In general, if a class feature grants multiple subfeatures, it’s OK to take two archetypes that only change two separate subfeatures. This includes two bard archetypes that alter or replace different bardic performances (even though bardic performance is technically a single class feature) or two fighter archetypes that replace the weapon training gained at different levels (sometimes referred to as “weapon training I, II, III, or IV”) even though those all fall under the class feature weapon training. However, if something alters the way the parent class feature works, such as a mime archetype that makes all bardic performances completely silent, with only visual components instead of auditory, you can’t take that archetype with an archetype that alters or replaces any of the sub-features. This even applies for something as small as adding 1 extra round of bardic performance each day, adding an additional bonus feat to the list of bonus feats you can select, or adding an additional class skill to the class. As always, individual GMs should feel free to houserule to allow small overlaps on a case by case basis, but the underlying rule exists due to the unpredictability of combining these changes.
感谢白药指正,发现了这样一个问题,在这里简单写一下。
基于2015年6月更新的APG的这条FAQ
可以发现变体的叠加规则似乎比直觉上以为的更为严格,任何调整了总体特性(parent class feature)的变体不能叠加其他调整或取代子特性(sub-feature)的变体。
比如武器训练是一种总体特性,而武器训练I、II等等是子特性等等,两个变体可以取代不同等级的武器训练且仍然兼容,只要它们并未对武器训练的总体特性作出调整。
而什么是调整了总体特性呢?FAQ举了这样一些例子:
1、诗人的mime变体改变了吟游表演的成分,则其调整了吟游表演的总体特性,所以不能叠任何其他调整或取代吟游表演子特性的变体。
2、如果某个变体增加了每天1轮吟游表演,那么也视作调整了吟游表演的总体特性。
3、如果某个变体为奖励专长的列表增加了可选专长,视作调整了奖励专长的总体特性。
4、如果某个变体增加了本职技能,视作调整了本职技能的总体特性。
如果考虑3的情况,就会有下面一些常见问题:
对于先知:双重诅咒(增加了可选启示,调整了总体特性)+任何取代某个等级启示的变体(取代了若干子特性) 不能叠
对于魔战:巫战士(增加了可选奥能,调整了总体特性)+任何取代某个等级奥能的变体(取代了若干子特性) 不能叠
当然这是个APG的FAQ,暂时没找到PFS在这方面的特殊解释,不知道是不是也是这样处理?
先说结论,我认为不是这样处理。
我们先说一下解读规则的一个前提:如果不是与“现实”、“常理”和“直觉”相违背的,我们原则上采用“字证(RAW)”而非“心证(RAI)”。
你这里的最大疑问一定是:
如果某个变体(我在此处以战士变体:战术家举例)为奖励专长的列表增加了可选专长,视作调整了奖励专长的总体特性。
魔战变体:法刃增加了可选奥能,是否视作调整了奥能的总体特性?(为什么不说你原先说的“巫战士”?因为巫战士的奥能调整,分为两个部分:1、增加奥能选项。2、可以选取巫术替代奥能。这要复杂的多。法刃就很单纯,只包含“1、增加奥能选项”。
本帖要论证的只是,“增加奥能选项”、“增加盗贼天赋选项”并不会改变原本特性,也不与任何改变原本特性的能力冲突)
我从RAW的角度告诉你:并不视作。
得出这个结论的原因是,战士的奖励专长总体特性被调整,并不是因为FAQ,而是
因为战士变体增加专长选项的描述,RAW意义上已经推翻了战士本体的Wording。而奥能选项增多,RAW意义上并没有影响魔战士本体的奥能能力Wording。
战士战术家的奖励专长说明是这样的:
A tactician may choose Skill Focus or any teamwork feat, in addition to Combat Feats, as bonus feats.
这句话,让战士本体说明中的红字部分变成了“假话”:
At 1st level, and at every even level thereafter, a fighter gains a bonus feat in addition to those gained from normal advancement (meaning that the fighter gains a feat at every level).
These bonus feats must be selected from those listed as Combat Feats, sometimes also called “fighter bonus feats.
所以它在RAW意义上改变了战士的奖励专长能力。武僧、战祭等人的奖励专长同理。调整本职技能列表、调整诗人表演轮数、蛮子狂暴轮数同理。
而法刃的说明是这样的:
A spellblade gains access to the following magus arcana. He cannot select any arcana more than once.
它的原本的魔战士奥能能力,没有任何相悖之处:
As he gains levels, a magus learns arcane secrets tailored to his specific way of blending martial puissance and magical skill. Starting at 3rd level, a magus gains one magus arcana. He gains an additional magus arcana for every three levels of magus attained after 3rd level. Unless specifically noted in a magus arcana’s description, a magus cannot select a particular magus arcana more than once. Magus arcana that affect spells can only be used to modify spells from the magus spell list unless otherwise noted.
故而得出如上结论。
版主可将本帖和本帖所回复的帖子转至别处,因为这都不是“回报人物卡错漏”。