作者 主题: 【简易翻译】注意!克苏鲁 调查员指南【第六章】  (阅读 18912 次)

副标题: 弄脏你的手

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« 回帖 #10 于: 2020-07-30, 周四 10:57:10 »
引用
照片判读(01%)(Photo-Interpretation (01%))
分析摄影图像中的特定图案和信息,并从图像中收集情报的能力。通过照片解读训练,角色可以根据英国皇家空军在被占领的欧洲上空的常规侦察飞行中提供的航空摄影资料来识别敌军部队的位置和其他情报。具有此技能的角色可以通过检查从照片中发现隐藏的敌军和其他感兴趣的特征,例如导弹发射场。此外,照片判读允许检测伪造的图像和对照片的修改。
(The ability to analyse photographic imagery for specific patterns and information, and to glean intelligence from images. Training in photo-interpretation allows a character to identify enemy troop positions and other intelligence based on aerial photography supplied by the RAF on their regular reconnaissance flights over occupied Europe. Characters with this skill may make a check to spot concealed enemy forces and other features of interest from photographs, such as missile launch sites. In addition, photo-interpretation allows the detection of faked imagery and alterations to photographs.)

引用
伞降(01%)(Parachute (01%))
仅限军事和间谍角色。在战争开始时,空降对军事来说还是一个相对较新的概念,但到了冲突结束前克里特岛、诺曼底和荷兰的大规模登陆,空降已经成为公认的战争工具。伞降技能使一个角色能够在没有受伤的情况下成功地通过降落伞展开和降落。在理想情况下,角色只用在降落时进行降落伞技能检查,以确保他不会严重降落,否则他在撞击中会遭受1D6点伤害。一次大失败表明,这个角色不仅降落得很糟糕,而且还从预定的落点几英里外的地点。在大风或战斗条件下,需要一个困难的技能掷骰来着陆或进行重大的航向改变。跳伞时尝试的任何动作,如发射武器,都被视为困难。
(Military and Espionage characters only. At the start of the war, parachuting is still a relatively new concept for the military, but by the end of the conflict and the huge landings in Crete, Normandy, and the Netherlands, it has become an accepted tool of war. The Parachute skill enables a character to successfully deploy and land via parachute without injury. In ideal conditions, a character should only make a Parachute skill check upon landing to ensure he does not land badly, or else he suffers 1D6 Hit Points of damage on impact. A Fumble indicates that not only has the character landed badly, but he has also come to earth miles from the intended drop point. In high wind or combat conditions, a Difficult skill roll is required to land or make significant course changes. Any actions attempted while parachuting, such as firing a weapon, are treated as Difficult.)

战争开始时,跳伞对于军人来说还是一个相对较新的概念。
(At the start of the war,  parachuting is still a relatively new concept for the military.)

引用
驾驶(01%)(Pilot (01%))
驾驶技能与《克苏鲁的呼唤》第六版第73页上的技能基本保持不变,但调查员可获得以下专业技能:
驾驶飞行器—喷气式飞机(仅军用),多螺旋桨飞机,旋翼机(仅军用),单螺旋桨发动机
其他—驾驶船,驾驶迷你潜艇(仅军用),驾驶舰船,驾驶潜艇(仅军用)
(The Pilot skill remains essentially unchanged from that on p.73 of Call of Cthulhu, Sixth Edition, but the following specialisations are available to investigators:
Pilot Aircraft—Jet-engine (military only), Multi-prop, Rotary-wing (military only), Single-prop.
Others—Pilot Boat, Pilot Mini-sub (military only), Pilot Ship, Pilot Submarine (military only).)

引用
表演(05%)(Perform (05%))
这项技能代表了一个角色在公共场合表演的能力,无论是音乐、表演、舞蹈或唱歌,也可能代表战前在舞台上、广播、电视甚至电影中的职业生涯。尽管英国广播公司在1939年结束了所有的电视广播,但他们的广播服务在整个战争期间保持了全国人民的士气,同时也给特勤局提供了一个与海外特工交流的渠道。具有这种技能和外语的角色是卧底工作的理想人选,或者作为被占领欧洲的许多外语服务机构广播宣传的主持人。
(This skill represents a character’s ability to perform in public, whether musically, acting, dancing or singing, and may represent a pre-War career on the stage or in radio, television, or even films. Though the BBC ended all TV broadcasts in 1939, their radio services kept the morale of the nation afloat throughout the war, as well as giving the secret services a channel for communicating with agents overseas. Characters with this skill and a foreign language are ideal candidates for undercover work, or as presenters for the many foreign language services broadcasting propaganda in occupied Europe.)

