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副标题: 蒐罗Paizo官方战役设定产品线中,每本书的法术章节

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PZO9243 遥远世界(Distant Worlds)
« 回帖 #20 于: 2017-11-11, 周六 15:02:39 »
新法术与装备
使用正确的法术和装备,能让你在太空和星球之间的冒险变得更加容易。


【变化】行星适应(Planetary Adaptation)

等级:鍊金术师/调查员 5 、牧师/先知/战斗祭司 4、术士/法师/奥能师 5、召唤师 5
施放时间:标准动作
成分:语言
范围:个人
目标:自己
持续:1小时/等级

此法术如同位面适应(planar adaptation,APG P.236)般作用,除了它只能用在主物质位面世界。在决定法术的目标时,寒冷虚空的太空被认为是一个世界,令你可以在真空中生存。

原文
剧透 -   :
This spell functions as planar adaptation (Pathfinder RPG Advanced Player’s Guide 236), except that it works only on worlds of the Material Plane. The cold void of space is considered a single world for the purpose of this spell, allowing you to survive in vacuum.


【变化】群体行星适应(Planetary Adaptation, Mass)

等级:牧师/先知/战斗祭司 6、术士/法师/奥能师 7、召唤师 6
施放时间:标准动作
成分:语言、姿势
范围:近距 (25呎+5呎/2等级)
目标:一位生物/等级,任两者之间不得相距超过30呎
豁免:意志,通过则无效 (无害)
抗力:有 (无害)

此法术如同行星适应般作用,除了上面记载的外。

原文
剧透 -   :
This spell functions as planetary adaptation, except as noted above
« 上次编辑: 2018-11-02, 周五 00:52:12 由 笨哈 »

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PZO9246 消失的王国(Lost Kingdoms)
« 回帖 #21 于: 2017-11-11, 周六 15:02:58 »
此篇译文援引自[丞相]于自用翻译之法术翻译。

【预言】拥抱命运(Embrace Destiny)

等级:术士/法师/奥能师 2、先知 1、女巫 2
施放时间:标准动作
成分:语言、姿势
范围:个人
目标:自己
持续:1轮/等级 (见下)

在完成这个法术后,投掷一个D20,并记录结果。在法术持续时间内,如果你要进行一次属性检定,攻击检定,先攻检定,豁免检定或者技能检定而需要投骰,可以运用该记录的骰子结果来替代结果。这个法术不能被用于替换已经被骰出的骰子;记录的骰子必须用来替换一个骰子。如果你使用了记录的骰子或者法术的持续时间结束,则法术效果终止。你无法在同一时间让多个“拥抱命运”在你身上生效。

原文
剧透 -   :
Embrace Destiny
Source Lost Kingdoms pg. 12
School divination; Level arcanist 2, oracle 1, sorcerer/wizard 2, witch 2
Casting Time 1 standard action
Components V, S
Range personal
Target you
Duration 1 round/level (see text)
Description
Upon completing this spell, roll a single d20 and record the result. At any point during the duration of this spell, you may use that roll for a single ability check, attack roll, initiative check, saving throw, or skill check, using the recorded result in place of a roll. This spell cannot be used to replace a roll that has already been made; the recorded result must be used instead of a roll. Once you have used this recorded result or the duration of the spell ends, the spell’s effect ends. You can’t have more than one instance of embrace destiny active on you at the same time.
« 上次编辑: 2018-11-02, 周五 01:01:55 由 笨哈 »

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PZO9255 正义编年史(Chronicle of the Righteous)
« 回帖 #22 于: 2017-11-11, 周六 15:03:58 »
此篇译文援引自[solariusyang]于【Chronicle of the righteous】天界法术之法术翻译。

校对:笨哈

天界法术
天界的存在和它们的信众持续开发新武器以抵御邪恶。以下的法术常见于至高天神使信众之手,特别是神祕结社的施法者成员,但也不仅限于这些施法者成员。这些法术通常会从神秘结社之中,流传到侍奉这些结社的善良盟友手中。


【死灵】烈士之血(Blood of the Martyr)

