Wizards are strange figures in most Asian campaigns,
less often academics and officials and more often hermits
and recluses, committed to poring over tattered scrolls and
pondering the elemental mysteries of the natural world.
Master of the Elements: Wushen attune themselves
closely to the powers of the elements, including air, earth,
fire, and water, as well as the elements of metal, wood, and
void, and preparing multiple spells of the same element
focuses and strengthens their connection to that element.
If a wushen prepares at least three wizard spells of the same
element, then all spells she casts from that element take
effect at +1 caster level. This level increase persists until the
next time the wushen prepares spells.
Taboos: A wushen adopts a number of strange taboos
that may seem incomprehensible to others but which are
essential to her ability to focus and meditate in clarity of
mind and understand the deeper secrets of the universe
and the natural world that grant them their powers. She
must select one taboo at 1st level and additional taboos at
3rd level and every 3 levels thereafter. If forced to violate any
of her taboos, she takes a -1 penalty on caster level checks
and to her spell save DCs for 24 hours for each taboo she
violates. Taboos can be required actions, such as always
wearing a specific color or making a daily offering of food,
flowers, or incense to the spirits when preparing spells.
More often, however, they are proscriptions that forbid a
specific behavior, such as the following:
Eating meat
Drinking alcohol or using other intoxicants
Touching dead bodies
Bathing
Cutting hair or fingernails
Owning more possessions than can be carried
Lighting a fire
A wushen may select a monk vow
UM
in place of an
ordinary taboo.
Ki Caster (Su): A wushen gains a ki pool like that of a
monk, though he begins with only 1 point in that ki pool. At
5th level, she adds her Intelligence modifier as a bonus to
the number of ki points in her pool, plus 1 additional point
for every 5 levels thereafter.
A wushen can expend 1 point from her ki pool in order to
add a +2 bonus on a caster level check or concentration check
or to use his Intelligence modifier in place of her Dexterity
modifier on an initiative roll, Reflex save, Dexterity check,
or Dexterity-based skill check.
At 10th level, a wushen can expend 2 points from her ki
pool when casting a spell to increase the spell’s caster level
by 1d4.
This replaces Scribe Scroll and bonus feats.
Fetish Spells (Ex): Wushen in their meditations and
studies of the natural world have discovered strange secrets
of magic that help them tie particular magics to physical
objects like feathers, stones, crystals, and herbs, often tied
together into primitive fetishes and inscribed with mystic
symbols. At 3rd level and every 3 levels thereafter, a wushen
can craft a fetish for any spell she knows, taking 1 hour per
level of the spell; she must be in a natural area to craft the
fetish. As long as she carries that fetish somewhere on her
person, she can prepare that spell without her spellbook,
as if she had mastered it with Spell Mastery, and she can
cast it as if prepared with the Eschew Materials feat. In
addition, she can permanently apply the effects of any
one metamagic feat with a +1 level adjustment to that
spell. Whenever she prepares and casts that spell with
the fetish on her person, the spell gains the effects of that
metamagic feat without increasing its level. She can craft
multiple fetishes for the same spell. She does not need
to know the metamagic feat in order to create a fetish
using that feat.
If a spell fetish is lost or destroyed, she can craft a new
one as long as she has access to a natural area, but she
cannot choose to create a different spell fetish; once she
has chosen a spell and companion feat for a spell fetish,
that choice cannot be changed.
This replaces arcane bond.