作者 主题: 【Bestiary 1+2】塑肉体(Fleshwarp)  (阅读 11553 次)

副标题:

离线 四月

  • Flawless
  • *******
  • 帖子数: 4165
  • 苹果币: 15
【Bestiary 1+2】塑肉体(Fleshwarp)
« 于: 2021-01-20, 周三 13:53:25 »
塑肉体(Fleshwarp)
有些生物,并不满足于单纯杀死他们的敌人,这点在卓尔精灵身上尤为明显。他们沉迷于通过一种被称作塑肉仪式(fleshwarping)的骇人转化技术来彻底退化敌人。尽管塑肉仪式的流程并非卓尔精灵原创,但很多人认为是他们将其改良了。卓尔精灵把敌人扔进翻腾着魔法试剂的大桶里加以折磨,将其血肉与灵魂塑造成怪异畸形的物体。肉体的重塑产生了无数不同的塑肉体,后文列出的只是这些可怖造物中的几个例子。

引述: 边栏:额外学识
落选塑肉体(FAILED FLESHWARPS)
并非所有塑肉体都能从仪式用的大桶中存活下来。许多个体因为维生必须的基本器官的衰竭或崩溃而在几分钟内死亡。塑肉者(fleshwarper)通常可以将这些落选塑肉体快速回收并投入混合过程中进行再利用,但有些时候,这些被称作肉渣(fleshdregs)的残留物会从退变中稳定下来,变为能够在痛苦的余生中自行存活下去的东西。这些腐化的生物通常会滋生于塑肉者的试验场,就像那些不那么可怕的地方滋生的老鼠或昆虫一般。

引述: 边栏:关联生物
其他塑肉体(OTHER FLESHWARPS)
如果说胶化人是塑肉体中最弱的例子,那么蛛化精灵就是最成功的例子,但其他塑肉体也是存在的。战蜥兽(Ghonhatines)是由地蜥人(xulgaths)形成的笨拙塑肉体,带有触手的厄拿刻斯(irnakurses)是由居住在地表的精灵塑造而成的。罪生怪(Sinspawn)也是塑肉体,当然,创造他们的技术与卓尔所掌握的技术是截然不同的。

B1原文
劇透 -  B1原文:
Fleshwarp
Some creatures, notably drow, are not happy with merely killing their enemies. They revel in the total degradation of their foes through the horrifying transformative technique known as fleshwarping. Though the fleshwarping process was not created by the drow, many believe they perfected it. The drow torture their enemies in vats of churning magical reagents, reshaping their flesh and psyche alike into horrid and monstrous things. The reconstitution of flesh results in countless variations of fleshwarps, and the following are just a couple of examples of these horrors.

FAILED FLESHWARPS
Not every fleshwarp emerges from its vat capable of survival. Many perish within minutes, as organs fundamental for life simply fail or collapse in on themselves. Fleshwarpers can usually recycle failed fleshwarps back into the mix quickly enough, but now and then, remnants known as fleshdregs are stable enough to live pain-wracked lives of their own. These foul creatures often infest fleshwarper holdings, like rats or other vermin do in less awful locations.

OTHER FLESHWARPS
Grothluts may be the weakest example of a fleshwarp, and driders the most successful, but others exist as well. Ghonhatines are lumbering fleshwarps formed from xulgaths, while the tentacled irnakurses are formed from surfacedwelling elves. Sinspawn (pages 296–297) are fleshwarps as well, of course, although their methods of creation differ drastically from the techniques mastered by drow
« 上次编辑: 2021-10-10, 周日 13:52:43 由 四月 »
没有团,为什么还要翻译规则呢?
当然是为了友情了

