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PZO9453 巨人猎者手册(Giant Hunter's Handbook)
« 回帖 #40 于: 2017-06-24, 周六 02:10:30 »
巨人猎手法术
狩猎巨人是一项艰钜的任务,不只需要专业人士去克服他们猎物的伟力,首先他们也需要想出如何足够靠近,好影响这些生物。考虑到许多,他们并非毫无准备,许多施法者会使用设计来与巨人作战的法术。魔法能使巨人的优势无效化,或甚著令施法者以及他的盟友们得到巨人的某些特质,好调整猎人与他们巨型敌人之间的竞争情况。下列的法术,提供给那些意在狩猎巨人的施法者们新的选择。

【惑控】(胁迫)累赘思考(Burdened Thoughts)[影响心灵]

等级:德鲁伊/猎人 2、萨满 2、术士/法师/奥能师 3、女巫 2
施放时间:标准动作
成分:语言、姿势、材料 (用黏土包裹的铅轴承)
范围:中距 (100呎+10呎/等级)
目标:一名生物
持续:1轮/等级
豁免:意志,通过则无效
抗力:有

    你让一名生物的心中充满了它在大地上质量与相应责任的体悟。用这些思想让他沮丧、心灰意冷,该生物变成重载(heavy encumbrance)并且无法飞行(如果它已经在飞了,它必须尽可能快的着陆)。
    如果该生物的体型比你大三阶段,或超过三阶段,它还会蹒跚(staggered)。

原文
剧透 -   :
You fill a creature’s mind with the realization of its earthly weight and responsibilities. Disheartened and wearied by these thoughts, the creature gains heavy encumbrance and is unable to fly (if already flying, it must land as soon as possible). If the creature is three or more size categories larger than you, it’s also staggered.


【变化】空心刃(Hollow Blades)

等级:魔战士 2、游侠/猎人 1、萨满 3、术士/法师/奥能师 3、女巫 3
施放时间:1轮
成分:语言、姿势
范围:中距 (100呎+10呎/等级)
目标:一名生物
持续:1轮/等级
豁免:强韧,通过则无效
抗力:有

目标的所有近战与天生武器攻击所造成的伤害,视为它实际体型小一阶。当目标处于此法术效果时,由目标所丢落的武器对其他生物来说如常运作,而任何目标拿起来的近战武器,在用来造成伤害时,也视为它体型小一阶。远程攻击与其武器不受此法术的影响。

原文
剧透 -   :
All melee and natural attacks from the target deal damage as if the target were one size category smaller than it actually is. While the target is under the effects of this spell, weapons dropped by the target function normally for other creatures, while any melee weapons picked up by the target deal damage as if one size smaller. Ranged attacks and weapons are unaffected by this spell.


【塑能】符文超载(Runic Overload)[音波]

等级:血脉狂怒者 3、魔战士 4、术士/法师/奥能师 5、女巫 6
施放时间:标准动作
成分:语言、姿势、材料 (刻在石头上的小符纹)
范围:近距 (25呎+5呎/2等级)
目标:一名生物或物体
持续:立即
豁免:见下
抗力:见下

   此法术对魔法符文充能并造成爆炸。如果对有魔法符文的生物,他身上的符文施放此法术,像是一名符文巨人(rune giant)或是一名符文伤痕生物(runescarred creature,见Pathfinder Campaign Setting: Lost Cities of Golarion P.60),它对目标造成每施法者等级1d6点音波伤害(最大20d6),并且此目标震慑(stun)1轮。当法术以这样的方式施放时,它必须克服目标的法术抗力。一次成功的意志豁免能使伤害减半,并令震慑效果无效。
   这法术也可以施放在其他魔法符文上,像是来自祕法印记(arcane mark)或是爆裂符文(explosive runes)的魔法符文。在这种情况下,爆炸的结果会对半径5呎内的所有生物,造成每2个施法者等级1d8点的音波伤害(最大10d8)。在这区域内的生物,成功通过一次反射豁免检定,可以令伤害减半。此法术并不会摧毁符文;目标符文仍持续的正常运作。世俗符文,像是书写的或是纹身的图腾,并不受此法术影响。

原文
剧透 -   :
This spell charges magical runes to an explosive degree. If cast on a creature with magical runes on its body, such as a rune giant or a runescarred creature (Pathfinder Campaign Setting: Lost Cities of Golarion 60), it deals 1d6 points of sonic damage per caster level (maximum 20d6) to the target and stuns the target for 1 round. When the spell is cast in this way, it must overcome the target’s spell resistance. A successful Will save halves the damage and negates the stun effect.

The spell can also be cast on other magical runes, such as those from arcane mark or explosive runes. In this case, the resulting explosion deals 1d8 points of sonic damage per 2 caster levels (maximum 10d8) to all creatures within a 5-foot radius. Creatures in the area that succeed at a Reflex save take half damage. This spell doesn’t destroy runes; targeted runes continue to function normally. Mundane runes, such as ones in writing or runic tattoos, cannot be affected by this spell.


引用
其他狩猎巨人用法术
纯粹的蛮力在对抗许多巨人时可以创造奇蹟,但并不是永远可靠,也不是没有风险的。当力量失效,或是无法与特别杰出的巨人的原始伟力相比较时,聪慧的巨人猎手们转向使用法术。因为巨人们强壮的体质,他们通常更容易受到,需要他们进行反射或意志豁免的法术的影响,而非强韧豁免。在这一般通则之外,还有些法术特别能满足巨人猎手们的需求的。

有关自己体型大小
引用
这些法术可以影响巨人或是那些与他们战斗的冒险者:动物异变(animal growth)、野兽型态(beast shape)、变巨术(enlarge person)、巨人型态(giant form)、累人型态(monstrous physiqueUM)、缩小术(reduce person)以及正气如虹(righteous might)。

有关巨人之力的法术
引用
这些法术能帮助英雄获得与最强大的巨人相称的力量与伤害:重负术(ant haulAPG)、牛之力量(bull’s strength)、重压之箭(gravity bowAPG)以及重压之刃(lead bladesAPG)。

有关最好的防御
引用
这些法术提供了减少巨人们,以及他们居住环境中所出现的危险的方法:矮处求生(death from belowARG)、减缓毒发(delay poison)、忍受环境(endure elements)、逃之夭夭(escaping wardARG)、中和毒性(neutralize poison)以及抵抗能量伤害(resist energy)。

【死灵】虹吸之力(Siphon Might)

等级:德鲁伊/猎人 3、魔战士 3、术士/法师/奥能师 3、召唤师 3、女巫 3
施放时间:1轮
成分:语言、姿势
范围:近距 (25呎+5呎/2等级)
目标:一名生物
持续:1轮/等级
豁免:强韧,通过则减半
抗力:有

   你吸取目标的力量并将之传递给另一位生物。受术者在力量上受到1d6点,再加上每2个施法者等级1点(最大1d6+5)的罚值。这效果并不能让受术者的力量属性降低到1以下。一次成功的强韧豁免检定能令此罚值减半。此罚值并不与自身或是来自衰弱射线(ray of enfeeblement)的罚值堆叠。
   你能够给予邻近于你的任何一位生物(包含你自己)属于增强加值的力量属性,这加值等同此法术所征收的力量罚值。


原文
剧透 -   :
You drain the might of the target and transfer that power to another creature. The subject takes a penalty to Strength equal to 1d6 + 1 per 2 caster levels (maximum 1d6 + 5). This effect can’t cause the subject’s Strength score to drop below 1. A successful Fortitude save halves this penalty. This penalty doesn’t stack with itself or the penalty applied from ray of enfeeblement.

You can grant any one creature adjacent to you (including yourself) an enhancement bonus to Strength equal to the Strength penalty imposed by this spell.


【变化】掷石术(Stone Throwing)

等级:血脉狂怒者 1、牧师/先知/战斗祭司 2、德鲁伊 2、魔战士 2、游侠/猎人 1、术士/法师/奥能师 2
施放时间:标准动作
成分:语言、姿势、材料 (石粉末)
目标:接触的生物
持续:1分钟/等级
豁免:强韧,通过则无效 (无害)
抗力:有 (无害)

   受术者获得投石(rock throwing)与接石(rock catching)能力 (Pathfinder RPG Bestiary P.303)。受术者可以在任何固体、大部分不易变形且硬度至少为5的物体上使用这些能力。
   受术者能够扔至多小它自己体型两个阶段的石头。这攻击的射程增量为20呎,并且石头可以被扔出至多5倍射程增量。伤害则是基于受术者的体型─大体型生物1d8点伤害,中体型生物1d6点,或著小体型生物1d4点─再加上1.5倍的抛投者的力量加值。
   受术者每比大体型少一阶段,受术者在接抛向他的石头(或类似的抛头物),于反射豁免上收到会累计的-5罚值。


原文
剧透 -   :
The subject gains the rock throwing and rock catching abilities (Pathfinder RPG Bestiary 303). It can use these abilities with any solid, mostly inflexible object with a hardness of at least 5.

The subject can hurl rocks up to two categories smaller than its own size. The range increment for this attack is 20 feet, and rocks can be hurled a maximum of 5 range increments. Damage is based on the size of the subject—1d8 points of damage for a Large creature, 1d6 for a Medium creature, or 1d4 for a Small creature—plus 1-1/2 times the thrower's Strength bonus.

For every size category smaller than Large the subject is, it receives a cumulative –5 penalty on Reflex saves to catch rocks (or similar projectiles) thrown at it.


【变化】窃取体型(Steal Size)

等级:血脉狂怒者 2、德鲁伊/猎人 3、魔战士 3、术士/法师/奥能师 2、女巫 2
施放时间:标准动作
成分:语言、姿势、材料 (一块铁,形状如秤托盘)
范围:近距 (25呎+5呎/2等级)
目标:一个大于你的类人生物
持续:1分钟/等级 (D)
豁免:强韧,通过则无效
抗力:有

此法术减少目标的体型一阶段,如同受到缩小术(reduce person)的影响。你增大体型一阶段,如同受到变巨术(enlarge person)的影响。如果法术被解除,或是你或目标任一方以另外方式结束此法术,你与目标双方各自回到你们原本的体型。

原文
剧透 -   :
This spell reduces the target's size by one size category, as if it were affected by reduce person. You grow in size by one category, as if affected by enlarge person (if you can be targeted by that spell). If the spell is dispelled or otherwise ends for either you or the target, both you and the target return to your normal sizes.


【预言】扭曲未来(Twisted Futures)

等级:吟游诗人/歌者 1、牧师/先知/战争祭司 2、德鲁伊/猎人 1、萨满 1、术士/法师/奥能师 2、女巫 1
施放时间:标准动作
成分:语言、姿势、动作 (面部刮下的一小块死皮)
范围:近距 (25呎+5呎/2等级)
目标:一个生物/等级,任两者距离不得超过30呎
持续:1轮/等级
豁免:意志,通过则无效
抗力:有

通过重新编排命运之线,你破坏了其他生物的幸运效果。被此法术影响的生物不能受益于多骰取高的效果(例如游荡剑客的快乐人生职业能力),或著选择骰子数值来取代骰值结果(例如法师的预感(prescienc)学派之力或是独眼巨人的瞬间洞察(Flash of Insight)能力)。这法术不会影响到迫使生物采取双骰取低的能力,例如凶兆(ill omen)或是小魔怪(pugwampi)的厄运灵光(unluck aura)。独眼巨人不能使用瞬间洞察来对抗此能力。

原文
剧透 -   :
By rearranging the threads of fate, you disrupt fortunate outcomes for other creatures. A creature affected by this spell is unable to benefit from effects that grant the ability to roll multiple times and take the higher result (like the swashbuckler’s charmed life ability) or to choose the die result in lieu of rolling (like the wizard’s prescience school power or the cyclops’s flash of insight ability). This doesn’t affect abilities that force a creature to take the lower of two rolls, such as ill omen or a pugwampi’s unluck aura (Pathfinder RPG Bestiary 2 144). A cyclops can’t use its flash of insight ability to save against this spell.
« 上次编辑: 2017-09-06, 周三 22:18:08 由 笨哈 »

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PZO9454 魔宠手记(Familiars Folio)
« 回帖 #41 于: 2017-06-24, 周六 02:10:38 »
此篇译文大部分取自援引自[四月]于魔宠手记(Familiars Folio)之法术翻译。


法术

内希斯的秘术师,艾瑞伦‧巴勒提斯(ErilenBalestis)的原创法术的消息在奥术学者间传播著。巴勒提斯在魔宠方面专精的造诣极高,而他在奥术研究中的广泛性也不属于此。下文列出了一些巴勒提斯的最新成果,目前正在世界各地的施法者之间——尤其是全知之眼的教会中——流传著。



【咒法】(创造)魔宠召还术(Callback)

等级:吟游诗人/歌者 2,德鲁伊/猎人 2,术士/法师/奥能师 2,女巫 2
施放时间:标准动作
成分:语言,姿势,材料(碾碎的蝗虫)
范围:远距(400呎 + 每等级40呎)
目标:你的魔宠
持续:10分钟/等级或直至耗散(见后文)
豁免:强韧,通过则无效(无害)
抗力:有(无害)

当你的魔宠身处该法术范围内的时候受到了生命值伤害的话,它会在受到伤害后立即传送至你所占据的空间。若它被杀害,那么它的尸体也会传送回来。视情况需要,你能够指定魔宠在被法术的效果送还之前能够承受多少点伤害。一旦魔宠被传送回你身边,该法术便结束。

原文
剧透 -   :
If your familiar takes hit point damage while within range of this spell, it immediately teleports to your space after the damage is applied. If it’s killed, its corpse teleports instead. Optionally, you can specify a number of points of damage for your familiar to take before the spell takes effect. Once the familiar has teleported back to you, the spell ends.


【咒法】(创造)高等魔宠召还术(Callback, Greater)

等级:吟游诗人/歌者5,德鲁伊/猎人 5,术士/法师/奥能师 5,女巫 5
范围:1英哩/等级
持续:1小时/等级或直至耗散

除了上述差异之外,该法术的功能如同魔宠召还术(Callback)一般。

原文
剧透 -   :
This spell functions as callback, except as noted above


【防护】联结崩解(Disrupt Link)

等级:反圣武士 2,吟游诗人/歌者 3,审判者 3,术士/法师/奥能师 2,女巫 2
施放时间:标准动作
成分:语言,姿势
范围:中距(100呎 + 每等级10呎)
目标:1个生物和她的动物伙伴、魔宠或其他联结生物(bonded creature),彼此之间的距离不得超过30呎
持续:1轮/等级
豁免:意志,通过则无效
抗力:有

目标与和她具有联结的生物(bonded creature)之间的联系被暂时切断了。若受术者具有魔宠,她会失去警觉(Alertness)、传递接触法术(Deliver Touch Spells)、情感连接(Empathic Link)、探知魔宠(Scry on Familiar)、法术共享(Share Spells)以及与主人交谈(Speak with Master)带来的好处。若目标具有动物伙伴,她会失去链接(Link)、法术共享(Share Spells)以及忠诚(Devotion)能力带来的好处。目标和她的魔宠或动物伙伴也会失去任何其他依赖两者之间联系的能力(比如来自专长或其他变体的能力)。

原文
剧透 -   :
The target has her link with her bonded creature temporarily severed. If the subject has a familiar, she loses the benefits of the alertness, deliver touch spells, empathic link, scry on familiar, share spells, and speak with master abilities. If the target has an animal companion, she loses the benefits of the link, share spells, and devotion abilities. The target and her familiar or animal companion also lose any other abilities (such as those from archetypes or feats) that rely on the two having a connection.


【咒法】(创造)魔宠复制术(Duplicate Familiar)

等级:炼金术士/调查员 4,术士/法师/奥能师 5,女巫 5
施放时间:标准动作
成分:语言,姿势,材料(经过防腐处理的妖精羽毛),器材(魔宠)
范围:接触
效果:接触到的魔宠的临时复制品
持续:10分钟/等级
豁免:强韧,通过则无效
抗力:无

你创造出魔宠的复制品。魔宠的主人能够在所有方面将复制品当做自己的魔宠一般使用,不过他在同一时间不能从1只以上个魔宠处获得特殊奖励。在法术的持续时间结束后,魔宠复制品便会化为虚无,即便被石化(petrified)或者以其他方式转化过也是如此。
【原译者注:这里指的特殊奖励是主人某某技能+3/某某豁免+2之类的】

原文
剧透 -   :
You create a duplicate of a familiar. The familiar’s master can use the duplicate as if it were his familiar in all respects, though he doesn’t gain the bonus special ability from morethan one familiar at a time. When the spell’s duration expires, the familiar duplicate shrivels into nothing, even if petrified or otherwise transformed.


【死灵】共鸣通道(Empathy Conduit)

等级:萨满 5,术士/法师/奥能师 5,女巫 5
施放时间:标准动作
成分:语言,姿势,器材(玻璃棒)
范围:中距(100呎 + 每等级10呎)
目标:1个动物伙伴、魔宠或其他联结生物(bonded creature)以及其主人,彼此之间的距离不得超过30呎
持续:1轮/等级
豁免:意志,通过则无效
抗力:有

你造目标主人和其魔宠之间建立了一种通道,这使得你在对主人或其魔宠施放法术时,可以影响到它们两者间的另一方。若主人成功通过豁免以抵抗本法术,而魔宠豁免失败的话,你能够选择让原本以法师为目标的法术转而影响魔宠作为替代。若魔宠抵抗本法术而主人豁免失败,你以魔宠为目标的法术可以转而影响主人作为替代。若两者都在对抗本法术的豁免中失败的话,那么无论你的法术以其中哪一方为目标,都可以选择影响主人或魔宠。当你以主人为目标去影响她的魔宠时(反之亦然),目标可以使用自己的豁免加值尝试一次豁免(若法术允许豁免),但受法术影响的会是另外一方。
只有以1个或更多个生物为目标的法术能够通过共鸣通道来施放。被影响的生物仍旧需要是法术的有效目标才能进行施放,例如:你无法通过共鸣通道来使用魅惑人类(Charm Person)影响魔宠。若通过共鸣通道施放的法术的持续时间不是立即,那么法术的持续时间为其正常的持续时间或者直至共鸣通道失效为止,以较先发生者为准。每当主人或其魔宠成为法术的目标,而这个法术是为了影响另一方的话,那么目标生物可以尝试一次额外的豁免以对抗共鸣通道。

原文
剧透 -   :
You make a conduit between the targeted master and her familiar, allowing you to target the master or the familiar with your spells in order to affect the other. If the master succeeds at its save to resist this spell but the familiar fails, you can choose to have your spells that target the master affect the familiar instead. If the familiar resists but the master doesn’t, your spells that target the familiar can affect the master instead. If both the familiar and the master fail to resist this spell, you can affect either the familiar or the master when you target either with a spell. When you target the master to affect her familiar or vice versa, the target attempts a save (if one is allowed) with its own saving throw bonus, but the other creature is affected by the spell.
Only spells that target one or more creatures can be cast through empathy conduit. The creature to be affected must still be a valid target of the spell being cast; for example, you can’t affect a familiar with charm person through an empathy conduit. Spells with a duration other than instantaneous that are cast through an empathy conduit last either their normal duration or until the empathy conduit expires, whichever comes first. Whenever the master or its familiar is targeted with a spell intended to affect the other creature, the targeted creature can attempt an additional save against the empathy conduit.


【变化】人宠合一(Merge With Familiar)

等级:炼金术士/调查员 2,术士/法师/奥能师 2,女巫 2
施放时间:标准动作
成分:语言,姿势
范围:接触
目标:你的魔宠
持续:1小时/等级(D)
豁免:强韧,通过则无效(无害)
抗力:有(无害)

你的魔宠无害地融入到你体内。在该法术的持续期间,你或你的魔宠都能够以移动动作随意分离或再度融合。当魔宠融入你体内时,你的魔宠无法以任何方式成为目标或被影响(包括持续性的效果)。

原文
剧透 -   :
Your familiar merges harmlessly into your body. For the duration of this spell, you or your familiar can separate or merge at will as a move action. While merged, your familiar can’t be targeted or affected by any means (including ongoing effects).


【死灵】灵魂互换(Soulswitch)

等级:吟游诗人/歌者 5,牧师/先知/战斗祭司5,德鲁伊/猎人 5,审判者 5,魔战士 5,萨满 5,术士/法师/奥能师 5,女巫 5
施放时间:标准动作
成分:语言,姿势,器材(两个黄铜项圈,分别各价值50gp)
范围:接触
目标:你和你的魔宠
持续:10分钟/等级
豁免:意志,通过则无效(无害)
抗力:有(无害)

你仅能在当前拥有魔宠时施放该法术。你会将自己的灵魂置入到你的魔宠体内,而你的魔宠的灵魂会进入你的体内。这个功能就如同你使用了魔魂壶(Magic Jar)占据了自己的魔宠;而你的魔宠也以相同的方式占据了你的身体。你的灵魂无法自由地在自己的身体与魔宠的身体间切换——若你选择以标准动作返回自己的身体,法术便会结束。若任意一方的身体被杀死,那么两方的灵魂都会返回至原本的躯体且法术结束,原本的躯体被杀死的一方死亡。

原文
剧透 -   :
You may only cast this spell if you currently have a familiar. You place your soul into the body of your familiar, and your familiar’s soul is placed in your body. This functions as if you possessed your familiar using magic jar; your familiar simultaneously possesses your body in the same manner. You can’t freely transfer your soul between your body and your familiar’s—if you choose to return to your body as a standard action, the spell ends. If either body is killed, both spirits return to their original bodies, the spell ends, and the original owner of the slain body dies.


【塑能】魔宠转借(Transfer Familiar)

等级:术士/法师/奥能师 6,女巫 6
施放时间:标准动作
成分:语言,姿势
范围:接触
目标:你的魔宠和1个自愿的生物
持续:1天/等级(D)
豁免:无
抗力:无

你暂时将自己魔宠的控制权转移给其他自愿的生物。你、你的魔宠和目标生物在施放该法术时都必须彼此接触。目标会获得具有魔宠时通常会获得的所有好处和能力,包括法术共享(Share Spells)、与魔宠交谈*(speak with the familiar)等等。你在法术的持续时间内会失去所有这些好处。若目标已经具有魔宠,则法术会失败。
【原译者注:实际上是魔宠具有与主人交谈(Speak with Master)而不是主人具有与魔宠交谈(speak with the familiar),不过原文如此。】

原文
剧透 -   :
You temporarily grant control of your familiar to another willing creature. You, your familiar, and the target creature must all be touching each other when you cast this spell. The target gains all the benefits and abilities normally associated with having a familiar, including the ability to share spells, speak with the familiar, and so on. You lose all of these benefits for the duration of the spell. If the target already has a familiar, the spell fails.