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« 回帖 #11 于: 2020-07-30, 周四 11:06:34 »
引用
无线电操作(01%)(Radio Operator (01%))
了解无线电发射和检测设备的使用,以及现场无线电设备的维护和修理。 无线电已迅速成为确保盟军部队能够在战场上进行协调的必不可少的工具,尤其是火炮和空中支援。 也可以使用无线电操作来尝试突破敌人的无线电干扰,这需要艰难的滚动才能成功通过干扰进行1D6轮发射,此后敌人可能会再次尝试干扰广播。 无线电操作还允许使用雷达设备(已引入)来探测敌机。
除无线电操作外,该技能还包括以每分钟每技能数等于一个单词的速率理解和传输摩尔斯电码的能力。
海军角色可能会选择专门从事声纳的无线电操作技能,从而使他们能够使用声纳设备来探测敌舰和潜艇。尝试使用雷达或声纳时,必须进行无线电操作技能检查,如果敌人试图避免侦查(例如,在潜水艇中),则将其调整为“困难”。
大失败:敌人的行动已经完全避开了雷达或声纳探测器,在进行任何其他尝试定位时都保持隐蔽,并且由于意外袭击地点而出现时,其第一次行动会获得+ 10%的奖励。
失败:瞬间失去敌人的定位。 角色可能在下一轮掷骰以试图重新获得目标定位。
成功:角色已经检测到敌人,尽管必须在每回合中继续进行技能检查以保持获取定位。
困难成功:角色对敌人的接触有牢固的锁定,在战斗期间可能不会再次躲避检测。
大成功:角色在敌方接触上拥有牢固的锁定,可能无法再次逃避侦查。 由于角色具有出色的跟踪技能,对目标的任何攻击在其第一次攻击时都会获得+ 20%的加值。
(Knowledge of the use of radio transmitting and detection equipment, as well as the maintenance and repair of radio sets in the field. Radios have quickly become essential to ensure combined forces can coordinate on the battlefield, particularly artillery and air support. Radio Operator can also be used to attempt to break through enemy radio jamming, requiring a Difficult roll to successfully transmit for 1D6 rounds through the interference, after which the enemy may attempt to jam the broadcast again. Radio Operator also permits the use of radar equipment (as it is introduced) for the detection of enemy aircraft.
As well as radio operation, the skill includes the ability to understand and transmit Morse Code at a rate equal to one word per minute per skill percentile.
Naval characters may choose to specialise their Radio Operator skill in Sonar, allowing them to use sonar equipment to detect enemy ships and submarines. When attempting to use either radar or sonar, a Radio Operator skill check must be made, and adjusted to Difficult if the enemy is attempting to avoid detection (such as in the case of a submarine).
Fumble: the enemy contact has completely evaded the radar or sonar detector, remaining hidden from all further attempts to locate it, and receiving a +10% bonus to its first action as it appears from an unexpected location to strike.
Failure: the enemy contact has been lost momentarily. The character may make a roll next round in an attempt to reacquire the target..
Success: the character has detected the enemy, though must continue to make skill checks each round to maintain contact.
Special: the character has a solid lock on the enemy contact which may not evade detection again for the duration of combat.
Critical Success:  the character has a solid lock on the enemy contact which may not evade detection again. Any attacks against the target receive a +20% bonus for their first strike due to the character’s excellent tracking skills.)

引用
摩托车驾驶(15%)(Ride Motorcycle (15%))
提供摩托车和挎斗摩托的操作技能。
(Provides skill in the operation of motorcycles and motorcycle-sidecar combinations.)