等级:牧师/先知/战斗祭司 2、审判者 3
施放时间:标准动作
成分:语言、姿势
范围:中距(100呎+10呎/等级)
目标:一名活物
持续:1轮/等级
豁免:强韧,通过则无效
抗力:有

你令目标七窍流血,而她的内脏和血液充斥着正能量。当你施放此法术时,如果受术者强韧豁免失败,目标遭到1d6/每4个施法者等级的流血伤害(16级时到达上限4d6)。任何以一个全回合动作从法术目标身上吮吸鲜血的生物,会恢复等同目标生物当轮因为流血效果损失的HP的两倍。要想吸血,目标生物必须自愿或无助,而且该动作会引发借机攻击。每轮只能有一个生物以此方式获得治疗。受术者本人可以舔自己的伤口来获得当轮因流血效果损失HP的一半。如果流血被止住或法术持续时间结束,目标的血不再有治疗效果,但后一种情况下流血依然会继续,需要魔法治疗或DC15医疗检定来止血。

原文
剧透 -   :
School necromancy; Level cleric 2, inquisitor 3 Casting Time 1 standard action Components V, S Range medium (100 ft. + 10 ft./level) Target one living creature Duration 1 round/level Saving Throw Fortitude negates; Spell Resistance yes You cause the target to bleed from every orifice, and her organs and blood become suffused with positive energy. If the subject fails her Fortitude save, she takes 1d6 points of bleed damage per 4 caster levels (to a maximum of 4d6 at 16th level) when you cast this spell. Any creature that takes a full-round action to sup the blood of the bleeding subject heals a number of hit points equal to twice as many as the subject lost that round due to the bleed effect. The subject must be willing or helpless to sup her blood, which provokes attacks of opportunity. Only one creature can be healed in this way per round. The subject can lick her own wounds in this way to regain half as many hit points as she lost that round. If the bleeding effect is stopped or the spell’s duration ends, the subject’s blood no longer heals those who drink it, though in the latter case the subject continues to bleed until the bleeding is stopped via magical healing or a successful DC 15 Heal check.



【惑控】(胁迫)慈善冲动(Charitable impulse)[影响心灵]

等级:吟游诗人/歌者 2、牧师/先知/战斗祭司 3、术士/法师/奥能师 3、女巫 3
施放时间:标准动作
成分:语言、姿势、器材/法器(一个微型的捐献盆)
范围:近距 (25呎+5呎/2等级)
目标:一名类人生物
持续:1轮/等级
豁免:意志,通过则无效
抗力:有

该法术令目标更为乐施好善,强制帮助其他人而非付诸暴力。被影响的生物按下表进行非暴力行为,按照下表优先级逐次进行。受术者会持续进行该行为直至无法满足行为要求(随后进行下一优先级的行为),或是直至法术结束,取其先者。
第一优先:治疗30呎内受伤的生物,从最近的开始(使用任何可用手段如药水,法术等)
第二优先:把手中武器交给30呎内最近且愿意接受的生物。如果没有生物接受武器,就将其抛到地上。
第三优先:在30呎内,从最近的生物开始施展增益性的法术和/或使用增益性魔法物品(包括药水,魔杖等)。
第四优先:将非穿戴的装备递给30呎内的生物,背包内的东西或类似的物品,都视为一件物品。如果没有接受的人,受术者会把这些东西抛到地上
第五优先:受术者会将他的财产(包含装甲,靴子,披风等等)交给30呎内生物,如果无人接受,受术者会把这些东西抛到地上。

