作者 主题: 【#76】恶魔领主,诺克提库拉(Demon Lord, Nocticula)  (阅读 35522 次)

副标题: 魅魔女王,到暴君魔爪就洗白成神了,这是当年还在正义之怒里时的样子。外带她与莎伦莱有神秘关系的情妇

离线 所罗门之仗

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恶魔领主,诺克提库拉
这个可怕威严的生物张开布满符文的翅膀,铁水从蹄子上流出,她的三个尾巴上布满了倒钩。

诺克提库拉   CR 30
XP 9,830,400

混乱邪恶 中型异界生物(混乱,恶魔,邪恶,跨位面)
先攻 +13; 感官:黑暗视觉60尺,侦测守序,侦测善良,看破黑暗,真知术;察觉+58
灵光:妖媚化身(180尺,DC 43),亵渎灵光(DC 33)

防御

AC 48,接触41,措手不及35(+4偏斜,+13敏捷,+7天生,+14亵渎)
HP 774(36D10+576);再生30(神祗或神话)
强韧+32,反射+37,意志+35
防御特性:深渊复活,行动自如;DR 20/寒铁,史诗以及守序;免疫:属性伤害,属性吸取,魅惑效果,胁迫效果,死亡,电,能量吸取,火焰,石化和毒素;抗力:强酸30,寒冷30;SR 41

进攻

速度 60尺,飞行90尺(良好)
近战:2爪抓 +48(1d8+12 附加1d4魅力吸收),3钉刺+48(2d6+12/19-20附加毒素),2蹄踢 +43(1d4+6附加1d6火焰和燃烧),2翼击+43 (1d4+6)
远程:暗影之吻+54/+49/+44/+39 (1d4+20/17–20 附加毒素)
特殊攻击:燃烧 (3d6火焰,DC44),残虐射击,主宰支配,能量吸取,毒素,亵渎晋升,偷袭+4d6
类法术能力(CL 30; (专注漏了,应该是+45))
恒定——侦测善良,侦测守序,行动自如,巧言术,真知术,亵渎灵光(DC 33)
随意——星界投影,渎神之语(DC 32),混沌之锤(DC29),深幽黑暗术,亵渎术,高等解除魔法,高等传送术,真言术:盲,心灵遥控(DC 30),形体变化,邪居
3次/天——死亡一指(DC32),瞬发群体暗示术(DC 31),召唤恶魔,死亡徽记(DC33)
1次/天——缚魂术(DC34),时间静止,女妖之嚎(DC34)

属性

力量 34,敏捷36,体质 42,智力35,感知32,魅力40
BAB+36;  CMB+48;  CMD 89
专长:寓守于攻,战斗反射,制造构装体,制造魔法武器与防具,制造奇物,重击专攻,致命瞄准,飞越攻击,高等虚招,精通重击(手弩),精通重击(钉刺),精通虚招,近距射击,精准射击,瞬发类法术能力(群体暗示术),快速装填(手弩),快速射击,恍惚重击
技能: 特技+52,唬骗+62,交涉+54,易容+51,飞行+56,威吓+51,知识(奥秘,地方,贵族)+48,知识(位面,宗教)+51,察觉+58,表演(舞蹈)+51,察言观色+50,巧手+49,法术辨识+48,隐匿+52,使用魔法装置+54;种族调整: +8唬骗,+8察觉
语言: 深渊语,天界语,通用语,龙语,地底通用语;心灵感应 300尺;巧言术
SQ:改变外形(任何类人生物;变身术),迅速转变

生态

环境:任意(无底深渊)
组织:单独(独一)
宝物:3倍(暗影之吻,各种珠宝价值100,000gp,其他财宝)

特殊能力

残虐射击Cruel Shot (Ex):诺克提库拉擅长进行远程攻击以残虐射击造成严重亵渎的伤害。她将她的魅力调整值加到远程武器造成的所有伤害上。

主宰支配Domination (Su):作为一个标准动作,诺克提库拉可以粉碎敌人的意志。目标必须在诺克提库拉120尺范围内可见。它必须在DC43的意志豁免中成功,此效果如同支配怪物(CL30th)。如果她对类人生物使用此能力,她可以用迅捷动作使用此能力,效果如同支配人类。只要目标受此效果影响,则对诺克提库拉以外的目标进行的所有豁免获得+4亵渎加值。

能量吸取Energy Drain (Su) :诺克提库拉的能量吸收与魅魔的同名能力相同,不同之处在于当她对神话生物使用此能力时造成2级吸收,对非神话生物造成1d6+4级。

毒素Poison (Ex) :钉刺或手弩—伤口;豁免:强韧DC44;频率:1/轮,持续6轮;效果:1d4感知吸取并麻痹1轮;连续2次未能通过此毒素豁免的人将永久失明。豁免DC基于体质。

