作者 主题: 备忘录  (阅读 23688 次)

副标题: 放参考资料的小地方

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Re: 备忘录
« 回帖 #10 于: 2017-02-12, 周日 23:58:15 »
引述: James Jacobs Creative Director
Positive energy and negative energy are not "energy types," despite the unfortunately confusing use of the word "energy" in their name.

There are 5 energy types in the game that cause damage: acid, cold, fire, electricity, and sonic. In many cases, sonic is left off since it's one that so few monsters are resistant or immune to.

The sorcerer's elemental bloodline arcana and spell feats cannot affect positive or negative energy at all.

http://paizo.com/threads/rzs2l7ns&page=476?Ask-James-Jacobs-ALL-your-Questions-Here#23772
雅各之塔(Jacob's Tower) 个人翻译的Pathfinder RPG非官方长篇系列冒险模组,一系列13个模组共17万字,每个模组皆可独立抽出使用。(已出版,商品页面) 全彩地图素材包
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Re: 备忘录
« 回帖 #11 于: 2017-02-16, 周四 16:50:31 »
Mr. Jacobs,
I know that weapons, armor, and magic items found in an adventure is sold for half of their purchase price. Coinage found is full value, obviously.
How much should the players receive for selling:
1) a painting that the AP says is valued at 500 gp;
2) jewelry (such as a dented crown valued at 20 gp);
3) a gold holy symbol valued at 100 gp;
4) a masterwork weapon that has an increased artistic value (say, a masterwork longsword that is valued at 800 gp).
I think I've hit the big examples I need. Thanks!


引述: James Jacobs Creative Director
1) That's an art object. It sells for full price.

2) Also an art object; full price.
3) Also an art object; full price.
4) A masterwork weapon that's got an increased value should also sell for almost full price—you can halve the weapon's masterwork price if you want, but at that point, I wouldn't say that's necessary.
雅各之塔(Jacob's Tower) 个人翻译的Pathfinder RPG非官方长篇系列冒险模组,一系列13个模组共17万字,每个模组皆可独立抽出使用。(已出版,商品页面) 全彩地图素材包
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« 上次编辑: 2018-01-04, 周四 20:30:19 由 白猫 »
雅各之塔(Jacob's Tower) 个人翻译的Pathfinder RPG非官方长篇系列冒险模组,一系列13个模组共17万字,每个模组皆可独立抽出使用。(已出版,商品页面) 全彩地图素材包
[PF]魔战士变体大全
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Re: 备忘录
« 回帖 #13 于: 2017-04-21, 周五 20:36:05 »
Protection From Evil: Does the "protection against possession and mental control" aspect work against non-evil controlling spells and effects?

No. The spell says "This second effect only functions against spells and effects created by evil creatures or objects." So if a chaotic neutral enemy casts charm person on you, protection from evil doesn't have any effect because neither the spell nor the caster is evil.

Protection From Evil: Does this work against all charm and compulsion effects? Or just against charm and compulsion effects where the caster is able to exercise control over the target, such as charm person, command, and dominate person (and thus not effects like sleep or confusion, as the caster does not have ongoing influence or puppet-like control of the target)?

The latter interpretation is correct: protection from evil only works on charm and compulsion effects where the caster is able to exercise control over the target, such as command, charm person, and dominate person; it doesn't work on sleep or confusion. (Sleep is a border case for this issue, but the designers feel that "this spell overrides your brain's sleep centers" is different enough than "this spell overrides your resistance to commands from others.")

http://paizo.com/paizo/faq/v5748nruor1fm#v5748eaic9qd2
雅各之塔(Jacob's Tower) 个人翻译的Pathfinder RPG非官方长篇系列冒险模组,一系列13个模组共17万字,每个模组皆可独立抽出使用。(已出版,商品页面) 全彩地图素材包
[PF]魔战士变体大全
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Re: 备忘录
« 回帖 #14 于: 2017-05-02, 周二 00:00:25 »
未来开团可能会采用的HR

