作者 主题: 【Plane-Hopper's Handbook】幻灵亚种(完)  (阅读 19987 次)

副标题: 03/08/2020 辐光幻灵——这是我的大招啦!可惜小时了了,大未必佳…

离线

  • 犭良人
  • Diver
  • ******
  • 帖子数: 2558
  • 苹果币: 2
  • .--. --- ... ... . ... ... .. --- -.
【Plane-Hopper's Handbook】幻灵亚种(完)
« 于: 2020-07-30, 周四 22:25:41 »
哈罗位面(THE HARROWED REALM)

一位名为桑诺拉.伊里奥斯(Sonnorae Imlios)的瓦瑞西安吟游诗人创造出哈罗位面作为她的半位面,让她长生不死。她以幻梦境(Dimension of Dreams)的一部分打造出这个半位面,使用她自己的哈罗卡组——哈罗轶事卡组(the Deck of Harrowed Tales)[注:一股游戏王的味道…]——作为建造此位面的法器。哈罗位面的魔力最终赐予了桑诺拉的哈罗卡组的角色生命,而这些超凡生物就是著名的叙中人(storykin)。当中8个叙中人厌倦了扮演预定的角色,组成了谋反者(Conspirators),在一场暴动中杀死并吞噬了桑诺拉。谋反者现在是哈罗位面统治者,每位都拥有自己的国度和桑诺拉一部分的力量。谋反者中名叫扎斯里翁(Zassrion)的蓝龙[注:第52张卡——冠.守序邪恶.暴君]控制住桑诺拉的哈罗卡组并用此腐化偶然出现在格拉利昂的卡组。

叙中人[又名故事幻灵](Storykin)
出自《Plane-Hopper's Handbook pg. 33》
  叙中人幻灵是哈罗卡的化身,透过哈罗位面的力量获得生命。大部分叙中人幻灵的自主权受到限制,一生都在演绎他们起源的故事中的角色。叙中人幻灵的型态和阵营是基于哈罗卡。你在创造这些幻灵时能参考真正的哈罗卡(哈罗卡在P子官网有卖,卡面在哈罗书中能找到),但你也能按照内海世界指南293页中对哈罗卡的描述进行花色和阵营的模拟。
[注:锤 (力量) 匙(敏捷) 盾(体质) 书(智力) 星(感知) 冠(魅力)]

阵营(Alignment):不定

基础形态(Base Form):二足型(肢体[臂],肢体[腿],挥击)、四足型(肢体[腿,2次],挥击)或蛇身型(啮咬,攫抓[尾扫],尾巴,尾扫)。

基础进化(Base Evolutions):召唤师首次召唤叙中人幻灵时,他必须选择一张特定的哈罗卡,通常是以生物为主要角色的卡牌,例如圣武士(Paladin)、兔子王子(Rabbit Prince)或暴君(Tyrant)。此选择决定幻灵的基础形态、阵营和整体外观,因为幻灵是类似于所选卡牌中的生物。没有明显生物的哈罗卡则呈现成由五颜六色的拼布组成的类人生物。叙中人幻灵的阵营符合所选哈罗卡的代表阵营而且仍然必须跟召唤师的阵营相差在一阶以内。所选哈罗卡的花色决定叙中人幻灵进化时的能力。当召唤师获得新的等级时,他能选择不同的哈罗卡,因此替换不同的基础形态、阵营和外观。

1级起,叙中人幻灵获得能量抵抗[音波]进化。此外,花色为锤和盾的叙中人幻灵在强韧豁免获得+2加值。花色为书和钥的叙中人幻灵在反射豁免获得+2加值。花色为冠和星的叙中人幻灵在意志豁免获得+2加值。