亵渎晋升Profane Ascension (Su) :以迅捷动作对一个自愿的凡人以一个热情的动作,诺克提库拉可以给予亵渎晋升。目标的名字会出现在诺克提库拉翅膀上的深渊符文中,并且深红色的痕迹出现在目标身上。目标选择的任何一项属性立刻获得+6亵渎加值,然后目标选择的另一项属性立刻获得+4亵渎加值,以及获得看破黑暗能力。单个生物在任何时候仅能具有一次亵渎提升。只有效果持续存在,诺克提库拉就可以无视距离与目标进行心灵感应交流,并且可以通过目标使用她的任何类法术能力,将其表现为目标正在使用它们。亵渎晋升可以被祈愿术或者神迹术来消除。诺克提库拉可以作为一个自由动作将其移除,造成4d6魅力吸收并对受害者造成1d10+10永久负向等级。

妖媚化身Seductive Presence (Su):与大多数恶魔领主不同,诺克提库拉不具有气势凶猛能力。取而代之,她有妖媚化身能力,只要她说话或使用类法术能力就可以以自由动作激活。在180尺范围内无法通过DC43的强韧护命的任何生物都会失去对影响心灵,魅惑,胁迫效果的免疫,并且被诺克提库拉迷魂5d4轮。在此灵光中受到心灵影响的生物即使离开诺克提库拉的妖媚化身范围,也依然受到影响。能够成功通过豁免的生物可以在24小时内不再受此能力影响。豁免DC基于魅力。

暗影之吻Shadowkiss:诺克提库拉最喜欢的武器是暗影之吻,这是一把+5邪恶手弩,可以发射自动制造的魔法弹药。一旦目标被暗影之吻发射的螺旋弹药伤害,暗影之吻将在之后的攻击中都带有对此目标类型的破敌武器特殊附魔。暗影之吻同时只能有一种破敌效果。从暗影之吻发射的螺旋弹药都具有幽冥附魔(即便远程武器通常无法获得此能力)。

迅速转变Swift Transformation (Ex) :诺克提库拉可以以自由动作使用改变外形能力。

诺克提库拉是刺客,黑暗和情欲的恶魔领主,统治着午夜群岛的深渊王国,午夜群岛是由被她谋杀的数十名恶魔领主或其他强大敌人的残余所组成的广阔群岛。诺克提库拉是第一个魅魔,后来晋升为半神,现在将目光投向了更高的选项——真正的神性。拉玛什图是迄今为止唯一一个完成此任务的恶魔领主,但诺克提库拉的目标是成为第二个。
任何人都可以猜测她可能会变成什么样的神灵。有人相信诺克提库拉正在秘密地从她的恶魔天性中寻求救赎。其他人则说,这些谣言是诺克提库拉自己散播的谎言,是为了以此谎言吸引敌人,使成为刺客与引诱的真神。
诺克提库拉的性格和态度都是善变的。她可能谋杀或奴役拜访她领域的客人,或者她也可能会张开双臂欢迎他们-甚至即使其中有些被认为是她的敌人。只有傻瓜才会毫不怀疑的接受她的邀请,因为魅魔女王想要的东西可能会在片刻间发生巨大变化。

诺克提库拉的宗教
诺克提库拉被刺客,好色徒,娼妇,使用阴影的生物以及当然还有魅魔崇拜。这些崇拜者形成了相对较小的宗教,通常类似于秘密结社,利用妓女,贵族或学术机构来掩盖其真实目的。少数异教徒也向她表示敬意,不是做完谋杀和欲望的半神,而是作为流亡者,艺术家和夜晚的荣光之神。这样的一段神职人员与其他信徒一样得到法术,这一事实在她的信徒中引起了不小的不满,但是诺克提库拉似乎很喜欢。
诺克提库拉的徽记是包裹着荆棘的多角尖冠。她的偏好武器是手弩。她授予混乱,魅惑,邪恶,黑暗领域,并连接恶魔,失却,色欲,黑夜子域。

什么叫异端的胜利,那就是神真的成了异端所希望的那样老信徒不要了。关于为什么叫诺克提库拉因为名字前半明显来自诺克提斯。洗白后的一些内容可以见http://www.goddessfantasy.net/bbs/?topic=111552.0
洗白前