引用
枪榴弹(15%)(Rifle Grenade (15%))
这种技能应该用于使用步枪附件发射的手榴弹的曲射或直射,例如与M1加兰德卡宾枪兼容的美国22毫米步枪手榴弹和M9A1高爆反坦克手榴弹。这段时间相当于现代手榴弹发射器。
(This skill should be used for the indirect or direct fire of grenades launched using a rifle attachment, such as the American 22mm rifle grenade compatible with the M1 Garand and Carbine, and the M9A1 High Explosive Antitank grenade. This is the period equivalent of the modern skill Grenade Launcher.)

引用
绳技(10%)(Rope Use (10%))
虽然帆船用几百码长的绳子固定帆的日子已经一去不复返了,但每个水手都知道如何系绳子。绳子的使用使角色能够系不同类型的结,并利用绳子来固定和约束其他人,以及知道如何摆脱这些束缚。有此技能的角色可以用它来建造船与船之间的临时绞车和升降机。
(Though the days of sailing ships with hundreds of yards of rope securing their sails are long gone, every sailor knows how to tie off a rope. Rope Use gives the character the ability to tie different types of knot, and make use of ropes for securing and restraining others, as well as knowing how to get out of such restraints themselves. Characters with this skill can use it to construct makeshift winches and lifts between ships.)

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« 回帖 #12 于: 2020-07-30, 周四 11:17:01 »
引用
破坏(05%)(Sabotage (05%))
仅限间谍角色。破坏设备和车辆所需的知识和技术,无论有没有炸药。成功的破坏掷骰表明角色知道如何在没有爆炸物的情况下瘫痪设备或车辆。它也指出了最大伤害或延迟的最佳方法,可以帮助爆破或工兵技能检查造成更大的伤害或更有效。
大失败:这个角色是在破坏目标时被发现的。
失败:对目标几乎没有造成伤害。
成功:目标被瘫痪1D4天。
困难成功:目标被瘫痪1D4周。
大成功:目标被永久瘫痪。
(Espionage characters only. The knowledge and techniques required to sabotage equipment and vehicles, with or without explosives. A successful Sabotage roll indicates that the user knows how to disable the equipment or vehicle without explosives. It also indicates the best course for maximum damage or delay, and can aid a Demolitions or Combat Engineer skill check in doing greater damage or being more effective.
Fumble: the character is discovered in the act of sabotaging his target.
Failure: there is little or no damage caused to the target.
Success: the target is disabled for 1D4 days.
Special: the target is disabled for 1D4 weeks.
Critical Success:  the target is permanently disabled.)

引用
遍寻(10%)(Scrounge (10%))
这是一种生存技能,在居住区尤其有用。一次成功的掷骰可以让角色通过各种技巧货带“残渣”食物、少量燃料,甚至可能是一些有用的工具:偷窃、交换或以其他方式侵占(或盗用)附近发现的物品。遍寻还可以与其他技能结合使用,如机械修理和应急措施,如果需要找到特定的材料来进行必要的修理。
这不是一种在野外生存的技能,因为它依赖于在附近至少有一定程度的文明才能生存。只有在特定区域中可以想象得到的项目才能被搜寻到。你不会在诺曼底海滩上找到一件婚纱,除非你知道该问什么人,当然…
(This is a survival skill particularly useful in inhabited areas. A successful roll allows the character to “rustle up” food, small quantities of fuel, and maybe even some useful tools, through a variety of techniques: stealing, bartering, or otherwise appropriating (or rather misappropriating) items found nearby. Scrounge can also be used in conjunction with other skills, such as Mechanical Repair and Jury Rig, if specific materials need to be found in order to carry out essential repairs.
This is not a skill for surviving in the great outdoors, as it relies on having at least some degree of civilisation in the vicinity to be able to scrounge off. Only items which might conceivably be available in that particular locale can be scrounged. You are just not going to find a wedding dress on the Normandy beaches—unless you know exactly the right people to ask, of course...)