引用
其他魔宠法术(Other Spells)
除了本书中刊载的新法术,希望最大限度地将法术与魔宠相结合的施法者还可以选择下列法术,它们分别出自动物档案馆(Pathfinder Player Companion: Animal Archive)以及其他拓展资源。
法术等级    出处
为主而伤(Bleed For Your Master)反圣武士2,德鲁伊4,游侠3,术士/法师3,女巫3    动物档案馆
为主而亡(Die For Your Master)反圣武士4,德鲁伊5,术士/法师5,女巫5    动物档案馆
魔宠幻象(Familiar Flgment)术士/法师 2,女巫 2    动物档案馆
魔宠融合(Familiar Melding)术士/法师 4,女巫 4    极限魔法
友伴复活(Raise Animal Companion) 德鲁伊 5,圣武士 4,游侠 4    极限魔法
感官共享(Share Senses)术士/法师 4,女巫 3    进阶玩者手册
共享形态(Share Shape)游侠 3,术士/法师 4,女巫 4    动物档案馆
护卫伙伴(Shield Companion)反圣武士1,德鲁伊1,圣武士1,游侠1,术士/法师1,女巫1     动物档案馆
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PZO9455 近战战术工具匣(Melee Tactics Toolbox)
« 回帖 #42 于: 2017-06-24, 周六 02:10:45 »
此篇译文大部分取自援引自[月夜白雨]于【PZO9455】近战战术工具匣melee Tactics Toolbox 之法术翻译。



近战法术

   尽管一位熟练的决斗者或是士兵能以纯粹的战斗力压制一群敌人,但许多英雄战场上依靠法术来辅助他们的攻击或著授予利刃。下列的法术是用来增强以近战方式战斗的施法者们。





【防护】所有权灵光(Aura of Inviolate Ownership)

等级:牧师/先知/战斗祭司3、审判者3、圣武士3
施放时间:标准动作
成分:语言、姿势、法器
范围:近距(25呎+5呎/2等级)
目标:每等级一个生物, 任意两者之间的距离不超过30呎
持续:1轮/等级
豁免:强韧,通过则无效(无害)
抗力:有(无害)

该法术所有目标生物所连接的所有物品(持握的、固定在身上的、处于目标控制下的),都会被固定在目标生物身上,防止遗失。用巧手技能移走被固定物的DC增加20,受影响生物对窃取和卸武战技的CMD获得+20加值。

原文
剧透 -   :
This spell wards the attended items of all creatures it targets (items held, securely fastened to their person, or in containers on their person), enhancing each creature’s grip and protecting items from loss or theft. The DC of Sleight of Hand checks to remove items warded by the spell is increased by 20, and affected creatures gain a +20 bonus to their CMDs against disarm and steal combat maneuvers.


【咒法】(创造)剑魂指引(Blade Tutor's Spirit)

等级:反圣武士2、魔战士1、圣武士2、术士/法师/奥能师2、召唤师2
施放时间:标准动作
成分:语言、姿势
范围:个人
目标:自己
持续:1分钟/等级

你召唤出一片无实体的精魄化为气鸟围绕在你的拳头或武器周围。这精魂会弥补你因防御或鲁莽近战而犯下的错,轻轻推动武器以拨乱反正。当你因自主使用某些动作或专长而导致近战攻击承受减值时(比如防御式进攻、使用猛力攻击),该精魂会减少你攻击所承受的罚值1(最低使攻击罚值变为0)。对攻击罚值进行的减值每5个施法者等级可以额外减1(最低依然只能使攻击罚值变为0)。只有你自主因使用动作、战技、专长而使攻击承受的罚值才能被该法术减少。
该精魂不会被物理攻击或伤害,但解离术、解除魔法、抹消权杖、毁灭黑洞可以影响它。精魂对抗接触攻击的AC=10+你的敏捷调整值。

原文
剧透 -   :
You summon an insubstantial spirit of force that resembles a cloudy vapor hovering around your fists or any melee weapons you wield. The spirit compensates for your defensive or reckless melee attacks, nudging your weapons in the proper direction. When you voluntarily use one or more actions or feats that apply penalties to attack rolls with your melee weapons (such as a charge, fighting defensively, or using the Power Attack feat), the spirit reduces the total penalty on affected attacks by 1 (to a minimum penalty of 0). The penalty is reduced by an additional 1 for every 5 caster levels you possess (to a minimum penalty of 0). Only penalties incurred by voluntary use of feats or maneuvers are reduced by this spell.

The spirit can’t be attacked or harmed by physical attacks, but disintegrate, dispel magic, a rod of cancellation, or a sphere of annihilation can affect it. A protective spirit’s AC against touch attacks is equal to 10 + your Dexterity modifier


【幻术】(虚假幻觉)瞬身幻象(Darting Duplicate)

等级:反圣武士1、吟游诗人/歌者1、魔战士1、萨满1、术士/法师/奥能师1、女巫1
施放时间:迅捷动作
成分:语言、姿势
范围:5呎
效果:施法者自己的视觉幻象
持续:立即
豁免:意志,通过则无效
抗力:有

你在移动过程中一个幻象复制品出现在一个邻接的区域,在眨眼之间显露在目标眼前吸引注意力。然后威胁幻象所在区域的生物都必须通过意志豁免检定,失败则会对幻象进行借机攻击。幻象的AC=10+1/2施法者等级,但作为一个虚假幻觉,幻象不会受到任何攻击影响。

原文
剧透 -   :
An illusory duplicate of you steps clumsily into an adjacent square, presenting a tempting target before winking out of existence. Any creature that threatens that square must succeed at a Will save or make an attack of opportunity against the image. The image’s AC is equal to 10 + 1/2 your caster level, but as a figment, the image is unaffected by any attack.


【变化】次元剑(Dimensional Blade)

等级:反圣武士4、血脉狂怒者4、牧师/先知/战斗祭司6、审判者5、魔战士5、圣武士4、术士/法师/奥能师6
施放时间:迅捷动作
成分:语言、姿势
范围:个人
目标:自己
持续:1轮

该法术让你手持的一把武器变成二维物品,只有长度和高度而没有宽度。剑会变成扁剑,锤子会变成扁锤子,这样。法术的力量让这些武器仍然可以被你正常持用,有足够的地方持握。
使用这种武器进行的近战攻击,是近战接触攻击,能忽视了所有护甲。力场效果,比如法师护甲和护盾术,仍然能够提供AC对抗次元剑。接受次元剑效果的钝击武器只能造成一半伤害并视为挥砍武器。若在法术时间之前武器离手,效果结束。

原文
剧透 -   :
This spell gives you the power to turn one melee weapon in your hand into a two-dimensional object with length and height but no width. A sword becomes a flat image of a sword, a mace is reduced to a flat outline, and so on. The magic of the spell allows the weapon to be wielded by you normally, creating just enough depth to grasp it.

Attacks made with the weapon are melee touch attacks that ignore all armor. Force effects, such as mage armor and shield, still apply their AC against attacks made with a dimensional blade. Bludgeoning weapons used to make attacks with this spell deal half damage and are treated as slashing weapons. If the weapon leaves your hand before the end of the spell, the effect ends.


【塑能】烈焰符文(Fiery Runes)[火]

等级:鍊金术师/调查员2、血脉狂怒者2、德鲁伊/猎人2、魔战士2、术士/法师/奥能师2
施放时间:标准动作
成分:语言、姿势
范围:接触
目标:接触到的近战武器
持续:1分钟/等级或直到能量散发(见下)
豁免:无
抗力:有 (见下)

你用烈焰符文充能一把武器。当武器持用者用该武器近战攻击命中敌人时,持用者可以迅捷动作解消符文造成额外1d4+1点火焰伤害。该伤害无法被重击翻倍。若命中目标有法术抗力,你需要在持用者解消符文时进行施法者等级检定(d20+cl)对抗命中目标的法术抗力。若法术抗力成功,符文被解除;不然,符文正常造成伤害。
3级之后的每有两个施法者等级,符文就会再额外造成1d4+1点火焰伤害,最高在施法者等级11时5d4+5点。(5级2d4+2,7级3d4+3,等等。)

原文
剧透 -   :
You charge a weapon with a magic rune of fire. When the wielder of the weapon successfully strikes a foe in melee with the weapon, the wielder can discharge the rune as a swift action to deal 1d4+1 points of fire damage to the target. This damage isn’t multiplied on a critical hit. If the target has spell resistance, you attempt a caster level check (1d20 + caster level) against that spell resistance when the rune is discharged. If the rune is successfully resisted, the spell is dispelled; otherwise, the rune deals damage normally.

For every 2 caster levels beyond 3rd the caster possesses, the rune deals an additional 1d4+1 points of fire damage (2d4+2 at caster level 5th, 3d4+3 at 7th, and so on) to a maximum of 5d4+5 points of fire damage at caster level 11th.


【咒法】(创造)瞬造武器(Instant Weapon)

等级:吟游诗人/歌者2、血脉狂怒者2、牧师/先知/战斗祭司2、审判者2、魔战士2、法师/术士/奥能师2
施放时间:标准动作
成分:语言、姿势
范围:0呎
效果:透明力场近战武器
持续:1分钟/等级

你用力场创造一把符合你体型的近战武器。你被视为擅长该武器,并且它在各方面都被视为一把精制品的原型武器。瞬造武器硬度20,并拥有其原型武器相同点数的hp。作为力场效果,它可以命中并伤害虚体。一旦瞬造武器离开你的手,法术就会在你的下一轮开始时结束。

原文
剧透 -   :
You create a melee weapon sized appropriately for you from opaque force. You are considered proficient with this weapon, which acts in all ways as a masterwork weapon typical of its type. The instant weapon has hardness 20 and the same number of hit points as a typical weapon of its type. As a force effect, it can strike and damage incorporeal creatures. If the instant weapon leaves your hand at any time, the spell ends at the beginning of your next turn.


【死灵】收割者之喜(Reaper's Coterie)[邪恶]

等级:反圣武士2、血脉狂怒者2、牧师/先知/战斗祭司3、审判者3、女巫3
施放时间:标准动作
成分:语言、姿势、法器
范围:接触
目标:接触到的武器
持续:1轮/等级
豁免:无
抗力:无

接触到的武器将会成为精力的积蓄池,每一次击倒敌人都会给池子添加一部分毁灭性的力量。每当用该武器将一个活物hp降到0或以下时,该武器的伤害就获得+1亵渎加值。该加值在每一次将活物hp降到0或以下时都会增加1,最高可达1/2你施法者等级数。

原文
剧透 -   :
The target weapon becomes a reservoir of spiritual energy, fueling its destructive power by drawing in a tiny fragment of the essence of each creature it is used to defeat. When the targeted weapon is used to reduce a living creature to 0 or fewer hit points, it gains a +1 profane bonus on damage rolls. This bonus increases by 1 for each creature reduced to 0 hit points or fewer with that weapon, up to a maximum bonus equal to 1/2 your caster level.


【变化】橡胶皮肤(Rubberskin)

等级:鍊金术师/调查员4、魔战士4、术士/法师/奥能师5、女巫5
施放时间:标准动作
成分:语言、姿势、材料(一块橡胶或沥青)
范围:个人
持续:10分钟/等级

你的皮肤更有弹性,可以分散冲击力。法术持续时间内,你所受的所有钝击伤害和坠落伤害都会被转为瘀伤。当你免疫瘀伤时该法术无效。

原文
剧透 -   :
Your skin becomes more elastic, distributing crushing damage efficiently. For the duration of the spell, all bludgeoning and falling damage you take is converted into nonlethal damage. This spell has no effect if you’re immune to nonlethal damage.


【幻术】阴影武器(Umbral Weapon)[寒冷、阴影]

等级:反圣武士2、吟游诗人/歌者2、魔战士2、术士/法师/奥能师2、女巫2
施放时间:标准动作
成分:语言、姿势、材料(一对微型剑)
范围:接触
目标:接触到的近战武器
持续:1轮/等级
豁免:无
抗力:有

挥舞剑时会留下幻影迹象,就算攻击丢失也可能对敌人造成伤害。每轮1次,该武器持用者对敌人攻击失败时,持用者可以重骰该次攻击骰。若重骰命中,幻影之剑会对目标造成1d8+每2施法等级1点(最大+10)的寒冷伤害。若被攻击者有法术抗力,你必须在首次通过阴影武器造成伤害时进行施法者等级检定对抗法术抗力。若目标成功抵抗了阴影武器,法术会解消。若抵抗失败,目标正常受到伤害。

原文
剧透 -   :
A shadowy afterimage trails behind the targeted weapon, potentially damaging foes even when the weapon misses. Once per round, when the weapon’s wielder misses a creature with the target weapon, the wielder can reroll the attack. If the reroll hits, the spell hits the targeted creature and deals 1d8 points of cold damage, plus 1 additional point per 2 caster levels (maximum +10). If an attacked creature has spell resistance, you must attempt a caster level check (1d20 + caster level) against that spell resistance the first time the spell damages the target. If the creature successfully resists umbral weapon, the spell is dispelled. If not, the creature takes damage as normal.


【咒法】(创造)藤蔓打击(Vine Strike)

等级:鍊金术师2、反圣武士2、血脉狂怒者2、德鲁伊2、游侠2、萨满2、术士/法师2
施放时间:标准动作
成分:语言、姿势
范围:个人
目标:自己
持续:1分钟/等级(D)
豁免:反射,通过则无效(见下)
抗力:有

你身上长出荆棘藤蔓,围绕着你身体并在你击打敌人时缠绕对方。当法术生效时,你的天生武器攻击和徒手攻击可以造成额外1d6点伤害,且任何被你天武和徒手击中的单位必须通过反射豁免,否则在法术持续时间内被纠缠。被该法术纠缠的生物可以用标准动作脱离纠缠,但依然有可能在之后被击中时再次陷入纠缠。

原文
剧透 -   :
Bristles burst from your body, lodging in your opponent and blossoming into entangling vines as you pummel your target. While this spell is in effect, your natural attacks and unarmed attacks deal an additional 1d6 points of damage, and any creature hit by your natural or unarmed strike must succeed at a Reflex save or be entangled for the duration of the spell. A creature entangled by this spell can spend a standard action to remove the vines but can be entangled again by further unarmed strikes.
« 上次编辑: 2017-09-11, 周一 22:17:43 由 笨哈 »

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PZO9456 荒野英雄(Heroes of the Wild)
« 回帖 #43 于: 2017-06-24, 周六 02:10:56 »
法术
下列的新法术不仅对于荒野的保护者来说十分有用,也适用于那些大胆的冒险者与试图让自然倾向自身意志之人。



【变化】豹急(Cheetah's Sprint)

等级:血脉狂怒者 1、德鲁伊/猎人 1、游侠 1、萨满 1、女巫 1
施放时间:迅捷动作
成分:语言
范围:个人
目标:自己
持续:1轮

一股野性的能量穿透了你的身体,使你进入急驰的状态。如果你在你的行动结束前进行冲锋或者奔跑行动,你可以移动的总距离。最多可以是你的基础速度的10倍。此调整为增强加值。这对其他移动方式没有效果,例如掘地(burrow)、攀爬、飞行或游泳。和其他提升移动速度的效果一样,此加值允许你跳的更远。

原文
剧透 -   :
A wild surge of energy courses through your body and propels you into a sprint. If you take a charge or run action before the end of your turn, you can move a total distance of up to 10 times your base land speed. This adjustment is an enhancement bonus. There is no effect on other modes of movement, such as burrow, climb, fly, or swim. As with other effects that increase your speed, this spell affects your jumping distance.


【变化】除碍植被(Clear Grove)

等级:德鲁伊 3、游侠/猎人 2、萨满 3、女巫 3
施放时间:10分钟
成分:语言、姿势、材料/法器 (一把微型锄头)
范围:近距 (25呎+5呎/2等级)
效果:20呎半径清除
持续:2小时/等级 (D)
豁免:无
抗力:无

   树木、灌木与其他厚植移开此法术的区域。所有足够厚,能提供掩蔽或隐蔽的植被,在受影响的区域都被清除。这也会在任何树的树冠处创造一个洞,令阳光穿过。受影响的树与矮树丛会在空地的边缘处形成一个5呎的圆环,基于植被的厚度,这可能提供掩蔽或隐蔽(由GM决定)。
   这法术不影响植物类的生物。这法术能够影响同环级或更低环级,更动植被的法术(像是纠缠树[entangle]或是荆棘丛生[spike growth])。当此法术结束时,数目与矮树丛会移回他们原本的位置,除非他们被摧毁或是被什么所束缚住(这些情况由GM决定)。

原文
剧透 -   :
Trees, shrubs, and other thick vegetation move out of the spell’s area. The affected area is cleared of all vegetation thick enough to provide cover or concealment. This also creates a hole in any tree canopy, allowing sunlight to pass through. Affected trees and undergrowth form a 5-foot-wide ring along the edge of the clearing, which may provide cover or concealment based on the thickness of the vegetation (at the GM’s discretion).

This spell doesn’t affect creatures of the plant type. The spell can affect vegetation altered with spells of equal or lower level (such as entangle or spike growth). When the spell ends, the trees and undergrowth move back to their original places unless they’re destroyed or somehow restrained (the amount of time this takes is subject to the GM’s discretion).


【防护】静水球仪(Globe of Tranquil Water)

等级:牧师/先知/战斗祭司 4、德鲁伊/猎人 4、萨满 4、术士/法师/奥能师 5、女巫 4
施放时间:标准动作
成分:语言、姿势、材料/法器 (一颗玻璃球)
范围:20呎
区域:半径20呎弥漫,以你为中心
持续:1分钟/等级 (D)
豁免:无
抗力:无

   在施法时,一个由平静水表,微微泛起波纹的气泡,以你开始向外延伸半径20呎,并且当你移动时,它会以你为中心的跟随移动。这气泡阻挡自然以及魔法的降落物,像是雨、雪以及冰雹(这包含像是冰风暴(ice storm)等法术)。这气泡也会推移在区域内的任何雾气与迷雾,尽管气泡并不影响温度,也不阻碍自然或魔法的雷电。

   在判定游泳检定时,半径内所有的水都算作静水(calm water),并且气泡能阻碍世俗的喷洒或爆裂物,以及有足够力度,能造成伤害的魔法水体,使生物移动或暂停他们的行动(movement),或是进行任何需要一次攻击骰,或战技检定的行动。

   水元素会被静水球仪以与植物类生物被反植物护罩(antiplant shell)相同的方式所影响。

原文
剧透 -   :
Upon casting this spell, a rippling bubble of calm water extends outward from you to a radius of 20 feet and remains centered on you when you move. The bubble blocks all natural and magical precipitation such as rain, snow, and hail (including spells such as ice storm). This bubble also pushes out any fog or mist within the area, though it does not affect temperature and can’t block natural or magical lightning.

All water in this radius counts as calm water for the purposes of Swim checks, and the bubble prevents sprays and blasts of mundane and magic water from striking with enough force to deal damage, move creatures or halt their movement, or perform any action that requires an attack roll or combat maneuver check.

Water elementals are affected by a globe of tranquil water the same way creatures of the plant type are affected by an antiplant shell.


【预言】自然之道(Nature's Paths)

等级:吟游诗人/歌者 1、德鲁伊/猎人 1、审判者 1、游侠 1、萨满 1、女巫 1
施放时间:标准动作
成分:语言、姿势、材料/法器 (一颗光滑的石头)
范围:接触
目标:一名生物
持续:八小时 (D)
豁免:意志,通过则无效 (无害)
抗力:有 (无害)

目标本能的知晓通过旷野最短的、最简单的与最快的路。在确定在路上的速度,目标是任何荒野(trackless)的地形,视为有道路或小径(trail or road),并且在任何有道路或小径的地形视为在该处有公路(highway)。每施法者等级可以多一个生物与目标一起旅行,并且受益于此法术。这法术只会在室外起校,并且在被魔法所改变的地形中不会生效。

译注:此法术也出现在恶棍志(Villain Codex)P.164,在该书中新增了「(Pathfinder RPG Core Rulebook 171—172)这句话」,其于则完全相同。

原文
剧透 -   :
The target instinctively knows the shortest, easiest, and fastest way through the wilderness. For the purpose of determining overland speed, the target treats any trackless terrain as though there were a trail or road, and any terrain with a road or trail as though there were a highway. Up to one creature per caster level traveling with the target can also benefit from the effect. The spell functions only outdoors and does not function in magically altered terrain.


【变化】绿洲涌泉(Oasis)

等级:牧师/先知/战斗祭司 6、德鲁伊/猎人 5、术士/法师/奥能师 6
施放时间:30分钟
成分:语言、姿势、材料/法器 (一加仑的水)
范围:近距 (25呎+5呎/2等级)
效果:类似天然泉水的水源
持续:立即
豁免:无
抗力:无

此法术会在主物质界任何天然地形处运作。它会重新定位大地之上水的流动,引导至被设定好的地表的点,创造一个永久、类似天然泉水的水源。这水泉每小时释出,每施法者等级5加仑的纯净水。如果地形切合,泉水处周围会形成水塘。如果在1英哩内已经有了一处天然泉水,该处天然泉水的释出量,将减少与法术的泉水的水释出量相同的数量。一处泉水如果水释出量减少至0加仑/每小时,则会干涸,不再是泉水。

   这法术会依据施放地点的不同而有不同的运作方式。在沙漠,你必须一次DC为25的施法者等级检定来真正的创造泉水,并且,该泉水的产出囗为每天,每施法者等级/1加仑的可饮用水。此外,在干燥的区域内,如果之前受影响的区域有充足的植被生长环绕,有着充足的水土保持,那之后因无人看管所造成的侵蚀可能会导致水流被阻塞。在极地气候,低温会使水结冰。在热带气候,如果水泉落在一潭死水上,寄生虫可能会污染水源。

原文
剧透 -   :
This spell functions in any natural terrain on the Material Plane. It redirects the flow of water in the ground toward the surface at the designated point, creating a permanent water source similar to a natural spring. The spring discharges 5 gallons of pure drinking water per caster level each hour. If the shape of the terrain is suitable, a pond forms around the spring. If there is already a natural spring within 1 mile, its water output is reduced by an amount equal to the water produced by this spell’s spring. A spring that has its water output reduced to 0 gallons per hour dries up and ceases to be a spring.

This spell functions differently depending on the terrain in which it’s cast. In a desert, you must succeed at a DC 25 caster level check to actually create the spring, and its output is 1 gallon of drinking water per caster level each day. Furthermore, in dry areas, erosion may cause the flow of water to be blocked if the affected area is left untended before a sufficient amount of vegetation has grown around it to keep the soil in place. In an arctic environment, low temperatures may cause the water to freeze. In a tropical environment, parasites may contaminate the water if the spring is created in a place where the water stands in a stagnant pool.