洗白后

剧透 -   :
Demon Lord, Nocticula
This frighteningly majestic creature spreads wide her runeadorned wings. Molten iron weeps from her hooves, and her three tails are studded with barbs.
NOCTICULA    CR 30
XP 9,830,400
CE Medium outsider (chaotic, demon, evil, extraplanar)
Init +13; Senses darkvision 60 ft., detect good, detect law, see in darkness, true seeing; Perception +58
Aura seductive presence (180 ft., DC 43), unholy aura (DC 33)
DEFENSE
AC 48, touch 41, flat-footed 35 (+4 deflection, +13 Dex, +7 natural, +14 profane)
hp 774 (36d10+576); regeneration 30 (deific or mythic)
Fort +32, Ref +37, Will +35
Defensive Abilities Abyssal resurrection, freedom of movement; DR 20/cold iron, epic, and lawful; Immune ability damage and drain, charm and compulsion effects, death effects, electricity, energy drain, fire, petrification, poison; Resist acid 30, cold 30; SR 41
OFFENSE
Speed 60 ft., fly 90 ft. (good)
Melee 2 claws +48 (1d8+12 plus 1d4 Cha drain), 3 stings +48 (2d6+12/19–20 plus poison), 2 hooves +43 (1d4+6 plus 1d6 fire and burn), 2 wings +43 (1d4+6)
Ranged Shadowkiss +54/+49/+44/+39 (1d4+20/17–20 plus poison)
Special Attacks burn (3d6 fire, DC 44), cruel shot, domination, energy drain, poison, profane ascension, sneak attack +4d6
Spell-Like Abilities (CL 30th)
Constant—detect good, detect law, freedom of movement, tongues, true seeing, unholy aura (DC 33)
At will—astral projection, blasphemy (DC 32), chaos hammer (DC 29), deeper darkness, desecrate, greater dispel magic, greater teleport, power word blind, telekinesis (DC 30), shapechange, unhallow
3/day—finger of death (DC 32), quickened mass suggestion (DC 31), summon demons, symbol of death (DC 33)
1/day—soul bind (DC 34), time stop, wail of the banshee (DC 34)
STATISTICS
Str 34, Dex 36, Con 42, Int 35, Wis 32, Cha 40
Base Atk +36; CMB +48; CMD 89
Feats Combat Expertise, Combat Reflexes, Craft Construct, Craft Magic Arms and Armor, Craft Wondrous Item, Critical Focus, Deadly Aim, Flyby Attack, Greater Feint, Improved Critical (hand crossbow), Improved Critical (sting), Improved Feint, Point-Blank Shot, Precise Shot, Quicken Spell-Like Ability (mass suggestion), Rapid Reload (hand crossbow), Rapid Shot, Staggering Critical
Skills Acrobatics +52, Bluff +62, Diplomacy +54, Disguise +51, Fly +56, Intimidate +51, Knowledge (arcana, local, nobility) +48, Knowledge (planes, religion) +51, Perception +58, Perform (dance) +51, Sense Motive +50, Sleight of Hand +49, Spellcraft +48, Stealth +52, Use Magic Device +54; Racial Modifiers +8 Bluff, +8 Perception
Languages Abyssal, Celestial, Common, Draconic, Undercommon; telepathy 300 ft., tongues
SQ change shape (any humanoid; alter self), swift transformation
ECOLOGY
Environment any (Abyss)
Organization solitary (unique)
Treasure triple (Shadowkiss, 100,000 gp in various jewelry, other treasure)
SPECIAL ABILITIES
Cruel Shot (Ex) Nocticula is adept at making ranged attacks to strike cruel shots that deal significant and humiliating damage. She adds her Charisma bonus to all damage dealt by ranged weapons.
Domination (Su) As a standard action, Nocticula can crush a foe’s will. The target must be visible to Nocticula and within 120 feet. It must succeed at a DC 43 Will save or fall instantly under Nocticula’s influence as dominate monster (CL 30th). If she uses domination against a humanoid creature, she may instead choose to use the ability as a swift action, and it functions as dominate person. As long as the target is under this effect, it gains a +4 profane bonus on all saving throws against targets other than Nocticula.
Energy Drain (Su) Nocticula’s energy drain functions identically to that of a succubus (Pathfinder RPG Bestiary 68), except that she drains 2 levels when she uses this ability against mythic creatures, or 1d6+4 levels against non-mythic creatures.
Poison (Ex) Sting or hand crossbow—injury; save Fort DC 44; frequency 1/round for 6 rounds; effect 1d4 Wisdom drain plus paralysis for 1 round. Anyone who fails two consecutive saves against this poison is permanently blinded. The save DC is Constitution-based.
