作者 主题: 侏儒种族特性替换整合(Gnome Alternate Racial Trait)  (阅读 7725 次)

副标题:

离线

  • 犭良人
  • Diver
  • ******
  • 帖子数: 2558
  • 苹果币: 2
  • .--. --- ... ... . ... ... .. --- -.
侏儒种族特性(Gnome Racial Traits)

+2体质,+2魅力,-2力量:侏儒的肉身乏力但出奇的强健,以及他们热情的态度使他们天生亲切宜人。
小型体型(Small):侏儒是小体型生物,AC获得+1体型加值,攻击骰获得+1体型加值,战技检定和CMD受承-1罚值,隐匿检定获得+4体型加值。
缓慢速度(Slow Speed):侏儒的基本速度为20尺。
昏暗视觉(Low-Light Vision):侏儒在昏暗光照下能看到的距离是人类的两倍。
防御训练(Defensive Training):侏儒在对抗巨人亚种的怪物时AC获得+4闪避加值。
侏儒魔法(Gnome Magic):侏儒施展的幻术系魔法DC+1。拥有11或更高魅力属性的侏儒获得下列类法术能力:每天1次——舞光术(dancing lights),幻音术(ghost sound),魔法伎俩(prestidigitation),动物交谈(speak with animals)。此效果的施法者等级等同侏儒的角色等级,豁免DC为「10+法术环级+侏儒魅力调整值」。
仇恨(Hatred):由于经过专门的针对性训练,侏儒在对抗类人生物爬虫亚种和地精亚种的生物时攻击骰获得+1加值。
幻术抗性(Illusion Resistance):侏儒在对抗幻术系法术和效果时豁免检定获得+2种族加值。
敏锐感官(Keen Senses):侏儒的察觉检定获得+2种族加值。
工作狂(Obsessive):侏儒在一项由他们选择的工艺或专业技能获得+2种族加值。
武器熟悉(Weapon Familiarity):侏儒将任何冠以「侏儒」之名的武器视为军用武器。
起始语言(Languages):通用语,侏儒语和木族语。拥有高智力属性的侏儒能选择下列语言:龙语、矮人语、精灵语、巨人语、地精语和兽人语。
剧透 -   :
Gnome Racial Traits
+2 Constitution, +2 Charisma, –2 Strength: Gnomes are physically weak but surprisingly hardy, and their enthusiastic attitudes make them naturally agreeable.
Small: Gnomes are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty on combat maneuver checks and to their Combat Maneuver Defense, and a +4 size bonus on Stealth checks.
Slow Speed: Gnomes have a base speed of 20 feet.
Low-Light Vision: Gnomes can see twice as far as humans in conditions of dim light.
Defensive Training: Gnomes get a +4 dodge bonus to their AC against monsters of the giant type.
Gnome Magic: Gnomes add 1 to the DCs of any saving throws to resist illusion spells that they cast. Gnomes with a Charisma of 11 or higher also gain the following spell-like abilities: 1/day—dancing lights, ghost sound, prestidigitation, and speak with animals. The caster level for these effects is equal to the gnome’s character level. The DC for these spells is equal to 10 + the spell’s level + the gnome’s Charisma modifier.
Hatred: Gnomes receive a +1 bonus on attack rolls against humanoid creatures of the reptilian and goblinoid subtypes because of their special training against these hated foes.
Illusion Resistance: Gnomes get a +2 racial bonus on saving throws against illusion spells or effects.
Keen Senses: Gnomes receive a +2 racial bonus on Perception checks.
Obsessive: Gnomes receive a +2 racial bonus on a Craft or Profession skill of their choice.
Weapon Familiarity: Gnomes treat any weapon with the word “gnome” in its name as a martial weapon.
Languages: Gnomes begin play speaking Common, Gnome, and Sylvan. Gnomes with high Intelligence scores can choose from the following languages: Draconic, Dwarven, Elven, Giant, Goblin, and Orc.



侏儒种族特性替换(Gnome Alternate Racial Trait)

此种族特性替换防御训练,侏儒魔法,幻术抗性

剧毒爪牙(Poison Minion)
出自《阴影血脉 pg. 5》
卓尔有时候通过致使他们身体内部产生封喉毒(mawbane)(见下)以强化他们的奴隶和前线战士。最终产生的剧毒生物凭借着这项有力武器以阻拦他们的怪物邻居。任何以啮咬击中该人物的生物会立即暴露在其毒素之下,此毒素的豁免DC=10+1/2角色HD+角色体质调整值。
封喉毒(mawbane)——摄入;强韧豁免DC如上;频率:每轮1次,共4轮;效果:1d2体质伤害;治愈:1次豁免。
矮人能以此种族特性替换防御训练和坚韧,精灵能以此种族特性替换精灵魔法和武器熟悉,侏儒能以此种族特性替换防御训练、侏儒魔法和幻术抗性,半精灵能以此种族特性替换精灵免疫和敏锐感官,半兽人能以此种族特性替换兽人凶猛和武器熟悉。人类能以此种族特性替换奖励技能。半身人的生理不允许他们获得此种族特性。卓尔能以此种族特性替换卓尔免疫、强光致盲、法术抗力和武器熟悉。剪影人能以此种族特性替换光与暗、潜伏者和暗影抗力。
剧透 -   :
Poison Minion
Source Blood of Shadows pg. 5
Drow sometimes augment their slaves and frontline warriors by making them toxic, causing their bodies to internally produce mawbane poison (see below). The resulting poisonous creature makes a potent weapon in the effort to discourage neighboring monsters. Any creature that hits such a character with a bite attack is immediately exposed to its poison. The save DC for this poison is equal to 10 + 1/2 the character’s Hit Dice + the character’s Constitution modifier.

Mawbane Poison—ingested; save Fortitude as above; frequency 1/round for 4 rounds; effect 1d2 Constitution damage; cure 1 save.

