作者 主题: 备忘录  (阅读 23685 次)

副标题: 放参考资料的小地方

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备忘录
« 于: 2015-12-02, 周三 22:18:13 »
Monster Lore Compendium
https://docs.google.com/spreadsheet/ccc?key=0AqBrEEa11XpJdG5jV2xaWGYxSXB3NHZYbkZOa3B2Vnc&usp=sharing

WOTC论坛的众多网友编写的怪物知识,虽然是3r版本的,不过还是可以拿来参考。
雅各之塔(Jacob's Tower) 个人翻译的Pathfinder RPG非官方长篇系列冒险模组,一系列13个模组共17万字,每个模组皆可独立抽出使用。(已出版,商品页面) 全彩地图素材包
[PF]魔战士变体大全
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Re: 备忘录
« 回帖 #1 于: 2016-03-29, 周二 17:37:51 »
引用月夜的这篇并转成繁体 http://45.79.87.129/bbs/index.php?topic=83620.0
这里是名字(这里是英文名)

角色信息
  这里是背景。
  

性别种族(英文) 职业(变体)等级
阵营,体型种类
信仰:
XP - 英雄点 -

先攻 +X;感官察觉 +X
灵光

防御能力

AC 10,接触 10,措手不及 10()
HP 0()
抗性
强韧 +0,反射 +0,意志+0

攻击能力

速度 30尺
近战 武器 +0(1dx 10-20/x2)
远端 武器 +0(1dx 10-20/x2)x0ft.
特殊攻击
类法术能力

基本资料

力量 10,敏捷 10,体质 10,智力 10,感知 10,魅力 10
BAB +x;CMB +x;CMD 1x
专长 专长1,专长奖励,专长3
背景 背景
技能
语言
特殊能力

法术

法术书
0环[22]:
1环[102]:
准备法术 专注+
0环[5+0]:
1环[4+2]:

装备

装备
奇物
药水
卷轴
冒险装备
钱币

背景

  这里是更大的背景

速查:
« 上次编辑: 2016-03-30, 周三 00:06:27 由 白猫 »
雅各之塔(Jacob's Tower) 个人翻译的Pathfinder RPG非官方长篇系列冒险模组,一系列13个模组共17万字,每个模组皆可独立抽出使用。(已出版,商品页面) 全彩地图素材包
[PF]魔战士变体大全
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Re: 备忘录
« 回帖 #2 于: 2016-04-05, 周二 21:18:26 »
http://www.giantitp.com/forums/showthread.php?352704-Templates-and-you

一篇分析与介绍各种模版(Templates)的文章,对于开团要用各种方法加强怪物时用的到。
雅各之塔(Jacob's Tower) 个人翻译的Pathfinder RPG非官方长篇系列冒险模组,一系列13个模组共17万字,每个模组皆可独立抽出使用。(已出版,商品页面) 全彩地图素材包
[PF]魔战士变体大全
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Re: 备忘录
« 回帖 #3 于: 2016-04-05, 周二 21:26:18 »
« 上次编辑: 2017-03-24, 周五 21:59:35 由 白猫 »
雅各之塔(Jacob's Tower) 个人翻译的Pathfinder RPG非官方长篇系列冒险模组,一系列13个模组共17万字,每个模组皆可独立抽出使用。(已出版,商品页面) 全彩地图素材包
[PF]魔战士变体大全
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Re: 备忘录
« 回帖 #4 于: 2016-11-04, 周五 23:23:19 »
Weapon Attacks and Special Abilities: Many places in the rules use the term 「ranged weapon attacks」 and similar terms, but how does this apply to spells, spell-like abilities, supernatural abilities, and extraordinary abilities (heretoafter called special abilities) that require ranged attacks but might not necessarily seem like weapons?

In general, special abilities that require attack rolls benefit and suffer from all modifiers affecting attack rolls even if those modifiers mention weapon attack rolls (such as the penalty for firing into melee, the bonus on attack rolls from Point-Blank Shot and inspire courage, and the like), unless the spell specifically calls out that it doesn't apply them (for instance spiritual weapon calls out that it isn't affected by feats and combat actions, but it would still have to deal with cover, and firing into melee if ranged).

When it comes to modifiers that affect weapon damage rolls, or simply 「damage rolls」 (such as the bonus on damage rolls from Point-Blank Shot, inspire courage, and smite evil), special abilities that deal damage on a successful attack roll, apply them on hit point damage only, and only once per casting or use, rather than once per attack. For instance, if a spell or special ability launched a dozen different ranged attacks simultaneously, only one (of the user's choice) would receive bonus damage. This doesn't apply on area effects with the rare potential for extraneous attack rolls, like fireball. However, there is a category of abilities that deserve a special note: Abilities like Arcane Strike that specifically enhance a character's weapon or weapons themselves never apply to special abilities (with the exception of special abilities like the warlock's mystic bolts that specifically call out that Arcane Strike applies).