当受术者完成五个优先后,法术自动结束。受术者不能攻击或进行借机攻击,但依然能自卫。如果受术者遭到攻击,法术效果立刻终止。

原文
剧透 -   :
School enchantment (compulsion) [mind-affecting]; Level bard 2, cleric 3, sorcerer/wizard 3, witch 3 Casting Time 1 standard action Components V, S, F/DF (a miniature collection plate) Range close (25 ft. + 5 ft./2 levels) Target one humanoid creature Duration 1 round/level Saving Throw Will negates; Spell Resistance yes This spell makes a creature more charitable, compelling it to aid others rather than use violence. An affected creature practices nonviolent combat behaviors according to the following list of priorities, beginning with the first priority. The subject continues to perform a priority until he can no longer fulfill its demands (at which point he moves to the next priority) or until the spell ends, whichever comes first. 1st Priority: Heal injured creatures within 30 feet, beginning with the closest creatures and using whatever methods the subject has at hand (including potions, spells, and so on).
2nd Priority: The subject gives his weapon away to the nearest creature within 30 feet who will accept it. If no creature accepts the weapon, the subject drops the weapon on the ground. 3rd Priority: Cast beneficial spells and/or use beneficial magic items (including potions, wands, and so on) on creatures within 30 feet, starting with the closest creatures. 4th Priority: The subject gives away his non-worn possessions—the contents of a backpack or similar item count as one item each, as does the container itself—to creatures within 30 feet. If no creature accepts the items, the subject drops the items on the ground. 5th Priority: The subject gives away his remaining possessions (including his armor, boots, cloak, and so on) to creatures within 30 feet. If no creature accepts the items, the subject drops them on the ground. If the subject fulfills all five priorities, the spell effect ends. The subject cannot attack or take attacks of opportunity, but can defend himself as normal. If the subject is attacked, the spell’s effect immediately ends.



【塑能】元素评估(Elemental Assessor)[酸、冰、电、火]

等级:牧师/先知/战斗祭司 6、术士/法师/奥能师 6
施放时间:标准动作
成分:语言、姿势、材料/法器(四根针)
范围:近距 (25呎+5呎/2等级)
效果:一条元素射线
持续:1d4+1轮(见下)
豁免:无
抗力:有

爱塔族勇士开发了这道法术来对抗元素抗性未知的魔族。一道螺旋的多彩光束从你手中射出,像目标飞去。你需要成功的远程接触攻击来命中目标,造成2d6点酸性伤害,2d6点寒冷伤害,2d6点火焰伤害,2d6点闪电伤害。而造成最高伤害的那类元素效果会固着,在随后的1d4轮里每轮对目标造成4d6该种能量伤害。

原文
剧透 -   :
School evocation [acid, cold, electricity, fire]; Level cleric 6, sorcerer/wizard 6 Casting Time 1 standard action Components V, S, M/DF (four needles) Range close (25 ft. + 5 ft./2 levels) Effect one elemental ray Duration 1d4+1 rounds (see text) Saving Throw none; Spell Resistance yes Azata champions developed this spell to deal with fiends with unknown resistances. A ray of spiraling colors springs from your hand and streaks to its target. You must make a successful ranged touch attack to hit your target with the ray, which deals 2d6 points of acid damage, 2d6 points of cold damage, 2d6 points of electricity damage, and 2d6 points of fire damage. The type of energy that does the most points of damage to the target then persists, dealing another 4d6 points of that type of damage per round for 1d4 rounds.



【变化】圣化武器(Sanctify weapons)

等级:牧师/先知/战斗祭司 5、圣武士 3
施放时间:标准动作
成分:语言、姿势、法器
范围:近距 (25呎+5呎/2等级)
区域:半径20呎扩散
持续:1轮/等级
豁免:意志,通过则无效(无害,物体)
抗力:有(无害,物体)

这道法术源出天堂军团。当施展该法术时指定一类邪恶异界生物的子类,如邪魔,恶魔,魔鬼,妖灵等。在法术效果区域内所有人造武器都能穿透那类生物的伤害减免。武器并不会因此获得阵营或改变材质。

原文
剧透 -   :
School transmutation; Level cleric 5, paladin 3 Casting Time 1 standard action Components V, S, DF Range close (25 ft. + 5 ft./2 levels) Area 20-ft.-radius spread Duration 1 round/level Saving Throw Will negates (harmless, object); Spell Resistance yes (harmless, object) This spell originated among the armies of Heaven. Choose a specific subtype of evil outsider when you cast this spell, such as daemon, demon, devil, or div. All manufactured weapons in the area of effect bypass the DR of that type of outsider. The weapons do not become aligned or change composition.


