作者 主题: 【Bestiary 1】猎骨者 Skulltaker  (阅读 9142 次)

副标题: 译名待定,谁知道saxra是什么东西?

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【Bestiary 1】猎骨者 Skulltaker
« 于: 2021-01-18, 周一 18:27:20 »
猎骨者U Skulltaker
猎骨者旋转着从云雾笼罩的峰顶盘降下,像一团邪恶的黑风穿过怒号的山口,这团旋转着的骨头旋涡是一种恐怖的具现,它表现了登山者和迷失的开拓者在遭遇末日之前所经历的谵妄和痛苦。在一些地方,猎骨者也被称为saxra。
(译注:PF1有这个saxra,但是没人翻译,不知道是什么传说来源)
引用
猎骨者的洞悉 SKULLTAKER INSIGHT
由不同骸骨组成的猎骨者是强大的存在,因为这个旋转着的死亡集合体拥有构成其身体的所有生物的共同记忆。因为登山的旅人来自四面八方,所以猎骨者的知识面通常很广,各种话题均有涉猎。

猎骨者                18级生物

罕见 中立邪恶 超大型 不死
察觉 +33; 黑暗视觉, 真视术
语言 亡灵语; 骸骨学识语言
技能 特技+34, 威吓+35, 宗教 +30, 骸骨学识+30, 隐秘+32
力量+8, 敏捷+6, 体质+6, 智力+2, 意志+8, 魅力+7
骸骨学识 Skeletal Lore(预言系, 神术)猎骨者吸食了那些骨头原本主人的记忆。这给与了它骸骨学识技能,可以进行任意类型的回忆知识(Recall Knowledge)。此外,它还可以表达和理解骨头原主人的语言(通常包括通用语和猎骨者所在的当地语言)。猎骨者可以将骸骨学识作为仪式通晓传奇 legend lore(核心手册413)的主要检定技能,并且进行仪式时无需次要施法者的协助。

AC 42; 强韧+31, 反射+33, 意志+35;对抗正能量效果的所有豁免检定有+1状态加值
HP 300; 免疫 寒冷, 死亡效果, 疾病, 麻痹, 毒素, 失去意识; 抗力 穿刺 15, 挥砍 15
碎骨风暴 Shard Storm(气, 灵光, 神术, 死灵系) 10尺。骸骨碎片组成的气旋环绕着猎骨者。当一个生物进入灵光的弥散范围或在其中开始它的回合,碎骨风暴尝试反制该生物身上的防死结界 death ward 效果(反制调整值+30),并且对该生物造成4d6挥砍伤害和4d6负能量伤害,基本反射豁免DC 40。

速度 30尺, 飞行60尺
近战[A] 啃咬+35(致命2d12, 魔法, 触及 10尺), 伤害 3d10+14 穿刺 外加3d6 负能量和能量吸取(energy drain)
近战[A] 爪抓+35(灵巧, 致命2d12, 魔法, 触及 15 尺), 伤害 3d6+14 挥砍 外加3d6 负能量伤害和能量吸取 (energy drain)
远程[A] 骨标枪 +33(魔法, 投掷100尺), 伤害 3d8+6 穿刺 外加3d6 负能量伤害
神术内在法术 DC 40;
  8环 死亡一指 finger of death(×2), 凋死术 horrid wilting(×2), 惩戒烈风 punishing winds(×2);
  常驻(6环) 真视术 true seeing
神术仪式 DC 40; 通晓传奇 legend lore

猎骨 Bonetaker(神术, 死灵系) 当猎骨者60尺内的一个生物死亡时,猎骨者将它的部分骨头拉入碎骨风暴中。该生物必须进行DC 40的意志检定否则会在1d4轮内被复活成骷髅勇士(skeletal champion,298页)这些骷髅勇士被猎骨者控制。

能量吸取 Energy Drain(神术, 死灵系)当猎骨者近战打击命中目标时,目标必须通过DC 40强韧检定,否则陷入流失2(drained)和毁灭1(doomed)状态。