In the same vein as abilities like Arcane Strike that affect a character's weapons, abilities that say 「with a weapon,」 「with a melee weapon,」 and 「with a ranged weapon」 almost never work with special abilities because such wording is almost always used as shorthand for 「manufactured weapon,」 「manufactured melee weapon,」 and 「manufactured ranged weapon.」 The exception is abilities that deal damage when a creature touches or hits you in melee (for instance, the occultis's energy ward focus power), which should also deal damage when a creature makes a melee touch attack against you but rarely call them out directly.

Certain special abilities (for instance rays, kinetic blasts, and mystic bolts) can specifically be selected with feats like Weapon Focus and Improved Critical. They still aren't considered a type of weapon for other rules; they are not part of any weapon group and don't qualify for the effects of fighter weapon training, warpriest sacred weapon, magus arcane pool, paladin divine bond, or any other such ability.

Abilities that modify the action usage of ranged weapon attacks or require their own special action almost never work with special abilities, since special abilities require their own actions. For instance, Pinpoint Targeting wouldn't work with scorching ray or the soundstriker's weird words because each of them requires its own action to activate and thus can't be part of the feat's specific standard action. Rare exceptions include mystic bolts and kinetic blade, which can specifically be used as part of other actions.
雅各之塔(Jacob's Tower) 个人翻译的Pathfinder RPG非官方长篇系列冒险模组,一系列13个模组共17万字,每个模组皆可独立抽出使用。(已出版,商品页面) 全彩地图素材包
[PF]魔战士变体大全
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Re: 备忘录
« 回帖 #5 于: 2016-11-28, 周一 23:51:16 »
引述: Ultimate Campaign, pg 170, under "Pricing New Items"
Some new items are really existing magic items with a different weapon or armor type, such as a dagger of venom that is a rapier instead of a dagger or a lion's shield that's a wooden shield instead of a metal shield. For these items, just replace the price of the nonmagical masterwork item with the cost of the new type of item. For example, a rapier of venom has a price of 8,320 gp instead of the dagger of venom's price of 8,302 gp.

引述: Inner Sea Gods pg 250
The following specific armors and shields are popular
among mortal devotees of the deities of the Inner Sea
region, as designated in the item entries. This section
focuses on relatively inexpensive magic armors and
shields that low-level characters can afford. For higher level
characters, remember that these armors can be
upgraded like any other magic item by adding "plus
equivalent" or "gp value" abilities, then paying the
difference between the original item's price and the price
of the item when upgraded with the additional special
abilities. Likewise, variants of these armors may exist
using different types of armor, such as Deadeye leather,
which is made from leather armor instead of studded
leather
. The full rules for customizing magic armor and
shields can be found in Chapter 15 of the Pathfinder RPG
Core Rulebook.

关于不同基底物品和材质的魔法物品
雅各之塔(Jacob's Tower) 个人翻译的Pathfinder RPG非官方长篇系列冒险模组,一系列13个模组共17万字,每个模组皆可独立抽出使用。(已出版,商品页面) 全彩地图素材包
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Re: 备忘录
« 回帖 #6 于: 2016-12-05, 周一 00:17:32 »
A question about chill touch and similar spells with an istantaneous duration and multiple touches.
The touches after the first round count as held charges and so disappear if you cast any other spell?


引述:  James Jacobs Creative Director
Chill touch is a weird spell. The touch attacks it grants do not function as "held charges." They don't disappear if you cast another spell, and the spell is pretty vague on how long the effects last—in theory, you could cast the spell on a Tuesday and still have some touches left over on Friday, for example, as long as you haven't made more touches than your level. Re-casting the spell when you still have charges left doesn't add to the existing charges—it merely resets your total available touches to its maximum.

http://paizo.com/threads/rzs2l7ns&page=513?Ask-James-Jacobs-ALL-your-Questions-Here#25604
雅各之塔(Jacob's Tower) 个人翻译的Pathfinder RPG非官方长篇系列冒险模组,一系列13个模组共17万字,每个模组皆可独立抽出使用。(已出版,商品页面) 全彩地图素材包
[PF]魔战士变体大全
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Re: 备忘录
« 回帖 #7 于: 2016-12-12, 周一 02:10:25 »
引述: 佐鸟かなこ
边栏:扮演魔人Playing Tieflings
    Source: Council of Thieves Player's Guide
注:即便以下的规则起初是为了Council of Thieves Player's Guide中的魔人所设计,但是任何允许玩家使用附带HD的怪物的战役将会发现它们十分有用。

