作者 主题: 【Bestiary 1】锈蚀怪(Rust Monster)  (阅读 7422 次)

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【Bestiary 1】锈蚀怪(Rust Monster)
« 于: 2021-01-27, 周三 14:47:52 »
锈蚀怪(Rust Monster)
你可以在失落的地城、深邃的洞穴和废弃矿井里找到锈蚀怪,他们对于任何依赖护甲、武器或其他金属制品的冒险者来说都是灾难般的存在。这些样貌奇特的生物能长到5尺长,生有四条昆虫一般的四肢和长长的尾巴,尾部末端伸出四个分叉的附肢宛如风车一般。然而,真正让久经阵战的战士们恐惧的是修饰怪羽毛般的触须,哪怕只是被触须轻触一下,就能把冒险者最有价值的工具化为一堆无用的锈铁。
锈蚀怪并非天性好斗的生物,但他们却是贪食的杂食性生物,这意味着他们会以触须所创造的锈蚀金属为食。这些生物会野蛮地攻击任何挡在他们与可能变为一顿美餐的金属之间的敌人,并且会无情地追逐着任何金属来源。锈蚀怪可能会因富含金属元素的物品而分心,但他们通常会结成三只以上的团体来行动,使得逃离他们所需要的成本急剧提高。
锈蚀怪对矿业社区来说是一场可怕的灾难。如果一群锈蚀怪发现了丰富的铁矿,这些生物便会迅速增殖。他们破坏隧道,攻击工人,并将维系矿工生计的资源吞噬殆尽,这些异怪最终创造了无数建在山腰的城镇废墟。

引述: 边栏:额外学识
对锈蚀怪的畏惧与厌恶(FEARED AND LOATHED)
很少有怪物能像锈蚀怪这样被老练的冒险者们所憎恨,因为这些生物并不满足于杀死那些闯入巢穴的人——他们还会吃掉冒险者们来之不易的武器和盔甲!许多具有革新意识的地城居民都已经意识到了这点,对于那些无法饲养锈蚀怪吓跑冒险者的生物,他们会留下被啃咬且生锈的护甲并散播相关的谣言,寄期望于那些麻烦制造者仅仅看到锈蚀怪活动的迹象便转身离去。

锈蚀怪(Rust Monster)    生物 3
N 中型 异怪  
察觉 +8;黑暗视觉(darkvision),嗅探金属30尺
技能 运动+7(缴械金属物品为+13)
力量 +0,敏捷 +3,体质 +1,智力 -4,感知 +1,魅力 +0
嗅探金属 锈蚀怪能能闻到金属,并将此作为精确感官(precise sense)

AC 19;强韧 +8,反射 +10,意志 +6
HP 40
尾扫摔拌反应 触发 携带金属物品的生物尝试从锈蚀怪的尾扫的触及范围内的方格中移动出去;效果 锈蚀怪作出尾扫打击对抗触发生物

速度 35尺,10尺攀爬
近战单动 触须+10(娴熟),效果 锈蚀
近战单动 颚咬+8(娴熟),伤害 1d10+4穿刺
近战单动 尾扫+8(娴熟),伤害 1d4+2钝击 外加 精通击倒
触须缴械单动 锈蚀怪尝试使用触须缴械1件由其他生物正在持用的金属物品(这与他的触须打击具有相同的调整值)。若成功,那么除了缴械(Disarm)的效果以外,该物品会成为锈蚀怪的锈蚀能力(见后文)的目标,而且当缴械掷出大成功时,锈蚀怪会将该物品丢到自身所占据的空间中
锈蚀 锈蚀怪的触须导致金属快速地被腐蚀和生锈。若他成功使用触须打击或者用触须尝试缴械,那么锈蚀怪会对目标穿戴或持用的1件金属物品造成2d6伤害(重击翻倍),忽略其硬度。若锈蚀怪命中无主金属物品,该物品会自动承受此伤害。若有生物使用盾牌格挡(Shield Block)反应动作对抗触须攻击,且格挡用的盾牌是金属盾牌的话,该盾牌会自动破损(broken),但该次攻击不会导致其他物品被锈蚀