下文中提到的第三方书籍,团中玩家如有需要可和我要。
职业

战士
对现有战士职业不满的,可以参阅Legendary Fighters的内容,然后和我讨论。

铳士
强烈建议改使用Legendary Gunslingers,官方的铳士是我一直觉得设计失败的角色,没有让人想纯职下去的动力,大部分沦落为兼职五等就跑的戏份。这个重制版的降低为3/4BAB,技能点上升为6+,但炫技的实用性上升,新增了类似盗贼天赋的职业选项(Gun Mastery)。削弱了反正原本就伤害逸出的伤害,技能力上升,Gun Mastery让角色的发展性也变更多元,纯职的吸引力更高,还有其余更动请见书中介绍。长话短说,除了少掉的BAB,整体各方面都比官方铳士更好玩,不会沦为兼职戏份。

圣武士
持盾手可正常使用圣疗,即使是重盾。

盗贼
真的有人想玩核心盗贼吗... 真有的话,可参考民间的重制版盗贼,然后和我讨论。

游荡剑客
强烈建议改使用Legendary Swashbucklers,炫技的实用性上升,新增了个叫personage的风格选择,不同的风格有不同的技能增强能力和专属的炫技,同样让角色的发展性也变更多元,还有其余更动请见书中介绍。长话短说,虽然剑客没有铳士的设计失败问题,但这个我觉得还是比官方的好。

武士
加入武士流派能力取代没鸟用的坐骑和骑射,加入武士道能力,史诗级加强,有空写。

变形者
强烈建议改使用Legendary Shifters,官方的变形者有多鸟就不多说了,这个重制版的比官方好太多了。

专长

优雅挥砍、优雅刺击、优雅繁星
可与法术战斗职业能力一起使用。

坚忍
额外获得以下效果,攀爬与游泳获得+2加值。对抗疲乏与力竭时的强韧豁免上获得+4加值。我就是抄KM


法术

驱逐光晕(Unwelcome Halo) (莎莱伦)
因为设计师mark曾说,这法术作为一环太强大了,但因为内海诸神不是核心(roleplaying game)系列的书,所以不会有官方的修正。
https://paizo.com/community/blog/v5748dyo5lhfm?Illuminating-Darkness#12
只对二环及以下的黑暗法术有效。


羽落术与措手不及
结论: 当角色在未意识到的情况下忽然坠落时,坠落距离在100尺内无法使用羽落术,坠落距离大于100尺时可以使用羽落术。详细源由和数字如何定出见下面剧透。
剧透 -   :
源由自我问官方设计师Mark Seifter一个关于措手不及与陷阱的问题,这是他的回答。
引述: Mark Seifter Designer
In many cases, a character is probably flat-footed when encountering a trap (though it opens its whole own can-of-worms about immediate actions to feather fall from a pit trap). However, there are various circumstances when that wouldn't be the case, such as failing to disable a trap by 5 or more.

一个20尺陷坑的坠落时间为1.11秒,一个200尺陷坑的坠落时间为3.52秒,可见不论堕落距离一律视为处于措手不及或不处于措手不及都不合理。

因此我假设1一名角色在未意识到的情况下忽然坠落,他开始反应过来并能开始动作的时间为2秒。

引述: CRB的Tactical Movement部分
Tactical movement is used for combat. Characters generally don't walk during combat, for obvious reasons—they hustle or run instead. A character who moves his speed and takes some action is hustling for about half the round and doing something else the other half.

因此我假设2迅捷动作的时间约为0.5秒。

所以从角色反应过来并完成羽落术施法约要2.5秒,对应的坠落距离为30.6公尺,即100尺。 以这两假设得到的结论就是当坠落距离在100尺内时,角色会因为反应不过来就坠地,或者是反应过来了却来不及完成羽落施法照样坠地,只有在坠落距离大于100尺时,才有充足时间反应过来并完成羽落术施法。

假设1假设2无科学根据与规则来源,以上的结论可能会有违游戏性,有任何看法请与我讨论。

魔法物品

魔法物品的能力DC
因为魔法物品的能力DC都固定,然后常常出现些可笑的低DC... 
魔法物品(奇物,武器,防具)的能力的固定DC加上使用者的一半HD的加值(数字待定),但部分魔法物品可能不会有此加值或降低加值。

具名魔法武器防具的增强
想尝试找回当初在博德之门,冰风之谷等游戏中捡到好物品的感动...
具名魔法武器防具进一步加强,但不会使贩卖价格上升,增加玩家使用而不是卖掉换现的吸引力。