4级起,叙中人幻灵获得10点寒冷抗力和10点闪电抗力。

8级起,叙中人幻灵获得属性强化进化,按其哈罗卡的花色判断应用的属性。

12级起,叙中人幻灵获得免疫出血、毒素和震慑。它还获得DR 5/精金。

16级起,叙中人幻灵失去能量抵抗[音波]进化,取而代之获得能量免疫[音波]进化。它还获得免疫心灵影响效果。

20级起,叙中人幻灵获得免疫哈罗卡对应的花色的属性伤害和流失,而且免疫能量吸取(Energy Drain)。它还获得属性强化进化,应用跟8级时相同的属性。

剧透 -   :
THE HARROWED REALM
A Varisian bard named Sonnorae Imlios created the Harrowed Realm as her own demiplane where she could live forever. She crafted the demiplane out of a portion of the Dimension of Dreams, using her own harrow deck, the Deck of Harrowed Tales, as a magical focus to build the realm upon. The magic of the Harrowed Realm eventually breathed life into the characters of Sonnorae’s harrow deck, and these immortal creatures became known as the storykin. A group of eight storykin called the Conspirators grew tired of playing their preordained roles and, in a violent uprising, killed and consumed Sonnorae. The Conspirators now rule the Harrowed Realm, each with their own kingdom and a portion of Sonnorae’s power. The Conspirator Zassrion, a blue dragon, controls Sonnorae’s harrow deck and uses it to corrupt those who happen upon the deck on Golarion.

Storykin
Source Plane-Hopper's Handbook pg. 26
The storykin are avatars of the harrow deck’s cards, brought to life through the power of the Harrowed Realm. Most of the storykin are limited in their autonomy, spending their lives acting out the roles in the stories they originated from. The form and alignment of a storykin eidolon is dependent on the harrow card the eidolon is based on. You can reference an actual harrow deck for these eidolons (harrow decks are available at paizo.com or at many gaming stores, and pictures of the harrow cards can be found in Pathfinder Player Companion: The Harrow Handbook), but you can also simulate the suit and alignment of an eidolon from a harrow deck as detailed on page 293 of Pathfinder Campaign Setting: The Inner Sea World Guide.

Alignment: Varies.

Base Form: Bipedal (limbs [arms], limbs [legs], slam), quadruped (limbs [legs, 2], slam), or serpentine (bite, grab [tail slap], tail, tail slap).

Base Evolutions: The first time a summoner summons a storykin eidolon, he must select a specific harrow card, typically one that features a creature, such as the Paladin, the Rabbit Prince, or the Tyrant. This choice determines the eidolon’s base form, alignment, and overall appearance, as the eidolon resembles the creature from the chosen card. Harrow cards without an obvious creature instead manifest as a generic humanoid creature made of colorful patchwork cloth. A storykin eidolon’s alignment matches the alignment of the chosen harrow card and still must be within one step of the summoner’s alignment. The suit of the chosen harrow card determines the abilities of the storykin eidolon as it evolves. When the summoner gains a level, he can choose a different harrow card and thus a different base form, alignment, and appearance.

At 1st level, a storykin eidolon gains the resistance (sonic) evolution. In addition, storykin eidolons of the suit of hammers and suit of shields gain a +2 bonus on Fortitude saving throws. Storykin eidolons of the suit of books and suit of keys gain a +2 bonus on Reflex saving throws. Storykin eidolons of the suit of crowns and suit of stars gain a +2 bonus on Will saving throws.

At 4th level, a storykin eidolon gains cold resistance 10 and electricity resistance 10.

At 8th level, a storykin eidolon gains the ability increase evolution, applied to the ability score corresponding to its harrow suit.

At 12th level, a storykin eidolon gains immunity to bleed, poison, and stun. It also gains DR 5/adamantine.

At 16th level, a storykin eidolon loses the resistance (sonic) evolution and instead gains the immunity (sonic) evolution. It also gains immunity to mind-affecting effects.

At 20th level, a storykin eidolon gains immunity to all types of ability damage and ability drain against the ability score corresponding to its harrow suit and immunity to energy drain. It also gains the ability increase evolution again, applied to the same ability score that was increased at 8th level.