【咒法】(召唤)召唤狂野兽群(Summon Stampede)

等级:牧师/先知/战斗祭司 6、德鲁伊/猎人 6、召唤师 4
施放时间:1轮
成分:语言、姿势、材料(群居动物的毛皮)
范围:中距 (100呎+10呎/等级)
效果:半径20呎的群居动物
持续:1轮/等级
豁免:反射,通过则减半(见下)
抗力:无

你召唤一大群野牛或其他群居动物朝你所指方向狂奔而去。兽群占据20呎半径的空间,以每轮120呎速度直线移动。沿路上所有的生物都会被兽群的铁蹄踩扁,在该轮受到4d6+9点伤害,反射豁免成功会将伤害减半。
如果路线指向明显危险的区域(如冲过悬崖或穿越火堆),或强制其穿过固体屏障,兽群会在障碍物前停止,并随机选择新的方向,直到遇到下一个障碍或法术持续时间结束为止。

原文
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SUMMON STAMPEDE School conjuration (summoning); Level cleric 6, druid 6, summoner 4 Casting Time 1 round Components V, S, M (piece of fur from a herd animal) Range medium (100 ft. + 10 ft./level) Effect 20-ft.-radius herd of animals Duration 1 round/level Saving Throw Reflex halves (see text); Spell Resistance no You conjure a herd of aurochs or similar herd animal that immediately stampedes in the direction you indicate. The herd takes up a 20-foot-radius space and moves at a rate of 120 feet per round in a straight line. Any creatures caught in the herd’s path take 4d6+9 points of damage that round as they are trampled beneath dozens of animals’ hooves. A successful Reflex save halves this damage. If the stampede’s path would put it in an obviously dangerous area (such as over a cliff or through a fire) or force it to move through a solid barrier, the herd stops at the obstacle and moves in a new randomly determined direction until it reaches another obstacle or the spell’s duration ends.


【咒法】藤蔓陷阱(Vinetrap)

等级:牧师/先知 8、德鲁伊 8
施放时间:10分钟
成分:语言、姿势、法器
范围:长距 (400呎+40呎/等级)
区域:扩散,半径为10呎/等级,高90呎
持续:1小时/等级 (D)
豁免:反射,通过则无效 (见下)
抗力:有

在目标地区四周,长满尖刺,鲜花,绿叶的藤蔓并发出鲜活生机,缠住四肢与盔甲,令受术区域内的行动越来越艰难。在施展时,受术者可以尝试反射检定。成功意味着藤蔓未能生根,法术无效。如果豁免失败,受术者的基础速度减缓5呎,之后的每轮必须进行另一次反射豁免检定,不然速度再减少5呎,最低到在本法术施放前,受术者自身速度的一半。
以一个整轮动作,受术者或临近的生物可以尝试撕开受术者身上的藤蔓,将速度罚值恢复到5呎,但藤蔓在法术持续时间内,每轮都会持续生长,除非解除,不然还是需要进行额外检定。对受术者造成至少20点火焰伤害也会使法术提前结束。当法术持续时间结束或效果终止时,藤蔓立刻枯萎,受术者的移动速度恢复正常。无论如何,藤蔓无法将生物的移动速度降低到5呎以下。
根据你选择的版本,藤蔓有其他附带效果,你必须在施法时进行选择:
祝福之刺:藤蔓长出由天界精钢构成的刺命性荆刺,每轮在你的回合开始时,受术者受到2d4点伤害,再加上等同上一次以整轮动作扯开藤蔓到现在轮数的伤害。当你选择这个版本时,你可以选择刺的材质为寒铁或银来穿透伤害减免。
毒气藤:藤蔓散发出有毒气体,使肺与眼睛感到刺激。受术者在他的回合开始时,需要通过DC 15的强韧检定。如果豁免失败,当轮目盲并且无法施展带有语言成分的法术。
迅捷藤:这种藤蔓的行动速度为正常的两倍,每轮造成的速度惩罚为10呎而非5呎(即使如此仍无法将生物的速度降到半速以下)。此外,如果生物被减速到半速,除非藤蔓被扯去或法术结束,受术生物会变得蹒跚(staggered)。