离线 四月

  • Flawless
  • *******
  • 帖子数: 4165
  • 苹果币: 15
Re: 【Bestiary 1】胶化人(Grothlut)
« 回帖 #1 于: 2021-01-20, 周三 13:53:39 »
胶化人(Grothlut)    生物 3
像鼻涕虫一样面目可憎的胶化人是由人类经过塑肉仪式改造而成。尽管他们的头部和躯干有着模糊的人形,但在他身体两侧笨拙摆动的双臂已经宛如橡胶一般。这可悲的生物会在其他生物靠近时可怜地呻吟起来,而这几句呻吟可能是他们被粉碎的人类意识的最后残余,恳求他人让他们从这扭曲的形态中解脱出来。
许多塑肉者认为胶化人是一种失败的造物,因为这种转变几乎消灭了人类的意识。但也有一部分人持反对意见,他们争论说这种对生物心智的扭曲把他们变得更加有用,因为变得愚蠢使得操控他们更加简单。卓尔精灵会将胶化人用作守卫,让他们在领地边缘缓慢地巡逻。只要安置到位,胶化人还可以被用作天生的突击部队,释放他们以削弱敌军,在敌人被胶化人爆炸的器官和血肉弄得不断作呕时,再投入更有价值的战士收割敌军。
N 中型 异怪 无心智 
察觉 +5;黑暗视觉(darkvision)
技能 运动+11
力量 +4,敏捷 -2,体质 +4,智力 -5,感知 +0,魅力 -3

AC 19;强韧 +11,反射 +5,意志 +7
HP 50;免疫 酸,心灵
作呕遗赠酸 毒素) 当胶化人的生命值降低至0点时,它的消化器官会爆炸,对半径30尺发散区域内的所有生物释放出炼金酸液和毒素。区域内的每个生物必须成功通过DC 19的强韧豁免,失败则会受到2d6点酸伤害并陷入恶心1(大失败时伤害翻倍并陷入恶心2)
可悲哀鸣灵光 听觉 情绪 心灵 异能) 60尺。每个非胶化人生物在进入或者回合开始时位于此区域内时,必须成功通过DC 17的意志豁免,失败则会陷入恶心1(大失败则为恶心2)。该生物之后会在1分钟内临时免疫该灵光。胶化人能够使用单个具有专注特征的自由动作开启或关闭该灵光。胶化人通常不会悲鸣,直至它感受到非胶化人生物的存在为止,而当他没有感受到这些生物时,通常会停止悲鸣

速度 20尺
近战单动 爪抓+11(灵巧),伤害 1d10+8挥砍
远程单动 胃液喷吐+7(酸,15尺射程增量,溅射),伤害 2d6酸 外加 1d6溅射酸

原文
劇透 -  原文:
Grothlut
Sluglike abominations, grothluts are fleshwarps that were once humans. While their head and torsos are vaguely human, their arms are rubbery and move awkwardly at their sides. Wretched creatures, they moan piteously when other creatures are near, perhaps as the last remnants of their shattered human consciousness pleads to be free from their horrid warped form.
Many fleshwarpers consider the grothlut to be a failure of a creation, as the transformation all but stamps out the human consciousness. Others disagree, arguing that warping the creature’s mind makes it all the more useful, since its stupidity makes it pliable and easy to herd. Drow typically use grothluts as guardians that slowly patrol the edges of their enclaves. Once in position, grothluts can be used as crude shock troops, unleashed to soften enemy forces before more-valuable warriors wade in and cut down the enemies who have been nauseated by the grothluts’ exploded organs and flesh.
GROTHLUT CREATURE 3
N MEDIUM ABERRATION MINDLESS
Perception +5; darkvision
Skills Athletics +11
Str +4, Dex –2, Con +4, Int –5, Wis +0, Cha –3
AC 19; Fort +11, Ref +5, Will +7
HP 50; Immunities acid, mental
Disgusting Demise (acid, poison) When the grothlut is reduced to 0 Hit Points, its digestive organs rupture, unleashing alchemical acid and poison upon all creatures in a 30-foot emanation. Each creature in the area must succeed at a DC 19 Fortitude save or take 2d6 acid damage and become sickened 1 (double damage and sickened 2 on a critical failure).
Piteous Moan (aura, auditory, emotion, mental, occult) 60?feet. Each non-grothlut creature that enters or starts its turn within the area must succeed at a DC 17 Will saving throw or become sickened 1 (sickened 2 on a critical failure). The creature then becomes temporarily immune for 1 minute. The grothlut can activate or deactivate the aura by using a single free action that has the concentrate trait. A grothlut usually does not begin moaning until it senses the presence of a non-grothlut creature, and it usually stops once it doesn’t sense any more such creatures.
Speed 20 feet
Melee [one-action] claw +11 (agile), Damage 1d10+8 slashing
Ranged [one-action] digestive spew +7 (acid, range increment 15 feet, splash), Damage 2d6 acid damage plus 1d6 splash acid?damage
« 上次编辑: 2021-01-20, 周三 14:03:24 由 原子能青蛙 »
没有团,为什么还要翻译规则呢?
当然是为了友情了