Dwarves can take this trait in place of defensive training and hardy. Elves can take this trait in place of elven magic and weapon familiarity. Gnomes can take this trait in place of defensive training, gnome magic, and illusion resistance. Half-elves can take this trait in place of elven immunities and keen senses. Half-orcs can take this trait in place of orc ferocity and weapon familiarity. Humans can take this trait in place of skilled. Halfling physiology prevents them from taking this trait. Drow can take this trait in place of drow immunities, light blindness, spell resistance, and weapon familiarity. Wayangs can take this trait in place of light and dark, lurker, and shadow resistance.

此种族特性替换防御训练,仇恨

地形羁绊(Bond to the Land)
出自《进阶种族手册 pg. 1》
作为妖精血脉的延续,有些侏儒跟特定地形种类有着强烈的联系。此侏儒从游侠的偏好地形中选择一种,当他们处于此类地形时AC获得+2闪避加值。此选择必须在建立角色时决定,一旦决定无法更改。此种族特性取代防御训练和仇恨。
剧透 -   :
PFS Legal Bond to the Land
Source Advanced Race Guide pg. 1
Some gnomes have strong ties to specific kinds of terrain, as a holdover from their fey origins. These gnomes gain a +2 dodge bonus to AC when in a specific terrain type selected from the ranger list of favored terrains. This choice is made at character creation, and cannot be changed. This racial trait replaces defensive training and hatred.

永恒希望(Eternal Hope)
出自《进阶种族手册 pg. 1》,《进阶玩家手册 pg. 1》
侏儒很难失去希望并且永保自信,他们相信即使处于绝境之中也能化险为夷。拥有此种族特性的侏儒在对抗恐惧和绝望效果时,豁免检定获得+2种族加值。每天1次,在一次d20骰中掷出1后,侏儒能够重骰并且使用第二次的结果。此种族特性取代防御训练和仇恨。
剧透 -   :
PFS Legal Eternal Hope
Source Advanced Race Guide pg. 1, Advanced Player's Guide pg. 1
Gnomes rarely lose hope and are always confident that even hopeless situations will work out. Gnomes with this racial trait receive a +2 racial bonus on saving throws against fear and despair effects. Once per day, after rolling a 1 on a d20, the gnome may reroll and use the second result. This racial trait replaces defensive training and hatred.

天赐巧舌(Gift of Tongues)
出自《进阶种族手册 pg. 1》,《进阶玩家手册 pg. 1》
侏儒热爱并且学习所有他们遇到的语言。拥有此种族特性的侏儒唬骗和交涉检定+1加值。并且每当他们在语言学技能上投入1点技能时,就可以学会1种额外语言[注:大概是1点技能学2种语言的意思]。此种族特性取代防御训练以及仇恨。
剧透 -   :
PFS Legal Gift of Tongues
Source Advanced Race Guide pg. 1, Advanced Player's Guide pg. 1
Gnomes love languages and learning about those they meet. Gnomes with this racial trait gain a +1 bonus on Bluff and Diplomacy checks, and they learn one additional language every time they put a rank in the Linguistics skill. This racial trait replaces defensive training and hatred.

精通机械(Master Tinker)
出自《进阶种族手册 pg. 1》,《进阶玩家手册 pg. 1》
侏儒运用各种类型的机械设备进行实验。拥有此种族特性的侏儒在解除装置和知识[工程]检定获得+1加值。他们擅长任何亲自制作的武器。此种族特性取代防御训练和仇恨。
剧透 -   :
PFS Legal Master Tinker
Source Advanced Race Guide pg. 1, Advanced Player's Guide pg. 1
Gnomes experiment with all manner of mechanical devices. Gnomes with this racial trait gain a +1 bonus on Disable Device and Knowledge (engineering) checks. They are treated as proficient with any weapon they have personally crafted. This racial trait replaces defensive training and hatred.

暗影敌(Shadow foe)
出自《恐怖冒险 pg. 39》
拥有此种族特性的侏儒在对抗幽暗亚种和剪影人亚种的类人生物、阴影位面的异界生物时,攻击骰和AC获得+1加值。此种族特性取代防御训练和仇恨。
剧透 -   :
PFS Legal Shadow Foe
Source Horror Adventures pg. 39
Gnomes with this trait receive a +1 bonus on attack rolls and to their AC against humanoids of the dark folk and wayang subtypes, and outsiders native to the Shadow Plane. This racial trait replaces defensive training and hatred.

自然守卫(Warden of Nature)
出自《进阶种族手册 pg. 1》,《进阶玩家手册 pg. 1》
侏儒必须时常保护他们的家园免受横行的非自然存在或瘟疫侵扰。由于经过专门的针对性训练,拥有此种族特性的侏儒在对抗异怪、泥怪和虫类时,AC获得+2闪避加值,攻击骰获得+1加值。此种族特性取代防御训练和仇恨。
剧透 -   :
PFS Legal Warden of Nature
Source Advanced Race Guide pg. 1, Advanced Player's Guide pg. 1
Gnomes must often protect their homes against unnatural or pestilential infestations. Gnomes with this racial trait gain a +2 dodge bonus to AC against aberrations, oozes, and vermin, and a +1 bonus on attack rolls against them because of their special training. This racial trait replaces defensive training and hatred.

此种族特性替换防御训练,仇恨,敏锐感官

阴毒恶作剧(Dirty Trickster)
出自《内海种族 pg. 211》
所有的侏儒都喜欢恶作剧,但有些则专精在战斗中的即兴创作。这些侏儒在阴招APG战技获得+2种族加值。他们无需满足智力属性的先决条件就能选择寓守于攻、精通阴招APG或任何以精通阴招为先决条件的专长。此族特性替换防御训练、仇恨和敏锐感官。
剧透 -   :
PFS Legal Dirty Trickster
Source Inner Sea Races pg. 211
All gnomes love pranks, but some specialize in those improvised during battle. These gnomes gain a +2 racial bonus on dirty trickAPG combat maneuvers. They need not meet the Intelligence requirement to select Combat Expertise, Improved Dirty TrickAPG, and any feat with Improved Dirty Trick as a prerequisite. This racial trait replaces defensive training, hatred, and keen senses.

