The Elemental Boneyards
Skill: Occult
Area of Effect: Varies
The Sin-Eater instills the essential characteristics of one of the four elements into the fabric of her Boneyard.
元素坟场
技能:神秘
区域效果:见下
食罪者将使他的坟场带有特定元素本质。
The Cold Wind Boneyard
The Cold Wind Boneyard draws upon frigid cold and the devastating power of storms. If the Sin-Eater unlocks the Cold Wind Boneyard while out-of-doors and in cold weather or during a heavy rainstorm, she may add her Occult rating to the activation successes for purposes of determining the maximum area.
饥风坟场
饥风坟场利用了酷寒和风暴的破坏力。如果食罪者在寒冷的户外或者是一场大风大雨中解锁饥风坟场,他可以将神秘技能的级数加到成功骰数上以决定效果的最大区域。
Cold Wind Boneyard 2: The Sin-Eater can target any person within the Boneyard’s area with a powerful sensation of bone-chilling cold. The Sin-Eater’s player must roll (Wits + Occult + activation successes), resisted by the target’s Stamina. If the Sin-Eater is successful, the target suffers a dice penalty on all actions equal to the Sin-Eater’s activation successes for as long as the Sin-Eater maintains concentration on him, as the air around him plunges into bitter cold. With an Exceptional Success, this dice penalty will persist for as long as the Boneyard does, even without the Sin-Eater’s continued concentration. This power costs 1 plasm.
饥风坟场 2:食罪者可以以坟场效果区域内的任一人为目标,使其感到冻彻骨髓的酷寒。骰感知+神秘+启动成功数 对抗 目标的耐力。成功则目标在食罪者专注于他的时候,将在所有动作上承受一个等同于启动成功数的惩罚,仿佛无情的酷寒一直包围着他。大成功:只要坟场持续且目标处于其中,即时食罪者并未专注于目标,效果也依然生效。消耗1冥质。
Cold Wind Boneyard 3: The Sin-Eater can target multiple targets within the Boneyard with even stronger weather effects, such bitterly cold winds or freezing rain. Mechanically, this power functions just like the one before it except that the Sin-Eater may target multiple individuals with dice penalties caused by inclement weather. Each target rolls her Stamina separately, and those who fail to get more successes than the Sin-Eater are affected. This power costs 1 plasm per target to be affected.
饥风坟场3:食罪者可以指定多个目标,且制造更强的气候效果,例如凛冽寒风或者是寒冷的雨水。指定多个目标,目标分别进行对抗,失败者则受影响。其他描述同能力2。每指定1个目标消耗1点冥质。
Cold Wind Boneyard 4: The Sin-Eater can target an individual with a cold-weather attack. The precise nature of each attack depends on the extant environmental conditions — depending on the nature of the weather summoned, an attack might manifest as a lightning bolt, a gust of wind which blows a tree limb down onto the target, or even a snow flurry of incredible force which buries him under several feet of snow and ice. The Sin-Eater’s player must roll (Wits + Occult + activation successes). Generally, because such an attack comes as part of an environmental effect, a targeted character does not receive his Defense. However, living creatures do have some innate resistance to harmful weather phenomena, if only in the form of having enough sense to get out of the rain. Subtract the target’s Stamina from all weather-based attacks. Mundane armor rarely protects against inclement weather, but many forms of magical protection will apply. Each success inflicts one level of bashing damage, and each attack costs 1 plasm.
饥风坟场 4:食罪者可以借助寒冷的气候对一个特定的目标发起攻击。攻击的确切性质取决于当时的自然环境——一束来自云端的雷光、一阵卷裹树枝袭向受害者的疾风、或是可以将其掩埋数尺的雪崩。投感知+神秘+启动成功数。通常来说这种来自环境效果的攻击是不会受到目标防御值的影响的,但是活物确实有一些办法可以抵抗这种袭击(后面不会翻)。天候攻击的投池需减去目标的耐力。凡俗的护甲基本无法对抗严酷的天候,但是魔法护甲可以办到这点。每个成功数造成1点冲击伤害。每次攻击消耗1点冥质。
Cold Wind Boneyard 5: The Sin-Eater may now inflict lethal damage on any target within the Boneyard’s area. This power functions just the same as the 4-dot version, except that all damage is lethal instead of bashing, and each attacks costs 3 plasm.