« 上次编辑: 2020-08-03, 周一 09:31:55 由 犬良人 »

While you live, shine
have no grief at all
life exists only for a short while
and Time demands his due

离线 祝孤生

  • 宇宙之王
  • Hero
  • ****
  • 帖子数: 958
  • 苹果币: 6
Re: 【Plane-Hopper's Handbook】幻灵亚种
« 回帖 #1 于: 2020-07-31, 周五 04:34:47 »
抽卡决定替身的名字(然后整套卡组都是“star”) :em032
海豹真是太可爱啦

离线 灯泡powerbult

  • 论坛模式
  • Knight
  • ***
  • 帖子数: 513
  • 苹果币: 2
Re: 【Plane-Hopper's Handbook】幻灵亚种
« 回帖 #2 于: 2020-07-31, 周五 09:49:02 »
顺便一提,这是个9级模组()

离线

  • 犭良人
  • Diver
  • ******
  • 帖子数: 2558
  • 苹果币: 2
  • .--. --- ... ... . ... ... .. --- -.
Re: 【Plane-Hopper's Handbook】幻灵亚种
« 回帖 #3 于: 2020-07-31, 周五 14:22:48 »
虚空(Void)
出自《Plane-Hopper's Handbook pg. 25》
  虚空幻灵类似于三尖八角的锡兑怪(Sceaduinar),欢腾于熵并愤恨任何带有一丝生命的存在——包括他们的召唤师。

阵营(Alignment):绝对中立或中立邪恶

基础形态(Base Form):二足型(啮咬,肢体[腿],技能精通[隐匿],翼击)。

基础进化(Base Evolutions):虚空幻灵拥有负能量亲和(negative energy affinity)(Pathfinder RPG Bestiary 2 299)而且免疫死亡效果、疫病、能量吸取和毒素。

4级起,虚空幻灵获得能量抵抗[寒冷]进化。他们的天生攻击如同幽冥武器能击中虚体目标。

8级起,虚空幻灵能使用他们的翅膀飞行,他们获得飞行进化。当选择能量攻击进化时,虚空幻灵能选择在成功命中时造成1d6点负能量伤害;此伤害不能治疗生物。

12级起,虚空幻灵获得生命感知(Lifesense)能力(Bestiary 2 298)。他们还在啮咬攻击获得能量吸取能力(1个负向等级),但是他们每天只可以能量吸取等同其1/2HD的等级数(向下取整)。

16级起,虚空幻灵失去能量抵抗[寒冷]进化,取而代之获得能量免疫[寒冷]进化。他们还获得DR 5/精金。

20级起,虚空幻灵在成功啮咬攻击后能造成2个负向等级,而且每天造成的负向等级的等级上限提升等同其体质调整值。他们的DR提升至DR 10/精金。

剧透 -   :
Void
Source Plane-Hopper's Handbook pg. 25
Like the sharp-angled sceaduinars they resemble, void eidolons exult in entropy and resent anything bearing even a hint of life—including their summoners.

Alignment: Neutral or neutral evil.

Base Form: Biped (bite, limbs [legs], skilled [Stealth], wing buffet).

Base Evolutions: Void eidolons have negative energy affinity (Pathfinder RPG Bestiary 2 299) and are immune to death effects, disease, energy drain, and poison.

At 4th level, void eidolons gain the resistance (cold) evolution. Their natural attacks can strike incorporeal targets as though they were ghost touch weapons.

At 8th level, void eidolons can use their wings to fly, gaining the flight evolution. When selecting the energy attacks evolution, void eidolons can instead choose to deal 1d6 points of negative energy damage on a successful hit; this damage does not heal creatures.

At 12th level, void eidolons gain the lifesense ability (Bestiary 2 298). They also gain the energy drain ability (1 negative level) with their bite attacks, though they can drain only a total number of levels per day equal to half their Hit Dice (rounded down).

At 16th level, void eidolons lose the resistance (cold) evolution and instead gain the immunity (cold) evolution. They also gain DR 5/adamantine.

At 20th level, void eidolons can bestow up to 2 negative levels with a successful bite attack, and the number of negative levels they can bestow per day increases by their Constitution modifier. Their damage reduction increases to DR 10/adamantine.