离线 四月

  • Flawless
  • *******
  • 帖子数: 4165
  • 苹果币: 15
Re: 【Bestiary 1】蛛化精灵(Drider)
« 回帖 #2 于: 2021-01-20, 周三 14:22:15 »
蛛化精灵(Drider)    生物 6
卓尔精灵所掌握的首个塑肉仪式仍然是他们最成功的且最臭名昭著的作品:蛛化精灵。卓尔精灵的身体与巨大蜘蛛相融,化身而成的蛛化精灵是具有两性差异的塑肉体——已知塑肉体中唯一能生育后代的存在。尽管雌性蛛化精灵有着卓尔女性那优雅的上身躯干,仅仅口中生有带毒的锋利尖牙而已,然而雄性蛛化精灵则长着进一步将蜘蛛与类人形态融合的丑陋、变异的面孔;这种外貌上的差异也许也反映了卓尔精灵那母系社会的性质。而在战斗中,所有蛛化精灵都一样充满危险性。
尽管塑肉仪式的最初是用于惩罚那些堕落的卓尔精灵,但这种可怖转化带来的巨大力量与优势对部分卓尔精灵也极具吸引力,在卓尔城市中有越来越多的低级公民自愿承受这痛苦的过程。这些自愿变化为蛛化精灵的个体会被强制性赋予士兵、守卫或者其他公职来作为参加仪式的回报(这一过程通常会持续数十年),并在之后允许过上自己的生活,通常是居住在城市外围的洞穴中。然而惨痛的现实是,对于大多数蛛化精灵来说,他们没有足够长的寿命来领取这一奖励,因为卓尔精灵喜欢把这些塑肉奴隶使唤到死,或者把他们部署到几乎无法存活的致命战争任务中去。
大多数蛛化精灵使用奥术,但众所周知的是蛛化精灵也能使用神术,只有极罕见的少数存在会使用异能或原能法术。无论其蛛化精灵的根源为何,其内在法术总是与之相同,但那些准备法术时使用完全不同种类法术的蛛化精灵则可能会有与后述数据完全不同的法术。
CE 大型 异怪  
察觉 +13;黑暗视觉(darkvision)
语言 精灵语,地底通用语
技能 奥法+14,运动+12,威吓+14,宗教+13,隐秘+15
力量 +4,敏捷 +3,体质 +3,智力 +2,感知 +3,魅力 +4
物品 +1复合长弓(20支箭),大砍刀

AC 24;强韧 +13,反射 +13,意志 +15;对抗魔法时所有豁免+1状态
HP 95;免疫 睡眠

速度 30尺,攀爬20尺
近战单动 大砍刀+16(致命1d8,叠劲,10尺触及),伤害 1d8+10挥砍
近战单动 啃咬+16,伤害 1d6+10穿刺 外加 蛛化精灵毒
远程单动 复合长弓+16(致命1d10,魔法,助进,100尺射程增量,装填0,远射50尺),伤害 1d8+8穿刺
远程单动 蛛网+15(30尺射程增量),效果 蛛网牢笼
奥术内在法术 DC 20
 4环 鹰眼术(clairvoyance),暗示术(suggestion)
 3环 锐耳术(clairaudience),解除魔法(dispel magic),浮空术(levitate)
 2环 随意黑暗术(darkness),随意妖火术(faerie fire)
 戏法(3环) 舞光术(dancing lights),侦测魔法(detect magic)
奥术准备法术 DC 24,攻击+17
 3环 火球术(fireball)
 2环 强酸箭(acid arrow),隐形术(invisibility)
 1环 2×魔法飞弹(magic missile),衰弱射线(ray of enfeeblement)
 戏法(3环) 幻音术(ghost sound),法师之手(mage hand),冰冻射线(ray of frost)
蛛化精灵毒毒素) 豁免检定 DC 23强韧;最大持续时间 6轮;阶段1 1d8毒素伤害和力竭1(1轮)
蛛网牢笼 被蛛化精灵的蛛网攻击命中的生物会被禁足(immobilized),并被卡在最近的表面上(逃脱DC 21)