妖精捕手(Fairy catcher)
出自《内海种族 pg. 211》
有些侏儒对精类的存在特别敏感,并在对抗精灵的察觉、察言观色和生存检定获得+2种族加值,在对抗精类的法术、类法术能力和超自然能力的豁免检定获得+2种族加值(此加值跟【幻术抗性】叠加),在穿透精类的SR时施法者等级检定获得+2加值。此种族特性替换防御训练、仇恨和敏锐感官。
剧透 -   :
PFS Legal Fairy Catcher
Source Horror Adventures pg. 39
Some gnomes are especially sensitive to the presence of fey and receive a +2 racial bonus on Perception, Sense Motive, and Survival checks against fey, a +2 racial bonus on saving throws against the spells, spell-like abilities, and supernatural abilities of fey (this bonus stacks with the bonus granted by illusion resistance), and a +2 bonus on caster level checks to overcome the spell resistance of fey. The racial trait replaces defensive training, hatred, and keen senses.

此种族特性替换防御训练,仇恨,工作狂

尾行者(Stalker)
出自《恐怖冒险 pg. 39》
有些侏儒会被特定的人迷住。每天1次,这些侏儒能花费10分钟观察一个生物。然后他在对抗该生物的唬骗、知识、察觉、察言观色和生存检定获得+1加值。他还在对抗该生物的攻击和伤害骰获得+1加值。此加值持续1天。此种族特性取代防御训练、仇恨和工作狂。
剧透 -   :
PFS Legal Stalker
Source Horror Adventures pg. 39
Some gnomes become obsessed with specific individuals. Once per day, such a gnome can observe a creature for 10 minutes. After that, she gains a +1 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks against that creature. She also gains a +1 bonus on weapon attack and damage rolls against that creature. These bonuses last for 1 day. This racial trait replaces defensive training, hatred, and obsessive.

此种族特性替换防御训练,幻术抗性

躲影子(Shadow dodger)
出自《恐怖冒险 pg. 39》
拥有此种族特性的侏儒在对抗虚体生物和部分真实的生物和物品时,例如由幽影咒法术(shadow conjuration)创造的东西,AC获得+4闪避加值。但必需成功相信它们是虚假的。此种族特性取代防御训练和幻术抗性。
剧透 -   :
PFS Legal Shadow Dodger
Source Horror Adventures pg. 39
Gnomes with this trait gain a +4 dodge bonus to their AC against incorporeal creatures and partially real creatures and objects, such as those created by shadow conjuration, but only if successfully disbelieved. This racial trait replaces defensive training and illusion resistance.

此种族特性替换侏儒魔法

漂白魔法(Bleachling Magic)
出自《边缘英雄 pg. 16》
拥有此种族特性的侏儒施展的预言系法术时CL+1。此外,拥有11或更高感知或魅力属性的侏儒能每天3次以类法术能力施放魅惑动物(Charm Animal)。此效果的施法者等级等同侏儒的角色等级,豁免DC为「10+法术环级+侏儒魅力调整值」。此种族特性替换侏儒魔法。
剧透 -   :
PFS Legal Bleachling Magic
Source Heroes from the Fringe pg. 16
Gnomes with this racial trait treat their caster level as 1 higher for the purposes of divination spells they cast. Additionally, if the gnome has a Wisdom or Charisma score of 11 or higher, she also gains the ability to cast charm animal as a spell-like ability three times per day. The caster level for this effect is equal to the gnome’s level, and the DC for these spells is equal to 10 + the spell’s level + the gnome’s Charisma modifier.

This replaces gnome magic.

仙灵龙魔法(Faerie Dragon Magic)
出自《龙之遗产 pg. 10》
有些侏儒与任性的仙灵龙结伴或与这些神秘的生物有超自然的亲属关系。拥有此种族特性的侏儒施放的幻术系魔法DC+1。此外,拥有11或更高魅力属性的侏儒获得下列类法术能力:每天1次——幻音术(Ghost Sound),油腻术(Grease),无声幻影(Silent Image)。此效果的施法者等级等同侏儒的角色等级,豁免DC为「10+法术环级+侏儒魅力调整值」。此种族特性替换侏儒魔法。
剧透 -   :
PFS Legal Faerie Dragon Magic
Source Legacy of Dragons pg. 10
Some gnomes ally with capricious faerie dragons or share a supernatural kinship with these enigmatic creatures. Gnomes with this trait add 1 to the DCs of saves against the illusion spells they cast. Additionally, a gnome with a Charisma score of 11 or higher can use each of the following spell-like abilities once per day: ghost sound, grease, and silent image. The caster level for these effects is equal to the gnome’s character level. The DC for these spells is equal to 10 + the spell’s level + the gnome’s Charisma modifier. This trait replaces gnome magic.

凶恶魔法(Fell Magic)
出自《进阶种族手册 pg. 1》
侏儒所施放的死灵系法术DC+1。此外,拥有11或更高感知属性的侏儒获得下列类法术能力:每天1次——出血术(Bleed),寒冷之触(Chill Touch),侦测毒性(Detect Poison),疲劳之触(Touch of Fatigue)。此效果的施法者等级等同侏儒的角色等级,豁免DC为「10+法术环级+侏儒感知调整值」。此种族特性替换侏儒魔法。
剧透 -   :
PFS Legal Fell Magic
Source Advanced Race Guide pg. 1
Gnomes add +1 to the DC of any saving throws against necromancy spells that they cast. Gnomes with Wisdom scores of 11 or higher also gain the following spell-like abilities: 1/day—bleed, chill touch, detect poison, and touch of fatigue. The caster level for these effects is equal to the gnome’s level. The DC for these spells is equal to 10 + the spell’s level + the gnome’s Wisdom modifier. This racial trait replaces gnome magic.