原文
剧透 -   :
VINETRAP School conjuration; Level cleric 8, druid 8 Casting Time 10 minutes Components V, S, DF Range long (400 ft. + 40 ft./level) Area radius spread of up to 10 ft./level, 90 ft. high Duration 1 hour/level (D) Saving Throw Reflex negates (see text); Spell Resistance yes Vines choked with thorns, blossoms, leaflets, and other floral debris burst to life on and around the subject of this spell, winding around limbs and armor and making it progressively more difficult for the subject to maneuver. When this spell is cast, the subject may attempt a Reflex save. Success indicates that the vines fail to take root and the spell has no effect. On a failed save, the subject’s base speed is immediately reduced by 5 feet. Each round thereafter, the subject must make another successful Reflex save or his speed is reduced by another 5 feet. This occurs each round until he is reduced to a speed equal to half of what it was before the spell was cast. As a full-round action, the subject or an adjacent creature can tear the vines off the subject’s body, resetting the speed penalty to just 5 feet, though the vines continue to grow each round thereafter for the spell’s duration, requiring additional checks, unless it is actually dispelled. The spell’s effects can also be prematurely ended by dealing at least 20 points of fire damage to the subject. When the spell’s duration ends or the effect is terminated, the vines immediately wilt and the subject’s speed returns to normal. Regardless of the subject’s base speed, the vines cannot reduce a creature’s speed below 5 feet. This spell has additional effects depending on which version you cast, chosen when you cast the spell.

Blessed Thorns: The vines sprout vicious thorns made of celestial steel. Each round at the beginning of your turn, the subject takes 2d4 points of damage, plus 1 point of damage for each round since the creature last took a full-round action to tear the vines off. When you cast this version of the spell, you can also choose to make the thorns either cold iron or silver for the purposes of overcoming damage reduction. Noxious Vines: The vines emit noxious fumes that act as a lung and eye irritant. The subject and any creatures adjacent to the subject must attempt a DC 15 Fortitude check each round at the beginning of their turn. On a failed save, the creatures becomes blinded for that round and can’t cast spells with verbal components. Swift Vines: The vines act twice as quickly as normal, and slow the creature by 10 feet per round instead of 5 feet (though they still can’t decrease the creature’s speed to less than half). In addition, once the creature is slowed to halfspeed, it becomes staggered until the vines are torn off or the spell ends.
« 上次编辑: 2019-01-06, 周日 02:47:48 由 笨哈 »

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PZO9261 再探恶魔(Demons Revisited)
« 回帖 #23 于: 2017-11-11, 周六 15:04:39 »
【预言】沟通判魂魔(Contact Nalfeshnee)

等级:牧师/先知/战斗祭司 6、术士/法师/奥能师 6、女巫 6
施放时间:1轮
成分:语言、姿势、材料(价值250金币的蓝宝石粉末)、器材(一面价值至少2000金币,饰有宝石的寒铁镜子)
范围:个人
目标:自己
持续:专注

在你施法时,你开始出神,只要你保持专注,你就处于无助。选择一个非奥术或位面的知识技能。你的思维与一名判魂魔架起了心灵联接,除了奥术和位面外,他也熟知你所选择的知识技能。你每保持专注一轮,你就可以询问判魂魔一个问题,而牠会尽其所能的回答你。如果你询问有关奥术或位面的问题,判魂魔在该技能检定上的加值为+23。如果你询问的是自己选择的知识技能,判魂魔在该技能检定上的加值为+20。牠不能回答与其它知识技能相关的问题─如果你想问,你必需再次施法。

与深渊对视极其危险,每当判魂魔回答问题后,你需要进行一次DC22的意志豁免检定,否则会在智力、感知或魅力(随机决定)上受到1d4点属性吸取(ability drain)。以24小时为一个区间,你借由此法术每多问一个问题,会在此豁免检定上承受-1罚值(累计)。混乱邪恶的施法者会在此豁免检定上获得+4加值。