PS. 这是2版的锡兑怪(Sceaduinar)

While you live, shine
have no grief at all
life exists only for a short while
and Time demands his due

离线

  • 犭良人
  • Diver
  • ******
  • 帖子数: 2558
  • 苹果币: 2
  • .--. --- ... ... . ... ... .. --- -.
Re: 【Plane-Hopper's Handbook】幻灵亚种
« 回帖 #4 于: 2020-08-01, 周六 18:45:36 »
星界(Astral)
出自《Plane-Hopper's Handbook pg. 24》
  虽然有些类似于衔尾蛇,大部分星界幻灵是从原始思想中纺编出来,或者断了银线(Silver cord)的星际旅行者的外壳。

阵营(Alignment):绝对中立。

基础形态(Base Form):二足型(肢体[臂],肢体[腿],挥击)或蛇身型(啮咬,魔法攻击,触及[啮咬],尾巴,尾扫)。

基础进化(Base Evolutions):1级起,星界幻灵获得免疫老化以及对抗诅咒、疾病和毒素的豁免检定获得+4加值。在判断召唤师的星界幻灵的力敏加值进度时将召唤师的等级减半。

4级起,每天3次,星界幻灵获得增强其主人的召唤能力。如此星界幻灵必须以准备动作跟被召唤的生物融合。召唤师能在星界幻灵已被召唤并准备启动此能力时使用他的召唤怪物类法术能力或施放召唤怪物法术。幻灵在一个召唤生物出现时跟他生理上融为一体,在此期间幻灵不能被伤害或采取它自己的行动,除了以标准动作结束此效果。星界幻灵必须跟召唤生物将出现的空间邻接或共格。此效果在召唤法术结束、召唤生物被杀或消解、或召唤师或幻灵以标准动作结束此效果时结束,及后召唤生物消失而幻灵出现在该生物的空间并陷入恍惚直至召唤师下一回合的开始。
当处于融合时,幻灵给予该召唤生物他拥有的1个或以上的进化(最多为1进化点/幻灵每3HD)和1d8+幻灵HD数的临时hp。被召唤的生物必须符合进化的任何限制(例如在翅膀才能获得翼击进化)。此外,召唤生物不能从此方式获得多于1个天生攻击,不过他能以进化的伤害骰取代其类似的天生武器的伤害。在判断基于HD的效果时,使用幻灵的HD。

8级起,星界幻灵获得飞行[魔法]进化,飞行速等同于他们的基础速度。

12级起,星界幻灵获得额外2次增强其主人的召唤能力的能力。当幻灵跟召唤生物融合时,该生物还获得幻灵的反射闪避和忠诚能力。

16级起,星界幻灵获得免疫诅咒、疾病和毒素。他们还提升了50%异界型态和高等异界型态能力可抽出的进化点。若召唤师缺少异界型态能力,他获得此能力但只能抽出1点进化点。召唤师不再承受老化的属性罚值、不能被魔法老化和不会因离开无时间特性(timeless planar trait)的位面而追溯老化。从老化获得的属性加值仍然累积,而且召唤师仍然会因命数已尽时老死。

20级起,星界幻灵能同时跟所有透过召唤师的召唤怪物类法术能力或施放召唤怪物法术召唤而来的生物融合,而且直至每个召唤生物被杀后才会自动重新出现。另外,星界幻灵能不消失地只跟1个召唤生物融合,但是直至效果结束前都会陷入恍惚。

剧透 -   :
Astral
Source Plane-Hopper's Handbook pg. 24
While some resemble ouroboroses, most astral eidolons are spun from raw thought or the husks of Astral travelers whose silver cords broke.

Alignment: Neutral.

Base Form: Biped (limbs [arms], limbs [legs], slam) or serpentine (bite, magic attacks, reach [bite], tail, tail slap).

Base Evolutions: At 1st level, astral eidolons gain immunity to aging as well as a +4 bonus on saving throws against curses, diseases, and poisons. A summoner’s class level is halved for the purpose of determining the rate at which his astral eidolon’s Strength and Dexterity increase.

At 4th level, astral eidolons gain the ability to augment their masters’ summoning abilities three times per day. To do so, the astral eidolon must ready an action to meld with a summoned creature. The summoner can use his summon monster spell-like ability or cast a summon monster spell while the astral eidolon is summoned and readied to activate this ability. The eidolon physically melds with one summoned creature as it appears, during which time the eidolon cannot be harmed or take actions of its own except to end the effect as a standard action. The eidolon must be adjacent to or share the space where the summoned creature will appear. The effect ends either when the spell ends, when the summoned creature is slain or dismissed, or when either the summoner or eidolon ends the effect as a standard action, after which the summoned creature disappears and the eidolon appears in the creature’s space and is staggered until the beginning of the summoner’s next turn.