精类印记(Fey-Tongued)
出自《第一世界的遗产 pg. 4》
拥有此种族特性的侏儒获得精怪之相(Haunted Fey Aspect)UC,植物交谈(Speak with Plants)而不是舞光术(dancing lights),动物交谈(speak with animals)作为侏儒魔法种族特性的奖励法术。此种族特性改变侏儒魔法。
剧透 -   :
PFS Legal Fey-Tongued
Source Legacy of the First World pg. 4
Gnomes with this trait gain haunted fey aspectUC and speak with plants instead of dancing lights and speak with animals as spell-like abilities from the gnome magic racial trait. This racial trait alters the gnome magic racial trait.

亲切魔法(Genial Magic)
出自《皇庭英豪 pg. 14》
拥有此种族特性的侏儒施放的惑控系法术DC+1。此外,拥有11或更高魅力属性的侏儒获得下列类法术能力:每天1次——魅惑人类(Charm Person),神导术(Guidance),传讯术(Message),魔法伎俩(Prestidigitation)。此效果的施法者等级等同侏儒的角色等级,豁免DC为「10+法术环级+侏儒魅力调整值」。此种族特性替换侏儒魔法。
剧透 -   :
PFS Legal Genial Magic
Source Heroes of the High Court pg. 14
Gnomes with this racial trait add 1 to the DC of saving throws against enchantment spells that they cast. Gnomes with Charisma scores of 11 or higher also gain the following spell-like abilities: 1/day—charm person, guidance, message, and prestidigitation. The caster level for these effects is equal to the gnome’s level. The DC for these spells is equal to 10 + the spell’s level + the gnome’s Charisma modifier. This racial trait replaces gnome magic.

皮影戏(Shadowplay)(1RP)
出自《阴影血脉 pg. 5》
有些幻术师是玩弄光亮和黑暗的好手,拥有该种族特性的人物在施展拥有黑暗、光亮或阴影UM描述符的法术时施法者等级+1。
矮人能以此种族特性替换贪婪,精灵能以此种族特性替换精灵魔法,并获得窃影鬼的类法术能力ARG种族特性。侏儒能以此种族特性替换侏儒魔法。半身人能以此种族特性替换武器熟悉。半兽人能以此种族特性替换威慑力,并获得侏儒的幻术抗性种族特性。
剧透 -   :
PFS Legal Shadowplay
Source Blood of Shadows pg. 5
Some illusionists are experts in manipulating light and darkness. Characters with this trait cast spells with the darkness, light, or shadowUM descriptor at +1 caster level.

Dwarves can take this trait in place of greed. Elves can take this trait in place of elven magic, also gaining the fetchling’s spell-like abilitiesARG racial trait. Gnomes can take this trait in place of gnome magic. Halflings can take this trait in place of weapon familiarity. Half-orcs can take this trait in place of intimidating, also gaining the gnome’s illusion resistance racial trait.

实用魔法(Utilitarian Magic)
出自《内海种族 pg. 211》
有些侏儒发展出实用的魔法来协助他们完成自己的专注项目。这些侏儒施放的变化系法术DC+1。此外,拥有11或更高智力属性的侏儒获得下列类法术能力:每天1次——法师之手(Mage Hand),开关术(Open/Close),魔法伎俩(Prestidigitation),隐型仆役(Unseen Servant)。此效果的施法者等级等同侏儒的角色等级,豁免DC为「10+法术环级+侏儒智力调整值」。此种族特性替换侏儒魔法。
剧透 -   :
PFS Legal Utilitarian Magic
Source Inner Sea Races pg. 211
Some gnomes develop practical magic to assist them with their obsessive projects. These gnomes add 1 to the DC of any saving throws against transmutation spells they cast. If their Intelligence score is 11 or higher, they also gain the following spell-like abilities: 1/day—mage hand, open/close, prestidigitation, and unseen servant. The DC for these spells is equal to 10 + the spell’s level + the gnome’s Intelligence modifier. This racial trait replaces gnome magic.

此种族特性替换侏儒魔法,幻术抗性

魔法语言学家(Magical Linguist)
出自《进阶种族手册 pg. 1》,《进阶玩家手册 pg. 1》
侏儒研习任何普通和超自然形式的语言。拥有此种族特性的侏儒所施放的任何带有[依赖语言]描述符或创造刻文(glyphs)、徽记(symbols)或其他魔法文字的法术DC+1。同时他们在对抗此类的法术时豁免检定获得+2种族加值。此外,拥有11或更高魅力属性的侏儒获得下列类法术能力:每天1次——秘法印记(Arcane Mark),通晓语言(Comprehend Languages),传讯术(Message),阅读魔法(Read Magic)。此效果的施法者等级等同侏儒的角色等级。此种族特性替换侏儒魔法和幻术抗性。
剧透 -   :
PFS Legal Magical Linguist
Source Advanced Race Guide pg. 1, Advanced Player's Guide pg. 1
Gnomes study languages in both their mundane and supernatural manifestations. Gnomes with this racial trait add +1 to the DC of spells they cast with the language-dependent descriptor or those that create glyphs, symbols, or other magical writings. They gain a +2 racial bonus on saving throws against such spells. Gnomes with Charisma scores of 11 or higher also gain the following spell-like abilities: 1/day—arcane mark, comprehend languages, message, read magic. The caster level for these effects is equal to the gnome’s level. This racial trait replaces gnome magic and illusion resistance.