原文
劇透 -  原文:
Drider
The first fleshwarping process mastered by the drow remains both their most successful and most infamous: the drider. Fusing the body of a drow with that of a giant spider, driders are a sexually dimorphic fleshwarp—the only fleshwarp known to be able to produce young. While female driders have the upper torsos of elegant drow women with mouths featuring sharp poisoned fangs, male driders have hideous, mutated countenances that further blend the humanoid form with that of a spider; the difference in appearance is perhaps a reflection on the matriarchal nature of drow society. In combat, all driders are equally dangerous.
Although the fleshwarping process was originally intended to be a punishment for drow who fell from grace, the significant powers and strengths gained from the horrifying transformation are attractive to some drow, and an increasing number of lower-ranking citizens in drow cities volunteer themselves for the painful procedure. In return for mandatory time (typically measured in decades) serving as a guardian, soldier, or other public servant, such volunteer driders are later allowed to lead their own lives, typically in caverns located in a city’s periphery. The painful truth is that for most driders, they do not live long enough to see this reward, for the drow have a penchant for working their fleshwarped slaves to death or deploying them in deadly war missions in which survival is a only a remote possibility.
Most driders use arcane magic, but driders who use divine magic are well known, while a rare few use occult or primal magic. A drider’s innate spells remain the same regardless of the magical tradition, but those who use different types of magic as prepared spells may well have entirely different spells prepared than the drider presented below.
DRIDER CREATURE 6
CE LARGE ABERRATION
Perception +13; darkvision
Languages Elven, Undercommon
Skills Arcana +14, Athletics +12, Intimidation +14, Religion +13, Stealth +15
Str +4, Dex +3, Con +3, Int +2, Wis +3, Cha +4
Items +1 composite longbow (20 arrows), glaive
AC 24; Fort +13, Ref +13, Will +15; +1 status to all saves vs. magic
HP 95; Immunities sleep
Speed 30 feet, climb 20 feet
Melee [one-action] glaive +16 (deadly 1d8, forceful, reach 10 feet), Damage 1d8+10 slashing
Melee [one-action] fangs +16, Damage 1d6+10 piercing plus drider venom
Ranged [one-action] composite longbow +16 (deadly d10, magical, propulsive, range increment 100 feet, reload 0, volley 50 feet), Damage 1d8+8 piercing
Ranged [one-action] web +15 (range increment 30 feet), Effect web trap
Arcane Innate Spells DC 20; 4th clairvoyance, suggestion; 3rd clairaudience, dispel magic, levitate; 2nd darkness (at will), faerie fire (at will); Cantrips (3rd) dancing lights, detect magic
Arcane Prepared Spells DC 24, attack +17; 3rd fireball; 2nd acid arrow, invisibility; 1st magic missile (×2), ray of enfeeblement; Cantrips (3rd) ghost sound,mage hand, ray of frost
Drider Venom (poison); Saving Throw DC 23 Fortitude; Maximum Duration 6 rounds; Stage 1 1d8 poison damage and enfeebled 1 (1 round)
Web Trap A creature hit by a drider’s web attack is immobilized and stuck to the nearest surface (Escape DC 21).
« 上次编辑: 2021-01-21, 周四 15:08:35 由 四月 »
没有团,为什么还要翻译规则呢?
当然是为了友情了

离线 四月

  • Flawless
  • *******
  • 帖子数: 4165
  • 苹果币: 15
Re: 【Bestiary 1】塑肉体(Fleshwarp)
« 回帖 #3 于: 2021-10-10, 周日 13:02:33 »
以下内容出自B2
塑肉体(Fleshwarp)
这些可怖的扭曲生物是被邪恶的炼金魔术改造的产物,本书刊载的2种塑肉体均由卓尔精灵(drow)创造,他们将俘获的精灵(elves)或地蜥人(xulgaths)转化为扭曲的怪物,并在需要之时将其释放出来引发混乱和恐慌。