引用
滑雪(05%)(Ski (05%))
训练如何使用滑雪板进行下坡滑雪,在雪地上进行长途旅行,以及正确维护设备的知识。在有限的训练下,大多数人可以在正常情况下滑雪,每小时需要一个滑雪鉴定,尽管地形和天气条件可能需要额外的滑雪鉴定。在战斗状态下,一个角色试图做除滑雪以外的任何事情,必须做一个困难的滑雪鉴定,以便进行另一个活动,如射击武器。大失败的结果意味着角色在尝试操控时摔倒,有受伤的风险,需要成功的跳跃鉴定来避免受到1D10伤害。
(Training in the use of skis for downhill skiing, long-distance travel over snow, and knowledge of correctly maintaining equipment. With limited training, most people can ski in normal conditions, requiring one Ski roll for each hour of travel, though terrain and weather conditions may require additional rolls. In combat situations, a character attempting to do anything other than ski must make a Difficult ski roll in order to carry out another activity, such as shooting a weapon. A Fumble result means the character has fallen during his attempt to manoeuvre and risks injury, requiring a successful Jump roll to avoid suffering 1D10 damage.)

引用
观察员(05%)(Spotter (05%))
仅限军事角色。 观察员技能代表角色为远程武器制定射击坐标的能力。
观察员技能具有以下专业细分:
射击参谋(舰炮)—直接和间接射击的远程武器受许多因素的影响,包括风速和风向,距离,甚至地球曲率。 在海上,它们还受到船只的方位和速度的影响。 结果,需要大量的计算以确保精确的瞄准。 角色可以计算出特定位置或船只的射击解,并尝试使用此解将一次大炮对那个位置或船只的攻击范围减少一个范围。
前线空指—允许角色指挥友方飞机攻击地面目标,而不会危及盟军。 如果守密人规定随时可以提供空中支援,则配备地图和配备无线电的角色可以将空中攻击指向敌方阵地。 低能见度条件增加了难度。 成功表示空袭成功。
前线观察员(陆基火炮)—只要他们与炮兵或其火力控制系统接触,前方观察员就可以尝试调整友军火力。 对于每次射击,前线观察员都可以通过成功的技能检查来报告和调整射击坐标。 成功调整后的每一轮射击,将火炮射击的准确度提高了5%,最高达到前线观察员技能的上限。 如果技能检查失败,则大炮已将脱靶。 如果前线观察员能够观察到目标,也可以尝试向该位置开火。 必须进行技能检查才能成功传递目标坐标。 一旦火力到达,前线观察员可以尝试如上所述调整目标坐标。
(Military characters only. The Spotter skill represents a character’s ability to work out firing coordinates for long-range weapons.
The Spotter skill has the following specialisations:
Firing Solutions (naval artillery)—Long range weapons, both direct and indirect fire, are affected by a number of factors, including wind speed and direction, distance, and even the curvature of the Earth. At sea, they are also affected by a vessel’s bearing and speed. As a result, considerable calculations are required to ensure accurate targeting. A character can calculate a firing solution for a specific location or vessel, and attempt to use this solution to decrease the range of one Artillery attack against that location or vessel by one band.
Forward Air Control—allows a character to direct friendly aircraft to attack ground targets without endangering allied troops. If the Keeper rules that air support is available at any time, a map and radio-equipped character can direct air attacks against enemy positions. Low visibility conditions increase the difficulty of this to Difficult. Success indicates that the air strike hits true.
Forward Observer (land-based artillery)—provided they are in contact with the firing battery or its fire control, a forward observer can attempt to adjust friendly fire. For each round of fire, the forward observer can report and adjust the fire coordinates by making a successful skill check. Each round of fire that is successfully adjusted increases the accuracy of the artillery fire by 5% up to the limit of the forward observer’s skill. If the skill check is failed, the artillery has fired off-target. A forward observer can also attempt to call friendly fire on a position if he is able to observe the target. A skill check must be made to successfully relay the target coordinates. Once fire has arrived, the forward observer can attempt to adjust the target co-ordinates as above.)

