作者 主题: 【Constructs Handbook构装体手册】缚魂构装(SOULBOUND CONSTRUCT)  (阅读 30515 次)

副标题: 冒险者,我从地狱回来了!(某种意义上的脑罐机甲,联动钢神第五本)

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缚魂构装SOULBOUND CONSTRUCT
这个高耸的蝎子构装体的尾巴尖部有着超凡的能量,它的身体以超乎想象的速度运动。

缚魂歼灭机SOULBOUND ANNIHILATOR ROBOT CR 17
XP 102,400

绝对中立 巨型构装体(机体亚种)
先攻 +6;感官:120尺黑暗视觉,昏暗视觉,60尺颤动感知,觉察+22

防御能力

防御等级 32,接触 10,措手不及 29(+1偏斜,+2敏捷,+1闪避,+22天生,-4体型)
生命值 190(20d10+80),力能场(80hp,快速医疗16)
强韧 +8,反射 +8,意志 +5
防御属性:硬度10;免疫:寒冷,构装体特性;抗力:电击30,火焰30
弱点:易受心灵影响,重击易伤,电击易伤

进攻能力

速度 50尺,攀爬30尺,火箭推进器
近战:2爪抓 +28(2d6+12/19-20)
远程:2内置机关炮 +19(8d6/x4)
占据20尺;触及20尺
特殊攻击:全弹发射,死亡阵痛(DC14),电浆长枪,火力镇压
类法术能力(CL10;专注+14)
3/天——臭云术(DC17)
1/天——疫病术(DC18)

属性

力量 34,敏捷 15,体质 -,智力 18,感知 8,魅力 12
基本攻击加值 +20;CMB +36;CMD 49(57对抗摔绊)
专长:奥术打击B,寓守于攻,战斗反射,制造魔法武器与防具B,制造科技武器和护甲B,制造科技装置B,致命瞄准,闪避,擅长异种武器B(火器),强韧加强,精通重击(爪抓),精通先攻,灵活移动,抄写卷轴B,技能专攻(特技动作),技能专攻B(知识(工程)),技师B,健壮B,武器专攻(机关炮)
技能:特技动作 +28,攀爬 +20,手艺(构装机械)+15(+19在科技),威吓 +21,知识(奥秘,地理)+17,知识(工程)+23(+27在科技),语言学+8(+12在科技)觉察 +22,察言观色 +22,法术辨识+17
语言:机械语,邪灵语,通用语,龙语,哈利特语,炼狱语,兽人语
SQ 灵魂绑入,灵魂焦点

生态

环境:任何(纽梅利亚)
组织:单独
宝物:

缚魂构装是曾经活着的生物,将其灵魂绑定到作为其新身体的构装体宿主上。此示例中涉及的生物是科技联盟的队长(冒险之路89期,星陨之宫(Palace of Fallen Stars-钢神第5本)33页)和歼灭机(B5);这些条目中描述了此处略去的详细能力。

创建缚魂构装
缚魂构装是可以应用于构装体(以下称为宿主构装体)的获得模板;该模板从一个智力数值为4或更高(以下称为基础生物)的活体有形生物中获得了一些属性数据,该生物的灵魂包裹在一个灵魂焦点中。缚魂构装会使用所有宿主构装体的数据和特殊能力,除非此处另有说明。

CR:如果基础生物的生命骰为10个或更少,则宿主构装体的CR+1;如果基础生物具有11个或更多的生命骰,则宿主构造体的CR+2。
阵营:同基础生物
类型:缚魂构装获得基础生物具有的任何阵营亚种
AC:宿主构装体获得偏斜AC加值等于基础生物的魅力调整值。
弱点:缚魂构装保留宿主构装体所有的弱点,并获得了以下新弱点。
易受心灵影响Susceptible to Mind-Affecting Effects (Ex): 缚魂构装无法免疫影响心灵的效果。

特殊攻击:缚魂构装获得以下特殊攻击
类法术能力Spell-Like Abilities (Ex): 基于基础生物的HD,缚魂构装具有一个或多个基于阵营的类法术能力。如果基础生物的生命骰为1-4,缚魂构装可以每天施放下表中列出的阵营对应的第一个类法术能力每天一次。如果基础生物的HD为5-10,则它可以每天施放3次阵营对应的第一个类法术能力,第2个类法术能力每天一次。如果基础生物的HD为11-16,则它可以随意释放阵营对应的第一个类法术能力,每天3次第二个类法术能力,每天一次第3个类法术能力。如果基础生物具有17-20HD,它可以随意施展阵营对应的第一,第二个类法术能力,每天3次第三个类法术能力。这些能力的施法者等级等于基础生物的生命骰。这些能力的豁免DC取决于基础生物的智力,感知或魅力,以最高者为准。

