作者 主题: 【#78】恶魔领主,德斯卡利(Demon Lord, Deskari)  (阅读 11732 次)

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【#78】恶魔领主,德斯卡利(Demon Lord, Deskari)
« 于: 2020-06-04, 周四 10:58:24 »
恶魔领主,德斯卡利Demon Lord, Deskari
这个高大的昆虫恶魔比大象还大,挥舞着由骨头制成的镰刀。它的翅膀由苍蝇群组成,非人的眼睛闪烁着残酷的智慧。

德斯卡利   CR29
XP 6,553,600

混乱邪恶 巨型异界生物(混乱,恶魔,土系,邪恶,跨位面)
先攻 +14; 感官:黑暗视觉60尺,侦测守序,侦测善良,集群视野,真知术;察觉+54
灵光:气势凶猛(180尺,DC 36),亵渎灵光(DC 28)

防御

AC 47,接触32,措手不及37(+4偏斜,+10敏捷,+15天生,+12亵渎,-4体型)
HP 742(33D10+561);再生30(史诗和善良或神力)
强韧+31,反射+32,意志+32
防御特性:深渊复活,全局视野,行动自如,刺耳装甲;DR 20/寒铁,史诗以及善良;免疫:属性伤害,属性吸取,魅惑效果,胁迫效果,死亡,电,能量吸取,石化和毒素;抗力:强酸30,寒冷30,火焰30;SR 40

进攻

速度 60尺,攀爬60尺,飞行 90尺(良好)
近战:裂谷者(Riftcarver )+51/+46/+41/+36 (4d6+30/19–20/×4附加毒素),啮咬+41(2d8+8附加毒素),钉刺+41(2d6+8附加毒素)
占据20尺;触及20尺
特殊攻击:喷吐武器,增强毒液,侵袭,毒素,虫群之主
类法术能力(CL 29th; 专注+39)
恒定——侦测善良,侦测守序,行动自如,真知术,亵渎灵光(DC 28)
随意——星界投影,渎神之语(DC 27),操控风向,亵渎术,高等解除魔法,高等传送术,饥饿坑APG(DC25),疫病虫群,形体变化,心灵遥控(DC25),邪居,秽邪恶疫(DC24)
3次/天——操控天气,漫天虫蚀,反重力,召唤恶魔,虚弱徽记(DC27)
1次/天——禁锢术(DC29),地震术,时间静止

属性

力量 44,敏捷30,体质 42,智力29,感知31,魅力31
BAB+33;  CMB+54(+56冲撞,+58破武);  CMD 92(94vs.冲撞,94vs.破武,100vs.绊摔)
专长:可怖殴击,寓守于攻,战斗反射,制造构装体,制造魔法武器与防具,制造奇物,重击专攻,飞越攻击,高等破武,盘旋,精通冲撞,精通重击(巨镰),精通先攻,精通破武,猛力攻击,恍惚重击,健壮
技能: 特技+46(+58跳跃时),唬骗+46,攀爬+74,解除装置+46,飞行+44,威吓+43,知识(奥秘,地城,工程,位面)+42,察觉+54,察言观色+46,法术辨识+45,隐匿+34,使用魔法装置+46;种族调整: +16攀爬,+8察觉
语言: 深渊语,天界语,通用语,龙语,土族语,地底通用语;心灵感应 300尺
SQ:爬墙者

生态

环境:任意(无底深渊)
组织:单独(独一)
宝物:3倍(裂谷者,其他财宝)

特殊能力

喷吐武器Breath Weapon (Su):每1d4轮一次以迅捷动作,德斯卡利可以在120尺直线吐出一排腐蚀黑色毒液,在直线路径的地面上产生一条半径20尺的扩散水坑。任何进入此效果区域的生物都会受到20d10的强酸伤害,并且受到德斯卡利的毒素影响。成功DC42的反射豁免可以将伤害减半,但不能减轻毒液影响。这次攻击产生的直线和水坑将作为活性酸留在地面上留1d4轮,从而影响穿过影响区域的所有生物。此呼吸武器造成的伤害不会持续进行额外的回合,但是在一个生物受到此伤害该回合中,其出于施法专注注意力时,该生物视为受到持续伤害。豁免DC基于体质。

增强毒液Enhanced Venom (Su):德斯卡利(甚至由他使用的毒药)所产生的任何毒素都会被增强,并且会影响通常对毒素免疫的生物。如果受影响的生物是神话生物,且通常对毒素免疫,则在对抗德斯卡利的毒素效果时,其豁免检定获得+4奖励。

