此篇译文援引自[
solariusyang]于【Chronicle of the righteous】天界法术之法术翻译。
校对:笨哈
天界法术
天界的存在和它们的信众持续开发新武器以抵御邪恶。以下的法术常见于至高天神使信众之手,特别是神祕结社的施法者成员,但也不仅限于这些施法者成员。这些法术通常会从神秘结社之中,流传到侍奉这些结社的善良盟友手中。
【死灵】烈士之血(Blood of the Martyr)
等级:牧师/先知/战斗祭司 2、审判者 3
施放时间:标准动作
成分:语言、姿势
范围:中距(100呎+10呎/等级)
目标:一名活物
持续:1轮/等级
豁免:强韧,通过则无效
抗力:有
你令目标七窍流血,而她的内脏和血液充斥着正能量。当你施放此法术时,如果受术者强韧豁免失败,目标遭到1d6/每4个施法者等级的流血伤害(16级时到达上限4d6)。任何以一个全回合动作从法术目标身上吮吸鲜血的生物,会恢复等同目标生物当轮因为流血效果损失的HP的两倍。要想吸血,目标生物必须自愿或无助,而且该动作会引发借机攻击。每轮只能有一个生物以此方式获得治疗。受术者本人可以舔自己的伤口来获得当轮因流血效果损失HP的一半。如果流血被止住或法术持续时间结束,目标的血不再有治疗效果,但后一种情况下流血依然会继续,需要魔法治疗或DC15医疗检定来止血。
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【惑控】(胁迫)慈善冲动(Charitable impulse)[影响心灵]
等级:吟游诗人/歌者 2、牧师/先知/战斗祭司 3、术士/法师/奥能师 3、女巫 3
施放时间:标准动作
成分:语言、姿势、器材/法器(一个微型的捐献盆)
范围:近距 (25呎+5呎/2等级)
目标:一名类人生物
持续:1轮/等级
豁免:意志,通过则无效
抗力:有
该法术令目标更为乐施好善,强制帮助其他人而非付诸暴力。被影响的生物按下表进行非暴力行为,按照下表优先级逐次进行。受术者会持续进行该行为直至无法满足行为要求(随后进行下一优先级的行为),或是直至法术结束,取其先者。
第一优先:治疗30呎内受伤的生物,从最近的开始(使用任何可用手段如药水,法术等)
第二优先:把手中武器交给30呎内最近且愿意接受的生物。如果没有生物接受武器,就将其抛到地上。
第三优先:在30呎内,从最近的生物开始施展增益性的法术和/或使用增益性魔法物品(包括药水,魔杖等)。
第四优先:将非穿戴的装备递给30呎内的生物,背包内的东西或类似的物品,都视为一件物品。如果没有接受的人,受术者会把这些东西抛到地上
第五优先:受术者会将他的财产(包含装甲,靴子,披风等等)交给30呎内生物,如果无人接受,受术者会把这些东西抛到地上。
当受术者完成五个优先后,法术自动结束。受术者不能攻击或进行借机攻击,但依然能自卫。如果受术者遭到攻击,法术效果立刻终止。
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剧透 - :
School enchantment (compulsion) [mind-affecting]; Level bard 2, cleric 3, sorcerer/wizard 3, witch 3 Casting Time 1 standard action Components V, S, F/DF (a miniature collection plate) Range close (25 ft. + 5 ft./2 levels) Target one humanoid creature Duration 1 round/level Saving Throw Will negates; Spell Resistance yes This spell makes a creature more charitable, compelling it to aid others rather than use violence. An affected creature practices nonviolent combat behaviors according to the following list of priorities, beginning with the first priority. The subject continues to perform a priority until he can no longer fulfill its demands (at which point he moves to the next priority) or until the spell ends, whichever comes first. 1st Priority: Heal injured creatures within 30 feet, beginning with the closest creatures and using whatever methods the subject has at hand (including potions, spells, and so on).