When melded with a summoned creature, the eidolon grants the summoned creature one or more evolutions the eidolon has (maximum 1 point worth of evolutions for every 3 Hit Dice the eidolon has) and a number of temporary hit points equal to 1d8 plus the eidolon’s number of Hit Dice. The summoned creature must conform to any limitations of the evolution (for example, it must have wings in order to gain the wing buffet evolution). Furthermore, the summoned creature cannot gain more than one natural attack in this way, though it can replace the damage of its natural weapons with that dealt by the evolution, provided the natural weapons are similar. For effects dependent on Hit Dice, use the eidolon’s Hit Dice.

At 8th level, astral eidolons gain the flight evolution (using magic) with a speed equal to their base speed.

At 12th level, astral eidolons gain the ability to augment their master’s summoning two additional times per day. When the eidolon melds with a summoned creature, that creature also gains the eidolon’s evasion and devotion abilities.

At 16th level, astral eidolons gain immunity to curses, diseases, and poisons. They also increase by 50% the number of evolution points their summoners can divert using the aspect and greater aspect abilities. If the summoner lacks the aspect ability, he gains this ability but can divert only 1 evolution point. The summoner no longer takes penalties to his ability scores for aging, cannot be magically aged, and does not age retroactively when leaving a plane with the timeless planar trait. Ability score bonuses from age still accrue, and the summoner still dies of old age when his time is up.

At 20th level, astral eidolons can simultaneously meld with each creature summoned by the summoner’s summon monster spell-like ability or summon monster spells, and the eidolon does not reappear automatically until each of the creatures is slain. Alternatively, the eidolon can meld with one summoned creature without disappearing, though the eidolon is staggered until the effect ends.


While you live, shine
have no grief at all
life exists only for a short while
and Time demands his due

离线

  • 犭良人
  • Diver
  • ******
  • 帖子数: 2558
  • 苹果币: 2
  • .--. --- ... ... . ... ... .. --- -.
Re: 【Plane-Hopper's Handbook】幻灵亚种
« 回帖 #5 于: 2020-08-02, 周日 14:44:48 »
御衡者(Aeon)
出自《Plane-Hopper's Handbook pg. 24》
  御衡者幻灵被创造的目的是监视特定的二元性,他们在执行自己理解的平衡时令人沮丧地固执。

阵营(Alignment):绝对中立。

基础形态(Base Form):二足型(抓爪,肢体[臂],肢体[腿])或蛇身型(肢体[臂],尾巴,挥击)。

基础进化(Base Evolutions):1级起,御衡者幻灵获得心像能力(Envisaging)(Pathfinder RPG Bestiary 2 305)。御衡者幻灵在随等级获得的护甲和天生护甲加值减半,但在AC获得等同于此数值的偏斜加值。他们还在对抗毒素的豁免获得+4加值。

4级起,御衡者幻灵获得中等护命(moderate fortification)特殊护甲附魔的好处,而且不能被绊摔。

8级起,御衡者幻灵获得飞行[魔法]进化,飞行速等同于他们的基础速度。

12级起,御衡者幻灵获得以标准动作影响情绪或时间的能力,由召唤师决定。每当召唤师升级时,他能改变幻灵能力的影响。当影响情绪时,御衡者幻灵能影响30尺内至多5个目标,如同极度绝望(Crushing Despair)。成功通过意志豁免(DC=14+幻灵的魅力调整值)的目标能无效此效果。每有一个目标豁免失败,幻灵就能以强大希望(Good Hope)影响30尺内的一个其他生物。CL等同幻灵的HD,而豁免DC=10+1/2幻灵HD+幻灵魅力调整值。当影响时间时,此能力以相同方式运作,但首要目标受到缓慢术(Slow)的影响,而次要目标受到加速术(Haste)。幻灵每拥有5HD能每天使用此能力1次。[注:次数少DC低,就赌运呗…]

16级起,御衡者幻灵获得免疫重击、毒素和偷袭攻击。

20级起,御衡者幻灵获得每天3次以类法术能力施放片刻预知(Moment of Prescience)(CL 20)的能力。

剧透 -   :
Aeon
Source Plane-Hopper's Handbook pg. 24
Created to monitor a specific duality, an aeon eidolon often proves frustratingly headstrong in enforcing its own interpretation of balance.