厄拿刻斯(Irnakurse)
由于卓尔精灵特别喜爱折磨他们生活在地表的同族,他们会用极端残忍且极具羞辱性的塑肉程序来处置地表精灵,将其转化为厄拿刻斯。创造厄拿刻斯的过程最终会扭曲一名不幸精灵,将其转化为肢体错位、肌肉松脱、骨骼外露的畸形团块——本应存在于体内的构造通常会被展示在外。遭到精神调整的厄拿刻斯通常会憎恨他们原本的形态,导致这些生物会在所有目标中优先攻击地表精灵而非其他人。

引述: 边栏:额外学识
厄拿刻斯笑柄(IRNAKURSE MOCKERIES)
当卓尔精灵抓到他极端憎恨的地表精灵或者拥有很多追随者的精灵时,他们会在塑肉过程中对其施加相较于一般受害者来说更加强烈的痛苦。由此产生的厄拿刻斯被称为“笑柄”,这种生物总具有精英调整(elite adjustments)。相较于把这种生物当做用完即弃的道具,卓尔精灵更喜欢把它们作为活生生的“艺术”留在身边,就好像宠物或战利品一般。

厄拿刻斯(Irnakurse)    生物 9
CE 大型 异怪  
察觉 +18;黑暗视觉(darkvision)
语言 深渊语,精灵语,地底通用语(无法说出任何语言)
技能 运动+20,特技+20,隐秘+20
力量 +5,敏捷 +5,体质 +3,智力 -2,感知 +3,魅力 +4

AC 28;强韧 +20,反射 +18,意志 +16
HP 152
借机攻击反应 

速度 15尺
近战单动 啃咬+20(10尺触及),伤害 2d12+11穿刺
近战单动 触手+20(灵巧,20尺触及),伤害 2d8+11挥砍 外加 心灵鞭笞
心灵鞭笞情绪 惑控 心灵 异能) 当非邪恶生物被厄拿刻斯的触手命中时,会被破败生命的腐朽景象所淹没,该生物必须成功通过DC 28的意志豁免,失败则会陷入震慑 2(大失败时则为震慑 4)。在尝试此次豁免后,该生物在24小时内临时免疫(temporarily immune)心灵鞭笞
撕裂单动 触手
灵魂尖啸双动(听觉 专注 情绪 惑控 心灵 异能) 频率 1次/日;效果 厄拿刻斯发出如噩梦般恐怖和痛苦的异样尖啸,所有位于半径10尺发散(emanation)区域内的非邪恶生物都必须尝试1次DC 28的意志豁免。厄拿刻斯能维持(Sustain)灵魂尖啸至多6轮;每当他这么做时,便会重复该效果。
  大成功 该生物不受影响,并且在24小时内临时免疫灵魂尖啸
  成功 该生物陷入呆滞1,持续1轮
  失败 该生物陷入呆滞1。在后续对抗灵魂尖啸的豁免中失败会使得状态值增加1点,最高达到呆滞4。每当该角色经过整晚的休息后,由灵魂尖啸带来的呆滞状态便会降低1点
  大失败 同失败,但是呆滞的状态值增加2点而非1点
触手猛攻双动 厄拿刻斯作出至多4次触手打击,每次打击对抗1名不同的目标。这些攻击会计入厄拿刻斯的多次攻击减值,但多次攻击减值在上述所有攻击作出之后才会增加



原文
劇透 -  原文:
Fleshwarp
Horrid abominations reshaped by vile alchemical magic, the two fleshwarps presented here were created by drow, who transform captured elves or xulgaths into twisted monstrosities that can then be loosed to cause havoc and terror.

IRNAKURSE
Irnakurse are surface elves who drow have subjected to particularly cruel and humiliating fleshwarping practices, as drow take special delight in the torment of their surface-dwelling kin. The process of crafting an irnakurse involves twisting an unfortunate elf into a deformed mass of misplaced limbs, loose flesh, and bony protrusions—parts that should be internal are often left on full display to the world. Irnakurse are subject to mental conditioning that causes them to hate their prior forms, and these creatures prefer to attack surface elves over all other targets.

