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译文资料区 => Pathfinder RPG 2nd => Pathfinder => 怪物大全(Bestiaries & Monsters) => 主题作者是: 原子能青蛙 于 2020-11-01, 周日 01:27:35

主题: 【Bestiary 1】拟形怪 Mimic
作者: 原子能青蛙2020-11-01, 周日 01:27:35
拟形怪 Mimic
拟形怪一般被认为是由失败的实验产生的一种活化物品,或是阴险的底栖魔鱼族(alghollthu)的造物。它们是聪明的怪物,可以拟态成常见的人工制品。拟形怪是伏击捕食者和贪婪的大胃王,用它们令人惊奇的模仿能力模仿成常见的家具或杂物,给他们的猎物带来惊喜。他们会保持伪装,直到毫无戒心的冒险者碰巧路过,然后对他们发动猛烈地伏击。

拟形怪拥有复杂的异形思维,虽然他们通常残忍自私,但也喜欢时不时和猎物交谈几句。由于未知的原因,他们对类人生物特别感兴趣。拟形怪对同类有强烈的厌恶感,喜欢独居。拟形怪可以以某种形态存在相当长的时间,甚至可能在地下城里潜伏几十年。无论拟形怪等了多久,它都会保持警惕,随时准备发动攻击。

引用
创造性拟态CREATIVE MIMICS
拟形怪年龄越大,其伪装时的创造性就越强,但在一定的实际限制之内。例如,拟形怪可以是一个摆放整齐的书架,其中有本书放错了位置;一个干涸的水槽,底部有些闪闪发光的东西;或是一扇不起眼的木门,但是上面有个方便窥探的窥视孔。

拟形怪                        4级生物
绝对中立 中型 异怪
察觉 +9; 黑暗视觉 语言 通用语
技能 运动+12, 欺骗+8, 本地学识+10 (只在它居住的地下城里生效)
力量+4, 敏捷+1, 体质+3, 智力+0, 感知+1, 魅力+0
AC 20; 强韧+11, 反射+9, 意志+9
HP 75
粘合剂Adhesive 拟形怪身上有一层粘合剂构成的粘液。任何命中拟形怪、被拟形怪命中或用其他方式触碰拟形怪的生物,都必须通过DC 23的反射检定否则被擒抱(逃脱 DC 23)。命中拟形怪的武器会粘在拟形怪身上,并且可以通过DC 23的运动检定(以一个单动作)取下。拟形怪可以同时在它身上粘住任意数量的物品或生物,拟形怪可以以一个单动作释放被粘住的生物或物体。在拟形怪死亡一分钟之后,粘合剂会溶解,释放所有被粘住的物品或生物。
“实物”教学Object Lesson [R] 触发 拟形怪使用拟形能力变成的物品时,一个生物接触它或与之进行身体互动;效果 触发的生物自动被拟形怪的粘合剂粘住(无豁免)。然后拟形怪对相邻的任何一个生物进行一次伪足打击。该能力无法再次使用,直到拟形怪逃走并进行一次新的伪装。
速度 10尺
近战[A] 伪足 +14, 伤害 2d8+4 钝击 外加粘合剂
拟形Mimic Object [A] (专注, 变形) 拟形怪可以便形成任意中型物品的样子。这无法改变拟形怪的表面纹理或整体体积,但是可以改变其颜色或视觉外观。当它伪装成物品的时候,其欺骗检定结果和DC自动取28。

Mimic
Thought to be the result of a failed experiment meant to animate objects or a
sinister alghollthu creation, mimics are clever monsters that can take the form
of common manufactured objects. Mimics are ambush predators and voracious
eaters, surprising their prey through their uncanny ability to mimic the form
of common furniture and miscellany. They remain disguised until unsuspecting
adventurers happen by, then they lash out in ambush.
Mimics possess complex alien minds, and while often cruel and self-serving,
they also enjoy conversation with their prey from time to time. For unknown
reasons, they are especially interested in humanoids. Mimics have a strong dislike
for others of their kind and tend to live alone. A mimic can remain in its alternate
form for an extremely long period of time, sometimes remaining disguised in a
dungeon chamber for decades. Regardless of how long
it waits, the mimic remains vigilant and alert, ready to
strike at any moment.
MIMIC CREATURE 4
N MEDIUM ABERRATION
Perception +9; darkvision
Languages Common
Skills Athletics +12, Deception +8, Dwelling Lore +10 (applies only to
the dungeon it lives in)
Str +4, Dex +1, Con +3, Int +0, Wis +1, Cha +0
AC 20; Fort +11, Ref +9, Will +9
HP 75
Adhesive The mimic is coated in an adhesive slime. Any creature that
hits the mimic, is hit by the mimic, or otherwise touches
the mimic must succeed at a DC 23 Reflex save or
become grabbed (Escape DC 23). A weapon that hits
the mimic is stuck to the mimic and can
be removed with a successful DC
23 Athletics check (made as a
single action). A mimic can
have any number of objects
or creatures stuck to it at a
time. The mimic can release
a stuck creature or object by
using a single action, and the
adhesive dissolves 1 minute after
the mimic dies, releasing all stuck
objects and creatures.
Object Lesson [reaction] Trigger A
creature touches or physically
interacts with the mimic while the
mimic is transformed using Mimic Object.
Effect The triggering creature is automatically stuck by the
mimic’s adhesive (it receives no save). The mimic then makes
a pseudopod Strike against any creature adjacent to the mimic.
Object Lesson can’t be used again until the mimic escapes and
takes on a new disguise.
Speed 10 feet
Melee [one-action] pseudopod +14, Damage 2d8+4 bludgeoning plus adhesive
Mimic Object [one-action] (concentrate, polymorph) The mimic assumes
the shape of any Medium object. This doesn’t change the mimic’s
texture or overall size but can alter its coloration and visual
appearance. It has an automatic result of 28 on Deception checks
and DCs to pass as the object that it's mimicking

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