作者 主题: 【UW】圣骑士变体:荒野守望者 (Wilderness Warden)  (阅读 7886 次)

副标题: 奇怪的变体增加了!

离线 Sophrosyne

  • Peasant
  • 帖子数: 9
  • 苹果币: 0
6/22/2022 更新了职业翻译。

荒野守望者【圣骑士变体】(Wilderness Warden)
出自极限荒野71页 Ultimate Wilderness pg. 71

荒野守望者警惕地守护着各种各样的自然环境,从山峰到错综复杂的灌木丛。

本职技能:荒野守望者获得攀爬、知识(地理)、知识(自然)、生存、游泳作为本职。她不获得交涉、医疗、知识(贵族)及法术辨识作为本职。
这改变了圣骑士的本职技能。

自然抵御(Su):在2级的时候,每天1次,荒野守望者可以获得获得一项基础为10的寒冷、闪电、火焰抗力,并在等同于其圣骑士等级的分钟内给予CMD +2洞察加值。5级及之后每5级,能量抗性再加5点,CMD加值再增加1点。
此能力取代神恩。

制裁邪恶(Su):荒野守望者在4级时获得此能力,并将【她的圣骑士等级-3】来决定这个能力的效果。她可以消耗每日的制裁邪恶来获得额外的每日自然抵御使用次数。她的第一次成功命中不对邪恶阵营的龙,邪恶子类的异界生物或不死生物造成额外伤害,而是对邪恶阵营的精类,人形生物(巨人亚种),魔法兽,或人形怪物造成额外的伤害。
这改变了制裁邪恶。

抚慰灵光(Ex):3级时,荒野守望者在几乎任何气候条件下都是舒适的,就好像她受到了持续的【忍受环境】法术的影响,她和她周围10英尺内的盟友在抵抗力竭、疲乏以及饥饿、口渴、炎热或寒冷气候的影响(包括魔法效果)的体质检定和豁免检定上获得+4加值。
此能力取代勇气灵光。

偏好地形(Ex):3级时,荒野守望者可以根据游侠职业选择一个偏好地形。之后的每6级,她可以选择一个额外的偏好地形;每当她选择一个新地形时,她在先前的地形或地形中获得的加值增加2。
此能力取代在3级,9级和15级所获得的恩惠。

法术:对于她能施展的每一环法术,荒野守望者可以从德鲁伊的法术列表,而不是圣骑士的法术列表中,每天准备和施展1个法术。
这改变了圣骑士的法术。

净化灵光(Su):8级时,荒野守望者免疫毒素。此外,她在10英尺内的每个盟友在对抗疾病和毒药的豁免检定上获得+2加值。
此能力取代虔诚灵光。

自然之盾(Su):在11级时,荒野守望者可以花费两次自然抵御的使用次数,在1分钟内给予所有10尺内非邪恶盟友自然抵御的好处。
此能力取代审判灵光。
剧透 -   :
Wilderness Warden
Wilderness wardens are vigilant guardians of natural places of all kinds, from mountain peaks to tangled thickets.

Class Skills: A wilderness warden gains Climb, Knowledge (geography), Knowledge (nature), Survival, and Swim as class skills. She does not gain Diplomacy, Heal, Knowledge (nobility), or Spellcraft as class skills.

This alters the paladin’s class skills.

Natural Defense (Su): At 2nd level, once per day, a wilderness warden can grant herself energy resistance 10 to cold, electricity, or fire and a +2 insight bonus to her CMD for a number of minutes equal to her paladin level. The energy resistance increases by 5 and the CMD bonus increases by 1 at 5th level and every 5 levels thereafter.

This replaces divine grace.

Smite Evil (Su): A wilderness warden gains this ability at 4th level, and it functions at her paladin level – 3. She can expend a daily use of smite evil to gain an additional daily use of natural defense. She deals additional damage on her first successful attack when the target of her smite evil is an evil fey, humanoid (giant), magical beast, or monstrous humanoid, rather than an evil dragon, outsider (evil), or undead.

This alters smite evil.

Aura of Comfort (Ex): At 3rd level, a wilderness warden is comfortable in nearly any climate, as if she were affected by a constant endure elements spell, and she and allies within 10 feet of her gain a +4 bonus on Constitution checks and saving throws to resist fatigue; exhaustion; and the effects of hunger, thirst, and hot or cold climates (including from magical effects).

This replaces aura of courage.

Favored Terrain (Ex): At 3rd level, a wilderness warden selects a favored terrain, as per the ranger class feature. Every 6 levels after 3rd, she selects an additional favored terrain; each time she does so, the bonuses she gains in her previous favored terrain or terrains increase by 2.

This replaces the mercies gained at 3rd level, 9th level, and 15th level.

Spells: For each level of spell she can cast, a wilderness warden can prepare and cast one spell per day from the druid spell list rather than the paladin spell list.

This alters the paladin’s spells.

Aura of Purity (Su): At 8th level, a wilderness warden gains immunity to poison. Each ally within 10 feet gains a +2 bonus on saving throws against disease and poison.

This replaces aura of resolve.

Natural Shield (Su): At 11th level, a wilderness warden can expend two daily uses of her natural defense ability to grant the benefits of that ability to all nonevil allies within 10 feet for 1 minute.

This replaces aura of justice.
« 上次编辑: 2022-06-23, 周四 10:03:15 由 Sophrosyne »