Profane Ascension (Su) As a swift action while in an act of passion with a willing mortal, Nocticula may grant a profane ascension. The target’s name appears in glowing Abyssal runes on Nocticula’s wings, and a crimson mark manifests somewhere on the target’s body. The target immediately gains a +6 profane bonus to any one ability score of its choice, a +4 profane bonus to any other ability score of its choice, and the see in darkness ability. A single creature may have only one profane ascension in effect at any one time. As long as the effect persists, Nocticula can communicate telepathically with the target across any distance and may use any of her spell-like abilities through the target, manifesting them as if the target were using them. A profane ascension may be removed by a miracle or wish. Nocticula can remove it as a free action, dealing 4d6 points of Charisma drain and imparting 1d10+10 permanent negative levels to the victim.
Seductive Presence (Su) Unlike most demon lords, Nocticula does not possess a frightful presence ability. Rather, she has a seductive presence that she can activate as a free action whenever she speaks or uses a spell-like ability. Anyone within 180 feet who fails a DC 43 Fortitude save loses any immunity to mind-affecting effects, charm effects, and compulsion effects, and becomes fascinated by Nocticula for 5d4 rounds. A creature affected by a mind-affecting effect while within this aura remains affected even after leaving Nocticula’s seductive presence. Creatures that succeed at this saving throw are immune to this ability for 24 hours. The save DC is Charisma-based.
Shadowkiss Nocticula’s favored weapon is Shadowkiss, a +5 unholy hand crossbow that magically creates ammunition as it fires. Once a target is damaged by a bolt fired from Shadowkiss, the hand crossbow gains the bane weapon special ability against that target’s creature type on all further attacks. Shadowkiss may only have one bane effect in place at one time. Bolts fired from Shadowkiss gain the ghost touch ability (an effect not normally available to ranged weapons).
Swift Transformation (Ex) Nocticula can use her change shape ability as a free action.
Nocticula is the demon lord of assassins, darkness, and lust, and rules the Abyssal realm of the Midnight Isles, a vast archipelago formed around the murdered remnants of dozens of demon lords and other powerful foes. Having been the first succubus and then having ascended to become a demigoddess, Nocticula now sets her eyes at a greater prize—full divinity.
Lamashtu is the only demon lord who has accomplished this task so far, but Nocticula aims to be the second.
What kind of deity she might become is anyone’s guess—some believe that Nocticula is secretly seeking redemption from her demonic nature. Others say these rumors were seeded by Nocticula herself as a grand lie to distract her enemies from her true goal of becoming an assassin and seducer of gods.
Nocticula is certainly mercurial in her personality and attitude. She may simply murder or enslave visitors to her realm, or she may welcome them with open arms—even those who one would think were her enemies. Only a fool accepts her invitation without suspicion, for what the queen of succubi wants may change dramatically from one moment to the next.
Nocticula’s Cult
Nocticula is worshiped by assassins, the lustful, whores, shadow-using creatures, and of course succubi. These worshipers form relatively small cults, often akin to secret societies, that use brothels, nobility, or academies as a cover for their true purposes. A small number of heretics venerate her as well, not as a demigoddess of murder and lust but as one of outcasts, artists, and the glories of midnight. The fact that such heretical clerics are granted spells as surely as the rest of her worshipers has caused not a small amount of discontent among her faithful, which Nocticula seems to enjoy.
Nocticula’s symbol is a multi-pointed crown wrapped with thorny vines. Her favored weapon is the hand crossbow. She grants access to the domains of Chaos, Charm, Darkness, and Evil, and to the subdomains of Demon, Loss, Lust, and Night.
« 上次编辑: 2020-10-20, 周二 23:59:23 由 沉沦 »