属性:宿主构装体将其智力,感知,魅力属性替换为基础生物的对应属性。
技能:缚魂构装获得灵魂焦点中基于智力,感知和魅力的技能。如果宿主构造体已经具备这些技能中的任何一项,则在基础生物和宿主构造体之间选择较高的总加成。
专长:缚魂构装会获得基础生物的专长作为奖励专长。宿主构装体无法使用的功能不会以这种方式添加。

特殊能力:缚魂构装具有以下特性。
灵魂绑入Bind Soul (Su): 将灵魂焦点绑定到构装体的过程需要持续1d10天,目标构装体可以尝试进行意志豁免(DC=10+基础生物的生命骰/2+基础生物的智力、感知或魅力修正值,以最高者为准)以消除效果,无意识的构装体无法避免这种效果。
灵魂焦点Soul Focus (Su): 基础生物的灵魂生活在称为灵魂焦点的宝石中。只要灵魂焦点保持完整,一个缚魂构装便会获得此模板赋予的能力,并且会保留基础生物的个性,记忆和思想,以及其基础生物的心智属性,专长和基于心智属性的技能。它不会保留对这些技能的种族调整(如果有)。灵魂焦点的硬度为8,生命值为12,破坏的DC为20。

制造
缚魂构装的灵魂焦点是由每1基础生物生命骰1000gp的宝石制成的。要创建缚魂构装,首先要使用价值10,000gp的法术材料成分在10小时的仪式中将基础生物的灵魂绑定到宝石上。基础生物在创造灵魂焦点的过程中死亡(只要灵魂焦点保持原状,将会阻止之后该生命复活)。一个不自愿的灵魂可以通过成功DC20的意志豁免来抵抗该仪式。
灵魂焦点
施法者等级7级;价格:10,000gp+1,000gp/基础生物每个生命骰
制造
制造要求:制造构装体,制造奇物,指使术,魔魂壶,在创造过程中死亡或被杀死的活物的灵魂;技能:手艺(宝石雕琢);成本:5,000gp+1,000gp/基础生物每个生命骰
基础生物
阵营                  第一能力             第二能力                        第三能力

守序善良           人类定身术              次元锚                         排斥术
中立善良            英雄气概                高级隐形术                    医疗术
混乱善良              闪现术                 咆哮术                        虹光喷射
守序中立             暗示术               次等法术无效结界               剑刃护壁
绝对中立             深度睡眠              怪物定身术                  高等解除魔法
混乱中立              狂暴术                困惑术                           解离术
守序邪恶             弱效幻影            极度绝望                         防活物护罩
中立邪恶            造成中度伤             弱能术                          重伤术
混乱邪恶              臭云术                 疫病术                         摄心目光

可以用来干很多没人性事情和做很多奇葩怪的丧病模板,我要把你的灵魂缝进那个娃娃里(表情逐渐混邪)