侵袭Infestation (Su):每当生物被德斯卡利中毒时,它会被成千上万个微小的恶魔卵感染,这些卵会迅速繁殖并扩散到受害者的所有血液和肉体中。一旦被感染,即使毒素效果结束或者被治愈后,生物仍然被感染。被德斯卡利侵蚀的生物被无意识的集群视为宿主,并且除非受到外界影响并强迫这样做,否则这些集群不会对生物造成伤害。被侵扰的生物在针对德斯卡利的攻击或是他的牧师的法术进行的所有豁免检定受到-4惩罚。作为一个迅捷动作,德斯卡利可以命令生物的侵袭加速。这会造成20d6伤害,并使目标震慑1轮(成功DC42的强韧豁免会使伤害减半,并消除震慑效果),因为卵孵化成了一个炼狱模板蝗虫集群(B4)从该生物身上爆发出来(停止侵袭)。侵袭是一种疾病效果,而豁免DC基于体质。

毒素Poison (Ex):啮咬,喷吐武器,钉刺或裂谷者—伤口;豁免:强韧DC42;频率:1/轮,持续6轮;效果:1d4体力吸取加侵袭;治愈:连续3次豁免。豁免DC基于体质。

刺耳装甲Rasping Armor (Su):每当身体受到攻击伤害时,保护德斯卡利的身体装甲会聚在一起发出不谐刺耳的尖锐声音。每次有生物用钝击,力场,穿刺或挥砍伤害攻击到德斯卡利时,德斯卡利周围10尺内的所有生物必须通过DC42的强韧豁免,否则恶心1d6轮。未能通过此豁免的已经恶心的生物会反胃一轮。未能通过此豁免已经恍惚的生物会反胃一轮。最终,一个反胃了的生物在此豁免中失败会震慑1d6轮。这是影响心灵的声音效果,不会影响恶魔。豁免DC基于体质。

虫群之主Swarm Master (Su) :德斯卡利不受集群伤害和其他集群影响(例如扰乱心神)。作为迅捷动作,他可以指示30尺范围内的任何集群行动。一个有智慧的集群可以通过一个DC36的意志豁免来抵抗这种强迫。德斯卡利造成或召唤的任何集群造成的集群伤害+3d6,并且这种集群造成的伤害视为混乱,史诗和邪恶,以克服伤害减免。豁免DC基于魅力。

集群视野Swarmsight (Su):德斯卡利可以通过他所指挥或控制的任何集群的眼睛看到,包括组成他翅膀的苍蝇群(以及,这些集群赋予了它全局视野)

爬墙者Wall Crawler(Su):德斯卡利可以轻松攀爬任何垂直的表面,而无需尝试攀爬检定以避免受到伤害时坠落。这使他在攀爬检定时获得+16种族加值。

自从蝗群之主和末日引导者(the Usher of the Apocalypse)被发现以来,德斯卡利一直侵扰着萨克利斯地区,自从他发现该国与他自己的深渊王国直接出现了奇怪的薄弱之处以来。他第一次尝试利用这一奇怪现象,结果以他败与奥罗登之手而告终,但是在预言破灭之年奥罗登死亡之后,德斯卡利和他的邪教立刻花费时间打开了世界之殇以允许恶魔领主的计划在格拉里昂继续。
德斯卡利使用名为“裂谷者(Riftcarver,见下)”的大镰刀从深渊的原始物质中雕刻出了自己的领域,这是从他父亲帕祖祖的数万年前诞生他留下的生物遗憾中制成的武器。如今,帕祖祖和德斯卡利有了亲切的关系,两位恶魔领主虽然不能一起行动,但是他们在主位面上和其他目标上也没有反对彼此的行动。
德斯卡利的宗教
德斯卡利首先受到格拉里昂上世纪之殇里居民的崇拜,这些人包括魔裔,堕落十字军,恶魔,半恶魔以及居住在那片土地上的其他邪恶生物。德斯卡利的象征是一对滴血的蝗虫翅膀。他的偏好武器是巨镰,以象征他的毁灭性神器裂谷者,但他的信徒更喜欢用较小的武器,尤其是当他们必须在敌人之间不被发觉的时候。德斯卡利提供混乱,毁灭,邪恶,战争领域,链接鲜血,天灾,恶魔,战术子域。