饥风坟场5:食罪者现在可以对效果区域内的任何目标造成致命伤。其他能力描述同能力4,将冲击伤改为致命伤。每一次攻击消耗3点冥质。
The Grave-Dirt Boneyard
The Grave-Dirt Boneyard draws upon the resonance of cold, dead earth. If the Sin-Eater manifests a Grave-Dirt Boneyard in either an actual cemetery or in a completely subterranean environment such as a network of caverns or underground tunnels, he may add his Occult rating to the activation successes for purposes of determining the affected area. Such an underground environment may be manmade, such as a catacombs, but the environment must be predominantly stone or earthen. The Sin-Eater does not gain the extended range of the Grave-Dirt Boneyard in a completely artificial underground environment such as in subway tunnels.
冢土坟场
冢土坟场与死气沉沉、冰冷坚实的大地相共鸣。如果食罪者在事实意义上的坟冢间或者地下环境显能,他可将神秘技能加到成功骰数上以决定效果区域的范围。地下环境需为人工所成,例如地下墓穴或者是隧道。且材质必须大部分为岩石与泥土。这个增幅效果在人工痕迹太过明显的地下环境中无法生效,例如地铁隧道。
Grave-Dirt Boneyard 2: The Sin-Eater can afflict any person within the Boneyard’s area with a powerful sense of claustrophobia. The Sin-Eater’s player must roll (Manipulation + Occult + activation successes), resisted by the target’s Composure. If the Sin-Eater is successful, the target suffers a dice penalty on all actions equal to the Sin-Eater’s successes for as long as the Sin-Eater maintains concentration on him, as the oppressive gloom of the environment preys upon his mind. With an Exceptional Success, this dice penalty will persist for as long as the Boneyard does, even without the Sin-Eater’s continued concentration. This power costs 1 plasm.
冢土坟场2:食罪者可以用一种强烈的幽闭恐惧感来折磨任意一个处于效果区域内的目标。投 操控+神秘+启动成功数 对抗 沉着。若成功,那么只要食罪者将注意力集中在他的身上,则目标在所有动作上承受等同启动成功数的惩罚,仿佛幽深压抑的环境正在啮噬他的精神。大成功:食罪者无需集中精力于目标身上,只要他仍然处在坟场的范围内,就一直承受这种减值。消耗1冥质。
Grave-Dirt Boneyard 3: The Sin-Eater can cause one or more targets to become lost, whether in the twisting tunnels of a catacomb or amid the menacing tombstones of a cemetary. The Sin-Eater’s player must roll (Manipulation + Occult + activation successes), resisted by the target’s Composure. If the Sin-Eater is successful, the target suffers a dice penalty equal to the activation successes on all attempts to navigate through his current environment. The Sin-Eater may direct this power against multiple targets, with each target rolling Composure separately. This power costs 1 plasm per target to be affected, and the effects last as long as the targets remain within the Boneyard.
冢土坟场3:食罪者可以使多个目标迷失在这个可怖阴森的环境里。投操控+神秘+启动成功数 ,对抗目标的沉着。对抗失败的目标在试图寻找路径和辨识方位的过程中承受等同启动成功的惩罚。多个目标的对抗沉着分别投。每指定1个目标消耗1点冥质,只要目标停留在场景内就一直饱受此效果折磨。
Grave-Dirt Boneyard 4: The Sin-Eater can cause the very earth itself to rise up against a target. Stones hurl themselves against her, and sinkholes open up to trap her feet and knock her to the ground. The Sin-Eater’s player must roll (Wits + Occult + activation successes, minus Defense). Each success inflicts one level of bashing damage, and each attack costs 1 plasm.
冢土坟场4:食罪者唤起大地打击他的目标。落石、坍陷的洞窟,石将她击伤,泥将她束缚。投 感知+神秘+启动成功数,减去目标防御。每点成功数造成1点冲击伤害,每次攻击消耗1点冥质。
Grave-Dirt Boneyard 5: The Sin-Eater may now inflict lethal damage on any target within the Boneyard’s area. This power functions just the same as the 4-dot version, except that all damage is lethal instead of bashing, and each attacks costs 3 plasm.
冢土坟场5:食罪者现在可以对坟场区域内的任意目标造成致命伤。能力的其他描述同能力4,造成的伤害改为致命伤。消耗冥质3。
The Pyre-Flame Boneyard
The Pyre-Flame Boneyard draws upon the resonance of fire, heat and ash. If the Sin-Eater manifests a Pyre-Flame Boneyard in either in a hot, desolate area like a desert or within the confines of a burnt-out structure, she may add her Occult rating to the activation successes for purposes of determining the affected area.