【咒法】(创造)位面庇护所(Planar Refuge)

等级:牧师/先知 7、德鲁伊 7、术士/法师/奥能师 7、萨满 7、召唤师 6、女巫 7
施放时间:1小时
成分:语言、姿势、材料 (一颗价值500gp的珍贵石头)
范围:近距 (25呎+5呎/2等级)
效果:50半径的安全环境区域
持续:1天/等级
豁免:无
抗力:无

   此法术将主物质位面的规则强加在其他存在的位面。在施展此法术于另一处位面时,一个荒野地形的球形孤立地区,在设定的点周围形成。受影响的区域会对抗当气的气候以及位面特性,压制任何有害的环境效果,像是毒性、极端的温度或缺乏氧气(但这法术不会影响重力)。这区域也会繁茂许多可食用植物,植物的外观、味道与气味会具有周围环境的鲜明特性。举个例子,在一处负能量位面(negative-dominant planeGMG),植物的生长会呈现死一般的苍白叶片,并且味道苦涩。尽管位面庇护所可以在主物质位面以外,任何存在的位面施放,它需要一片至少与作用区域一般大的固体物质。
   位面庇护所可以被魔法恒定术(permanency)所恒定,需要施法者等级11等或以上,以及花费7500gp。

原文
剧透 -   :
This spell enforces the rules of the Material Plane on other planes of existence. Upon casting this spell on another plane, a spherical pocket of wilderness terrain forms around the designated point. The affected area defies the local climate and planar traits, suppressing any harmful environmental effects such as toxicity, extreme temperatures, or lack of air (though this spell doesn’t affect gravity). The area also becomes lush with edible plants whose appearance, taste, and smell bear characteristics distinct to the environment. On a negativedominant planeGMG, for example, the plants grow ghastly white leaves and taste bitter. Though planar refuge can be cast on any plane of existence other than the Material Plane, it requires a body of solid matter at least as large as its area to function.

Planar refuge can be made permanent with a permanency spell cast by a caster of 11th level or higher at a cost of 7,500 gp.


【变化】鹎鶋翱翔(Raven's Flight)

等级:吟游诗人/歌者 3,德鲁伊 3,审判者 3,魔战士 2,游侠/猎人 2,萨满 2,术士/法师/奥能师 2,女巫 2
施放时间:迅捷动作
成分:语言
范围:自己
目标:个人
持续:1轮

   你只能使用你回合中第一个进行的行动来施放此法术。阴暗朦胧的黑羽喷散而出,你变化成超小型(Tiny)乌鸦模糊的形貌,直到你下一轮的开始。你获得飞行速度50呎,机动性为良(good)好,并且运用适当的体型调整(尽管你的属性值并不随之改变)。直到你下一轮的开始,你只能进行5呎快步、移动(move)、奔跑或撤退动作。如果法术解除时你仍在空中,飞行的力量会缓慢的消散,在你下一回合中,你会向下漂浮60呎,之后,还有剩余距离的话,则会坠落。

原文
剧透 -   :
You can cast this spell only if it is the first action you take on your turn. In a burst of shadowy feathers, you turn into a Tiny blurred shape reminiscent of a black raven until the beginning of your next turn. You gain a fly speed of 50 feet with good maneuverability, and apply appropriate size modifiers (though your ability scores don’t change). Until the beginning of your next turn, you can take only the 5-foot step, move, run, or withdraw actions. If the spell is dispelled while you are still aloft, the power of flight dissipates slowly; you float downward 60 feet on your next turn, then fall any remaining distance.


【预言】野性本能(Wild Instinct)

等级:血脉狂怒者 2、德鲁伊/猎人 2、游侠 2、萨满 2
施放时间:标准动作
成分:语言、姿势、法器
范围:个人
目标:自己
持续:8小时

此法术锐化了你的感官,令你能察觉到稍纵即逝的威胁。你会意识到正常来说会忽略的声响与气味,就算在酣睡之时也能保持这项侦测威胁的能力。在法术的持续时间,你在应对突袭轮的察觉检定上获得+5加值。此外,当你在睡觉时,你不会在察觉上承受罚值,并且,当你在熟睡时,如果注意到了威胁,可以选择醒来。

原文
剧透 -   :
This spell sharpens your senses, allowing you to perceive threats you would otherwise miss. You become aware of sounds and smells you would normally overlook, and even retain the ability to detect threats when soundly asleep. For the duration of the spell, you gain a +5 bonus on Perception checks to act in a surprise round. Additionally, you don’t take a penalty on Perception checks while sleeping, and can choose to wake if you notice a threat while asleep.
« 上次编辑: 2017-09-10, 周日 18:46:34 由 笨哈 »

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PZO9457 Cohorts and Companions (缺开头描述、法术描述)
« 回帖 #44 于: 2017-06-24, 周六 02:11:03 »
法术
有着不死仆从的施法者们,当身处文明环境时,常使用法术来隐藏他们盟友那不洁的本质。邪恶灵光可以被隐匿阵营(undetectable alignment)所隐藏,而肉身不死生物可以借由日行者(daywalker,见下)赋予栩栩如生的外观。



【死灵】日行者(Daywalker)

等级:反圣武士 4、牧师/先知/战斗祭司 5、术士/法师/奥能师 5、女巫 5
施放时间:标准动作
成分:语言、姿势、材料 (装有邪水的黑色玻璃药剂瓶)
范围:接触
目标:碰触到的不死生物
持续:24小时 (D)
豁免:无
抗力:有 (无害)

   你重塑了一名自愿不死生物的基本性质,让它看起来像是个同体型,会呼吸的活着的生物。这是物理上的改变,对该名不死生物的骨头、肉体,或是虚灵外质(incorporeal ectoplasm),并增添新的肌肉或骨骼,甚至头发、牙齿与血液,模拟一名活物的呼吸以及其他的物体生理过程,这些所有用来表明生命的虚假迹象。一名使用日行者的虚体不死生物,在法术持续时间将不再是虚体,它会获得实质的尸身。与该不死生物互动的生物,可以尝试一次察觉检定(DC30 或 DC=21+该不死生物的易容调整值,取其高者)确认这生命特征的虚假,而一次近距离观察,使用医疗检定,总是能够揭露那是腐肉的事实。
   如果该不死生物拥有气势凶猛(frightful presence)、虚体(incorporeal)、强光失明(light blindness)、强光敏感(light sensitivity)、恶臭(stench)、阳光虚弱(sunlight powerlessness)或著返自然灵光(unnatural aura)能力,此法术会压制这些能力。一名正常来说触碰会造成伤害、属性吸取或能量吸取的不死生物,处于此法术效果之下时则不会如此。此法术的目标能够在持续时间内的任何时候,以一个标准动作结束此法术。

原文
剧透 -   :
You reshape the substance of a willing undead creature to resemble a living, breathing creature of the same size. This is a physical change to the undead creature’s bone, flesh, or incorporeal ectoplasm, adding new flesh or bone and even hair, teeth, and blood, all of which demonstrate false signs of life that mimic a living creature’s breathing and other physiological processes. An incorporeal undead creature using daywalker ceases to be incorporeal for the duration of the spell, gaining a physical corpse body. Creatures interacting with the undead can attempt a Perception check (DC = 30 or DC = 21 + the undead’s Disguise modifier, whichever is higher) to realize that the signs of life are false, and a close examination with a Heal check always reveals the truth of the dead flesh.

If the undead has the frightful presence, incorporeal, light blindness, light sensitivity, stench, sunlight powerlessness, or unnatural aura abilities, the spell suppresses them. An undead creature whose touch normally deals damage, ability drain, or energy drain doesn’t do so while under the spell’s effects. The target of this spell may end its duration at any time as a standard action.



法术
下列的法术可以给予有植物盟友的角色们助益。


【变化】植物之音(Plant Voice)

等级:牧师/先知/战斗祭司 3、德鲁伊/猎人 2、萨满 2、女巫 3
施放时间:标准动作
成分:语言、姿势、材料 (一小段被切下来的树根)
范围:近距 (25呎+5呎/2等级)
目标:一名植物生物
持续:10分钟/等级
豁免:意志,通过则无效 (无害)
抗力:有 (无害)

你给予一名植物生物说话、倾听以及了解任何你所知晓语言的能力。如果你知晓的语言超过一种,你每有两个施法者等级,就可以给予该植物生物一种语言,并在施展此法术时决定你要给予那些语言。此法术不会使植物生物以任何方式倾向于你,但这令你可以正常的使用基于魅力属性的技能与他们互动。智力属性为2或更低的植物生物仅能了解或以极其简单的概念交谈,像是”朋友”、”食物”以及”危险”。此法术对一般的植物还有真菌没有效果。

原文
剧透 -   :
You grant one plant creature the ability to speak, hear, and understand any of the languages you know. If you know more than one language, you may grant the plant creature up to one language per 2 caster levels and you decide which languages to grant when the spell is cast. This spell does not cause the plant creature to be predisposed toward you in any way, but allows you to interact with them with Charisma-based skills normally. Plant creatures with an Intelligence score of 2 or lower can communicate and understand only the simplest of concepts, such as “friend,” “food,” and “danger.” This spell has no effect on ordinary plants and fungus.



【咒法】孢子喷发(Spore Burst)[毒素UM]

等级:德鲁伊/猎人 2、游侠 3、萨满 2、女巫 2
施放时间:标准动作
成分:语言、姿势、材料 (一小朵泡泡菇)
范围:接触
目标:一名植物生物;见下
持续:见下
豁免:特殊;见下
抗力:无

你使一名自愿的植物生物的身体长出小且蓬松的菌类,保持每施法者等级1轮或直到该生物使用它们。以一个标准动作,目标可以令这些菌类爆裂开来,释放毒性孢子云,影响爆发半径20呎内的所有生物。这些在区域内的生物必须成功一次强韧豁免检定,否则因为要克服打喷嚏以及咳嗽,会变得恶心(sickened)1d6轮。施法者免疫此毒素效果,而所有的植物类型的生物也免疫。

原文
剧透 -   :
You cause a willing plant creature’s body to sprout small, puffy mushrooms that remain for 1 round per caster level or until the creature uses them. As a standard action, the target can cause these mushrooms to burst open, releasing a cloud of toxic spores that affect all creatures in a 20-foot-radius spread. Those in the area must succeed at Fortitude saves or be sickened for 1d6 rounds as they are overcome by sneezing and coughing. The caster is immune to this poison effect, as are all creatures of the plant type.
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PZO9458 怪物召唤者手册(Monster Summoner's Handbook)
« 回帖 #45 于: 2017-06-24, 周六 02:11:12 »
此篇译文大部分取自援引自[Shirou]于【MSH】召唤者手册法术之法术翻译。

召唤法术
   虽然召唤师通过召唤法术来召唤盟友和侍从,但是他们也发展了很多其他有用的法术来扩展他们召唤生物的多样性。虽然这些法术最早是被召唤师们发明的(大多数是裂隙守卫,但是黑烟使者发明了最终奉献),很多法术现在也能被其他职业所习得了。这些法术对于APG和Pathfinder Unchained的召唤师都适用。




【咒法】(召唤)变更召唤生物(Alter Summoned Monster)

等级:反圣武士 2、吟游诗人/歌者 2、牧师/先知/战斗祭司 2、德鲁伊/猎人 2、游侠 2、术士/法师/奥能师 2、召唤师 2、女巫 2
施放时间:标准动作
成分:语言、姿势
范围:近距 (25呎+5呎/2等级)
目标:一个被召唤的生物
持续:立即
豁免:意志,通过则无效
抗力:有

你将一个因为【咒法】(召唤)法术所召唤而来的生物替换为你可以通过召唤怪物或召唤自然盟友召唤来的另外一个生物。对于法术目标而言,你用于替换的新生物必须处于同环或更低的召唤法术的召唤选项上。这个新的召唤生物不能被召唤至不适合的环境。目标可以通过一个意志豁免来抵抗这个效果。但如果目标正受你的控制,这个效果没有豁免。变更召唤生物并没有影响法术召唤目标剩余的持续时间,也没有影响同一个法术召唤的其他生物。恶堕召唤生物有着基于你用于替换的新生物的相同阵营描述符。幻灵不能成为这个法术的目标。

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You swap a creature summoned by a conjuration (summoning) spell for a creature you could summon with a summon monster or summon nature’s ally spell. The new creature must be an option from a spell of the same level or lower as the spell that summoned the target. The new creature cannot be summoned into an environment that cannot support it. The target can attempt a Will saving throw to negate this effect, but if the target is under your control, it receives no saving throw. Alter summoned monster does not alter the duration of the spell that summoned the target, nor does it affect any additional creatures summoned by the same spell as the target. The new creature has the same conditions and amount of damage as the target creature, and remains affected by all curses, diseases, poisons, and penalties that affected the target, but no other spells or effects carry over. Alter summoned monster is a spell of the same alignment type or types as the creature for which you exchange the target. An eidolon can’t be targeted by this spell.


【塑能】最终奉献(Final Sacrifice)

等级:反圣武士3,血脉狂怒者2,牧师/先知/战斗祭司3,萨满3,术士/法师/奥能师3,召唤师2,女巫4
施放时间:标准动作
成分:语言、姿势
范围:近距(25呎+5呎/2等级)
目标:一个召唤生物
持续:立即
豁免:强韧,通过则无效;然后反射,通过则减半
抗力:有

你阻断一个召唤生物体内的召唤能量,使得它被强制驱离。如果目标在强韧豁免中失败,他会被立刻杀死,并且召唤该生物的法术每有一个法术环级,目标20尺范围内的所有生物受到1d4点伤害。这个伤害属于火焰伤害,除非目标生物具有寒系或者水系亚种,这种情况下造成寒冷伤害。受到伤害的生物如果通过反射豁免则伤害减半,DC等同于最终奉献的DC。最终奉献可以终结一个召唤师的幻灵,但幻灵在豁免上具有+4加值,除非这个法术是由召唤师自己释放的。如果法术目标是一个幻灵,则幻灵周围20尺范围内的生物受到的伤害等同于1d4+1/2每控制幻灵的召唤师的等级。

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You disrupt the conjuring energies within a summoned creature, causing it to violently explode. If the target fails its Fortitude save, it is immediately slain and all creatures within 20 feet of the target take 1d4 points of damage per spell level of thesummoning spell that conjured the target. This damage is fire damage unless the target creature has the cold or water subtype, in which case it’s cold damage. Creatures caught in this explosion take half damage if they succeed at their Reflex saves against this spell’s DC. Final sacrifice can detonate a summoner’seidolon, though an eidolon receives a +4 bonus on its Fortitude save unless the spell is cast by the eidolon’s own summoner. If this spell targets an eidolon, creatures within 20 feet of the eidolon take an amount of damage equal to 1d4 + 1/2 the caster level of the summoner who controlled the eidolon.


【防护】缚护盟友(Gird Ally)

等级:牧师/先知/战斗祭司 2、德鲁伊/猎人 2、术士/法师/奥能师 2、召唤师 2、女巫 2
施放时间:标准动作
成分:语言、姿势
范围:近距 (25呎+5呎/2等级)
目标:一个由你控制的被召唤生物/等级,任两者之间不得相距超过30呎
持续:1轮/等级 (D)
豁免:无
抗力:无

你创造一个环绕着你控制的召唤生物的魔法区域以偏转针对它们的攻击。目标在AC上获得1点外加每6个施法者等级1点的偏斜加值(18级时达到最大+4偏斜加值)。一个召唤师可以以自己的幻灵作为法术目标

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summoning spell that conjured the target. This damage is fire damage unless the target creature has the cold or water subtype, in which case it’s cold damage. Creatures caught in this explosion take half damage if they succeed at their Reflex saves against this spell’s DC. Final sacrifice can detonate a summoner’seidolon, though an eidolon receives a +4 bonus on its Fortitude save unless the spell is cast by the eidolon’s own summoner. If this spell targets an eidolon, creatures within 20 feet of the eidolon take an amount of damage equal to 1d4 + 1/2 the caster level of the summoner who controlled the eidolon.


【咒法】(医疗)速效治癒(Instant Restoration)

等级:牧师/先知/战斗祭司4、德鲁伊/猎人 4、萨满4、召唤师4、女巫4
施放时间:直觉动作
成分:语言、姿势、器材/法器(一筒水和一颗种子)
范围:近距 (25呎+5呎/2等级)
目标:一个你控制的召唤生物
持续:1轮/等级(D)
豁免:无
抗力:无

速效治癒将位面能量链接到一个召唤生物上,这个法术可以在你控制的召唤生物的生命值降低至0或更低时以一个直觉动作释放。
召唤生物不会立刻消失,而是会被治疗4d8+每施法者等级1点HP(最大4D8+10HP),如果这个治疗效果使得你的召唤生物的生命值为1点或更多。它就会如同生命值不曾低于0一般存留。被死亡效果杀死的生物无法被速效治癒拯救,一个召唤师可以以他的幻灵为目标使用这个法术。

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Instant restoration channels planar energy into a summoned creature. This spell can be cast as an immediate action when a summoned creature you control drops to 0 or fewer hit points. Rather than immediately disappear, the creature is healed for 4d8 hp + 1 hit point per caster level (maximum 4d8+10 hit points). If this healing brings your summoned creature’s hit point total to 1 or more hit points, it remains as if its hit points had never dropped to 0 or fewer. Creatures slain by death effects cannot be saved by instant restoration. A summoner can target his eidolon with this spell.


【咒法】(传送)主宰脱逃(Master’s Escape)

等级:牧师/先知/战斗祭司4,德鲁伊/猎人4,术士/法师/奥能师4,召唤师3,女巫4
施放时间:标准动作
成分:语言、姿势
范围:近距 (25呎+5呎/2等级)
目标:你和一个你控制的召唤生物
持续:1轮/等级(D)
豁免:无
抗力:无

你在你自己和一个由你控制的召唤生物之间创造一个异次元链接以允许你们互换位置。在施展主宰脱逃后,你可以以一个迅捷动作传送到你召唤的生物所在的空间,同时你召唤的生物将传送至你原本所在的空间。如果在你使用这个法术效果前你的召唤生物的生命值变为0或更低。你可以以一个迅捷动作传送至30尺以内你所能看见的一个位置。当你使用了以上任意一个效果之一后,这个法术结束,一个召唤师可以以他的幻灵为目标使用这个法术。

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You create an extradimensional link between yourself and one summoned creature you control that allows you to switch places. After casting master’s escape, you can teleport to your summoned creature’s space as a swift action, causing your summoned creature to teleport to your former space. If your summoned creature is reduced to 0 or fewer hit points before you can use this spell’s effect, you can teleport to a space that you can see within 30 feet as an immediate action. After using either of these effects, the spell ends. A summoner can target his eidolon with this spell.


【变化】(变形)主宰异变(Master’s Mutation)

等级:德鲁伊/猎人5,术士/法师/奥能师5,召唤师5,女巫5
施放时间:标准动作
成分:语言、姿势
范围:近距 (25呎+5呎/2等级)
目标:你和一个你控制的召唤生物
持续:1轮/等级(D)
豁免:无
抗力:无

你可以塑造异位面的源质来将你的召唤生物改变成更符合你需求的形态。选择以下两项选项,在法术持续时间内目标将会获得它们:30尺掘地(burrow 30 feet),40尺攀爬(climb 40 feet),压缩(怪物同名能力),90尺黑暗视觉,60尺飞行(普通机动性)(fly 60 feet (average maneuverability)),攫取,喷射推进,昏暗视觉,毒素(poison),耙抓(rake),灵敏嗅觉,60尺游泳(swim 60 feet),践踏,摔绊,或是水下呼吸。此外,取代选定一个能力,你可以将目标的一个主要天生武器改为另一个造成同样伤害的武器,例如将一个中型目标的主要天生武器从啮咬(1D6)改为抵撞(1D6)。如果你选择改变一个生物的天生武器,所有被选择的天生武器类别将被全部改变。一个召唤师可以以他的幻灵为目标使用这个法术。

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You can mold the ephemeral substance of the Outer Planes, mutating one summoned creature that you control to better suit your needs. Select up to two of the following abilities and grant them to the target for the spell’s duration: burrow 30 feet, climb 40 feet, constrict, darkvision 90 feet, ferocity, fly 60 feet (average maneuverability), grab, jet, low-light vision, poison, rake, scent, swim 60 feet, trample, trip, or water breathing. Additionally, instead of selecting an ability, you can replace one of the target’s primary natural attacks with another natural attack that deals the same amount of damage, such as replacing a Medium target’s bite attack (1d6) with a gore attack (1d6). If you choose to alter a creature’s natural attacks, all attacks of the chosen type are altered. A summoner can target his eidolon with this spell.


【咒法】(召唤)召唤劳工(Summon Laborers)

等级:牧师/先知/战斗祭司6,萨满6,召唤师6,女巫6
施放时间:10分钟
成分:语言、姿势、器材/法器(一条符文羊皮纸)
范围:近距 (25呎+5呎/2等级)
效果:每施法者等级一个祈并者
持续:8小时
豁免:无
抗力:无

召唤劳工会召唤每施法者等级一个祈并者。这些祈并者会从一个你所挑选的位面降临并按你的指示执行任务。祈并者们无法战斗或者进入危险地带,但是会在你结算一个休整期动作(UCa休整期事件条目)时协助你,提升50%的影响力或者劳动力,最多每2个施法等级一点额外的影响力或者劳动力。这与任何你的追随者在一次结算内提供的影响力或者劳动力提升叠加(若有)。召唤劳工的法术阵营与祈并者降临的位面相同(若来自无底深渊则为混乱邪恶,来自七重天堂则为守序善良,其他同理)。增加法术召唤生物数目的效果(例如高等召唤UM)不影响召唤劳工。

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Summon laborers summons one humanoid petitioner per caster level. These petitioners hail from one plane of your choice and perform tasks at your direction. The petitioners cannot fight or travel to dangerous lands, but do assist your downtime activities (Pathfinder RPG Ultimate Campaign 84) within a settlement, increasing the effect of Influence or Labor you spend by 50%, toa maximum of 1 additional point of Influence or Labor for every 2 caster levels you possess. This stacks with any increase to the effect of Influence or Labor that you receive from your followers within the settlement where the downtime activity takes place (if any). Summon laborers is a spell of the same alignment type as the plane from which the summoned petitioners hail (chaotic and evil for the Abyss, lawful and good for Heaven, and so on). Effects that increase the number of creatures summoned by a spell (such as Superior SummoningUM) do not affect summon laborers.
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PZO9459 阴招战术工具箱(Dirty Tactics Toolbox)
« 回帖 #46 于: 2017-06-24, 周六 02:11:19 »
此篇译文大部分取自援引自[靛蓝的鸢尾草]于【DTT】阴招战术工具箱中的毒药法术和诡计法术之法术翻译。


毒药法术
毒药是用来伤害他人的最残忍和往往最微妙的方法之一,但对大多数人来说,使用毒药也很危险——除非涉及到魔法。以下的新法术可以帮助那些经常面对有毒敌手的人和那些希望毒死他们敌手的人。



【变化】汲取毒素(Drain Poison)[毒素]

等级:鍊金术师/调查员3,反圣武士3,牧师/先知/战斗祭司3,德鲁伊3,游侠/猎人3,女巫3
施放时间:标准动作
成分:语言,姿势,材料/法器(有毒生物的獠牙)
范围:接触
目标:一把武器或一颗弹药
持续:24小时
豁免:无
抗力:无

通过用武器触碰有毒生物的獠牙并施放这种法术,你可以汲取出一剂该生物的毒液,它会被魔法附着在你的武器上,不会有毒害到你自己的风险。在武器击中一个生物,你碰到武器,或你选择撤销毒液之前,毒液会一直维持在武器上。毒液的效用与一剂用在武器上的人造毒药完全相同。你可以使用法术来为人造或天生武器淬毒。当毒素还附着你的武器上时,如果你在攻击投骰上掷出1,则法术无法保护你免于毒液的伤害。
如果用来施法的獠牙来自召唤生物,生物已经死亡超过1分钟,或者生物的毒素已经从被提取出来,则此法术无效。

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By touching a weapon against the fang of a poisonous creature and casting this spell, you drain 1 dose of the creature’s poison, which is magically applied to your weapon without risk of poisoning yourself. The poison remains on the weapon until either it strikes a creature, you touch the weapon, or you wipe off the poison. It otherwise functions exactly like a dose of a manufactured poison applied to a weapon. You can use this spell with natural as well as manufactured weapons. This spell does not prevent you from exposing yourself to the poison if you roll a natural 1 on an attack roll while the poison is applied to your weapon.