纵火狂(Pyromaniac)
出自《进阶种族手册 pg. 1》,《进阶玩家手册 pg. 1》
拥有此种族特性的侏儒在施放带有[火]描述符的法术、使用火领域的神授力量、使用元素血统(火)的血统力量、先知烈火秘示域的启示和决定炼金炸弹造成的火焰伤害时,视其等级比实际高1级(此能力不会使侏儒更早地获得基于等级的能力;它只影响该能力的施展效果)。此外,拥有11或更高魅力属性的侏儒获得下列类法术能力:每天1次——舞光术(Dancing Lights),闪光术(Flare),魔法伎俩(Prestidigitation),燃火术(Produce Flame)。此效果的施法者等级等同侏儒的角色等级,豁免DC基于魅力。此种族特性替换侏儒魔法和幻术抗性。
剧透 -   :
PFS Legal Pyromaniac
Source Advanced Race Guide pg. 1, Advanced Player's Guide pg. 1
Gnomes with this racial trait are treated as one level higher when casting spells with the fire descriptor, using granted powers of the Fire domain, using the bloodline powers of the fire elemental bloodline or the revelations of the oracle’s flame mystery, and determining the damage of alchemist bombs that deal fire damage (this ability does not give gnomes early access to level-based powers; it only affects the powers they could use without this ability). Gnomes with Charisma scores of 11 or higher also gain the following spell-like abilities: 1/day—dancing lights, flare, prestidigitation, produce flame. The caster level for these effects is equal to the gnome’s level; the DCs are Charisma-based. This racial trait replaces gnome magic and illusion resistance.

此种族特性替换侏儒魔法,幻术抗性,工作狂

妖精魔能(Fey Magic)PS1
出自《边缘英雄 pg. 16》
拥有此种族特性的侏儒施展的胁迫子学派法术DC+1。此外,拥有11或更高魅力属性的侏儒获得下列类法术能力:每天1次——魅惑人类(Charm Person),舞光术(Dancing Lights),纠缠术(Entangle),魔法伎俩(Prestidigitation)。此效果的施法者等级等同侏儒的角色等级,豁免DC为「10+法术环级+侏儒魅力调整值」。此种族特性替换侏儒魔法。此种族特性替换侏儒魔法,幻术抗性,工作狂。
剧透 -   :
PFS Legal Fey Magic (HftF)
Source Heroes from the Fringe pg. 16
Gnomes with this racial trait increase the DC of spells of the compulsion subschool they cast by 1. Additionally, if the gnome has a Charisma score of 11 or higher, she also gains the following spell-like abilities: 1/ day—charm person, dancing lights, entangle, and prestidigitation. The caster level for these effects is equal to the gnome’s level. The DC for these spells is equal to 10 + the spell’s level + the gnome’s Charisma modifier.

This replaces gnome magic, illusion resistance, and obsessive.

此种族特性替换侏儒魔法,敏锐感官

活力饱满(Vivacious)
出自《内海种族 pg. 211》
有些侏儒保留一丝第一世界(First World)的活力痕迹。这些侏儒每当从休息回复hp时能回复多50%的hp(最小为1)。每当他们被法术治疗hp时,他们受到等此此法术的1/2施法者等级的额外治疗(最少为0)。此额外治疗不应用于给予快速痊愈或类似效果的法术。此种族特性替换侏儒魔法和敏锐感官。
剧透 -   :
PFS Legal Vivacious
Source Inner Sea Races pg. 211
Some gnomes retain a trace of the vitality of the First World. These gnomes recover 50% more hit points (minimum 1) whenever they recover hit points from rest. Whenever they are healed of hit point damage by a spell, they heal an additional amount equal to 1/2 the spell’s caster level (minimum 0). The extra healing does not apply to spells that grant fast healing or similar effects. This racial trait replaces gnome magic and keen senses.

此种族特性替换侏儒魔法,工作狂

漂白症(Vivacious)
出自《第一世界的遗产 pg. 6》
在漂白症的侵袭下存活的侏儒会在之后免疫漂白症。此侏儒获得两个天赋职业:德鲁伊和一个由他们选择的其他职业。他们失去除动物交谈(speak with animals)外所有由侏儒魔法给予的类法术能力,但他们能每天3次以类法术能力施放动物交谈(speak with animals)。此种族特性替换工作狂,改变侏儒魔法。
剧透 -   :
PFS Legal Bleachling
Source Legacy of the First World pg. 6
Gnomes who have survived the Bleaching are immune to effects of the Bleaching thereafter. These gnomes gain two favored classes: druid, and their choice of any other class. They lose all spell-like abilities granted by the gnome magic racial trait except speak with animals, but they can use their speak with animals spell-like ability three times per day. This racial ability replaces obsessive and alters gnome magic.

此种族特性替换仇恨,工作狂

探险家(Explorer)
出自《进阶种族手册 pg. 1》
许多侏儒都沉迷于探索这大千世界,而非精通某种技艺或专业。此侏儒在攀爬检定和一种由他们选择的知识技能检定获得+2种族加值。此种族特性取代仇恨和工作狂。
剧透 -   :
PFS Legal Explorer
Source Advanced Race Guide pg. 1
Many gnomes are obsessed with seeing as much of the world as possible, rather than perfecting some specific talent or vocation. These gnomes gain a +2 racial bonus on Climb checks and checks for one Knowledge skill of their choice. This racial trait replaces hatred and obsessive.

修理者(Wright) PFS禁用
出自《内海种族 pg. 211》
有些侏儒偏好利用他们的天赋与机械装置来驱动机器。这些侏儒在驾驶检定UC和用子于建造或维修载具的工艺检定获得+2种族加值。此种族特性替换仇恨和工作狂。
剧透 -   :
Wright
Source Inner Sea Races pg. 211
Some gnomes prefer to use their natural talents with mechanisms to drive machines. These gnomes gain a +2 racial bonus on driving checks and on Craft checks to build or repair vehicles. This racial trait replaces hatred and obsessive.