IRNAKURSE MOCKERIES
When drow capture a particularly hated surface elf, or one with a large following, they inflict even greater pain upon them during the fleshwarping process than most other victims. The resulting irnakurse are known as “mockeries,” and always have elite adjustments. Rather than using them, drow keep them close at hand as living “art” akin to a pet or trophy

IRNAKURSE CREATURE 9
CE LARGE ABERRATION
Perception +18; darkvision
Languages Abyssal, Elven, Undercommon (can’t speak any language)
Skills Athletics +20, Acrobatics +20, Stealth +20
Str +5, Dex +5, Con +3, Int –2, Wis +3, Cha +4
AC 28; Fort +20, Ref +18, Will +16
HP 152
Attack of Opportunity [reaction]
Speed 15 feet
Melee [one-action] jaws +20 (reach 10 feet), Damage 2d12+11 piercing
Melee [one-action] tentacle +20 (agile, reach 20 feet), Damage 2d8+11 slashing plus mind lash
Mind Lash (emotion, enchantment, mental, occult) A non-evil creature hit by an irnakurse’s tentacle is overwhelmed with corrupted images of a ruined life and must succeed at a DC 28 Will save or be stunned 2 (or stunned 4 on a critical failure). After attempting this save, a creature is temporarily immune to Mind Lash for 24 hours.
Rend [one-action] tentacle
Soul Scream [two-actions] (auditory, concentrate, emotion, enchantment, mental, occult) Frequency once per day; Effect The irnakurse unleashes an alien shriek of nightmarish horror and pain. All non-evil creatures within a 10-foot emanation must attempt a DC 28 Will save. The irnakurse can Sustain Soul Scream for up to 6 rounds; each time it does, it repeats the effect.
Critical Success The creature is unaffected, and is temporarily immune to Soul Scream for 24 hours.
Success The creature is stupefied 1 for 1 round.
Failure The creature is stupefied 1. Further failed saves against Soul Scream increase the condition value by 1, to a maximum of stupefied 4. Each time the character gets a full night’s rest, the stupefied condition gained from Soul Scream decreases by 1.
Critical Failure As failure, except the stupefied value increases by 2 instead of by 1.
Storm of Tentacles [two-actions] The irnakurse makes up to four tentacle Strikes, each against a different target. These attacks count toward the irnakurse’s multiple attack penalty, but the multiple attack penalty doesn’t increase until after it makes all of its attacks.
没有团,为什么还要翻译规则呢?
当然是为了友情了

离线 四月

  • Flawless
  • *******
  • 帖子数: 4165
  • 苹果币: 15
Re: 【Bestiary 1】塑肉体(Fleshwarp)
« 回帖 #4 于: 2021-10-10, 周日 13:02:46 »
地蜥兽(Ghonhatine)
在改造地蜥人(xulgaths)的过程中,卓尔塑肉者所追求的并非是创造一种新型的生物,而是想重现被认为已经从格拉利昂灭种的地蜥人的更早期的形态。地蜥兽便是这一实验的产物——这种体型庞大的爬行巨兽喜欢用四肢爬行,并饱含着野兽般的怒火撕碎敌人。

引述: 边栏:额外学识
泽乌伽瓦灾布的眷顾(ZEVGAVIZEB’S FAVORED)
许多地蜥人的恶魔主子泽乌伽瓦灾布在大多数时间里都会在自己的深渊之国暴食暗域(Gluttondark)中沉睡。然而,信仰他的邪恶牧师们却积极地追求着他们那位蛰伏神明的目标。部分地蜥人高阶牧师会对自己的信徒进行塑肉改造,创造出地蜥兽狂徒在他们的军团中服役或者守护他们的邪恶神殿。

地蜥兽(Ghonhatine)    生物 10
CE 大型 异怪  
察觉 +19;黑暗视觉(darkvision),灵敏嗅觉30尺(模糊)
语言 地底通用语
技能 运动+21,威吓+19,隐秘+19
力量 +7,敏捷 +3,体质 +6,智力 -2,感知 +5,魅力 +3

AC 30;强韧 +22,反射 +17,意志 +19
HP 175;免疫 疾病;抗力 酸液10点
恶臭灵光 嗅觉) 30尺。有生物进入灵光区域或在其回合开始时位于灵光区域内时,必须成功通过DC 26的强韧豁免,失败则会陷入恶心1(大失败时只要处于它的恶心状态就会附加缓慢1)。在处于灵光内时,受影响的生物在对抗疾病的豁免以及从恶心状态恢复的豁免中承受-2环境减值。成功通过豁免的生物会在1分钟内临时免疫该效果。