The spell has no effect if the creature whose fang is touched is a summoned creature, if it has been dead for more than 1 minute, or if its poison has already been extracted from it.


【咒法】(创造)厄难花园(Garden of Peril)[毒素UM]

等级:德鲁伊/猎人 2、游侠 2、术士/法师/奥能师/奥能师 2、召唤师 2、女巫 2
施放时间:标准动作
成分:语言、姿势、材料/法器 (一小撮孢子)
范围:中距 (100呎+10呎/等级)
效果:每等级一颗有毒魔菇,任两者之间距离不得大于30呎
持续:1轮/等级 (D)
豁免:强韧,通过则无效
抗力:无

生机勃勃的彩色毒蘑菇立刻出现在你所选择的方格中。蘑菇可以出现在任何固体表面上,甚至是水平地生长在墙上或从天花板上往下生长。
从你施放此法术的轮开始后的每一轮中,你能以一个移动动作命令蘑菇释放有毒的孢子。每一个与蘑菇相邻或处于蘑菇方格内的生物,必须在一次强韧豁免中取得成功,否则就会因此恶心1d4轮。豁免失败多次的生物的情况不会恶化,但是豁免每失败一次就会让恶心延长1d4轮。
蘑菇很微小,不能提供掩蔽,但它们相当坚固(AC 7,hp 30,破坏DC 20)。生物可以像往常一样穿过含有蘑菇的方格。当被破坏时,蘑菇会蒸发并释放一团最后的孢子。

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Vividly colored poisonous mushrooms instantly spring intoexistence in squares you select. The mushrooms can appearon any solid surface, even growing horizontally from walls orupside down from the ceiling.

Once per round as a move action, starting the round afteryou cast this spell, you can command the mushrooms to releasepoisonous spores. Each creature adjacent to a mushroom or ina mushroom’s square must then succeed at a Fortitude save orbecome sickened for 1d4 rounds. The condition of creatures thatfail multiple saving throws does not worsen, but each additionalfailed saving throw adds 1d4 rounds to the duration the creatureis sickened.

The mushrooms are Tiny and cannot provide cover, butthey are fairly sturdy (AC 7, hp 30, break DC 20). Creatures can move through squarescontaining mushrooms as normal. Whendestroyed, a mushroom evaporates and releases one last cloudof spores.


【变化】鼓舞毒药(Invigorating Poison)

等级:鍊金术师/调查员2,牧师/先知/战斗祭司2,德鲁伊/猎人2,萨满2
施放时间:标准动作
成分:语言,姿势,材料/法器(一枚苹果种子)
范围:接触
目标:接触的生物
持续:10分钟/等级
豁免:强韧,通过则无效(无害)
抗力:有(无害)

目标生物的身体获得了一种代谢反应,使他能从通常致命的毒素中获益。当毒药本应对目标生物造成属性伤害时,目标反而会在该属性上得到+4的炼金奖励。法术会立即结束,但奖励会持续等于毒药本会造成的属性伤害数的分钟数。如果毒药会造成不止一种类型的属性伤害,每个加值都有一个单独的持续时间。如果毒药除了属性损伤外还有其他效果(如昏迷或能力吸取),这些影响会如常生效。这个法术只影响一个单一的毒药;如果有多份毒药同时影响目标,这个法术只会对将造成最大伤害的毒药生效:阻止一种属性伤害,并给予适当的奖励。

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The body of the target creature gains a metabolic response that allows it to benefit from normally deadly toxins. When a poison would cause ability damage to the target creature, the target instead gains a +4 alchemical bonus to that ability score. The spell then immediately ends, but the bonus lasts for a number of minutes equal to the amount of ability damage the poison would have caused. If the poison would deal more than one type of ability damage, each bonus has a separate duration. If the poison has effects other than ability damage (such as unconsciousness or ability drain), these effects apply normally. This spell affects only a single poison; if multiple poisons affect the target simultaneously, this spell prevents only ability damage and grants the appropriate bonuses for the poison that would cause the most damage.


【咒法】(医疗)高等中和毒素(Neutralize Poison, Greater)

等级:鍊金术师/调查员6,吟游诗人/歌者/歌者6,牧师/先知/战斗祭司6,德鲁伊/猎人5,审判者6,女巫6
成分:语言,姿势,材料/法器(一块木炭)
持续:立即或1小时/等级(D)

这种法术能起到中和毒素的作用,除了这里提到的。在中和任何影响到目标生物毒素的施法者等级检定中,你自动获得成功。法术还可以逆转所有的瞬间或永久的影响,如暂时的属性伤害或永久性的属性吸取(但是,法术不能治癒由其他除了毒药以外的任何事物引起的属性吸取)。如果你使用法术来中和一个有毒生物或物品上的毒素,持续时间是1小时每等级,而不是每等级10分钟。如果法术被释放在一个生物上,生物可以通过一次成功的意志豁免检定来无视效果。

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This spell functions as neutralize poison, except as noted here. You automatically succeed at all caster level checks to neutralize any poisons affecting the target creature. The spell also reverses all instantaneous or permanent effects caused by poisons, such as temporary ability damage or permanent ability drain (it does not heal ability drain caused by anything other than poison, however). If you use the spell to neutralize the poison in a poisonous creature or object, the duration is 1 hour per level rather than 10 minutes per level. If the spell is cast on a creature, the creature can negate the effect by succeeding at a Will saving throw.


【塑能】剧毒吐息(Poison Breath)[毒素]

等级:牧师/先知7,德鲁伊/猎人6,女巫7
施放时间:标准动作
成分:语言,姿势,材料/法器(一只蜘蛛的下颌骨)
范围:15呎
区域:锥形爆发
持续:立即
豁免:强韧,通过则无效
抗力:有

你从嘴里喷出一股锥形爆发的毒雾,让被困在区域中的每一个目标都受到致命毒药,就像毒击术(poison)一样。

原文
剧透 -   :
You expel a cone-shaped burst of toxic mist from your mouth, subjecting everyone caught in the area to a deadly poison, as per the poison spell.


【变化】化剑为蛇(Sword To Snake)[毒素]

等级:牧师/先知/战斗祭司 4,德鲁伊/猎人4,萨满4,术士/法师/奥能师4,召唤师4
施放时间:标准动作
成分:语言,姿势,材料/法器(一只蜘蛛的绒毛)
范围:近距(25呎+5呎/2等级)
目标:一个中型或更小的物品
持续:1轮/等级(D)
豁免:意志无效(物体)
抗力:可(物体)

随着你做出一个波浪起伏的手势,目标物品的形状和外观发生了轻微的变化,就像变成了一个从它的原形到有毒动物的过渡形状。例如,一根法杖可能会变成像一条蛇,一个盾牌可能变成一个巨大的毒甲虫,或者剑的柄可能变成像一只蠍子的尾巴。
如果此法术被施展在一个被持有的物品上,持用者会将他的意志豁免奖励加到豁免检定上。你必须能够看到要施法的物品。
这个物品会保留它的所有属性,但是当有一个生物在法术被施展后捡起该物品,用其攻击,激活物品,或者用其他方式操纵物品(除了掉落物品),它都会活化并咬人。攻击会在触发它的动作之前就已经进行。这个法术不影响生物使用物品的能力。如果物品是一件非魔法武器,它的攻击加值等于你的施法者等级,加上你的施法属性值的调整值,其攻击会造成1d4点的穿刺伤害。
如果目标物品是一件魔法武器,它会保留所有的魔法属性,并且它的增强加值还仍会被增加到攻击骰和伤害骰上。
被咬伤的生物会如同受到一只毒蛇的毒液影响(发作频率 1/轮,持续6轮;效果 1d2体质;治癒 1豁免)。毒素的豁免DC等于此法术的DC。

原文
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When you make an undulating gesture using your hand, the target item changes slightly in shape and appearance to resemble a cross between its original form and that of a venomous animal. For example, a staff might change to resemble a snake, a shield might change to resemble an enormous venomous beetle, or the hilt of a sword might change to resemble a scorpion’s tail.

If this spell is cast on a held item, the wielder adds his Will save bonus to the saving throw. You must be able to see the item to cast this spell on it.

The item retains all its properties, but whenever a creature picks up, attacks with, activates, or otherwise manipulates the item (with the exception of dropping the item) after this spell is cast, it animates and bites the creature. The attack is resolved before the action that triggered it. This spell otherwise does not affect the creature’s ability to use the item.

If the item is a nonmagical weapon, it has an attack bonus equal to your caster level plus your spellcasting ability score modifier, and its attack deals 1d4 points of piercing damage. If the target item is a magic weapon, it retains any magical qualities, and its enhancement bonus is still added to both the attack roll and the damage roll.

A creature that takes damage from the bite is affected as if by a venomous snake’s poison (frequency 1/round for 6 rounds; effect 1d2 Con; cure 1 save). The poison’s save DC is equal to this spell’s DC.


【死灵】毒腺反噬(Toxic Rupture)[毒素]

等级:德鲁伊/猎人3,萨满3,术士/法师/奥能师3,女巫3
施放时间:标准动作
成分:语言,姿势,材料/法器(一枚蛇牙)
范围:近距(25呎+5呎/2等级)
目标:一只有毒的生物
持续:立即
豁免:强韧,通过则无效;见下文
抗力:有

用手做出挤压的手势,你能导致目标生物的毒腺或类似器官发生内出血。目标必须使用法术DC来尝试豁免自身的毒素。如果失败,该生物就会中毒,并受到毒素的完整影响。目标所做的任何后续的对抗毒素的豁免检定都使用毒素的通常DC,而不是法术的DC。

原文
剧透 -   :
With a squeezing hand gesture, you cause internal bleeding in the target creature’s venom glands or similar organs. The target must attempt a saving throw against its own poison using the DC for this spell. If it fails, the creature is poisoned and suffers the full effect of its poison. Any subsequent saving throws that the target must attempt against the poison use the normal DC for the poison rather than this spell’s DC.


【变化】毒之啮咬(Venomous Bite)[毒素]

等级:鍊金术师/调查员2,德鲁伊2,游侠/猎人2,萨满2,召唤师2,女巫2
施放时间:标准动作
成分:语言,姿势,材料(一瓶价值至少75gp的伤害性毒药),法器
范围:接触
目标:接触的生物
持续:1轮/等级(D)
豁免:强韧,通过则无效(无害)
抗力:有(无害)

当你用毒药瓶触碰目标生物,并施放此魔法后,瓶子里的毒药会被吸干,目标的牙齿会被同样的毒液所浸渍。该生物会获得1剂/5个你的施法者等级的毒药(最多4剂)。生物在法术生效时对这种毒素免疫。毒药会保留其通常属性,这种法术不会改变抵抗或治癒毒药的DC。
每一次成功的啮咬攻击都会消耗一剂毒药。当所有的毒液都被使用后,法术就会结束。如果目标生物没有啮咬攻击,或者目标的啮咬本就已经有毒,此法术无效。如果目标有多个脑袋,则此法术只影响一个啮咬攻击。
当这种法术结束时,任何未使用的毒药都会无害地从目标口中排出,不能被再次使用。

原文
剧透 -   :
When you touch the poison vial against the target creature and cast this spell, the vial drains and the target’s teeth become envenomed with the same poison. The creature gains the use of 1 dose of the poison for every 5 caster levels you possess (maximum 4 doses). The creature gains immunity to that poison while this spell is in effect. The poison retains its normal properties, and this spell does not alter the DC to resist or cure the poison.

Each successful bite attack counts as an expended dose. When all the poison is used, the spell ends. If the target creature doesn’t have a bite attack, or if the target’s bite attack is already poisonous, the spell has no effect. If the target has multiple heads, the spell affects only one bite attack.

When this spell ends, any unused poison is harmlessly expelled from the target’s mouth and cannot be used again.


诡计法术
通过在战斗中使用魔法来提高胜算,这使得一名诡术大师能更灵活地使用她的技艺,而且法术也能让那些原本不可能的东西变得更简单。以下的新法术对那些不介意使用阴谋诡计来达到目的的角色而言特别有用。


◎[融为一体]译文来自笨哈
【幻术】(五官幻觉)融为一体 (Blend with Surroundings)

等级:吟游诗人/歌者/歌者 1、牧师/先知/战斗祭司/先知/战斗祭司 1、德鲁伊/猎人 1、萨满 1、术士/法师/奥能师/奥能师 1、召唤师 1、女巫 1
施放时间:一轮
成分:语言、姿势、材料/法器 (一颗西洋棋棋子)
范围:近距 (25呎 + 5呎/2等级)
目标:一个生物
持续:10分钟/等级
豁免:强韧,通过则无效 (无害) 或意志来识破 (若有互动)
抗力:有 (无害)

这个法术能改变被影响的生物的外观,能让其与周围环境更好地的融合。根据你的选择,被影响的生物在外型上可以是一尊雕像、家具、一棵树、灌木丛、一颗石头或其他类似大小的物体。只要目标保持静止,它在隐匿检定上获得+20加值,并且即使被观察也可以隐匿。目标的盔甲与虚幻的外型完美融合,并且在法术的持续时间,目标对隐匿检定上的盔甲检定减值都无效。如果此目标在法术生效期间进行移动,则该法术结束。

原文
剧透 -   :
This spell changes the appearance of the affected creature so that it better blends in with its surroundings. As chosen by you, the affected creature takes on the appearance of a statue, furniture, a tree, a bush, a rock, or another object of similar size. As long as the target stays still, it gains a +20 bonus on Stealth checks, and it can use Stealth even if it is being observed. The target’s armor blends in perfectly with the illusory shape, and the target’s armor check penalty on Stealth checks is negated for the duration of the spell. If the target moves at all while this spell is in effect, the spell ends.


【幻术】(五官幻觉)双身术(Body Double)

等级:吟游诗人/歌者/歌者 2、血脉狂怒者 2、魔战士 2、术士/法师/奥能师/奥能师 2
施放时间:标准动作
成分:语言、姿势、材料 (两颗玻璃珠)
范围:近距 (25呎+5呎/2等级)
目标:两个生物;见下
持续:1轮/等级
豁免:意志,通过则无效
抗力:有

在施法时,你要选择一个主要目标和一个次要目标,这两个目标必须都在法术距离内。如果主要目标放弃豁免或在豁免检定中失败,他的外观、气味、声音和动作习惯会发生改变,从而与次要目标相匹配。
只要两个目标拥有相同的体型种类,他们就会变得很难区分。因此,如果两个目标相邻,而一个生物采取会影响到其中一个目标的行动(例如攻击、有针对性的法术或区域效果),那么这个动作有50%的几率会影响另一个目标。
任何会同时影响这两个生物的动作都会如常影响他们。
这种法术不会欺骗那些拥有真知术的生物。同样的,一个不能感知到目标之一的生物不会被这种法术愚弄(即使法术之前曾愚弄该生物),而他的攻击,目标型法术,和其他动作会如常影响目标。

原文
剧透 -   :
Upon casting this spell, choose a primary target and a secondarytarget, both of which must be within range. If the primary targetfails or forfeits its saving throw, its appearance, scent, sounds,and mannerisms change to match those of the secondary target.

As long as the two targets are of the same size category,they are indistinguishable. As a consequence, if the targets areadjacent and a creature takes an action that would affect oneof the targets (such as an attack, a targeted spell, or an areaeffect), that action has a 50% chance of affecting the othertarget instead.

Any action that would affect both of the creatures affectsthem both normally.

This spell does not deceive creatures that have true seeing.Likewise, a creature that can’t perceive one of the targets is notfooled by this spell (even if the spell fooled that creature earlier),and its attacks, targeted spells, and other actions affect targetsas normal.


【咒法】(创造)抓挠触手(Grasping Tentacles)

等级:血脉狂怒者3,魔战士3,术士/法师/奥能师3,召唤师3,女巫3

这种法术如同黑触手(black tentacles),除了触手会摸索地抓向目标的眼睛和耳朵,并拖拽他们的头发、衣服和装备。并非擒抱尝试,触手要进行阴招战技检定(CMB =你的施法者等级+4【触手的力量加值】+1【触手的体型加值】)。按下表投骰以判断一次成功的阴招战技检定(dirty trick combat maneuver check)的效果。
d%      效果
1-20   目盲。触手会吸住受害者的眼睛。
21-40   耳聋。触手会在受害者的耳朵周围拍击。
41-60   纠缠。触手缠绕在受害者的四肢上。
61-80   战栗。触手从四面八方威胁著受害者。这是一种恐惧效果。
81-100   恶心。触手散发出令人作呕的蒸汽。这是一种毒素(UM)效果。

原文
剧透 -   :
This spell functions as black tentacles, except the tentacles blindly grasp at the targets’ eyes and ears, and tug at their hair, clothes, and equipment. Instead of grapple attempts, the tentacles attempt dirty trick combat maneuver checks (CMB = your caster level + 4 [the tentacles’ Strength bonus] + 1 [the tentacles’ size bonus]). Roll on the following table to determine the effect of a successful dirty trick combat maneuver check.

d% Effect
1–20Blinded. The tentacles suction over the victim’s eyes.
21–40 Deafened. The tentacles clap themselves around the victim’s ears.
41–60 Entangled. The tentacles weave around the victim’s limbs.
61–80 Shaken. The tentacles menace the victim from all sides. This is a fear effect. 81–100 Sickened. The tentacles give off sickening vapors. This is a poisonUM effect.


【咒法】(创造)高等油腻术(Greas, Greater)

等级:吟游诗人/歌者5,魔战士5,术士/法师/奥能师5,召唤师5
范围:中距(100呎+10呎/等级)
目标:一个物体/2等级或1个10平方呎/2等级;见下文

这种法术如同油腻术(Greas),除了这里所提到的。当你用这个法术在固体表面复盖上滑脂时,10平方英呎的方格必须形成一个连续的区域,每个部分都必须在法术距离内。当你用这个法术在物品上制造一层油腻涂层时,两个目标物品之间不可以超过30英呎。你不能只通过施展一次该法术就既影响物品又影响表面。

原文
剧透 -   :
This spell functions like grease, except as noted here. When you use this spell to cover a solid surface with slippery grease, the 10-foot squares must form a continuous area, each part of which must be within the spell’s range. When you use this spell to create a greasy coating on items, no two of the targeted items can be more than 30 feet apart. You cannot target both items and surfaces with a single casting of this spell.


◎[隐藏武器]译文来自笨哈
【变化】隐藏武器(Hide Weapon)

等级:反圣武士 1、术士/法师/奥能师/奥能师 1、血脉狂怒者 1、游侠/猎人 1、审判者 1、魔战士 1
施放时间:标准动作
成分:语言、姿势
范围:个人
目标:自己
持续:1小时/等级 (D)

施放这个法术后,伴随着一阵令人恶心的吸吮声,一件在你手中的轻型或单手近战武器与你的肉体融合。武器完全融入你的手臂理面,然后在法术的持续时间内,你可以以一个移动动作取出或收回武器。

当取出时,武器仍与你的手和手臂有部分的融合,给予你在对抗卸武战技+5的战技防御加值。当武器收回时,武器最自动调整型状,以适应你的手臂,并且你的手仍可自由活动。漫不经心的检查是不可能注意到武器的,但任何搜你身的人,都可以尝试一次DC25的察觉检定,来注意到一件轻型武器,或DC20的察觉检定,来注意一件藏在你手臂内的单手武器。如果一件武器能由巧手检定来藏起(如一把匕首)来获得加值,那此加值也增加至寻找此物品的DC上。任何看见你施展此法术的人,无须通过察觉检定,就可以知晓你藏了武器。

如果施展此法术两次,你可以将另一件武器藏进你另一只手臂。以同一动作的一部分,你就可以将这两件武器取出或收回。

原文
剧透 -   :
Upon casting this spell, a light or one-handed melee weapon in your hand melds with your flesh, accompanied by a disgusting sucking sound. The weapon disappears completely inside your arm, and thereafter for the duration of the spell, you can extend and retract the weapon as a move action.

While extended, the weapon remains partially melded with your hand and arm, providing a +5 bonus to your CMD against disarm combat maneuvers. While the weapon is retracted, its shape adjusts to fit inside your arm, and you retain the use of your hand. Spotting the weapon on casual inspection is impossible, but anyone frisking you can attempt a DC 25 Perception checkto notice a light weapon or a DC 20 Perception check to notice a one-handed weapon hidden inside your arm. If the weapon grants a bonus on Sleight of Hand checks to hide it (as does a dagger), the bonus is added to the DC to find the item. Anyone who sees you casting this spell doesn’t need to succeed at a Perception check to know you have the hidden weapon.

If you cast this spell a second time, you can hide another weapon inside your other arm. You can extend and retract both weapons as part of the same action.


【幻术】(五官幻觉)选择性隐形术(Selectice Invisibility)

等级:鍊金术师/调查员3,反圣武士3,吟游诗人/歌者3,审判者3,魔战士3,术士/法师/奥能师3,召唤师3
施放时间:标准动作
成分:语言,姿势,材料/法器(三个半透明的鹅卵石)
范围:近距(25呎+5呎/2等级)
目标:自我和一个其他生物
持续:1轮/等级(D)
豁免:无
抗力:有

在施放这种法术之后,你会变得隐形,就像受到隐形术一样,而你还要选择第二个目标。这个生物将仍然可以看到你,就像你不是隐形的一样,你可以攻击该生物而不结束对你的隐形效果。但是,如果你攻击其他生物,这个法术就会结束。如果你多次施放这个法术,你可以攻击任何受影响的生物,同时不结束法术。

原文
剧透 -   :
Upon casting this spell, you turn invisible, as per the invisibility spell, and you choose a second target. That creature can still see you as though you were not invisible, and you can attack that creature without ending the invisibility effect on you. However, if you attack any other creature, this spell ends. If you cast this spell multiple times, you can attack any of the affected creatures without ending the spell.


