作者 主题: 【核心/拓展】【怪物手册】扮演怪物(Monsters as PCs)  (阅读 55296 次)

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离线 佐鸟かなこ

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Re: 【核心/拓展】【怪物手册】扮演怪物(Monsters as PCs)
« 回帖 #20 于: 2011-07-14, 周四 15:14:09 »
描述文呢?
还是说你认为你翻得很完整了?

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Re: 【核心/拓展】【怪物手册】扮演怪物(Monsters as PCs)
« 回帖 #21 于: 2011-07-16, 周六 12:28:26 »
好奇 替换儿的女巫选择战团了话 不知道能不能跟她们母亲一般主持鬼婆战队...XD
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发扬中华传统文化,请大家多爱用正体中文字

即日起拒绝Q群637414628(TRPG大厅)及Q号119419527使用本人于论坛内的所有相关翻译。并对其歧视繁中之行为提出严正抗议。觉得繁中阅读有障碍是你们的事,请不要要求人「入乡随俗」的打简中。有本事请不要使用任何繁中包含转简的资料。

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Re: 【核心/拓展】【怪物手册】扮演怪物(Monsters as PCs)
« 回帖 #22 于: 2011-07-20, 周三 23:18:27 »
毕竟他没有给那个超自然能力
所以是不行呀

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Re: 【核心/拓展】【怪物手册】扮演怪物(Monsters as PCs)
« 回帖 #23 于: 2011-07-23, 周六 03:23:54 »
话说魔人的那张图哪里是“男人”了....

替换儿,得此loli一枚,区区鬼婆战团何足惧哉!

不要小看妈妈们了比较好...特别是如果是三个妈妈带领一票女巫的完整编制柯文(12+1)
你将领受妈妈跟十多位干妈的愤怒......还有他们手下一票丑丑的叔叔...所以在沼地绑架小萝莉是很不智的....
然且美丽的魔女姊姊们可能会跟城里面的警备队报案 然后煽动人群围殴胆敢亵渎萝莉的家伙...

(逢人就哭 我们家的娃娃被人抱走了...(魅惑巫术,然后边哭边笑...可怜的魔女阿姨))

还有婆婆妈妈们的流言绯语...
天上白玉京,十二楼五城。仙人抚我顶,结发受长生。

发扬中华传统文化,请大家多爱用正体中文字

即日起拒绝Q群637414628(TRPG大厅)及Q号119419527使用本人于论坛内的所有相关翻译。并对其歧视繁中之行为提出严正抗议。觉得繁中阅读有障碍是你们的事,请不要要求人「入乡随俗」的打简中。有本事请不要使用任何繁中包含转简的资料。

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Re: 【核心/拓展】【怪物手册】扮演怪物(Monsters as PCs)
« 回帖 #24 于: 2011-07-23, 周六 10:39:00 »
事实证明无论在哪个世界没有两把刷子都别想控loli啊......

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Re: 【核心/拓展】【怪物手册】扮演怪物(Monsters as PCs)
« 回帖 #25 于: 2011-07-23, 周六 11:10:46 »
话说魔人的那张图哪里是“男人”了....

替换儿,得此loli一枚,区区鬼婆战团何足惧哉!


不要小看妈妈们了比较好...特别是如果是三个妈妈带领一票女巫的完整编制柯文(12+1)
你将领受妈妈跟十多位干妈的愤怒......还有他们手下一票丑丑的叔叔...所以在沼地绑架小萝莉是很不智的....
然且美丽的魔女姊姊们可能会跟城里面的警备队报案 然后煽动人群围殴胆敢亵渎萝莉的家伙...

(逢人就哭 我们家的娃娃被人抱走了...(魅惑巫术,然后边哭边笑...可怜的魔女阿姨))

还有婆婆妈妈们的流言绯语...
三姑六婆之怒……

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Re: 【核心/拓展】【怪物手册】扮演怪物(Monsters as PCs)
« 回帖 #26 于: 2011-08-18, 周四 11:05:44 »
我找到了这一段描述,说明了计算怪物玩家的ECL的一个可选方法:
将此怪物的CR作为等级调整,CR+职业等级=总等级
如一个牛头人(CR4)2级野蛮人,视作6级PC

然后下面还有一段:
每3个职业等级,让怪物PC额外提升一个等级,总额外提升次数=1/2怪物CR(即最终只计算一半的怪物CR作为LA)
例如牛头人PC,在队伍6级时候他是牛头人/2级野蛮人。在升上7级前他额外获得一个等级变成牛头人/3级野蛮人,然后升7级变成牛头人/4级野蛮人。此步骤在队伍10级前再重复一次,到10级时候变成牛头人/8级野蛮人,之后正常升级(即到这时候,牛头人只占2级LA了,是CR4级的一半)
剧透 -   :
Monsters as PCs
Using one of the monsters presented in this book as a character can be very rewarding, but weighing such a character against others is challenging. Monsters are not designed with the rules for players in mind, and as such can be very unbalancing if not handled carefully.

There are a number of monsters in this book that do not possess racial Hit Dice. Such creatures are the best options for player characters, but a few of them are so powerful that they count as having 1 class level, even without a racial Hit Die. Such characters should only be allowed in a group that is 2nd-level or higher.