剧透 -   :
SOULBOUND CONSTRUCT
The tip of this towering, scorpionic construct’s tail thrums with otherworldly energy, and its body moves with unexpected speed.
SOULBOUND ANNIHILATOR ROBOT CR 17
XP 102,400
N Gargantuan construct (robot)
Init +6; Senses darkvision 120 ft., low-light vision,tremorsense 60 ft.; Perception +22
DEFENSE
AC 32, touch 10, flat-footed 29 (+1 deflection, +2 Dex,+1 dodge, +22 natural, –4 size)
hp 190 (20d10+80); force field (80 hp, fast healing 16)
Fort +8, Ref +8, Will +5
Defensive Abilities hardness 10; Immune cold, construct traits; Resist electricity 30, fire 30
Weaknesses susceptible to mind-affecting effects, vulnerable to critical hits, vulnerable to electricity
OFFENSE
Speed 50 ft., climb 30 ft.; booster jets
Melee 2 claws +28 (2d6+12/19–20)
Ranged 2 chain guns +19 (8d6/×4)
Space 20 ft.; Reach 20 ft.
Special Attacks combined arms, death throes (DC 14),
plasma lance, suppressing fire
Spell-Like Abilities (CL 10; concentration +14)
3/day—stinking cloud (DC 17)
1/day—contagion (DC 18)
STATISTICS
Str 34, Dex 15, Con —, Int 18, Wis 8, Cha 12
Base Atk +20; CMB +36; CMD 49 (57 vs. trip)
Feats Arcane StrikeB , Combat Expertise, Combat Reflexes, Craft Magic Arms and ArmorB , Craft Technological Arms and ArmorB , Craft Technological ItemB,Deadly Aim, Dodge, Exotic Weapon ProficiencyB  (firearms), Great Fortitude, Improved Critical (claw), Improved Initiative, Mobility, Scribe ScrollB, Skill Focus (Acrobatics), Skill FocusB (Knowledge [engineering]),TechnologistB, ToughnessB, Weapon Focus (chain gun)
Skills Acrobatics +28, Climb +20, Craft (mechanical) +15 (+19 with technology), Intimidate +21, Knowledge (arcana, geography) +17, Knowledge (engineering) +23 (+27 with technology), Linguistics +8 (+12 with technology), Perception +22, Sense Motive +22, Spellcraft +17
Languages Androffan, Aklo, Common, Draconic,Hallit, Infernal, Orc
SQ bind soul, soul focus
ECOLOGY
Environment any (Numeria)
Organization solitary
Treasure none
A soulbound construct is a once-living creature that has had its soul bound to a construct host that serves as its new body. The creatures involved in this example are a Technic League captain (Pathfinder Adventure Path #89: Palace of Fallen Stars 33) and an annihilator robot (Pathfinder RPG Bestiary 5 206); any abilities not explained here are described in those entries.
CREATING A SOULBOUND CONSTRUCT
“Soulbound construct” is an acquired template that can be applied to a construct (referred to hereafter as the host construct); this construct draws several of its statistics from a living corporeal creature with an Intelligence score of 4 or more (referred to hereafter as the base  creature) whose soul is contained within a soul focus. A soulbound construct uses all the host construct’s statistics and special abilities except as noted here.
Challenge Rating: If the base creature has 10 or fewer Hit Dice, host construct’s CR + 1; if the base creature has 11 or more Hit Dice, host construct’s CR + 2.
Alignment: As per base creature.
Type: A soulbound construct gains any alignment subtypes that the base creature had.
Armor Class: A host construct gains a deflection bonus to AC equal to the base creature’s Charisma modifier.
Weakness: A soulbound construct retains all the weaknesses of the host construct and gains the following additional weakness.
Susceptible to Mind-Affecting Effects (Ex): A soulbound construct is not immune to mind-affecting effects.
Special Attacks: A soulbound construct gains the following special attack.
Spell-Like Abilities (Ex): A soulbound construct has one or more alignment-based spell-like abilities, based upon the base creature’s HD. If the base creature has 1–4 HD, the soulbound construct can cast the first spell-like ability listed in the table below for its alignment once per day. If the base creature has 5–10 HD, it can cast the first listed spell-like ability three times per day and the second ability once per day. If the base creature has 11–16 HD, it can cast the first listed spell-like ability at will, the second ability three times per day, and the third ability once per day. If the base creature has 17–20 HD, it can cast the first and second listed spell-like abilities at will and the third ability three times per day. The caster level for these abilities is equal to the base creature’s Hit Dice. The save DC for these abilities is based on the base creature’s Intelligence, Wisdom, or Charisma, whichever is highest.
Ability Scores: The host construct replaces its Intelligence, Wisdom, and Charisma scores with those of the base creature.
Skills: A soulbound construct gains the Intelligence-, Wisdom-, and Charisma-based skills of the soul held in the soul focus. If the host construct already has any of these skills, select the higher total bonus between that of the base creature and that of the host construct.
Feats: A soulbound construct gains the base creature’s feats as bonus feats. Feats that can’t be used by the host construct are not added in this way.
Special Qualities: A soulbound construct gains the following special qualities.
Bind Soul (Su): The process to bind the soul focus to the construct body takes 1d10 days of continual concentration, and the target construct can attempt a Will save (DC = 10 + half the base creature’s Hit Dice + the base creature’s Intelligence, Wisdom, or Charisma modifier, whichever is highest) to negate the effect. Mindless constructs receive no save against this effect.
Soul Focus (Su): The base creature’s soul lives within a gem called a soul focus. As long as the soul focus remains intact, a soulbound construct gains the abilities granted by this template, and it retains the base creature’s personality, memories, and thoughts, as well as its alignment, mental ability scores, feats, and skills that are based on mental ability scores. It does not retain racial modifiers to those skills (if any). A soul focus has hardness 8, 12 hit points, and a break DC of 20.
CONSTRUCTION
A soulbound construct’s soul focus is made from a gem worth 1,000 gp per Hit Die of the base creature. Creating the soul-bound construct requires first binding the base creature’s soul to the gem in a 10-hour ritual using rare spell components worth 10,000 gp. The base creature dies at some point during the process of creating the soul focus (this prevents the body from later being revived, so long as the soul focus still remains intact). An unwilling soul can resist the procedure with a successful DC 20 Will save.
SOUL FOCUS
CL 7th; Price 10,000 gp + 1,000 gp per Hit Die of the base creature
CONSTRUCTION
Requirements Craft Construct, Craft Wondrous Item, geas/quest, magic jar, soul of a living creature who dies or is slain during the creation process; Skill Craft (gemcutting); Cost 5,000 gp + 1,000 gp per Hit Die of the
base creature
Alignment           First Ability             Second Ability                        Third Ability
Lawful good        Hold person          Dimensional anchor                  Repulsion
Neutral good      Heroism                 Greater invisibility                     Heal
Chaotic good      Blink                       Shout                                        Prismatic spray
Lawful neutral     Suggestion         Lesser globe of invulnerability    Blade barrier
Neutral                Deep slumber       Hold monster                         Greater dispel magic
Chaotic neutral   Rage                      Confusion                               Disintegrate
Lawful evil           Minor image         Crushing despair                     Antilife shell
Neutral evil         Inflict moderate wounds Enervation                      Harm
Chaotic evil         Stinking cloud                 Contagion                       Eyebite