【预言】感知器官(Sense Vitals)

等级:反圣武士 2、吟游诗人/歌者/歌者 2、游侠/猎人 2、术士/法师/奥能师/奥能师 2
施放时间:标准动作
成分:语言、姿势、材料 (一瓶血)
范围:个人
目标:自己
持续:1轮/等级

这个法术让你的眼睛闪耀着血红色,30英呎内生物的致命区域和弱点在你眼中变成了一道道暖流。这允许你通过使用任何人造武器来进行偷袭攻击,与盗贼同名能力一样,造成额外的1d6点伤害;这种额外伤害在你施法者等级超过3后每三级增加1d6点,在15级达到最多的+5d6点。这些额外伤害与其他来源的精确伤害相叠加。

原文
剧透 -   :
This spell makes your eyes shine blood red and allows you tosee the vital areas and weak points of creatures within 30 feetof you as a warm glow. This allows you to use any manufacturedweapon to make sneak attacks, as the rogue ability of the samename, dealing an additional 1d6 points of damage; this additionaldamage increases by 1d6 for every 3 caster levels you possessbeyond 3rd, to a maximum of +5d6 at 15th level. This additionaldamage stacks with other sources of precision damage.


【塑能】蠕动之影(Shifting Shadows)[黑暗]

等级:吟游诗人/歌者3,术士/法师/奥能师3,女巫3
施放时间:标准动作
成分:语言,姿势,材料(一滴墨水)
范围:中距(100呎+10呎/等级)
区域:以空间中一点为中心的20呎半径弥漫
持续:1轮/等级(D)
豁免:无,见下文
抗力:无

由不断变化的阴影所构成的波浪掩盖了所有在弥漫范围内的生物,使他们更难分辨敌友。
这一法术不会使受影响的生物偶然间攻击到他们的盟友,但法术确实会让他们要更加努力才能分辨出他们的盟友和敌人。当此法术生效时,该地区内的所有生物都可以将该地区内的任何其他生物作为一个在夹击中会威胁到盟友的生物。进一步说,只要在该地区的生物将会引发一次来自敌人的借机攻击,该生物在区域内的盟友就必须通过一次成功的反射豁免,否则会在该轮失去一次借机攻击的机会,因为他们会抑制攻击一个可能是盟友的脆弱目标的冲动。阴影不会阻碍基于精确的攻击,也不会产生低光区域。
在真知术效果下的生物不会受到此法术的影响。有灵敏嗅觉或超灵敏嗅觉的生物,目盲的生物,和没有视力也能感知周围的生物(例如拥有盲视或盲感的生物)同样不受此法术的影响。

原文
剧透 -   :
Waves of shifting shadows obscure the appearance of all creatures caught within the emanation, making it harder to tell friends from foes.

This spell does not cause affected creatures to risk accidentally attacking their allies, but it does require them to concentrate harder to keep track of their allies and foes. While this spell is in effect, every creature in the area can treat any other creature in the area as an allied threatening creature for the purpose of flanking. Further, whenever a creature in the area would provoke an attack of opportunity from an enemy, that creatures’ allies in the area must succeed at a Reflex save or lose one attack of opportunity for that round as they suppress the instinct to attack a vulnerable target that might be an ally. The shadows do not hinder precision-based attacks or create areas of dim light.

Creatures under the effect of true seeing are not affected by this spell. Creatures with scent or keen scent, creatures that are blind, and creatures that operate effectively without vision (such as creatures with blindsight or blindsense) are also not affected by this spell.
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PZO9460 市井英雄(Heroes of the Streets)
« 回帖 #47 于: 2017-06-24, 周六 02:11:28 »
石林法术
下列的法术通常对城市冒险的角色们,很有帮助,而对那些发现自己需要适应(或只是生存下去)一座新城市或其他文明环境的人来说更是完美。



【预言】钟情铸造(Beloved of The Forge)

等级:鍊金术师/调查员 2、吟游诗人/歌者 2、牧师/先知/战斗祭司 2、萨满 2
施放时间:标准动作
成分:语言、姿势
范围:个人
目标:自己
持续:1小时/等级

你获得了对你的家乡,或最后一次尝试工艺检定的地方的天生方向感,当你施展法术时,由你选择是哪个。你在寻找回到选择地点的路上,于生存检定中获得+10内在加值。当处于此法术效果时,你的所有物在对抗法术与效果的豁免检定上获得+2幸运加值,并且,你在受训过并用来创造或修复物品的工艺技能检定上,获得+5的幸运加值。

原文
剧透 -   :
You gain an innate sense of the direction to your home or to the place where you last attempted a Craft check, whichever you choose when you cast the spell. You gain a +10 insight bonus on Survival checks made to find your way back to the chosen place. While under the effects of this spell, items in your possession gain a +2 luck bonus on saving throws against spells and effects, and you gain a +5 luck bonus on Craft checks to create or repair objects with Craft skills in which you are trained.


【防护】自由无价(Blessing of Liberty)

等级:吟游诗人/歌者 2、萨满 2
施放时间:标准动作
成分:语言、姿势、材料 (象征幸运的一根羽毛或一件小物品)
范围:个人
目标:自己
持续:1分钟/等级

   你的胸臆充塞著自由万岁的祝福。你在你的CMD,以及对抗会移动你或阻碍你行动的法术与陷阱的豁免检定上,获得每6个施法者等级+1的幸运加值(最小+1,最大+3)。你能以一个迅捷动作结束此法术的效果,在你的基础速度上获得20呎速度的增强加值,此时间为本法术剩余之持续时间,每一个完整的一分钟/1轮。

原文
剧透 -   :
You imbue yourself with the blessings of liberty. You gain a +1 luck bonus per 6 caster levels (minimum +1, maximum +3) to your CMD and on saving throws against spells and traps that would move you or impede your movement. You can end the spell’s effects as a swift action to gain a +20 foot enhancement bonus to your base speed for 1 round per whole minute of duration remaining.


【变化】(变形)无害外型(Harmless Form)

等级:德鲁伊/猎人 2、游侠 2、萨满 2、术士/法师/奥能师 2、女巫 2
施放时间:标准动作
成分:语言、姿势
范围:接触
目标:一个自愿的动物伙伴、魔宠或魂兽
持续:8小时 (D)
豁免:强韧,通过则无效 (无害)
抗力:有 (无害)

   妳将目标转化成身形大致相同的无害动物。这伪装的型态必须是一种在当地社群被认为是不引人注目的,像是一只猫、狗、猎鹰、一匹马或一只老鼠。这转化可以降低目标至多两阶段的体型,但不能让该动物比超小型(Tiny)还小。此法术不能增加目标的体型,也不会给它天生武器攻击。也不会给予新型态的行动能力(movement)。此法术在其他方面如同野兽型态II(beast shape II)般作用。

原文
剧透 -   :
You transform the target into a harmless animal of the same approximate body type. The form assumed must be one considered unobtrusive by local communities, such as a cat, a dog, a hunting hawk, a horse, or a rat. This transformation can reduce the target by up to two size categories, but cannot make an animal smaller than Tiny. It cannot increase the size of the target or give it new natural attacks or new forms of movement. The spell otherwise functions as beast shape II.


【防护】丰收季(Harvest Season)

等级:德鲁伊/猎人 2、萨满 2
施放时间:1分钟
成分:语言、姿势、材料
范围:近距 (25呎+5呎/2等级)
目标:一棵植物
持续:立即;见下
豁免:无
抗力:无

   你使单一种植物呈现井喷式的生长,令花卉、水果或谷物以适恰的周期生长生产。如果该植物在正常情形下,生产的并非适合类人所食用,那该植物在此法术作用下将会生产可食用的花卉。该植物生产的食物足够喂饱每施法者等级/1名中体型生物。透过此法术所收获之食物,如果没有在24小时内吃完,会腐烂。此法术对植物滋养、施肥以及授粉,并且不会以任何方式伤害该植物。此法术对植物生物没有效果。

原文
剧透 -   :
You cause an explosive burst of growth in a single plant, causing it to grow through a cycle of flower, fruit, or grain production as appropriate. If the plant is not one that normally produces food fit for humanoid consumption, it produces edible flowers under the effect of this spell. The plant produces enough food to nourish one Medium creature per caster level. Food harvested through this spell rots if not eaten within 24 hours. This spell nourishes, fertilizes, and pollinates the plant, and doesn’t harm the plant in any way. This spell has no effect on plant creatures.


【咒法】(创造)齿轮之墙(Wall of Clockwork)

等级:牧师/先知/战斗祭司 5、术士/法师/奥能师 5
施放时间:标准动作
成分:语言、姿势
范围:中距 (100呎+10呎/等级)
效果:青铜发条墙壁,面积至多为5平方呎/等级 (S)
持续:1分钟/等级
豁免:反射,通过则减半 或 反射,通过则无效;见下
抗力:有

一面静止、直立,其上旋转着轮牙与齿轮的墙壁突然出现。任何穿过这面墙的生物受到每2个施法者等级1d6点穿刺伤害与1d6点挥砍伤害(最大10d6);反射豁免检定成功可以让伤害减半。

这面墙并不能被召唤至一名生物或另依物体所占据的相同空间中。这面墙永远是平坦的平面,但你可以改变他的边缘来贴合能利用的空间。

齿轮之墙在对抗穿透过墙的攻击时,会提供掩蔽(AC获得+4加值,反射豁免获得+2加值)。

齿轮之墙每4个施法者等级1英吋厚。你可以借由减半墙的厚度,使墙体的区域乘以两倍。墙体每5平方呎,每英吋厚度拥有30点生命值以及9点硬度。墙体的一处区块生命值若被削减至0,则破坏。如果生物试着以攻击破坏墙壁,力量检定的DC为25+2/每英吋厚。如果攻击者有一个攻击骰是天然20 (并且只能是天然20,不是该武器的威胁范围)并且确认重击(但是墙免疫其他方法所造成的重击),墙那处的区块会得到破损(broken)状态。如果已经破损,则该区块的墙会被摧毁。

透过此法术创造出来的青铜并不适合用来创造其他物体(就算是在法术有限的持续时间内),并且不能拿来贩卖。

原文
剧透 -   :
An immobile, vertical wall of spinning cogs and gears springs into existence. Any creature passing through the wall takes 1d6 points of piercing and slashing damage per 2 caster levels (maximum 10d6); a successful Reflex save halves the damage.

The wall cannot be conjured so that it occupies the same space as a creature or another object. It must always be a flat plane, though you can shape its edges to fit the available space.

A wall of clockwork provides cover (+4 bonus to AC, +2 bonus on Reflex saves) against attacks made through it.

A wall of clockwork is 1 inch thick per 4 caster levels. You can double the wall’s area by halving its thickness. Each 5-foot square of the wall has 30 hit points per inch of thickness and hardness 9. A section of wall whose hit points drop to 0 is breached. If a creature tries to break through the wall with a single attack, the DC for the Strength check is 25 + 2 per inch of thickness. If an attacker an attack roll of a natural 20 (and only a natural 20, regardless of the weapon’s threat range) and confirms the critical hit (even though the wall is otherwise immune to critical hits), that section of wall gains the broken condition. If already broken, that section of wall is destroyed instead.

Bronze created by this spell is not suitable for use in the creation of other objects (even for the limited duration of the spell) and cannot be sold.


街头法术
一座城市里,外貌就是一切,消息是高低贵贱们的商品。知道正确的法术,能让你在达成交易与被来自身后的盟友绞首之间产生不同的结果。当事情变得糟糕,一个简单的法术能迅速的改变情况,或至少给了你快速逃脱的方法。无论城市多大,次要法术总是会在每个城市施法者的剧本上占据一席之地。下列的新法术适用于游走在灰色地带的街头英雄们。



【幻术】(五官幻觉)窃语斗篷(Cloak of Secrets)

等级:反圣武士 1、术士/法师/奥能师 1、吟游诗人/歌者 1、牧师/先知/战斗祭司 1、审判者 1、女巫 1
施放时间:1分钟
成分:语言、姿势
范围:近距 (25呎+5呎/2等级)
区域:以空间中的一个点为中心,5呎半径弥漫
持续:10分钟/等级 (D)
豁免:无
抗力:无

此法术形成了一个无型的气泡,过滤来自受法术影响区域内的所有谈话,使得外面的生物听到的是完全不同版本的对话。气泡也能伪装虚假的唇型动作与虚假的谈话相匹配。任何听此对话至少一轮的生物都可以尝试一次DC15的察言观色检定,以意识到这个貌似真实的对话实际上并没有任何意义。此气泡也隐藏在此区域内,施展法术中的语言成分,所以不可能透过语言成分来辨识法术,并且,任何在气泡外的人,在使用法术辨识来确认气泡内是在施展哪一个法术时,在检定上受到-5的减值。此外,气泡使得任何在气泡内使用,依赖语言的法术与效果,在对抗气泡外的生物时无效。

原文
剧透 -   :
This spell forms an invisible bubble that filters all speech coming from inside the affected area so that creatures outside hear a completely different version of the conversation. The bubble also disguises lip movements to match the false conversation. Any creature listening to the conversation for at least 1 round can attempt a DC 15 Sense Motive check to realize that the apparent conversation doesn’t actually make any sense. The bubble also obscures the verbal components of spells cast within the area so it’s impossible to identify spells by their verbal components alone, and anyone outside the bubble attempting a Spellcraft check to identify a spell cast within the bubble takes a –5 penalty on the check. Furthermore, the bubble renders any language-dependent spells and effects used within the bubble ineffective against creatures outside the area.


◎[银弹击]译文大部分援引自[傻豆]于自用翻译杂项之法术翻译。
【变化】银弹击(Coin Shot)

等级:术士/法师/奥能师 1、反圣武士 1、鍊金术师/调查员 1、吟游诗人/歌者 1、血脉狂怒者 1、魔战士 1
施放时间:标准动作
成分:姿势
范围:姿势
目标:至多三枚接触到的硬币
持续:10分钟 或 直至消散
豁免:无
抗力:有 (无害,物体)

你为最多三枚金属硬币注入魔力,将它们转化为拥有致命速度与动能的飞弹并投射出去。这些硬币的外观不会有明显的改变,但是它们可以当做具有20尺射程增量,重击倍数为x2的简单投掷武器来使用。在决定被取出的时间时,这些被转化的硬币视为弹药。如同火器的弹药一样,它们同时可以造成钝击与穿刺伤害,并且在第一个射击射程增量内视为远程接触攻击。无论一发银弹是否在射击时命中目标,它们在发射时都必然会被摧毁。只有施法者自己可以使用这些银弹攻击,但任何他的盟友都可以安全的持有被转化的硬币而无需担心消解其上的能量。

你可以以施法动作的一部分发射这些银弹中的一发,并且不同种类的硬币有不同的攻击效果。一枚铜币造成1d4点伤害;一枚银币造成1d6点伤害且在穿透伤害减免时视为银质武器;一枚金币造成1d8点伤害且被视为精制品武器;一枚白金币1d10点伤害,视为精制品武器且在穿透伤害减免时视为精金武器。除此之外,你每拥有两个施法者等级,这些银弹造成的伤害就额外+1(最高在20级时达到+10)。
[/spoiler]

原文
剧透 -   :
You turn up to three coins into deadly projectiles that gain the velocity of a bullet when thrown. The coins retain their normal appearance but can be used as simple thrown weapons with a range increment of 20 feet and a critical multiplier of ×2. The transmuted coins are treated as ammunition for the purposes of drawing them. Like firearm bullets, the coins deal bludgeoning and piercing damage, and attacks with them are resolved as touch attacks within the first range increment. Regardless of whether a transmuted coin hits or misses the target, it is destroyed after the attack. Only you can make attacks with the coins, though other creatures can safely handle them without discharging the spell.

You can make a single ranged attack with a coin as part of casting this spell. Different types of coins create different bullet effects. Copper coins deal 1d4 points of damage. Silver coins deal 1d6 points of damage and count as silver for the purpose of overcoming damage reduction. Gold coins deal 1d8 points of damage and count as masterwork weapons. Platinum coins deal 1d10 points of damage, count as masterwork weapons, and are treated as adamantine weapons for the purposes of overcoming damage reduction and bypassing hardness. All coin bullets deal an additional 1 point of damage per 2 caster levels (to a maximum of an extra 10 points of damage at 20th level).


◎[聆听城市]译文大部分援引自[傻豆]于自用翻译杂项之法术翻译。
【预言】聆听城市(Ears of the City)

等级:术士/法师/奥能师 1、吟游诗人/歌者 1、牧师/先知/战斗祭司 1、审判者 1、萨满 1、女巫 1
施放时间:标准动作
成分:语言、姿势、材料/法器 (一小块砖头)
范围:接触
目标:1个生物
持续:1轮/等级
豁免:意志,通过则无效 (无害)
抗力:有 (无害)

你使用这个法术,让目标思绪探入一座城市的脉搏——以他的眼和耳回溯其中的居民现在和过去经历的种种事件。这一闪而逝的回溯不太可能追踪到某个特定的生物在特定的时候做过什么事,但足以将受术者的注意力聚焦在某个特定的命题或是人物的流言上。无数的话语在他的脑海中回荡,聚合成受术者想知道的信息。

在法术持续的每一轮中,目标都可以进行一次交涉检定来蒐集信息——如同他花费了1d4个小时在周边居民中间蒐集信息一样。因为这个法术通过的信息采样法并不是通过与人们互动而是依靠法术目标的感官去筛选必要的情报,他可以以一个察觉检定代替这个交涉检定来进行蒐集信息工作。

原文
剧透 -   :
The target of this spell sees and hears a stream of past scenes and pieces of conversations related to local people and events. The flashes are so brief that it is impossible to identify individual people or places, but when the target concentrates on a particular topic or individual, she can piece together a coherent narrative told in a multitude of changing voices in her mind.

Each round for the duration of the spell, the target can attempt a Diplomacy check to gather information as though she had spent 1d4 hours talking to local people. Since the information gathering doesn’t involve actual interaction with people, only observation, the target can use her Perception skill instead of her Diplomacy skill. While thus concentrating, the target is effectively blind and deaf.


【幻术】(虚假幻觉)虚假人群(Illusory Crowd)

等级:吟游诗人/歌者 1、萨满 1、女巫 1
施放时间:标准动作
成分:语言、姿势、材料 (一枚衬衫钮釦)
范围:中距 (100呎+10呎/等级)
效果:10立方尺的人群幻象
持续:1分钟/等级 (D)
豁免:意志,通过则不信 (如果与幻象互动)
抗力:无

此法术创造了一群固定群众转来转去的幻象。它们可以是你熟悉的任何类人种族(race)或族群(ethnicity),并且你能选择你知道的一种语言,作为他们所说的语言。对任何漫不经心的人,幻象的交谈听上去毫无破绽,但事实上它们在不断的重复并且实质上毫无意义。人群以典型的市民群组显现,并且不能复制任何特殊的团体、行会或军队小组。

人群会影响移动与提供掩蔽,像是真正的人群(见核心规则P.436),但任何不相信幻象的人,可以不受妨碍的移动与穿透幻象攻击。进入或对充斥人群幻象的方格攻击的生物,每一轮可尝试一次豁免检定来不相信此幻术。同样地,任何花一轮来倾听或对人群交谈的生物可以尝试一次豁免检定来不相信此幻术。如果该幻象被放置在任何非城市(urban)的地形,每位生物在尝试不相信此法术的豁免上获得+5加值。

原文
剧透 -   :
This spell creates an illusion of a stationary group of people milling about. They can be of any humanoid race or ethnicity you are familiar with, and they speak a language of your choice that you know. To anyone not paying close attention, their conversations sound perfectly normal but are in fact repetitive and essentially meaningless. The crowd appears to be a group of typical citizens, and cannot duplicate any specific group, guild, or military squad.

The crowd affects movement and provides cover like a real crowd (Pathfinder RPG Core Rulebook 436), but anyone who disbelieves the illusion can move and attack through the crowd without impediment. Each round a creature enters or makes an attack through a crowd-filled square, it can attempt a save to disbelieve the illusion. Similarly, any creature that spends a round listening to or talking to the crowd can attempt a save to disbelieve the illusion. If the group is placed in any terrain other than urban, each creature attempting a save to disbelieve the spell gains a +5 bonus on the save.


【预言】鑑锁视线(Locksight)

等级:术士/法师/奥能师 1、反圣武士 1、鍊金术师/调查员 1、吟游诗人/歌者 1、审判者 1
施放时间:标准动作
成分:语言、姿势、材料/法器 (一把小钥匙)
范围:接触
目标:1个生物
持续:1小时/等级
豁免:意志,通过则无效 (无害)
抗力:有 (无害)

目标可以以一个整轮动作,观察60呎他意识到的一个锁(或著包含锁的物体,像是一个箱子或一扇门),并自动得知这锁是打开的、锁上的,或是卡死的。如果目标生物在解除装置上受训过,他可以专注在这锁上3轮,并得知这锁的品质(简单、复杂、困难或超难)。此法术并不能使目标看到隐藏起来的锁,例如秘门上的锁。

原文
剧透 -   :
The target can observe for 1 full round a lock that he is aware of (or object that includes a lock, such as a chest or door) that is within 60 feet to automatically determine whether it is open, closed, or jammed. If the target creature is trained in Disable Device, by concentrating on a lock for 3 rounds, he can also determine the quality of the lock (simple, average, good, or superior). This spell does not enable the target to see hidden locks, such as those on secret doors.


【防护】和平联系(Peace Bond)

等级:吟游诗人/歌者 1、牧师/先知/战争祭司 1、德鲁伊/猎人 1、审判者 1、圣武士 1、萨满 1、术士/法师/奥能师 1、女巫 1
施放时间:标准动作
成分:语言、姿势、材料/法器 (一块玻璃立方体)
范围:近距 (25呎+5呎/2等级)
目标:一个或多个5英呎的立方体,任两者距离不得超过30呎
持续:1分钟/等级
豁免:无
抗力:无

此法术创造了一个发光的和平符文,每比1级多2个施法者等级,多1个符文(最多在9级时有5个符文)。在法术的持续时间,一个完全相同的符号出现在你的前额,并且无法被伪装(尽管只有当你是可见的时候,该符号才可见)。每个符文照亮一个5呎的立方体,防止任何由你施展,达到3环,并且有限定区域(相对于目标(target)或是效果(effect))的法术进入或影响这5呎的立方体。举例来说,处于任何受和平联系影响方格内的生物与物品,不会受到你施放的火球术的伤害。但是,如果你施展臭云术,这有毒的气体是一种效果(effect),会正常进入立方体内。此法术不会阻挡任何你所施展的其他法术的效果线,它只是简单的让你的一、二、三环的区域法术在和平联系内无效而以。你的类法术以及超自然的区域能力,不会让和平联系提供上面的保护。

原文
剧透 -   :
This spell creates one glowing rune of peace, plus one per 2 caster levels above 1st (to a maximum of five runes at 9th level). An identical symbol appears on your forehead for the duration of the spell and cannot be disguised (though it is visible only if you are visible). Each rune illuminates a 5-foot cube, preventing any spell you cast of up to 3rd level and that has a defined area (as opposed to targets or an effect) from entering or affecting the 5-foot cube. For example, creatures and items within any square affected by peace bond take no damage from a fireball you cast. However, if you cast stinking cloud, the noxious vapors are an effect and enter such cubes normally. This spell does not break line of effect within any other spells you cast; it simply negates all effects of your 1st-, 2nd- and 3rd-level area spells within the peace bond’s area. Peace bond offers no protection against your spell-like abilities or supernatural area effects.