离线 所罗门之仗

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带上同书里诺克提库拉的情妇准恶魔领主,我感觉我好像看到了白学的征兆

莎米拉Shamira
这个深红头发的女性恶魔有着火焰的翅膀。她端着细长烈焰制成的长弓。


莎米拉   CR 25
XP 1,638,400

混乱邪恶 中型异界生物(混乱,恶魔,邪恶,跨位面,火系)
先攻 +11; 感官:黑暗视觉60尺,侦测守序,侦测善良,真知术;察觉+45
灵光:亵渎灵光(DC 31)

防御

AC 42,接触35,措手不及31(+4偏斜,+11敏捷,+7天生,+10亵渎)
HP 553(27D10+405);再生15(善良)
强韧+28,反射+30,意志+26
防御特性:火焰护盾,行动自如;DR 15/寒铁和善良;免疫:魅惑效果,胁迫效果,死亡,疾病,火,电,毒素;抗力:强酸30,寒冷30;SR 36
弱点:寒冷易伤

进攻

速度 40尺,飞行80尺(完美)
近战:2爪抓 +36(1d8+9 附加4d6火焰和燃烧),尾扫+31(2d6+4 附加4d6火焰和燃烧和攫抓),2翼击+31 (1d8+4 附加4d6火焰和燃烧)
远程:炎弓+43/+38/+33/+28 (1d8+14/19–20/×3 附加 1d6火焰和燃烧)
特殊攻击:燃烧 (8d6火焰,DC38),紧勒 (2d6+13 附加4d6火焰和燃烧),侵入梦境,能量吸取,烈焰热情,亵渎祝福
类法术能力(CL 20th; (专注漏了,应该是+33))
恒定——侦测善良,侦测守序,火焰护盾(仅温暖护盾),行动自如,真知术,亵渎灵光(DC 31)
随意——魅惑怪物(DC27),亵渎术,高等解除魔法,高等传送术,群体暗示术(DC29),心灵遥控(DC28),秽邪恶疫(DC27)
3次/天——强效延迟爆裂火球(DC30),瞬发支配人类(DC 28),说服徽记(DC29)
1次/天——流星爆(DC32),梦魇(DC28),召唤恶魔,时间停止

属性

力量 29,敏捷 32,体质 40,智力 28,感知 25,魅力 37
BAB+27;  CMB+36(+40擒抱);  CMD 71
专长:致盲重击,制造构装体,制造魔法武器与防具,制造奇物,重击专攻,致命瞄准,类法术能力强效(延迟爆裂火球),精通重击(复合长弓),精通精准射击,精确瞄准,近距射击,精准射击,瞬发类法术能力(支配人类),快速射击
技能: 特技+41,唬骗+51,交涉+40,易容+43,飞行+49,威吓+40,知识(位面,宗教)+39,察觉+45,表演(舞蹈)+40,察言观色+37,巧手+38,法术辨识+36,隐匿+41,使用魔法装置+43;种族调整: +8唬骗,+8察觉
语言: 深渊语,天界语,通用语,龙语,火族语;心灵感应 300尺
SQ:改变外形(任何类人生物;变身术),神性骗局,准恶魔领主特性

生态

环境:任意(无底深渊)
组织:单独(独一)
宝物:3倍

特殊能力

神性骗局Divine Deception (Su):每天一次使用改变外形能力时,她可以选择模仿不同的阵营在面对预言法术时(例如侦测邪恶)时的显示。只要她带有符合她希望模仿阵营的圣徽,这种效果就会持续。这个圣徽必须是那个神灵的崇拜者送给她的;莎密拉通常靠思维控制来确保这些圣徽,这种效果持续2d6小时,此后圣徽立刻崩溃化成灰烬。在持续的同时,法术和其他魔法效果将她的阵营视作伪装阵营而不是她真正的阵营混乱邪恶。如果她使用莎伦莱的圣徽表现中立善良,则该效果会持续24小时,直到该圣徽崩溃。

侵入梦境Dream Haunting (Su) :莎密拉可以在使用她的能量吸取,影响心灵类法术能力和亵渎祝福能力在任何受到她梦魇术类法术能力生效的目标上。一旦她对目标使用了其中一项能力,梦魇的法术效果离开结束,她每次梦魇只能使用其中一项能力。

能量吸取Energy Drain (Su):莎密拉的能量吸收能力类似于魅魔,但是每次使用造成2级吸收。作为此攻击的一部分,她可以自由动作选择将燃烧特殊攻击加入到能量吸收中。成功DC36的意志豁免成功,目标会抵消暗示术效果,而成功的DC36的强韧豁免会在24小时后消除负向等级。豁免DC基于魅力。

烈焰热情Fiery Passion (Su) :莎密拉的火焰和激情是一体的。一个生物必须对火焰和影响精神毒免疫,才能抵抗莎密拉造成的火焰伤害。只具有火焰免疫的生物会受到火焰伤害,就好像只具有火焰抗力10。只具有火焰抗力但没有免疫心灵影响能力的生物受到莎密拉的火焰伤害如同没有抗力一样。

炎弓Firebow (Su) :以迅捷动作,莎米拉可以召唤+5焰爆邪恶复合长弓,在她射击时会自动产生箭矢。另外,从她炎弓发射的箭会造成她燃烧特殊攻击的效果。

准恶魔领主特性(Nascent Demon Lord Traits):除了上述莎米拉的数据中包含的许多防御和能力之外,她的武器(天生武器和人造武器)还被视为混乱,史诗和邪恶,以应对伤害减免。此外,她还可以向信徒提供法术-她提供混乱,魅惑,邪恶和高贵领域以及恶魔,领导,爱慕,色欲子域。

亵渎祝福Profane Benediction (Su) :该能力和魅魔的亵渎之赐类似,除了它会为目标选择的能力提供+4亵渎加成,而不是+2加成。如果目标是莎伦莱的信徒,那么只要亵渎祝福继续存在,目标也会获得火焰免疫,即使该信徒后来在某个时刻放弃了对莎伦莱的信仰(对于那些希望保留亵渎祝福的人来说也是如此)。