离线 所罗门之仗

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我突然意识到这玩意好像可以拿来做魔法少女(逐渐偏离人性)

离线 ace6771

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这样产物会具有宿主构装体的专长及基础生物赋予的奖励专长,
最终得到拥有超多专长的构装体?专长加倍,CR+2?

离线 书中仙

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没看懂,基础生物能控制宿主构装体的行动吗?
如无必要,尽量以“灰鹰”代替“三版”,避免刺激某些人的敏感神经。

离线 所罗门之仗

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没看懂,基础生物能控制宿主构装体的行动吗?
实际上脑子是基础生物的,宿主构造体只是完全意义上的只提供一个身体而已,操纵身体的意识是基础生物

离线 所罗门之仗

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这样产物会具有宿主构装体的专长及基础生物赋予的奖励专长,
最终得到拥有超多专长的构装体?专长加倍,CR+2?
其实主要是范例宿主是个robot本来就有心智和自己的专长所以导致专长变得特别多,一般构造体本身没有专长,只是加上基础生物的专长远远算不上翻倍,毕竟基础生物的HD和宿主不需要一样,甚至可以差几倍,范例的基础生物只有10级,宿主是20,而挑战等级基础以宿主为准

离线

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  • .--. --- ... ... . ... ... .. --- -.
俺たちがガンダムだ!

CR 17但是意志 +5和无法免疫影响心灵的效果
这就是白送给PC的身体吧
  :em032
« 上次编辑: 2020-05-13, 周三 22:25:02 由 犬良人 »

While you live, shine
have no grief at all
life exists only for a short while
and Time demands his due

离线 书中仙

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没看懂,基础生物能控制宿主构装体的行动吗?
实际上脑子是基础生物的,宿主构造体只是完全意义上的只提供一个身体而已,操纵身体的意识是基础生物
新的续命方式GET。这样似乎可以玩很多花活的样子 :em024
如无必要,尽量以“灰鹰”代替“三版”,避免刺激某些人的敏感神经。

离线 所罗门之仗

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俺たちがガンダムだ!

CR 17但是强韧 +8,反射 +8,意志 +5,无法免疫影响心灵的效果
这就是白给吧
:em012
范例怪其实战力上很糟糕,因为基础生物是个科技学者所以低感知,魅力上AC的能力也完全白费,给的专长也是实战根本用不上的,主要是个思路,如果基础生物是个高魅力而且近战系专长的灵魂就结果完全不同了

离线 前尘如梦新月酱

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  • 不是狐狸
懂了,是龙骑士(