【咒法】藏密箱(召唤) (Secret Coffer)

等级:术士/法师/奥能师 2、女巫 2
施放时间:语言、姿势、器材 (一件保险箱与匹配的箱环)
目标:一件小保险箱与至多1立方呎的货物

此法术像秘藏箱(secret chest)般运作,除了这个被施予魔法的箱子大小,最大足够容纳1立方呎的货物。一旦被藏入灵界(Ethereal Plane),这箱子可以安全藏匿保持14天,之后每过一天,箱子会有10%会累积的概率遗失。如果有活物进入这箱子,此法术自动失败。

本法术所使用的器材箱子,必须制作精良,花费至少500金币。一旦完成,挂在箱子的箱环要用与箱子相同材料制作,并且花费至少10金币。

原文
剧透 -   :
This spell functions like secret chest, except it enchants a coffer just large enough to contain a maximum of 1 cubic foot of goods. Once hidden on the Ethereal Plane, the coffer can remain safely hidden for 14 days, after which there is a cumulative 10% chance per day the coffer will become lost. The spell automatically fails if a living creature enters the coffer.

The coffer used as a focus for this spell must be exceptionally well crafted, costing at least 500 gp. Once constructed, it is bound to a ring made from the same materials and costing at least 10 gp.


【预言】方言术(Speak Local Language)

等级:术士/法师/奥能师 1、吟游诗人/歌者 1、牧师/先知/战斗祭司 1、游侠/猎人 1、审判者 1、女巫 1
施放时间:标准动作
成分:语言、材料/法器 (一枚破旧的硬币)
范围:接触
目标:接触到的生物
持续:10分钟/等级
豁免:意志,通过则无效 (无害)
抗力:无

此法术如同巧言术般作用,除了被接触的生物只能说与理解一门地区性的人类语言,例如瓦瑞西安或通用语(内海地区的塔尔多人或天夏的天洲语),并且要被授予的语言必须是你所知道的。你必须在施法时选择该语言。这语言不能是绝迹语言,像是古奥西里昂语(Ancient Osiriani)或吉斯塔克语(Jistka)。

目标说出的该语言会带有地方口音,但是该法术并不授予与该语言相关的任何文化的知识,也不会改变目标的外观。

原文
剧透 -   :
This spell functions as tongues, except the creature touched gains only the ability to speak and understand a regional human language, such as Varisian or Common (Taldane in the Inner Sea region or Tien in Tian Xia), and the language granted must be one you know. You must select the language at the time of casting.

The language can’t be a dead language, such as Ancient Osiriani or Jistka. The target speaks the language with a native accent, but the spell doesn’t impart knowledge about any culture associated with the language, nor does it change the target’s appearance.
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PZO9461 异能源始(Occult Original)
« 回帖 #48 于: 2017-06-24, 周六 02:11:36 »
催眠师法术
下列的新法术可以是催眠师法术表的重要部分,但也可以被其他施法者学习。


【惑控】死亡契约(Death Pact)[影响心灵]

等级:吟游诗人/歌者 5、催眠师 5、异能者 6、女巫 6
施放时间:1分钟
成分:语言、姿势、材料 (一张以血定契的合约)
范围:接触
目标:一名生物
持续:24小时
豁免:意志,通过则无效;见下
抗力:有

你控制一名生物的心灵,并灌输致死的潜意识指令。此法术如同支配人类(dominate person)般作用,令你能控制受术者,并看透她的感官知觉,这也对受术者的心灵灌注了一股强大的爆破性异能能量。在法术持续时间的任何点上,你可以以一个直觉动作触发这股爆破,对受术者造成每施法者等级1d8点伤害(强韧,通过则减半)。如果这伤害足以让目标的生命值减少至0或更低,目标立即死亡。

你的目标也能够自愿以一个直觉动作触发这股异能爆破。你可以明确说明当她处于这种状态时必须自愿触发(例如被俘虏),。但这命令被认为是危险的,并且令受术者有一次新的意志豁免检定,并有+2加值。

原文
剧透 -   :
You take control of a creature’s mind and implant deadly subconscious commands. This spell functions as dominate person, allowing you to control your subject and see through her senses, but also implants a powerful burst of psychic energy in the subject’s mind. At any point during the spell’s duration, you can trigger this burst as an immediate action, dealing 1d8 points of damage per caster level (Fortitude half) to the subject. If this damage is enough to reduce to target to 0 or fewer hit points, the target dies instantly.

Your target can also willingly trigger this psychic burst as an immediate action. You can specify conditions (such as being captured) when she should do so, though such orders are considered dangerous and allow the subject a new Will saving throw with a +2 bonus.


【幻术】(五官幻觉)欺敌传送(Fool’s Teleport)

等级:催眠师 3、异能者 4、术士/法师/奥能师 4
施放时间:标准动作
成分:语言
范围:个人与接触
目标:你,以及其他自愿被碰触的目标
持续:1分钟/等级
豁免:意志,通过则无效 (无害);见下
抗力:无

此法术立即使你不可见,按照隐形术(invisibility),但创造了一个视觉与听觉的图像,让人看上去,好像是已经传送走了。你每有3个施法者等级,能额外影响一名中体型或更小体型的生物,或是与之相当的生物(一名大体型生物算做两名中体型生物;一名超大型体型生物算做四名中体型生物,以此类推)。所有要被影响的生物必须与另一生物接触,而且这些生物必须至少要有一名与你接触。

如果观察者成功用法术辨识检定辨识出了此法术,她可以立即尝试一次意志豁免检定,如同与幻象互动般。意志豁免成功的话,观测者可以正确的辨认出这是欺敌传送法术;不然,她会认为这法术是任意门(dimension door)、传送术(teleport)或类似的【咒法】系魔法。意志豁免成功并不会让不可视无效化。

译注:尽管第一段第一句,与第二段最后一句都使用invisibility。但前者有用斜体,后者则无。依照官方的用法,前者指的是同名的法术,后者是指「不可视」这个现象。

原文
剧透 -   :
This spell instantly renders you unseen as per invisibility, but creates a visual and auditory display that makes it appear as if you had teleported away. You can affect one additional Medium or smaller creature or its equivalent per 3 caster levels (a Large creature counts as two Medium creatures, a Huge creature counts as four Medium creatures, and so forth). All creatures to be affected must be in contact with one another, and at least one of those creatures must be in contact with you.

If a viewer identifies the spell with a successful Spellcraft check, she can attempt an immediate Will saving throw as if interacting with an illusion. With a successful Will save, the observer can correctly identify fool’s teleport for what it is; otherwise, she perceives the spell to be dimension door, teleport, or similar conjuration magic. A successful Will save doesn’t negate the invisibility.


【惑控】(胁迫)蜇伏投影(Implanted Projection)[情感UM、影响心灵]

等级:催眠师 3、异能者 3
施放时间:标准动作
成分:语言、姿势
范围:中距 (100呎+10呎/等级)
目标:一名生物
持续:1天/等级
豁免:意志,通过则无效
抗力:有

此法术如同心绪投影(telempathic projection)OA般作用,除了它改变心情的效果在目标的心灵中保持蜇伏。在施放此法术时,施法者指定一个命令字或词组,然后目标会遗忘这段记忆。下一个说出这个命令字或词组的生物,会触发目标潜伏著的心绪投影,目标会将说话者视为最初的施法者。

原文
剧透 -   :
This spell functions as telempathic projectionOA, except its moodaltering effects remain dormant in the target’s mind. Upon casting this spell, the caster designates a command word or phrase, of which the target retains no memory. The next creature to speak the command word or phrase to the target triggers the implanted telempathic projection, treating the speaker as the original spellcaster.


秘学法术
异能魔法并没有被其他施法者所忽视,尤其是在夸恩提姆(Quantium)和在艾巴萨罗姆的奥术大学堂(Arcanamirium)。对复制或模仿异能法术的努力通常是保密的,但这吸引秘学的追求者。下列的法术常见于迦伦德(Garund)北部以及艾巴萨罗姆。


【防护】梦境之盾(Dream Shield)

等级:鍊金术师/调查员 2、吟游诗人/歌者 2、催眠师 2、异能者 3、萨满 2、术士/法师/奥能师 4、女巫 4
施放时间:标准动作
成分:语言、姿势、材料 (中空的玻璃球或捕梦网[dreamcatcher])
范围:接触
目标:碰触到的生物
持续:1小时/等级
豁免:意志,通过则无效 (无害)
抗力:无

你在目标昏迷时,护卫她的心灵,对抗入侵和其他影响。当睡着时,目标在对抗预言系法术像是被回避侦测(nondetection)所保护著,并且在对抗影响心灵效果时获得10+你的施法者等级的法术抗力。此外,受术者立即获得对抗任何将直接占据或控制她心灵的法术或效果,另一次的豁免机会(如果该法术能让受术者在开始时这么做的话)。这在所有方面上的运作,与防护邪恶(protection from evil)的第二特性相仿,但不论该占据或心智影响效果是否由邪恶阵营生物或物品所创造,它都应用。

如果目标醒来,取代先前的效果,梦境之盾在对抗睡眠效果上的豁免己定给予+4加值。当目标醒来时,此法术的其他效果会被压制,如果目标睡着或是因其他方式而陷入昏迷,梦境之盾其他的效果恢复。每清醒10分钟,会消耗梦境之盾持续时间1小时。

原文
剧透 -   :
You ward the target’s mind against intrusion and influence while she is unconscious. While sleeping, the target is protected against divinations such as nondetection and gains spell resistance equal to 10 + your caster level against mind-affecting effects. In addition, the subject immediately receives another saving throw (if one was allowed to begin with) against any spell or effect that would possess or exercise direct mental control over her. This functions in all respects like the second property of protection from evil but it applies regardless of the alignment of the creature or object that created the possession or mental influence effect.

If the target is awake, instead of the previous effects, the dream shield provides a +4 bonus on saving throws against sleep effects. The spell’s other effects are suppressed while the target is awake. If the target falls asleep or is otherwise rendered unconscious, the other effects of the dream shield resume. Every 10 minutes spent awake consumes 1 hour of the dream shield’s duration.


【惑控】(胁迫)忌妒狂怒(Jealous Rage)[情感、影响心灵]

等级:反圣武士 2、吟游诗人/歌者 2、血脉狂怒者 2、催眠师 2、异能者 3、萨满 3、唤魂师 2、女巫 3
施放时间:标准动作
成分:语言、姿势
范围:中距 (100呎+10呎/等级)
目标:一名活物
持续:1分钟/等级 (D)
豁免:意志,通过则无效
抗力:无

你使目标心中充满著名为虚荣的自我意识,让这受术者无法忍受另一生物拥有他所没有的东西的蔑视。无论何时,当目标的一位盟友获得一种无害的法术或类法术能力,受益于超自然效果,或援护(assisting)的行动(包含援助他人行动、使用医疗技能的急救,等等)并且并没有将目标也包含在内,目标会对效果的提供者或是受益于该效果且最近的生物之一变得极端凶残狂暴,看哪一个更近。目标必须在他的下一回合时攻击该生物。任何会造成致命伤害的能力都被认为是前句所说的攻击。一旦目标对他忌妒狂怒的对象造成致命伤后,胁迫攻击该生物的效果结束。

原文
剧透 -   :
You fill the target with a sense of entitled self-importance, making the subject unable to bear the indignity of another creature getting something that it doesn’t have. Whenever an ally of the target receives a harmless spell or spell-like ability, beneficial supernatural effect, or assisting action (including the aid another action, first aid using the Heal skill, etc.) that doesn’t also include the target, the target is driven into a murderous rage against either the producer of that effect or the nearest creature that benefited from that effect, whichever is closer. The target must attack that creature on its next turn. Any ability that deals lethal damage is considered an attack for this purpose. Once the target deals lethal damage to the object of his jealous rage, the compulsion to attack that creature ends.


【预言】心灵震荡(Mindshock)[影响心灵、痛苦UM]

等级:反圣武士 2、血脉狂怒者 2、审判者 2、通灵者 2、密学士 2、异能者 2、萨满 2、唤魂师 2、女巫 2
施放时间:标准动作
成分:语言、姿势
范围:个人
目标:自己
持续:1轮/等级 (D)

你用狂躁的异能能量充斥你全身上下,所以你使用武器、天生武器以及徒手击打的攻击会令目标回想起过去曾经遭受过的苦痛。除了正常伤害外,这些东西还会造成1d4点的非致命伤害,但免疫影响心灵或痛苦效果的生物,忽视这额外的伤害。此外,当你确认重击时,目标会因为痛苦而困惑1轮。免疫重击、影响心灵或痛苦效果的生物忽视这困惑。就算你于此法术生效期间多次确认重击,各别生物只会在一次心灵震荡中因此法术困惑一次。

原文
剧透 -   :
You charge yourself with violent psychic energy so attacks you make with weapons, natural weapons, and unarmed strikes cause the target to recall pain suffered in the past. Such attacks deal 1d4 points of nonlethal damage in addition to their normal damage, though creatures immune to mind-affecting or pain effects ignore this additional damage. In addition, when you confirm a critical hit, the target is confused for 1 round by the pain. Creatures immune to critical hits, mind-affecting, or pain effects ignore the confusion. Even if you confirm multiple critical hits while this spell is in effect, an individual creature can only be confused by a single casting of mindshock once.


【惑控】(胁迫)异能寄生(Psychic Leech)[情绪UM、影响心灵]

等级:血脉狂怒者 3、魔战士 3、通灵者 3、催眠师 2、异能者 2、术士/法师/奥能师 3、唤魂师 2、女巫 2
施放时间:标准动作
成分:姿势
范围:近距 (25呎+5呎/2等级)
目标:一名活物
持续:1分钟/等级 (D)
豁免:意志,通过则部分生效
抗力:有

目标感受到了倦怠以及昏昏欲睡,在法术持续时间内变得疲乏(fatigued)。当目标在法术范围内处于疲乏,你在力量与敏捷属性上获得+2增强加值。豁免检定成功,目标只疲乏1d4轮并且你不会获得加值。如果瞄准的生物已经疲乏,此法术没有效果。

原文
剧透 -   :
The target experiences feelings of ennui and lethargy, becoming fatigued for the spell’s duration. While the target is fatigued and is within the spell’s range, you gain a +2 enhancement bonus to Strength and Dexterity. On a successful save, the target is fatigued for only 1d4 rounds and you receive no bonus. This spell has no effect if it targets a creature that is already fatigued.


【防护】镇压能量(Quell Energy)

等级:德鲁伊/猎人 3、审判者 3、秘学士 3、异能者 3、萨满 3、术士/法师/奥能师 3、女巫 3
施放时间:标准动作
成分:语言、姿势
范围:近距 (25呎+5呎/2等级)
目标:一位生物
持续:1轮/等级
豁免:意志,通过则部分生效
抗力:有

你降低了目标生物利用单一种能量(酸、冷、电、火或音波)的能力(由你选择)。这会让该生物在用法术、类法术能力以及超自然能力,于所选择能量种类所造成的伤害上减少10点。多次施展此法术可以堆叠。来自该生物以外的伤害,像是物体或魔法物品,并不会被减少。如果该生物某一种效果的伤害完全无效了,任何与此伤害有关的其他效果(像是音鸣爆[sound burst]的震慑或火元素的燃烧[set on fire])也会无效。在13等时,你减少该目标的伤害20点,在19等时,你减少该目标的伤害30点。

如果目标豁免检定通过,法术的持续时间减少至1轮。

原文
剧透 -   :
You reduce the target creature’s ability to tap into a single energy type (acid, cold, electricity, fire, or sonic) of your choice. This reduces damage of the selected type the creature deals with spells, spell-like abilities, and supernatural abilities by 10 points. Multiple castings of this spell stack. Damage from sources other than the creature, such as objects and magic items, is not reduced. If the damage of one of the creature’s effects is negated entirely, any additional effects associated with that damage (such being stunned by sound burst or set on fire by a fire elemental) are also negated. At 13th level, you reduce the target’s damage by 20 points, and at 19th level, you reduce the target’s damage by 30 points.

If the target succeeds on its saving throw, the spell’s duration is reduced to 1 round.


【死灵】报复性赔偿(Retributive Reparations)[诅咒UM]

等级:反圣武士 3、审判者 3、秘学士 3、唤魂师 3、女巫 4
施放时间:标准动作
成分:语言、姿势
范围:接触
目标:一件物体
持续:1天/等级 或 直到消散,以及永久
见下
豁免:意志,通过则无效 (物体) 与 意志,通过则无效;见下
抗力:有

当你持握、穿着或挥舞着一件此法术标记的物品时,如果生物成功拿走了这件物品,该生物必须尝试一次意志豁免检定。如果该生物在豁免上失败,它会变得疲乏(fatigued),并且如果它没有将物品归还给你,它必须在每轮它的回合结束时尝试一次新的豁免检定。第二次豁免检定失败,会使目标变得力竭(exhausted)。只要此诅咒的受害者积极归还著这件物品,它的力竭减弱为疲乏。此疲乏与力竭不能以通常能移除他们的效果来移除,但对抗疲乏与力竭状态的免疫保护正常运作。

这诅咒能被移除诅咒(remove curse)或将物品归还你来终止。你同时只能用此法术在一件物品上生效。

原文
剧透 -   :
If a creature successfully takes the item targeted by this spell while you are holding, wearing, or wielding it, the creature must attempt a Will save. If the creature fails its save, it becomes fatigued, and it must attempt a new saving throw at the end of its turn every round it does not return the item to you. Failing a second saving throw causes the target to become exhausted. As long as the victim of the curse is actively working to return the object, its exhaustion is reduced to fatigue. The fatigue and exhaustion cannot be removed by effects that normally remove them, though immunity to fatigue and exhaustion protect against the conditions as normal.

This curse can be ended with remove curse or by returning the item to you. You can have this spell active on one item at a time.


【预言】感官放大(Sensory Amplifier)[影响心灵]

等级:德鲁伊/猎人 4、通灵者 2、催眠师 3、异能者 3、女巫 3
施放时间:标准动作
成分:姿势
范围:个人
区域:10呎弥漫,以你为中心
持续:1轮/等级 (D)
豁免:意志,通过则无效
抗力:有

你打开靠近你的所有生物的心灵,并增强他们的感官受器。在此区域内除你之外的所有活物在察觉检定上获得+5加值。视觉生物(Sighted creatures)获得低光视觉,而嗅觉生物(creatures with a sense of smell)获得灵敏嗅觉。此外,每轮第一次在此区域内的受到伤害的生物,它会额外受到2d6点相同类型的伤害。尽管身在区域内,施法者不受任何额外伤害。

原文
剧透 -   :
You open the minds of all creatures near you and enhance their sensory receptors. All living creatures other than you in the area gain a +5 bonus on Perception checks. Sighted creatures gain low-light vision, and creatures with a sense of smell gain scent. In addition, the first time each round that a creature in the area takes damage, it takes an additional 2d6 points of damage of the same type. Despite being within the area, the caster does not take this extra damage.


【幻术】(魅影幻觉)主观现实(Subjective Reality[影响心灵]

等级:吟游诗人/歌者 6、通灵者 5、催眠师 5、异能者 6、术士/法师/奥能师 7
施放时间:标准动作
成分:姿势
范围:个人
目标:自己
持续:1轮/等级 (D)
豁免:无
抗力:无

选择一件在你可以看到位于长距范围(400尺+40尺/等级)之内的物体、生物或一股力量。你改变了你的感官,变得确信该目标是个幻象。对你来说,该目标变得透明并且并不创造任何声音与气味。直到法术结束,你能够顺畅的穿过该目标,并且该目标也可以穿过你。该目标的非魔法攻击并不能伤到你,而该目标的魔法攻击仅对你造成一半伤害。该目标的非伤害性的魔法能力有50%的机率不会影响到你,而你免疫它所有的音波、依赖言语以及基于灵敏嗅觉的攻击。但是,你对该目标的攻击不会造成伤害,并且你的魔法能力完全不会影响到它。你或该目标可以正常地透过第三方来影响彼此。举个例子,该目标免疫你的地震术(earthquake)的直接效果,如果该法术造成房子的天花板坍塌,该目标将不会免疫坍塌的效果。

原文
剧透 -   :
Choose one object, creature, or force you can see within long range (400 ft. + 40 ft./level). You alter your perceptions to become convinced the target is an illusion. For you, the target becomes transparent and does not create sound or smell. Until the spell ends, you can move through the target unimpeded and the target can move through you. The target’s nonmagical attacks cannot harm you, and the target’s magical attacks deal half damage to you. The target’s non-damaging magical abilities have a 50% chance not to affect you, and you are immune to all its sonic, language-dependent, and scentbased attacks. However, your attacks deal no damage to the target, and your magical abilities do not affect the target at all. You or the target can affect each other normally through intermediaries. For instance, while the target would be immune to the direct effects of your earthquake spell, if the spell caused a room’s ceiling to collapse, the target would not be immune to the effects of the collapse.