葬炎坟场
葬炎坟场可以从烈焰,热流以及灰烬中汲取力量。如果食罪者在沙漠,燃尽的废墟等或炙热或荒凉的区域释放葬炎坟场,他可以将其神秘学等级加到启动成功数上来决定影响区域。
Pyre-Flame Boneyard 2: The Sin-Eater can afflict any person within the Boneyard’s area with a feverish disorientation. The Sin-Eater’s player must roll (Manipulation + Occult + activation successes), resisted by the target’s Stamina. If the Sin-Eater is successful, the target suffers a dice penalty on all actions equal to the Sin-Eater’s successes for as long as the Sin-Eater maintains concentration on him, as he begins to burn with fever. With an Exceptional Success, this dice penalty will persist for as long as the Boneyard does, even without the Sin-Eater’s continued concentration. This power costs 1 plasm.
葬炎坟场2:食罪者可以让坟场区域内的任何一个目标迷失于热燥之感中。投 操控+神秘+启动成功数,对抗目标的耐力。若成功,只要食罪者继续将注意力保持在目标身上,则目标在全部动作上承受等同于食罪者成功数的减值(这里应该是成功数而不是启动成功数,以区别前述的两种坟场?),仿佛他正要开始自燃。大成功则食罪者无需对其保持专注,只要目标处在效果区域内就一直受到影响。消耗1冥质。
Pyre-Flame Boneyard 3: The Sin-Eater can inflict the previous penalty on targets, each of whom becomes disoriented by the sensation of acrid, burning smoke pouring into his lungs. This power costs 1 plasm per target to be affected, and the effects last as long as the targets remain within the Boneyard. Any target who rolls more successes on Stamina than the Sin-Eater is unaffected.
葬炎坟场3:如前所述,但影响多个目标,每个目标受到影响后都仿佛是浓烟呛入胸腔。所有目标分别对抗,对抗成功的目标则不受影响。每指定一个目标消耗1点冥质。
Pyre-Flame Boneyard 4: The Sin-Eater can ignite flammable materials within the Boneyard’s area. The Sin-Eater’s player must roll (Resolve + Occult + activation successes). This roll may gain +1 to +5 bonus dice on attempts to ignite particularly flammable materials, like oily rags or dry brush, or it may suffer a –1 to –5 penalty on attempts to ignite fire retardant materials, like wet cloth or foam insulation. The Sin-Eater may not target any moving object with this power, nor any living being. This power costs a variable number of plasm points equal to the size of the fire to be created. Lighting a candle costs 1 plasm, while blowing up a car might cost 10.
葬炎坟场4:食罪者可以点燃坟场内的可燃物质(哦哦哦这个好像很厉害!)。投 决心+神秘+启动成功数。根据所要点燃的材料不同,骰池可得到1-5的加值或减值。正在移动的物体和活物都不可被此能力点燃(真可惜)。该能力消耗的冥质取决于所要引发的火焰的火势大小(核心书中火焰是有Size这一属性的貌似)。点蜡烛消耗1点,拿车子点篝火大概需要10点。
Plasm Cost Size Description
1 1 or smaller A book.
2 2-3 A trash can, a bush.
3 4-6 Roughly man-sized.
4 7-10 Up to the size of a small car.
5 11-15 Up to the size of a large truck. This is the maximum Size which can be targeted with this power.
冥质花费 大小 描述
1 1或更小 一本书
2 2-3 灌木丛、垃圾桶
3 4-6 和人差不多大小
4 7-10 至多和一辆小轿车差不多
5 11-15 至多和一辆大卡车差不多。这是该能力能点燃的最大程度
Pyre-Flame Boneyard 5: The Sin-Eater may now inflict lethal fire damage on any target within the Boneyard’s area. The Sin-Eater’s player must roll (Wits + Occult + activation successes). Defense does not apply to this roll, but it takes a few seconds for a burning target to take damage from the flames, allowing a quick-witted target to “drop and roll” to put out the flames without taking damage. Any target subject to a successful use of this power may roll (Wits + Athletics) to put out the flames without taking damage. The target’s successes on this roll are subtracted from those rolled for the Sin-Eater, with each remaining success inflicting one level of lethal damage (or aggravated damage for beings who are especially vulnerable to fire). Each attack made with this power costs 3 plasm.
