Although some creatures have merged to create beautiful new entities, Sand Devil is the opposite. It has powerful horseshoes and body, but it walks on its hind legs with a counter-imitation of a human-shaped gait. Its horse face is distorted and elongated, with bones, yellow canine teeth and milky eyes. Along the acne belt on the animal's back, there is a dragon's tail with a black spiny plate and two wings that are torn like bats.
The legendary Sandpoint Devil only appears on a moonless night when the mist fills the coast. Most of the encounters ended in the disappearance of livestock or children, leaving almost nothing except for the peculiarly placed sulphurous hoof prints.
SANDPOINT DEVIL CREATURE 8
UNIQUE NE LARGE BEAST FIEND
Perception +16; greater darkvision, scent (imprecise) 30 feet
Languages Abyssal, Varisian
Skills Acrobatics +16, Athletics +18, Intimidation +18, Stealth +18, Survival +16
Str +6, Dex +4, Con +5, Int +0, Wis +4, Cha +3
AC 27; Fort +19, Ref +14, Will +16; +1 status to all saves vs. magic
HP 165; Immunities fire, fear; Weaknesses cold iron 5
Attack of Opportunity [reaction] Hoof only.
Speed 35 feet, fly 50 feet
Melee [one-action] jaws +20, Damage 2d10+12 piercing
Melee [one-action] hoof +20 (agile, versatile S), Damage
2d6+12 bludgeoning
Occult Innate Spells DC 23, attack +15;
4th dimension door, phantasmal killer;
3rd stinking cloud; 2nd obscuring mist;
1st gust of wind (at will);
Cantrips (4th)produce flame
Accursed Breath [two-actions] (curse, evocation, fire, occult) The Sandpoint Devil breathes a 30-foot cone of flame that deals 6d10 fire damage. Each creature in the area must attempt a DC 26 Reflex save. The Sandpoint Devil can’t use Accursed Breath for 1d4 rounds.
Critical Success:The creature is unaffected.
Success :The creature takes half damage.
Failure :The creature takes full damage and is sickened 2 by the agonizing pain of its burns.
Critical Failure: The creature takes full damage and is cursed. The victim’s flesh appears charred and burned, and the pain of being burned alive never fully vanishes. The cursed creature takes a –2 status penalty to all checks from the constant pain. Healing doesn’t alter the appearance of the burns or lessen the penalty, but removing the curse does
Devil’s Howl[two-actions] (auditory, emotion, enchantment, fear, mental, occult) The Sandpoint Devil unleashes a bloodcurdling howl that can be heard for miles. Each creature within a 100-foot emanation must succeed at a DC 26 Will save or become frightened 2 (frightened 3 and fleeing as long as it remains frightened on a critical failure). Creatures that attempt this Will save are then immune to Devil’s Howl for 24 hours.
Trample[three-actions] Medium or smaller, hoof, DC 23
For over a decade, the legend of the Sandpoint Devil has persisted in western Varisia. Most hold that it’s the fantasy of simple folk and booze-filled bellies, but locals insist it exists. Other creatures akin to the Sandpoint Devil might exist elsewhere in the world, with slight variations on their innate spells and the nature of their Accursed Breath