原文
剧透 -   :
School divination; Level arcanist 6, cleric 6, oracle 6, sorcerer 6, warpriest 6, witch 6, wizard 6
Casting
Casting Time 1 round
Components V, S, M (powdered sapphire worth 250 gp), F (bejeweled cold iron mirror worth at least 2,000 gp)
Effect
Range personal
Target you
Duration concentration
Description
When you cast this spell, you fall into a trance and become helpless as long as you continue concentrating. Choose any one Knowledge skill other than arcana or planes. Your mind is placed in telepathic contact with a nalfeshnee demon skilled at that particular Knowledge skill, in addition to arcana and planes. Each round that you continue to concentrate, you may ask the nalfeshnee one question and it will answer as best it can. If you ask a question about arcana or planes, the nalfeshnee has a +23 bonus to the skill check. If you ask about the Knowledge skill you selected, the nalfeshnee has a +20 bonus. It cannot answer questions pertaining to other Knowledge skills—to do so, you must cast the spell again.

Contact with Abyssal minds is dangerous, and each time the nalfeshnee answers a question, you suffer 1d4 points of ability drain to Intelligence, Wisdom, or Charisma (determined randomly) unless you make a DC 22 Will save. Each additional question you ask with this spell over the course of a single 24-hour period imparts a cumulative –1 penalty on this saving throw. Chaotic evil spellcasters always gain a +4 bonus on this saving throw.
« 上次编辑: 2019-05-04, 周六 19:28:19 由 笨哈 »

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PZO9265 奥斯里昂,法老的遗馈(Osirion, Legacy of the Pharaohs)
« 回帖 #24 于: 2017-11-11, 周六 15:05:07 »
【预言】破蜃术(Reveal Mirage)


等级:牧师/先知/战斗祭司 3、德鲁伊 2、游侠/猎人 1、术士/法师/奥能师 3、女巫 3
施放时间:标准动作
成分:语言、姿势、器材(小棱柱)
范围:个人
目标:自己
持续:1轮

你可以聚焦在视觉线上的一个点,辨别该点处的地形或地理特征是否虚幻。此能力让你能从一定距离外,如同你与之互动般进行意志检定,以不相信一个影响地形的幻术(五官幻觉)效果。除了对付像是幻景(hallucinatory terrain)海市蜃楼(mirage arcana)这类的法术外,此法术也能让你不相信自然生成的海市蜃楼。


原文
剧透 -   :
School divination; Level arcanist 3, cleric 3, druid 2, hunter 1, oracle 3, ranger 1, sorcerer 3, warpriest 3, witch 3, wizard 3
Casting
Casting Time 1 standard action
Components V, S, F (a small prism)
Effect
Range personal
Target you
Duration 1 round
Description
You can focus upon a single point within line of sight and discern if the terrain or geographic features of that point are illusory. This ability allows you a Will save to disbelieve a terrain-affecting illusion (glamer) effect from range as though you had interacted with it. In addition to affecting such spells as hallucinatory terrain and mirage arcana, this spell also allows you to disbelieve naturally occurring mirages.
« 上次编辑: 2019-05-10, 周五 23:56:22 由 笨哈 »

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PZO9267 内海诸神(Inner Sea Gods)
« 回帖 #25 于: 2017-11-11, 周六 15:05:21 »
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PZO9269 异能奥秘(Occult Mysteries)
« 回帖 #26 于: 2017-11-11, 周六 15:05:34 »
算运
你使用算学之道援助你的战备,但这种先知先觉是有代价的。骰3d8,然后参照P.51的8种基本能量表格。骰完后,把3个骰子分别分配到下列项目中。
‧能量类型:在本法术的持续时间内,你会对骰子结果所指派的能量类型有易伤。然后,无论你是否通过某个伤害性法术还是效果的豁免,你会额外受到这法术或效果50%的伤害。
‧魔法学派:在本法术的持续时间内,你施展的法术如果和骰子结果所指派的魔法学派相符,那该法术的施法者等级+1。
‧d20骰:在本法术的持续时间内,每当你进行骰子结果所指派的项目时,你会在该项目上获得+2幸运加值。

d8能量类型魔法学派d20骰的类型
1惑控意志豁免
2幻术反射豁免
3死灵攻击骰
4音波塑能先攻骰
5防护强韧豁免
6变化施法者等级检定
7预言专注检定
8咒法战技检定
« 上次编辑: 2018-11-03, 周六 20:08:53 由 笨哈 »