粉碎地面 Splintered Ground [A] 猎骨者让100尺弥散范围内的坚硬地表(solid surfaces)喷出骨刺,除了加工过的石质地面(worked stone)。试图移动穿过这些骨刺的生物,每移动5尺都会受到10点穿刺伤害和10点负能量伤害。一个生物每轮第一次受到来自这些骨刺的伤害时,它必须通过反射豁免检定,否则所有速度都受到-10尺环境减值,持续10分钟。如果豁免大失败,则受到-15尺环境减值,持续24小时。骨刺会一直留在原处,除非猎骨者再次使用此能力,或者手动清除(每5平方尺必须花费10分钟)。
(译注:原文在这里没说反射检定DC,按前文来判的话应该是40左右。

剧透 -   :
SKULLTAKERCREATURE18
Uncommon NE Huge Undead
Senses Perception +33; darkvision, true seeing

Languages Necril; Skeletal Lore languages

Skills Acrobatics +34, Intimidation +35, Religion +30, Skeletal Lore +30, Stealth +32

Str +8, Dex +6, Con +6, Int +2, Wis +8, Cha +7

Skeletal Lore (divination, divine) A skulltaker taps into the memories of the creatures whose bones make up its body. This gives it the Skeletal Lore skill, which it can use to Recall Knowledge of any kind. In addition, it can speak and understand all the languages known by the creatures whose bones make up its body (typically including Common and the regional language of the skulltaker?s home region). The skulltaker can use Skeletal Lore as the primary skill check for the legend lore ritual, and it can cast legend lore without secondary casters.

AC 42; Fort +31, Ref +33, Will +35; +1 status to all saves vs. positive

HP 300; Immunities cold, death effects, disease, paralyzed, poison, unconscious; Resistances piercing 15, slashing 15

Shard Storm (air, aura, divine, necromancy) 10 feet. A cloud of bone shards surrounds the skulltaker. When a creature moves into the emanation or begins its turn there, shard storm attempts to counteract any death ward effect on the creature (+30 counteract modifier) and then deals 4d6 slashing damage and 4d6 negative damage to the creature, with a DC 40 basic Reflex save.

Speed 30 feet, fly 60 feet

Melee [one-action] jaws +35 (deadly 2d12, magical, reach 10 feet), Damage 3d10+14 piercing plus 3d6 negative and energy drain

Melee [one-action] claw +35 (agile, deadly 2d12, magical, reach 15 feet), Damage 3d6+14 slashing plus 3d6 negative and energy drain

Ranged [one-action] bone javelin +33 (magical, thrown 100 feet), Damage 3d8+6 piercing plus 3d6 negative

Divine Innate Spells DC 40; 8th finger of death (-2), horrid wilting (-2), punishing winds (-2); Constant (6th) true seeing

Divine Rituals DC 40; legend lore

Bonetaker (divine, necromancy) Whenever a creature dies within 60 feet of a skulltaker, the skulltaker draws a portion of the creature’s bones into its shard storm. The creature must succeed at a DC 40 Will save or rise as a skeletal champion in 1d4 rounds. These skeletal champions are controlled by the skulltaker.

Energy Drain (divine, necromancy) When a skulltaker hits with a melee Strike, the target must succeed at a DC 40 Fortitude save or become drained 2 and doomed 1.

Splintered Ground [one-action] The skulltaker causes splintered bones to erupt from all solid surfaces in a 100-foot emanation, except for surfaces of worked stone. A creature moving through the bones takes 10 piercing damage and 10 negative damage for every 5 feet of movement. The first time each round a creature takes piercing damage from these splintered bones, it must succeed at a Reflex save or take a -10-foot circumstance penalty to all Speeds for 10 minutes, or a -15-foot circumstance penalty for 24 hours on a critical failure. The bones remain in place until the skulltaker uses this action again or the bones are manually removed, which takes 10 minutes for each 5-foot square.

« 上次编辑: 2023-03-21, 周二 04:46:17 由 璀璨星炬 »
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Re: 【Bestiary 1】猎骨者 Skulltaker
« 回帖 #1 于: 2021-01-18, 周一 20:10:52 »
有空我可能把PF1的车了
理想的译法是这样的:先把原文看懂,照原文译出来,看看念不念得下去,试删掉几个不一定用得着的字,看看是否有损文义和文气。如果有损,再补回来。试把不可少的字加进去,看看是否超出原文范围,增减以后和原文再校对一次。有些地方是否译错,语气的轻重是否恰如其分,原文的弦外之音译文是找不找得到?原文的意思要消化;译文的文字要推敲。有经验的译者可能一下笔就译好了,不过还是要推敲的时候多。