealer spray wear off, regardless of whether the creature succeeded at its saving throw.
Alchemical Recipe
Recipe (4 realgar + 5 salt + 5 urea)/distillation; Craft 20
Time 10 minutes; Tools retort; Type alchemical weapon
Desiccating Lubricant
Price 30 gp; Weight —
Category Alchemical Weapons
Description
This oily solution draws water out of living creatures (especially amorphous creatures), simultaneously dehydrating them and drenching their surfaces with a slick, sickly cold sweat. Desiccating lubricant can be thrown as a splash weapon with a range increment of 10 feet. A living creature struck by a direct hit from desiccating lubricant takes 1d4 points of nonlethal damage; a –2 penalty on combat maneuver checks to grapple, bull rush, or disarm; and a –2 penalty to CMD against grapple, bull rush, and disarm checks. These penalties last 1 minute. Against ooze creatures and creatures with the water subtype, desiccating lubricant deals 2d4 points of lethal damage and the penalties increase to –4.
Alchemical Recipe
Recipe (25 cold iron + 10 salt + 10 urea)/congelation; Craft 20
Time 10 minutes; Tools alchemist's lab; Type alchemical weapon
SLIME GRENADE
Price 100 gp; Weight 3 lbs.
The alchemists of Nex have found several uses for the toxic residue left over from their massive ooze cultivating experiments, including a variety of items known collectively as slime grenades. These ceramic ovoids are filled with caustic sludge and capped with a stone plug. You can throw a slime grenade as a splash weapon with a range increment of 5 feet. A successful ranged touch attack coats the target with green slime, dealing 2d6 points of acid damage to the creature. If the target is wearing wooden or metal armor or wielding a wooden or metal shield, a slime grenade eats through the material on a hit, dealing 3d6 points of acid damage to the equipment and ignoring the items’ hardness. Creatures in the splash radius of a slime grenade take no damage, but any wooden or metal armor or shields they are wearing take 1d6 points of acid damage (ignoring hardness). Affected creatures can attempt DC 15 Reflex saves to halve the damage dealt to their equipment.
Alchemical Recipe
Recipe (50 phosphorus + 75 quicksilver + 50 urea)/congelation; Craft 25
Time 10 minutes; Tools alchemist's lab; Type alchemical weapon