裂谷者RIFTCARVER
高等神器
位置:武器  施法者等级:20th 重量:80磅
灵光:强烈咒法系和塑能系(土系)
裂谷者是一把巨大的武器,由外骨骼雕刻而成,而外骨骼是被从已经遗忘的巨大尸体中挖出来的,那是使德斯卡利从深渊诞生的地方。恶魔领主诞生的时候,制造这把武器是他最初的行动之一。在他生命的最初的数千个世纪中,裂谷者极大的帮助了恶魔领主,并且是他用来创造刺声裂口(the Rasping Rifts)的主要工具。
裂谷者是一把巨型+5护体邪恶血光巨镰。在任何回合中作为首次成功击中目标的一部分,裂谷者可以用腐烂蛆虫(rot grubs ,Pathfinder RPG GameMastery Guide 245)感染该生物。作为一个标准动作,每分钟一次击打地面,裂谷者可以在目标位置附近产生地震术。裂谷者的挥舞着不会受到其产生的地震的任何不良影响。每天一次,作为一个标准动作,巨镰扫过空中,在世界之间裂开一个洞,该洞作用等于直径20尺的异界之门-该异界之门只能用于位面旅行,不能用于召唤生物。裂谷者由深渊怪物的几丁质制成,但是用于破坏物体和穿透硬度与伤害减免时,被视为精金。
也存在此神器的较弱版本,供其中等体型的崇拜者使用。这些武器被称为腐烂者(rotcarvers),大部分被第五次十字军时被十字军收缴并摧毁。腐烂者是+3巨镰,可以用腐烂蛆虫感染敌人,或者将其使用者转变为一个腐烂蛆虫集群。在战役设定:失落王国第51页可以找到腐烂者的详细介绍。
摧毁
如果能够找到其古老,被遗忘的源头遗憾并使其恢复生命。裂谷者可以被摧毁通过使用它来攻击该生物。如果攻击杀死了恐怖的复活生物,则裂谷者会崩溃。

腐烂蛆虫(CR4)
腐烂蛆虫是令人恶心的寄生虫,以肉为食,并在尸体中筑巢。通常,少数蛆虫一次感染单个尸体,DC15的察觉检定可以察觉避免该蛆虫。否则,1d6个蛆虫会从尸体中迅速爆发以寄生到周围的生物中,这可以尝试进行DC15的反射豁免避免该效果(但是前提是该生物发现蛆虫存在)。任何伤害减免足以提供对此侵蚀的免疫。
一旦腐烂的蛆虫感染了活体,它们会向宿主的心脏,大脑和其他关键部门寄宿,最终导致死亡。在第一轮的侵蚀中,在进入用火焰会杀死幼虫拯救宿主,但这会造成1d6火焰伤害。切除也可以,但是蛆虫在宿主体内逗留时间越长,这种方式造成的伤害就越大。切除它们需要一把挥砍武器和DC20的医疗检定,并且造成宿主每被感染轮数1d6伤害。如果医疗检定成功,则将一个蛆虫移除。移除疾病可以杀死宿主体内或宿主身上的所有腐烂蛆虫。
腐烂蛆虫
类型:侵袭;豁免:强韧DC17
发作:立刻;频率:1/轮
效果:每只蛆虫造成1d2体质伤害。