召唤恶魔Summon Demons (Sp) :作为准恶魔领主,莎米拉可以召唤总CR等于或小于20的任何恶魔或恶魔组合。此能力始终有效,并且等于9级法术。

热烈之梦莎米拉是Alinythia岛和由此发展的Alushinyrra城的名义统治者,但是以统治着最大的午夜群岛为荣的同时附带了一份未写明的警告—诺克提库拉的宫殿从自己的小岛俯瞰这座城市。虽然莎米拉钟爱这个职位,并且给了她不小的影响(事实上,这有助于她晋升为准恶魔领主),但热烈之梦知道她的女主人一直在看着她,并且肯定不止将她仅视为珍贵的爱人,伴侣和仆人,并且是最接近诺克提库拉的竞争者。当然莎米拉确实时刻留意着任何她有侵蚀诺克提库拉力量的机会,因为有朝一日她希望带上诺克提库拉的王冠。
莎米拉的外表独特。甚至在她成为准恶魔领主之前,它燃烧的翅膀和飘逸的深红头发就标志着她是力量强大的魅魔。默默的渡过了她的历史,她在新月之时出现在诺克提库拉的宫殿里,并且引诱了阴影女士(即诺克提库拉),从而赢得了Alinythia夫人的职位。(诺克提库拉将莎米拉的前任,名为Ziforian的梦魔放逐到了城市下面的下水道,他现在可能还潜伏在那里)。深渊中无人知晓莎米拉,Alushinyrra城这位高贵而无可挑剔的魅魔,在到达诺克提库拉的闺房之前的过往。谣传她以前住在比深渊高的多的地方,莎米拉对此不置可否,而她和太阳神莎伦莱的相似之处引起了无数的猜测。