Alignment: Neutral.

Base Form: Biped (claws, limbs [arms], limbs [legs]) or serpentine (limbs [arms], tail, slam).

Base Evolutions: At 1st level, aeon eidolons gain the envisaging ability (Pathfinder RPG Bestiary 2 305). Aeon eidolons halve the armor and natural armor bonuses they gain per level, but gain an equal deflection bonus to their AC. They also gain a +4 bonus on saving throws against poison.

At 4th level, aeon eidolons gain the benefits of the moderate fortification armor special ability and cannot be tripped.

At 8th level, aeon eidolons gain the flight evolution (using magic) with a speed equal to their base speed.

At 12th level, aeon eidolons gain the ability to influence either emotions or time as a standard action, as chosen by the summoner. Whenever the summoner gains a level, he can change which ability the eidolon influences. When affecting emotions, an aeon eidolon affects up to five targets within 30 feet as crushing despair. A target can negate this effect with a successful Will save (DC = 14 + the eidolon’s Charisma modifier). For each target that fails its save, the eidolon can affect one other creature within 30 feet as good hope. The caster level equals the eidolon’s Hit Dice, and the save DC is equal to 10 + half the eidolon’s Hit Dice + the eidolon’s Charisma modifier. When affecting time, the ability functions in the same way, but the eidolon affects primary targets as slow and secondary targets as haste. The eidolon can use this ability once per day for every 5 Hit Dice it has.

At 16th level, aeon eidolons become immune to critical hits, poison, and sneak attacks.

At 20th level, aeon eidolons gain the ability to cast moment of prescience (CL 20th) as a spell-like ability three times per day.

« 上次编辑: 2020-08-02, 周日 18:23:24 由 犬良人 »

While you live, shine
have no grief at all
life exists only for a short while
and Time demands his due

离线 祝孤生

  • 宇宙之王
  • Hero
  • ****
  • 帖子数: 958
  • 苹果币: 6
Re: 【Plane-Hopper's Handbook】幻灵亚种
« 回帖 #6 于: 2020-08-02, 周日 17:37:17 »
御衡者不应该是个超帅的没脸人吗,怎么到这里变成宇宙水獭了
海豹真是太可爱啦

离线

  • 犭良人
  • Diver
  • ******
  • 帖子数: 2558
  • 苹果币: 2
  • .--. --- ... ... . ... ... .. --- -.
Re: 【Plane-Hopper's Handbook】幻灵亚种
« 回帖 #7 于: 2020-08-02, 周日 18:22:19 »
御衡者不应该是个超帅的没脸人吗,怎么到这里变成宇宙水獭了
因为我喜欢水獭
那我又拿将2版的图呗(话说2版御衡者变LN了)

While you live, shine
have no grief at all
life exists only for a short while
and Time demands his due

离线

  • 犭良人
  • Diver
  • ******
  • 帖子数: 2558
  • 苹果币: 2
  • .--. --- ... ... . ... ... .. --- -.
Re: 【Plane-Hopper's Handbook】幻灵亚种
« 回帖 #8 于: 2020-08-03, 周一 09:30:34 »
辐光(Radiant)
出自《Plane-Hopper's Handbook pg. 33》
  辐光幻灵基本上闪耀着正能量位面的潜能,他们充满激情,乍看之下这些伙伴通常拥有鸟类特征。

阵营(Alignment):绝对中立

基础形态(Base Form):二足型(啮咬,肢体[臂],肢体[腿])或四足型(抓爪,肢体[腿,2次])。

基础进化(Base Evolutions):辐光幻灵免疫死亡效果和能量吸取。他们能舒适地存在于正能量位面并且不受益或受罚于其正能量主导位面特性(positive-dominant planar trait)所影响。每当辐光幻灵受到魔法治疗效果时,他们每治疗骰额外恢复1点hp。[注:这能力出卖了你!你不是正能量人!你是半精类遗咕!]