此种族特性替换幻术抗性,敏锐感官,工作狂

无畏移居者(Intrepid Settler) PFS禁用
出自《内海种族 pg. 211》
有些侏儒透过在不稳定的地方定居来使生活的增添刺激感,例如高戈波达(Gogpodda)的漂浮残骸上或欧梅斯塔(Omesta)的树屋中。这些勇敢的侏儒在对抗恐惧效果的豁免检定和在特技、攀爬和游泳检定获得+2种族加值。此种族特性替换幻术抗性、敏锐感官和工作狂。
剧透 -   :
PFS Legal Intrepid Settler
Source Inner Sea Races pg. 211
Some gnomes add to the thrill of living by settling in precarious places such as the flotsam of Gogpodda or the treehouses of Omesta. These intrepid gnomes gain a +2 racial bonus on saving throws against fear effects and on Acrobatics, Climb, and Swim checks. This racial trait replaces illusion resistance, keen senses, and obsessive.

此种族特性替换幻术抗性,工作狂

用毒诀窍(Knack with Poison)
出自《进阶种族手册 pg. 1》
部分侏儒对毒药的功能与运用有一种本能性的理解。他们对抗毒素时强韧豁免检定获得+2种族加值,制作毒素的工艺[炼金]检定获得+2加值。若他们在应用或准备毒素时意外中毒,此加值提升至+4。此种族特性替换幻术抗性和工作狂。
剧透 -   :
PFS Legal Knack with Poison
Source Advanced Race Guide pg. 1
Some gnomes have an instinctive understanding of poisons and their uses. Gnomes gain a +2 racial bonus on Fortitude saves against poison and a +2 bonus on Craft (alchemy) checks to make poison. The bonus on Fortitude saving throws against poisons increases to +4 if the gnome accidentally poisons himself when applying or readying the substance. This racial trait replaces illusion resistance and obsessive.

此种族特性替换敏锐感官

混合视觉(Blended View) PFS禁用
出自《阴影血脉 pg. 5》
先决条件:昏暗视觉
半卓尔的非卓尔长辈只有昏暗视觉,但半卓尔本身也许从遗传中被赠与多功能感官。拥有此种族特性的角色保留他们的昏暗视觉但也获得60尺黑暗视觉。
精灵或侏儒能以此种族特性替换敏锐感官。半精灵能以此性替换多才多艺。[注:侏儒的话也许是地底侏儒的遗传?]
剧透 -   :
Blended View
Source Blood of Shadows pg. 5
Prerequisite: low-light vision. Half-drow whose non-drow parent had low-light vision might be blessed with a legacy of versatile senses. Characters with this trait keep their low-light vision but also gain darkvision to a distance of 60 feet.

Elves or gnome can take this trait in place of keen senses. Half-elves can take this trait in place of multitalented.

昏暗精准(Dusksight)
出自《阴影血脉 pg. 4》
一个常常在遮蔽中操作或在昏暗洞穴中战斗的人物以及幽影位面的存在学会了使用他们的昏暗视觉从围绕着目标闪烁的阴影中推断出敌人的位置。当进行远程攻击时,拥有此种族特性的人物可以重骰由于处于昏暗光线下的对手的隐蔽造成的失手,并骰两次取更好的结果。全隐蔽所带来的失手率依旧正常适用。
矮人能以此种族特性替换仇恨和黑暗视觉,并获得昏暗视觉。精灵、侏儒、半精灵和半身人能以此种族特性替换敏锐感官。半兽人能以此种族特性替换武器熟悉,并获得昏暗视觉。
剧透 -   :
Dusksight
Source Blood of Shadows pg. 4
Characters who operate below canopies or fight in dimly lit caves and shadowy planes of existence learn to use their low-light vision to deduce a foe’s position from the flickers of shadows around a target. When making ranged attacks, characters with this trait can reroll the miss chance granted by cover to any target in dim light, and take the better of the two rolls. The miss chance for total concealment applies normally.

Dwarves can take this trait in place of hatred and darkvision, also gaining low-light vision. Elves, gnomes, half-elves, and halflings can take this trait in place of keen senses. Half-orcs can take this trait in place of weapon familiarity, also gaining low-light vision.

自然亲和(Nature Affinity)
出自《边缘英雄 pg. 16》
拥有此种族特性的侏儒在对抗来自精类、植物、森林相关危害的疾病和毒素的强韧豁免获得+2种族加值。此种族特性替换敏锐感官。
剧透 -   :
PFS Legal Nature Affinity
Source Heroes from the Fringe pg. 16
Gnomes with this racial trait gain a +2 racial bonus on Fortitude saves against diseases and poisons inflicted by fey, plants, and forest-related hazards. This replaces keen senses.

此种族特性替换敏锐感官,工作狂

建筑学独创力(Architectural Ingenuity)
出自《内海种族 pg. 211》
有些侏儒在建造和调整建筑物时展现出不可思议的才能。这些侏儒在与建筑物(包括结构性陷阱)相关的知识[工程]、工艺和察觉检定获得+2种族加值。此种族特性替换敏锐感官和工作狂。
剧透 -   :
PFS Legal Architectural Ingenuity
Source Inner Sea Races pg. 211
Some gnomes demonstrate incredible talent for building and adjusting structures. These gnomes gain a +2 racial bonus on Knowledge (engineering) checks and on Craft and Perception checks related to structures (including structural traps). This racial trait replaces keen senses and obsessive.

好奇心(Inquisitive)
出自《恐怖冒险 pg. 39》
侏儒总喜欢往不该去的地方跑。拥有此种族特性的侏儒在解除装置和逃脱检定获得+2种族加值。此种族特性取代敏锐感官和工作狂。
剧透 -   :
PFS Legal Inquisitive
Source Horror Adventures pg. 39
Gnomes have a knack for being in places they shouldn’t be. Gnomes with this trait gain a +2 racial bonus on Disable Device and Escape Artist checks. This racial trait replaces keen senses and obsessive.