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PZO9272 科技指南(Technology Guide)
« 回帖 #27 于: 2017-11-11, 周六 15:05:54 »
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PZO9280 内海种族(Inner Sea Races)
« 回帖 #28 于: 2017-11-11, 周六 15:06:49 »
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PZO9283 内海怪物志(Inner Sea Monster Codex)
« 回帖 #29 于: 2017-11-11, 周六 15:07:08 »
牛头人的法术
下列的法术首度出现在牛头人师法者身上,但已被分享到其他种族之中,尤其是在巴风特的邪教徒间。


剧透 -  原文:
The following spells were first discovered by minotaur spellcasters but have since been shared with other races,especially among cultists of Baphomet.

【幻术】(虚假幻觉)幻象迷宫(Illusory Maze)

等级:吟游诗人/歌者 2、牧师/先知/战斗祭司 2、女巫 1
施放时间:标准动作
成分:语言、姿势
范围:中距(100呎+10呎/等级)
区域:半径20呎扩散
持续:1轮/等级
豁免:意志,通过则不信(若与之互动)
抗力:有

此法术在目标区域创造一座半透明、不断变化的玻璃迷宫的幻影。位在该区域且相信迷宫是真实存在的生物无法向任何方位连续移动超过5呎,也无法斜行移动,迫使他们以环型的路径前往目标。

原文
剧透 -   :
School illusion (figment); Level arcanist 2, bard 2, skald 2, sorcerer 2, witch 2, wizard 2
Casting
Casting Time 1 standard action
Components V, S
Effect
Range medium (100 ft. + 10 ft./level)
Area 20-ft.-radius spread
Duration 1 round/level
Saving Throw Will disbelief (if interacted with); Spell Resistance yes
Description
This spell creates the illusion of a translucent, ever-changing maze of glass in the target area. Creatures in the area who believe the maze to be real cannot move more than 5 feet continuously in any one direction and can’t move diagonally, forcing them to take a circuitous route to their destination.




【惑控】(胁迫)迷失术(Make Lost)[影响心灵]

等级:吟游诗人/歌者 2、德鲁伊 2、游侠/猎人 1
施放时间:一轮
成分:语言、姿势
范围:近距(25呎+5呎/2等级)
目标:一个生物/等级,任两者之间不得相距超过30呎
持续:立即
豁免:意志,通过则无效
抗力:有

你剥夺目标的方向感以及最近关于旅行的记忆。他们会立刻忘记上个小时自己走过的路径(但沿途的细节则不会),然后迷路(PFCRB P.424)。

原文
剧透 -   :
School enchantment (compulsion) [mind-affecting]; Level bard 2, druid 2, hunter 1, ranger 1, skald 2
Casting
Casting Time 1 round
Components V, S
Effect
Range close (25 ft. + 5 ft./2 levels)
Target one creature/level, no two of which can be more than 30 ft. apart
Duration instantaneous
Saving Throw Will negates; Spell Resistance yes
Description
You strip the targets of their senses of direction and recent memories of travel. They immediately forget the route they took in the last hour (but not details of encounters along the way) and become lost (Pathfinder RPG Core Rulebook 424).


【惑控】(胁迫)心灵迷宫(Mind Maze)[影响心灵]

等级:吟游诗人/歌者 3、牧师/先知/战斗祭司 3、萨满 3、女巫 3
施放时间:标准动作
成分:语言、姿势、器材/法器(一只鸡的头骨)
范围:中距(100呎+10呎/等级)
目标:一名活物
持续:1轮/等级
豁免:意志,通过则无效
抗力:有

此法术令目标如同在迷宫中徘徊。处于法术效果下时,目标无法进行攻击或是施放法术,并且每轮必须至少进行一个移动动作走路,走的方向使用泼溅武器失手后的指导随机决定(CRB P.202)。目标在这次移动中必须用速度的最大值进行移动,但首次移动之后的其他移动动作,距离可以比较短。如果这个行动会让目标进入一个危险的区域,例如穿过一个受威胁的区域,或坠下悬崖,目标在前往这危险的区域前,会获得第二次的豁免机会以中止此效果。向无害的阻碍(例如墙壁)会中止目标的移动。