4级起,辐光幻灵的天生攻击如同幽冥武器能击中虚体目标。他们还会如同光亮术(Light)一样发光,有效法术环级等同于其1/2HD(向下取整);他们能如标准动作压制或恢复此效果。

8级起,辐光幻灵长出了羽毛翅膀,他们获得飞行进化。

12级起,辐光幻灵获得快速治疗进化。

16级起,辐光幻灵获得每天3次施放治疗重伤(Cure Serious Wounds)的能力。当辐光幻灵的召唤师在其60尺内基于hp损失而陷入死亡或昏迷,辐光幻灵能以直觉动作牺牲自己来给予召唤师生命之息(Breath of Life)的好处,两项能力CL等同于幻灵的HD。

20级起,当使用能量攻击进化或喷吐武器进化攻击不死生物时,辐光幻灵造成每骰额外2点伤害。每当辐光幻灵作为魔法治疗效果的目标时,此效果发挥出其全部潜能,如同被法术极效所强化。

剧透 -   :
Radiant
Source Plane-Hopper's Handbook pg. 25
Practically glowing with the Positive Energy Plane’s potential, radiant eidolons make for passionate, if judgmental, companions that often have avian features.

Alignment: Neutral.

Base Form: Biped (bite, limbs [arms], limbs [legs]) or quadruped (claws, limbs [legs, 2]).

Base Evolutions: Radiant eidolons are immune to death effects and energy drain. They can exist comfortably on the Positive Energy Plane and do not benefit or suffer from the positive-dominant planar trait. Whenever radiant eidolons are subjected to a magical healing effect, they regain 1 additional hit point per die rolled.

At 4th level, radiant eidolons’ natural attacks can strike incorporeal targets as though they were ghost touch weapons. Radiant eidolons glow as light with an effective spell level equal to half their Hit Dice (round down); they can suppress or resume this effect as a standard action.

At 8th level, radiant eidolons grow feathery wings, gaining the flight evolution.

At 12th level, radiant eidolons gain the fast healing evolution.

At 16th level, radiant eidolons gain the ability to cast cure serious wounds three times per day. When a radiant eidolon’s summoner dies or falls unconscious within 60 feet as a result of hit point loss, the eidolon can die as an immediate action to grant the summoner the benefits of breath of life. The caster level for both abilities equals the eidolon’s Hit Dice.

At 20th level, radiant eidolons deal an additional 2 points of damage per die rolled against undead creatures when attacking with the energy attacks or breath weapon evolutions. Whenever radiant eidolons are subjected to a magical healing effect, the effect functions at its full potential, as if enhanced by Maximize Spell.



While you live, shine
have no grief at all
life exists only for a short while
and Time demands his due

离线

  • 犭良人
  • Diver
  • ******
  • 帖子数: 2558
  • 苹果币: 2
  • .--. --- ... ... . ... ... .. --- -.
Re: 【Plane-Hopper's Handbook】幻灵亚种(完)
« 回帖 #9 于: 2020-08-03, 周一 09:47:29 »
胡言乱语:

叙中人幻灵总算可用了,先出了个真随机还会被防邪挡的变体,不过这能力也只有锤花色 (力量)会有人用吧…其他都没什么机会出场 :em007

虚空幻灵初看很牛逼,但要解决一下负能量亲和的问题…要不全员不死生物或负能量亲和? :em032

星界幻灵,我第二喜欢的幻灵,作为辅助的幻灵,可惜可能设计师怕用力过猛,结果出来只有令人眼前一亮,不会有人用,可惜了,HR强化一下 :em012

御衡者幻灵,脑内投影机,没特色凑数用

辐光幻灵,正能量幻灵这能力分明是精类遗咕!正能量位面同调才不是这样子!可惜8和12拉跨了点,不过这让我想起了正能量位面同调。这正能量幻灵能合法点出正能量位面同调专长吧 :em024,而且种族给的快速治疗进化是正能量效果吧 :em024而且你知道吗,幻灵的快速治疗进化是Su哦 :em024
« 上次编辑: 2020-08-03, 周一 10:54:32 由 犬良人 »

While you live, shine
have no grief at all
life exists only for a short while
and Time demands his due