For monsters with racial Hit Dice, the best way to allow monster PCs is to pick a CR and allow all of the players to make characters using monsters of that CR. Treat the monster's CR as its total class levels and allow the characters to multiclass into the core classes. Do not advance such monsters by adding Hit Dice. Monster PCs should only advance through classes.

If you are including a single monster character in a group of standard characters, make sure the group is of a level that is at least as high as the monster's CR. Treat the monster's CR as class levels when determining the monster PC's overall levels. For example, in a group of 6th-level characters, a minotaur (CR 4) would possess 2 levels of a core class, such as barbarian.

Note that in a mixed group, the value of racial Hit Dice and abilities diminish as a character gains levels. It is recommended that for every 3 levels gained by the group, the monster character should gain an extra level, received halfway between the 2nd and 3rd levels. Repeat this process a number of times equal to half the monster's CR, rounded down. Using the minotaur example, when the group is at a point between 6th and 7th level, the minotaur gains a level, and then again at 7th, making him a minotaur barbarian 4. This process repeats at 10th level, making him a minotaur barbarian 8 when the group reaches 10th level. From that point onward, he gains levels normally.

GMs should carefully consider any monster PCs in their groups. Some creatures are simply not suitable for play as PCs, due to their powers or role in the game. As monster characters progress, GMs should closely monitor whether such characters are disruptive or abusive to the rules and modify them as needed to improve play.
« 上次编辑: 2011-08-18, 周四 11:22:26 由 星 »

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Re: 【核心/拓展】【怪物手册】扮演怪物(Monsters as PCs)
« 回帖 #27 于: 2011-08-18, 周四 11:25:51 »
我找到了这一段描述,说明了计算怪物玩家的ECL的一个可选方法:
将此怪物的CR作为等级调整,CR+职业等级=总等级
如一个牛头人(CR4)2级野蛮人,视作6级PC

然后下面还有一段:
每3个职业等级,让怪物PC额外提升一个等级,总额外提升次数=1/2怪物CR(即最终只计算一半的怪物CR作为LA)
例如牛头人PC,在队伍6级时候他是牛头人/2级野蛮人。在升上7级前他额外获得一个等级变成牛头人/3级野蛮人,然后升7级变成牛头人/4级野蛮人。此步骤在队伍10级前再重复一次,到10级时候变成牛头人/8级野蛮人,之后正常升级(即到这时候,牛头人只占2级LA了,是CR4级的一半)
剧透 -   :
Monsters as PCs
Using one of the monsters presented in this book as a character can be very rewarding, but weighing such a character against others is challenging. Monsters are not designed with the rules for players in mind, and as such can be very unbalancing if not handled carefully.

There are a number of monsters in this book that do not possess racial Hit Dice. Such creatures are the best options for player characters, but a few of them are so powerful that they count as having 1 class level, even without a racial Hit Die. Such characters should only be allowed in a group that is 2nd-level or higher.

For monsters with racial Hit Dice, the best way to allow monster PCs is to pick a CR and allow all of the players to make characters using monsters of that CR. Treat the monster's CR as its total class levels and allow the characters to multiclass into the core classes. Do not advance such monsters by adding Hit Dice. Monster PCs should only advance through classes.

If you are including a single monster character in a group of standard characters, make sure the group is of a level that is at least as high as the monster's CR. Treat the monster's CR as class levels when determining the monster PC's overall levels. For example, in a group of 6th-level characters, a minotaur (CR 4) would possess 2 levels of a core class, such as barbarian.

Note that in a mixed group, the value of racial Hit Dice and abilities diminish as a character gains levels. It is recommended that for every 3 levels gained by the group, the monster character should gain an extra level, received halfway between the 2nd and 3rd levels. Repeat this process a number of times equal to half the monster's CR, rounded down. Using the minotaur example, when the group is at a point between 6th and 7th level, the minotaur gains a level, and then again at 7th, making him a minotaur barbarian 4. This process repeats at 10th level, making him a minotaur barbarian 8 when the group reaches 10th level. From that point onward, he gains levels normally.

GMs should carefully consider any monster PCs in their groups. Some creatures are simply not suitable for play as PCs, due to their powers or role in the game. As monster characters progress, GMs should closely monitor whether such characters are disruptive or abusive to the rules and modify them as needed to improve play.
下面那段在前面有人提出过,结论是根本火星...
我是叉烧龙猫啦,
我犯了一个致命的错误:
在家里没办法用繁体中文登入果园...

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Re: 【核心/拓展】【怪物手册】扮演怪物(Monsters as PCs)
« 回帖 #28 于: 2011-08-18, 周四 11:28:29 »
前面哪里……我没看见……对不起我火星了

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Re: 【核心/拓展】【怪物手册】扮演怪物(Monsters as PCs)
« 回帖 #29 于: 2011-08-18, 周四 12:03:21 »
前面哪里……我没看见……对不起我火星了

http://www.goddessfantasy.net/bbs/index.php?topic=41407.msg355236#msg355236
另外一篇文章里,藏的有点深。
我是叉烧龙猫啦,
我犯了一个致命的错误:
在家里没办法用繁体中文登入果园...