  基于魔人相较于其他基础种族而言略为强势,在你创造一名魔人的时候请向你的GM确认。以魔人来说,其优势尚属轻微,乃至有些GM可能会允许你直接使用这个种族,但是下方的规则更有助于平衡一般种族玩家与魔人之间的差距─如果有玩家使用强力的种族,你的GM可以、会需要使用下面的方法之一或类似的限制来平衡整个游戏。和你的GM商议并且确保其他团员对结果还算满意。

经验值消耗(XP Debt):你从1级升到2级所需的经验值是其他人的1.5倍,这让你的角色稍微落后于其他玩家,却又不会过分逊色。

使用NPC职业(NPC Class):GM能要求使用强力怪物的玩家选择平民、专家、导师或武人作为他们的第一个等级。

种族背景元素(Tiefling Trait):如果你的GM开放使用背景元素规则,他可以要求使用魔人的玩家选择「邪魔之子」(Infernal Bastard)这项元素,而它本来就是被设计来弱化玩家的。(译注:相关背景元素属于Council of Thieves Player's Guide)

强化其他PC(PC Boons):你的GM可以单纯给其他PC几个额外的等级,或者让你比其他人低个几等。或者允许其他PC在还没有获得种族属性加值的属性上获得额外+2种族属性加值,又或者让非怪物玩家的起始金额提升一定比例。
雅各之塔(Jacob's Tower) 个人翻译的Pathfinder RPG非官方长篇系列冒险模组,一系列13个模组共17万字,每个模组皆可独立抽出使用。(已出版,商品页面) 全彩地图素材包
[PF]魔战士变体大全
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Re: 备忘录
« 回帖 #8 于: 2017-01-07, 周六 00:36:21 »
http://www.goddessfantasy.net/bbs/index.php?topic=40152.msg340593#msg340593
[BoED]第一章:善良的本性THE NATURE OF GOOD

http://www.goddessfantasy.net/bbs/index.php?topic=47086.0
[BoVD]第一章:邪恶的本质

未来有机会碰到善邪话题时撕逼或许用的上,先丢著有空再看。
雅各之塔(Jacob's Tower) 个人翻译的Pathfinder RPG非官方长篇系列冒险模组,一系列13个模组共17万字,每个模组皆可独立抽出使用。(已出版,商品页面) 全彩地图素材包
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Re: 备忘录
« 回帖 #9 于: 2017-02-04, 周六 20:51:46 »
引述:
Sean K Reynolds Contributor
Here's the official word:

1. The game differentiates between permanent ability score bonuses (such as +1 every 4 character levels and wearing a +2 belt of giant strength for 24 hours) and temporary ability score bonuses (such as from barbarian rage, an alchemist mutagen, or a bull's strength spell).

2. Permanent ability score bonuses do count for the purpose of qualifying for feats.

3. If you lose a permanent ability score bonus, you still have the feat, you just can't use it until your ability score qualifies again.

4. Temporary ability score bonuses do not count for the purpose of qualifying for feats. (My earlier statement contradicting this point was my opinion of how it should work.)

5. I personally believe that differentiating between permanent and temporary scores in this fashion is needlessly complex and only hinders player choices in a metagaming way.

6. I personally believe that you could revise the feat prerequisite system so characters could select feats before they actually meet the prerequisites, but wouldn't be able to use the feat until they do, which would allow (for example) monks and rogues to take Weapon Focus at level 1 in anticipation of having the required BAB +1 at level 2.

7. Implementing points 5 and 6 as official game rules would require making revisions to language elsewhere in the game (such as qualifying for a prestige class), similar to how the discussion about revising the Stealth skill is a significant change that affects other parts of the rules (such as scent and hide in plain sight).

8. The design team hasn't discussed implementing 5 and 6 as official game rules.

http://paizo.com/threads/rzs2l4kc&page=2?Feats-Prerequisite#91
雅各之塔(Jacob's Tower) 个人翻译的Pathfinder RPG非官方长篇系列冒险模组,一系列13个模组共17万字,每个模组皆可独立抽出使用。(已出版,商品页面) 全彩地图素材包
[PF]魔战士变体大全
Pathfinder v2.0Pathfinder RPG的规则资源合集电子书,绝赞好评废猫中。