引用
手术(01%)(Surgery (01%))
20世纪医疗技术的进步大大提高了战场伤员的生存率。所有军队现在都在医务人员中部署外科医生,在前线后面的临时帐篷医院里工作,治疗战争造成的最严重的伤害。具有外科手术技能的角色能够执行外科手术,通常在战斗条件下,以挽救受伤者的生命。在野战医院进行外科手术一般来说是一项困难任务,而在奥马哈海滩上试图在机关枪的火力下进行手术,至少是一项困难任务。
(The advances in medical technology made in the 20th Century have greatly increased the survival rates for men wounded in battle. All armies now field surgeons among their medical personnel, working in makeshift tent hospitals behind the frontline treating the worst injuries inflicted by the war. Characters with the Surgery skill are able to perform surgical procedures, often under combat conditions, to save the lives of the injured. Performing a surgical procedure at a field hospital is a Normal difficulty task, while attempting to perform a procedure under withering machine gun fire on Omaha Beach is a Difficult task, to say to least.)

引用
生存(01%)(Survival (01%))
有关在敌对和极端环境中生存技术的知识,包括如何穿衣,寻找庇护所,安全技术,狩猎,觅食以及相关医疗问题(如冻伤或疟疾)的基本治疗。 仅当角色的生存受到环境(例如缺乏水,食物或庇护所)的威胁时,此技能才适用。
在进行生存技能训练时,角色应指定他曾受过训练以在北极,沙漠,温带,热带或山脉中操作的环境类型。
(Knowledge relating to survival techniques for hostile and extreme environments, including how to dress, find shelter, safety techniques, hunting, foraging, and basic treatment of associated medical problems (such as frostbite or malaria). This skill is only applicable if the character’s survival is threatened by the environment, such as by a lack of water, food, or shelter.
When training in the Survival skill, the character should specify the type of environment he has been trained to operate in from Arctic, Desert, Temperate, Tropical, or Mountain.)

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技能相关—T
« 回帖 #13 于: 2020-07-30, 周四 13:51:36 »
引用
战术(01%)(Tactics (01%))
仅限军事角色。战术技能允许一个角色了解战斗的起伏,并据此选择他的行动。战术的使用影响到各种各样的技能,包括选择使用哪种武器以及角色在战场上的位置;不首先使用战术就尝试使用这些技能是很困难的。战术主要在个人层面上运作,当与指挥技能相结合时,战术只能影响更大的部队数量。
大失败:这个角色对局势的骇人听闻的战术评估让他的战斗行动在1D4战斗回合中受到-25%的惩罚。
失败:角色的错误理解使他的战斗行动在1D4战斗回合中受到-10%的惩罚。
成功:角色能够做出充分的战术评估,并且他的战斗行动是按照他的战术目标系统地执行的。
困难成功:角色从对情况的了解中获得了宝贵的战术见识,在1D4战斗回合中为他的战斗行动提供了+ 10%的奖励。
大成功:角色做出合理有效的战术决策,在1D4轮战斗中为其战斗任务提供+ 25%的奖励。
(Military characters only. The Tactics skill allows a character to understand the ebb and flow of battle, and to choose his actions accordingly. The use of Tactics affects a wide variety of skills, including the choice of which weapon to use and where the character positions himself on the battlefield; attempts to use such skills without first using Tactics are automatically Difficult. Predominantly working at an individual level, Tactics can only affect larger troop numbers when combined with the Command skill.
Fumble: the character’s appalling tactical appraisal of the situation gives his combat tasks a -25% penalty for 1D4 combat rounds.
Failure: the character’s flawed understanding gives his combat tasks a -10% penalty for 1D4 combat rounds.
Success: the character is able to make an adequate tactical assessment, and his combat tasks are performed systematically in accordance with his tactical goals.
Special: the character gains valuable tactical insight from his reading of the situation, providing a +10% bonus to his combat tasks for 1D4 combat rounds.
Critical Success:  the character makes sound and effective tactical decisions, providing a +25% bonus to his combat tasks for 1D4 rounds.)

20世纪医学的进步极大地提高了战斗中受伤人员的生存率。
(The advances in medical made in the 20th Century have greatly increased the survival rates for men wounded in combat.)