葬炎坟场5:食罪者现在可以在坟场内的任何目标身上引发致命性的烈焰。投 感知+神秘+启动成功数。防御对此能力毫无作用,但由于烈焰在烧伤目标前大概有几秒钟的时间,所以反应迅速的目标也许可以通过打滚灭火之类的方式避免被烧伤。遭到此能力袭击的目标可以依靠一个 感知+运动 投来熄灭火焰。等同于目标的灭火成功数的骰将从食罪者的成功中减去,剩余的骰子每个可以造成1点致命伤。(以火为弱点的生物将受到恶性伤害,哦哦烧烤吸血鬼)。每一次攻击消耗3点冥质。
The Tear-Stained Boneyard
The Tear-Stained Boneyard draws upon the cold embrace of the sea. If the Sin-Eater extends the Tear-Stained Boneyard to cover a large body of water, he may add her Occult rating to the activation successes for purposes of determining the maximum area. In order to gain this benefit, the Sin-Eater must either actually be on the water far enough from shore to be over her head (although the Boneyard may be unlocked from a boat) or the Sin-Eater must be within (Boneyard rating x 100) yards of the spot where someone has drowned within the last ten years.
墓潮坟场
墓潮坟场自冰冷的海之拥中汲取力量。如果食罪者在接近一大片水体的地方施展能力,他可以将神秘技能数加到启动成功数上决定效果的最大范围。若要获得此种增益,食罪者必须处于离岸边足够远的地方,该处的水深至少要能末过他的头顶(尽管他可以在船上施展此能力)或者他所开启坟场的 坟场显能等级x100 码内,最近10年有人曾经溺死。
Tear-Stained Boneyard 2: The Sin-Eater can target any person within the Boneyard’s area and afflict them with the psychological sensation of drowning. The Sin-Eater’s player must roll (Wits + Occult + activation successes), resisted by the target’s Composure + Psyche. If the Sin-Eater is successful, the target suffers a dice penalty on all actions equal to the Sin-Eater’s activation successes for as long as the Sin-Eater maintains concentration on her, as she becomes unable to draw breath and becomes convinced that she is drowning. With an Exceptional Success, this dice penalty will persist for as long as the Boneyard does, even without the Sin-Eater’s continued concentration. This power costs 1 plasm.
墓潮坟场2:食罪者专注于坟场区域内的一个目标,让其感到仿佛遭受溺毙。投感知+神秘+启动成功数对抗沉着+灵格。若成功则只要食罪者持续专注于目标,那么目标的所有动作承受等同启动成功数的惩罚,仿佛他就要溺死一般。大成功则无需持续专注于目标,只要他处在坟场效果区域内就会一直承受减值。消耗1点冥质。
Tear-Stained Boneyard 3: The Sin-Eater can target multiple targets with the 2-dot version of this power. Mechanically, this power functions just like the one before it except that the Sin-Eater may target multiple individuals with dice penalties caused by inclement weather. Each target rolls her Composure separately, and those who fail to get more successes than the Sin-Eater are affected. This power costs 1 plasm per target to be affected.
墓潮坟场3:食罪者可以指定多个目标,运用如能力2的描述。目标分别投骰对抗(这里只提到了沉着,但是应该包括灵格,即超自然等级的)。若对抗失败,则目标受到能力的影响。每指定一个目标则消耗1点冥质。
Tear-Stained Boneyard 4: The Sin-Eater can target an individual with a watery attack even on dry land, as a flood of brackish sea water manifests to strike the target at the Sin-Eater’s bidding before disappearing. The Sin-Eater’s player must roll (Wits + Occult + activation successes). The target’s Defense applies to this roll. Each success inflicts one level of bashing damage, and each attack costs 1 plasm. If the target is actually in the water (whether swimming in the sea or lounging in a bathtub), this power costs nothing to activate.
墓潮坟场4:食罪者现在甚至能使用水体攻击某个地面上的特定目标,如同咸而苦涩的洪流涌上海岸席卷目标而后消弭。投 感知+神秘+启动成功数。该打击受目标防御影响。每一点成功造成1点冲击上海,每次攻击消耗1点冥质。如果目标浸入水中,则该能力无消耗。无论目标是在水中游泳还是在浴缸中闲适地泡澡。
Tear-Stained Boneyard 5: The Sin-Eater may seek to drown his victim even on dry land. This power functions just the same as the 4-dot version, except that each net success inflicts two points of bashing damage, and each attacks costs 2 plasm.
墓潮坟场5:食罪者现在甚至能在干燥的地面上溺毙他的受害者。这个能力的描述如同能力4,但现在每点成功造成2点冲击伤害,每一次攻击消耗2点冥质。