原文
劇透 -  原文:
Rust Monster
Found in lost dungeons, deep caves, and abandoned mines, rust monsters are a bane to any adventurers who rely on armor, weapons, or other metal items. These strange-looking creatures grow to about 5 feet long, with four insectile legs and a long tail ending in a four-pronged appendage resembling a tiny windmill. However, it is the rust monster’s feathery antennae that strike fear in the hearts of battle-hardened warriors, for a single touch from even just one antenna can reduce an adventurer’s most valuable tools to a useless pile of rust.
Rust monsters aren’t inherently aggressive creatures, but they’re voracious oxidivores, meaning they consume the rust created by their antennae. The creatures savagely attack anything that gets between them and a possible meal, and they relentlessly pursue any source of metal. A rust monster can be distracted by a single metal-rich item, but they are often encountered in groups of three or more, sharply raising the cost of escape.
Rust monsters are a terrible scourge in mining communities. If a group of rust monsters discovers rich veins of ore, they can multiply quickly. By weakening tunnels, attacking workers, and consuming the source of the miners’ livelihood, these aberrations have created many mountainside ghost towns.

FEARED AND LOATHED
Very few monsters are as hated by seasoned adventurers as rust monsters, for these creatures are not content to merely kill those who intrude upon their lairs—they eat their hard-won weapons and armor! Many innovative dungeon-dwelling creatures have seized upon this fact, and those that can’t arrange for a rust monster guardian to scare adventurers away leave rusted bits of armor with curious markings strewn about, hoping that the mere sight of potential rust monster activity is enough to turn back would-be troublemakers.

RUST MONSTER CREATURE 3
N MEDIUM ABERRATION
Perception +8; darkvision, metal scent 30 feet
Skills Athletics +7 (+13 to Disarm a metal item)
Str +0, Dex +3, Con +1, Int –4, Wis +1, Cha +0
Metal Scent A rust monster can smell metal as a precise sense.
AC 19; Fort +8, Ref +10, Will +6
HP 40
Tail Trip [reaction] Trigger A creature carrying a metal item attempts to move out of a square within reach of the rust monster's tail. Effect The rust monster makes a tail Strike against the triggering creature.
Speed 35 feet, climb 10 feet
Melee [one-action] antenna +10 (finesse), Effect rust
Melee [one-action] mandibles +8 (finesse), Damage 1d10+4 piercing
Melee [one-action] tail +8 (finesse), Damage 1d4+2 bludgeoning plus Improved Knockdown
Antenna Disarm [one-action] The rust monster attempts to Disarm a metal item a creature is holding using its antenna (with the same modifier as an antenna Strike). On a success, the item is subject to the rust monster’s rust ability (see below) in addition to the effects of the Disarm, and if the check to Disarm is a critical success, the rust monster drops the item on the ground in its own space.
Rust A rust monster’s antenna causes metal to rapidly rust and corrode. If it succeeds at an antenna Strike or Disarm attempt with its antenna, the rust monster deals 2d6 damage (doubled on a critical hit) to a metal item the target is wearing or holding, ignoring its Hardness. If the rust monster hits an unattended metal item, the item takes this damage automatically. If a creature uses the Shield Block reaction with a metal shield against an antenna attack, the shield is automatically broken, but no other item is rusted on that attack.
« 上次编辑: 2021-01-28, 周四 09:33:48 由 原子能青蛙 »
没有团,为什么还要翻译规则呢?
当然是为了友情了

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Re: 【Bestiary 1】锈蚀怪(Rust Monster)
« 回帖 #1 于: 2021-01-27, 周三 16:07:57 »
动物园大BOSS!
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Re: 【Bestiary 1】锈蚀怪(Rust Monster)
« 回帖 #2 于: 2021-01-27, 周三 16:41:29 »
DM快乐怪,loot毁灭仪
理想的译法是这样的:先把原文看懂,照原文译出来,看看念不念得下去,试删掉几个不一定用得着的字,看看是否有损文义和文气。如果有损,再补回来。试把不可少的字加进去,看看是否超出原文范围,增减以后和原文再校对一次。有些地方是否译错,语气的轻重是否恰如其分,原文的弦外之音译文是找不找得到?原文的意思要消化;译文的文字要推敲。有经验的译者可能一下笔就译好了,不过还是要推敲的时候多。