引用
教导(10%)(Teach (10%))
此技能代表角色将技能的知识传授给另一个人的能力。要教授一项技能,角色必须具有两倍于学生的技能百分比,或大于技能为50%(以较低者为准),才能具备必要的训练能力。 成功的教学课程需要1D3天的时间,并向学生提供所选技能的一次成长鉴定。
(This skill represents the character’s ability to impart knowledge of a skill to another person. To teach a skill, the character must have twice the student’s skill percentage, or a skill rating of 50% (whichever is lower) in order to have the necessary ability to train it. A successful teaching session takes 1D3 days, and imparts one skill advance check to the student in the chosen skill.)

引用
电话学(01%)(Telephony (01%))
操作和修理电话设备的能力,特别是野外电话和电话交换机。对这项技能的了解使角色能够通过交换机重定向电话信号,监听通话,并对电话听筒和交换机进行基本的维修和维护检查。具有此技能的角色也可以尝试在电话中放置监听设备,并且能够识别出被窃听的电话的声音。
(The ability to operate and repair telephone equipment, particularly field telephones and telephone exchanges. Knowledge of this skill allows a character to redirect telephone signals through an exchange, listen in on calls, and make basic repairs and maintenance checks to telephone handsets and exchanges. Characters with this skill may also attempt to place listening devices in telephones, and will be able to recognise the sounds of a telephone that has been bugged.)

引用
神学(05%)(Theology (05%))
神学是对神的研究,特别是运用分析和论证来帮助理解和发展宗教理论。接受过神学训练的人物应该详细说明他们接受过神学训练的宗教,并且对他们所选择的宗教的教义、历史、教条和教义有一个了解。角色也可以使用这项技能进行服务,假设他们是他们的宗教任命的牧师。学术神学家可能不从事宗教仪式,而倾向于成为对宗教事务感兴趣的历史学家或考古学家。
具有神学技能的人物可能比一般人更了解其他信仰,并且在类似宗教的神学研究中获得一半的技能(伊斯兰教、基督教和犹太教都有某些相似之处,而佛教和印度教有地理和文化基础)。
(Theology is the study of the divine, and particularly the use of analysis and argument to help understand and develop religious theories. Characters trained in theology should specify the religion they have theological training in, and have an understanding of the doctrines, history, dogma, and teachings of their chosen religion. Characters can also use this skill to conduct services, assuming they are ordained ministers of their religion. Academic theologians may not conduct religious services, tending to be historians or archaeologists with an interest in religious matters.
Characters with the Theology skill are likely to know more about other faiths than the average man, and receive half their skill for theological investigations of similar religions (Islam, Christianity, and Judaism all share certain similarities, while Buddism and Hinduism share a geographical and cultural basis).)

引用
鱼雷(01%)(Torpedo (01%))
只有军事人物。鱼雷技能提供维护、装载和发射海军鱼雷所需的知识,包括潜艇发射管和舰载鱼雷发射器。在这个时代,鱼雷是非制导武器,瞄准并发射,使其高度不准确的武器,虽然使用观察员(射击参谋)技能可以大大增加命中目标的机会。
从静止的船只(潜艇或水面)发射鱼雷是一项正常的任务;在移动中发射是一项困难的任务。
鱼雷技能可以用来试图拆除未爆炸的鱼雷,尽管这应该一直被认为是一个困难的任务。有关拆除爆炸装置的规则,请参考工兵技能。
(Military characters only. The Torpedo skill provides the knowledge necessary to maintain, load and fire naval torpedoes, both from submarine firing tubes and ship-mounted torpedo launchers. Torpedoes in this era are unguided weapons aimed and fired by sight, making them highly inaccurate weapons, though the use of the Spotter (Firing Solutions) skill can greatly increase the chances of hitting a target.
Firing a torpedo from a stationary vessel (either submarine or surface) is a Normal task; firing while moving is a Difficult task.
The Torpedo skill may be used to attempt to defuse unexploded torpedoes, though this should always be considered a Difficult task. Refer to the Combat Engineering skill for rules regarding defusing explosive devices.)

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Re: 【简易翻译】注意!克苏鲁 调查员指南【第六章】
« 回帖 #14 于: 2020-07-30, 周四 13:57:22 »
无论您的生存技能有多好,在英格兰您仍然找不到一杯好咖啡。 B.C.
(It doesn’t matter how good your survival skills are, you still won’t find a good cup of coffee in England. B.C.)