异能者魔法
异能魔法已在阴影之中存在数个世纪,但还未达到像奥术或神术魔法那样的声望。但是,在奈克斯(Nex)以及尼斯汶(Niswan),秘学的研究极大扩展了对异能魔法的了解,并且在这些区域发展了独特的崭新异能法术。


【塑能】灵质手(Ectoplasmic Hand)

等级:秘学士 5、异能者 5、唤魂师 4
施放时间:标准动作
成分:语言、姿势
范围:近距 (25呎+5呎/2等级)
效果:一只灵质附肢
持续:1分钟/等级
豁免:无
抗力:无

你穿透灵质的面纱牵引出一只幽魂般,可以活动的手来操纵物体、攻击生物并且在一定距离内传递接触法术。你用灵质触须拴住这只手。灵质手与它的拴绳有10点硬度以及10+你施法者等级的生命值。这栓绳可以再沿着绳长的任何一处被伤害或被破武(sundered),这会使此法术结束。灵质手有精通反射闪避(improved evasion),使用你的豁免加值,以及拥有24的AC (+6天生护甲,+8体型)。灵质手每轮至多移动30呎,你每一个回合可以使用一个移动动作来额外移动一次30呎。如果你使用一个迅捷动作,灵质手可以做出一次攻击,使用你的基本攻击加值,用你的施法属性值(所谓施法属性值就是决定你法术DC的那个属性)来调整它的攻击骰与伤害骰。它能使用一次挥击并造成1d6点伤害,并且可以挥舞任何轻型或单手武器。灵质手有威胁范围,并且能夹击目标。

灵质手还提供额外的用法。

传递接触法术:灵质手可以传递任何6环或更低环,由你施展范围是接触的法术。当这么做时,你在你的近战接触攻击骰上获得+2加值。

操纵物体:灵质手可以操纵无主物体,重量不超过每施法者等级/5磅,每轮最多移动他们20呎,方向由你决定,距离极限为此法术的范围。它可以推动操纵杆、打开没被封住的们,或打翻物体。如果灵质手必须尝试一次力量检定,它使用你的施法属性值当作力量属性。用这种方式使用灵质手需要你专注,并且花费正常来说如果是你自己操纵这件物体的话,所要花费的动作。

战技:你能花费一个标准动作,来命令灵质手对目标生物进行冲撞(bull rush)、卸武(disarm)、托拽(drag)APG、盗取(steal)APG或绊摔(trip)战技,使用你的施法者等级作为它的CMB,并且使用你的施法属性值作为力量属性。灵质手不会因它的体型承受罚值。使用这些动作并不会引发对灵质手的借机攻击。

原文
剧透 -   :
You draw forth a ghostly, animated hand through the ectoplasmic veil to manipulate objects, attack creatures, and deliver touch spells at a distance. The hand remains tethered to you by tendrils of ectoplasm. The ectoplasmic hand and its tether have hardness 10 and hit points equal to 10 + your caster level. The tether can be damaged or sundered anywhere along its length, ending the spell. The ectoplasmic hand has improved evasion, uses your save bonuses, and has an AC of 24 (+6 natural armor, +8 size). The ectoplasmic hand moves up to 30 feet per round, and on each of your turns you can spend a move action to move it an additional 30 feet. If you spend a swift action, the ectoplasmic hand can make an attack using your base attack bonus, modifying its attack rolls and damage rolls with your spellcasting ability score (the ability score that determines your spell save DCs). It deals 1d6 points of damage with a slam attack, and it can wield any light or one-handed weapon. The ectoplasmic hand threatens and can flank targets.

The ectoplasmic hand can also perform additional functions.

Deliver Touch Spell: The ectoplasmic hand can deliver any spell of 6th level or lower that has a range of touch that you cast. You gain a +2 bonus on your melee touch attack roll when doing so.

Manipulate Object: The ectoplasmic hand can manipulate unattended objects weighing no more than 5 pounds per caster level, moving them up to 20 feet per round in any direction you desire, to the limits of this spell’s range. It can pull levers, open unstuck doors, or knock over objects. If the ectoplasmic hand must attempt a Strength check, it uses your spellcasting ability score as its Strength score. Using the ectoplasmic hand in this way requires you to concentrate and spend any actions you would normally need to use to manipulate the object yourself.

Combat Maneuver: You can spend a standard action to command the ectoplasmic hand to perform a bull rush, disarm, dragAPG, stealAPG, or trip combat maneuver against a target creature, using your caster level as its CMB and your spellcasting ability score as its Strength score. The ectoplasmic hand takes no penalties for its size. This action doesn’t provoke attacks of opportunity against the ectoplasmic hand.


【幻术】(魅影幻觉)疑虑斗篷(Mantle of Doubt)[情绪UM、影响心灵]

等级:催眠师 6、异能者 8
施放时间:标准动作
成分:语言、姿势
范围:个人
目标:自己
持续:1轮/等级 (D)

你用瘫痪疑虑的魅影袭击任何胆敢伤害你的人。当一名生物在斗篷的半径内攻击你或尝试用一个有害效果影响妳时,它必须通过意志豁免,因为这些灵界无形飘渺之力侵入了它的心灵。正在进行的效果,只有该生物是有意识地针对你时,才会触发斗篷的效果。一位特定的生物只需每轮骰最多一次豁免检定,来对抗你的疑虑斗篷。如果该生物的攻击或对抗你的效果是个异能法术或类法术能力,该生物的豁免受到-4的罚值。一名过豁免来对抗你的疑虑斗篷的生物如果失败,它会受影响1d4+1伦,在法术持续时间内它会战栗(shaken),无法夹击,也不能威胁在它触击范围内的生物。此外,它在对抗影响心灵效果的豁免检定上受到-2的罚值,这会与战栗的罚值叠加。如果你的疑虑斗篷影响的生物已经战栗,该生物的恐惧等级不会增加。取而代之,安插的疑虑会让该生物蹒跚(stagger)1轮,并对它造成造成1d4点感知与魅力的伤害。法术抗力能应用在对抗来自疑虑斗篷的侵袭,而免疫恐惧或影响心灵效果会使此法术的效果无效化。如果你免疫恐惧或影响心灵的效果,你仍然可以对自己施放疑虑斗篷。

原文
剧透 -   :
You wrap your mind in phantasms of crippling doubt that assail any who dare harm you. When a creature within the mantle’s radius attacks you or attempts to affect you with a harmful effect, it must succeed at a Will save as these spectres of uncertainty force themselves into its mind. Ongoing effects trigger the mantle only if the creature consciously directs them against you. A given creature need only roll a saving throw against your mantle of doubt at most once per round. If the creature’s attack or effect against you was a psychic spell or spell-like ability, that creature’s save takes a –4 penalty. A creatures that fails its save against your mantle of doubt is affected for 1d4+1 rounds, during which time it is shaken, cannot flank, and no longer threatens creatures within its reach. In addition, it takes a –2 penalty on saves against mind-affecting effects, which stacks with the penalties for being shaken. If your mantle of doubt affects a creature that is already shaken, that creature’s fear level doesn’t increase. Instead, mounting doubts stagger the creature for 1 round and deal 1d4 points of Wisdom and Charisma damage to it.

Spell resistance applies against assaults from a mantle of doubt, and immunity to fear or mind-affecting effects negates the spell’s effects. If you are immune to fear or mind-affecting effects, you can still cast mantle of doubt on yourself.


【死灵】精神胜于物质(Mind over Matter)

等级:催眠师 2、异能者 2、唤魂师 2
施放时间:标准动作
成分:语言、姿势
范围:接触
目标:一名生物
持续:立即
豁免:强韧,通过则无效
抗力:有

你模糊了心灵与肉体之间的界线,重新分配对你敌人对你造成属性伤害或吸取,至相对应的属性值,按照下表。

身体属性值   心灵属性值
力量      智力
敏捷      感知
体质      魅力

转移的伤害是可以双向的─你可以将智力伤害改变成力量伤害,反之亦然。你能够在一次施法中转移任何数量的伤害或吸取伤害,但只能从一种属性值转移到另一种相对应的属性值上。你不能转移足够让属性值减为0的属性伤害或吸取。

原文
剧透 -   :
You blur the lines between mind and body, reassigning ability damage or drain your target has taken to a corresponding ability score, as per the following table.

Physical Ability Score       Mental Ability Score
Strength                Intelligence
Dexterity             Wisdom
Constitution             Charisma

The transfer of damage can go either way—you can convert Intelligence damage to Strength damage and vice versa. You can transfer any number of points of damage or drain in a single casting, though only from one ability score to the corresponding ability score. You cannot transfer enough ability damage or drain to reduce an ability score to 0.


【惑控】视线之外(Out of Sight)[影响心灵]

等级:通灵者 3、催眠师 3、异能者 4
施放时间:标准动作
成分:语言、姿势、材料 (一条黑布)
范围:个人
目标:自己
持续:1分钟/等级 (D);见下
豁免:意志,通过则无效;见下
抗力:有

此法术抑制了生物意识到你的记忆。在生物可以正常察觉到你时,当这个生物停止观察你,它必须尝试一次意志豁免检定 (能应用法术抗力)。如果它失败了,它会失去你在楚瑜此法术效果期间内的,所有它意识到你以及你的行动的记忆。此列在上面法术的持续时间事告诉你视线之外法术在你身上会持续多久,但记忆的更改是立即性的,并且只可以被像是窜改记忆(modify memory)魔法来反向操作。

该生物仍会意识到自身与其周围环境其他的改变。举个例子,一名守卫将会记得他在奔跑,蹦且可能会注意到一扇新的未锁的们,但不记得他追赶在你的后方。

原文
剧透 -   :
The spell inhibits the memories of creatures that perceive you. While creatures can perceive you normally, when a creature stops observing you, it must attempt a Will save (spell resistance applies). If it fails, it loses all memory of its awareness of you and your actions while you were under the effects of this spell. The spell’s duration listed above measures how long the out of sight effect lasts on you, but the memory alteration is instantaneous and can be reversed only by magic such as modify memory.

The creature is still aware of any other changes to itself or its environment. For instance, a guard will remember running, and may notice a newly unlocked door, but will not remember that he was chasing after you.


【死灵】幻肢(Phantom Limb)

等级:异能者 6、唤魂师 5
施放时间:标准动作
成分:语言、姿势
范围:接触
目标:一名生物
持续:24小时;见下
豁免:无
抗力:有

这法术创造了一个半虚半实的异能存在,令一个生物来取代失去的身体部位。这构造可以像一根失去的手指或脚趾般简单,或像是一只或更多只的肢体,或甚至是一对翅膀(a set of wings)。该生物可以精准的使用这些幽魂般的附属肢体,如同它们是该生物自己的肢体,包含了任何天生攻击或其他特殊能力。这包括了附属肢体所给予的任何特异能力(extraordinary abilities),但没有超自然能力(supernatural ones)。

如果目标并不屈跃代换肢体(或不选择用这种方式来使用此法术),取而代之,它可以选择下列其中一个选项。在这种情况下,此法术的持续时间只有10分钟/等级。

额外的手臂: 目标长出两条魅影手臂,给予他两次额外的天生爪抓攻击;该目标不能使用魅影手臂做除了攻击外的任何事情。

额外的腿’:目标长出两条魅影腿以及强壮的后驱,就像马那样,给予它的速度30呎的增强加值,以及在对抗闯越(overrun)和绊摔(trip)战技的CMD上获得+4加值。

美人鱼的尾巴:目标长出一条魅影尾巴,给予它60呎的游泳速度。

魅影之翼:目标长出魅影之翼,给予它飞行速度60呎(机动性良好[good])


译注:这里的一对翅膀只是方便念,从原文来看,就算你有六翼,也可以创造出来,而不是只有一对(两片)。

原文
剧透 -   :
This spell creates a semi-visible psychic manifestation that allows a creature to replace a missing body part or parts. This could be as simple as a missing finger or toe or as complex as one or more limbs or even a set of wings. The creature can use these ghostly appendages exactly as if they were the creature’s own limbs, including any natural attacks or other special abilities. This includes any extraordinary abilities granted by the appendages, but not supernatural ones.

granted by the appendages, but not supernatural ones. If the target does not need a replacement limb (or chooses not to use the spell in this way), it can instead select one of the following options. In this case, the spell lasts only for 10 minutes per level.

Extra Arms: The target grows two phantom arms, granting it two extra natural claw attacks; the target cannot use the phantom arms for any other purpose.

Extra Legs: The target grows two phantom legs and strong hindquarters like those of a horse, granting it a +30-foot enhancement bonus to speed and a +4 bonus to its CMD against overrun and trip combat maneuvers.

Mermaid’s Tail: The target grows a phantom tail, granting it a swim speed of 60 feet.

Phantom Wings: The target grows phantom wings, granting it a fly speed of 60 feet (good maneuverability).


【惑控】(胁迫)太虚内视(Psychonaut Manifestation)[情绪UM、影响心灵]

等级:异能者 2
施放时间:标准动作
成分:语言、姿势、材料 (一小株会使精神活化的仙人掌)
范围:个人
目标:自己
持续:1轮/等级 (D)
豁免:见下

越过知觉感官的大门,你做了一趟心灵旅程,进入改变意识状态。尽管这幻象之轮回完全不真实,你的心灵与身体会全然与之交互作用。你在一随机属性质上获得+4炼金加值,并在相对应的一项属性上受到-2的罚值。如果加值是力量,则罚值是智力,反之亦然。如果加值是敏捷,则罚值是感知,反之亦然。如果加值是体质,则罚值是魅力,反之亦然。每一轮以一个标准动作,你可以探索你心象的角落与缝隙,来更进一步的改变你的肉身法相。如果你这么做,尝试一次意志豁免检定来对抗本法术的DC。如果你成功了,随机选择令一项属性值并且相应地改变鍊金加值以及相关的罚值。如果你失败了,你会晕眩(dazed)1轮,因为你探索到了自身自料之外的真实而使得心灵受到震荡。

原文
剧透 -   :
You take a mental journey through the doors of perception to enter an altered state of consciousness. Despite this hallucinatory transmigration being entirely unreal, your mind and body fully react to it. You gain a +4 alchemical bonus to a random ability score, as well as a corresponding –2 penalty. If the bonus applies to Strength, the penalty applies to Intelligence, and vice versa. If the bonus applies to Dexterity, the penalty applies to Wisdom, and vice versa. If the bonus applies to Constitution, the penalty applies to Charisma, and vice versa. Each round as a standard action, you can explore the nooks and crannies of your imagination to further alter your corporal self. If you do so, attempt a Will save against the spell’s save DC. If you succeed, randomly select another ability score and change the alchemical bonus and associated penalty accordingly. If you fail, you are dazed for 1 round instead as your mind reels from learning unexpected truths about yourself.
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仙人掌粹(Pesh)法术

萨希尔‧菲恩 (Sahir-afiyun)研发了许多独一无二的法术。其中的一些法术甚至传播到了卡塔佩什(Katapesh)之外



【咒法】(医疗)缓解成瘾(Alleviate Addiction)

等级:鍊金术师/调查员 1 、牧师/先知/战斗祭司 1、德鲁伊 1 、圣武士 1、游侠/猎人 1、萨满 1、女巫 1
施放时间:标准动作
成分:语言、姿势、法器
范围:接触
目标:接触到的生物
持续:1小时/等级
豁免:强韧,通过则无效 (无害)
抗力:有 (无害)

受术者忽略成瘾(addictions)的影响。如果此受术者在此法术效果的影响之下,她可以借由完全的休息来自然地恢复因为药物(drug)所造成的伤害。

原文
剧透 -   :
The subject ignores the effects of addictions. The subject can naturally recover from damage dealt by the drug if she is under the effects of this spell for the entire duration of her rest.


【变化】接触性迷醉 (Contact High)

等级:鍊金术师/调查员 2、吟游诗人/歌者2、牧师/先知/战斗祭司 3、催眠师 3、萨满 3
施放时间:标准动作
成分:语言、姿势
范围:接触
目标:接触到的活物 (至多每等级一个)
持续:1轮/等级
豁免:强韧,通过则无效
抗力:有

当你在毒品(drug)的影响下时,你可以把效果复制给其他人。每轮一次,你可以触摸另外一个生物(如果目标非自愿,需要进行一次近战接触攻击)。当触摸时,目标开始经历你当前因为同一种毒品,所受的的影响(如果你同时受到不只一种药物的影响,选择一种)。目标不会因此遭到属性伤害,或是有对此毒品上瘾的风险。

你不能传递目前正影响你的任何药水、毒药、化合练成、突变药剂的效果。

原文
剧透 -   :
While under the effects of a drug, you can duplicate those effects in others. You can touch another creature once per round (this requires a melee touch attack if the target is unwilling). When touched, the target begins experiencing the effects of the same drug by which you are currently affected (select one, if you are under the influence of more than one drug). The target doesn’t take any ability damage or risk addiction from the drug.

You cannot impart the effects of any potion, poison, elixir, or mutagen currently affecting you.


【变化】瘾入骨髓 (Imbue With Addiction)

等级:鍊金术师/调查员 2、催眠师 3、术士/法师/奥能师 3、女巫 3
施放时间:标准动作
成分:语言、姿势、材料 (一剂量的成瘾毒品或物质)
范围:接触
目标:一个活物
持续:立即
豁免:强韧,通过则无效
抗力:有

目标在该法术的施法过程中,立刻变得对用作施法材料的毒品成瘾。

如果目标在过去任何时候,曾对该毒品上瘾过,那他在豁免检定上获得-4减值。

原文
剧透 -   :
The target immediately becomes addicted to the drug used as the material component during the casting of the spell. If the target was ever addicted to the drug at any point in the past, it takes a –4 penalty on its saving throw.


引用
仙人掌粹(PESH)
有关药物和成瘾的详细信息,请参阅Pathfinder RPG GameMastery指南的第236-237页。强化成分以及卡塔佩什毒药工艺的非法艺术可以在玩家伴侣:鍊金术手册中找到。

仙人掌萃 (Pesh)
类型: 吸入或摄取; 成瘾性: 中度; 豁免: 强韧DC 20
价格: 15gp
立即效果: 1小时; +1d2力量炼金加值
对抗幻术系和影响心灵效果的豁免-2炼金加值
效果: 1小时后, 疲乏1d2小时
伤害: 1d2体质与1d2感知伤害
强化成份
剂量:1(价格15GP);可增强法术:惑控系法术
效果:在决定法术的持续时间时施法者等级+1。

【死灵】夜盲术(Night Blindness)[诅咒UM]

等级:反圣武士 1、吟游诗人/歌者 1、血脉狂怒者 1、牧师/先知/战斗祭司 2、催眠师 1、异能者 1、萨满 2、术士/法师/奥能师 1、唤魂师 2、女巫 1
施放时间:标准动作
成分:语言
范围:中距 (100呎+10呎/等级)
目标:一个活物
持续:1天/等级 (D)
豁免:意志,通过则无效 (无害)
抗力:无

你的目标视力受损,如同光照等级下降一阶,将强光变成常光,常光变成昏暗,昏暗变成黑暗。此外,受术者将不会从黑暗视觉、昏暗视觉或能在黑暗中视物的能力中受益。

受术者在对抗目盲或目眩状态的强光上豁免获得+4的加值(如闪光术(flare))。

移除目盲/耳聋(Remove blindness/deafness)能解除夜盲术。

原文
剧透 -   :
Your target’s vision becomes impaired as if the light level were one step lower, treating bright light as normal light, normal light as dim light, and dim light as darkness. In addition, the subject gains no benefit from darkvision, low-light vision, or the see in darkness ability. The subject gains a +4 bonus on saving throws to resist the blind or dazzled condition caused by bright light (such as flare). Remove blindness/deafness dispels night blindness.


【变化】仙人掌粹的活力 (Pesh Vigor)

等级:炼金术师/调查员 1、反圣武士 1、血脉狂怒者 1、牧师/先知/战斗祭司 1、德鲁伊/猎人 1、魔战士 1、异能者 1、萨满 1、术士/法师/奥能师 1、召唤师 1
施放时间:标准动作
成分:语言、姿势、材料 (价值15gp的仙人掌粹[pesh]一剂)
范围:接触
目标:接触到的活物
持续:1轮/等级;见下
豁免:意志,通过则无效
抗力:有

目标在力量上获得+2力量增强加值。

每一轮一次,以一个自由动作,目标可以选择增额外加2点力量增强加值持续一轮;如果他这样做,这会造成1d6点非致命伤害,并且额外减少一轮此法术的持续时间。你每有5个施法者等级,目标可以选择让此增强加值额外加2,多造成额外的1d6点非致命伤害,每次增加力量加值,会让法术的持续时间多额外减少一轮,最大可以在施法者等级15时,到+10增强加值以及4d6点非致命伤害。

受术者不能花费超过法术剩余持续时间的轮数。当法术结束时,受术者会陷入疲乏(fatigued)状态。

原文
剧透 -   :
The target gains a +2 enhancement bonus to its Strength. Once per round as a free action, the target can choose to increase the enhancement bonus by 2 for 1 round; if it does so, it takes 1d6 points of nonlethal damage and the spell’s duration decreases by 1 additional round. For every 5 caster levels you have, the target can choose to increase the enhancement bonus by an additional 2, taking an additional 1d6 points of nonlethal damage and decreasing the duration by 1 additional round per increase to the Strength bonus, to a maximum enhancement bonus of +10 and 4d6 points of nonlethal damage at caster level 15th. The subject can’t spend more rounds than remain in the duration. When the spell ends, the subject becomes fatigued.


秘密标记法术(Secret Sign Spells)

以下的法术利于保存秘密



【变化】密语术 (Codespeak)

等级:吟游诗人/歌者 2、审判者 2、通灵者 2、催眠师 2、秘学士 2、异能者 2、萨满 2、术士/法师/奥能师 2
施放时间:标准动作
成分:语言、材料 (一条多节的蛇的舌头)
范围:近距 (25呎+5呎/2等级)
目标:你以及每2个施法者等级/1个自愿生物,任两者之间不得超过30呎
持续:10分钟/等级
豁免:无
抗力:无

所有受术者都获得了说、写以及了解一门独一无二语言的能力。这门语言听起来像是随机音节的组合,而在不处于这法术效果下的人来看,这门语言写起来通篇的胡言乱语,但目标们却能完全的了解。一但法术效果结束,任何由密语术所写的消息对曾是目标的人来说,也是完全无法了解的。
每个施法者创造一门独特但恒常的秘密语言,由相同施法者施展密语术影响的目标所遗留下来的讯息,能让由相同施法者之后再施展密语术所影响的新目标所理解。

通晓语言(Comprehend Languages)不能让施法者理解其他人的密语术,但可以让施法者知道目标正在说一种魔法语言。巧言术(Tongues)可以正常的翻译密语。当试图解密由密语术所写的消息时,将你的施法者等级加到语言学检定的DC上。

原文
剧透 -   :
All recipients gain the ability to speak, write, and understand a unique language. This language sounds like random syllables and looks like written gibberish to anyone not under the spell, but the targets understand each other perfectly. Once the spell expires, any codespeak writing is unintelligible even to the targets. Each spellcaster creates a unique but constant secret language, and later castings of codespeak by the same caster allow new targets to understand messages left behind by others affected by the same spellcaster.

Comprehend languages does not enable a caster to understand the language of another’s codespeak spell, but it does reveal that the targets are speaking a magical language. Tongues and similarly powerful spells translate codespeak normally. Add your caster level to the DCs of Linguistics checks when attempting to decipher messages written in codespeak.


【惑控】(胁迫)授言术 (Compel Tongue)[影响心灵]

等级:吟游诗人/歌者 1、牧师/先知/战斗祭司 2、德鲁伊/猎人 2、通灵者 2、催眠师 2、术士/法师/奥能师 2、女巫 2
施放时间:标准动作
成分:语言、姿势、材料 (一个木头雕刻,上有一个字母)
范围:接触
目标:一个生物
持续:1小时/等级 (D)
豁免:意志,通过则无效
抗力:有

此法术如同共享语言(share language)一般作用,授予一个生物任何一种你所知道的语言的阅读,理解和沟通的能力。在该法术的持续时间内,目标只能用所授予的语言说和写,但理解其他语言的能力并不受影响。

原文
剧透 -   :
This spell functions as share language (Pathfinder RPG Advanced Player’s Guide 243), granting a creature the ability to read, understand, and communicate to the best of its ability in any one language you know. For the spell’s entire duration, the target can speak and write only in the language imparted, but its ability to understand other languages is unaffected.