剧透 -   :
Shamira
This crimson-haired demonic woman has wings of fire. She carries a slender bow made of flames.
SHAMIRA CR 25
XP 1,638,400
CE Medium outsider (chaotic, demon, evil, extraplanar, fire)
Init +11; Senses darkvision 60 ft., detect good, detect law, true seeing; Perception +45
Aura unholy aura (DC 31),
DEFENSE
AC 42, touch 35, flat-footed 31 (+4 deflection, +11 Dex, +7 natural, +10 profane)
hp 553 (27d10+405); regeneration 15 (good)
Fort +28, Ref +30, Will +26
Defensive Abilities fire shield, freedom of movement; DR 15/ cold iron and good; Immune charm and compulsion effects, death effects, disease, fire, electricity, poison; Resist acid 30, cold 30; SR 36
Weaknesses vulnerable to cold
OFFENSE
Speed 40 ft., fly 80 ft. (perfect)
Melee 2 claws +36 (1d8+9 plus 4d6 fire and burn), tail slap +31 (2d6+4 plus 4d6 fire, burn, and grab), 2 wings +31 (1d8+4 plus 4d6 fire and burn)
Ranged firebow +43/+38/+33/+28 (1d8+14/19–20/×3 plus 1d6 fire and burn)
Special Attacks burn (8d6 fire, DC 38), constrict (2d6+13 plus 4d6 fire and burn), dream haunting, energy drain, fiery passion, profane benediction
Spell-Like Abilities (CL 20th)
Constant—detect good, detect law, fire shield (warm shield only), freedom of movement, true seeing, unholy aura (DC 31)
At will—charm monster (DC 27), desecrate, greater dispel magic, greater teleport, mass suggestion (DC 29), telekinesis (DC 28), unholy blight (DC 27)
3/day—empowered delayed blast fireball (DC 30), quickened dominate person (DC 28), symbol of persuasion (DC 29)
1/day—meteor swarm (DC 32), nightmare (DC 28), summon demons, time stop
STATISTICS
Str 29, Dex 32, Con 40, Int 28, Wis 25, Cha 37
Base Atk +27; CMB +36 (+40 grapple); CMD 71
Feats Blinding Critical, Craft Construct, Craft Magic Arms and Armor, Craft Wondrous Item, Critical Focus, Deadly Aim, Empower Spell-Like Ability (delayed blast fireball), Improved Critical (composite longbow), Improved Precise Shot, Pinpoint Targeting, Point-Blank Shot, Precise Shot, Quicken Spell-Like Ability (dominate person), Rapid Shot
Skills Acrobatics +41, Bluff +51, Diplomacy +40, Disguise +43, Fly +49, Intimidate +40, Knowledge (planes, religion) +39, Perception +45, Perform (dance) +40, Sense Motive +37, Sleight of Hand +38, Spellcraft +36, Stealth +41, Use Magic Device +43; Racial Modifiers +8 Bluff, +8 Perception
Languages Abyssal, Celestial, Common, Draconic, Ignan;
telepathy 300 ft.
SQ change shape (any humanoid; alter self), divine deception, nascent demon lord traits
ECOLOGY
Environment any (Abyss)
Organization solitary (unique)
Treasure triple
SPECIAL ABILITIES
Divine Deception (Su) Once per day while Shamira uses her change shape ability, she can choose to emulate a different alignment for the purpose of divination spells that reveal auras (such as detect evil). This effect persists as long as she carries a holy symbol of a deity of the same alignment she wishes to emulate. This holy symbol must have been given to her within the previous hour by a worshiper of that deity; Shamira typically secures these symbols via mind control.
This effect last for 2d6 hours, after which point the holy symbol crumbles to ashes. While it lasts, spells and other magical effects treat her alignment as if it were the feigned alignment, not her true alignment of chaotic evil. If she uses a symbol of Sarenrae to appear neutral good, this effect lasts for 24 hours before the symbol crumbles to dust.
Dream Haunting (Su) Shamira can use her energy drain attack, mind-affecting spell-like abilities, and profane benediction abilities on any creature she successfully affects with her nightmare spell-like ability while that ability is in effect. Once she uses one of these abilities against her target, the nightmare spell ends—she can only use one of these abilities per use of nightmare.
Energy Drain (Su) Shamira’s energy drain ability functions like that of a succubus, except that it drains 2 levels per use. As a free action as part of this attack, she may choose use her burn special attack with her energy drain. With a successful DC 36 Will save, a character resists the suggestion implanted by this attack, and a successful DC 36 Fortitude save negates the negative level after 24 hours. The save DCs are Charisma-based.
Fiery Passion (Su) Shamira’s passions and fires are one. A creature must be immune to both fire and mind-affecting effects in order to be immune to fire damage caused by Shamira. Creatures immune only to fire instead take fire damage as if they instead had fire resistance 10. Creatures with fire resistance and no immunity to mind-affecting effects take fire damage from Shamira’s attacks as if they had no fire resistance.
Firebow (Su) As a swift action, Shamira can conjure a +5 flaming burst unholy composite longbow that creates arrows as she fires it. In addition, arrows fired from her firebow can inflict her burn special attack. Nascent Demon Lord Traits In addition to many of the defenses and abilities incorporated into Shamira’s statistics above, her weapons (natural and manufactured) are treated as chaotic, epic, and evil for the purpose of resolving damage reduction. Also, she can grant spells to her worshipers—she grants access to the domains of Chaos, Charm, Evil, and Nobility and the subdomains of Demon, Leadership, Love, and Lust.
Profane Benediction (Su) This ability functions as the succubus’s profane gift ability, except it grants a +4 profane bonus to an ability score of the target’s choice rather than a +2 bonus. If the target is a worshiper of Sarenrae, the target also gains immunity to fire as long as the profane benediction persists, even if the worshiper at some point later abandons her faith in Sarenrae (as is often the case with those who are eager to keep their profane benedictions).
Summon Demons (Sp) As a nascent demon lord, Shamira can summon any demon or combination of demons whose total combined CR is 20 or lower. This ability always works, and is equivalent to a 9th-level spell.
Shamira, the Ardent Dream, is the nominal ruler of the isle of Alinythia, and by extension the city of Alushinyrra, but with the honor of ruling the largest of the Midnight Isles comes with an unwritten caveat—Nocticula’s palace overlooks the city from its own isle. While this position is one that Shamira revels in, and one that has afforded her no small amount of inf luence (indeed, it’s helped to propel her into the ranks of nascent demon lords), the Ardent Dream knows that her mistress watches over her always, and surely regards her not only as a valued lover, companion, and minion, but also as the closest thing Nocticula has to competition. Of course, Shamira does keep an eye out for any opportunity she has to erode some of Nocticula’s power, for someday she hopes to wear Nocticula’s crown.
Shamira is unique in her appearance. Even before she became a nascent demon lord, her burning wings and f lowing crimson hair marked her as a succubus of power. Close-lipped about her history, she appeared in Nocticula’s palace one moonrise and seduced the Lady in Shadow, thus earning the position of Lady of Alinythia. (Nocticula banished Shamira’s predecessor, an incubus named Ziforian, to the sewers below the city, where he may yet lurk.) None in the Abyss recall this majestic and unmistakable succubus in the city before her arrival in Nocticula’s boudoir. Shamira does little to quell rumors that her previous home was a much loftier place than the Abyss, and her resemblance to the deity Sarenrae provides endless speculation.
« 上次编辑: 2021-09-17, 周五 10:05:44 由 所罗门之仗 »

离线 雷泽

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引用
诺克提库拉是第一个魅魔,后来晋升为半神,现在将目光投向了更高的选项——真正的神性。拉玛什图是迄今为止唯一一个完成此任务的恶魔领主,但诺克提库拉的目标是成为第二个。
卡莉丝翠危险了。
« 上次编辑: 2020-05-26, 周二 18:55:31 由 雷泽 »