这样一来也是恶魔领主都有翻译了


剧透 -   :
Demon Lord, Deskari
Larger than an elephant, this towering insectile nightmare wields a scythe made of bone. Its wings are swarms of biting flies, and its inhuman eyes glitter with cruel intelligence.
DESKARI    CR 29
XP 6,553,600
CE Gargantuan outsider (chaotic, demon, earth, evil, extraplanar)
Init +14; Senses darkvision 60 ft., detect good, detect law, swarmsight, true seeing; Perception +54
Aura frightful presence (180 ft., DC 36), unholy aura (DC 28)
DEFENSE
AC 47, touch 32, flat-footed 37 (+4 deflection, +10 Dex,+15 natural, +12 profane, –4 size)
hp 742 (33d10+561); regeneration 30 (epic and good or deific)
Fort +31, Ref +32, Will +32
Defensive Abilities Abyssal resurrection, all-around vision,freedom of movement, rasping armor; DR 20/cold iron, epic,and good; Immune ability damage and drain, charm and compulsion effects, death effects, electricity, energy drain, petrification, poison; Resist acid 30, cold 30, fire 30; SR 40
OFFENSE
Speed 60 ft., climb 60 ft., fly 90 ft. (good)
Melee Riftcarver +51/+46/+41/+36 (4d6+30/19–20/×4 plus poison), bite +41 (2d8+8 plus poison), sting +41 (2d6+8 plus poison)
Space 20 ft.; Reach 20 ft.
Special Attacks breath weapon, enhanced venom, infestation, poison, swarm master
Spell-Like Abilities (CL 29th; concentration +39)
Constant—detect good, detect law, freedom of movement, true seeing, unholy aura (DC 28)
At will—astral projection, blasphemy (DC 27), control winds, desecrate, greater dispel magic, greater teleport, hungry pitAPG (DC 25), insect plague, shapechange, telekinesis (DC 25), unhallow, unholy blight (DC 24)
3/day—control weather, creeping doom, reverse gravity, summon demons, symbol of weakness (DC 27)
1/day—imprisonment (DC 29), earthquake, time stop
STATISTICS
Str 44, Dex 30, Con 42, Int 29, Wis 31, Cha 31
Base Atk +33; CMB +54 (+56 bull rush, +58 sunder); CMD 92 (94 vs. bull rush, 94 vs. sunder, 100 vs. trip)
Feats Awesome Blow, Combat Expertise, Combat Reflexes, Craft Construct, Craft Magic Arms and Armor, Craft Wondrous Item, Critical Focus, Flyby Attack, Greater Sunder, Hover, Improved Bull Rush, Improved Critical (scythe), Improved Initiative, Improved Sunder, Power Attack, Staggering Critical, Toughness
Skills Acrobatics +46 (+58 when jumping), Bluff +46, Climb +74, Disable Device +46, Fly +44, Intimidate +43, Knowledge (arcana, dungeoneering, engineering, planes) +42, Perception +54, Sense Motive +46, Spellcraft +45, Stealth +34, Use Magic Device +46; Racial Modifiers +16 Climb, +8 Perception
Languages Abyssal, Celestial, Common, Draconic, Terran,Undercommon; telepathy 300 ft.
SQ wall crawler
ECOLOGY
Environment any (Abyss)
Organization solitary (unique)
Treasure triple (Riftcarver, other treasure)
SPECIAL ABILITIES
Breath Weapon (Su) Once every 1d4 rounds as a swift action, Deskari can spit out a line of noxious black slime in a 120-foot line that creates a 20-foot-radius-spread puddle of the stuff on the ground where the line terminates. Any creature caught in this area of effect takes 20d10 points of acid damage and is subject to the effects of Deskari’s poison.
A successful DC 42 Reflex save halves the damage, but does not mitigate the poison’s effects. The line and puddle created by this attack remain as active acid on the ground for 1d4 rounds, affecting any creatures that move through an affected area. Damage caused by this breath weapon does not persist into additional rounds, but on the round a creature takes this damage, it is considered to be taking continuous damage for the purposes of spellcasting and concentration checks. The save DC is Constitution-based.
Enhanced Venom (Su) Any poisons created by Deskari (or even those used by him) become enhanced, and can affect creatures normally immune to poison. If an affected creature is mythic and is normally immune to poison, it instead receives a +4 bonus on its saving throw against Deskari’s poison effects.
Infestation (Su) Whenever a creature becomes poisoned by Deskari, it also becomes infested with thousands of microscopic demonic eggs that quickly multiply and spread throughout the victim’s bloodstream and flesh alike. Once infested, a creature remains infested even after the poison’s effects end or are cured. A creature that has been infested by Deskari is recognized by all mindless swarms as a host, and such swarms never deal damage to the creature unless influenced and compelled to do so by an outside influence.
An infested creature takes a –4 penalty on all saving throws made against Deskari’s attacks or spells cast by his clerics. As a swift action, Deskari may command a creature’s infestation to accelerate; this deals 20d6 points of damage and stuns the target for 1 round (a successful DC 42 Fortitude save halves the damage and negates the stun effect) as the eggs hatch and a fiendish locust swarm (Pathfinder RPG Bestiary 4 183) bursts out of the creature’s body (ending the infestation). Infestation is a disease effect, and the save DC is Constitution-based.
Poison (Ex) Bite, breath weapon, sting, or Riftcarver—injury; save Fort DC 42; frequency 1/round for 6 rounds; effect 1d4 Constitution drain plus infestation; cure 3 consecutive saves.The save DC is Constitution-based.
Rasping Armor (Su) The armor plates that protect Deskari’s body rasp together whenever he is damaged by a physical attack, creating a discordant shrieking and grinding sound. Every time a creature strikes Deskari with an attack that deals bludgeoning, force, piercing, or slashing damage, all creatures within 10 feet of Deskari must succeed at a DC 42 Fortitude save or be sickened for 1d6 rounds. A sickened creature that fails this save becomes staggered for 1 round. A staggered creature that fails this save becomes nauseated for 1 round. Finally, a nauseated creature that fails this save becomes stunned for 1d6 rounds. This is a mind-affecting sonic effect that does not affect demons. The save DC is Constitution-based.
Swarm Master (Su) Deskari is immune to swarm damage and other swarm effects (such as distraction). As a swift action, he can direct the movement of any swarm within 30 feet. An intelligent swarm can resist this compulsion by succeeding at a DC 36 Will save. Any swarm created by or conjured by Deskari deals +3d6 points of swarm damage, and the damage caused by such a swarm is treated as chaotic, epic, and evil for the purpose of overcoming damage reduction. The save DC is Charisma-based.
Swarmsight (Su) Deskari can see through the eyes of any swarm he commands or controls, including the swarm of biting flies that makes up his wings (this swarm, incidentally, grants him all-around vision).
Wall Crawler (Su) Deskari can climb any vertical surface with ease and never has to attempt Climb checks to avoid falling as a result of taking damage. This grants him a +16 racial bonus on Climb checks.