2nd Priority: The subject gives his weapon away to the nearest creature within 30 feet who will accept it. If no creature accepts the weapon, the subject drops the weapon on the ground. 3rd Priority: Cast beneficial spells and/or use beneficial magic items (including potions, wands, and so on) on creatures within 30 feet, starting with the closest creatures. 4th Priority: The subject gives away his non-worn possessions—the contents of a backpack or similar item count as one item each, as does the container itself—to creatures within 30 feet. If no creature accepts the items, the subject drops the items on the ground. 5th Priority: The subject gives away his remaining possessions (including his armor, boots, cloak, and so on) to creatures within 30 feet. If no creature accepts the items, the subject drops them on the ground. If the subject fulfills all five priorities, the spell effect ends. The subject cannot attack or take attacks of opportunity, but can defend himself as normal. If the subject is attacked, the spell’s effect immediately ends.
【塑能】元素评估(Elemental Assessor)[酸、冰、电、火]
等级:牧师/先知/战斗祭司 6、术士/法师/奥能师 6
施放时间:标准动作
成分:语言、姿势、材料/法器(四根针)
范围:近距 (25呎+5呎/2等级)
效果:一条元素射线
持续:1d4+1轮(见下)
豁免:无
抗力:有
爱塔族勇士开发了这道法术来对抗元素抗性未知的魔族。一道螺旋的多彩光束从你手中射出,像目标飞去。你需要成功的远程接触攻击来命中目标,造成2d6点酸性伤害,2d6点寒冷伤害,2d6点火焰伤害,2d6点闪电伤害。而造成最高伤害的那类元素效果会固着,在随后的1d4轮里每轮对目标造成4d6该种能量伤害。
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剧透 - :
School evocation [acid, cold, electricity, fire]; Level cleric 6, sorcerer/wizard 6 Casting Time 1 standard action Components V, S, M/DF (four needles) Range close (25 ft. + 5 ft./2 levels) Effect one elemental ray Duration 1d4+1 rounds (see text) Saving Throw none; Spell Resistance yes Azata champions developed this spell to deal with fiends with unknown resistances. A ray of spiraling colors springs from your hand and streaks to its target. You must make a successful ranged touch attack to hit your target with the ray, which deals 2d6 points of acid damage, 2d6 points of cold damage, 2d6 points of electricity damage, and 2d6 points of fire damage. The type of energy that does the most points of damage to the target then persists, dealing another 4d6 points of that type of damage per round for 1d4 rounds.
【变化】圣化武器(Sanctify weapons)
等级:牧师/先知/战斗祭司 5、圣武士 3
施放时间:标准动作
成分:语言、姿势、法器
范围:近距 (25呎+5呎/2等级)
区域:半径20呎扩散
持续:1轮/等级
豁免:意志,通过则无效(无害,物体)
抗力:有(无害,物体)
这道法术源出天堂军团。当施展该法术时指定一类邪恶异界生物的子类,如邪魔,恶魔,魔鬼,妖灵等。在法术效果区域内所有人造武器都能穿透那类生物的伤害减免。武器并不会因此获得阵营或改变材质。
原文
【咒法】(召唤)召唤狂野兽群(Summon Stampede)
等级:牧师/先知/战斗祭司 6、德鲁伊/猎人 6、召唤师 4
施放时间:1轮
成分:语言、姿势、材料(群居动物的毛皮)
范围:中距 (100呎+10呎/等级)
效果:半径20呎的群居动物
持续:1轮/等级
豁免:反射,通过则减半(见下)
抗力:无
你召唤一大群野牛或其他群居动物朝你所指方向狂奔而去。兽群占据20呎半径的空间,以每轮120呎速度直线移动。沿路上所有的生物都会被兽群的铁蹄踩扁,在该轮受到4d6+9点伤害,反射豁免成功会将伤害减半。
如果路线指向明显危险的区域(如冲过悬崖或穿越火堆),或强制其穿过固体屏障,兽群会在障碍物前停止,并随机选择新的方向,直到遇到下一个障碍或法术持续时间结束为止。
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【咒法】藤蔓陷阱(Vinetrap)
等级:牧师/先知 8、德鲁伊 8
施放时间:10分钟
成分:语言、姿势、法器
范围:长距 (400呎+40呎/等级)
区域:扩散,半径为10呎/等级,高90呎
持续:1小时/等级 (D)
豁免:反射,通过则无效 (见下)
抗力:有
在目标地区四周,长满尖刺,鲜花,绿叶的藤蔓并发出鲜活生机,缠住四肢与盔甲,令受术区域内的行动越来越艰难。在施展时,受术者可以尝试反射检定。成功意味着藤蔓未能生根,法术无效。如果豁免失败,受术者的基础速度减缓5呎,之后的每轮必须进行另一次反射豁免检定,不然速度再减少5呎,最低到在本法术施放前,受术者自身速度的一半。