原文
剧透 -   :
School enchantment (compulsion) [mind-affecting]; Level bard 3, cleric 3, oracle 3, shaman 3, skald 3, warpriest 3, witch 3
Casting
Casting Time 1 standard action
Components V, S, M/DF (a chicken skull)
Effect
Range medium (100 ft. + 10 ft./level)
Target one living creature
Duration 1 round/level
Saving Throw Will negates; Spell Resistance yes
Description
This spell causes the target to act as though it’s wandering through a maze. While under the effects of the spell, the target can’t make attacks or cast spells and must take at least one move action each round to walk in a random direction determined using the guidelines for missed splash weapons (Core Rulebook 202). The target must move at its maximum speed during this required movement, though additional move actions after the first can cover shorter distances. If this movement takes the target into a dangerous area, such as through a threatened square or off a ledge, the target receives a second saving throw to end the effect before moving into peril. Walking into a harmless obstacle, such as a wall, ends the target’s movement.


【惑控】(胁迫)谜箱术(Puzzle Box)[诅咒、影响心灵]

等级:吟游诗人/歌者 2、术士/法师/奥能师 3、女巫 3
施放时间:标准动作
成分:语言、姿势
范围:近距(25呎+5呎/2等级)或接触;见下
目标:一个生物,或一件物体(最多5磅/等级)
持续:1轮/等级 或 永久;见下
豁免:意志,通过则无效 或 无
抗力:有

此法术能让最为平常的物体变成难题。当施放在一名生物上时,目标会失去所有武器和盾牌的熟练。目标也会完全遗忘要如何使用法术完成型、法术触发型,还有可被激活的魔法物品,并且所有作为技能检定的一部分使用的普通物品,会让你在所有属性和技能检定上承受-5罚值。这些效果持续1轮/施法者等级。以一个移动动作,目标可以进行一次技能检定,让一件物体上此法术的效果无效。武器、盾牌还有普通物品会需要对应类型的工艺技能检定好顺畅的使用,DC为此法术的豁免DC。魔法品需要通过一次法术辨识或使用魔法装置技能检定对抗此法术的豁免DC。

或着你也可以将此法术对一件你接触的物品施放,其重量最重为5磅/施法者等级。想要使用此物体将成为一个难题,即使对这类物体娴熟于心的人也是如此。任何试图使用此物体的生物,会被视为谜箱的目标(仅对此物体)。当对一件物体施放此法术时,此法术的持续时间为永久。

原文
剧透 -   :
Source Inner Sea Monster Codex pg. 41
School enchantment (compulsion) [curse, mind-affecting]; Level arcanist 3, bard 2, skald 2, sorcerer 3, witch 3, wizard 3
Casting
Casting Time 1 standard action
Components V, S
Effect
Range close (25 ft. + 5 ft./2 levels)
Target one creature or one object up to 5 lbs./level
Duration 1 round/level or permanent; see text
Saving Throw Will negates or none; Spell Resistance yes
Description
This spell causes even commonly used objects to become conundrums. When cast on a creature, the target loses all weapon and shield proficiencies. The target also forgets how to use all spell-completion, spell-trigger, and use-activated magic items, as well as any mundane items used as part of a skill check, imposing a –5 penalty on all ability and skill checks attempted with such items. These effects last for 1 round per level. As a move action, the target can attempt a skill check to negate the effects of this spell for one object. Weapons, shields, and mundane objects require a successful Craft skill check of the type required to craft the item in question, with a DC equal to the spell’s save DC. Magic items require a successful Spellcraft or Use Magic Device skill check against the spell’s save DC.

Alternatively, this spell can be cast on a single touched object that weighs up to 5 pounds per the caster’s level. Use of this object becomes a puzzle even to those previously familiar with it. Any creature attempting to use an item affected in this way is treated as though the creature was the target of puzzle box for that item only. When cast on an object, the duration of this spell is permanent.
« 上次编辑: 2019-05-10, 周五 23:54:40 由 笨哈 »