Known as the Lord of the Locust Host and the Usher of the Apocalypse, Deskari has long plagued the region of Sarkoris, ever since he discovered a strange thinness between that nation and his own Abyssal realm. His first attempt to capitalize upon this strange feature ended with his defeat at Aroden’s hands, but after the god’s death at the outset of the Age of Lost Omens, Deskari and his cult wasted no time in opening the Worldwound to allow the demon lord’s plans for Golarion to continue.
Deskari carved his realm from the raw matter of the Abyss using a great scythe called Riftcarver (see page 63), a weapon he crafted from the remains of the strange creature his father, Pazuzu, mated with tens of thousands of years ago. Today, Pazuzu and Deskari have what passes as a cordial relationship—the two demon lords do not work together, but neither do they oppose each other’s goals on the Material Plane and beyond.
Deskari’s Cult
Deskari is worshiped primarily by the denizens of the Worldwound on Golarion—by tief lings, fallen crusaders, demons, half-fiends, and all manner of other vile creatures that dwell within that devastated land. Deskari’s symbol is a pair of crossed locust wings dripping with blood. His favored weapon is the scythe, in honor of his devastating weapon of choice, Riftcarver, but his worshipers sometimes prefer to use smaller weapons, especially when they must move unnoticed among enemies. Deskari grants access to the domains of Chaos, Destruction, Evil, and War, and to the subdomains of Blood, Catastrophe, Demons, and Tactics.

RIFTCARVER MAJOR
ARTIFACT
SLOT weapon CL 20th WEIGHT 80 lbs.
AURA strong conjuration and evocation [earth]
Riftcarver is an immense weapon carved from exoskeleton plates pried from the body of the now-long-forgotten monstrosity that birthed Deskari into the Abyss. The demon lord emerged fully formed, and the crafting of this weapon was among the first of his acts—Riftcarver aided the demon lord tremendously in those first few thousand centuries of his life, and was the primary tool he used to dig the Rasping Rifts.
Riftcarver is a Gargantuan +5 defending unholy wounding scythe. As part of its first successful hit against a target in any one round, Riftcarver can infest the creature hit with rot grubs (Pathfinder RPG GameMastery Guide 245). Once per minute as a standard action by striking at the ground, Riftcarver can create an earthquake centered on the target’s location. Riftcarver’s wielder never suffers any ill effects from earthquakes created by the scythe. Once per day, the scythe can be swept through the air as a standard action to rip a hole between worlds that serves as a 20-foot-diameter gate—this gate can be used only for planar travel, not for calling creatures. Riftcarver is made of the chitin of an Abyssal monster, yet it is treated as adamantine for the purposes of damaging objects and penetrating hardness.
Smaller versions of this artifact, built to be used by Medium cultists, also exist. Called rotcarvers, the majority of these weapons have been captured and destroyed by the crusaders by the Fifth Crusade. A rotcarver is a +3 scythe that can infest those it strikes with rot grubs, or can transform its user into a rot grub swarm. Rotcarvers are detailed on page 51 of Pathfinder Campaign Setting: Lost Kingdoms.
DESTRUCTION
If the remains of its ancient, forgotten source can be located and restored to life, Riftcarver can be destroyed by using it to deliver a coup de grace against that creature. If the attack slays the resurrected horror, Riftcarver crumbles to dust.
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