此种族特性替换昏暗视觉

面纱之后(Behind the Veil)
出自《阴影血脉 pg. 4》
拥有此种族特性的人物擅长隐藏他们的肢体语言和隐蔽地穿越阴影或是分隔区域。这些角色处于躲藏或隐蔽中时在唬骗和巧手检定获得+2加值。
矮人能以此种族特性替换岩石熟悉。精灵、侏儒和半精灵能以此种族特性替换昏暗视觉。半兽人能以此种族特性替换威慑力,并获得窃影鬼的融影ARG种族特性。半身人能以此种族特性替换武器熟悉。
剧透 -   :
PFS Legal Behind the Veil
Source Blood of Shadows pg. 4
Characters with this trait slyly cover their body language and movements by acting in a shadowed or partitioned areas. These characters gain a +2 bonus on Bluff and Sleight of Hand checks while benefiting from concealment or cover.

Dwarves can take this trait in place of stonecunning. Elves, gnomes, and half-elves can take this trait in place of low-light vision. Half-orcs can take this trait in place of intimidating, also gaining the shadow blendingARG fetchling racial trait. Halflings can take this trait in place of weapon familiarity.

此种族特性替换昏暗视觉,敏锐感官

黑暗视觉(Darkvision)
出自《进阶种族手册 pg. 1》
有些侏儒在地底深处生活时间之久,以至于他们已经完全放弃依靠光亮,并获得了60尺黑暗视觉。此种族特性取代昏暗视觉和敏锐感官。
剧透 -   :
PFS Legal Darkvision
Source Advanced Race Guide pg. 1
Some gnome strains have lived in the underground depths for so long they have given up on light entirely and gained darkvision with a range of 60 feet. This racial trait replaces low-light vision and keen senses.

此种族特性替换工作狂

院士(Academician)
出自《进阶种族手册 pg. 1》,《进阶玩家手册 pg. 1》
有些侏儒比他们的同族更偏向于研究学术问题。拥有此种族特性的侏儒在单项知识技能获得+2加值。此种族特性取代工作狂。
剧透 -   :
PFS Legal Academician
Source Advanced Race Guide pg. 1, Advanced Player's Guide pg. 1
Some gnomes are more academically inclined than their kin. Gnomes with this racial trait gain a +2 bonus on any single Knowledge skill. This racial trait replaces the obsessive racial trait.

艺术才华(Artistic)
出自《边缘英雄 pg. 16》
拥有此种族特性的侏儒在1项由他们选择的表演技能获得+2种族加值。此种族特性替换工作狂。
剧透 -   :
PFS Legal Artistic
Source Heroes from the Fringe pg. 16
Gnomes with this racial trait gain a +2 racial bonus on a Perform skill of their choice.

This replaces obsessive.

精类魔法(Fey Magic) PS1
出自《荒野英雄 pg. 5》
此角色可以从游侠的偏好地形中选择一个地形,他与此地形有着神秘的联结。他可以选择3个0环和1个1环德鲁伊法术。若人物的魅力属性达到11或更高,那么位于所选地形时,可以将选择的法术做为类法术能力每天使用一次。法术效果的施法者等级使用其人物等级。类法术能力的DC为「10+法术环数+魅力调整值」。此法术视为精类释放的法术,所以会被德鲁伊的抗自然诱惑或其他类似的能力影响。
矮人能以此种族特性替换贪婪和岩石熟悉。精灵、半精灵或半身人能以此种族特性替换敏锐感官。侏儒能以此种族特性替换工作狂。半兽人能以此种族特性替换兽人凶猛。人类能以此种族特性替换奖励技能,并获得精类思维和昏暗视觉。
剧透 -   :
PFS Legal Fey Magic
Source Heroes of the Wild pg. 5
The character has a mystic connection to one terrain type, selected from the ranger’s favored terrain list. The character selects three 0-level druid spells and one 1st-level druid spell. If the character has a Charisma score of 11 or higher, when in the selected terrain, she gains these spells as spell-like abilities that can be cast once per day. The caster level for these effects is equal to the user’s character level. The DC for the spelllike abilities is equal to 10 + the spell’s level + the user’s Charisma modifier. These spells are treated as being from a fey source for the purposes of the druid’s resist nature’s lure class feature and similar abilities.

A dwarf can take this trait in place of greed and stonecunning. An elf, half-elf, or half ling can take this trait in place of keen senses. A gnome can take this trait in place of obsessive. A half-orc can take it in place of orc ferocity. A human can take it in place of skilled. A human who replaces skilled with fey magic also gains fey thoughts and low-light vision.


疫病恐惧(Nosophobia)
出自《第一世界的遗产 pg. 12》
侏儒是类人生物而非精类,因此他们不易受到在锐齿森林(Fangwood)中影响精类的黑枯病(DarkBlight)的影响。话虽如此,许多侏儒的成长中伴随着对感染的恐惧,并执着于训练他们的身体来预防所有类型的疾病。此侏儒在对抗疾病和毒素,包括魔法疾病的强豁免获得+4加值。此种族特性替换工作狂。
剧透 -   :
PFS Legal Nosophobia
Source Legacy of the First World pg. 12
Gnomes are humanoid, rather than fey, and are therefore not particularly susceptible to the Darkblight contagion afflicting the fey of the Fangwood. Nevertheless, many gnomes grow up fearing its taint and are obsessive about training their bodies to stave off illness of all kinds. These gnomes gain a +4 bonus on Fortitude saves against disease and poison, including magical diseases. This racial trait replaces obsessive.

城市学徒(Student of the City)
出自《街道英雄 pg. 8》
城市侏儒从新来者那里尽他们的所能学习,并倾向与各方进行联系。他们在知识[本地]获得+2种族加值,而且能以此技能取代交涉而进行搜集信息。此种族特性替换工作狂。
剧透 -   :
PFS Legal Student of the City
Source Heroes of the Streets pg. 8
Gnomes of the city learn all they can from newcomers and tend to make contacts in all quarters. They gain a +2 racial bonus on Knowledge (local) checks, and can use that skill to gather information in place of Diplomacy. This racial trait replaces obsessive.

