夜鬼婆 Night Hag夜鬼婆是凡人灵魂的窃贼和商人。这些邪恶的生物将灵魂收集在暗黑宝石或水晶罐子中,并在魔族市场上出售,并被称为“心石”强大魔法宝石赋予力量。她们在灵界(Ethereal Plane)狩猎,在凡人的梦中捕猎他们,在他们休息时用可怕的噩梦削弱之。夜鬼婆可能会寻找某个特定的目标,在数周的时间内不断纠缠他们,一点一点残酷地摧毁受害者的意志力和抵抗能力,直到他们的灵魂被完全剥夺。夜鬼婆是精明的策划者和灵魂掮客,只要她确信自己占据上风,她愿意考虑任何交易。虽然夜鬼婆在晚上更容易前往灵界并捕猎那些毫无抵抗之力的无助灵魂,但是这些灵魂对于那些潜在的邪恶交易者来说价值很低,因此夜鬼婆更喜欢通过盟友或部属来帮助她取得更强大的灵魂,而不用她亲自冒险。她们最爱的部属是和她们存在特殊联系的梦魇战马(nightmares)。最重要的是,夜鬼婆会避免和那些能在灵界袭击她们的敌人战斗,只有在她们确信自己能逃脱的情况下才会主动挑起战斗。
夜鬼婆 9级生物
中立邪恶 中型 魔族 鬼婆 类人生物察觉 +18; 黑暗视觉
语言 深渊语, 邪灵语, 天界语, 通用语, 地狱语
技能 奥法+18, 欺骗+18, 交涉+18, 威吓+14, 神秘 +20, 宗教 +20
力量+5,
敏捷+4,
体质+6,
智力+4,
感知+5,
魅力+3
物品 心石
巫团 Coven 夜鬼婆能将
支配术 dominate, 梦魇术 nightmare, 探知 scrying, 和法力迸裂 spellwrack 添加到巫团法术中。
梦魇骑士 Nightmare Rider 当夜鬼婆骑乘
梦魇战马(nightmare,244页)时,梦魇战马同样获得夜鬼婆对抗魔法时的豁免检定状态加值,并且当鬼婆使用心石的幻化灵体 ethereal jaunt内在法术时,鬼婆和坐骑都将受益。
AC 28;
强韧+19,
反射+17,
意志+18, 对抗魔法的豁免鉴定获得+2状态加值,如果夜鬼婆遗失了她的心石则所有豁免检定有–2减值。
HP 170;
免疫 睡眠;
弱点 寒铁 10;
抗力 心灵 10
速度 25尺
近战[A] 啃咬+20(魔法),
伤害 2d8+8 穿刺 外加1d6邪恶和深渊瘟疫
近战[A] 爪抓+20(灵巧, 魔法),
伤害 2d10+8 挥砍 外加1d6邪恶
异能内在法术 DC 28;
9环 缚魂术 bind soul(随意施展; 来自心石),
幻化灵体 ethereal jaunt(随意施展; 来自心石);
8环 梦境会议dream council;
5环 梦魇术 nightmare, 幽影爆破 shadow blast(×2, 来自心石);
3环 托梦术 dream message(随意施展),
魔法飞弹 magic missile(随意施展);
2环 隐形术 invisibility(随意施展);
1环 衰弱射线 ray of enfeeblement(随意施展),
睡眠术 sleep(随意施展);
常驻(3环) 侦测魔法 detect magic;
(2环)侦测阵营 detect alignment(同时侦测所有阵营)
深渊瘟疫 Abyssal Plague(疾病);生物的流失状态不会自我恢复,直到疾病被治愈。
豁免 DC 28 强韧;
阶段1 流失1(1天);
阶段2 流失状态值增加2(1天)
变形 Change Shape [A](专注, 异能, 变形, 变化系)夜鬼婆能变化成任意中型女性类人生物。这不会改变她的速度或它打击的攻击加值和伤害加值,但是能改变她打击的伤害类型(例如钝击)。
梦魇萦绕 Dream Haunting(惑控系, 异能, 心灵)如果夜鬼婆处于灵体(ethereal)状态,在一个睡着的混乱或邪恶生物的上方盘旋,她可以附身在受害者的背后直到黎明。当女巫用噩梦折磨它时,它受到如同梦魇术的效果,并暴露在深渊瘟疫的影响下。任何因梦魇萦绕导致的流失状态值都会叠加计算。只有另一个灵体生物能对抗夜鬼婆并中止它的梦魇萦绕。
法术伏击 Spell Ambush 对夜鬼婆措手不及的生物在对抗夜鬼婆的法术时,其豁免检定和DC有-2环境减值。
心石HEARTSTONE 物品等级9
防护系 绑定 异能价值 600 gp(无魔法效果时200 gp)
用法 穿戴; 负载 —
这枚宝石为穿戴者的所有豁免检定提供+2物品加值。每枚心石都由特定的夜鬼婆制造。如果心石和鬼婆分开24小时(或鬼婆死亡24小时),则心石变成无魔法效果的宝石。心石允许鬼婆使用额外的异能内在法术:
幻化灵体 ethereal jaunt(9环)、
缚魂术 bind soul(随意施展)、
幽影爆破 shadow blast(每日两次)。
启动 [A] 命令;
需求 你必须触摸心石。
效果 心石尝试反制一种影响你的疾病(反制等级5,反制调整值+18)
制造 需求 你必须是一个夜鬼婆。
劇透 - :
Night HagCreature 9
NEMediumFiendHagHumanoid
Source Bestiary pg. 202
Perception +18; darkvision
Languages Abyssal, Aklo, Celestial, Common, Infernal
Skills Arcana +18, Deception +18, Diplomacy +18, Intimidation +14, Occultism +20, Religion +20