【惑控】(胁迫)群体授言术(Compel Tongue, Mass)[影响心灵]

等级:吟游诗人/歌者 4、牧师/先知/战斗祭司 5、德鲁伊/猎人 5、通灵者 4、催眠师 4、术士/法师/奥能师 5、女巫 5
目标:一个生物/等级,任两者之间不得超过30呎。

此法术如同授言术(Compel Tongue)一般作用,不过它能影响复数生物。所有生物适用相同的语言限制,并且所有受相同法术的生物必须被施加相同的语言。

原文
剧透 -   :
This spell functions as compel tongue, except it affects multiple creatures. The same language restriction applies to all creatures, and the same language must be imparted to all creatures affected by the same casting of this spell.



【惑控】(胁迫)转眼即逝 (Fleeting Memory)[影响心灵]

等级:吟游诗人/歌者 3、催眠师 2、秘学士 3、异能者 3、术士/法师/奥能者 4
施放时间:标准动作
成分:语言
范围:近距 (25呎+5呎/2等级)
目标:一个生物
持续:1轮/等级
豁免:意志,通过则部分生效
抗力:有

你在目标的记忆中创造一个缺口,阻止目标记忆从你施法时一直到此法术的持续时间结束时发生的任何事情。转眼即逝直到法术持续时间结束之前并不会消除目标的记忆,所以目标依然可以记住之前的回合(preceding rounds),直到此法术的持续时间结束。如果法术提前结束,无论是因为你解消了它,或是它被解除了,它都会被解除并且不会影响目标的记忆。

无论目标是否成功通过豁免,目标都会忘记你施展此法术。

原文
剧透 -   :
You create a gap in the target’s memory, preventing the target from remembering anything that happens from the moment you cast this spell until the moment its complete duration ends. Fleeting memory doesn’t wipe out its target’s memories until the end of its duration, so the target can remember the preceding rounds until the spell’s duration ends. If the spell ends prematurely, either because you dismiss it or because it is dispelled, it disperses without affecting its target’s memory.

Whether or not the target’s save is successful, the target forgets that you cast a spell.


【惑控】(胁迫)群体转眼即逝 (Fleeting Memory, Mass)[影响心灵]

等级:吟游诗人/歌者 6、催眠师 5、秘学士 6、异能者 7、术士/法师/奥能者 8
目标:一个生物/等级,任两者之间不得超过30呎

此法术如同转眼即逝 (Fleeting Memory)一般作用,不过它能影响复数生物。

原文
剧透 -   :
This spell functions as fleeting memory, except that it affects multiple creatures.


【幻术】(五官幻觉)秘密标记(Secret Sign)

等级:吟游诗人/歌者 1、审判者 1、萨满 1、术士/法师/奥能师 2、女巫 2
施放时间:标准动作
成分:语言、姿势、材料 (一副柠檬皮)
范围:接触
目标:一个生物或物体
持续:1 天/等级
豁免:意志,通过则无效 (物体)
抗力:有 (无害,物体)

你书写一个无形的小记号或是一段简短的讯息(不超过25个字)于一个生物或著物体上,类似祕法印记(Arcane Mark)那样的功效。此标记不能超过6英吋,并且,如果此标记是写的,那么它可以是你再施展此法术期间时,任何你所能读与写的语言。当你在施展此法术时,你可以定义一种听觉、嗅觉、可触摸的或是视觉的标准─像是所有在左手臂系上绿色丝带的生物,或是嗅到薰衣草香的生物们,又或是只有兽人─令在30呎内,符合你标准的生物看见此秘密标记。

能模仿此标准如易容与幻术,可以愚弄此法术。正常的黑暗并不会掩盖视觉的触发机制,但魔法黑暗或隐形术(invisibility)会。听觉标准(例如密码)与触觉标准(例如将你的手压在特定的物体或是墙上)可以被展现在任何知悉他们的人前。秘密标记除了外部装束外,不能区分阵营、等级、生命总骰数(HD),它可以辨认明显的种族、性别与服装。识破隐形(See invisibility)以及消除隐形(invisibility purge)能揭露标记,但闪光尘不行。

一个至少有10个施法者等级的施法者,能用5000gp的钻石尘来做为材料成分,用魔法恒定术(permanency)将秘密标记恒定在一个物体上。

原文
剧透 -   :
You invisibly inscribe a small mark or short message (no more than 25 words) on a creature or object, similar to the way arcane mark works. The sign can be no more than 6 inches across, and if it’s a written message, it can be in any language you can read and write at the time of the spell’s casting. As you cast the spell, you can define one auditory, olfactory, tangible, or visual criterion—such as all creatures wearing green bands on their left arms or only creatures who smell of lavender or only orcs—that allows designated creatures within 30 feet to see the secret sign.

Disguises and illusions that mimic the set criterion can fool this spell. Normal darkness doesn’t conceal a visual trigger, but magical darkness or invisibility does. Auditory criteria (such as a password) and tangible criteria (such as pressing your hand against a specific object or wall) can be performed by anyone who learns of them. A secret sign cannot distinguish alignment, level, Hit Dice, or class except by external garb, but can differentiate apparent races, genders, and garments. See invisibility and invisibility purge reveal the sign, but glitterdust does not.

A caster of at least 10th level can make secret sign permanent on an object with a permanency spell using 5,000 gp of diamond dust as a material component.


【变化】阴毒之诺(Venomous Promise)[依赖语言、毒素UM]

等级:反圣武士 3、吟游诗人/歌者 3、催眠师 3、萨满 3、女巫 3
施放时间:标准动作
成分:姿势、材料 (一瓶毒药)
范围:接触
目标:一个生物
持续:永久或直到触发
豁免:有
抗力:有

你用毒守护你的誓言以及自身。当你施放这个法术时,你可以传递少量的信息─最多25个字─并将你的话与材料成分中的毒药纠结缠绕。如果你的目标揭露了你传递的信息(口头、书写、手势或读取心灵的法术,例如侦测思想(detect thoughts)),目标会立即暴露于毒素中(并可以过该毒药所允许的任何豁免)。

你的目标本能的知道揭露这些消息将会身陷危机,但不会自动的了解到为什么或是什么危机。中和毒性(Neutralize poison)能移除这法术的效果;施法者必须成功通过一个施法者等级检定,而且对抗的是该法术的DC而非毒药的。

原文
剧透 -   :
You guard your words and person with poisonous power. You can impart a short amount of information—up to 25 words—as you cast this spell, entwining your words with the poison provided as a material component. If your target reveals the information you impart (verbally, in writing, with gestures, or by having its mind read with spells like detect thoughts), the target is immediately exposed to the poison (and is allowed any saving throw the poison allows).

Your target instinctively knows that revealing this information will endanger it, but doesn’t automatically understand why or how. Neutralize poison removes the effect of this spell; the spellcaster must succeed at a caster level check against the spell’s save DC rather than the poison’s.

走私者法术(Smuggler Spell)

以下的法术常见于专攻超维学派 (Extradimension School)的法师手中(见P.26)。

【咒法】(创造)祕法口袋(Arcane Pocket)

等级:术士/法师/奥能师 1
施放时间:标准动作
成分:语言、器材 (一个口袋与一颗银钮扣)
范围:接触
目标:一立方呎/等级的异次元空间
持续:1小时/等级
豁免:无
抗力:无

通过接触,你在一个袋子或口袋内部变出了个异次元空间。这口袋像次元袋(bag of holding)般作用,除了它能承载的只有每施法者等级10磅。不管什么东西放入了此口袋,它就重3磅。不像次元袋,经由此能力创造出来的口袋不能超重或破裂─任何其他的物品仅是从顶部散落─也不会与其它异次元物品有特殊互动。

一个祕法口袋给予你在隐藏它内部东西时巧手检定+1加值。当这口袋因为离开你的掌控或是你创造一个新的祕法口袋而变回原样后,口袋包含的东西都会无害的散落到地上。

原文
剧透 -   :
With a touch, you conjure an extradimensional space inside a pouch or pocket. The pocket acts as a bag of holding, except it can hold only 10 pounds per caster level. Regardless of what is placed into the pocket, it weighs 3 pounds. Unlike a bag of holding, the pocket created by this ability cannot be overloaded or ruptured—any additional material simply spills out of the top—nor does it have any special interaction with other kinds of extradimensional spaces.

An arcane pocket grants you a +1 bonus on Sleight of Hand checks to conceal its contents. The pocket becomes nonmagical, spilling all of its contents onto the ground unharmed, if it leaves your possession or you create a new arcane pocket.


【幻术】(五官幻觉)空洞器皿(Vacuous Vessel)

等级:吟游诗人/歌者 0、术士/法师/奥能师 0
施放时间:迅捷动作
成分:语言
范围:接触
目标:接触到的容器
持续:1小时/等级 (D)
豁免:意志,通过则无效;见下
抗力:有;见下

此法术让单一一个袋子、盒子、麻袋或其他容器看上去跟感觉上去是空的。此容器必须不大于每施法者等级1立方呎,否则法术失败。任何窥视或是接过此容器的人都必须通过一个意志检定,不然会认为此容器是空无一物的。当法术施放后,所有在此容器内的物品仍然存在,但他们除非被移出容器─例如被能注意到它们的人,或是容器被倒置─否则不会被注意到。

施放空洞器皿(Vacuous Vessel)于另一个容器或是在当前的容器放入新的物品,会立即解除当前的法术活动。

原文
剧透 -   :
This spell makes a single bag, chest, sack, or other container look and feel empty. The container must be no larger than 1 cubic foot per caster level or the spell fails. Anyone peering into or reaching into the container must succeed at a Will save or perceive the container as being completely empty. All items within the container when the spell was cast are still present, but they can’t be noticed unless removed from the bag—such as by someone who can perceive them, or who upends the container.

Casting vacuous vessel on another container or placing a new item in the existing container immediately dismisses the currently active spell.


黑市魔法(Black Market Magic)

虽然秘号,内线消息和巧手都是黑市商人的工具,一些罪犯使用魔法来隐藏他们的活动。以下的法术设计来支持施法者的各种隐密事业。



【变化】心灵手巧(Adroit Retrieval)

等级:秘学士 3、术士/法师/奥能师 3
施放时间:标准动作
成分:语言、姿势
范围:接触
目标:接触到的生物
持续:1分钟/等级
豁免:意志,通过则无效(无害)
抗力:有(无害)

你向目标灌输一项能力,让目标能以超常的速度从她的口袋或是包中将小物品取出。当目标想取出位于她身上的物品时,她能以一个不会造成借机攻击的移动动作将物品取出,或是一个会造成借机攻击的迅捷动作将物品取出。只有在目标取出东西的重量,小于每施法者等级1磅(最大到15磅)时,此效果才会生效。

原文
剧透 -   :
You instill the target with the ability to withdraw small items from her pockets or packs with supernatural swiftness. When the target retrieves an item stored on itself, it can retrievethe item either as a move action without provoking attacks of opportunity, or as a swift action that provokes attacks of opportunity. This effect functions only when the target attempts to retrieve a stored item that weighs less than 1 pound per caster level (maximum 15 pounds).


【预言】鑑识视线(Authenticating Gaze)

等级:鍊金术师/调查员 1、牧师/先知/战斗祭司 1、审判者 1、秘学士 1、术士/法师/奥能师 1
施放时间:标准动作
成分:语言、姿势、法器/材料 (一个微型放大镜或眼镜)
范围:个人
持续:1分钟/等级

你对于书写文字的理解更加擅长与敏锐。你在评估书本与卷轴价值的估价检定,以及辨认伪造的语言学检定上,获得等同你施法者等级(最大为+10)的内在加值,只需你一瞥,就可以尝试检定辨认伪造的语言学检定,而非正常的每页1轮来检查。此外,你可以立即检测位于你30尺内或是在你视线范围内的书写文字,你可以看出是否有魔法灵光以及任何种类灵光的强度,就好像你使用侦测魔法专注于每一个书写文字上1轮一样。

原文
剧透 -   :
Your understanding of the written word becomes analytical and discerning. You gain an insight bonus equal to your caster level (maximum +10) on Appraise checks to determine the value of books and scrolls and on Linguistics checks to detect forgeries, and you can attempt a Linguistics check to detect a forged document at a glance, rather than taking the normal 1 round of examination per page. In addition, you immediately detect whether written works within 30 feet and within your line of sight have a magical aura and the strength of any such auras, as though you had concentrated on each written work for 1 round using detect magic.



【惑控】(胁迫)保管诅咒(Curse Of Keeping)[诅咒UM]

等级:反圣武士 2、催眠师 2、萨满 2、女巫 2
施放时间:标准动作
成分:语言、姿势、法器
范围:近距 (25呎+5呎/2等级)
目标:一个生物
持续:1天/等级
豁免:意志,通过则无效
抗力:有

你诅咒目标,只要还在法术效果持续时间内,除非使用普通货币,否则目标将无法贩卖、以物易物,或是丢弃属于他的任何东西。目标不能贩卖、交易、丢弃或放弃财产。目标可以用普通货币买东西,但不能把买来的东西卖掉。目标可以从他人那接受礼物,但不能交换任何东西。保管诅咒可以被破除结界(break enchantment)有限祈愿术 (limited wish)移除诅咒 (remove curse)神蹟术 (miracle)或是wish (祈愿术)中止。解除魔法 (Dispel magic)对保管诅咒无效。

原文
剧透 -   :
You curse the target with the inability to sell, barter, or give away any item it owns, other than ordinary currency, for as long as the spell remains in effect. The target cannot sell, trade, drop, or give away possessions. The target can purchase items using ordinary currency but can’t then sell the purchased items. The target can accept gifts from others but can’t offer anything in exchange. A curse of keeping can be ended by break enchantment, limited wish, remove curse, miracle, or wish. Dispel magic does not affect a curse of keeping.


【咒法】(创造)评估者的镜片(Evaluator's Lens)

等级:审判者 2、秘学士 3、术士/法师/奥能师 3、召唤师 2、女巫 3
施放时间:标准动作
成分:语言、姿势
范围:个人
持续:1分钟/等级或直到释放

你召唤一个非实体的镜片,直径4英吋并徘徊在你脸前。当你要对有[虚假幻觉(figment)]或[心灵幻觉(pattern)]描述符的法术进行豁免时,你可以双骰取高。当你透过镜片评估物品的价值时,你在估价上获得+10的增强加值,并且你永远不会完全错估(wildly inaccurately)物品的价值。如果你成功辨识该物品具有魔法特性,你可以立即进行一次法术辨识来确定该物品的特性,如同你对该物品施展了侦测魔法 (detect magic)持续了3轮。此法术不能确定神器(artifacts)的特性。

此镜片不能被物理攻击瞄准或伤害,但解除魔法(dispel magic)、解离术(disintegrate)或抹消权杖(rod of cancellation)可以影响它。此镜片对抗接触攻击的AC等同10+施法者的敏捷调整值。

原文
剧透 -   :
You summon an insubstantial lens of force 4 inches in diameter that hovers in front of your face. When you attempt a saving throw against a spell with the figment or pattern descriptor, you can roll twice and take the higher result. You gain a +10 enhancement bonus on Appraise checks to appraise the worth of an item viewed through the lens, and you never judge an item’s value wildly inaccurately. If you successfully identify that the item has magical properties, you can immediately attempt a Spellcraft check to determine the item’s properties, as if you had cast detect magic on the item and examined it for 3 rounds. This spell cannot determine the properties of artifacts.

The lens cannot be targeted or harmed by physical attacks, but dispel magic, disintegrate, or a rod of cancellation affects it. The lens’s AC against touch attacks is equal to 10 + your Dexterity modifier.


【变化】蚁穴溃堤(Fleeting Defect)

等级:吟游诗人/歌者 2、血脉狂怒者 2、魔战士 2、术士/法师/奥能师 2
施放时间:标准动作
成分:语言、姿势
范围:近距 (25呎+5呎/2等级)
目标:一个坚固,且没有破损(broken)状态的物体,或一个构装体
持续:1分钟/等级 (D)
豁免:强韧,通过则无效 (无害,物体);见下
抗力:无

你让一件单一物体暂时获得破损(broken)状态。目标必须是一件固体的物体,无论它的材质为何,最高每施法等级重10磅。有意识的物品能进行强韧检定。当指法术结束时,物体恢复到其原始的质量。在此法术的影响下被毁坏的物品,于该法术结束时仍然保持毁灭。

此法术可以被施放于单一个构装体,破坏它的动力。构装体如果豁免失败,在法术持续时间内,攻击检定、豁免检定、技能检定以及属性检定获得-2环境减值。

原文
剧透 -   :
You cause a single object to temporarily gain the broken condition. The target must be a single solid object, regardless of its composition, weighing up to 10 pounds per caster level. Attended objects are allowed a Fortitude save. When this spell ends, the object reverts to its original quality. An item destroyed while under the effects of this spell remains destroyed when this spell ends

This spell can be cast on a single construct to disrupt its animating force. A construct that fails its saving throw takes a –2 circumstance penalty on attack rolls, saving throws, skill checks, and ability checks for the duration of the spell.


【防护】燃烧符文(Incendiary Runes)[火]

等级:秘学士 1、术士/法师/奥能师 1
豁免:反射,通过则部分生效
抗力:有

此法术如同爆裂符文(explosive run)般作用,除了它产生的是如小型波浪般的火焰,而不是一个爆炸性的力量。此符文自动对相邻方格的任何生物以及物体造成1d6点的火焰伤害,并且,这些生物与物体除非通过反射豁免,否则会着火(catch fire)。

原文
剧透 -   :
This spell functions as explosive runes, except it creates a small surge of flames rather than an explosion of force. The runes automatically deal 1d6 points of fire damage to any creatures and objects in adjacent squares, and those creatures and objects catch fire unless they succeed at Reflex saves.



【幻术】诚信无双 (Peerless Integrity)[五官幻觉]

等级:反圣武士 2、吟游诗人/歌者 2、催眠师 2、异能者 2、术士/法师/奥能师 2
施放时间:标准动作
成分:语言、姿势、法器
范围:个人
区域:以自身为原点的10呎扩散
持续:10分钟/等级
豁免:无;或意志,通过则无效;见下
抗力:无

诚信无双从预言系法术下隐藏了生物的阵营。位在法术区域内所有的生物,包含你,在被用于判断揭示阵营的预言系法术与效果时(例如侦测秩序(detect law)与检测阵营UC(alignment))会显示守序善良的灵光,而非他们的实际阵营。如果使用这种预言系法术的施法者成功通过意志豁免,施法者能辨认出他所看到的是真的或是假的。任何被法术效果影响的生物,在唬骗以及交涉检定上获得+2的环境调整值(modifier)。

此法术不会影响其他种类的预言系法术(像是侦测思想(detect thoughts)或是辨识谎言(discern lies)),并且不能防止对目标生物的阵营造成危害的法术或著效果。

原文
剧透 -   :
Peerless integrity conceals the alignment of creatures from divination magic. All creatures within the spell’s area, including you, appear to have lawful good auras for the purposes of divination spells and effects that reveal alignments (such as detect law and see alignmentUC), instead of their actual alignments. If the caster of such divination magic succeeds at a Will save, the caster recognizes whether the readings are true or false. Any creature under the effects of this spell gains a +2 circumstance modifier on Bluff and Diplomacy checks.

This spell does not affect other types of divination magic (such as detect thoughts or discern lies) and does not protect against spells or effects that cause harm based on targeted creatures’ alignments.


【变化】经典骗术(Remarkable Legerdemain)

等级:吟游诗人/歌者 2、术士/法师/奥能师 2
施放时间:标准动作
成分:语言、姿势
范围:个人
目标:自己
持续:1分钟/等级 (D)

当此法术生效时,你的身体与衣服以一种巧妙的方式颤动与扭曲,让你以不可思议的技巧隐藏物品。你能将任何能应用在巧手检定中,能一手掌握,体积大小为一枚硬币的物体隐藏起来或是让它消失;但是,你同一时间只能隐藏一件─每施法者等级─这样的物品在你自己身上。此效果不会改变该物体的真实大小。

原文
剧透 -   :
While this spell is in effect, your body and clothing flutter and distort subtly, allowing you to conceal items with uncanny skill. You treat any object you can hold in one hand as a coin-sized object for the purposes of Sleight of Hand checks to palm the object or make it disappear; however, you can hide only one such item per caster level on your person at one time. This effect does not change the actual sizes of the objects.


【咒法】(创造)秘藏柜(Secret Coffer)

等级:术士/法师/奥能师 3、女巫 3
目标:一个小柜子或保险柜,与最高1立方呎的货物

此法术同秘藏箱(Secret Chest)般运作,除了此柜仅有1平方呎大,并只能包含1立方呎的货物,并且在面临遗失的风险前,只能在灵界(Ethereal Plane)安全的藏着14天。如果有任何活物进入此柜,此法术自动失败。作为秘藏柜的柜子必须花费至少500gp,并且它的复制品要花费5gp。

原文
剧透 -   :
This spell functions like secret chest, except the coffer is only 1 foot square and can contain only 1 cubic foot of goods, and the container can remain safely hidden on the Ethereal Plane for only 14 days before it risks becoming lost. The spell automatically fails if a living creature enters the coffer. The coffer used as a focus for secret coffer must cost at least 500 gp, and its replica costs 5 gp.


【咒法】(创造)秘藏窖(Secret Vault)

等级:术士/法师 8、女巫 8
目标:一间房间与最高10立方呎的货物/施法者等级

此法术同秘藏箱(Secret Chest)般运作,除了此法术影响的是一个小型建筑物、地窖或超大箱子。活物在秘藏窖中不会导致此法术失败。当此地窖安置在灵界时,位于地窖的活物不须饮食、饮水或呼吸,但他们不能离开此地窖,除非透过如异界传送(plane shift)魔法。作为秘藏窖的地窖必须花费至少25000gp,并且它的复制品要花费250gp。一个秘藏窖在360天后,每天增加1%的机率使箱子不可挽回的遗失。

原文
剧透 -   :
This spell functions like secret chest, except it affects a small structure, vault, or oversized chest. Living creatures within a secret vault don’t cause the spell to fail. While the vault is stored on the Ethereal Plane, living creatures within the vault don’t need to eat, drink, or breathe, but they can’t leave the vault except via magic such as plane shift. The vault used as a focus for secret vault must cost at least 25,000 gp, and its replica costs 250 gp. A secret vault has only a 1% cumulative chance per day of becoming irretrievably lost after 360 days.
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