离线 Oguri City

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现在看来这位从人设就开始洗白了,依靠暗杀恶魔领主上位的魅魔,而且在正义生气里也是中立派选择和玩家合作,在符文领主归来里符文领主娑萱也洗白改信了这位,目测阿拉兹尼在pf2也要洗白,最后几本ap就是洗白狂潮啊。

离线 Oguri City

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捉个虫。
做完×
作为√

线上 叶公好Dragon

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现在看来这位从人设就开始洗白了,依靠暗杀恶魔领主上位的魅魔,而且在正义生气里也是中立派选择和玩家合作,在符文领主归来里符文领主娑萱也洗白改信了这位,目测阿拉兹尼在pf2也要洗白,最后几本ap就是洗白狂潮啊。

阿拉兹尼已经在暴君魔爪AP里洗白了

离线

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  • .--. --- ... ... . ... ... .. --- -.
怎么暴君魔爪好像在洗白很多人?

While you live, shine
have no grief at all
life exists only for a short while
and Time demands his due

离线 希尔

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这个算钦定洗白。阿拉兹尼拿的是女妖之王剧本,悬。
见证了丢人的币+1

线上 叶公好Dragon

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怎么洗白的,我突然对这三本AP非常有兴趣

剧透 -   :
首先一直以来她都不甘愿被盖布控制,然后最近她发现当年还是半神时被默语暴君杀死后精神本质部分和默语暴君链接在一起了,这么多年来对奥罗登的憎恨很大程度上其实是来自与默语暴君的怨念,并且看到了解救自己的希望,然后借着默语暴君闹事趁机脱离盖布北上,见到了暴君拿到奥罗登之盾后研究出的新神力武器Radiant之火,她认为这种火焰的威力能切断盖布对她的控制,于是成为PC和残余的欧泽姆骑士团的援助者,然后怒暴君魔爪剧情中间搞事的PC被默语暴君追上,她把PC传送到她的故乡和当年奥罗登创造神器奥罗登之盾的地方,研究创造出奥罗登之盾的kumaru之树的神力以反制默语暴君,自己留下舍命断后,逼迫默语暴君使用Radiant之火后被默语暴君杀死同时让自己被解放了

目前2E成为新的终焉之墙骑士绯红救国团部分的庇护半神,神职是非自愿转化的不死生物啥的,帮助终焉之墙骑士对抗默语暴君


直接转Passer556翻译的2E绯红救国团部分,具体可以去2E区看


绯红誓言 The Crimson Oath

 绯红誓言以及为其提供力量的神祕存在,是终焉之墙骑士团尚未直面的问题。有人认为只要能葬送不死生物,怎样的援助都该乐于接受,其他人则觉得这是在重蹈让默语魔道渗透终焉之墙的复辙。直到现在这个问题都悬而未决,可以算是战况之严峻的象征。

 关于绯红誓言的幕后存在的身分已有无数推论,主流猜测是至高天神使拉贾瑟尔或薇尔迪斯。虽然该存在的身分依然被严谨保密,其援助与干预的流言却已渗入行伍之间,使骑士们不断猜测其身分与目的。许多发下绯红誓言的骑士,可以直觉地感受到这个存在有比乌尔苏恩二世或其他终焉之墙历代豪杰还要严酷的性格。但绯红救国团又感受到它的另一面向:这个存在支持经历过惨痛的体验,却仍不放弃为了大义奋斗之人。这份不屈的精神吸引许多人加入绯红救国团,许多救国骑士的纯真已被抹灭,再也无法相信多为谎言的英雄传奇,但仍然愿意为了避免其他人遭受同样的苦难挺身而出。有愿意接纳他们残破的荣誉,并以那些理想主义的同僚们永远无法企及的深度理解他们的存在,是绯红救国团不会轻易放手的恩赐。

就像乌尔苏恩的哥布灵副官启人疑窦那般,绯红誓言的幕后存在也引发了许多争议。流言指出救国骑士之间隐藏了不死生物,由于不明力量的干涉而无法探知,遽闻这些不死生物是被默语暴君或其爪牙,在违反自身意愿的情况下转化的。虽然没有半个骑士举得出证据或抓得出这么一个不死生物,谣言进一步演化成绯红誓言可以保存不死生物的人性并将其从奴役中解放。就像跟绯红救国团有关的一切事物一般,这流言又引起了争议,有人认为这个奇蹟是终极的慈悲,其他人则怀疑这么精奇的恩惠只可能出自高深的死灵法术。
« 上次编辑: 2020-05-27, 周三 22:57:03 由 叶公好Dragon »

离线 灯泡powerbult

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我第一次见到如此随意而详尽剧透还不打spoiler的,为了我的pc着想,麻烦
您可否加个spoiler积点阴德,果园不止一组人在跑这个ap。。。。