Str +5, Dex +4, Con +6, Int +4, Wis +5, Cha +3
Coven A night hag adds dominate, nightmare, scrying, and spellwrack to her coven’s spells.
Nightmare Rider When a night hag rides a nightmare, the nightmare also gains the night hag’s status bonus to saves against magic, and both the hag and rider benefit when the night hag uses her heartstone’s ethereal jaunt innate spell.
Items heartstone
AC 28; Fort +19, Ref +17, Will +18; +2 status to all saves vs. magic, –2 to all saves if the night hag does not have her heartstone
HP 170; Immunities sleep; Resistances mental 10; Weaknesses cold iron 10
Speed 25 feet
Melee Single Action jaws +20 [+15/+10] (magical), Damage 2d8+8 piercing plus 1d6 evil and Abyssal plague
Melee Single Action claw +20 [+16/+12] (agile, magical), Damage 2d10+8 slashing plus 1d6 evil
Occult Innate Spells DC 28; 9th bind soul (at will; from heartstone), ethereal jaunt (at will; from heartstone); 8th dream council; 5th nightmare, shadow blast (x2, from heartstone); 3rd dream message (at will), magic missile (at will); 2nd invisibility (at will); 1st ray of enfeeblement (at will), sleep (at will); Constant (3rd) detect magic; (2nd) detect alignment (all alignments simultaneously)
Abyssal Plague (disease) A creature can’t recover from drained until abyssal plague is cured. Saving Throw DC 28 Fortitude; Stage 1 Drained 1 (1 day); Stage 2 Drained increases by 2 (1 day)
Change Shape Single Action (concentrate, occult, polymorph, transmutation) The night hag can take on the appearance of any Medium female humanoid. This doesn’t change her Speed or her attack and damage bonuses with her Strikes, but might change the damage type her Strikes deal (typically to bludgeoning).
Dream Haunting (enchantment, occult, mental) If a night hag is ethereal and hovering over a sleeping chaotic or evil creature, she can ride the victim’s back until dawn. The creature endures tormenting dreams as the hag casts nightmare on it, and is exposed to abyssal plague. Any drained caused by dream haunting is cumulative. Only an ethereal being can confront the night hag and stop her dream haunting.
Spell Ambush A creature flat-footed to the night hag takes a –2 circumstance penalty to checks and DCs to defend against her spells.