速度 35尺
近战单动 啃咬+23(10尺触及),伤害 2d12+10穿刺 外加 1d6持续酸液
近战单动 爪抓+23(灵巧,10尺触及),伤害 2d10+10挥砍
远程单动 呕吐物+19(酸液,20尺射程增量),伤害 5d6酸液 外加 肉痛风
啃食单动(操作) 要求 地蜥兽与某个在过去1小时内死亡的生物的尸体相邻;效果 地蜥兽啃下一大块尸体。在1分钟内,地蜥兽获得5点快速愈合,并且在伤害检定中获得+2状态加值。他只能从每个尸体上获取一次上述好处。
肉痛风疾病) 地蜥兽的呕吐物携带着一种可怕的疾病,随着时间的推移,染病生物的肉体会长出让人痛苦的脓肿,最终脱落下来并留下巨大的创口;豁免检定 DC 28强韧;阶段1 染病者无不良反应(1d4小时);阶段2 力竭1和流失1(1日);阶段3 力竭2和流失2(1日);阶段4 力竭2和流失3(1日);阶段5 流失4,力竭2和失去意识(1日);阶段6 死亡



原文
劇透 -  原文:
GHONHATINE
In transforming xulgaths, drow fleshwarpers sought not to create a new type of creature but to recapture a form of xulgath predecessor believed entirely vanished from Golarion. Ghonhatines are the result—hulking reptilian beasts who prefer to crawl on all fours and tear at their foes with bestial fury.

ZEVGAVIZEB’S FAVORED
The demonic patron of many xulgaths, Zevgavizeb, spends most of his time slumbering in the Abyssal realm of Gluttondark. However, his vile priests actively pursue what they insist are their dormant god’s goals. Some xulgath high priests practice fleshwarping upon their own acolytes, creating ghonhatine zealots to serve in their legions and guard their evil temples

GHONHATINE CREATURE 10
CE LARGE ABERRATION
Perception +19; darkvision, scent (imprecise) 30 feet
Languages Undercommon
Skills Athletics +21, Intimidation +19, Stealth +19
Str +7, Dex +3, Con +6, Int –2, Wis +5, Cha +3
AC 30; Fort +22, Ref +17, Will +19
HP 175; Immunities disease; Resistances acid 10
Stench (aura, olfactory) 30 feet. A creature entering the aura or starting its turn in the aura must succeed at a DC 26 Fortitude save or become sickened 1 (plus slowed 1 for as long as it’s sickened on a critical failure). While within the aura, affected creatures take a –2 circumstance penalty to saves against disease and to recover from the sickened condition. A creature that succeeds at its save is temporarily immune for 1 minute.
Speed 35 feet
Melee [one-action] jaws +23 (reach 10 feet), Damage 2d12+10 piercing plus 1d6 persistent acid
Melee [one-action] claw +23 (agile, reach 10 feet), Damage 2d10+10 slashing
Ranged [one-action] vomit +19 (acid, range increment 20 feet), Damage 5d6 acid plus fleshgout
Feed [one-action] (manipulate) Requirement The ghonhatine is adjacent to the corpse of a creature that died within the last hour; Effect The ghonhatine devours a chunk of the corpse. For 1 minute, the ghonhatine gains fast healing 5 and a +2 status bonus to damage rolls. It can gain these benefits from any given corpse only once.
Fleshgout (disease) A ghonhatine’s vomit carries an awful disease that, over time, can cause a suffering creature’s flesh to develop painful boils that eventually slough away, leaving gaping wounds; Saving Throw DC 28 Fortitude; Stage 1 carrier with no ill effect (1d4 hours); Stage 2 enfeebled 1 and drained 1 (1 day); Stage 3 enfeebled 2 and drained 2 (1 day); Stage 4 enfeebled 2 and drained 3 (1 day); Stage 5 drained 4, enfeebled 2, and unconscious (1 day); Stage 6 dead
« 上次编辑: 2022-04-09, 周六 00:48:36 由 璀璨星炬 »
没有团,为什么还要翻译规则呢?
当然是为了友情了