装备

信息素箭(Pheromone Arrow)
好处要在灵敏嗅觉的范围内才会生效。


http://rpgbot.net/pathfinder/errata/

种族天赋职业选项的调整

每次跑团结束的鼓励性质小奖励

« 上次编辑: 2020-05-05, 周二 00:11:15 由 白猫 »
雅各之塔(Jacob's Tower) 个人翻译的Pathfinder RPG非官方长篇系列冒险模组,一系列13个模组共17万字,每个模组皆可独立抽出使用。(已出版,商品页面) 全彩地图素材包
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Re: 备忘录
« 回帖 #15 于: 2017-05-15, 周一 01:57:13 »
Magic Ranged Weapons and Ammunition: When a ranged weapon shares its enhancement bonus with its ammunition, does this count as 「true」 enhancement bonus or more like a temporary bonus like greater magic weapon? In other words, does the shared enhancement bonus allow the arrow to bypass damage reduction as if it was cold iron, silver, adamantine, and aligned?


No, other than the ways indicated in the Core Rulebook (if the ranged weapon is at least +1, they count as magic, and if the ranged weapon is aligned they count as that alignment as well) the enhancement bonus granted to ammunition from the ranged weapon doesn't help them overcome the other types of damage reduction. Archers and other such characters can buy various sorts of ammunition or ammunition with a high enhancement bonus to overcome the various types of damage reduction.

http://paizo.com/paizo/faq/v5748nruor1fm#v5748eaic9vo0

雅各之塔(Jacob's Tower) 个人翻译的Pathfinder RPG非官方长篇系列冒险模组,一系列13个模组共17万字,每个模组皆可独立抽出使用。(已出版,商品页面) 全彩地图素材包
[PF]魔战士变体大全
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Re: 备忘录
« 回帖 #16 于: 2019-03-30, 周六 23:44:03 »
雅各之塔(Jacob's Tower) 个人翻译的Pathfinder RPG非官方长篇系列冒险模组,一系列13个模组共17万字,每个模组皆可独立抽出使用。(已出版,商品页面) 全彩地图素材包
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Re: 备忘录
« 回帖 #17 于: 2019-05-26, 周日 03:25:16 »


炼金应该是SKR设计的。
« 上次编辑: 2020-02-03, 周一 23:08:23 由 白猫 »
雅各之塔(Jacob's Tower) 个人翻译的Pathfinder RPG非官方长篇系列冒险模组,一系列13个模组共17万字,每个模组皆可独立抽出使用。(已出版,商品页面) 全彩地图素材包
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Re: 备忘录
« 回帖 #18 于: 2019-08-13, 周二 00:45:50 »
https://paizo.com/people/PathfinderDesignTeam/posts
官方设计师团队用来以官方身份回复问题的帐号,所以可以从里面挖到很多很少人得知的官方回复 :em005
雅各之塔(Jacob's Tower) 个人翻译的Pathfinder RPG非官方长篇系列冒险模组,一系列13个模组共17万字,每个模组皆可独立抽出使用。(已出版,商品页面) 全彩地图素材包
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Re: 备忘录
« 回帖 #19 于: 2019-08-13, 周二 19:42:42 »
Ultimate Magic says on page 14:
If an archetype replaces a class ability that is part of a series of improvements or additions to a base ability (such as a fighter's weapon training or a ranger's favored enemy), the next time the character would gain that ability, it counts as the lower-level ability that was replaced by the archetype. In effect, all abilities in that series are delayed until the next time the class improves that ability. For example, if an archetype replaces a rogue's +2d6 sneak attack bonus at 3rd level, when she reaches 5th level and gains a sneak attack bonus, her sneak attack doesn't jump from +1d6 to +3d6—it improves to +2d6, just as if she had finally gained the increase at 3rd level. This adjustment continues for every level at which her sneak attack would improve, until at 19th level she has +9d6 instead of the +10d6 of a standard rogue.

如果某变体取代掉一系列能力中的其中一个或多个,那剩下的能力只是被延后取得。
例如取代了武训一,那就是在获得武训二时才获得武训一。
取代了2d6偷袭,那就是在获得3d6偷袭时,才获得2d6偷袭,不会直接跳过去。
雅各之塔(Jacob's Tower) 个人翻译的Pathfinder RPG非官方长篇系列冒险模组,一系列13个模组共17万字,每个模组皆可独立抽出使用。(已出版,商品页面) 全彩地图素材包
[PF]魔战士变体大全
Pathfinder v2.0Pathfinder RPG的规则资源合集电子书,绝赞好评废猫中。