以一个整轮动作,受术者或临近的生物可以尝试撕开受术者身上的藤蔓,将速度罚值恢复到5呎,但藤蔓在法术持续时间内,每轮都会持续生长,除非解除,不然还是需要进行额外检定。对受术者造成至少20点火焰伤害也会使法术提前结束。当法术持续时间结束或效果终止时,藤蔓立刻枯萎,受术者的移动速度恢复正常。无论如何,藤蔓无法将生物的移动速度降低到5呎以下。
根据你选择的版本,藤蔓有其他附带效果,你必须在施法时进行选择:
祝福之刺:藤蔓长出由天界精钢构成的刺命性荆刺,每轮在你的回合开始时,受术者受到2d4点伤害,再加上等同上一次以整轮动作扯开藤蔓到现在轮数的伤害。当你选择这个版本时,你可以选择刺的材质为寒铁或银来穿透伤害减免。
毒气藤:藤蔓散发出有毒气体,使肺与眼睛感到刺激。受术者在他的回合开始时,需要通过DC 15的强韧检定。如果豁免失败,当轮目盲并且无法施展带有语言成分的法术。
迅捷藤:这种藤蔓的行动速度为正常的两倍,每轮造成的速度惩罚为10呎而非5呎(即使如此仍无法将生物的速度降到半速以下)。此外,如果生物被减速到半速,除非藤蔓被扯去或法术结束,受术生物会变得蹒跚(staggered)。
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剧透 - :
VINETRAP School conjuration; Level cleric 8, druid 8 Casting Time 10 minutes Components V, S, DF Range long (400 ft. + 40 ft./level) Area radius spread of up to 10 ft./level, 90 ft. high Duration 1 hour/level (D) Saving Throw Reflex negates (see text); Spell Resistance yes Vines choked with thorns, blossoms, leaflets, and other floral debris burst to life on and around the subject of this spell, winding around limbs and armor and making it progressively more difficult for the subject to maneuver. When this spell is cast, the subject may attempt a Reflex save. Success indicates that the vines fail to take root and the spell has no effect. On a failed save, the subject’s base speed is immediately reduced by 5 feet. Each round thereafter, the subject must make another successful Reflex save or his speed is reduced by another 5 feet. This occurs each round until he is reduced to a speed equal to half of what it was before the spell was cast. As a full-round action, the subject or an adjacent creature can tear the vines off the subject’s body, resetting the speed penalty to just 5 feet, though the vines continue to grow each round thereafter for the spell’s duration, requiring additional checks, unless it is actually dispelled. The spell’s effects can also be prematurely ended by dealing at least 20 points of fire damage to the subject. When the spell’s duration ends or the effect is terminated, the vines immediately wilt and the subject’s speed returns to normal. Regardless of the subject’s base speed, the vines cannot reduce a creature’s speed below 5 feet. This spell has additional effects depending on which version you cast, chosen when you cast the spell.
Blessed Thorns: The vines sprout vicious thorns made of celestial steel. Each round at the beginning of your turn, the subject takes 2d4 points of damage, plus 1 point of damage for each round since the creature last took a full-round action to tear the vines off. When you cast this version of the spell, you can also choose to make the thorns either cold iron or silver for the purposes of overcoming damage reduction. Noxious Vines: The vines emit noxious fumes that act as a lung and eye irritant. The subject and any creatures adjacent to the subject must attempt a DC 15 Fortitude check each round at the beginning of their turn. On a failed save, the creatures becomes blinded for that round and can’t cast spells with verbal components. Swift Vines: The vines act twice as quickly as normal, and slow the creature by 10 feet per round instead of 5 feet (though they still can’t decrease the creature’s speed to less than half). In addition, once the creature is slowed to halfspeed, it becomes staggered until the vines are torn off or the spell ends.