此种族特性替换武器熟悉

幽暗居民(Dimdweller) PFS禁用
出自《阴影血脉 pg. 4》
拥有此种族特性的人物以阴暗之地为家,当此生物由于黑暗或昏暗而获得隐蔽或全隐蔽时,他们在威吓、察觉和隐匿检定获得+2种族加值。
矮人能以此种族特性替换贪婪与岩石敏锐,精灵、侏儒、半身人和半兽人能以此种族特性替换武器熟悉。半精灵能以此种族特性替换适应力。人类能以此种族特性替换奖励技能,并获得60尺黑暗视觉。
剧透 -   :
Dimdweller
Source Blood of Shadows pg. 4
Characters with this trait are at home in gloomy conditions. Whenever these characters benefit from concealment or full concealment due to darkness or dim light, they gain a +2 racial bonus on Intimidate, Perception, and Stealth checks.

Dwarves can take this trait in place of the greed and stonecunning traits. Elves, gnomes, halflings, and half-orcs can take this trait in place of weapon familiarity. Half-elves can take this trait in place of adaptability. Humans can take this trait in place of the skilled trait, also gaining darkvision to a range of 60 feet.

精类坚韧(Fey Fortitude)
出自《边缘英雄 pg. 16》
拥有此种族特性的侏儒被注入了与生命的连系。他们在对抗死亡效果的豁免获得+2种族加值。此种族特性替换武器熟悉。
剧透 -   :
PFS Legal Fey Fortitude
Source Heroes from the Fringe pg. 16
Gnomes with this racial trait are infused with a connection to life. They gain a +2 racial bonus on saves to resist death effects.

This replaces weapon familiarity.

精类思维(Fey Thoughts) PFS禁用
出自《荒野英雄 pg. 5》
此角色看待世界时更像是第一世界的原居民。在以下技能中选择两项技能:特技、唬骗、攀爬、交涉、易容、逃脱、飞行、知识[自然]、察觉、表演、察言观色、巧手、隐匿、游泳、使用魔法装置。所选技能成为本职技能。
矮人能以此种族特性替换仇恨。精灵、侏儒、半兽人能以此种族特性替换种族武器熟悉。半精灵能以此种族特性替换多才多艺。半身人能以此种族特性替换无畏。人类能以此种族特性替换奖励技能(而且人类还获得精类魔法和昏暗视觉,详情请查看精类魔法)。
剧透 -   :
Fey Thoughts
Source Heroes of the Wild pg. 5
The character sees the world more like a native of the First World. Select two of the following skills: Acrobatics, Bluff, Climb, Diplomacy, Disguise, Escape Artist, Fly, Knowledge (nature), Perception, Perform, Sense Motive, Sleight of Hand, Stealth, Swim, or Use Magic Device. The selected skills are always class skills for the character.

A dwarf can take this trait in place of hatred. An elf, gnome, or half-orc can take this trait in place of racial weapon familiarity. A half-elf can take this trait in place of multitalented. A half ling can take it in place of fearless. In the case of humans, this trait replaces the skilled trait (and the human also gains fey magic and low-light vision, as detailed in Fey Magic, above).

暗影猎手(Shadowhunter) PFS禁用
出自《阴影血脉 pg. 5》
那些懂得阴影和负能量位面之间的链接的生物懂得如何与黑暗的精神存在战斗。拥有此种族特性的人物在使用非魔法武器(包括天生武器和徒手攻击)时对虚体生物造成50%伤害如同他们使用的是魔法武器。他们也在所有移除负向等级的豁免检定获得+2加值。并且可以每天恢复2点由于不死生物造成的身体属性伤害(取代正常的每天恢复1点)。
矮人、精灵、侏儒、半兽人和半身人能以此种族特性替换武器熟悉。半精灵能以此种族特性替换精灵免疫。人类能以此种族特性替换奖励专长,并获得钢铁意志作为奖励专长。
剧透 -   :
Shadowhunter
Source Blood of Shadows pg. 5
Those who understand the connection between shadows and the Negative Energy Plane know how to fight the spirits of darkness. Characters with this trait deal 50% weapon damage to incorporeal creatures when using nonmagical weapons (including natural and unarmed attacks), as if using magic weapons. They also gain a +2 bonus on saving throws to remove negative levels, and recover physical ability damage from attacks by undead creatures at a rate of 2 points per ability score per day (rather than the normal 1 point per ability score per day).

Dwarves, elves, gnomes, half-orcs, and halflings can take this trait in place of weapon familiarity. Half-elves can take this trait in place of elven immunities. Humans can take this trait in place of their bonus feat, also gaining Iron Will as a bonus feat.

声音模仿(Sound Mimicry)复读机
出自《边缘英雄 pg. 16》
拥有此种族特性的侏儒擅长模仿声音和声线。如此须要一个唬骗检定来对抗聆听者的察言观色检定,侏儒在聆听一种声音至少10分钟后,模仿此声音的唬骗检定获得+4种族加值(包括口音和说话模式)。聆听者不熟悉特定的声音时在察言观色检定承受-4罚值。此种族特性替换武器熟悉。
剧透 -   :
PFS Legal Sound Mimicry
Source Heroes from the Fringe pg. 16
Gnomes with this racial trait are skilled at imitating sounds and voices. Doing so requires a Bluff check opposed by the listener’s Sense Motive check, and the gnome gains a +4 racial bonus on Bluff checks to mimic sounds (including accents and speech patterns) she has listened to for at least 10 minutes. Listeners unfamiliar with a particular sound take a –4 penalty on the Sense Motive check.

This replaces weapon familiarity.



PS1. Fey Magic此种族特性虽然同名(《边缘英雄》(HftF)和《荒野英雄》(HotW)都有一个)但效果有所分别
« 上次编辑: 2019-10-03, 周四 19:53:07 由 犬良人 »

While you live, shine
have no grief at all
life exists only for a short while
and Time demands his due